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Sony Online To Sell Virtual Property

OMG! writes "In an open letter to the community John Smedley, the president of Sony Online Entertainment, announced their new service 'the Station Exchange' which will allow players of Everquest II to trade their items for real live money. Sony Online is the first major player in the MMORPG genre to embrace commercial trading of in-game items." Commentary available from all the usual suspects, including Wired, the Players, Terra Nova, F13, and Grimwell. This would seem to be a total reversal of the policies of certain other MMOGs.

485 comments

  1. Holy Hell! by Liselle · · Score: 4, Interesting

    I jumped out of my chair when I saw this. My inital thoughts:

    - This is going to legitimize the activities of companies like IGE.
    - I hope it's a unprecendented failure, even though I fear it won't be.
    - What's next? SOE selling in-game currency?

    At least they have the good sense to do this on new, seperate servers. This is going to have far-reaching consequences, they've essentially broken the "fourth wall" of MMORPGs. First-sign-of-the-apocalypse dept, indeed!

    --
    Auto-reply to ACs: "Truly, you have a dizzying intellect."
    1. Re:Holy Hell! by JPelorat · · Score: 3, Insightful

      Not unexpected. They're already charging for every little possible extra feature they can think of.. may as well try to get a cut from all those ebay sales as well.

      Sony's gone cash-nuts. Like a Cookie Monster and a bag of Oreos.

      --
      Hokey statistics and ancient misconceptions are no match for a good thought in your head, kid!
    2. Re:Holy Hell! by 64bProphet · · Score: 2, Informative

      What's next? Well, I don't know if you know this or not but you can order Pizza Hut pizza in-game through EQ2 by typing /pizza. The menu comes up, your order and 30 minutes later you've got pizza at your door. And you never leave your chair. I guess with this then it seems you could sell some power sword and convert it right into Pizza. ~64b

    3. Re:Holy Hell! by ackthpt · · Score: 2, Interesting
      What's next? SOE selling in-game currency?

      People already do stuff like that.

      What's probably next is a commodities market or stock market in game.

      Imagine buying futures on fictional goods in a world where common sense is overridden by fantasy... oh, right, never mind.

      --

      A feeling of having made the same mistake before: Deja Foobar
    4. Re:Holy Hell! by Anonymous Coward · · Score: 0

      Oreos? We all know Cookie Monster prefers chocolate chips!

      Anyway, it's all a moot point now that cookies are a sometimes food.

    5. Re:Holy Hell! by Drooling+Iguana · · Score: 2, Funny

      I thought Cookie Monster was advocating a sensible diet now.

      --
      ... I'm addicted to placebos
    6. Re:Holy Hell! by JPelorat · · Score: 4, Funny

      Only in front of the camera.. you should see him and Kirstie go at the munchies backstage...

      --
      Hokey statistics and ancient misconceptions are no match for a good thought in your head, kid!
    7. Re:Holy Hell! by Destoo · · Score: 1

      Cookie monster would turn in his grave if he knew we now have White Oreo cookies.

      Now, with no trans fat.

      Is this fad happening only in Canada or is the US affected as well?

      Oh. and topic.. Sony. selling virtual property. The IRS and SEC will need to monitor our virtual transactions now (US) , the Queen will probably tax them (UK), and Canada will impose a levee on MMORPG monthly access costs.

      --
      Nouvelles de jeux et technologies en français. TC
    8. Re:Holy Hell! by untaken_name · · Score: 2, Insightful

      Imagine buying futures on fictional goods in a world where common sense is overridden by fantasy... oh, right, never mind.

      Why am I suddenly thinking about tulips? And...er...the late '90s.
      Maybe this isn't a new thing.

    9. Re:Holy Hell! by EastCoastSurfer · · Score: 2, Interesting

      Better yet just start putting in things like Pizza Tokens that drop. Imagine seeing this in chat..."I'm broke and hungry, gonna go farm for a pizza."

      We joke, but there are some interesting that could come out of this.

    10. Re:Holy Hell! by stanmann · · Score: 2, Insightful

      I tend to believe that it will cut IGE off. It will legitimize their attempts to cut IGE out of those areas. And, if you noticed the Exchange enabled servers will not be able to return to the no exchange servers.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    11. Re:Holy Hell! by Anonymous Coward · · Score: 2, Insightful

      Don't worry, it will be a failure if they don't make some major adjustments - here's why.

      The mmo genre is based on keeping subscribers, the thing that makes people stay around is a slow and steady content feed.

      If people can buy their end-game setup at the beginning they'll be cutting their business model off at the knees (unless the segment out what can be purchased and when).

      At the same time, people that play the game to get their rewards feel slighted if some other guy can be completely obnoxious with his dragonslaying master armor and sword set because he had an extra hundred dollars to waste.

      Games in which performance in the game is based on affluency in real life will always ultimately fail.

    12. Re:Holy Hell! by fitten · · Score: 2, Insightful

      Yup. Why go to a risky place (up until now, Ebay and IGE) when you can get *guaranteed* exchanges through Sony. Ebay and the like were always risky... buy something and either you don't get it or get scammed somehow. Sony will insure your transaction for in-game stuff which is no risk. There'd be no reason to not use Sony's system. Of course, they haven't addressed selling accounts yet, so that will still be Ebay I guess.

    13. Re:Holy Hell! by artemis67 · · Score: 2, Informative

      1) People can already buy their end-game setup at the beginning. (I got tired of always being broke in Anarchy Online, so I went on eBay and bought $100 mil credits for $20.) There are still limiting factors, though... you have to level up before you can use all of your stuff. I'm having a hard time spending my $100 mil because there's just not that much worthwhile stuff I can use without levelling up.

      2) People who are serious about the game are already spending the money. People who are casual players probably do so for the cheap entertainment, so I doubt they'll be that upset. And if they are, well, Sony is going to cater to the crowd that has their wallets open.

      3) Not everything can be traded. I've never played EQ, but in AO, there are a lot of NODROP items that can't be transfered. Only way to get those it to earn them. If EQ doesn't already have NODROP's, it's something that can be added to restrict commerce of the better stuff.

    14. Re:Holy Hell! by woozlewuzzle · · Score: 1

      Flying on JetBlue recently in the US, we were, indeed, served white Oreos. They had to be the foulest thing I'd tried. I bit into one and threw the rest away

    15. Re:Holy Hell! by Tackhead · · Score: 3, Funny
      > Better yet just start putting in things like Pizza Tokens that drop. Imagine seeing this in chat..."I'm broke and hungry, gonna go farm for a pizza."
      >
      >We joke, but there are some interesting that could come out of this.

      /tell EastCoastSurfer 31 minutes and still no knock at my door. The fucking delivery guy would have spawned by now if you hadn't been fucking camping it all morning!

    16. Re:Holy Hell! by Wybaar · · Score: 2, Informative

      Actually, the first example comparing "The Old Way" and "The New Way" on the Station Exchange website specifically deals with character exchange and preventing people from being ripped off by people who take the money then change the password on the sold account before the buyer can log in.

      --
      Y|
    17. Re:Holy Hell! by Ryan+Amos · · Score: 1

      Who cares. It's Everquest 2. The game is already like a job, so I guess Sony wants everyone to get paid for it. Everyone who enjoys this sort of game is playing World of Warcraft anyway, and Blizzard is so dead-set against gold/item selling that this will never happen there. And with the PvP Honor System just released, and EQ2 turning into chinabot heaven after this, I don't see EQ2 going the distance.

    18. Re:Holy Hell! by dual_boot_brain · · Score: 2, Interesting

      I wonder if their games are failing to produce the kind of cash flow that they had anticipated (and either pre-booked as profit or used to calculate EPS guidance for wall street) and are now scrambling to fill the short-fall.

      --
      There is no reset button in life; however, there are bonus levels.
    19. Re:Holy Hell! by jcuffe · · Score: 2, Informative

      That's got to be the most maddening, yet rewarding (I suppose) parts of AO. The NODROP items tend to be essential parts to quests, and they also appear frequently in dungeons that have regular enemies that drop quite decent items, so that players can't just farm easy kills for cash. And I would also like to hope that the players themselves would regulate the economy by not selling too many of those super-ultimate-fire-sword-of-the-eternal-dragon(s) that they just spent three hours apiece obtaining. We'll just have to wait and see.

    20. Re:Holy Hell! by JDAustin · · Score: 2, Informative

      Everquest has had NODROP items since the beginnings (or just about). The only exception is the Firona Vie server (Role-Playing). Here the only Nodrop items are epic quest related and some augmentations. But, there is a trivial loot code implemented so if a mob is x number of levels below you, he drops no loot if you kill.

    21. Re:Holy Hell! by coolGuyZak · · Score: 1

      Breaking the 4th wall of Massives has been on the agenda of many developers for the past several years. It usually takes the form of "how can we get them to play when they are not in the game".

      However, this is a perfectly legitimate practice. The largest text MUD in existence (forget the name. Starts with an A, I think) has been doing it for years.

    22. Re:Holy Hell! by Destoo · · Score: 1

      Seriously.. they're doing the old coke/new coke dance.

      Pull the black oreo cookies, sell some white ones. Change the recipe of the original oreo, and put them back on. "Oreo Classic"

      The new recipe will have no trans fat, just like classic coke had less cane sugar and more corn syrup.

      --
      Nouvelles de jeux et technologies en français. TC
    23. Re:Holy Hell! by Anonymous Coward · · Score: 0

      Good grief, an MMORPG where you can gain benefits from working hard and getting a high paying job in real life?

    24. Re:Holy Hell! by chris_mahan · · Score: 2, Funny

      Would be fun:

      Highway robbery:
      When you rob somebody in-game, do you check your paypal account to find that yes, you just got 11 dollars?

      Sell food:
      I grow food, sell it to you... Can I direct the proceeds to my paypal account and go buy myself real groceries?

      Hire mercenaries:
      "Junior, get off the computer." She sreamed to the top of her lungs from downstairs.
      "But Ma, if I guard the storehouse for two hours more I'll get 15 dollars!"
      "All right, but not a minute longer..."

      Beg for mercy:
      "Good Sire! Please kill me not! I have but a few dollars worth of coins in my pocket... If you spare me, I will give you $20."
      "All right. I'll not kill you. You have 10 minutes to paypal me, or you're really gonna get it."

      Property disputes:
      "Your Honor, Knight AlwaysFaithful here, filing a complaint against Assassin ShadowStabber. Since he moved next door to me, my armory business has fallen on hard times, and I don't think it's fair because I paid good money ($300) for this fine establishment."

      Squatters:
      Need I say more?

      Guests:
      "Hey, Mister, won't you let me spend the night on your property tonight... I'll make it worth your while..."

      More guests:
      "Hey fool, let us spend the night on your property tonight, or we kill you every day for the rest of the year."

      Even more guests:
      "Hey, lemme store some of my junk here. I'll pay you $1 for storing it."
      Two days later: "Hey, give me my stuff back, I paid the money, now give it up!"

      I can tell it's going to be really fun...

      --

      "Piter, too, is dead."

    25. Re:Holy Hell! by WinterSolstice · · Score: 1

      Man, that tulip comment almost made me lose my tea! I hadn't thought about that since Econ :)

      -WS

      --
      An operating system should be like a light switch... simple, effective, easy to use, and designed for everyone.
    26. Re:Holy Hell! by anxmatrix · · Score: 1

      well if private sellers are making money off this, then sony probabaly wants to also. I mean if you had a choice, would you rather buy off the company who makes and hosts the games or off some random bum in china gold farming?

    27. Re:Holy Hell! by lowrydr310 · · Score: 1
      less cane sugar? I thought Coca-Cola Classic didn't have *any* cane sugar.

      I'm not a big fan of Corn Syrup, but in reality it isn't so bad. Isn't that what Anheuser-Busch uses makes Natural Ice/Light?

      Now back on topic, I think the station exchange is a great idea. I don't play EQ, but if I did I would certainly want an easy way to sell my in-game items and then order pizza. Too bad they don't implement a /beer command to have beer delivered to your door.

    28. Re:Holy Hell! by Minna+Kirai · · Score: 2, Insightful

      1) People can already buy their end-game setup at the beginning.

      Previously, to do so was in violation of most subscription agreements. There were obstacles: there was a moderate risk of fraud, some players would balk on principle, and most importantly of all, many players would not even think to look for AO credits on ebay.

      When the game publisher themselves get into the act, that all changes. The sales become totally legitimized, safe, and well-advertised as part of the in-game GUI. Whatever effects item-selling had before, they will be magnified one hundred fold.

      I'd argue that those effects were already detrimental to game enjoyment, so EQ will just get worse now.

      2) People who are serious about the game are already spending the money.

      Talking to members of high-power guilds, this certainly doesn't seem to be true. (Unless prehaps they are lying to me, because they don't want to get their account banned if I report them as violating the subscription agreement)

      3) Not everything can be traded. I've never played EQ, but in AO, there are a lot of NODROP items that can't be transfered.

      That's somewhat illogical to mention, or at least presumes schizophrenic behavior from SOE. NODROP items (aka "Bind on Acquire") are a game developers' tool to prevent item exchange. As this story reveals, SOE will now be working to encourage item exchange, from their e-commerce servers to players.

      Those items might in fact become NODROP once the sale is final, but it makes no difference to the overall effect on the game.

      PS. I almost thought the AC to whom you replied was echoing me, but in a summarized form.

    29. Re:Holy Hell! by loki042 · · Score: 2, Interesting

      Actually Coke had already made the switch to Corn syrup before putting out New Coke (in the US that is, in Europe they still use cane sugar). The reason for this change was actually quite simple. Coca-cola's buisness model is a very simple one: mazimize the consumption per person of coke. Asside from being cheaper, corn syrup also breaks down much faster than cane sugar and doesn't make one feel full as fast thus enabling consumers to consume even more of that oh so sweet nectar of the gods.

