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User: loom_weaver

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  1. Re:Put it into deep space on Rosetta Disk Designed For 2,000 Years Archive · · Score: 1

    So why bother going to the tremendous effort of sending it to a different planet?

    Mainly to protect it from ourselves. Great monuments are often plundered or destroyed after the fall of a civilization.

  2. Re:trac on Best Integrated Issue-Tracker For Subversion? · · Score: 1

    I'm using JIRA at work. In combination with Fisheye (web based view into revisions), Bamboo (automated builds), and Crucible (offline code reviews) you get a pretty sweet system for team development. All of these tools integrate pretty seamlessly with svn. Only caveat is that it costs money.

  3. I have an idea... on Tackling Global Warming Cheaper Than Ignoring It · · Score: 1

    Plant some more trees.

  4. Re:back up your whole drive first! on Looking Forward, Ubuntu Linux 6.06 · · Score: 1

    I have to agree with the above poster. I've been running debian stable servers for years now but I've yet to do a successful dist-upgrade.

    The last one I tried didn't take into account the raid 1 configuration I had going. Couldn't boot either drive after that.

    Reinstall is the way to go still.

  5. Re:"Surprise" easy to explain... on Iceland To Drill Hole Into Volcano · · Score: 1

    Some interesting tidbits about supercritical water.

    From http://www.sfu.ca/~science/media/water.html

    Eventually, when the pressure reaches 220 times or more beyond normal atmospheric pressure, the liquid and vapor densities are identical. The liquid and vapor have become supercritical water.

    "Supercritical water has some very unusual properties," explains Percival. "Oil can't be dissolved in normal water. But supercritical water behaves like an organic solvent. Organic materials can be dissolved in it. You could even add oil or methane to it, pump in some oxygen and burn them - without using a match to ignite them. Supercritical water will even dissolve organic molecules containing halogens, such as chlorine, fluorine and bromine.

  6. Re:How to knock Google off the top of the hill... on Yahoo! Yields Search Dominance to Google · · Score: 1

    I agree with you full heartily.

    I had to try and find the official site for the youth hostel in Tofino. Used google and gave up after the first few pages of links are to those 'useful' linking sites with no real content.

    I was clicking through google's links for a good 10-15 minutes.

    Do the same search for 'tofino youth hostel' on MSN's site and bang... first few links are at least local listings and there is the hostel site 5th one down.

  7. Re:My Theory of Keyboard Design on New Keyboard Has Just 53 Keys · · Score: 1

    I taught myself dvorak way back in the day. I got good enough that I even knew how to use vim with dvorak bindings.

    However I hated the fact that the brackets and braces [,],{,} were even harder to reach. Dvorak is not any more friendly than qwerty for programmers imo.

    Eventually I switched back to qwerty because I got tired of having to switch mindsets when I went to someone else's keyboard.

  8. Technical Investigation on GoDaddy Serves Blank Pages to Safari & Opera · · Score: 1

    I read most of the apple forum. It took a whole week for the first technical explanation to appear. Another week later and one person says it looks like malformed 302 headers.

    Do people like banging on their computers until it magically starts working?

  9. Web Services and Code Distribution on Free Software Foundation Begins Rewriting the GPL · · Score: 1

    Suppose I make nifty Message Board Software that provides a service over http and I release it under the GPL.

    There's nothing stopping other companies from taking that code, adjusting it, and providing a similar service for profit while not having to release their modifications.

    Kinda contrary to the spirit of the GPL. The Affero Licence covers this loophole. I wonder if GPL3 will as well.

  10. Re:Configuration complexity on Apache Comes With Too Much Community Overhead? · · Score: 2, Insightful

    The original poster does have a point. A very powerful piece of software can still be easy to configure and not lose its power.

    One way to do this is to have 3 different levels of configuration. Novice that exposes only a few options, medium, and finally advanced which gives you the entire gamut.

    If 75% of the people just want to get something up and running then tailor the configuration to show them only the options those people will need. If an administrator needs more power then they can go into more advanced modes.

    Configuring firewalls is an especially notorious. Many users want to just protect a single machine. Some want to protect a full blown network with NAT/DMZ/etc.

    Likewise with httpd.conf. One person just want to set it up to test some web page development. Others want virtual domains and proxies.

    Showing everything at once is overwhelming and often unnecessary.

  11. Text Games with Sound on Loyalists Preserve Past Through Text-Only Games · · Score: 1

    I would like to play a text game that has really high quality sound. Good 3D effects with a really nice musical score.

    I think that combination would really stimulate the imagination.

    Imagine Zork III and you're standing by the sea and you can hear the waves lap against the shore. Then the earthquake hits...

  12. Re:except that on Ajax Is the Buzz of Silicon Valley · · Score: 2, Interesting

    Actually users will care when they try and do google searches for information and can't find information because the crawlers are unable to properly link to dynamic document that hides behind a single URL. I'm kind of troubled how the web browser is becoming the universal application container. There are some things that stateless HTTP and browsers just aren't really designed to do i.e. dynamic applications. I work in this area so I to live with it but overall it feels like we're regressing.

  13. Re: "skip the testing, it looks fine" on The Six Dumbest Ideas in Computer Security · · Score: 1

    I disagree that it's mainly the fault of lazy managers.

