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Major MMO Publishers Sued For Patent Infringement

GameboyRMH writes "The Boston Globe reports that major MMO publishers (Blizzard, Turbine, SOE, NCSoft, and Jagex) are being sued by Paltalk, which holds a patent on 'sharing data among many connected computers so that all users see the same digital environment' — a patent that would seem to apply to any multiplayer game played between multiple systems, at the very least. Paltalk has already received an out-of-court settlement from Microsoft earlier this year in relation to a lawsuit over the Halo games. If Microsoft can't fend off Paltalk's legal attacks, the odds don't look good for their latest group of targets."

232 comments

  1. Software patents need to die. by Anonymous Coward · · Score: 0, Informative

    Software patents need to drink paint and retard themselves out of existence.

  2. My first thought by negRo_slim · · Score: 0

    My first thought was this is great anything to force innovation. Something more then the same old, same old in MMO gaming.

    But then again sounds a bit broad, as do many a patent these days.

    --
    On the Oregon Cost born and raised, On the beach is where I spent most of my days
    1. Re:My first thought by negRo_slim · · Score: 4, Funny

      I'm tired and going to bed but a quick Google netted patent 5822523. http://www.google.com/patents?vid=USPAT5822523

      --
      On the Oregon Cost born and raised, On the beach is where I spent most of my days
    2. Re:My first thought by Vapula · · Score: 1

      This is clearly after the first MUD (dikuMUD)... prior art ?

    3. Re:My first thought by Grail · · Score: 5, Informative

      Patent 5822523, summarised:

      The number of communications required to keep a game with N players updated with each other is O(N!). This patent suggests a method by which the communications are sent to a central server, with the server sending regular updates to each player of all the actions taken by the other N-1 players. The server includes the ability for clients to become part of a "group" which further limits the amount of communication required to something less than O(N). The patent attempts to claim the Nagle algorithm as a unique invention (ie: hold on to outgoing messages for a short time to potentially squeeze more data into one packet).

      "Group" in this context would be similar to "instance" in World of Warcraft or "grid" in EVE Online.

      If someone can explain how this is not an obvious solution to the problem, as evidenced by the parallel development of this technology by every MMO out there, I'd love to hear it.

    4. Re:My first thought by putaro · · Score: 4, Insightful

      If you read through the patent, it's basically the same as a mailing list that sends out digests. Trivial.

    5. Re:My first thought by Space+cowboy · · Score: 4, Interesting

      Back when I was doing my PhD, I (together with a friend) wrote a networked game called Xanadu (Xanadu - A New Adventure Dungeon Underground was the rather strained recursive acronym) for X workstations. We even connected across London from different colleges to the same server running on my Decstation 3100. That was in 1991, which seems to handily predate these patents. I still have a backup CDROM of the source code alongside all of my other (thesis) code ...

      I remember pulling all-nighters in college, and I specifically remember the first time we successfully connected using the commandline client and moved a character from X,Y to X,Y+1, thus validating the movement routines - there were a lot of firsts for us back in that code: socket programming (thankyou Stevens), bitfields in structures, function pointer tables, etc. To see it all work at 3:00 am was a major high. Kid's stuff today, of course :)

      Anyway, much as I'd love to think of myself as a prodigy, it seems this patent falls afoul of the obvious clause, and if blizzard or whomever want to get in touch for some patent-busting source code, just feel free :)

      Simon

      --
      Physicists get Hadrons!
    6. Re:My first thought by xmundt · · Score: 3, Informative

      And in a good example of previous art, MANY years ago, I used a chat program called "powwow" (yes, created by the Native American community), that not only allowed group interactions, but, had shared games, and the ability to surf the Net as a group (one URL click would take the entire group to that website) and many other group interactions.
                  Since this pedated paltalk, I suspect that the awards should go someplace BESIDES into their pocket.
                here are some comments about Powwow....

      http://en.wikipedia.org/wiki/Paltalk

      --
      YAB - http://blog.beemandave.com/
    7. Re:My first thought by Thanshin · · Score: 3, Funny

      Since this pedated paltalk, [...]

      Pedated?

      Did it molest paltalk when it was young?

    8. Re:My first thought by maroberts · · Score: 1

      I was at the University of Essex from 1982-1985 and I sacrificed all my mainframe time (meant to be for study purposes) to play the original MUD which started in 1978. I didn't read much of the two patents as the patent server seemed slashdotted, but they seem to be about reducing network traffic and also trying to get clients to see the same thing at the same time, and they don't seem to apply to single server, multi-client systems but to server network, multi-client systems instead.

      --

      Donte Alistair Anderson Roberts - hi son!
      Karma: Chameleon

    9. Re:My first thought by Anonymous Coward · · Score: 0

      Patent 5822523, summarised:

      The number of communications required to keep a game with N players updated with each other is O(N!). This patent suggests a method by which the communications are sent to a central server, with the server sending regular updates to each player of all the actions taken by the other N-1 players. The server includes the ability for clients to become part of a "group" which further limits the amount of communication required to something less than O(N). The patent attempts to claim the Nagle algorithm as a unique invention (ie: hold on to outgoing messages for a short time to potentially squeeze more data into one packet).

      "Group" in this context would be similar to "instance" in World of Warcraft or "grid" in EVE Online.

      If someone can explain how this is not an obvious solution to the problem, as evidenced by the parallel development of this technology by every MMO out there, I'd love to hear it.

      Well, I can think of some workarounds. The model described lacks modern approach. It presumes asymmetric system with "master" server and "slave" clients who source only data they produce and sink the world status from server(s). Ditch server and make peer to peer connections only between in-game-adjacent players, the ones in "range of consequentiality", to exchange updates on "actions taken". Stream common (environment) data updates as torrents to all online participants. Billing and access control could be established by keeping all traffic encrypted while providing constant supply of expiring short-lived cryptographic keys for interconnections.

    10. Re:My first thought by TheP4st · · Score: 1

      Sounds quite a lot like quiz games over IRC to me.

      --
      "I have downloaded hundreds and hundreds of records, why would I care if somebody downloads ours?" Robin Pecknold
    11. Re:My first thought by Anonymous Coward · · Score: 0

      MMO's disable nagle between the client and server because it causes latency. Twitchy commands require the sub-100ms type of latency, and WoW specifically disabled nagle some years ago.

    12. Re:My first thought by Anonymous Coward · · Score: 0

      actually, PowWow was created by John McAfee, the guy who's "other" venture is rumored to make AV software.

      http://en.wikipedia.org/wiki/PowWow_%28chat_program%29

    13. Re:My first thought by mcvos · · Score: 2, Interesting

      Patent 5822523, summarised:

      The number of communications required to keep a game with N players updated with each other is O(N!). This patent suggests a method by which the communications are sent to a central server, with the server sending regular updates to each player of all the actions taken by the other N-1 players.

      So far it sounds exactly like how a MUD works.

      The server includes the ability for clients to become part of a "group" which further limits the amount of communication required to something less than O(N). The patent attempts to claim the Nagle algorithm as a unique invention (ie: hold on to outgoing messages for a short time to potentially squeeze more data into one packet).

      "Group" in this context would be similar to "instance" in World of Warcraft or "grid" in EVE Online.

      I'm not familiar with WoW or EVE terminology, but is there any chance that this might be similar to a "room" in a MUD?

    14. Re:My first thought by Fred_A · · Score: 5, Funny

      My first thought was this is great anything to force innovation. Something more then the same old, same old in MMO gaming.

        But then again sounds a bit broad, as do many a patent these days.

      On the other hand, an online game where none of the players would share the same environment would be more challenging !

      - So shall we conquer the castle ? You have flaming arrows, right ?
      - I'm feeding my pink ponies
      - What space station is that castle on again ?
      - Has anybody got spare rifle grenades ?
      - Wait, we have to act in sync
      - Ooops, gotta go, the unicorn is here !
      - wait, what ?
      - I think a castle just floated by
      - floated ? Wait, where are you ?
      - It's behind that large asteroid !
      - Never mind about the grenades, I found a RPG, let's go !
      - Ok, let's pause for a moment, this doesn't make sense
      - They have fighters in orbit ! I'm on it !
      - I'll cover you with the RPG !
      - I'm so going back to Wow...

      --

      May contain traces of nut.
      Made from the freshest electrons.
    15. Re:My first thought by Rabbitbunny · · Score: 1

      He should have said "zone" in WoW, but yes. Same thing.

    16. Re:My first thought by Fred_A · · Score: 2, Insightful

      If you read through the patent, it's basically the same as a mailing list that sends out digests. Trivial.

      While there have been "mail" games running through mailing lists for a while, MUDs would be a much more pertinent comparison. There have been MUD servers pretty much since someone figured out that you could telnet to any port and stick a server that did silly things on there (or in other words, since the 70s). Everybody who was around in the 70s or 80s had a few MUD accounts, if only to see what all the fuss was about.

      It should be trivial to shoot this one down in flames (which assumes the lawyer understands what he's talking about and the judge understands him, fairly optimistic assumptions...).

      --

      May contain traces of nut.
      Made from the freshest electrons.
    17. Re:My first thought by MistrBlank · · Score: 1

      This doesn't actually mean a game instance or a dungeon instance. This means the players join a group from a network perspective.

      The end result is that I join an area and after joining I share to all other clients that join the same area. Guess what, that's not how the mmo's do it because it introduces cheating and potential for me to disrupt another person's gameplay.

      I'm pretty sure that Torrents would have been a better goal for this a-hole.

    18. Re:My first thought by evilkasper · · Score: 1

      Mine was Microsoft settled with SCO as well, so I'm not surprised that they settled. It is not that Microsoft can not fend them off but they just don't care enough to fight it. I do wonder who is going to fight it.

    19. Re:My first thought by julesh · · Score: 3, Informative

      If you read through the patent, it's basically the same as a mailing list that sends out digests. Trivial.

      Actually, it's not *basically* the same. It's *exactly* the same. Almost every claim has prior art in standard mailing list management software that has existed practically forever.

      I was thinking IRC + Nagle's algorithm as prior art, but I think you've hit the nail on the head there!

    20. Re:My first thought by julesh · · Score: 1

      I'm not familiar with WoW or EVE terminology, but is there any chance that this might be similar to a "room" in a MUD?

      Yes. Or a channel in IRC (as the patent isn't phrased in terms of a game at all, but a general communication system).

      The only thing is, every claim in it depends on updates from multiple sources being batched up and sent to clients in a single packet. I don't know enough about MUD software to be sure this was done. Nagle's algorithm makes it an obvious thing to do, and means it must have happened at least by accident, but did any MUDs intentionally do this? Or IRC servers?

    21. Re:My first thought by ShawnCplus · · Score: 1

      MUD1 was the first MUD, DikuMUD came a few years later.

      --
      Excuse me while I gather the virgin sacrifice and assemble the pentagram required to solve your problem
    22. Re:My first thought by Anonymous Coward · · Score: 0

      There also exists many examples of prior art in the MMO genre itself. Off the top of my head I can think of the following major examples:

      -Everquest
      -Ultima Online
      -Meridian 59
      -Neverwinter Nights

    23. Re:My first thought by ubrgeek · · Score: 1

      What about things like BSD's Talk? Doesn't that basically do the same thing? Doubly so for ytalk, etc. They allowed for 'sharing data among many connected computers so that all users see the same digital environment'

      --
      Bark less. Wag more.
    24. Re:My first thought by meerling · · Score: 3, Interesting

      I agree with you, it looks very weak to me. As I understood it when I was a child, the universities and such dealing with virtual environments (3d worlds) obviously wanted multiple users to share the same environment and experience the events/occurrences at the same time, just like in the real world.
      It seems to me that this patent completely fails the obviousness test with MMOs are VR Worlds.
      Here's hoping the judge smacks them down.

    25. Re:My first thought by nschubach · · Score: 3, Insightful

      All Software patents are obvious on some level. I still think software shouldn't be patentable, only copyrightable.

      I'm a developer, and I still feel as though writing a program is similar to writing a book in that regard. If you allowed publishers to patent ideas for books and methods for main characters to traverse through the story, you'd basically hit the same point we are in software patents. Dragons would be patented to someone, Mystery Novels would be patented to someone else...

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    26. Re:My first thought by Anonymous Coward · · Score: 0

      Filing date is 1996.

      Xpilot was publicly released in 1992, and I'm sure there are earlier games that deal with this kind of issue. It would be interesting to see how some of the patent's algorithms compare.

    27. Re:My first thought by Anonymous Coward · · Score: 0

      Except for the fact the patent was applied for Feb. 1996, before any of those games were released. Nice try though.

    28. Re:My first thought by bckrispi · · Score: 1

      The number of communications required to keep a game with N players updated with each other is O(N!).