    30. Re:Holy Hell! by Metapsyborg · · Score: 1
      At first I was a little offended by this idea of SOE, but then I decided that I liked it.

      I played EQ2 for a while, but suspended my account for a few months (friend left the game for a while). I was planning on renewing my subscription in a couple months.

      People afk powerlevelling, purchasing characters/accounts/items through ebay, etc has always irked me. I'm of the MMO school that players should have to "work" for their accomplishments in-game, and that things like levels and items actually mean something (they represent your dedication to the game and serve as a reward to those who put effort into the game, much like the "reward" for putting effort into an fps is fragging all your enemies). This view is often called the "protestant work ethic" view of MMOs, and is offset by the "I'm too busy" view. The I'm Too Busy view is supported by "gamers" who work 60 hrs a week/raise a family/mommy's won't let them play more than 10 hrs a week. These people believe that they cannot have fun unless they have the best/most elite/uber character, and that they should be able to buy those things (or get them for free from guildies) because they "don't have enough time" to earn them. To which I say, "it's a fucking game, and it's fun whether you're lvl 1 or lvl 50". If you don't enjoy playing now, what makes you think you'll enjoy playing when you have a lvl 50(or 60, whatever) with all the best loot and no challenges left, no quests left.

      I will not prophecy whether what SOE is doing is a good business venture or not - I don't know (although I'd guess it's not gonna be doom and gloom for SOE) - but hopefully this will help clean up the game. By that I mean, I played on a "RP" server (lucan), which was a farce. People would regularly make fun of RPers and the idea of an RP server in the ooc channel (region). My main problem with MMOs are the "undesirables" playing, and perhaps by creating special servers that cater to these people they will not be on MY server. Perhaps this will lead to age specific or playstyle specific servers (AFK powerlevellers and leet kiddies may go to the "cheat" server, leaving rpers, serious players (including powerlevellers, just not the afk kind), etc to the other servers.

      --
      (\(\
      (^.^) INFECTED
      (")")
    31. Re:Holy Hell! by RollingThunder · · Score: 1

      While the change in sugars was part of the New Coke/Coke Classic deal, I understood that another part was shortage of a specific herb that grows only in conjunction with the coca plant.

      Shortage meaning "the plant species has been wiped out by constant herbicide sprays by CIA planes", that is.

      The story seems half fanciful, but half believable. I'd google around for it but work calls.

    32. Re:Holy Hell! by EastCoastSurfer · · Score: 1

      The mmo genre is based on keeping subscribers, the thing that makes people stay around is a slow and steady content feed.

      If people have gotten to the point where they think content == camping the same mob for hours to get an item, then we have made zero inroads into game design.

      I want real game content, not tedium.

    33. Re:Holy Hell! by Guspaz · · Score: 1

      I don't think that this will legitimize IGE at all.

      Sony claims to own the property in Everquest games. They are letting users charge money to transfer the items to another account. Sony can still claim ownership.

      I think that at the same time Sony is doing this, they will continue trying to shut down IGE and the like.

    34. Re:Holy Hell! by Anonymous Coward · · Score: 0

      You are an idiot. They haven't put cocaine in Coca-Cola for at least 80 years now. And the type of sugar was changed out BEFORE the New Coke fiasco.

      It's a wonder you're able to breathe on your own.

    35. Re:Holy Hell! by Snaller · · Score: 1

      I hope it's a unprecendented failure, even though I fear it won't be

      Well, like the man said; the wast number of customers either don't care or want it.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    36. Re:Holy Hell! by untaken_name · · Score: 1

      hehehe nod, it's funny now, but I bet it wasn't too funny at the time. Well, it would have been to me, but not to the people that lost everything in the crash.

      Same with .bomb. I was like, "your business plan is to 'synergize competing technology streams with available marketshare to grow revenue'....and your stock's trading for HOW MUCH?!?!? This can't be good."

      I wonder what the next one will be.

    37. Re:Holy Hell! by Anonymous Coward · · Score: 0

      You douchebag, they still use coca, sans cocaine, for flavoring.

    38. Re:Holy Hell! by Robocoastie · · Score: 1

      the problem is it will kill the in-game economy. I've given up on MMORG's altogether already, too much of a money and time sink.

    39. Re:Holy Hell! by Attaturk · · Score: 1


      People already do stuff like that.

      People like RV.

    40. Re:Holy Hell! by pizzaman100 · · Score: 1
      Cookie monster would turn in his grave

      WTF? I must have been playing too much Everquest, when did Cookie Monster die?

    41. Re:Holy Hell! by noidentity · · Score: 1

      Sony's gone cash-nuts. Like a Cookie Monster and a bag of Oreos.

      Sorry to burst your bubble, but the Cookie Monster is cutting back. He is recently quoted as saying that "cookies are a sometimes food."

    42. Re:Holy Hell! by will_die · · Score: 1

      No need to change anything in EQ2.

      Most quest rewards are already defined as NODROP.
      However all player crafted and loot treasure in the game requires that you "attune"(attuning makes it so only the person who attuned it can use it, also cannot be given away) it to a character before you get the benefits in combat.
      The attuning system is alot better then bind on acquire because you can put on the item see what your character will look like and see what your stats will be like. Then if you want it you attune it, if not you can trade or sell it.

    43. Re:Holy Hell! by MacroRex · · Score: 1

      Nice idea, but it's against the basic principle of any business - money goes in, money doesn't go out. Someone has to pay the pizzeria, and unless it's not SOE, you will not be seeing such a feature.

    44. Re:Holy Hell! by Anonymous Coward · · Score: 0

      You cocksucker, coca was removed around 1903, and caffeine took its place.

      Uh, yeah. Swallow it, bitch.

  2. Seems like it's closer to SecondLife's approach by klipsch_gmx · · Score: 5, Interesting

    The makers of Second Life have taken a very unique approach to player rights with in the game.

    In Second life, the content player create, is owned by the player and not the company .This is totally against the grain of most online games where the company owns it all.

    Additionally, they have started tying in real currency to the in game currency. I know this not unique, as Project Entropia does the same thing.

    I personally hope this is the way games will go--giving ownership of virtual property to the players and allowing them to use it, sell it, convert for real $$$. I find these environments more enjoyable and rewarding that environments like Everquest, where Sony pretty much owns you.

    1. Re:Seems like it's closer to SecondLife's approach by NetNifty · · Score: 2, Insightful

      Hmm IANAL but if the player owns the items, wouldnt the company who runs Second Life be liable if the items are lost/deleted/whatever from server error?

    2. Re:Seems like it's closer to SecondLife's approach by JPelorat · · Score: 2, Interesting

      It seems like it would also make it harder to ban someone 'for any reason'. Can't just take their property away from them. It'd be like if you caused a disruption in the mall, and the guards took your wallet, clothes, and glasses before they threw you out into the parking lot.

      --
      Hokey statistics and ancient misconceptions are no match for a good thought in your head, kid!
    3. Re:Seems like it's closer to SecondLife's approach by mconeone · · Score: 1

      Sure, but how difficult is it to replace them?

    4. Re:Seems like it's closer to SecondLife's approach by joechip · · Score: 3, Informative

      No, they aren't liable per their TOS. All of us in SL have lost something at one time or another and nothing has ever been returned. However, this doesn't happen often. Most of us keep copies of anything really important.

      I dislike it when big companies take credit for something that smaller companies have been doing for years. SL allows you to sell the items you build, then trade that game money for real currency. SL and PE allow you to own property that you can resell.

      As far as I can tell, all SOE is doing is legitimizing the unofficial trading that has been going on for years in MMO's.

    5. Re:Seems like it's closer to SecondLife's approach by joechip · · Score: 1

      I think since 2002, only a handful of people have been banned. You have to do some horrible things over and over again to have that happen. They cover themselves in the TOS, but are reluctant to pull the trigger.

    6. Re:Seems like it's closer to SecondLife's approach by Anonymous Coward · · Score: 1, Insightful

      Would you say that a small webhosting company is liable for destruction of intellectual property should thier servers melt?

      Same question, it's not like it's not been answered before.

    7. Re:Seems like it's closer to SecondLife's approach by mopslik · · Score: 2, Interesting
      Sure, but how difficult is it to replace them?

      If said server error resulted in the loss of, say, the last 12 hours of data ... a lot can change in half a day. How do you know who really lost the +12 Sword of Whoop-Ass, and who's just claiming they did to give their player "Teh Ultimete P0W4R"?

    8. Re:Seems like it's closer to SecondLife's approach by harlows_monkeys · · Score: 3, Insightful
      The makers of Second Life have taken a very unique approach to player rights with in the game

      In SL, though, equipment and items don't play the same role they do in level-based fantasy and science fiction MMORPGs. In most MMORPGs, advancement in level and power is important to enjoy the game, and this advancement requires acquiring items, which are often from rare monsters that are highly contested.

      Part of the charm of these games is that in the game world, what I can achieve is determined by my character's behavior in that world, rather than by my real-life situation. This is the very essence of a role-playing game. Bringing real-life money into the game can easily destroy this.

    9. Re:Seems like it's closer to SecondLife's approach by aztektum · · Score: 2, Informative

      The difference being is that in Second Life you're givin' the tools to do this. In EQII and most of the large MMOG's, that lvl Uber mithryl sword is already been made BY THE DEVELOPERS and is waiting for someone to complete some boring ass mission to claim it.

      --
      :: aztek ::
      No sig for you!!
    10. Re:Seems like it's closer to SecondLife's approach by Anonymous Coward · · Score: 0

      And I think you're astroturfing, trying to make everyone more comfortable with Second Life so they can take the money and then boot the user.

    11. Re:Seems like it's closer to SecondLife's approach by Nosferax · · Score: 0

      If the mall is policed by the Hells Angels They might do just that... :-)

      --
      Remember... A boomerang IS NOT the best way to deliver a bomb.
    12. Re:Seems like it's closer to SecondLife's approach by Ignignot · · Score: 1

      the guards took your wallet, clothes, and glasses before they threw you out into the parking lot.

      And then you'd be causing a disruption outside the mall, especially if you look like an average slashdot user. Then the police would come (along with some hasmat specialists) and take you away for study. But I think they would give you your clothes back, or at least put you into an E.T. like containment area.

      Wow that comment went on for longer than I first thought it would.

      --
      I submitted this story last night, and it didn't get posted.
    13. Re:Seems like it's closer to SecondLife's approach by _Sprocket_ · · Score: 1
      No, they aren't liable per their TOS. All of us in SL have lost something at one time or another and nothing has ever been returned.

      It would be interesting to see how the TOS would stack up against property law.
    14. Re:Seems like it's closer to SecondLife's approach by sepluv · · Score: 1
      In Second life, the content player create, is owned by the player and not the company.
      Legally, one can not own anything that is intangible.
      --
      Joe Llywelyn Griffith Blakesley
      [This post is in the public domain (copyright-free) unless otherwise stated]
    15. Re:Seems like it's closer to SecondLife's approach by Heisenbug · · Score: 1

      I could be wrong, but I seem to recall that all of your items are cached locally in some fairly useful format, and I'm almost certain there's an easy way to export ones you care about if not. Now, whether you choose to back up your items, and whether you can find a way outside of SL to read them, is up to you ... if you choose to keep your possessions solely on their server, I'm betting they make no representations about their safety.

      There's still problems with format lock-in, blah blah, but it's a far cry from claiming they own everything you create. Having come up with a scheme like this, they also show every sign of Not Being Evil, so I doubt they would attempt to take advantage of closed formats or whatever in the future.

    16. Re:Seems like it's closer to SecondLife's approach by Anonymous Coward · · Score: 0

      I personally think that this is *exactly* what ruined second life.

      It might have been an interesting community, but instead its a huge empty virtual shopping mall.

    17. Re:Seems like it's closer to SecondLife's approach by Anonymous Coward · · Score: 0

      Legally, one can not own anything that is intangible.

      How so? Hint: If most people held that view, modern economics would be VERY different.

    18. Re:Seems like it's closer to SecondLife's approach by Anonymous Coward · · Score: 0

      Patent, copyright?

    19. Re:Seems like it's closer to SecondLife's approach by elrous0 · · Score: 1
      Legally, one can not own anything that is intangible.

      Be sure and let all of the world's software developers know that. I'm sure it will come as quite a revelation.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    20. Re:Seems like it's closer to SecondLife's approach by Anonymous Coward · · Score: 0

      Legally, one can not own anything that is intangible.

      Perhaps you've heard of "intellectual property"?

      You can't own "the smell of a spring rain", but you can own (the rights to) a poem about the same. That's what's meant by "intangible".

    21. Re:Seems like it's closer to SecondLife's approach by Anonymous Coward · · Score: 0

      Part of the charm of these games is that in the game world, what I can achieve is determined by my character's behavior in that world, rather than by my real-life situation. This is the very essence of a role-playing game.

      If by "charm" you mean you pay someone else a few bucks every month so that you can perform repetative tasks that they dictate in order to earn objects that they created, which you then lose if you choose to stop paying, then yes, they're quite charming.

      It would seem that the role you're playing in games like these is that of a complacent employee and consumer.

      Frankly, I prefer a game world that gives me more power over my experience. Where I can play any role I like, and what I achieve is determined by my willingness to achieve it.

    22. Re:Seems like it's closer to SecondLife's approach by OrangeTide · · Score: 1

      Well you do have to agree to their terms. The purpose of owning things you've created on the system is that is how the law actually works. You own things you've created, even if you used some copyrighted tool to do it. (for example, applications build with gcc don't have to be GPL, and I think that some open source people would like that to be otherwise) The exceptions are usually when you're working as an employee of a company. Even when you're just doing contract work, the rights of the company to get the copyrights and patents must be explicitly spelled out.

      Linden Labs seems pretty interested in real world - virtual world economies. And they actively try to maintain some balance using the few knobs they have to tweak the relationship between the economies.

