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User: Willfon

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Comments · 8

  1. Re:No shit on Idle: Fairytale Character Map Raises Ire In Russia and Ukraine · · Score: 1

    The Baltimore Sun has another twist on that story: http://articles.baltimoresun.com/keyword/bonaparte/featured/4 But it's a good one, in either case. Good enough to post as a facebook status ;)

  2. Re:Followup question... on Best Format For OS X and Linux HDD? · · Score: 1

    sudo diskutil disableOwnership /Volumes/MovableDiskName
    I think that toggles a bit in the filesystem itself, making it ID unaware. But I haven't tried to see how it looks on Ubuntu afterwards. Go go gadget VirtualBox!

  3. Re:Talk to your users on How To Spread Word About My FOSS Project? · · Score: 1

    spot on. no one wants to commit to using software that will disappear if you get hit by a bus.

    Sometimes people do use one-man projects, but then your application needs to be spot on. Example: Smultron and Lingon - http://smultron.sourceforge.net/. The first is a text editor for Mac which is comparable to Notepad++ on Windows and Lingon which is a utility for making launchd files. Developed by one guy, used by thousands. And although he didn't get hit by a bus, it is canned. Same story with lots of utilities, made by clever guys who got a lot of press time and who are now too busy speaking at seminars and conferences to develop the apps.

  4. Re:My first thought on Major MMO Publishers Sued For Patent Infringement · · Score: 1
    Rooms are often just object containers with a description about the environment and that provide a limitation to what a player sees (other players or objects such as mobs or items) and hears (says). In a MMO environment you have shards or zones that provide load balancing for the servers, but also give you a limitation to what a player sees and hears (again says). A room also facilitates messages from the system to a player, such as 'P leaves west' to everyone in that room.

    But almost all the old implementations (mudlibs), not just LPs, DIKUs or MUSEs, have some sort of chat channel system, limiting messaging between players. These are, as mentioned before, much like mailing lists, where players P1 and P2 are member of a guild level range or ad hoc group (gangs, party etc.) and get only messages applicable to them.

    Further on there is often an option of filtering messages by type, so that P1 gets the info about mob M1 hitting P2, but not M2 hitting (on) P3. How old the oldest is, I have no idea, but on one LPC implementation I find a (C) VikingMUD 1993 in the channels.h file, but the channel implementation is probably based on something way earlier, like http://www.genesismud.org/

  5. Re:Or Unix or Mac ... on New Botnet Dwarfs Storm · · Score: 1

    Social engineering works, so there is no logical reason for why your "type admin password to install command line tools" scenario should not work.

  6. Re:Ha! on Storm Botnet Is Behind Two New Attacks · · Score: 1

    Actually, there are gaping holes in MacOS X as well. If I send out an email with a file attached (eg. .dmg), I can make the recipient install distributed.net, believing he is just getting a business card. Provided of course the user is an administrator and that he opens the businesscard-like installer. Not that long ago Apple patched a hole, where a code was run when you opened a creatively made .dmg file. New holes keep cropping up, but in the end, the biggest hole is the trusting user who use the default login user, which is an administrator.

    And that hole is the same, no matter if you run Windows, MacOS X, Linux or MyLittlePonyOS

  7. Re:OpenLDAP and 10.2 on Using Networked Home Directories with Mac OS X? · · Score: 1
    In essence, we have yet to be able to maintain an OpenLDAP directory under linux that could authenticate OS X.

    Our main problem is that we cannot get that SSL part to work. I have been a regular nuisance on the mailingslists, trying to find someone with an answer. SSL seems to be something nobody gets to work, or something noone cares about.

  8. Re:First Dahl, then Dijkstra, now Nygaard. on Kristen Nygaard, co-creator of Simula 67, dies · · Score: 1

    >ppl die dipshit

    The reference made was to the fantasy literature fenomenon where The Great First Ones ,who in some way are superior to us, pass over to whatever land of HyBrasil there might be in that mythos.

    It is actually a quite precise reference as the inventive physicists and mathematicians, to whom we owe this keyboard on which we type, happen to be dying off. And for some reason the frequency of them dropping off seem to be a little higher nowadays.

    But on the other hand, The Old Ones do not 'pass over' in the real world, they just make room for tomorrows dinosaurs. And the only way in which they are superior to us is that they get to wherever we are heading before us and get that last free window seat.