      I'm probably a little rusty, but isn't this problem O(N^2)?

      --
      Xenon, where's my money? -Borno
    29. Re:My first thought by laxlavishsoft.com · · Score: 1

      "Group" in this context would be similar to "instance" in World of Warcraft or "grid" in EVE Online.

      Actually, World of Warcraft limits what data is sent to you by distance, rather than an entire instance or "zone" etc. In EverQuest 1 they originally sent all of the data for the entire zone (to get an idea of size, some zones would take more than 10 minutes or more to cross), which led players to develop tools like ShowEQ and MacroQuest, which would obtain the information for everyone else in the zone and display it to the user. If you were looking for something rare to kill for the phat lewts, you didn't need to be anywhere near it. So, besides the obvious bandwidth optimizations from limiting to a smaller area, games that intend to sell well will typically limit the distribution of information in order to help prevent various types of cheating.

    30. Re:My first thought by Willfon · · Score: 1
      Rooms are often just object containers with a description about the environment and that provide a limitation to what a player sees (other players or objects such as mobs or items) and hears (says). In a MMO environment you have shards or zones that provide load balancing for the servers, but also give you a limitation to what a player sees and hears (again says). A room also facilitates messages from the system to a player, such as 'P leaves west' to everyone in that room.

      But almost all the old implementations (mudlibs), not just LPs, DIKUs or MUSEs, have some sort of chat channel system, limiting messaging between players. These are, as mentioned before, much like mailing lists, where players P1 and P2 are member of a guild level range or ad hoc group (gangs, party etc.) and get only messages applicable to them.

      Further on there is often an option of filtering messages by type, so that P1 gets the info about mob M1 hitting P2, but not M2 hitting (on) P3. How old the oldest is, I have no idea, but on one LPC implementation I find a (C) VikingMUD 1993 in the channels.h file, but the channel implementation is probably based on something way earlier, like http://www.genesismud.org/

      --
      kwik-mart
  3. Uh... Nethack anyone by wiredlogic · · Score: 1

    Seriously. The amount of prior art on this one is more than enough to keep these trolls at bay.

    --
    I am becoming gerund, destroyer of verbs.
    1. Re:Uh... Nethack anyone by joeflies · · Score: 1

      I was thinking more along the lines of MUD

    2. Re:Uh... Nethack anyone by moro_666 · · Score: 1

      Damn it feels so good to be thousands of miles away from the US.

      However, i hope that you enrich your laws sometime soon with "patents can be ignored if their build-up is just plain stupid blackmail"

      --

      I'd tell you the chances of this story being a dupe, but you wouldn't like it.
    3. Re:Uh... Nethack anyone by DrXym · · Score: 2, Informative

      Nethack isn't multi-user, but there are plenty of multi-player games both graphical and otherwise going back YEARS. Various versions of MUD would fit the bill, as would games like Netrek, Ultima Online, etc. Even many Amiga / ST games let people connect 2 or more systems with serial cables for primitive network gaming.

    4. Re:Uh... Nethack anyone by Anonymous Coward · · Score: 0

      However, i hope that you enrich your laws sometime soon

      Preferably before they successfully export those screwed up laws to lands where common sense occationally function.

    5. Re:Uh... Nethack anyone by Rogerborg · · Score: 1

      Netrek, XPilot, CrossFire. However, we haven't seen the patent, so conceivably it does contain some novel methods.

      --
      If you were blocking sigs, you wouldn't have to read this.
    6. Re:Uh... Nethack anyone by Anonymous Coward · · Score: 0

      I remember playing multi-player snipe on the VAX systems. That takes prior art back into the 80's. I seem to remember playing multi-player trek at the 1976 Toronto Star Trek convention.

    7. Re:Uh... Nethack anyone by russotto · · Score: 1

      Netrek, XPilot, CrossFire. However, we haven't seen the patent, so conceivably it does contain some novel methods.

      Patent 5,822,523 has 6 claims. The first, second, and sixth claims are definitely covered by Netrek. Actually, the earlier XTrek covers them as well. Of course, with the way the stupid patent system works, even if claim 1 (the only essential claim) is completely forseen by the prior art, the trivial additions in claims 3,4, and 5 still stand. Though I think 4 and 5 are covered by Netrek as well.

      Claim 3 is covers the case where you wait for all the clients to send at least one message before sending out the aggregated message. It's probably covered by some other equally old software.

  4. You're damn right it is too broad by Norsefire · · Score: 3, Informative

    Shared data creating a digital environment ... that could apply to Git, Subversion, Remote desktop, shell servers, IRC...

    The good thing is that Blizzard should have enough resources to blow that patent out of the water.

    1. Re:You're damn right it is too broad by Alcohol+Fueled · · Score: 1

      I agree that Blizzard should have enough resources to blow the patent out of the water, but if Microsoft ended up settling... would Blizzard stand a chance? Or do you maybe think Microsoft took the easy, hassle free way out, and just paid to license the patent without extending the trial any longer?

      --
      Ah am not a crook! (\(-__-)/)
    2. Re:You're damn right it is too broad by Arimus · · Score: 2, Insightful

      Err... Microsoft coughed up over Halo, and I'd bet MS have more laywers to parachute in than Blizzard could even dream of.

      --
      --- Users are like bacteria -> Each one causing a thousand tiny crises until the host finally gives up and dies.
    3. Re:You're damn right it is too broad by Anonymous Coward · · Score: 0

      MS probably saw the value in pay them off, and then let them take out our competition so that we have a monopoly....

    4. Re:You're damn right it is too broad by IBBoard · · Score: 1

      It wouldn't surprise me if Microsoft took the easy way out because it put more strength behind patents. A cry of "look - even we comply with patents, so we must keep them" or something similar.

    5. Re:You're damn right it is too broad by Don_dumb · · Score: 2, Interesting

      The good thing is that Blizzard should have enough resources to blow that patent out of the water.

      And Microsoft didn't?
      One would assume that M$ (only using the $ for relevance) found that it would be simpler and cheaper to just pay a (probably) small fee than spend years in court al la SCO. Therefore Blizzard probably would do the same, although this isn't core business to Microsoft but *is* to Blizzard so they might want to defend.
      Perhaps it's because companies don't fight these claims often enough, that software patents continue to eat up our sanity.

      --
      If this were really happening, what would you think?
    6. Re:You're damn right it is too broad by vxvxvxvx · · Score: 3, Insightful

      Also possible that Paltalk offered to settle for some trivially small amount of money, in order to make their claims look more legit. If they can claim they sued MS and settled it may scare others, even if the settlement was $0.02. Just keep the amount confidential and nobody has to know.

    7. Re:You're damn right it is too broad by asmussen · · Score: 3, Insightful

      Just because Microsoft coughed up a settlement doesn't mean that Microsoft doesn't have the resources to beat a lawsuit over the issue. It just means that their bean counters did some math and decided that it would cost less to pay these guys off than it would to fight them. Blizzard may decide to react differently, particularly since their flagship cash cow product is being attacked. We might have seen a different reaction from Microsoft had it been Windows that the lawsuit claimed infringed on their patent.

      --
      Shawn Asmussen
    8. Re:You're damn right it is too broad by chriseyre2000 · · Score: 1

      Microsoft don't want to say that software patents are a bad idea. Blizzard will have no problems with that one.

    9. Re:You're damn right it is too broad by StoneOldman79 · · Score: 1

      Yes and No, I agree it is to broad but the patent mentioned above by negRo_slim seems to be a multicast based system.
      So actually it more or less applies to "real-time" data sharing with lots of hosts.
      Which does not apply to any of the examples you mentioned...
      It is however a patent that is lame. The multicast protocol by itself is sort of prior art.

    10. Re:You're damn right it is too broad by Norsefire · · Score: 1

      So actually it more or less applies to "real-time" data sharing with lots of hosts. Which does not apply to any of the examples you mentioned...

      Such as IRC?

    11. Re:You're damn right it is too broad by QuantumG · · Score: 1

      I don't understand why so many geeks on Slashdot have no concept how the patent system "works".

      I can patent a method of using IRC to arrange the delivery of baked goods and that would be a valid patent (actually, it's probably already patented). The patent would include a vague description of IRC. Geeks would read the patent and say "that's just IRC!!" and get all huffy about it. Well, duh, that's not the point, the point is I figured out a way to use IRC to get you baked goods.

      --
      How we know is more important than what we know.
    12. Re:You're damn right it is too broad by Thanshin · · Score: 1

      the point is I figured out a way to use IRC to get you baked goods.

      No, you didn't.

      I figured a way to use a comunication media to distribute items much before.

      My lawyer would be contacting you right now.

    13. Re:You're damn right it is too broad by mcvos · · Score: 1

      One would assume that M$ (only using the $ for relevance) found that it would be simpler and cheaper to just pay a (probably) small fee than spend years in court al la SCO. Therefore Blizzard probably would do the same, although this isn't core business to Microsoft but *is* to Blizzard so they might want to defend.

      I don't think Blizzard has as much stake in defending the validity of software patents in general (unlike MS). And this touches Blizard's flagship product. And Blizzard seems like mostly pretty good guys, so they might want to fight this just on principle.

      Perhaps it's because companies don't fight these claims often enough, that software patents continue to eat up our sanity.

      Exactly. That's why I hope Blizzard fights this with all they have.

    14. Re:You're damn right it is too broad by bit01 · · Score: 1

      I can patent a method of using IRC to arrange the delivery of baked goods and that would be a valid patent (actually, it's probably already patented).

      No idea whether it would be valid legally because the patent office is out with the fairies but it shouldn't be valid. That's just a particular instance of the use of IRC which is a general purpose communication medium. Because it is a general purpose communication medium no patent for a specific instance of that communication should be possible. An "instance of" relation not a "use of" relation. An "instance of" relation should never be patentable because there is always prior art.

      The patent office, and you to some degree, seem to be confused about the difference between words and ideas (is a file system a database?), whether ideas are the same and different (are two shades of the color orange the same or different?) and whether one idea is contained by another (is using a car to move something different from using a vehicle to move something?). The patent office doesn't seem to understand even simple concepts like Venn diagrams and the fact that words and meanings have varying overlaps and relationships. Specifically, patenting something simply because somebody has renamed and reduced the coverage of an existing concept should not be possible.

      ---

      Every new patent is a new law; another opportunity for a lawyer to make money at the expense of the wider community.

    15. Re:You're damn right it is too broad by Jarik+C-Bol · · Score: 1

      that and they coughed up *In Texas* and as we all know, Texas has a fantastic track record of siding with patent trolls. i suspect they settled so they would not get stuck with a huge verdict, when an ignorant backwater judge sided with the patent troll by default. (and yes, i live in texas)

      --
      I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
    16. Re:You're damn right it is too broad by Anonymous Coward · · Score: 0

      Depends. It is likely that they just paid him off like you said, because it was probably just cheaper to pay the idiot than to fight him off. Blizzard might be more interested in dealing with him though. Shut him down now and stop anything else like this from happening later on, since WoW is their big beautiful baby.

    17. Re:You're damn right it is too broad by FictionPimp · · Score: 1

      Not to mention, this patent is broad enough to effect every single multiplayer game they might release. Starcraft2, diablo3, etc.

    18. Re:You're damn right it is too broad by Teancum · · Score: 4, Insightful

      I don't understand why so many geeks on Slashdot have no concept how the patent system "works".

      I think geeks on Slashdot know all too well how patents work... it is just a concept so alien to their way of thinking that they think the politicians and lawyers who came up with the concept of software patents are the clueless ones here.

      Most geeks and in particular software developer geeks come up with novel ideas so quickly and so frequently that they find even taking the time to write up a patent to be something hardly worth the effort and slows their thinking down. How much uncommented/undocumented software do you think exists?

      There is also a hacker (both black hat and white hat communities) philosophy of sharing information and techniques... where somebody who comes up with a novel algorithm gains respect within the community by virtue of the prestige for how often that algorithm is copied by everybody else. In other words, software developers are proud if their algorithm (particularly if their name is attacked to it like the LZW algorithm) and it is commonly used. This actually comes from the mathematics community, where mathematical theorems have a similar kind of reception between fellow mathematicians. Unfortunately for hackers and geeks, a good algorithm is seen as a cash cow.

      The current patent laws explicitly prohibit patents on mathematical theorems... and in fact the language used is that mathematical formulas are exempt from patent protection. The argument used by software developers is that an algorithm is only a mathematical construct. Unfortunately, almost anything expressed as an algorithm can also be implemented as a representation of digital gates in hardware, so the algorithm can also be turned into a physical device that is tangible and made up of discrete components. That makes it patentable. BTW, the opposite is also true for most digital electronics, where hardware can be described in software... hence programmable logic.