      --
      “Common sense is not so common.” — Voltaire
    23. Re:Seems like it's closer to SecondLife's approach by asretfroodle · · Score: 1

      The terms of service you negotiate with them will determine what level of responsibilty they take.

      Of course, the webhosting company allows you to back up your data elsewhere and most likely even encourages it. This'd probably make it easier for them to escape liability, as you had the means to prevent the loss yourself.

      Online games tend to shy away from allowing the players to store copies of things, as they don't want the player to modify them. I'd expect them to provide greater guarantees because of this, but that seems unlikely to happen.

    24. Re:Seems like it's closer to SecondLife's approach by Saeger · · Score: 2, Interesting
      I can't abide the idea of artificial scarcity of "virtual property", which is one reason why I sort of liked the way Second Life did things. Anybody could create objects and then choose to release it for free under a GPL or BSD-like license (can't remember which), or force people to pay for a closed-source intance of the object.

      More games should emuluate this philosophy. The new world will be the virtual world, and we don't need to take scarcity with us just because our minds evolved in evironments of scarcity and haven't adapted yet.

      --
      Power to the Peaceful
    25. Re:Seems like it's closer to SecondLife's approach by Pofy · · Score: 1

      >Patent, copyright?

      Ehh, what? You do know and realise there is a difference between owning something and holding the copyright to something? Very different although many often confuses and mixes it up.

    26. Re:Seems like it's closer to SecondLife's approach by Pofy · · Score: 1

      >You can't own "the smell of a spring rain", but
      >you can own (the rights to) a poem about the
      >same. That's what's meant by "intangible".

      That is not ownership, that is having a few exclusive rights. Ownership is non related to that.

    27. Re:Seems like it's closer to SecondLife's approach by realityfighter · · Score: 1

      I haven't played either of these games, but I believe what you are talking about is an issue of copyright ownership, not material-like ownership. In Second Life, you own the copyright to anything you create because you came up with the model, scripts, name, etc. Likewise, SOE owns the copyright to all the game contents they created (which, in games like EQ2, is all of it). As much as many of us would like to believe otherwise, these are NOT the same thing.

      You do NOT own the land you buy in Second Life; you rent it. If your account gets cancelled for whatever reason, the company reclaims that land. (And they might also charge you a hefty resale fee!) Likewise, you don't own the data you created. And I quote:

      you do not own the account you use to access the Service, nor do you own any data Linden stores on Linden servers (including without limitation any data representing or embodying any or all of your Content).

      However, you still keep the copyright to whatever you built in the game; it's just that it's impossible to "own" data sitting on someone else's server.

      --
      A strain of paranoid prevention can be worse than the disease, whate'er the intention.
  3. Ha! by mfh · · Score: 1

    First they don't want us to buy/sell EQ merch over ebay. Now they want the exclusive contract. TOTAL CARP. Haven't they read Clue Train? By now it's a standard or at least it has to be...

    --
    The dangers of knowledge trigger emotional distress in human beings.
    1. Re:Ha! by RasputinAXP · · Score: 2, Funny

      How exactly does one catch a total carp?

    2. Re:Ha! by Megor1 · · Score: 1

      Mmmmm Carp

      --
      Everyone that disagrees with me is a paid shill
    3. Re:Ha! by Anonymous Coward · · Score: 0

      You have money in one hand and carp in the other. See which one fills up first.

      Next...

    4. Re:Ha! by AKAImBatman · · Score: 1
      First they don't want us to buy/sell EQ merch over ebay. Now they want the exclusive contract. TOTAL CARP.

      I can sell you our special TOTAL brand of CARP for a mere $32.59. Buy now, and I'll even throw in these TOTAL GUPPIES, guaranteed to make a tasty snack for your virtual player!

      Warning: Failure to cook product may result in the virtual death of your virtual player. All sales are final. TOTAL is a virtual brand of the virtual company TOTAL CORP. No affiliation to Total Cereals. Free Guppy offer is valid while supplies last. Must be a US resident of age 15 or older, and have an IQ lower than 70.
    5. Re:Ha! by freshman_a · · Score: 1

      you have to use special bait which can only be purchased through Sony's Station Exchange.

  4. Finally by Anonymous Coward · · Score: 5, Funny

    "How much for your woman?"

    1. Re:Finally by Anonymous Coward · · Score: 0

      My favorite SNL line ever

      John Lovitz as a shiek to Sean Penn: "I will give you 1 million dollars for the dancing woman !"

    2. Re:Finally by kzinti · · Score: 1

      You don't have enough money.

    3. Re:Finally by climbon321 · · Score: 2, Informative

      I attribute that line to the greatest SNL movie ever, Blues Brothers

      Belushi at the expensive restaurant

    4. Re:Finally by Some+Bitch · · Score: 1

      Belushi said women, not woman.

  5. For sale by nizo · · Score: 5, Insightful
    So now when people say they have a bridge for sale, they might not be kidding?

    Actually if you think about it, this is even better than software fees. Need money for the yearly employee bonus? Just make some pretend stuff out of thin air and sell as needed! Who said magic isn't real?

    1. Re:For sale by Junior+J.+Junior+III · · Score: 1

      I can sell you not just a bridge, but an entire 192-port router!

      --
      You see? You see? Your stupid minds! Stupid! Stupid!
  6. Completely ridiculous by bconway · · Score: 4, Insightful

    The things that go through SOE's collective heads... You know, murder is illegal, and people are still doing it all over. It's clogging up our court systems. How about we just make a state where you can murder whomever you want? We will just charge a special tax so we can make a profit off of it. If it just so happens to be your state that we decide to make murder legal in, it's ok, you can always move. You don't need your friends and family anyways.

    --
    Interested in open source engine management for your Subaru?
    1. Re:Completely ridiculous by Lukey+Boy · · Score: 1

      Violation of Sony's or Blizzard's terms of service != illegal.

    2. Re:Completely ridiculous by Anonymous Coward · · Score: 0

      Breaking a contract isn't illegal? What country do you live in?

    3. Re:Completely ridiculous by Lukey+Boy · · Score: 2, Informative
      Terms of use and click-through service agreements rarely (if ever) hold up in court. Even the terms of service for at least WoW state that they'll kick and ban you from playing, there's no wording along the lines of "prosecute you to the full extent of the law".

      And I live in Canada for the record.

    4. Re:Completely ridiculous by stanmann · · Score: 1

      Correct, However Violating Sony's TOS and "stealing" the commission they would have earned... MAY be illegal. Sony likely finally talked to their lawyers and asked... "What do we need to do to Finally and permanently shut down IGE" And the answer was
      ~"1. Create Station Exchange
      2. Sue IGE... etc/et al.
      3.?????
      4. Profit".

      SO now we have Station exchange.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    5. Re:Completely ridiculous by jcuffe · · Score: 1

      You realize that they stated that they were implementing the system in a new server, correct? And that people would be moving into said server to utilize this feature?

      On the subject of it eventually moving to established servers, they essentially said "based on community opinion." How many people do you know that would support your murder-state hypothetical situation? And hell, if that many people did, do you really want to live there anyway?

    6. Re:Completely ridiculous by bnenning · · Score: 1

      Breaking a contract isn't illegal?

      It's usually a tort, not a crime.

      --
      How to solve most of our problems: 1.Lots of nuclear plants. 2.Cure aging.
    7. Re:Completely ridiculous by Anonymous Coward · · Score: 0

      I guess you didn't read the entire article, nor are you familiar with SOE lingo. They will bring it to every server after sham polls, end of story.

    8. Re:Completely ridiculous by alc6379 · · Score: 1
      Hey! You spelled ridiculous right!

      Did my sig have anything to do with it?

      --
      I don't moderate anymore. Karma penalty for 90% fair mods? Can I mod that unfair?
    9. Re:Completely ridiculous by Moo+Moo+Cow+of+Death · · Score: 0, Flamebait

      I'm sorry, did you just compare selling virtual items to murder? Because here I thought we were on the planet earth, where we could at least make a "close comparison" or use "common sense" in analogies. Maybe you should've thought in your collective addled brain,"Gee, comparing murder to selling virtual items would make me sound like a fucking nutcase."

      Use the preview button, it's your friend.

    10. Re:Completely ridiculous by Steinfiend · · Score: 1

      Mmmmm, lemon flavoured? Kiwi-lime flavoured? Yummy!

    11. Re:Completely ridiculous by skajake · · Score: 1

      No your ridiculous. I loath stupid analogies. Try this one... Blockbuster will not longer be mad if you keep your movie forever or leave the store without paying for your rental.. oh wait, you need to pay a $9 monthly fee for that privelege.

      --

      ~ Maintainer of the Skajake Projects

  7. Issues with trading by Anonymous Coward · · Score: 0

    "That's a mighty sword, but my meek level 2 arms can barely lift the thing."

    *shrug* So this is shameless guesswork. I havent played the game.

  8. Fungi Tunic by Anonymous Coward · · Score: 0

    It's only worth 25 cents.

    1. Re:Fungi Tunic by zerkon · · Score: 1

      pre or post nerf?

    2. Re:Fungi Tunic by Harodotus · · Score: 1

      Having actually paid $100 for one on eBay (before they shut that down) I have to say that it remains one of my favorite transactions, in game or out.

      I tended to spend my time consulting and spending time with my wife and child and as such couldn't get the really good EQ items (requiring huge time commitments) that make my occasional play more enjoyable.

      Items like this allow me to trade an hour of my consulting time to some high school student who waited through 10+ hours of intense play for it drop.

      A good trade to both of us and near equivalent in terms of earning power.

      I'm pleased that Sony is moving this direction, the risk during this transaction of the party keeping the money and giving me nothing or of Sony canceling my EQ account with hundreds of hours of time invested was a great worry to me.

      I would have happily paid a few bucks to an escrow agent to mitigate that risk.

      p.s. for non-eq players: The fungi tunic is a high speed regeneration/self-healing shirt that significantly reduces the required waiting time between survivable fights (except at the highest levels).

      --
      Its not users who are broken, it's systems not taking account their likely behaviour and fixing it technically.
    3. Re:Fungi Tunic by Anonymous Coward · · Score: 0

      The problem comes in when people begin camping these valued items specifically for resale. It quickly gets to the point where noone can obtain them without going through the campers, as they monopolize the spawn that produces them

      Then nobody gets the fungi tunic unless theyre willing to pay the middle man (who was the sole reason they couldnt get one on their own in the first place)

      This was one of the main reasons i quit EQ, watching people camp for items their character had no use for, solely for the resale value (and that was just when the resale value was in-game only, i can only imagine how much a RL resale value will increase this problem.)

      If real-world constraints do not give you the time needed to succeed in these games, perhaps you should be playing some other game, or perhaps reduce some of your real-world responsibilities.

  9. Bad idea by Anonymous Coward · · Score: 1, Funny

    Way to open the door to abuse Sony, using ebay was bad enough.

    Although:

    1) Enslave kids and the elderly and for them to play.
    2) ...
    3) Profit!

  10. Makes Cents *groan* by TheBrownShow · · Score: 2

    The buyer will then need to make payment via the credit card on file with the Station Exchange service. Once the Exchange server has completed the transaction with the seller's PayPal account (minus a percentage of the transaction price), the item or character will be transferred to the buyer's game account.

    Frankly, I'm surprised more MMO games haven't done something like this already, it seems like a no-brainer to me.

    1. Re:Makes Cents *groan* by bigtangringo · · Score: 1

      Brokerage fee is usually 20% is it not? I'm a WoWer but if I were interested in buying stuff, I'd be more than happy to pay an extra 20% to be 100% sure that I'm getting what I paid for.

      --
      Yes, I am a smart ass; it's better than the alternative.
  11. (Don't) Show me the Money by Anonymous Coward · · Score: 0

    Sony's going to open a can of worms with this idea... rotten decaying worms.

    Games are meant to be fun, don't get the money involved; it'll be more commerce than fun.

  12. And in other news... by Anonymous Coward · · Score: 1, Funny

    Charles Keating brought in to advise.

  13. obviously didn't RTFA by IncarnadineConor · · Score: 3, Interesting

    but what happens when there is a server crash and I lose some rare object I was going to sell for 50 bucks?

    1. Re:obviously didn't RTFA by fishdan · · Score: 1

      Well, I suspect that if they ar able to handle the traffic of a MMORPG, they may be able to be REASONABLY confident of their ability to have a replicated database and restore from a crash. I mean, if banks can do online banking, I suspect that handling transactions for a RPG should be doable.

      --
      Nothing great was ever achieved without enthusiasm
    2. Re:obviously didn't RTFA by IncarnadineConor · · Score: 1

      I didn't mean the transaction. What I meant was, say I kill some evil beast, and it drops a golden mace of slaying that I can sell, but then before I can get it back to put up for sale the server goes down and reverts back to a state a few hours earlier. Used to happen back in UO, I'd imagine servers can't keep totally update with saving the game stage, but then again I could be wrong.

    3. Re:obviously didn't RTFA by blane.bramble · · Score: 1

      It's called either replication or mirroring depending on how you do it.

    4. Re:obviously didn't RTFA by jcuffe · · Score: 1

      > before I can get it back to put up for sale the server goes down

      Um. That sounds like a general game problem, as it has nothing to do with the market they're implementing. People lose items because of server crashes. How are you tying this to there being a problem with the marketplace? I mean, aren't you going to want to kill the evil beast to get the golden mace of slaying even if you can't sell it? If you lose it and weren't planning on selling it, it's the same problem. Nothing to do with the marketplace.

    5. Re:obviously didn't RTFA by IncarnadineConor · · Score: 1

      Yeah but previous to this it wasn't worth cash. Now by offically backing the marketplace, they are admiting that my golden mace is worth money, so by letting their server crash, I'm out cash.