    I've worked with many programmers who don't take pride in their work. Their approach is to get something 'working' and that's good enough for them.

    It's laziness in general that causes people to forego robustness in coding.

  14. Re:Why do you keep talking about Diablo? on Review: Dungeon Siege II · · Score: 3, Interesting

    Ridiculous. That's like saying King's Quest is a direct ripoff of Zork.

  15. Re:Great... on Yahoo Passes Google in Total Items Searched · · Score: 1

    I tried searching for the youth hostel in Tofino, BC (a popular tourist location on Vancouver Island) with google. Came up with all sorts of crap pages with none linking to the actual web page. Thanks to all the pages that list every hostel under the sun in an attempt to get higher up in google. These so called 'directory' sites are really just full of crap in my opinion. Yahoo on the other hand linked directly to the main hostel web page on the first result. Try it yourself: "youth hostel tofino" and see how long it takes you.

  16. Re:GUI Inconsistancies... on Fold 'n' Drop Window Interaction · · Score: 1

    Regarding the timing the intial fold-over should remain folded when the mouse is in place at the edge of a window instead of reverting after 0.5s. Then timing wouldn't be an issue. Just positioning of the mouse.

  17. Re:Because Big Business is Bad on Meet Web Hypochondriacs · · Score: 2, Funny

    I like this cron diet. I enacted it immediately by adjusting my /etc/crontab from:

    17 * * * * root perl -e 'chomp'

    to:

    1 1 17 * * root perl -e 'chomp'

    Now lets see those pounds fall off.

  18. Combining the addictiveness of Gambling and RPGs on Sony Online To Sell Virtual Property · · Score: 2, Interesting

    This will highly increase the value of rare items and people who have addictive personalities will play games where there is a chance of getting that rare item that now not only makes your toon more uber, it is worth a bunch of real life coin. Smart idea imo.

  19. Re:Some proof that at least Microsoft is trying... on Opera Lays Down Acid2 Challenge · · Score: 1
  20. Some proof that at least Microsoft is trying... on Opera Lays Down Acid2 Challenge · · Score: 1

    They've mostly converted msn.com to xhtml strict with stylesheets. It ain't the prettiest thing but it's a step forward when it comes to web designs.

    http://www.stopdesign.com/log/2005/01/31/msn-goes- css.html/

  21. Things have changed on This Just In - Gamers Are Human · · Score: 1

    When I was in high school in the 80s it was really only kids who played console games or went to arcades. It was really strange to see someone past high school playing games. The older people I saw in the arcades were usually college aged bums wearing jean jackets who smoked alot. And parents... they never played games back then. Unheard of!

  22. Uncompressed Video Conferencing on Good Demo System For A High-Bandwidth Link? · · Score: 1

    Practically all video conferencing software I've seen so far has a slight delay. The software always seems to attempt to compress the stream. Uncompressed then a remote digital feed would have the responsiveness of a camcorder. First make it high resolution (at least 640x480) and then make multiple screens of it. Live high quality feedback at the speed of light over the internet would be cool to me.

  23. Cooling power! on Hydrodemolition Robot Crushes With Water · · Score: 2, Funny

    I'd like to attach this machine to my CPU. Wouldn't have any overheating problems then!

  24. Long term solution by working with the musicians on HMV to Sell Digital Downloads · · Score: 1

    I can see the possibility of a system including good quality downloads, high bandwidth, and fair compensation to the artists being a success only if the artists can be convinced that this system is more beneficial to their listeners and themselves than traditional forms of distribution.

    The developers of such an electronic distribution will grow by working with upcoming artists rather than sign license agreements with the recording industries to get current hits.

    To succeed this implementation will take a long time because by working primarily with upcoming artists it will have to wait until the current popular hits and artists have faded from the scene.

    The majority of today's popular artists have 'already signed the contract with the devil' and I don't see alot of the top 40 hits being available electronically anytime soon.

    If up and coming artists released their songs electronically and ensured that their music always be available this way (as well as working with traditional distribution) then eventually, perhaps in about 5 to 10 years, the majority of music in popular demand will be available electronically.

    I don't believe that trying to get current music available by working with the RIAA will ever work since the bottom line is that they'll lose money as their usefulness is phased out by technology. As shown already they'll do anything in their power to oppose this shift.

    In the long run the organizations behind this system will replace the traditional recording industries. Change of this magnitude will ultimately from the music artists themselves and developers of an electronic distribution system working with them.

  25. One thing graphical muds have that most muds lack on The Challenges of Making a Multiplayer Game · · Score: 1

    I've played muds quite a bit and had lots of fun with them. I've recently started playing Dark Age of Camelot and I would like to point out one thing I've found that a graphical environment adds which makes it more interesting than its text-based counterpart. Graphics and finely grained location adds to gameplay the concept of positioning. Tanks have to intercept baddies before they assault your spellcasters. You have to watch your back and sides to spot roaming monsters which could ruin your picnic if you weren't aware of them. You can pull mobiles away from their spawning grounds to your group. And in player versus player positioning, pursuing, flanking, etc adds a lot to the gameplay.

    These things can be implemented in text-based games but I found it much more awkward than a graphic based version.

    Of course things could be improved...right now mobiles can run right through other mobiles but that's a different issue.