      As for the logic of allowing business methods as patentable concepts... I'll leave that to a whole other discussion. That is also something very recent, and IMHO just as harmful to the concept of a patent as software patents. Your description of selling baked goods via IRC is precisely one of these stupid business method patents that have perverted the concept of patents well beyond the initial intentions of the framers of the U.S. Constitution and why patent laws were originally developed.

      A device that reproduces sound via recording the noise and allowing it to be played back... that is an invention worthy of a patent. Thomas Edison clearly deserved kudos and the protection for coming up with that idea initially. Patents were intended to protect physical devices from being copied due to the difficulty in doing the engineering and the infrastructure necessary to get those devices produced in the first place, so the government was willing to grant a temporary (read TEMPORARY! ) monopoly over the concept to get the inventor of the idea established in the marketplace and recoup the R&D costs that the copy-cats wouldn't have to deal with. For most software patents, that is hardly the issue at all, and certainly isn't the case with business patents.

    19. Re:You're damn right it is too broad by infalliable · · Score: 1

      The issue with most lawsuits is that it doesn't come down to who is right or wrong. It comes down to money.

      It costs X to fight it and you may loose and pay Y settlement, and it costs Z to settle.

      If X>Z, you settle. If the probability of loosing is high, that makes you more likely to settle, but it is not as large a concern for large corporations as people believe.

      Granted, that is siimplified but it is more or less how it all goes.

    20. Re:You're damn right it is too broad by Theaetetus · · Score: 1

      The multicast protocol by itself is sort of prior art.

      Not sort of. The patent specifically mentions that multicast is prior art. The patent is claiming an improvement over multicast. Regular multicast would not be an infringement of the patent.

    21. Re:You're damn right it is too broad by L4t3r4lu5 · · Score: 1

      MS didn't get sued over their primary product.

      Blizzard will either roll over for cost's sake, or if suitably threatened, keep this issue in court so long the trolls go bankrupt.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    22. Re:You're damn right it is too broad by Theaetetus · · Score: 2, Insightful

      I can patent a method of using IRC to arrange the delivery of baked goods and that would be a valid patent (actually, it's probably already patented).

      No idea whether it would be valid legally because the patent office is out with the fairies but it shouldn't be valid. That's just a particular instance of the use of IRC which is a general purpose communication medium. Because it is a general purpose communication medium no patent for a specific instance of that communication should be possible. An "instance of" relation not a "use of" relation. An "instance of" relation should never be patentable because there is always prior art.

      The patent office, and you to some degree, seem to be confused about the difference between words and ideas (is a file system a database?), whether ideas are the same and different (are two shades of the color orange the same or different?) and whether one idea is contained by another (is using a car to move something different from using a vehicle to move something?). The patent office doesn't seem to understand even simple concepts like Venn diagrams and the fact that words and meanings have varying overlaps and relationships. Specifically, patenting something simply because somebody has renamed and reduced the coverage of an existing concept should not be possible.

      ---

      Every new patent is a new law; another opportunity for a lawyer to make money at the expense of the wider community.

      You're absolutely right. All of those legal scholars, judges, lawyers, etc. who have studied and written about patent law in depth don't understand simple concepts like Venn diagrams. You are clearly the only one who has ever put any real thought into this.

      Or not. You know how people complain that patents (and legislation, for that matter) isn't written in plain English? That's because "plain English" is notoriously vague and nuanced. Your examples - two shades of orange, a file system vs. database, using a car vs. using a vehicle - expose this flaw. Is a file system different from a database? It depends how you define the two terms. Is using a car different than using a helicopter? Yes, even though they're both vehicles. Is light at 590nm different than light at 635nm? They're both orange...

      You say that GP's example of using IRC to arrange the delivery of baked goods shouldn't be valid because "it's a particular instance of the use of IRC which is a general purpose communication medium". You missed his entire point - he wasn't claiming IRC, he was claiming a method of delivering goods. Does IRC deliver baked goods? Then IRC being a 'general purpose communication medium' is irrelevant.

    23. Re:You're damn right it is too broad by Anonymous Coward · · Score: 0

      I find it interesting that Starcraft would be in violation of this patent, O wait it was game of the year in 1997... When was that patent filed. Late 1998.....

      These patent trolls have to be stopped. Its one thing to come up with an origional idea. Its another thing to have a patent in hand for years and wait for companies to make lots of money then sue them.

      We need a fine for Patent Fraud. Where in that case the sueing company pays the defendants legal costs + 1/5th of the amount of the judgment they seek.

    24. Re:You're damn right it is too broad by smartr · · Score: 2, Informative

      Of course if you pay Z to settle, you increase the factor that other trolls will come after you. Bobby Kotick, CEO of Activision Blizzard, seems to have directed his company to take the approach of fighting everything in court tooth and nail. Even things you would not expect, like passed down arbitration on old Sierra IP's... How does one fight arbitration? I have no clue, but the attorneys found something to fight. My prediction would be these trolls are stepping over the line and will get clubbed. I suppose there is some slim chance they could win.

    25. Re:You're damn right it is too broad by TheRaven64 · · Score: 1

      People complain that legislation isn't written in English because people who don't have any legal training are still expected to be bound by it. Few people complain that patents aren't written in plain English, they complain that they are written in legalese and not in the relevant terminology for the field to which they apply. This means that they are understandable by lawyers and not by the people who would be implementing the inventions, which rather counters the point of granting patents in the first place (to encourage sharing of ideas).

      --
      I am TheRaven on Soylent News
    26. Re:You're damn right it is too broad by russotto · · Score: 1

      I don't understand why so many geeks on Slashdot have no concept how the patent system "works".

      Because it doesn't.

      I can patent a method of using IRC to arrange the delivery of baked goods and that would be a valid patent (actually, it's probably already patented). The patent would include a vague description of IRC. Geeks would read the patent and say "that's just IRC!!" and get all huffy about it. Well, duh, that's not the point, the point is I figured out a way to use IRC to get you baked goods.

      But the claims would be written so expansively that they'd cover the use of IRC for all sorts of things, including things IRC was used for long before your patent. And the jury wouldn't see the difference either.

      This patent has no such limitation in the claims. It's a straightforward claim of stuff that has been done before.

    27. Re:You're damn right it is too broad by KDR_11k · · Score: 1

      MS has a tendency to settle with patent trolls for a bit of money and an order to attack the competition.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    28. Re:You're damn right it is too broad by Tubal-Cain · · Score: 1

      Well, duh, that's not the point, the point is I figured out a way to use IRC to get you baked goods.

      Your 'innovation' is using IRC instead of HTML. You weren't even creative enough to deliver something other than baked goods. What's so patentable about that?

    29. Re:You're damn right it is too broad by Tubal-Cain · · Score: 1

      O wait it was game of the year in 1997...

      Impressive for a game released at the end of March '98.

    30. Re:You're damn right it is too broad by zapakh · · Score: 1

      We might have seen a different reaction from Microsoft had it been Windows that the lawsuit claimed infringed on their patent.

      ...or NetMeeting.

    31. Re:You're damn right it is too broad by Anonymous Coward · · Score: 0

      You don't have jury trials in Texas? Hot damn!

      (and yes, of course you do, should one be requested -- and they do)

    32. Re:You're damn right it is too broad by Throtex · · Score: 1

      Or file a reexam and get the PTO to sort it out before the courts even have a chance to touch it (or at least use the drafted reexam requests as settlement leverage) ... that's generally what any company receiving solid legal advice would do in this situation.

    33. Re:You're damn right it is too broad by bit01 · · Score: 1

      You're absolutely right. All of those legal scholars, judges, lawyers, etc. who have studied and written about patent law in depth don't understand simple concepts like Venn diagrams. You are clearly the only one who has ever put any real thought into this.

      Fallacy: Appeal to Authority. They may know about law. They know almost nothing about invention, ideas, linguistics and the creative process. Your automatic assumption that they do is telling. You are making the common error of assuming patent law expertise has any relationship to the real world other than by assertion.

      Or not. You know how people complain that patents (and legislation, for that matter) isn't written in plain English?

      Of course. A pity that patents are supposed to allow people in the field, not lawyers, to understand the idea. That's the entire point of publishing a patent. Or not.

      That's because "plain English" is notoriously vague and nuanced.

      And so is legal English in the realm of ideas. Ideas cover the entire realm of human existence. Legal English gets no get-out-of-jail-free card to redefine the entire English language or redefine all of existence.

      Your examples - two shades of orange, a file system vs. database, using a car vs. using a vehicle - expose this flaw.

      For both English and legal English.

      Is a file system different from a database? It depends how you define the two terms.

      And what is regarded as the important abstract concept, the idea, referred to by the word label "file system" or "database". Something that the patent office likes to conveniently ignore.

      Is using a car different than using a helicopter? Yes, even though they're both vehicles.

      Is using a car different from using another car? Yes, even though they're both cars. There are always differences. The question is whether the differences are handwaving or important.

      Is light at 590nm different than light at 635nm? They're both orange...

      There are always differences. The question is whether the differences are handwaving or important.

      As evidenced by the idiotic patents being granted in my area of expertise - software - they have not solved that problem. All they've done is grandfathered in naive and primitive law from centuries ago and said, by assertion and not by evidence, "this is true" when it isn't.

      You say that GP's example of using IRC to arrange the delivery of baked goods shouldn't be valid because "it's a particular instance of the use of IRC which is a general purpose communication medium". You missed his entire point - he wasn't claiming IRC, he was claiming a method of delivering goods. Does IRC deliver baked goods? Then IRC being a 'general purpose communication medium' is irrelevant.

      Actually, you've missed the point. "he was claiming a method of delivering goods" is another way of saying "a specific instance of use of a general purpose communication medium". It's simply a word change on an existing idea.

      IRC is a general purpose communication medium that can be used to do anything, including delivering baked goods. That property is inherent to IRC. A particular instance of it's application should not be patentable because the general principle is prior art. Whatever the patent lawyers might like to assert. I use the word "assert" deliberately because it is a large part of the problem - the patent office trying to define their own, self-serving reality, with almost no object standards in the realm of ideas.

      ---

      The patent system. The whole edifice is based on handwaving.

    34. Re:You're damn right it is too broad by Anonymous Coward · · Score: 0

      It wouldn't surprise me if patent trolls were indirectly owned by the corporations they pretend to attack: perfect way to send large sums of money to accounts in fiscal paradises screwing the lesser shareholders.

    35. Re:You're damn right it is too broad by Jarik+C-Bol · · Score: 1

      you've got to remember, this is texas, where "he needed killin" can be a viable defense in a murder trial.

      --
      I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
    36. Re:You're damn right it is too broad by Teancum · · Score: 1

      As an addendum, I'd like to point out that the USPTO (United States Patent and Trademark Office) used to require an inventor to submit either a sample of their invention, or if the invention was larger, a reasonable physical model of their invention that would demonstrate the idea in tangible form. Many of these models still exist even though the USPTO no longer is accepting these models.

      IMHO, this is a fantastic way to weed out patent trolls or asserting claims on really stupid things like a FTL drive. If you can't produce the thing, it really shouldn't be patented. Forcing a software patent submitter to produce, in physical hardware, their patent idea would certainly put up a barrier to most trolls but allow a determined and genuinely novel concept to be given protection. In a great many ways, it is unfortunate that the submission of models/devices is no longer a part of the process.

      Submitting the algorithm on a stack of paper clearly demonstrates that the algorithm deserves copyright protection, but the issue of patent protection seems to be a bit over the top.

  5. digital TV? by Chrisq · · Score: 3, Funny

    'sharing data among many connected computers so that all users see the same digital environment'

    Well there goes digital TV then....

  6. It sounds like by Alcohol+Fueled · · Score: 1

    this Paltalk company could end up making a LOT of money trying to enforce their patent. If they've already gotten a settlement from Microsoft, what's to stop them from doing the same to every company that makes an online game? They're already going after Blizzard and the others in TFA, but what about other companies? Would say, a company that runs an online poker game be a valid target? You *are* being shown the same 'digital environment' as others at the same time, even if it is just a poker table. It'll be interesting to see how this turns out.

    --
    Ah am not a crook! (\(-__-)/)
    1. Re:It sounds like by LordAndrewSama · · Score: 1

      I think going after blizzard is a bit premature. sure, they got microsoft to bend over, but that must have been a gamble, even if the settlement was for less money than the transaction charge. given how many things this patent covers, they should have started small and hit the less heard of and profitable MMOs etc etc to build up more precedent and funds for their lawyer horde, then started building their way up to the bigger fish.

  7. Gamespy? by Anonymous Coward · · Score: 0

    Isn't Gamespy's matchmaking service, x-fire, etc, prior art? Or hell, given what Paltalk is, IRC

  8. Is a web page a digital environment? by popo · · Score: 3, Funny

    ... because if it is, that's a whole lot of prior art...