  14. Could be legal issues by corporatemutantninja · · Score: 5, Insightful
    Having been involved with some on-line "gaming" companies, I know that there are strict criteria differentiating games of chance from games of skill, and the former are highly regulated. If Sony is making a game where it's possible to win/earn actual money, and if Sony is going to profit from this, they're going to have a hard time:
    1. Preventing people from hacking/gaming the system.
    2. Making sure it's all skill and not chance.
    I'll wager that this is a fiasco. Oops, I mean I suspect it will be. No gambling allowed on Slashdot...
    --
    Actually, I was trying to be Insightful, not Funny.
    1. Re:Could be legal issues by Lonewolf666 · · Score: 1

      Heh. Maybe that will lead to more MMORPGs that demand actual playerskills, in the way a good FPS does.

      Neocron was a nice step in that direction, and I'm playing it despite some technical shortcomings. But I'm still hoping for a MMORPG-FPS with combat at the quality level of HalfLife 1 or DeusEX.

      --
      C - the footgun of programming languages
    2. Re:Could be legal issues by _Sprocket_ · · Score: 1

      And that's just the beginning. Imagine the ramifications of bugs. Is Sony liable for exploitable bugs that enable players to steal items? What happens when a bug or crash takes out my valuable inventory? Do I get compensated for the ultra-rare item that I had picked up just before the last roll-back?

      Games are one thing. The entire game changes when real money is involved. Just ask any bank / financial institution or casino.

    3. Re:Could be legal issues by Anonymous Coward · · Score: 0

      "Preventing people from hacking/gaming the system."

      This is the big one... The minute it becomes OK to sell in-game stuff for RL money, youve just created a HUGE motivation for cheating, exploiting, or just camping the hell out of whatevers valuable.

      I wouldnt want to play on one of these servers, the atmosphere must be incredibly cutthroat.

    4. Re:Could be legal issues by Minna+Kirai · · Score: 1

      . If Sony is making a game where it's possible to win/earn actual money,

      There is no indication that they are. In fact, they're doing the opposite: preventing players from earning real dollars in game.

      Sony will start selling game-property for real cash. But will they pay YOU cash to turn in game items? Of course not! If they want more epic dragonskin breastplates, they can create more with a mouse-click.

      Currently, some players do earn money in the game, by selling "gold" on IGE to other players. Once Sony starts selling gold themselves, that market will go away, because nobody else will be able to compete with Sony's miniscule labor costs and prime advertising position.

      What Sony's doing here isn't legally different from how arcade videogames work: put in cash, get some extra-lives for your character. Both skill and luck factor into how long those lives hold out, but it doesn't matter legally, since you have no way to extract coins from the machine once it's accepted them.

    5. Re:Could be legal issues by Minna+Kirai · · Score: 1

      Note, I was taking the longer-term view, that if game-items are exchangable for real cash, Sony will eventually join those auctions themselves. That is their only sane way to implement it, but they might not do so.

    6. Re:Could be legal issues by charlequin · · Score: 1

      The article quite clearly states that Sony is opening a site for mediated player-to-player sales of in-game items, with Sony taking a cut, not a Sony-run shop. So, yes, you can in fact make money off of it.

  15. Now by thundercatslair · · Score: 2, Interesting

    people who play everquest for a living can actually play everquest for a living.

    1. Re:Now by yakitori · · Score: 1

      People already make livings off of mmorpgs. Do a search of 'UO' on ebay and see how many hits you get. Not quite as profitable as it was a couple years back, but with trade brokers or ebayers selling of upgrade codes/time cards/rewards/rares/scrolls a decent income could be achieved. I know a few that managed to pull in a thousand or two a month, heard of some that pulled in more. Of course, these are folks that were online 7 days a week, 18+ hours a day. Most were college students.

  16. Live money? by dorward · · Score: 2, Funny

    Live money?

    Is that five pound note moving?

    Argh! Get it off me! I can't breathe!

  17. Re: In other news by Anonymous Coward · · Score: 0

    Remax signs an exclusive deal with Sony; they become the authorized agent to sell more crap, this time it is virtual.

  18. To Be Clear by Stone316 · · Score: 2, Insightful
    This secure service will allow EverQuest II players on specific servers to buy and sell the right to use items, coin and characters. To be clear, all we are doing is facilitating these transactions. We are NOT in the business of selling virtual goods ourselves.

    Basically what they are saying is half their time is spent resolving issues from failed transactions so there are support cost savings in putting in an effective forsale/trade system. They won't be selling items themselves, only help facilitate the trade.

    Personally I have no trouble with players selling virtual items but I would not support the company doing it. Players should have equal opportunity to get the same items with their monthly fee. But hey, I may be in the minority of people who only want to pay a monthly fee.

    --
    "Thanks to the remote control I have the attention span of a gerbil."
    1. Re:To Be Clear by 10sball · · Score: 2, Informative

      Basically what they are saying is half their time is spent resolving issues from failed transactions so there are support cost savings in putting in an effective forsale/trade system. They won't be selling items themselves, only help facilitate the trade.

      They have explicitly stated that (for now) new servers will be brought on line where this service will be available. That they will be leaving all of their existing servers - where players have a good deal of items and wealth and are where the 'illegal' transactions are currently happening - with no change at all.

      So how exactly will this cut down on support costs related to out of game transactions on these servers? Are they hoping that everyone who wants to buy & sell for RL cash are going to just uproot themselves and start fresh on the new servers? That no one will every try and cash out from the old servers when they quit or continue to see value it items not on these new Exchange servers?

      --
      [place .sig here]
    2. Re:To Be Clear by Stone316 · · Score: 1

      Well, I would say a change like this to an environment such as an MMORPG would be pretty drastic and could be detremental.. There's no telling what the side affects are yet.. Sony many be opening new servers as a testbed.. I wouldn't be surprised to hear this being implemented in all servers (and their future titles) in 6 months.

      --
      "Thanks to the remote control I have the attention span of a gerbil."
    3. Re:To Be Clear by Flamora · · Score: 1

      Are they hoping that everyone who wants to buy & sell for RL cash are going to just uproot themselves and start fresh on the new servers?

      In the article which I saw first on the WoW forums before I saw it here, it also states that when the system goes live, you can migrate your characters to the special Station Online servers, meaning that only people who want to buy and sell via SOE's system will be there. If you want to take a gamble with IGE or eBay, or not buy/sell at all, then you'll remain right where you're at.

    4. Re:To Be Clear by stanmann · · Score: 1

      RTFA, they state that they will retain non-exchange based servers for those who do not wish to participate in an exchange based economy. Personally I'm all for segregating the Ebayers and playerauctionettes to their own server and taking further action to keep them off the closed servers. If I want to group with a level 50 druid who just bought it, I can go to an exchange server. If I want to be reasonably sure that the person with the level 50 Paladin played it from level 1 I'll stay on a non-exchange server.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
  19. +1 Disturbingly Insightful by Anonymous Coward · · Score: 0

    "Who said magic isn't real?"

    Indeed--"Something out of nothing." Sounds like magic to me.

    1. Re:+1 Disturbingly Insightful by nizo · · Score: 2, Funny

      Just wait until we find out we are part of some weird RPG run by supreme beings and death happens when the player controlling you rolls a new character. I just hope my player doesn't start randomly selling my stuff off for GodBucks :-|

    2. Re:+1 Disturbingly Insightful by Xiaran · · Score: 1

      I think my players has been drinking too much beer.

  20. New Economy by Dracolytch · · Score: 1

    So, basically, Sony is able to create their own economy by creating, manipulating, or removing (virtual) commodities at a whim, and then get/give real money for them?

    Is it just me, or is this INSANE?

    ~D

    --
    This sig has been enciphered with a one-time pad. It could say almost anything.
    1. Re:New Economy by Anonymous Coward · · Score: 0

      No, it is not insane. The players who accept this and continue to play (and pay) are insane.

    2. Re:New Economy by Flamora · · Score: 2, Informative

      They aren't creating or removing itemry or gold or characters: They're facilitating the migration of said gold, items, or characters from one character/account to another, then handling the money transaction and taking a nice little cut while they do it... That's all it is. You get a guarantee from the people that maintain the databases that you WILL get your phat lewt that you just paid 50 bucks for.

    3. Re:New Economy by sepluv · · Score: 1
      No more insane than the fact that the financial industry is more profitable than any other, despite not actually doing anything except moving an intangible abstract concept (i.e.: money) around.

      This is as far as I can see exactly the same.

      --
      Joe Llywelyn Griffith Blakesley
      [This post is in the public domain (copyright-free) unless otherwise stated]
    4. Re:New Economy by Dracolytch · · Score: 1

      I'm sorry, but I don't trust the process. Ok, so they're not buying or selling items directly. They still control the origination of the commodities and can control the value of the items by making artifical changes to the supply of the market.

      ~D

      --
      This sig has been enciphered with a one-time pad. It could say almost anything.
    5. Re:New Economy by Lovesquid · · Score: 1

      Mixing an online economy (i.e. items for gold pieces) which is meant to make a game world fun and realistic with the real economy (i.e. items for real world dollars) is the insane part. The two should stay completely separate, and Blizzard is right in trying to put a stop to it.

      Sony is going to be able to play God and make real money by doing so, here, until the EQ geeks wake up and break the cycle.

    6. Re:New Economy by gl4ss · · Score: 1

      it's insane only if you don't like it and are participating.

      there's an online (i think) flash based game in my country.. aimed mainly at kids.

      the kicker is that you buy your stuff in it via sms. a kid doesn't understand that it's frigging pointless and expensive and practically giving money away in exchange of nothing so they're the perfect victim for that sort of thing(it's extremely popular game too.. i think they're trying to export it to japan or somewhere).

      --
      world was created 5 seconds before this post as it is.
    7. Re:New Economy by gyg · · Score: 1

      The two should stay completely separate
      Why? What's wrong with having both "old-style" servers and new ones where you are allowed to trade? You don't like it, you stay on old-style servers?

  21. So what happens when they shut down a server by mingot · · Score: 1

    And all of the uber loot that the players have spent real money purchasing is going to be going bye bye? I'd be worried about folks suing.

    1. Re:So what happens when they shut down a server by Anita+Coney · · Score: 1

      The same thing that happens to the investors of a "hot" dot.com company that eventually goes bankrupt. Sony isn't the first company to devise a system that makes investments suddenly worthless. Such systems have been around since money was first invented.

      --
      If someone says he and his monkey have nothing to hide, they almost certainly do.
    2. Re:So what happens when they shut down a server by Pofy · · Score: 1

      There are a whole different set of laws and regulations for investing money i na company (for example through shares or other means) and for buying consumer products/services!

    3. Re:So what happens when they shut down a server by Anita+Coney · · Score: 1

      The original poster asked what happens when the worth of the investments disappear. I merely pointed out that that happens all the time.

      --
      If someone says he and his monkey have nothing to hide, they almost certainly do.
    4. Re:So what happens when they shut down a server by Pofy · · Score: 1

      Yes, but it is not the SAME thing happening just because the end result is similar.

  22. The Death of Everquest II by TripMaster+Monkey · · Score: 5, Interesting


    By allowing (condoning, actually) this sort of activity, Sony is ensuring that this game dies a slow and lingering death. Gone are the days when all you needed to excel at Everquest was a good internet connection and a complete lack of a life...now you need the cash, too. People with money will be better equipped than people with no money...those with no money will quit in disgust, and those with money will lose interest after they run up against enough other players with enough money to equip themselves well. Fortunately, those who don't want to participate in this mercenary practice will have the option to play on non-Station Exchange servers...that is, until a majority of the players on that server want the server to be a Station Exchange server...in which case you'll have to find another server...sorry.

    It seems that Sony is turning on their major client base...risking alienation and mass defection...so why would Sony embraace such a controversial move?

    From The Players:

    SOE is charging a nominal, nonrefundable listing fee, plus a percentage of the final sale.


    Ahh....that explains things.

    That's right, Sony...bleed it dry.
    --
    ____

    ~ |rip/\/\aster /\/\onkey

    1. Re:The Death of Everquest II by Anita+Coney · · Score: 1

      I agree. Can you imagine playing chess with someone who could buy the best next move? Or playing UT with someone who could buy all the health he needed?

      This move destroys all game play. And as you say, it will also destroy the game.

      --
      If someone says he and his monkey have nothing to hide, they almost certainly do.
    2. Re:The Death of Everquest II by Harlockjds · · Score: 1

      >in which case you'll have to find another server...sorry.

      i'd assume that even if this really catches on they will allways have at least a few servers that are not like this (likely the RP servers). As long as they contenue to allow free server moves when this is turned on for a server then i don't have a problem (if they don't allow free moves or have no servers that are not like this then i'll just switch games)

    3. Re:The Death of Everquest II by syukton · · Score: 2, Insightful

      By allowing (condoning, actually) this sort of activity, Sony is ensuring that this game dies a slow and lingering death. Gone are the days when all you needed to excel at Everquest was a good internet connection and a complete lack of a life...now you need the cash, too. People with money will be better equipped than people with no money...those with no money will quit in disgust, and those with money will lose interest after they run up against enough other players with enough money to equip themselves well. Fortunately, those who don't want to participate in this mercenary practice will have the option to play on non-Station Exchange servers...that is, until a majority of the players on that server want the server to be a Station Exchange server...in which case you'll have to find another server...sorry.

      You're paying for a service (to play the game, right?) ... why does it not make sense to pay more for better service? That's capitalism! I'm going to parody your paragraph, because you seem to be blind to what capitalism is and what it's doing.

      By allowing (condoning, actually) this capitalist activity, we are ensuring that this country dies a slow and lingering death. Gone are the days when all you needed to excel at life was a good strong back and a complete lack of a life...now you need the cash, too. People with money will be better equipped than people with no money...those with no money may quit in disgust[1], and those with money will lose interest after they run up against enough other people with enough money to equip themselves well. Fortunately those who don't want to participate in this mercenary practice will have the option to live in non-capitalist countries...that is, until a majority of the people in the country want the country to be a capitalist country...in which case you'll have to find another country, sorry.