    --
    ------ The best brain training is now totally free : )
    1. Re:Is a web page a digital environment? by Shikaku · · Score: 1

      Why don't they try to sue bittorrent too? Or mirroring websites. Or Google for having a hundreds of servers to share the load of loading a website.

      Too broad a patent.

    2. Re:Is a web page a digital environment? by Anonymous Coward · · Score: 1, Informative

      Did you read guys the patent at all? (Yeah, I know, of course not, what a stupid question.)

      The patent is not about "digital environments", "sharing stuff" or "making stuff online". What it's about is a very specific method to reduce network rate and latency in server group messaging systems - making the communication more efficient.

      It doesn't relate to web pages, bittorrent or mirroring in any way at all. Also, if you manage to dig up an earlier server group messaging system with reduced network rate and latency that isn't proof of prior art unless it's using the same method.

      You see, it's not the concept or idea of doing something (the goal) that is patented, but rather how it's done (the solution).

  9. Wonderful... by Anonymous Coward · · Score: 0

    Anything connected...this patent says it isn't allowed. It apparently invalidates any MUDsI played 15 ago, and the AOL games...so it must be valid.

    Way to go winning a patent, assholes. You know they're always valid.

  10. Jagex? Really? by bertoelcon · · Score: 1
    This is the closest thing I have seen to a Runescape reference on slashdot.

    Sadly its because of patent trolling, Oh well.

    --
    Anything can be found funny, from a certain point of view.
    1. Re:Jagex? Really? by Anonymous Coward · · Score: 0

      Runescape is a piece of shit.

      There, that's a reference for you.

  11. Somebody find the claims of the patent by bersl2 · · Score: 1

    That way, there's actually something substantive to discuss.

    1. Re:Somebody find the claims of the patent by Norsefire · · Score: 1
    2. Re:Somebody find the claims of the patent by Anonymous Coward · · Score: 0

      Here is the abstract:

      "A method for deploying interactive applications over a network containing host computers and group messaging servers is disclosed. The method operates in a conventional unicast network architecture comprised of conventional network links and unicast gateways and routers. The hosts send messages containing destination group addresses by unicast to the group messaging servers. The group addresses select message groups maintained by the group messaging servers. For each message group, the group messaging servers also maintain a list of all of the hosts that are members of the particular group. In its most simple implementation, the method consists of the group server receiving a message from a host containing a destination group address. Using the group address, the group messaging server then selects a message group which lists all of the host members of the group which are the targets of messages to the group. The group messaging server then forwards the message to each of the target hosts. In an interactive application, many messages will be arriving at the group server close to one another in time. Rather than simply forward each message to its targeted hosts, the group messaging server aggregates the contents of each of messages received during a specified time period and then sends an aggregated message to the targeted hosts. The time period can be defined in a number of ways. This method reduces the message traffic between hosts in a networked interactive application and contributes to reducing the latency in the communications between the hosts. "

      Looks to be about aggregating message content for clients to reduce network traffic. Pretty broad there and I'd be very surprised if there is not enough prior art to bury it.

  12. General rule of thumb: by Entropius · · Score: 1

    When you can find prior art in the Jargon File, your patent is stupid.

  13. Doom multiplayer video came out in 1993 by Anonymous Coward · · Score: 1, Insightful

    Doom the first multiplayer video game using networked PC's came out in 1993 http://en.wikipedia.org/wiki/Multiplayer_video_game.
    The patents were filed Patent 5,822,523 (filed February 1996) and Patent 6,226,686 (filed September 1999) I don't see how they could be valid.

    1. Re:Doom multiplayer video came out in 1993 by maroberts · · Score: 0

      Doom doesn't use the techniques described - its a single host sending messages out to many clients. The patent claims appear to be about multi-server configurations and reducing network traffic in such environments.

      --

      Donte Alistair Anderson Roberts - hi son!
      Karma: Chameleon

    2. Re:Doom multiplayer video came out in 1993 by 91degrees · · Score: 1

      Doom didn't use this method for its multiplayer game.

    3. Re:Doom multiplayer video came out in 1993 by gnupun · · Score: 2, Informative
      Reading dozens of pages of legal patent-speak is not easy, but the main gist of the patent 5,822,523 is in claim 1 (paraphrased into english):
      • A bunch of game clients send messages to a game server
      • The game server collects these messages for a fixed period of time and aggregates all these messages into a big, aggregated message.
      • Once a fixed time interval has elapsed, the game server transmits the big, aggregated message back to all the clients. The clients then use this aggregated message to display the same shared environment on all machines

      Seems obvious to me now, but it may have not been obvious in 1996. If you can prove Doom follows the same steps (isn't the source code available?), then there's prior art to invalidate it.

    4. Re:Doom multiplayer video came out in 1993 by gnupun · · Score: 1

      According to the Background of the Invention section of the patent, the state-of-the-art when the patent was submitted was non-aggregate messaging, meaning, if 10 PCs were playing a LAN game, each PC would send 9 messages to the other clients to recreate the shared world resulting in 9 messages * 10 PCs = 900 messages, making it bandwidth intensive and slow. The patent uses a central server to aggregate the messages; the number of messages is reduced to 10 client messages + 1 aggregate message = 11 messages.

    5. Re:Doom multiplayer video came out in 1993 by Anonymous Coward · · Score: 1, Interesting

      How about IRC?

    6. Re:Doom multiplayer video came out in 1993 by gnupun · · Score: 1

      The patent sounds exactly like IRC, except does the the IRC server push the aggregated message to all the clients as the patent covers, or do the clients pull the aggregated message from the server (which is what IRC clients probably do)?

      Other than pushing the aggregated message + creating an aggregate message based on messages within a time interval, I don't see much innovation over the concepts of IRC, e-mail, or general client/server aggregate on server/disperse to clients algorithms. But then again, I'm no lawyer.

    7. Re:Doom multiplayer video came out in 1993 by TheLink · · Score: 1

      Doom wasn't client server. They were all peers.

      See: http://doom.wikia.com/wiki/Doom_networking_component

      Quake is client server.

      --
    8. Re:Doom multiplayer video came out in 1993 by windwalkr · · Score: 1

      IRC pushes. The only reason you would use a 'pull' for something like this is if the client can't maintain a persistent connection to a server.

    9. Re:Doom multiplayer video came out in 1993 by russotto · · Score: 1

      Doom didn't use this method for its multiplayer game.

      Netrek, several years earlier, did.

    10. Re:Doom multiplayer video came out in 1993 by julesh · · Score: 1

      does the the IRC server push the aggregated message to all the clients as the patent covers

      Yes. IRC pushes messages to clients that are subscribed to the channel. Nagle's algorithm, which is part of almost all TCP/IP stacks, aggregates multiple messages from the IRC server into a single packet in order to reduce overhead.

    11. Re:Doom multiplayer video came out in 1993 by Arrak+Esterhazy · · Score: 1

      So, correct me if I'm wrong . . . but if I read this right, then TCP/IP stacks would therefore be prior art on this patent, thus rendering it invalid, yes?

    12. Re:Doom multiplayer video came out in 1993 by gnupun · · Score: 1

      Yes. IRC pushes messages to clients that are subscribed to the channel.

      In which case IRC would be considered prior art, rendering the patent invalid. It's another case of reinventing the wheel.

      Nagle's algorithm, which is part of almost all TCP/IP stacks, aggregates multiple messages from the IRC server into a single packet in order to reduce overhead.

      But Nagle's algorithm does not aggregate messages from multiple clients. The aggregation is done by the IRC server.

    13. Re:Doom multiplayer video came out in 1993 by david_thornley · · Score: 1

      If your description is correct, I don't think any MMORGs violate the patent. They all take in messages from the clients, but don't just aggregate them to send back, and don't send the same message to all clients. As an example, when I play Guild Wars with my son, there are different screens showing on each of our computers, and it sure doesn't look like I get all the information going out from his client.

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
    14. Re:Doom multiplayer video came out in 1993 by tricorn · · Score: 1

      Speaking as someone who actually thought about these exact issues in the 80's, I can tell you that it was obvious even then. An even better solution than what you said (I haven't read the patent, so I'm not sure EXACTLY what their solution is) is to aggregate the RESULTS of the incoming messages in the server, then send out a periodic update of all changed status (e.g. of ship velocity, damage done, etc.) This applies also to game-generated changes (monster hits you for xxx, two asteroids collided and bounced or were destroyed, whatever).

      Much more interesting is the issue of security vs. server load - i.e. what should the server do to prevent cheats by the client, do you trust the client or do you have the server carry out most actions and only distribute information that the client should have (e.g. the location of a unit behind a wall, do you send that to the client and then trust the client to not show the user, or do you not even send it in order to prevent a client cheat even though that costs server CPU cycles to determine). You can never really prevent aim-bots and the like, but at least you can prevent seeing through (or even shooting through) walls. Note that cheats like these are primarily of interest for PvP play, and thus are also most annoying for people who want an even playing field.

    15. Re:Doom multiplayer video came out in 1993 by mc6809e · · Score: 1

      Reading dozens of pages of legal patent-speak is not easy, but the main gist of the patent 5,822,523 is in claim 1 (paraphrased into english):

              * A bunch of game clients send messages to a game server
              * The game server collects these messages for a fixed period of time and aggregates all these messages into a big, aggregated message.
              * Once a fixed time interval has elapsed, the game server transmits the big, aggregated message back to all the clients. The clients then use this aggregated message to display the same shared environment on all machines

      Seems obvious to me now, but it may have not been obvious in 1996. If you can prove Doom follows the same steps (isn't the source code available?), then there's prior art to invalidate it.

      Read about Nagle's Algorithm and delayed ACKs under TCP. Any server using TCP to send information to a number of hosts gets aggregation along with 200ms time interval -- for free.

  14. Let's patent patenting by Dr.+Impossible · · Score: 0

    If I patent patenting, couldn't I just sue anyone who tries to patent anything? Since prior art is considered meaningless, there should be no reason why I couldn't do this.

    1. Re:Let's patent patenting by Anonymous Coward · · Score: 0

      Patent owning patents... or using patents in lawsuits.

    2. Re:Let's patent patenting by Shikaku · · Score: 2, Funny

      I already claimed a 1 to infinite recursion of the patent patenting patenting .... patent.

      Sorry buddy.

      (Oh, I also claimed the infinity + 1 recursive patent)

      ((I also claimed the grammar nazi patent. "a 1" is correct because you don't use "an won", for won is a homophone to one))

    3. Re:Let's patent patenting by Anonymous Coward · · Score: 0

      Fine, you can have the recursive method. I already have the unrolled loop of the tail recursive implementation done & filed. You go after me, I'm going to claim a violation on all of your iterative business processes!

      Yeaaaaaaah, patent war!

      Captcha: military (wtf...?)

    4. Re:Let's patent patenting by zapakh · · Score: 1

      I already claimed a 1 to infinite recursion of the patent patenting patenting .... patent.

      Sorry buddy.

      I, for one, would love to see some transfinite ordinal numbers in spurious patent disputes! If they're not going to go away, at least make them entertaining.

  15. nfs? by pjacquot · · Score: 1

    does that patent try to cover file sharing by nfs?

    1. Re:nfs? by gzipped_tar · · Score: 1

      the patent is about load-balancing, not merely "sharing".

      --
      Colorless green Cthulhu waits dreaming furiously.
  16. well by Dayofswords · · Score: 1

    seems that patent needs a review.

    --
    Someday we'll hit the human carrying capacity. And the band will just play on.
    1. Re:well by risk+one · · Score: 1

      seems that patent needs a review.

      I believe Roger Ebert gave it two stars.

  17. "share data to present a common DE to the users"? by jsa95 · · Score: 1

    Don't most multi-user distributed systems (e.g. NFS) do that?

  18. settlements by Anonymous Coward · · Score: 0

    moral of the story don't role over to these trolls.

    And defendants should be able to get legal fees at least.

  19. It's pretty simple... by Anonymous Coward · · Score: 0

    'sharing data among many connected computers so that all users see the same digital environment' is a concept that existed long before Paltalk patented it. In fact, it exists today in the games that MMOs are a derivative of: text-based MUDS.

  20. Not so fast... by RyuuzakiTetsuya · · Score: 3, Insightful

    Sometimes it's cheaper to just pay off the plaintiff than to litigate. Blizzard has deeeeeeeeeeep pockets and has a reason to fight this. Let's see where this goes.

    --
    Non impediti ratione cogitationus.
    1. Re:Not so fast... by Anonymous Coward · · Score: 0

      To don my specially insulated anti-Blizzard tinfoil hat for a moment, "deeeeeeeeeeep pockets and has a reason to fight this" could yield at least two very different outcomes.

      I imagine you were suggesting that they would actually fight it, because of that reason (whatever it might be).

      Alternatively, Blizz could use those deep pockets to settle as MS did, leaving a smaller competitor MMO company to fight it in court, or to also get fleeced. It would be a pretty ugly response/strategy, but I wouldn't put it past them just yet.

    2. Re:Not so fast... by jeti · · Score: 1

      And it gives the plaintiff the money to also sue your competition.

    3. Re:Not so fast... by _Sprocket_ · · Score: 1

      Alternatively, Blizz could use those deep pockets to settle as MS did, leaving a smaller competitor MMO company to fight it in court, or to also get fleeced. It would be a pretty ugly response/strategy, but I wouldn't put it past them just yet.

      Games are one of many business interests for Microsoft. But games are THE business for Blizzard. Microsoft can afford to poison the well in that sector - if it becomes unmanageable / unprofitable (or they can't fend off attacks with their own patent portfolio), they can simply pull up their stakes and continue in other markets. If that happens to Blizzard, it's the end of what they do.

      Blizzard has shown a desire to go to great lengths to eliminate anything that they see threatens their business (with ugly precedents IMHO, but that's another discussion). I would expect them to go after this with the resources they've brought to bear in other cases. And I would expect they would do everything they can to avoid poisoning the environment they operate in (in so far as whatever strategy they pick would interfere with their own business interests - whether that causes issues to the private citizen is again, another discussion).

    4. Re:Not so fast... by mrdoogee · · Score: 1

      Blizzard might, but remember, Activision are the guys holding the money. And if Activision's lawyers think that the company loses less money by settling and letting the copyright trolls go after their competition, that's what will happen.

    5. Re:Not so fast... by RyuuzakiTetsuya · · Score: 1

      I'd say that the ratio of pocket depth to relevance to core business is favoring blizzard to not settle and take up litigation.

      --
      Non impediti ratione cogitationus.
  21. Overly broad ? by Anonymous Coward · · Score: 0

    Sounds like you could appeal as the description is of an overly broad patent.

    I'm gonna patent a system and method of doing stuff.

    Didn't read TFA and I'm not a patent lawyer ...

  22. Patents numbers 5,822,523 and 6,226,686 by maroberts · · Score: 1

    Both seem to be about collecting a number of messages together and sending them as one parcel to a host in order to reduce the amount of network traffic and also to ensure that each host on a local group receives an update at an approximately similar time. Its a little like receiving a digest of messages periodically instead of getting them one at a time. The US Patent server appears to be a little Slashdotted at the moment - I keep getting Maximum Number of Users reached messages.

    --

    Donte Alistair Anderson Roberts - hi son!
    Karma: Chameleon

    1. Re:Patents numbers 5,822,523 and 6,226,686 by JSBiff · · Score: 1

      There are plenty of online patent databases which 'mirror' the USPTO patent DB. Google even has one, and I doubt even slashdot could slashdot-effect google.

  23. Re:"share data to present a common DE to the users by Anonymous Coward · · Score: 0

    Patents don't cover the "what" but the "how". Sadly it is always the "what" that gets posted in these summaries.

  24. Prior Art : MUD, BBS Doors, ... ? by Vapula · · Score: 2, Interesting

    I didn't check the date of the pattent, but it may be interresting to check if MUD preclude this patent... Another kind of program that may preclude is some BBS doors and some programs that may have existed during the Spectrum/Commodore/Amstrad/... time

  25. Not prior art by maroberts · · Score: 3, Funny

    The patent seem to be about reducing network traffic on multi-server systems, and having some way of aggregating messages to groups of clients. I think most early MUDs are single server systems connecting directly to clients and unlikely to be prior art.

    --

    Donte Alistair Anderson Roberts - hi son!
    Karma: Chameleon

    1. Re:Not prior art by Anonymous Coward · · Score: 2, Funny

      Sounds like IRC then?

    2. Re:Not prior art by Teancum · · Score: 4, Informative

      I remember several discussions among writers of the early MUDs (about 1990 or so... on USENET?) that involved aggregation of character data between multiple servers and allowing players to move from one "world" to the next. Some of this was simply copying character data, but it also involved direct links between servers... where players moving from one "room" to the next could switch to a different server and have it appear seamless to somebody playing within the MUD.

      Obviously this was for MUD servers of the same "class" where data would be shared, but the data sharing concepts were discussed including IP (internet protocol) packet standards that would be used for sharing user data and even "world" data between servers.

      I do think some prior art could be pulled up from these discussions, and there certainly is nothing that current MMORPGs provide other than graphics that hasn't already been done in abundance more than two decades ago with the old text-based MUDs, MOOs, and MUSHes. If anything, those experiments are still ahead of the game other than providing a snazzy client interface. Unless it is a patent on how to efficiently render 3D graphics on extremely low bandwidth, I don't see how there could be anything genuinely novel that isn't nearly 20 years old or much older anyway.

      FYI, the DIKU MUD, while an early pioneer, wasn't the first. Multiplayer virtual combat games go back to at least 1980, and the real classic, ADVENT (Will Crowther's Colossal Cave Adventure) came out in 1976... and was the real inspiration for most subsequent MUDs even if it wasn't necessarily "multi-player". The desire to make it multi-player, however, did become something to push people along. There were other multi-player combat games that are of a similar age that had to deal with these issues as well, some of which I did play in the 1970's.

    3. Re:Not prior art by paitre · · Score: 1

      I recall similar discussions still ongoing in RGMD and other similar newsgroups and mailing lists at the time.

      At one point, I'm pretty sure that someone had a working inter-MUD connector going on, but I can't for the life of me recall who or where it might still be found.

    4. Re:Not prior art by powerspike · · Score: 1

      i remeber lord by seth robison from the bbs days, and his space game as well, you use to be able to create a group of bbs's that would batch out data to each other every day (to save on phone calls - could be related to packets in this day and age). That sounds like what it's taking about.

    5. Re:Not prior art by Fred_A · · Score: 4, Funny

      The patent seem to be about reducing network traffic on multi-server systems, and having some way of aggregating messages to groups of clients.

      Are you sure it's not about getting large sums of money from other companies without having to do any actual work ?

      --

      May contain traces of nut.
      Made from the freshest electrons.
    6. Re:Not prior art by mikael · · Score: 1

      Resolving the problem of latency over low-bandwidth connections was a major research area. Methods for generic data included establishing multiple port connections, data buffer management. For motion, there are techniques of analyzing the time delay and using that to interpolate an estimated motion path - Some games like 'bzflag' estimates motion as a circle of a particular radius - if a connection is lost, the tank just appears to go round in circles. At a higher level, there are methods of managing distributed scene-graphs so that only the data in one server that changes is broadcast to the other servers, and that only data visible to a particular player is sent to their computer.

      Since there is mention of the 'digital environment' it could be the latter.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    7. Re:Not prior art by smellsofbikes · · Score: 1
      >I remember several discussions among writers of the early MUDs (about 1990 or so... on USENET?) that involved aggregation of character data between multiple servers and allowing players to move from one "world" to the next. Some of this was simply copying character data, but it also involved direct links between servers... where players moving from one "room" to the next could switch to a different server and have it appear seamless to somebody playing within the MUD.

      LambdaMOO and JaysHouseMOO (at least, maybe other lambda-core-based MOOs as well) allowed people to do real-time communication between different MOOs hosted on different servers, and implemented telnet within the MOO allowing you to log into the the other MOO (or, to break your brain, into the MOO you were currently using) in, at the latest, 1996.

      --
      Nostalgia's not what it used to be.
    8. Re:Not prior art by jythie · · Score: 1

      I never heard (one way or the other) of any being completed, but I do know prototypes were built. At one point I had such a system going using a Rom2.4 based system, but it was only a proof of concept rather then a working MUD.

  26. Obviously IANAL or a USian by Don_dumb · · Score: 2, Interesting

    Can someone who is knowledgeable about patent law explain to me how one district in the US can be so appealing for this kind of ligitgation when another is not?
    I was under the impression that patents are awarded federally, however it seems that the actions are being taken at a very specific locality which is widely considered more sympathetic than everywhere else, rather than a national or federal court.
    This seems very strange to me, surely the legal position on a federal issue should be consistent across the nation. Or the verdicts across low level courts should be able to be 'moderated'.

    --
    If this were really happening, what would you think?
    1. Re:Obviously IANAL or a USian by OrangeTide · · Score: 2, Informative

      The vast majority of civil cases are carried out through state courts. Each state has slightly different protocols and procedures. And if the order of a lower court is inconsistent with federal law, it is possible to bring a case up to a higher court. But this costs additional time and money.

      In many ways the US is still a confederation of small pseudo-nations, although that has been changing rapidly for the past 100 years.

      Also it's a matter of perspective, to me it would be strange for a single system to centrally govern 300 million people.

      --
      “Common sense is not so common.” — Voltaire
    2. Re:Obviously IANAL or a USian by maroberts · · Score: 2, Interesting

      Each District (and Circuit) has procedural rules, which may or may not be favourable to the conduct of certain types of cases, and in addition the fact that a lot of Patent cases get done in this one district means that lots of patent lawyers hang out there. It's sort of a positive feedback loop...

      --

      Donte Alistair Anderson Roberts - hi son!
      Karma: Chameleon

    3. Re:Obviously IANAL or a USian by Don_dumb · · Score: 2, Interesting

      Thanks that does help. If I understand correctly elevation acts as the moderation, why doesn't this happen more often to prevent this court being such a troll haven? Or is it just that lots of patent lawyers remain (the sibling post by maroberts surmises)

      PS I'm not saying that I beleive a single system should entriely govern 300 million people but if something is determined at the national level then the application of that should be consistent across the nation. Impossible I know but it seems this place is blatantly out of line with the rest of the country, perhaps even trying to be so. The federal authorities should at least be trying to prevent what we call here in Britain "a postcode lottery".

      --
      If this were really happening, what would you think?
    4. Re:Obviously IANAL or a USian by Don_dumb · · Score: 1

      Each District (and Circuit) has procedural rules, which may or may not be favourable to the conduct of certain types of cases

      Thanks, I think I see.
      Is this just for civil proceedings or criminal ones? It just seems to me to be inherently unjust to have the outcome of a case be literally influenced by the location of the proceedings.

      --
      If this were really happening, what would you think?
    5. Re:Obviously IANAL or a USian by maroberts · · Score: 1

      Assuming you're from the UK (like I am) you have to remember that UK courts work in almost exactly the same way. Only an Appeal Court (or House of Lords) ruling binds lower courts in terms of their decision making, so there is plenty of room for ad-hoc justice, even though courts will try to moderate that by looking at similar cases decided beforehand if a higher level ruling is not available.

      --

      Donte Alistair Anderson Roberts - hi son!
      Karma: Chameleon

    6. Re:Obviously IANAL or a USian by MaverickSoftware · · Score: 1

      Also, bear in mind the human factor. Not all cases are heard before a jury, and not all judges are up to date with either technology, OR the law. And there are other judges who completely disregard american law, and look to overseas law (which should get them immediately removed for dereliction of duty).

    7. Re:Obviously IANAL or a USian by amplt1337 · · Score: 1

      Keep in mind also that judges are people too, and they're people with well-known and publicly recorded decision histories, prejudices, and the like. That can have as much effect as anything.

      --
      Freedom isn't free; its price is the well-being of others.
    8. Re:Obviously IANAL or a USian by Anonymous Coward · · Score: 0

      It also has a lot to do with judges holding their jobs for as long as they want. For whatever reason, the judges in this district predominantly all tend to favor [usually bogus] patent holders over legitimate developers.

    9. Re:Obviously IANAL or a USian by SpacePunk · · Score: 1

      Sounds more to me like a particular judge needs to pull his head out of his ass.

  27. uh..servers? by Threni · · Score: 1

    Wouldn't any server/client system be affected? Any database? Or does it have to involve graphical representations of the data? Why is that distinction important?

    1. Re:uh..servers? by American+Terrorist · · Score: 1

      Good question.

  28. Jagex are based in the UK, can they still be sued? by kinarduk · · Score: 1

    I suppose the real question is not if they can be sued, because of course anyone can sue anyone, it's whether or not they would have a case to answer, specifically because software patents are not valid in the UK. I understand that there are some minor exceptions to this rule, however I don't believe this patent falls under any of them. This will be very interesting.

  29. If only it was that easy by KitsuneSoftware · · Score: 1

    The thing I dislike about patents is that it is in the self interest of their creators to make them unclear, obfuscated, and multi-layered in a way that means that even if the clearly over-general claim quoted in the summary is rejected in a court of law, the patent will still retain most of it's value. Having previously worked under them, will be interesting to see how Andrew Gower and Mark Gerhard deal with this.