      Addendum
      [1]: http://webapp.cdc.gov/sasweb/ncipc/leadcaus10.html
      Do the default search for 2002. The #3 cause of death for 15-24 year olds is suicide. The #2 cause of death for 25-34 year olds is suicide. The #1 cause across the board until age 44 according to their statistics is Unintentional Injury. Tangentially, 4 people in the 35-44 age group unintentionally killed themselves via overexertion. Aren't statistics fun?

      --
      Reinvent the wheel only at either a lower cost, greater effectiveness, or your own personal enrichment and satisfaction.
    4. Re:The Death of Everquest II by ad0gg · · Score: 1
      "Everquest was a good internet connection and a complete lack of a life..."

      Time isn't free.

      "It seems that Sony is turning on their major client base...risking alienation and mass defection...so why would Sony embraace such a controversial move?"

      All MMORPG have a way for players to turn real cash into game cash. Even though this practice maybe banned in the TOS. It is still happening on a massive scale. Has it affected the game play? I really can't tell.

      --

      Have you ever been to a turkish prison?

    5. Re:The Death of Everquest II by emc · · Score: 1

      People with money will be better equipped than people with no money...those with no money will quit in disgust, and those with money will lose interest after they run up against enough other players with enough money to equip themselves well.

      Sounds like Life to me.

    6. Re:The Death of Everquest II by TripMaster+Monkey · · Score: 2, Interesting

      Sounds like Life to me.

      These games are a vacation from real life...an escape. That's pretty much the whole point. Allow Real Life to intrude upon the game in this fashion, and you obviate the appeal.

      --
      ____

      ~ |rip/\/\aster /\/\onkey

    7. Re:The Death of Everquest II by Kaa · · Score: 4, Insightful
      Gone are the days when all you needed to excel at Everquest was a good internet connection and a complete lack of a life...now you need the cash, too. People with money will be better equipped than people with no money...those with no money will quit in disgust, and those with money will lose interest after they run up against enough other players with enough money to equip themselves well.

      Hmm... let me rephrase that a bit.

      ...now you need the time, too. People with free time will be better equipped than people with no time...those with no time will quit in disgust, and those with time will lose interest after they run up against enough other players with enough time to equip themselves well.

      So you're prefectly fine with paying for in-game items with time but think paying for them with money is a mortal sin..? Is it by any chance because you have more time than money?

      --

      Kaa
      Kaa's Law: In any sufficiently large group of people most are idiots.
    8. Re:The Death of Everquest II by Anonymous Coward · · Score: 0

      Yeah, I guess it's going to become too realistic for them.

    9. Re:The Death of Everquest II by ifwm · · Score: 1

      Then why do the games struggle so much to provide realism? I think your assessment of what people (other than you) want is a bit off.

    10. Re:The Death of Everquest II by Anonymous Coward · · Score: 0

      You're totally missing the point. No one here is arguing against capitalism either in real life or in-game. The point is that most people want a clear separation between their real world and their fantasy world. The key word there is "fantasy". Why should someone who is more wealthy in real-life be more wealthy in a fantasy world? It's not anti-capitalist to suggest that in a fantasy world, or game, that people would all start on equal ground. Within the game world, capitalism is a great thing; advancing your character through capitalist practices is perfectly acceptable. But mixing real-world finances with fantasy world finances just diminishes the fantasy. If you're playing monopoly, do you think it would be fair to be able to buy additional money with real money? How about buying a second queen in a game of chess? If you think that's acceptable, fine, but don't be surprised when no one wants to play with you.

    11. Re:The Death of Everquest II by syukton · · Score: 1

      Your comparison is somewhat irrelevant, because Everquest is largely PvE (player versus environment) whereas UT or Chess are PvP (player versus player). Paying more for a better PvE experience is not uncommon and will not ruin the game.

      --
      Reinvent the wheel only at either a lower cost, greater effectiveness, or your own personal enrichment and satisfaction.
    12. Re:The Death of Everquest II by _Sprocket_ · · Score: 1
      Then why do the games struggle so much to provide realism?

      If I wanted to experience my real life, I could do it without firing up a virtual interface to it.

      We're wired to respond to conflict and struggle. We want that challenge. One can provide some very interesting challenges by emulating various aspects of "real life". That doesn't mean there needs to be a direct link between real life and the game.
    13. Re:The Death of Everquest II by _Sprocket_ · · Score: 1
      So you're prefectly fine with paying for in-game items with time but think paying for them with money is a mortal sin..? Is it by any chance because you have more time than money?

      Interesting question. Do I want to see other's I'm playing with / against to play the game, or buy their way? Hmm.
    14. Re:The Death of Everquest II by dwpro · · Score: 1

      You're paying for a service (to play the game, right?) ... why does it not make sense to pay more for better service?

      That makes sense from a pragmatic perspective, but many role playing gamers would think of their character as more than a service they pay for, and having hard-earned attributes instantly accessible might cause disgust from a person that spent a significant amount of time and effort attaining a particular goal.

      I forsee a backlash from the community

      --
      Millions long for immortality who do not know what to do with themselves on a rainy Sunday afternoon. -- Susan Ertz
    15. Re:The Death of Everquest II by TripMaster+Monkey · · Score: 1

      Then why do the games struggle so much to provide realism?

      I think you're being deliberately obtuse, but I'm willing to give you the benefit of the doubt.

      What you're referring to with your blanket statement of 'realism' is the game designers' attempt to create a complete, internally consistent, self-contained world, where a player may have adventures and interesting encounters, and gereally be someone else...a person totally seperate from his or her RL existence (and attendant socioeconomic status). By allowing players to purchase game items for RL money, the distinction between a person's RL economic success and their game character's economic success is broken, distorting the game mechanics and artificially skewing the game in favor of the wealthy.

      I'm not saying that this Station Exchange deal is a priori a Bad Thing, but I am saying that this is not something the original Everquest II players signed on for, and I know I'd be plenty upset if I was one of those players.

      Hope that clears things up for you.

      --
      ____

      ~ |rip/\/\aster /\/\onkey

    16. Re:The Death of Everquest II by stanmann · · Score: 1

      They aren't struggling to provide realism so much as they are struggling to enhance "suspension of disbelief" The difference is almost non-apparent, but is key. You are willing to play a game that follows rules... like gravity, or magic, as long as those rules are consistent, and logical, even if they diverge from reality. Hence, Mario, Everquest, Halflife, etc. OTOH, you may not be willing to play a game where the rules are contradictory or illogical Hence, The colossal failure of the Atari 2600 version of ET.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    17. Re:The Death of Everquest II by Anonymous Coward · · Score: 0

      That's such a BS argument. People want realism to an extent (realistic visuals, sounds, etc.), but obviously the point of games is to escape reality and do things that you can't do in real life. I can't just grab my chaingun and go out in my back yard and mow down an army of monsters in real life. That's why we have FPSs. Sure, when I play an FPS I want it to look realistic, but I certainly don't want to game to just emulate my real life. And the reason I want it more realistic looking is to make it a more believable fantasy world. If it looks unrealistic, I'm just constantly reminded that I'm just sitting in front of a computer playing some stupid game. In other words, people want realism only to the extent that it helps to create a believable fantasy. They don't want realism that just reminds them of their real life.

    18. Re:The Death of Everquest II by Marthisdil · · Score: 0

      By allowing (condoning, actually) this sort of activity, Sony is ensuring that this game dies a slow and lingering death. Gone are the days when all you needed to excel at Everquest was a good internet connection and a complete lack of a life...now you need the cash, too. People with money will be better equipped than people with no money...those with no money will quit in disgust, and those with money will lose interest after they run up against enough other players with enough money to equip themselves well. Fortunately, those who don't want to participate in this mercenary practice will have the option to play on non-Station Exchange servers...that is, until a majority of the players on that server want the server to be a Station Exchange server...in which case you'll have to find another server...sorry.

      Umm, you're aware that this already happens under the table, right?

    19. Re:The Death of Everquest II by jcuffe · · Score: 1

      Kinda like a person who spends years climbing the corporate ladder, only to see some trust-fund baby with an MBA promoted above them? How is this something new?

    20. Re:The Death of Everquest II by robertjw · · Score: 1

      y...those with no money will quit in disgust, and those with money will lose interest after they run up against enough other players with enough money to equip themselves well.

      I disagree. Not everything in life can be purchased. There are people that have more talent at playing video games than others do and it has little to do with their level or items. For example, my sister will beat me at Madden Football EVERY TIME, usually by several touchdowns. Doesn't matter what team I pick, how I play, she can just win. There are people like that at EQ, or any online game as well. Doesn't matter how much money you have, they will beat you because you suck. Just like Michael Jordan and Garth Brooks couldn't be professional baseball players, not every EQ character is going to be a pro because they have money.

    21. Re:The Death of Everquest II by TripMaster+Monkey · · Score: 1

      Umm, you're aware that this already happens under the table, right?

      <sarcasm>
      Oh, really??? I had no idea! Well, as long as it's already happening, there's certainly no reason for Sony not to legalize it, and make a profit in the bargain! Say, while we're at it, let's legalize heroin, child pornography, and murder! After all, this sort of thing already happens 'under the table'...may as well legalize it, so Uncle Sam can make a few bucks in the bargain! I wonder what the 'one time nominal fee' would be for murder, anyway...
      </sarcasm>

      Just because a thing is happening doesn't make it right. I'm surprised your parents didn't teach you that.

      Oh wait...no, I'm not.

      --
      ____

      ~ |rip/\/\aster /\/\onkey

    22. Re:The Death of Everquest II by ultimabaka · · Score: 1

      Thankfully, I have managed not to ever play these incredibly addicting RPGs, especially EQ, but I do know people that have, and I was surprised to read this comment modded up so. In the original EQ, I knew a good 20 people who practically played the game for a living, making hundreds of dollars a week sitting down, playing the game, cranking out characters / nifty weapons, and selling them on EBay. If players are only now realizing that needing cash will make you a better player, something is horribly wrong somewhere. Two words come to mind especially: Diablo, Two.

    23. Re:The Death of Everquest II by Lovesquid · · Score: 1

      Agreed. Sony is going to force loot whores to eventually wake up and realize that they are spending their real money on NOTHING when they log on the next day and see an even better sword than the one they just spend $50 real on, or that Sony made their item go POOF, just to create new demand and more trades to tax.

    24. Re:The Death of Everquest II by Lovesquid · · Score: 1

      This is not capitalism. Sony controls the entire market with zero cost by simply making a few keystrokes. The fact that they are taxing a commodity that they have total control over puts this in a whole other realm.

      It would be different if Sony were simply saying "Ebaying your items and toons is now OK with us", but instead, they are taking a cut of the profits. It's in their best interests to add/remove/manipulate items and characters in-game to facilitate more or higher item trades in the real world.

    25. Re:The Death of Everquest II by An+Onerous+Coward · · Score: 3, Insightful

      Not that I agree with the grandparent's prophecies of doom and destruction, but I think your analogy suffers from serious flaws.

      Everquest isn't just a service like Internet access. If my neighbor is paying more for access, and getting better performance, it doesn't hurt me in any way. But say me and my neighbor enter into a competition against one another (say, three on three basketball). Say we've been competing in this tournament for years, and rather enjoy it.

      Then one year, the people running the game make a new rule that says any team can drop $20 and start a game with a five point advantage, with each additional $20 providing an additional 5 point handicap. Given that my neighbor is a multimillionaire and places a high priority on winning, how much fun am I going to have in this year's competition? Why should I even show?

      Now imagine that Slashdot started selling special mod points that I could use to mod myself up. In both cases, cash is used as a replacement for talent. But in the latter case, nobody can be sure how my posts keep getting undeservedly high ratings. Hence, it saps trust from the system.

      Or imagine that money could buy you more protection under the law, or special legislation that protected your interests... Wait. Nevermind.

      The point is, there are some places where you shouldn't be able to pay to tilt the playing field in your favor. I think an RPG like Everquest is probably among them. As a private service, they're entitled to run things that way, but I don't see that offering "various levels of service" would benefit the end users in any way.

      --

      You want the truthiness? You can't handle the truthiness!

    26. Re:The Death of Everquest II by ifwm · · Score: 1

      Thank you for clarifying.

      Now to be honest, I think you ralize you've made two posts with only marginally the same subject. Reread your original post, and you'll realize it has NOTHING to do with your follow up, apart from discussing Everquest 2.

      I'm not trying to flame, but there's no way a person could infer what you stated in your second post from what you stated in the first.

      And you never really answered my question. Why do they try so hard to re-create REALITY (capitalism, ownership, love, sex, religion) when these things aren't required for the internal consistency of the game?

    27. Re:The Death of Everquest II by ifwm · · Score: 1

      Ok 2 things.

      First, we weren't talking about FPS's. we were talking about MMORPG's. They are not the same, and require different standards. READ please, and try to keep up.

      Second, again you inserted something unrelated. NO ONE was discussing the APPEARANCE of the games, jackass. We were discussing gameplay. Please, if you can't keep up, let the adults discuss it.

    28. Re:The Death of Everquest II by Anonymous Coward · · Score: 0

      Wow, that was unnecessarily harsh. But anyway, your original post that I was responding to contained 2 sentences, neither or which made any reference to MMORPGs or FPSs; it simply said "games". But fine, you want to be all anal about it, replace every occurence of "FPS" in my post with "MMORPG" and replace "chaingun" with "broadsword". The point still stands.

      Second, you were talking about why there is so much effort to add realism to games. Again, no mention in those 2 sentences about gameplay, just a vague comment about realism. My point was simply that there are elements in which realism is good and others where it is bad. The appearance is one example of an area where game makers are usually striving for realism. There are others, such as the existence of alien races and magic in which games are regularly and unapologetically unrealistic. Your blanket assertion that realism is good, without any qualification, is just flawed and I challenge you to actually make an intelligent argument in response to my points rather than nitpicking semantics.

    29. Re:The Death of Everquest II by Anonymous Coward · · Score: 0

      Kinda like a person who spends years climbing the corporate ladder, only to see some trust-fund baby with an MBA promoted above them? How is this something new?

      Nothing new... It is just that some of us like to spend a few hours a week forgetting things like this happen by playing a game that has no connection to the inequities of real life. Is that so wrong?

    30. Re:The Death of Everquest II by Anonymous Coward · · Score: 0

      Why do they try so hard to re-create REALITY (capitalism, ownership, love, sex, religion) when these things aren't required for the internal consistency of the game?

      Re-creating reality does not imply direct connection to reality.

    31. Re:The Death of Everquest II by Anita+Coney · · Score: 1

      If you're only playing against the environment, then why in the fuck is it a multiplayer game? Clearly since OTHERS are playing, you're playing against some of them. Since that's the case, what's the point of quickly making your way through a game by merely paying money? Shouldn't the PLAYING be the fun part?! Because if the playing isn't fun, then why play at all?

      --
      If someone says he and his monkey have nothing to hide, they almost certainly do.
    32. Re:The Death of Everquest II by lgw · · Score: 1

      Because if the playing isn't fun, then why play at all?

      Well, that does indeed seem to be the problem with EQ2. :)

      --
      Socialism: a lie told by totalitarians and believed by fools.
    33. Re:The Death of Everquest II by MMaestro · · Score: 1
      You're paying for a service (to play the game, right?) ... why does it not make sense to pay more for better service?

      How about this, lets do a PVP duel on EQ2 on one of these new servers. YOU are a middle-class guy who plays EQ2 'for the fun of it', never buys or bought any virtual items online for real money nor do you care about getting these ph4t-l3wt items. I am rich upper-class kid who plays EQ2 to '0wnz0rz n00bz', I often buy ph4t-l3wt items so I can pwn0rz people with ease and I love to brag, gloat and make fun of people for their lack of ph4t-l3wt.

      Would you show up to the duel knowing that my Super Heroic Sword of Flaming +2 and my Blessed God Armor of Light +3 would crush you like a dragon eating a level 1 beginner? Of course not. Not only wouldn't you show up, you would probably quit since I'd just be one of many on one of these new servers. Multiply this by thousands of players over the course of a few months and its not hard to imagine the game closing down within a year or two.

    34. Re:The Death of Everquest II by RzUpAnmsCwrds · · Score: 1

      "So you're prefectly fine with paying for in-game items with time but think paying for them with money is a mortal sin..?"

      Yes. Well, not exactly a mortal sin.

      It's like those damn trading card games. You couldn't be competitive unless you wanted to spend thousands of dollars on cards.

      Or like those newer Pac Man machines where you could continue. Suddenly, the high score doesn't mean anything.

      Similarly, MMOs should reward effort and skill, not money. It's not fair to the poeple who invested their time into the game to be outclassed by those who simply slapped down their credit card.

      Doing so cheapens higher levels. Cool items and high levels only mean something because they are difficult to obtain.

      Imagine if a chess player could be highly ranked because they paid others to play for him/her.

    35. Re:The Death of Everquest II by syukton · · Score: 0, Troll

      You just gave two PvP examples; Everquest is PvE. Get it straight before you nitpick.

      Letting Everquest players buy better stuff with real money lets them compete against virtual baddies more effectively. In chess, buying a second queen disadvantages your opponent, who is another human being. In Everquest, buying a pair of superUber flaming swords disadvantages the virtual goblins and dragons and makes all the newbie players feel jealous, but it doesn't disadvantage any other players.

      People keep making this comparison with Monopoly or Chess and they need to understand the difference between PvP and PvE gaming.

      --
      Reinvent the wheel only at either a lower cost, greater effectiveness, or your own personal enrichment and satisfaction.
    36. Re:The Death of Everquest II by Anonymous Coward · · Score: 0

      If you're only playing with the environment, then why does Mattel sell more than one Barbie doll? Clearly, since others are playing with Barbie, you must be playing against them. Clearly, the only answer is to leap into a mad frenzy of acquiring new Barbie gear and playsets to be sure you have more than the little girl next door.

      Or maybe you can just have fun playing with your Barbie, and don't really care if Sally has three extra dresses for her Barbie.

      If you're only climbing Everest because it is there, then why is it done with a multi-member team? Clearly, you must be climbing against those others. Saw the ropes in half and leave them behind as quickly as you can.

    37. Re:The Death of Everquest II by syukton · · Score: 1

      Or imagine that money could buy you more protection under the law, or special legislation that protected your interests... Wait. Nevermind.

      Regarding the special protection under the law notion, you should look into a company called PrePaid Legal Services. The founder of the company, Harland Stonecipher, believes that affordable legal protection should be available to everyone, and I agree with him.

      It's like legal insurance. You've got health insurance for when your health goes bad, auto insurance for when your auto goes bad, homeowner's insurance for when something goes wrong with your house, so why not legal insurance when you need to consult with a legal professional?

      Legal situations don't always involve courts, maybe they involve a bill or a public action. A fellow I know is a member and he was going to have to get his driveway torn up because it violated some housing code, but he just called up the law firm PPL assigned to him and his lawyer got it all taken care of, saving the man and his wife almost $10,000. The same fellow had a lawyer review an investment contract and the lawyer revealed a hokey 500-mile-radius non-compete clause that had initially been overlooked, and that also saved the man from dropping $25,000 into a bad investment.

      Public defenders are only available to the bottom 10% of the population and only the upper 10% of the population can afford to keep a lawyer on retainer. The remaining 80% can, for a low monthly fee ($17/month in Washington State where I'm at), always have a lawyer to talk to (they return your calls within 8 hours, guaranteed), to review documents (up to 10 pages. pre-nuptual agreements, wills, living wills, etc). I'm not only a member, but an Associate, so let me know if you want to sign up. ;)

      --
      Reinvent the wheel only at either a lower cost, greater effectiveness, or your own personal enrichment and satisfaction.
    38. Re:The Death of Everquest II by Famatra · · Score: 1

      "People with money will be better equipped..."

      Of course they will be, they were before and they are now. Millionaires can afford to be retired and play EverQuest all day while Joe Shmoe can't get a good character because he has something called a 'job'. Same with students.

      Now Sony simply acknowledges this fact.

    39. Re:The Death of Everquest II by syukton · · Score: 1

      If you're only playing against the environment, then why in the fuck is it a multiplayer game?

      Um, because it's cooperative? Because you're playing with the other players, and not against them? You do remember cooperation from grade school, right? Being nice to other people and working towards a common goal? Remember that? Groups and raiding parties are HIGHLY cooperative PvE experiences. The only PvP aspect is the random dice roll at the end to determine who gets the loot. EQ2 necessitates social interaction. You can play a nonviolent merchant class, but you still need to do commerce with other people--that's cooperation, an a standard exchange for items (a currency) facilitates this method of cooperation.

      Sony isn't going to let people buy levels. They're going to let people buy items. People will still need to work to advance, but they won't need to work as hard, making the game less like working and more like ... well, playing.

      I mean, there is the artificial PvP competition of "I bet you a dollar I can get to level 22 before you!" or whatever, but that's an aspect of social interaction that results from certain players interacting with one another; it isn't a basic condition of the game.

      --
      Reinvent the wheel only at either a lower cost, greater effectiveness, or your own personal enrichment and satisfaction.
    40. Re:The Death of Everquest II by syukton · · Score: 1

      Some 80% of the players who play EQ2 never even consider doing any PvP playing. I know that there are PvP servers out there and some people choose to play on them, but by and large people are paying money to slay virtual goblins cooperatively with their friends and family, and paying more money to do the slaying more quickly/effectively is a good thing to most people, I think.

      --
      Reinvent the wheel only at either a lower cost, greater effectiveness, or your own personal enrichment and satisfaction.
    41. Re:The Death of Everquest II by tukkayoot · · Score: 1
      Your comparison is somewhat irrelevant, because Everquest is largely PvE (player versus environment) whereas UT or Chess are PvP (player versus player). Paying more for a better PvE experience is not uncommon and will not ruin the game.

      It's still relavent, because it alters the way you interact with your fellow players. Instead of playing the game the way it was designed to be played, working with or against others to improve your standing in the game, chunks of the game are simply circumvented.

      The more of the gameplay experience is forfeited to item farmers whose primary purpose is to acquire items to sell for real currency, the less "real" players have proper, legitimate oppurtunity to play with or against each other.

      Plus, it just kills the game as a method of escape, in my opinion.

      And if elements of the game are really that terrible that you'd rather pay some guy to do it for you, rather than play the game itself to achieve whatever goals you have set, that speaks to a weakness in the game's design that the company running the game should try to address and fix, and if they fail to do so, be punished for ... not something they profit from.

      In just about every conceivable respect, this is simply the wrong way to go when it comes to MMOs, and it shows how utterly weak and without integrity Sony's philosophy towards creating an entertaining MMO is. This seals the deal for me, never again will I touch a Sony MMO again.

    42. Re:The Death of Everquest II by stanmann · · Score: 1

      Actually, what sony is doing is more like allowing your millionare friend to Hire Michael Jordon, or Shaq, or whoever to play in his stead, ... Now, while this may reduce your fun, they will also continue to have a restricted league where you must play for yourself.

      Previously, they knew some people where hiring "ringers" and they attempted to prevent the process, but they knew that some slipped through. So now they are creating a ringer league and are going to be adding additional checks to reduce ringers in the restricted league.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
  23. This affects all servers by uofitorn · · Score: 1, Insightful

    Think twice if you think this only affects the flagged "Exchange Servers." The big time farmers will continue to operate on the non Exchange Servers in violation of the TOS like they always have, possibly with less competition now.

    If you were disappointed in EQII, check out this new game in development by the co-creator of EQ. It's shaping up to be everything EQII should have been. The FAQ (http://www.vanguardsoh.com/faq.php) is an interesting read and the forums are always frequented by the dev team, including Aradune! http://www.vanguardsoh.com/

    --
    "What kind of music do pirates listen to?" -Paul Maud'dib
    "Yeeeaaarrrrr n' Bee!!" -Stilgar, Leader of Sietch Tabr
    1. Re:This affects all servers by Harlockjds · · Score: 1

      at least from my POV i'd hope that this would cause SoE to crack down harder on farmers/sellers on non exchange servers, since they would be cutting into their money from station exchange. Also that people who want to buy this crap would mostly move to the exchange servers, killing the market on non exchange servers.

      At least that's the hopeful POV

    2. Re:This affects all servers by stanmann · · Score: 1

      Now, tho not only is IGE Violating TOS, they are also "stealing" sony's Commission. Guess what. That puts sony on stronger ground to shut them down, or at least push them further off-shore. I expect to see sony take further steps to eliminate IGE from the pristine servers. IF not, perhaps I will need to find a new game.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    3. Re:This affects all servers by caldaan · · Score: 1

      They should also have more legal standing. Once this goes live, or after Sony's lawyers have collected enough data I would expect any online site to get a cease and desist order, closely followed by a court order.

      Since Sony owns the copyrights to this game, and online sellers would be cutting into Sony's revenue, Sony can now go for actually instead of theoretical damages.

      Sites like IGE never had the right to do what they did, but Sony would have a hard time getting an injunction that proved they were being damaged. To those that may be untouchable internationally, there is the hope that since people doesn't need to deal with unofficial means and the associated risk, people won't.

    4. Re:This affects all servers by Pofy · · Score: 1

      >Now, tho not only is IGE Violating TOS

      How are they violating the TOS? Or are you assuming they have made an agreement with the game creator and signed the TOS? You do realise that to breach a contract you have had to agree to it first.

    5. Re:This affects all servers by stanmann · · Score: 1

      You can't have/exchange plat/items without an everquest account, part of the account TOS is thou shalt not sell items/plat outside the game.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    6. Re:This affects all servers by Pofy · · Score: 1

      I admit I am not fully aware of the details of how they work, but it only means they use someone who would violate the TOS along the line, doesn't mean the ones running the site do it.

  24. now all a haxxor needs is a bot by fishyfool · · Score: 1

    to make money on evercrack

    --
    Enjoy Every Sandwich
  25. mo $ mo problems by SUBREW503 · · Score: 1

    I can just see it, the Evercrack Mafia trying to take the system for a ride across the lake.

  26. You know what's going to happen... by Sloppyjoes7 · · Score: 5, Funny

    ...Poor players will have to work for their virtual items, while some punk kid will spend his paycheck on a +1,000 sword of n00bPower.

    It makes sense to me to limit or ban this kind of trading/buying. What's the point of earning money and stats, if you can simply buy them?

    1. Re:You know what's going to happen... by carpe_noctem · · Score: 1

      What's the point of earning money and stats, if you can simply buy them?

      Uhm, if I had to take a wild guess, I'd have to say that Sony probably cares more about the money than some silly game?

      --
      "Quoting famous computer scientists out of context is the root of all evil (or at least most of it) in programming." - K
    2. Re:You know what's going to happen... by Elsebet · · Score: 1

      "What's the point of earning money and stats, if you can simply buy them?"

      Like World of Warcraft, EQ/EQ2 have many items which can only be obtained if you loot said item off the dead corpse from which it came (No Drop, Bind on Pickkup). While a player could in fact buy platinum in EQ/EQ2 (or gold in WoW) and equip himself decently, there are still quest rewards and instance drops for which he or she will have to play as intended.

      In a real example, it was (is?) almost impossible to achieve a placed house in UO due to all the available land taken. If you want a house you either have to bank on the .0001 chance you will come across a decaying home (luck and time) or buy one from Ebay (simply cash).

      Some people simply may have more real life discretionary income than free time to invest in the tedium of earning online funds or gaining levels. There will still be content in most games inaccessible to them unless they put in the time.

      --
      Sacré-bleu! Where is me mama?
    3. Re:You know what's going to happen... by Geoff-with-a-G · · Score: 1

      What's the point of earning money and stats, if you can simply buy them?