  30. Sorta by Moraelin · · Score: 5, Informative

    As usual, Slashdot's summaries are the "OMG, here's a broad mis-representation of the patent, so we can whine about it" trolling. I swear if someone invented a new clock mechanism, it would come out on Slashdot as "OMG, they're patenting the cog." Because apparently some people just try that hard to belong to a big family of clueless whiners.

    Actually searching for HearMe's patents (since TFA mentions that the patent was bought from HearMe) actually shows that they're a bit more speciffic than "showing the same world on two PCs". Not by much, mind you, but still. So the actual debate would be whether it's a multiplayer game, but whether it implements the exact synchronization algorithm described there.

    And if you want to help those companies, knowing what they need help with, might help more. And just "it was a multiplayer" game ain't it.

    The actual patents that seem even remotely relevant are these:

    1. Method and apparatus for loosely synchronizing closed free running raster displays

    The problem is that I can't see how it even remotely applies to multiplayer games, except via an equivocation fallacy. It's about "seeing the same thing" in a much more literal way: literally seeing not just the same scene, but the exact same image and synchronizing the frames. As in, the VSync signal comes at the same moment.

    I don't think any game does that at all.

    It includes such tidbits as temporarily changing the video mode to interlaced (which should look the same, according to them -- except to anyone who isn't blind, it isn't), to change the timings on one monitor, then switch back to non-interlaced when the sync signals synchronized with each other.

    Again, I don't think any actual game does that. I don't think interlaced modes are even used at all nowadays.

    The second problem with it, is that it's been filed on 23 December 1997, i.e., a good 3 months after the launch of Ultima Online. So if they actually want to push the "it's about seeing the same thing" equivocation, it seems to me the defense doesn't even have to go as far back in time as your Xanadu. UO already showed the same thing.

    2. Server-group messaging system for interactive applications

    Basically this one is about this: you have a server and X clients, and all clients are sending packets to all other clients. Think, an IRC channel, basically. So they propose that instead of dumbly routing between clients, the server aggregates the packets and sends the aggregates periodically.

    The first problem is that a MMO only does that in a very loose sense. It sends the resulting status, rather than the bundled messages from all other players.

    The second problem is that even if they want to push the equivocation that that status processing is a form of aggregation, MUDs already did that. Whenever you entered a room and god a "PrincessLayMe and MrMacho are standing here", it was effectively an aggregate result of the previous movements of the two players.

    Of course, this has the caveat that their patent actually mentions aggregating over an interval, and sending the status periodicially, which MUDs did not.

    However here comes the third problem: the patent was applied in 1999, a solid two years after UO which _did_ do just that.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Sorta by TheDarkMaster · · Score: 1

      Software patent = Epic Fail. Simple that.

      --
      Religion: The greatest weapon of mass destruction of all time
    2. Re:Sorta by ultranova · · Score: 1

      Basically this one is about this: you have a server and X clients, and all clients are sending packets to all other clients. Think, an IRC channel, basically. So they propose that instead of dumbly routing between clients, the server aggregates the packets and sends the aggregates periodically.

      Except that an IRC channel doesn't have clients sending messages directly to each other, they send them to the server which aggregates them and sends the aggregated traffic back for the channels you've joined. An IRC client can connect directly to another, usually for the purposes of transferring a file, but the normal mode of operation is letting the server aggregate and route the messages.

      IRC also includes the ability to join multiple servers together, so that everyone on a particular channel sees the same content, no matter which server they connected to; and there's roleplaying going on on some channels. So even using this amazing innovation for gaming purposes has already been done a long time ago.

      In short, this is a case about a patent troll going for a fishing expedition.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    3. Re:Sorta by Theaetetus · · Score: 1

      However here comes the third problem: the patent was applied in 1999, a solid two years after UO which _did_ do just that.

      Feb 1, 1996, actually. It's a continuation of an earlier application, now patent 5,822,523.

    4. Re:Sorta by Anonymous Coward · · Score: 0

      The second problem with it, is that it's been filed on 23 December 1997, i.e., a good 3 months after the launch of Ultima Online. So if they actually want to push the "it's about seeing the same thing" equivocation, it seems to me the defense doesn't even have to go as far back in time as your Xanadu. UO already showed the same thing.

      ...

      However here comes the third problem: the patent was applied in 1999, a solid two years after UO which _did_ do just that.

      A point of clarification:

      While I realize you are using Ultima Online as a popularly known reference to a timeframe, the date of the application of the patent is not the deciding factor to determine originality of a concept. If HearMe could prove that they pursued the concept with reasonable effort, that they did not purposely withhold a patent application, and that their original concept was recorded prior to the start of the competing art (in this case UO), they could still have a valid patent. The deciding date (at least in the U.S.) is the date of concept, not of application.

      Having said that, I do not have the scope of understanding of the patent in question, nor do I have confidence that the scenario I mentioned as an example actually occurred.

    5. Re:Sorta by Moraelin · · Score: 1

      Now I'm not an attorney, so the finer points of patent law go right over my head.

      But if I understand it right, you're essentially saying that one can get a patent, collect license fees, and sue infringers... on something that someone else was doing for years before the patent application. And that seems morally wrong.

      I'm not even talking "previous" by a couple of hours, but by a solid two years from UO alone. And indeed UO is only an arbitrary example, whose only merit is its being well known. It wasn't even the first graphical MMO which aggregated status information and distributed it to the clients. Dark Sun Online: Crimson Sands, for example, was released in 1996. So their patent comes a whole 3 years after _that_.

      And honestly, if they want to tell me that (A) they're a company that develops gaming technology, but (B) they had no clue that some major, genre-defining titles, based on major franchises, and from major publishers and devs, even existed... well, that trips my suspension of disbelief. It's akin to someone coming and trying to patent a motion sensing remote nowadays and pretending that they totally missed all the news about the Wii and their invention was totally their own and from scratch.

      But even that isn't the beginning of the road.

      In the very early 90's a type of HTML-based chat was very much in vogue. It was basically a page split into two frames: an upper one which auto-refreshed every X seconds, and a narrow lower one which was a one-field input form. You'd type your text in the lower form, send it, the server would aggregate that from all the participants, and generate the new current text for the upper form. Then when your client refreshed (again, every X seconds), it gets the aggregate.

      Not only it was used all over the place, it was in tutorials, books about web programming, etc. It predates their patent by about a decade.

      And honestly, that ought to be too much. If anyone is patenting what was common knowledge for 10 years or so, I don't care whether they knew about it or reinvented the wheel from scratch. They can take an f-ing hike and invent something actually new, if anyone asks me.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    6. Re:Sorta by julesh · · Score: 1

      2. Server-group messaging system for interactive applications

      Basically this one is about this: you have a server and X clients, and all clients are sending packets to all other clients. Think, an IRC channel, basically. So they propose that instead of dumbly routing between clients, the server aggregates the packets and sends the aggregates periodically.

      C.f. Nagle's algorithm. An IRC server running on any TCP/IP stack developed more recently than around 1985 does everything described by claims 1, 2, 3, 4, 12, 13, 15, 17, 18 and 19. IRC running over a VPN would also do everything in claim 14. I haven't read protocol level details of IRC, so I can't be sure whether it implements claim 5 and its dependents (I believe it doesn't), although I would say claim 5 is so obvious that it is clearly not patentable; there are plenty of preexisting network protocols that synchronize the state between different nodes in the network and avoid sending updates to a node that can be determined to already know the updated data (e.g. because it originated it).

      The first problem is that a MMO only does that in a very loose sense. It sends the resulting status, rather than the bundled messages from all other players.

      Yes, although the resulting status might well look very similar to the original messages. Consider if the original messages are from player x "move to 123,443" and player y "move to 116,151"; the notifications to player z may look like "player x moves to 123,443; player y moves to 116,151", which is close enough to the description that I would say it is covered. Also, look at claim 18 which is somewhat less specific about the contents of the messages sent by the server than the other claims.

      However here comes the third problem: the patent was applied in 1999, a solid two years after UO which _did_ do just that.

      You seem to have missed some relevant patents in your search. 5,822,523 is very similar to the second one you listed, but was filed in Jan '96, thus predating UO. Not sure that helps them, though.

    7. Re:Sorta by Moraelin · · Score: 1

      Yes, although the resulting status might well look very similar to the original messages. Consider if the original messages are from player x "move to 123,443" and player y "move to 116,151"; the notifications to player z may look like "player x moves to 123,443; player y moves to 116,151", which is close enough to the description that I would say it is covered. Also, look at claim 18 which is somewhat less specific about the contents of the messages sent by the server than the other claims.

      That some of the parts may or may not be similar to the input, is obvious. My point is more that there would also be status that is different. E.g., if I enter a room and the innkeeper is sprawled on the floor dead, the server should hopefully not give me the replay of all the combat against the 40 level-1 gnome raid that killed him, but just the end status.

      You seem to have missed some relevant patents in your search. 5,822,523 is very similar to the second one you listed, but was filed in Jan '96, thus predating UO. Not sure that helps them, though.

      I think it doesn't necessarily make that much of a difference. There was other stuff which aggregated input from many clients and sent it in bigger chunks, which existed long before 1996 too.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    8. Re:Sorta by ausekilis · · Score: 1

      For a solid prior art that's an IEEE standard, look no further than DIS. Used for distributed wargaming since 1993. While it doesn't need a client-server connection per se, there generally is one or more "servers" to keep timing consistent between all the players.

    9. Re:Sorta by Anonymous Coward · · Score: 0

      As usual, Slashdot's summaries are the "OMG, here's a broad mis-representation of the patent, so we can whine about it" trolling. I swear if someone invented a new clock mechanism, it would come out on Slashdot as "OMG, they're patenting the cog." Because apparently some people just try that hard to belong to a big family of clueless whiners.

      You're missing the point: there's a reason that the summary includes a "broad mis-representation of the patent". The summary is detailing the argument that plaintiff is using. We're not actually clueless whiners; we're whining about the same clueless, broad claim that the patent trolls are making. We're complaining that just because somebody patented a new clock mechanism, that gives them the ability to sue anyone who uses a cog.

      As proof of this assertion, look at the defendants: Microsoft, Blizzard, etc. They think that their patent gives them carte blanche to sue every maker of every currently popular multi-player game. It doesn't matter what's actually in their patent and what comparable technologies it covers. If it did, then they wouldn't dare bring up a suit lest they get laughed out of court and forced to pay court costs. No, instead they cast out their wide net and try to drag in whatever they can, and unless you get a judge with half a clue about technology, they'll go right along with the fishing expedition.

    10. Re:Sorta by Space+cowboy · · Score: 1

      I should have been clearer perhaps. I did read the patent...

      Xanadu was a graphical 3D game where you clicked on command buttons alongside the main view and commands were sent to the server to update the server's state. Some of the buttons cast spells (eg fireball) and the server then propogated the fireball's progress to affected clients periodically. Similarly, we raytraced sound volume, so you could hear around corners. Loud events propogated further. This was implemented using asynchronous socket comms, with the server periodically sending out updates to clients that needed them, even if that client hadn't requested any change. In our code, clients were dumb and the server calculated everything - and this would appear to be the same thing as they're talking about with their bandwidth reduction.

      Simon

      --
      Physicists get Hadrons!
    11. Re:Sorta by Snaller · · Score: 1

      Thankfully "Doom" was release in 93

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  31. Only in Shitmerica. by unity100 · · Score: 0, Offtopic

    i know a lot of you oldtimers who are still filled with last decade's propaganda and brainwashing will get angry with me and this will get downmodded, but, take the time to have a look at your country. everyone is trying any kind of means to extort money from anyone. patent trolls, strangling companies deceiving and milking users, filthy relations in between representatives and industry interests, corruption of justice .. anything goes.

    im sure there is a goodly number of you who will be further infuriated because youre thinking america is the best place to live on earth still, 'far out'. i hate to break it to you that thats just another propaganda. there are a number of countries which surpassed america in their promise of freedom and wealth. i dont even need to mention which are these. and probably those of you who still think 'the american dream works' probably wouldnt have bothered to look further than your borders either. so ill save the effort.

    but still take the time to reflect and realize that things are going bad in your country, and act up.

    1. Re:Only in Shitmerica. by Anonymous Coward · · Score: 0

      Your info is a little outdated methinks.

      Most Americans have already done their reflecting and have decided to get their pitchforks extra sharp. Everyone has woken up from the American dream and is just waiting for the bankers and other oligarchs to make just *one* mis-step and nail them for raping this country.