      The point is that now you can sell them too. If you're a poor player, you can be the one getting that punk kid's paycheck. I'd like to think that if I was really poor, I wouldn't turn my nose up at the prospect of making a good living off playing MMORPGs.

    4. Re:You know what's going to happen... by Anonymous Coward · · Score: 0

      Weird. I thought the point of games was to have fun, not make losers feel good about themselves because they can sit in front of a monitor for a bazillion hours hitting the "kill monster" button repeatedly.

    5. Re:You know what's going to happen... by StikyPad · · Score: 1

      What's the point of earning money and stats, if you can simply buy them?

      Wait, what?

      I think the deeper question is the first half alone.. "What's the point of earning (pseudo) money and stats?"

      It's pretty much just like real life. If you succeed, people will resent you. If you fail, nobody will care very much. If you're willing to help others succeed, they'll love you till it's time to reciprocate.

      If you enjoy what you do (in-game, or out), then whether or not other people succeed shouldn't diminish that enjoyment. If rather your play stems from the idea that there's some sort of end toward which you're working (as most people's does, I'd wager), then you should re-examine why you play, because there is no end. Certainly not one which will give you deep feelings of satisfaction and accomplishment as you look back on all the time you spent building an empire of dirt.

      They call it an exp-grind for a reason, after all. Most people don't enjoy it. Unlike real-life however, there's nothing to show for it at the end of the day aside from waning interest in a virtual world which will soon fade into obsolescence.

  27. second-hand experience by antimatt · · Score: 5, Interesting

    My roommate was addicted ("No, I just like it a lot! I swear!") to a MMORPG a few years ago and learned that you could sell your character on eBay. He worked some numbers and figured out that if he kept leveling up at his current rate, then within XX weeks he could get to an attractively high level and acquire enough good items to sell at $XX, and he would effectively get $1 an hour for failing grades, failing relationships, failing sleep patterns, and failing personal hygiene.

    Amazingly, he decided not to bother.

    1. Re:second-hand experience by Golias · · Score: 2, Interesting

      You can live very well in some parts of Asia on $1 per hour.

      Call me crazy, but I don't think there's anything wrong with that.

      Look at Lineage. The Japanese (high incomes, high cost of living, very limited free time) play the game for fun, and buy 'leet gear from loot farmers in China (low incomes, low standard of living, no better way to make money available.) Everybody gets what they want, including SOE, because Lineage outsells all US-based MMORPGs.

      Want a game where professional farming doesn't go on? Play the ones that were designed in such a way that it's not very profitable to do so. World of Warcraft made some very good decisions along those lines.

      --

      Information wants to be anthropomorphized.

    2. Re:second-hand experience by cluke · · Score: 1

      ... he would effectively get $1 an hour for failing grades, failing relationships, failing sleep patterns, and failing personal hygiene.
      Amazingly, he decided not to bother


      Yes, so he just kept on doing it for nothing! ;-)

    3. Re:second-hand experience by Anonymous Coward · · Score: 0

      I assume the guy didn't live in Asia so your point is moot.

    4. Re:second-hand experience by falcon5768 · · Score: 1
      actually goes one step further, the Japanese have just as much distaste for Gillsellers and buyers that the Americans do.

      They even have whole webites dedicated to exposing boters and gilbuyers and sellers.

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    5. Re:second-hand experience by StikyPad · · Score: 1

      Amazingly, he decided not to bother.

      What's more amazing is the amount of people who make the opposite choice.

    6. Re:second-hand experience by Snaller · · Score: 1

      Perhaps his math wasn't very good - there were some other studies which showed you could make quite a lot of money if you did this "professionally"

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    7. Re:second-hand experience by Snaller · · Score: 1

      Want a game where professional farming doesn't go on?

      Then get a game where everybody can get everything. If there is even one obstacle in the way it will reduce enjoyment for many people and they will try to find the path of least resistance, including paying - if they have money.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  28. Buying really nice pixels and database rows by ip_freely_2000 · · Score: 0

    Pure Genius on the part of the vendors

    Unlike the real world, they CAN make new real estate. Should be interesting to see how stupid the market gets for this stuff. And it will get stupid.

    It will also be interesting to see how far this goes. Anyone have a problem owning NPC slaves? Maybe sex slaves? Maybe NPC sex slaves that look like kids? kids that could be virtually beaten to death? I have no doubt it will happen in some game somewhere.

    Anyone who has played on-line know there are some realy disturbed people out there.

  29. If only I had know about this a week ago by Timesprout · · Score: 1

    I could have bought the Brooklyn Bridge from the comfort of my home rather than having to make several trips to Nigeria.

    --
    Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
    What truth?
    There is no dupe
  30. Someone's gonna die.... by Strider_Hiryu · · Score: 1

    Maybe we can see more instances like the Shanghai Stabbing that went down nearly a month ago.

    --
    You steal men's souls.. and make them your slaves...
  31. I don't know what to think. by dubiousx99 · · Score: 1

    On one hand I scream no don't do this, don't force me to play in an economy that will be all fubared by the influence of an outside currency. On the other hand I can see Sony's desire to cash in on this market, I have seen estimates of up to 800 million with 20% of those sales being from Sony products. Kinda makes me want to try and become a professional farmer myself. I would finally have a reason for playing all those hours that my wife would find acceptable.

  32. Hrmm by acehole · · Score: 5, Funny

    So the rich get to stay on top even in games?

    oh what fun that will be, my character can be a penniless student just like in real life.

    --
    Be you Admins? nay, we are but lusers!
    1. Re:Hrmm by nEoN+nOoDlE · · Score: 1

      soon, your poor online student avatar will be paying fake online money so that he can play a MMORPG of his own where such a stifling class system doesn't exist.

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
  33. Sony Is Smart by stlhawkeye · · Score: 5, Insightful
    It's like on-line poker. People are going to do this and it's completely unregulatable and unstoppable, they may as well insert themselves into the process, give people a legitimate and legal way to do it, and make some money off it.

    I didn't RTFA but I'm guessing Sony gets a percentage cut of all items traded on the Station. And even if they don't, it's generating traffic and thus ad revenue.

    I mean, WHOA! RIAA! Look at this! Somebody had customers doing illegal things with their property in violation of their license agreement and found a way to make a profit off it instead of sueing their own customers! What a novel friggen concept.

    --
    "I have never won a debate with an ignorant person." -Ali ibn Abi Talib
    1. Re:Sony Is Smart by stlhawkeye · · Score: 1

      And before somebody blasts me, I'm not saying that I approve of this decision, but it makes sense from a business perspective for Sony. It may drive away some EQ2 customers, but the lost revenue from those people is likely to be more than compensated for by the increased revenue from these sales.

      --
      "I have never won a debate with an ignorant person." -Ali ibn Abi Talib
    2. Re:Sony Is Smart by JPelorat · · Score: 1

      Yeah, but damned if it doesn't look like some freaked out crack addict trying to find new parts of her body to whore out.

      There's business sense, and then there's "Holy fuck, I could sell my own taintstain for cash, at least one person is sure to want that!"

      --
      Hokey statistics and ancient misconceptions are no match for a good thought in your head, kid!
    3. Re:Sony Is Smart by Threni · · Score: 1

      > It's like on-line poker. People are going to do this and it's completely
      > unregulatable and unstoppable,

      How is it unstoppable? Unless you're going to pay for stuff by stuffing cash into an envelope and posting it abroad, then you're going to get caught before you can say Mastercard.

    4. Re:Sony Is Smart by stlhawkeye · · Score: 1
      How is it unstoppable? Unless you're going to pay for stuff by stuffing cash into an envelope and posting it abroad, then you're going to get caught before you can say Mastercard.

      How is it stoppable? How do you stop people from doing it? How do you prove that when User A gives User B an item, the two people involved in real life have exchanged currency for it? Not every transaction involves a credit card. Long before people were selling their Wyrmslayers for $30 on EQ, players on my MUD were buying each other's characters, and there was no PayPal and no eBay at the time. Yes, they mailed each other checks.

      How do you show that somebody is in violation of the EULA? How do you prove that they've paid for something they were given? Or do you just start banning suspicious accounts? That's going to nab some honest people who've done nothing wrong and drive away business.

      Or you can set up a marketplace, legitimize and regulate the activity, and make some extra money, drive away some business, but compensate for the loss with a new revenue stream.

      I'm not going to argue about whether or not it's ethical or right or whatever, only that there's a solid business cause for it.

      --
      "I have never won a debate with an ignorant person." -Ali ibn Abi Talib
    5. Re:Sony Is Smart by Snaller · · Score: 1

      I didn't RTFA but I'm guessing Sony gets a percentage cut of all items traded on the Station.

      Well, it wasn't actually in the FA, but it is in their FAQ - and they do indeed take a cut for their troubles :)

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  34. Next by Nom+du+Keyboard · · Score: 1
    trade their items for real live money

    Can 1099 forms and Income Tax be far behind?

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
  35. Dear Sony... by pandrijeczko · · Score: 3, Funny
    Thanks for making me the offer of parting with my money in order to buy something from your online not actually real game called Everquest.

    However, I am already buying enough tangible shit from Sony like Michael Jackson & Jessica Simpson CDs without needing to spend any more with you.

    At least with the tangible shit, I have something to throw at the cat or at the TV screen when I realise you guys have ripped me off again.

    Regards

    Blah blah blah

    --
    Gentoo Linux - another day, another USE flag.
    1. Re:Dear Sony... by Anonymous Coward · · Score: 0

      The CD itself might be tangible, but the music isn't -- it's bits on a disc, or airwave pressure differentials, or electrical impulses jumping between neurons. Just like the Sword Of Awesome Power is pixels, or photons, or neuron jumps.

  36. I wonder about the third world. by bardothodal · · Score: 2, Insightful

    I wonder how people in the Sudan and Afghanistan would feel about this.... People trading imaginary commodities for enough cash to feed themseves for a more than year. This is very sad and an imbarrasment for the entire species when human life is literally worth less than someone's entertainment . Especailly when that entertainment is derived from a piss poor simulation of realty.

    --
    No matter where you go , there you are.
    1. Re:I wonder about the third world. by stinerman · · Score: 1

      I think that has to be the most insightful comment I've ever read on /.

      You sir, are now a friend.

    2. Re:I wonder about the third world. by Xzzy · · Score: 2, Interesting

      Sounds like a good way to improve the standard of living in underdeveloped countries if you ask me. ;)

      SOE could completely dress this up as humanitarian aid, set up some "internet cafes" where none exist, siphoning money from the lazy rich countries.

      It's already happening in China.

    3. Re:I wonder about the third world. by qwijibo · · Score: 2, Insightful

      Human life has always been and will always continue to be worth less than the entertainment and comfort of the top 5% economically. If you have free time to read and post on slashdot, you're probably in the top 5%.

      Do you know that there are extravagant parties that rich people have and cost more for a day than most slashdot posters make in a year? How do you feel about that? Do you think how it makes you feel matters to anyone but you?

      It's an entertainment expense. Some people do this, others go to movies, others do drugs. In the grand scheme of things, I'm all for these people playing games instead of doing meth. Though, some people would argue that these games are much like meth in many ways.

    4. Re:I wonder about the third world. by Darth_brooks · · Score: 1

      The amount you spent on your computer is probably more than the yearly income of a person from one of the companies you mention. How "nessicary" would your computer seem to a person from one of these countries.

      Values are relative. And it's spelled "embarrassment"

      --
      There are some people that if they don't know, you can't tell 'em.
    5. Re:I wonder about the third world. by stinerman · · Score: 1

      You've missed the point.

      A computer is a physical item that can be used for many different "good" purposes. Learning, for example, is one of them. Today, I learned that Darth_brooks is an ethical relativist and spelling troll.

      The OMGWTFBBQSword is nothing more than an interpretation of electric signals which can only be used for one thing, entertainment. The grandparent made the point that an imaginary item in an imaginary world is seemingly more important than keeping someone alive. This concept, I would hope, most people would find disguisting. Then again, there are some on /. that are of the "my minimal gains in comfort are more important than someone's life" school of thought.

    6. Re:I wonder about the third world. by bardothodal · · Score: 1

      You missed the point but i really did butch the spelling in that post didn't I? Now I'm really imbarrassed. :D

      --
      No matter where you go , there you are.
    7. Re:I wonder about the third world. by 88NoSoup4U88 · · Score: 2, Insightful
      Allthough I understand your motivation to make this post, the same can be applied to almost every commodity in (western) life.

      Hell, the Internet connection you are currently using could prolly -also- feed a Sudanese family.

    8. Re:I wonder about the third world. by bnenning · · Score: 1

      The OMGWTFBBQSword is nothing more than an interpretation of electric signals which can only be used for one thing, entertainment.

      Going to Disneyworld is nothing but entertainment. Going to the movies is nothing but entertainment. Hanging out with your friends is nothing but entertainment; after all you could be volunteering for charity. If your point is that any entertainment is immoral as long as there is suffering anywhere in the world, then you have much bigger things to worry about than MMORPGs.

      --
      How to solve most of our problems: 1.Lots of nuclear plants. 2.Cure aging.
    9. Re:I wonder about the third world. by bardothodal · · Score: 1

      At least my internet connection is a physical based in reality. Everquest items are twice removed from reality because they have derived their value not from their intrisic usefulness in the real world.These items are electronic respresentations of an imaginary object whose value relative if derived from a group fantasy! Now I might use my internet connection for mental masturbation but that is not it's only use.

      --
      No matter where you go , there you are.
    10. Re:I wonder about the third world. by brkello · · Score: 1

      Really...give me a break. There are tons of people suffering in the world. Why do you have time to post on slashdot? Why aren't you in the peace corps? Why isn't every single day of your life devoted to making money so that you can help people in countries less fortunate?

      If we were to know everything about your life, I guarantee that we could find how you spend your money in a frivolous manner. Do you go to movies? Do you buy CDs? Do you spend money on nice dinners when a few rice cakes and a vitamin will allow you to survive and be healthy?