    2. Re:Only in Shitmerica. by American+Terrorist · · Score: 2, Interesting

      While I agree with your sentiment, the problem is not exclusive to the USA. Every country seems to have a large number of people who are very impressionable and don't think critically enough. These people don't read enough books/articles to develop a well grounded worldview, and attempts to enlighten them are almost always futile. If half the country thinks it would be a good idea to elect Bush twice, what exactly am I supposed to do about it? If I was Venezuelan, what do you recommend I do to get rid of Chavez, or Castro, or the Chinese Communist Party? Even if most Iranians would rather not be ruled by the Ayatollah, it's not like they have much choice in the matter.

      Assholes rule over idiots, it always has been that way and always will be. The only way to make a better society is to educate people to the point where they are capable of telling the difference between assholes, idiots, and smart well intentioned people.

    3. Re:Only in Shitmerica. by Anonymous Coward · · Score: 0

      Everyone has woken up from the American dream and is just waiting for the bankers and other oligarchs to make just *one* mis-step and nail them for raping this country.

      Oh you're so right. They'll take action! The thingy a few months ago, what with the economy and all? Meh, that was just the last drop. We'll really do something next time. We won't let them take our money and run off with it ... again ... probably ... ah fuck it let's just watch TV.

    4. Re:Only in Shitmerica. by Anonymous Coward · · Score: 0

      You do need to mention which countries have a better promise of freedom and wealth. Many countries have a lot to offer, but I'd love to know where I can move to for more freedom and more wealth.

      I think the reason you have fai

    5. Re:Only in Shitmerica. by Anonymous Coward · · Score: 0

      Canada rules!

    6. Re:Only in Shitmerica. by unity100 · · Score: 1

      no other country harbors enough evil on its top ranks of administration and economy as america that they actually go try to infest other countries. this happens only in america.

  32. Does MS actually WANT to "fend off"? by jurgen · · Score: 4, Insightful

    Microsoft might not want to "fend off" some legal attacks... by paying a settlement, which they can easily do, they give the trolls the means to attack others who might NOT be able to afford a settlement, thus clearing the battlefield, err, market, for Microsoft's products.

    I have no idea if this applies here, but this isn't cynicism... Corporations DO think this way. There is no morality involved, only the logic of competition in the markets, and there are no questions of legality, only those of court and settlement costs vs potential profits.

    1. Re:Does MS actually WANT to "fend off"? by Anonymous Coward · · Score: 0

      You've got that half right, except corporations don't think "how can I best compete against others in the market", they think "how can I best make lots of money", and in a lot of cases the best answer to that question doesn't look a whole lot like competition.

    2. Re:Does MS actually WANT to "fend off"? by serveto · · Score: 1

      As other have pointed out I think it's more likely that Microsoft don't want to see patents invalidated.

    3. Re:Does MS actually WANT to "fend off"? by Sockatume · · Score: 1

      Settlement's often the right choice in this scenario. Settle, and the matter is dropped (usually) without prejudice, giving you the chance to invalidate their case when you're better-prepared. Take it to court and you're facing off on their terms. They've got a specific case made up, you're the respondent who has to pull things together in a time limit. You may wind up with a precident-setting court decision against you, which leaves you worse off than when you started, and makes it easier for the winning plaintiff to prosecute new cases against others.

      --
      No kidding!!! What do you say at this point?
    4. Re:Does MS actually WANT to "fend off"? by Anonymous Coward · · Score: 0

      Wow, you just BLEW MY MIND. I couldn't fathom why microsoft would settle this - but now it makes sense. Or, if they won they case, it might damage their ability to weild patents at other software creators.

  33. Patents and overseas developers. by Xest · · Score: 1

    Can anyone tell me what effect the stupid US software patents system would have on overseas developers where there is no software patent law?

    If an MMO developer like Blizzard were based in Europe could they basically tell them to fo, or would they still be able to bring a case and prevent them accepting paying customers from the US?

    Clearly this kind of suit severely impacts innovation- what indie would dare try and develop and online game if they're at risk of being sued or forced to settle such that they can't afford either? I'm intrigued to know if the impact flows beyond the US and impacts overseas developers too or if they can simply say "Sorry, your patent doesn't apply in my country, get lost"?

    Any clarification on how the US software patents system affects us outside the US would be much appreciated.

    1. Re:Patents and overseas developers. by Permutation+Citizen · · Score: 1

      If you develop in Europe and sell in US, you are impacted by US patent laws.

      There are also international treaties about patent, so if you fill a patent in your country, you have a year to fill it in another country. This is well known by companies, to use this to gain one additional year of protection.

      Software patents are not supposed to be valid in Europe, but they are filled anyway just in case. An invention with both hardware and software parts can be patented, so the distinction on software patent and usual patent is not so clear.

    2. Re:Patents and overseas developers. by Anonymous Coward · · Score: 0

      US patents only effect European companies that wants to do business in the US, just as any other local US law.

      On the other hand, the US are lobbying EU to adapt same or similar patent standards.

    3. Re:Patents and overseas developers. by Xest · · Score: 1

      I'm kind of intrigued to know how it effects someone selling software they've developed and sell online. If you sell a product online that's fine in all countries except say the US because of patent infringement there, then how exactly would the patent holder take action? As I understand it, you wouldn't have to put any technical measures in place to block US citizens because the only onus on you would be to satisfy the laws of your country, not pander to the laws of every country in the world from which someone may buy from you online? If a US citizen did buy from a European seller, with a European site, and a European payment handler to handle the transaction then would the patent holder (troll!) even have any real recourse? I'd imagine at worst they could try and get a US court order to have your site blocked as at least one state in the US did in the past with some gambling sites?

      I guess what I'm a little puzzled about is how a bad law in one country, upheld by a patent troll friendly court in a specific state of that country, can be allowed to have worldwide repercussions, or whether it really even does have worldwide repercussions, and if it doesn't, whether the US runs the risk of pushing software companies abroad where they are freed from the hassle of patent trolls?

    4. Re:Patents and overseas developers. by julesh · · Score: 1

      If you develop in Europe and sell in US, you are impacted by US patent laws.

      Yes. But if I host a server in the UK, and let anyone anywhere in the world pay money and download software from it, am I selling in the US (and hence liable for patent infringement)? Or am I selling in the UK, and my US-based customers are importing into the US (and hence the customers are liable for any patent infringement, not me)?

    5. Re:Patents and overseas developers. by tepples · · Score: 1

      Can anyone tell me what effect the stupid US software patents system would have on overseas developers where there is no software patent law?

      If anything, they create a strain on the overseas countries' immigration systems.

    6. Re:Patents and overseas developers. by TheRaven64 · · Score: 1

      There is a difference between what a law can say and what a law can enforce. If you sell software that violates a US patent in the UK, then US law can't touch you. It can, however, touch your US distributor, who can be instructed to withhold payments to you and deliver them to the court instead. If people are buying your software online, then the court would have to go after each buyer individually, and so the law probably won't be enforced, even though it technically can be. For services like MMOs, there is a much simpler course; the court can force the credit card processors to withhold payment to you. This, effectively, makes it impossible to do business in the USA until you license the patent. Of course, if there are enough patent trolls, you may find it's cheaper to just not do business in the USA. Hopefully a few big companies will start doing that soon and it will cause the US to get a slightly less-silly patent system.

      --
      I am TheRaven on Soylent News
    7. Re:Patents and overseas developers. by Permutation+Citizen · · Score: 1

      Companies selling software can't just ignore US market. It's too big.

      Of course if you sell via internet from an oversea country, you may imagine you can avoid legal risks from US.

      However, your US customers will be wary of buying something from abroad without local legal recourse if anything goes wrong. I most cases, you also need to have local sale forces and support.

    8. Re:Patents and overseas developers. by amplt1337 · · Score: 1

      Treaties.

      I can't be bothered to google it some more, but yes, Virginia, countries generally respect each others' patents.

      --
      Freedom isn't free; its price is the well-being of others.
  34. Anything major predating Oct 13 1998 .. by moon3 · · Score: 1

    There will be lots of major applications that use client/server architecture to manage data for clients before that date, "Exchange mail server" or similar software should be very much covered also (no time to study the patent though). Microsoft or Activision law team should pursue invalidation aggressively, such patents are just too dangerous, not to mention the trollie surely has no real world application for this.

    1. Re:Anything major predating Oct 13 1998 .. by Anonymous Coward · · Score: 0

      Hell, there are MMOs that predate Oct 13, 1998:

      Ultima Online (Sept 25, 1997) and Meridian 59 (1996).

  35. Just to clarify by Moraelin · · Score: 3, Insightful

    Just to clarify, after reading the patents a bit, HearMe does look to me like a bit of a patent troll or potential patent troll. Everything reads like the kind of guess about what a game might need, by someone who never actually programmed a game.

    E.g., trying to sychronize the VSync on two computers seems such a profoundly useless and counter-productive thing, that it boggles the mind. Let's just say it would prevent the following 3 people from playing together:

    - Tom, who has a 60 Hz TFT

    - Dick, who plays on a CRT in 85 Hz

    - Harry, who bought one of the new bundles of NVidia 3D glasses and a 120 Hz monitor required for it

    It's not just that any synchronization in the sync signal would last exactly one frame, it's that forcing the 3 computers to display the exact same image would prevent Harry from getting any stereoscopic 3D effect. (He needs alternating frames rendered from slightly different view points, which the other two don't and it would make them see double if they did.)

    E.g., just collecting and routing aggregates is

    1. Useless in that literal form not only for games, but for IM clients too (which seems to be all that HearMe actually did make). If the messages in a chat room are that fast that you gain anything with an aggregation time so small that it's unnoticeable to users, then it'll scroll too fast to read anyway. And if you aggregate over several seconds, it produces abrupt chunks of scrolling that actually are disruptive and annoying.

    2. Already done pretty much anyone who ever wrote a batch job that runs periodically. And I'm pretty sure that, for example, that FidoNet already worked that way.

    Ah, wait, they have the patent troll "over the internet" clause. And FidoNet wasn't over the Internet. Sorry.

    Well, even then I'm pretty sure at least some mail servers and NNTP servers work exactly that way. For a backbone system, the mail or news servers down the line are the "clients", and it aggregates the mails or news items instead of routing each individually to each client.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Just to clarify by powerspike · · Score: 1

      We use to run fidonet over the internet back in the days, use to cost a fortune, but was cheaper then phone calls, but can't remember the exact date, costed a fortune thou!

  36. How exactly by Anonymous Coward · · Score: 0

    is something like this patentable?

    Help an idiot out here. How is this different from saying 'More than one person looking at the same thing'?

  37. Would Government Prior Art count? by Anonymous Coward · · Score: 0

    Would Government developed software count for prior art? I was involved with some development on a Government Project in the 1980's (a "Game" btw) that might count.

  38. unix "talk" program? by Anonymous Coward · · Score: 0

    http://en.wikipedia.org/wiki/Talk_%28software%29

  39. MOD UP by Anonymous Coward · · Score: 0

    nice post moraelin

  40. Prior ART by Anonymous Coward · · Score: 0

    The MMO Subspace predates this patent

    http://en.wikipedia.org/wiki/SubSpace_%28video_game%29

    It was released 30th November 1997

    The game is still played to this day :) www.getcontinuum.com

  41. Would not surprise me... by Anonymous Coward · · Score: 0

    Would not surprise me if Microsoft was behind this attack on MMO's. I mean if they hint this company to sue them and tell them they will fall back as long as they get something out of the deal ( undisclosed settlement), then who's to say that Microsoft doesn't have some deal where they will get a percentage of all the wins hereafter as long as they said sure... you win. I dunno, maybe I'm just being paranoid but Microsoft has pulled many weird moves before. Not to mention there were so many games predating this nonsense, this is just too strategic for Microsoft to make others take a fall without us knowing all the details, specifically what Microsoft paid up. Imagine companies like Blizzard coughing up countless millions and small MMO houses going out of business and noone really being able to make new MMO's unless they paid a licensing to this bogus company... DOS anyone?

    Suspicious!!

  42. and Xnetrek by Peter+Simpson · · Score: 1

    That was the real time sink at Data General in the early 90s. Played over the internal TCP/IP with Sun workstations.

  43. You can't defend against this ... by Pinky's+Brain · · Score: 1

    Obviousness though it should be a defence is abhorred by lawyers for it's complete subjectiveness and has been driven out of the patent system altogether, and to a jury in Texas very little is obvious. Gaming the patent system is about finding problems no one has thought about yet but which will become relevant soon, the solutions will be trivial but because the problem is not one currently relevant no one will describe the solutions ... the solutions will thus be novel, and that's all the justice system cares about.

    AFAICS these people succeeded.

  44. There is prior art by Dunbal · · Score: 1

    Obviously everyone has forgotten DECWARS, MUD1, Island of Kesmai, etc.

    The patent is invalid. That Microsoft chose to "settle for an undisclosed sum" according to TFA (because of HALO) only encourages these idiots - in fact, that's probably what Microsoft wanted... it takes the heat off them and puts it on the other guys.

    When oh when will the USPTO learn how evil software patents can be, especially vague ones like this.

    --
    Seven puppies were harmed during the making of this post.
  45. Actually, that's what I'd expect from MS by Moraelin · · Score: 1

    Actually, we're talking about the same MS which bankrolled at least a part of SCO's lawsuit against IBM. Including, yes, by buying their bogus protection racket licenses. Funding yet another troll that could hurt their competitors more than it hurts them, is exactly what I'd expect from MS at this point.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  46. Except you also need to convince the court by Moraelin · · Score: 1

    Well, for you it may be as simple as that, but you can't go in front of a judge and just say that you don't believe in software patents. So until such time as it changes, looking at exactly what a patent says is actually a pretty good idea. IMHO.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  47. interesting! by hesaigo999ca · · Score: 1

    I am looking forward to seeing how this is going to pan out, sure MS probably gave in, because they helped push the patent, so they want to help enforce it...even though there is no proof for the public of this fact. I am sure that there is a sort of under the table dealing here, where MS will end up owning this patent, and being that it was enforced somehow through misdirection on their own part, and the likes of blizzard etc..would follow, the future of this type of game, will be great for MS!

    I hope the likes of blizzard and the rest of them, band together to form a sort of counter to the lawsuit. Hopefully by pooling their resource, they will be able to find a loophole should this thing be somewhat legit. Good god, I would hate for them to start asking us to pay even more to play WoW because they now have to pay royalties.

  48. xtv out at least by September 16, 1997 (on Sun) by Jameson+Burt · · Score: 1

    From a changelog on Debian packages,
    http://packages.debian.org/changelogs/pool/main/x/xtv/xtv_1.1-10/changelog
    comes the following for an early release of xtv,
        xtv (1.1-1) unstable; urgency=low
          * Initial Release.
          -- Jay Kominek Tue, 16 Sep 1997 17:14:36 -0400

    I remember using xtv to view (and interact, as I recall) with others' X11 displays.
    We probably installed this open source software from a third party's 8mm tape.

  49. Prior art 1995 by Anonymous Coward · · Score: 0

    Descent (video game), Parallax software 1995.
    Multiplayer mode over LAN (we blow off a lot of hours on this)

  50. I blame the examiner by shuz · · Score: 1

    Zarni Maung shows a long history of accepting broad reaching patents that sadly affect almost everyone in everyday life. Back in 1996 I'm sure it was difficult to see what would happen with all of these idea's but some of the patents accepted by Zarni Maung help to define the internet itself. Also all these companies just need to find examples of prior art to 1996 correct? The other question will be if any other past MMO creaters were sued or paid licensing fees to the group that holds this patent.

    --
    There is or can be built a machine that can simulate any physical object. -Church-Turing principle
  51. Here's an idea on fixing the system... by Garwulf · · Score: 1

    It strikes me that this is yet another case of "company buys patent from somebody else, company tries to sue people with their new patent." It really is quite abusive, seeing as patents are there to reward innovation by inventors, but I think I've figured out a simple and elegant way to prevent this sort of thing.

    Make patents non-transferable.

    So, the only person or organization who can sue somebody for patent infringement is the one who actually invented the thing. That might not knock out every patent troll out there, but I'll bet it would wipe out the majority of them...

    --
    Robert B. Marks
    Author, Demonsbane in Diablo Archive
    1. Re:Here's an idea on fixing the system... by visible.frylock · · Score: 1

      But that would imply that they aren't property. We can't be having that.

      If you put it in the peoples' heads that IP, rather than someone's private property, is only a monopoly granted by the government, well then they might just want to abolish it. Better to leave them thinking that anyone who wants to abolish "Intellectual Property" is a communist.

      A communist who hates them for their freedom.

      --
      Billy Brown rides on. Yolanda Green bypasses Gary White.
  52. SIMNET by stonewolf · · Score: 1

    If I were looking for prior art on this one I would look at SIMNET (http://en.wikipedia.org/wiki/SIMNET) I would look at the systems leading up to it and the follow on systems. DARPA was way out in the lead pushing for distributed VR systems in the '80s and early '90s.

    OTOH, I did skim the patent and it looks like they are talking about sending packets at fixed time intervals. The packets would contain all the little messages generated for the recipient during that time interval. That is a clever idea. Almost, if not exactly, like accumulating the motion of a mouse or a joystick for fixed time periods and reporting the accumulated change at fixed time interval. Something that device drivers have been doing for a very long time.

    Stonewolf

  53. Re:Jagex are based in the UK, can they still be su by TheRaven64 · · Score: 2, Interesting

    Yes, because they are doing business in the USA. They can not bother turning up in court, but then there will probably be a summary injunction against them preventing credit card processors in the USA from handing over any money to them.

    --
    I am TheRaven on Soylent News
  54. Obviousness by tepples · · Score: 1

    You missed his entire point - he wasn't claiming IRC, he was claiming a method of delivering goods. Does IRC deliver baked goods? Then IRC being a 'general purpose communication medium' is irrelevant.

    If a method of delivering baked goods using the telephone network was already known, why wouldn't replacing the communication medium with another well-known communication medium be obvious to one skilled in the art?

  55. TFS misleads on what the patents cover, as usual by DragonWriter · · Score: 1

    "The Boston Globe reports that major MMO publishers (Blizzard, Turbine, SOE, NCSoft, and Jagex) are being sued by Paltalk, which holds a patent on 'sharing data among many connected computers so that all users see the same digital environment'

    Actually, no. TFA says that Paltalk is suing based on two patents (not one) which, according to TFA relate to "technologies for sharing data among many connected computers so that all users see the same digital environment." TFA does not say Paltalk has a patent on "sharing data among many connected computers so that all users see the same digital environment." Confusing reports of what the patents relate to to what is actually covered by the patents is pretty much a universal rule for Slashdot patent stories.

    According to a source with more detail, The patents involved area series of patents (apparently, not just two), including US Patent 5,822,523, which covers a "Server-group messaging system for interactive applications", and several others that build on the system in that patent.

  56. Atari Jaglink by future+assassin · · Score: 1

    Well Atari had the JagLiNk http://www.atariage.com/controller_page.html?SystemID=JAGUAR&ControllerID=22 for the Jaguar that connect two Jaguars to play head to head. The story didn't say when the patent was originally given but the JagLink has been around since 1994?.

    --
    by TheSpoom (715771) Uncaring Linux user here. I have nothing to add to this but please continue. *munches popcorn*
  57. Prior this! by Impy+the+Impiuos+Imp · · Score: 1

    Do sci-fi stories I rad in the '70s with multiple people sharing a virtual computer world count as prior art?

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    1. Re:Prior this! by Impy+the+Impiuos+Imp · · Score: 1

      On the other hand, TFA suggests these are particular implementation strategies to do this.

      So it could be possible the companies are all ripping it off.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  58. I love broad patents by Stratoukos · · Score: 1

    Damn, I knew I should have patented "Something that shares data with something else to do stuff".

    I would be swimming in cash now.

    --
    It may be 7 digits, but at least it's a semiprime
  59. Legal Reform by bukowski01 · · Score: 1

    It's not only good for the medical industry.

  60. Google Server Farms? by Anonymous Coward · · Score: 0

    Seems like this would also be the same as achieved by Google's, or anyones, server farms. Basically at some point in the pretty early says of the internet, someone saw enough traffic that they created multiple servers sharing the same information. That first example would be a very nice example of prior art. Perhaps that happened even before the web when there was enough traffic to bbs' or even ftp servers.

  61. It's about a scaling problem fo big MMORPGs by Animats · · Score: 1

    This patent seems to be about a way to keep big distributed game systems from choking on O(N^2) traffic. There are other approaches; it's not clear that this one is widely used. Current practice is, I think, that clients send to the servers, and the servers send back updates to the clients that only contain information relevant to that client. The method described in the patent works more like a LAN party, where everybody is multicasting to everybody else.

    The mechanism described in claim 1 might apply to multiway voice chat. That's exactly this type of problem. If you can only talk to the people "near" you, you need just that kind of distribution system. If player are in positions where A can hear B, and B can hear C, but A can't hear C, you need the kind of aggregation described.

    Better voice systems are way beyond that. I went to a demo at Dolby Labs where they had multiplayer positional audio with proper attenuation and occlusion as the players moved around. As a demo, they had a player move entirely around the audience, while talking to someone who wasn't moving, and it all sounded right. Thinking about that, though, the audio processing was being done in the receiving client (to construct five channel audio, phase-synchronized, you have to do it there), so probably the message traffic was simple aggregation, plus positional info.

  62. This patent covers all the bases by Anonymous Coward · · Score: 0

    http://yro.slashdot.org/story/09/09/10/126219/Facebook-Ordered-To-Turn-Over-Source-Code

  63. aggregate small messages to send as a big message? by Anonymous Coward · · Score: 0

    Gathering small messages together for a short while in order to send them all out in a single packet is a trick used to make the relatively show performing networks of the 80s behave better. You don't want to send out a packet for each tiny update; not only does that add to network traffic overhead, but it preoccupies client systems in catching and unpacking the multitude of packets. Saving up numerous small messages over the course of a half-second contributes very little (a half second!) latency compared to what would happen if you just let each of these things on by to the client systems. This was common practice for systems used by financial traders to track price changes on instruments. Instead of shipping 100 packets in a second, you shipped one packet a half-second. We did this in '86, and there had to be quite a few companies who absolutely had to solve the same problem before we did, because the network traffic swamped the system if you didn't.

  64. Compuserves games? by Anonymous Coward · · Score: 0

    It had some multiplayer games (Megawar, etc). Probably one or two before then too (and this was like 1988-1989)

  65. these guys even play wow! by Anonymous Coward · · Score: 0

    and their race is TROLL

  66. the 'Aviator' protocol by amacbride · · Score: 1

    One of the main characteristics of the game 'Aviator' on SunOS (developed by Bruce Factor and future nVIDIA co-founder Curtis Priem) was that the protocol was designed such that mutiple client computers all had a consistent view of the shared flight space, with no central authority. There was a white paper on the protocol that made very interesting reading (back in 1990), I wonder if any copies are floating around somewhere? You can still find references to the protocol out there (look for RFC1340 and the IPv6 mulicast assignments doc: RFC 2375.)

    I have fond memories of playing Aviator at Sun -- my favorite was the X-29.

  67. Actually, MUDs could and did do that by Jaryn · · Score: 1

    I once programmed for and was an admin on a mud that actually had some functions / mini-games which used 'aggregation over an interval' and 'sending the status periodically' (ansiblemoo.org) The code was written this way partly to save bandwidth, but also to just keep that part of the game orderly and fair for all players, regardless of connection speed. It meant not spamming the players every second with soon out-dated information, and the delay also meant that players couldn't simply hammer their keyboard into victory. I think this effectively covers the patent... The code in question was first completed in 1995... or something like that - before my time (and the patent's) - and other similar code was written from 1996 through 2002/2003.

  68. What I read by Saroset · · Score: 1

    If I'm reading correctly, the patent mentioned was filed in '96 and issued in '98. Warcraft 2 came out in '95. Good game?

  69. Any else read patent # 5822523 by mc6809e · · Score: 1

    And immediately think of IRC, TPC, Nagle's algorithm, and delayed ACKs?

    From the abstract:

    The group messaging server then forwards the message to each of the target hosts. In an interactive application, many messages will be arriving at the group server close to one another in time. Rather than simply forward each message to its targeted hosts, the group messaging server aggregates the contents of each of messages received during a specified time period and then sends an aggregated message to the targeted hosts. The time period can be defined in a number of ways. This method reduces the message traffic between hosts in a networked interactive application and contributes to reducing the latency in the communications between the hosts.

    IANAL, but it seems to me that if my server collects messages and then merely writes them to a socket using TCP, which buffers the messages, aggregating them into chunks of size MSS, then sends them as a single segment, I've violated this patent.

    Did these guys patent IRC? And did Microsoft pay for it?

  70. But is that even relevant by Snaller · · Score: 1

    Doesn't seem to speak about seeing the same digital environment.

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  71. yea. one misstep. by unity100 · · Score: 1

    one misstep, after the 23423295693 missteps they have made.

  72. ignorance by unity100 · · Score: 1

    if you STILL dont know that, that's the word to describe you. youre just another ignorant american.

    check scandinavian countries. while local sheriffs are wanting to expose those who criticized on the net in america, in sweden the individual freedoms issues are at the level of 'whether swedish women should be allowed to not wear a bra in public beaches'. which, the women has won, and a court decided that it was inalienable right to be topless.

    this should demonstrate how sorry a state you are in.