      If these people want to spend the money that they earned on game items, then it is none of your business to tell them that they are an "imbarrasment". Just because game items have no value to you, it does to the people who play the games.

      I have an idea for you...if you are so concerned for people in poor countries...start a website called donateyourmmorpgmoney.com. Try to get people to sell EQ2 items and then donate them to charaties to help starving children. Then you would make a difference...much more than this hypocritical post.

      --
      Support a great indie game: http://www.abaddon360.com
    11. Re:I wonder about the third world. by FunkSoulBrother · · Score: 1

      That's like saying that a piece of art that you bought to hang in your living room has no value because it does nothing.

      But it does... it probably brightens your day just as owning the +10 sword of burgerking would probably brighten someone elses day.

      different strokes...

    12. Re:I wonder about the third world. by Alioth · · Score: 1

      Do Sudanese families eat cat5e, fibreoptic cable and DSLAMs?

    13. Re:I wonder about the third world. by 88NoSoup4U88 · · Score: 1

      Do Sudanese families eat virtual items ?

  37. Good, but strange for Sony by deacon · · Score: 5, Insightful
    It makes sense from a customer satisfaction point of view to give customers what they want.

    If people want to give real money to buy imaginary items, they should be able to do so. I wouldn't do it, because I don't see what value I would be getting, but if others feel differently, more power to them.

    I am surprised that Sony is doing this, though, because they have a tendency to shoot themselves in the foot with propriatery standards and a sometimes control-freakish mentality which makes some of their hardware less desireable than it would otherwise be.

    It's almost like someone with a different (non-Sony) mindset approved this decision.

    1. Re:Good, but strange for Sony by Zate · · Score: 1

      that might be true if the customers wanted this... so far in any thread on their forums is a resounding "NO!!! WTF ARE YOU THINKING !!"

      They need to fix a whole bunch of bugs with the game not mess with stupid stuff like this.

      --
      IT is Dead. The industry is Shot Join Others Who Feel Your Pain http://www.internalstrife.com/
    2. Re:Good, but strange for Sony by SydShamino · · Score: 1

      Not at all. This is typical pointy-hair boss strategy from Sony.

      The people who have most of the items to sell are farmers - people who spend all their time killing creatures for in-game currency or items. These people are being paid by companies like IGE to do this farming, at low wages (relative to US scales).

      The problem is that these people take over content that would otherwise be free for real people to use. Farmers tend to horde all the mobs in an area for days on end, not letting anyone else complete in-game activities in that area. Then they sell the items, at an "inflated" prices because they control the entire supply.

      Think of it like having an apple tree in a public park near your house. Anyone can go and pick a few apples from the tree, and enjoy a nice snack. But these people come along, pick all the apples from the public tree, then try to sell them to you. Might not be illegal, no, but it disrupts the community.

      However, it happens, and it is a $40 million or more industry, which Sony gets no part of. Indeed, they pay for it, in terms of their own customer service costs for people who get ripped off in the process. So some pointy-haired boss sees this and decides to save Sony money and make it legitimate, not realizing what it does to the people of the community.

      This will only be done on new, dedicated servers, but that doesn't matter. People who buy stuff now do so to get /ahead/ of their peers. People who move to the new dedicated servers will be forced to do it to /keep up/ with their peers. Instead, those who want to benefit from their purchases should stay on a regular server (where most people do not buy items) but keep buying stuff. It's not like IGE will move all their farmers to the new server - there are plenty of people willing to work for low wages to farm items no matter how many servers.

      However, not that it is legitimate on some servers, SoE will do an even worse job policing it on other servers. Blizzard in World of Warcraft bans the accounts of farmers when they are found. While this doesn't stop the activity, it puts a damper on it. SoE won't be able or willing to do that anymore.

      I don't play EverQuest II. After original EQ and how bad Sony screwed us, I vowed to never again play an SoE game. My one friend that does (did) play EQ2 cancelled this morning, with a note that he won't support a company with this mindset.

      --
      It doesn't hurt to be nice.
  38. PE by Kalashi · · Score: 1

    erm... /. seems to be losing it's touch each and every day! Each time i see the words "the first" i lmao http://www.project-entropia.com and more importantly relating to virtual real estate - http://www.project-entropia.com/StdContent.ajp?Id= 1675 and http://news.bbc.co.uk/1/hi/technology/4104731.stm Also media buzz - http://press.arrivenet.com/tec/article.php/618316. html

  39. Two issues by Alzheimers · · Score: 4, Insightful

    There are two issues with Sony actually doing something like this:

    1) They are accepting responsibility for the value of in-game items. This might not seem like a big deal, but god forbid a server rollback takes a big-ticket item out of your inventory. Or worse, balance adjustments devalue rare/valuable items. How many lawsuits can you imagine will come from people who want to be reimbursed for their "virtual" property's market value? To be sure, the items in question are really just bits on a computer. But really, how different is that from most banking done today? Would you like to be told by your bank that your last direct deposit doesn't exist anymore because they needed to rollback their database?

    2) Officially putting a value to in-game items gives new incentive to all those gold and item harvesting shops to work extra hard, not only to eat up as much of those resources as possible, but to hoard and control market fluxuations. If you think spawn camping is bad now, imagine when you're competing with people who are doing it for a living! Yes, it's already happening now, but this will just take it to levels untold of before.
    Will there be an SEC to make sure collusion doesn't take place between harvesters and GMs who spawn an extra rare or two for a few bucks?

    1. Re:Two issues by Abominable · · Score: 1
      "If you think spawn camping is bad now, imagine when you're competing with people who are doing it for a living! Yes, it's already happening now, but this will just take it to levels untold of before."

      Great, more people sitting with their face to the wall and ignoring you at every campable spawn at all hours of the day...count me out.

      --
      "Try to look unimportant; the enemy may be low on ammo."

    2. Re:Two issues by Anonymous Coward · · Score: 1, Informative

      I'm not sure your issues are valid.

      "How many lawsuits can you imagine will come from people who want to be reimbursed for their virtual' property's market value?"

      Raise your hand if this has ever happened to you. Ever buy a car? A house? Can someone point me to the reimbursement department; I have some items I've bought in my life that have devalued.

      "But really, how different is that from most banking done today?"

      Have you ever taken an economics course? What kind of parallel are you trying to get at with comparing it to banking? The essential function of a bank is to provide services related to the storing of value and the extending of credit, and most of which are not for profit organizations.

      "Would you like to be told by your bank that your last direct deposit doesn't exist anymore because they needed to rollback their database?"

      From a legal standpoint, there are many many many laws protecting compensation from an employer to an employee.

      "If you think spawn camping is bad now, imagine when you're competing with people who are doing it for a living!"

      And that doesn't already happen? You haven't spent much time with mmorpgs have you?

      By taking an active position, they're basically accepting inflation. They have no control over inflation. They can't raise or lower interest rates, these things don't exist. You could make an argument for supply and demand, but I think you'll find that this will eventually outrage the casual gamer who finds these games fun. Its no longer fun when you add cost to just be average.

    3. Re:Two issues by Anonymous Coward · · Score: 0

      How many lawsuits can you imagine will come from people who want to be reimbursed for their "virtual" property's market value?

      None, if they have a good license agreement. As long as the user agrees that Sony takes no responsibility for loss of items, they can't sue.

    4. Re:Two issues by Hyperspac · · Score: 1

      While I can see your point about server rollbacks I don't think balance adjustment is really that much of an issue. If sony is not selling you the items, but only making it easier for you to buy them from other players they aren't setting a value, the players are. If an item becomes more common so fewer people are willing to pay for it, so the price goes down, it's no different then any number of real world things that people buy only to see the whatever market didn't do as well as they hoped once they got in.

    5. Re:Two issues by Alzheimers · · Score: 1

      Raise your hand if this has ever happened to you. Ever buy a car? A house? Can someone point me to the reimbursement department; I have some items I've bought in my life that have devalued.

      Devaluation through wear is to be expected and implied in all physical property, but I'm not talking about a car that loses a quarter of it's resale value when it's driven off the lot. When I own a physical item, it's worth is the higher of either by combined value of it's components, or value of it's implied usefulness. If an item *has* no physical value, then what's protecting the implied value? Sony is assuming the position that the contents of it's game database is worth real money to real people. But under what obligation are they to protect the value of those contents? What property rights are implied by such a transaction? There's only one place that those kinds of legal challenges can be answered. That means, lawsuits.

      From a legal standpoint, there are many many many laws protecting compensation from an employer to an employee.

      Exactly my point -- to my knowledge, there are no laws protecting items in such an exchange. All of your "property" exists on Sony's hardware, and they are accountable to no one to maintain accurate or fair records of their own database. In essence, you're putting real cash into their casino, on the bet that they're not going to pack up and leave or change the rules before you get a chance to cash back out.

      In my opinion, by honoring a value to the items they offer, they should be legally obligated to protect the integrity of the system that offers those items. Not only that, but there needs to be some physical "evidence" of these items as well; deeds, titles, etc. When it comes to items with actual physical values, proof of ownership is critical to resolving any disputes.

      And that doesn't already happen? You haven't spent much time with mmorpgs have you?

      I have, and I have first hand knowledge of how frustrating it is when popular and important items are dominated by cheaters and bots. My accepting an active position, they're doing more than accepting inflation. They're taking an active interest in the market values of the virtual property contained in their database, which they already have complete control over. They have no responsibility to maintain free trade, and are thus just as likely to interfere with market trends than they are to let them run rampant.

    6. Re:Two issues by Anonymous Coward · · Score: 0

      1) They are accepting responsibility for the value of in-game items.

      Actually, SOE is carefully avoiding assigning any value at all to the items themselves. The players are trading a "right to use" for whatever price they agree upon. Thus the "right to use" a specific item gets a value, while the item itself does not.

    7. Re:Two issues by Anonymous Coward · · Score: 0

      I still don't follow what you're saying about value. I still want my reimbursement for "lost value".

      "Sony is assuming the position that the contents of its game database is worth real money to real people."

      Sony has done no such thing. It's still their ones and zeros. It's still stored on their servers. Nothing has changed in terms of property. In game items don't have real life values now. The only thing that's different now is the addition of an escrow service.

      "What property rights are implied by such a transaction?"

      There are no property rights. You can't have rights to something that isn't yours to begin with. Read again what sony has proposed.

      "In essence, you're putting real cash into their casino, on the bet that they're not going to pack up and leave or change the rules before you get a chance to cash back out."

      If you so choose to sony will allow you to cash out when you no longer receive enjoyment from playing. If you spent X to get Y item in game, that does not entitle you to at least X when you choose to cash out.

      "I have, and I have first hand knowledge of how frustrating it is when popular and important items are dominated by cheaters and bots."

      Honestly I think it's a fantastic idea. If people are willing to use real money when it's high risk/high fraud, they'll sure as hell use it when it's safer and protected and authorized. Sony gets some money off the top and the IGE's of the world are forced to compete to make their sales, lowering prices.

      Who wants to bet that enforcement of the eula for transactions outside of the authorized in game system increases ten fold?

    8. Re:Two issues by Anonymous Coward · · Score: 0

      What I wonder is what sort of legal liability such companies have to navigate when it comes time to pull the plug on an expired MMOG, and all the "property" within it, several years from now. All of them come with built in expiration dates once the playerbase drops below a sustainable or worthwhile figure.

      Technically, I also stand by the position that the interior political economy of most virtual worlds is sufficiently devoid of enough analogous aspects of a real world political economy that classical philosophical defenses of institutions of property are not viable unless they are imported through acknowledgement the environment of the exterior player.

    9. Re:Two issues by Snaller · · Score: 1

      How many lawsuits can you imagine will come from people who want to be reimbursed for their "virtual" property's market value?

      If you believe EULAs are valid, players have NO virtual property,nor will they. It is the property of Sony. Sony allows you to take money for exchanging Sonys property, but you don't own it.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    10. Re:Two issues by patio11 · · Score: 1

      Technically, they're saying that you're not buying a property interest in the item, but a limited licensing right ("right to use"). However, I doubt a court would see it that way, so I think your first point holds a lot of water. It would be like MS telling all its customers: "We're not going to abbrogate our Windows95 licenses or anything, but next time you turn on the computer it will auto-download an update disabling everything but Notepad. Toodles".

    11. Re:Two issues by Pofy · · Score: 1

      And next you will have banks claiming you in fact does not own you money on the bank, you just happens to pay for virtual numbers on an account that can be exchanged for money when you want (for a small fee). Of course, you might simply lose it all if their computers crash since you have to agree to that being possible. Yes, that would work and be legal....

  40. And how is this different...? by Nom+du+Keyboard · · Score: 1, Interesting
    And how is this different from on-line gambling, which is illegal many places.

    Give's a whole new meaning to the phrase Earn Big-Bucks working at home.

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
    1. Re:And how is this different...? by hakalugi · · Score: 1

      see above for the post on 'games of chance' (gambling) and 'games of skill'

      RPG's by definition are games of chance b/c they use 'dice' but they're not (yet) recognized 'games of chance'

      so it'll work, then someone will get sued, then there'll be case law. but for now, game on.

      go pick up 'snow crash' a Neal Stephenson book, and enjoy.

      --
      If she floats, she's a witch.
    2. Re:And how is this different...? by Hogwash+McFly · · Score: 1

      This is completely different from online gambling, which is where you willingly put money down and accept that you might lose it all for nothing. This is actually more akin to a virtual eBay, with Sony taking eBay's place and raking in a slice of each sale. Last time I checked eBay was legal virtually everywhere, just replace the antique teapot with a few kb on some random server.

      Not that I don't find the whole concept ludicrous, however...

      --
      Mother, do you think they'll like this sig?
  41. Payment method? by stuartkahler · · Score: 1

    Any mention of how sellers get paid? Are we talking paypal, or is SOE just going to credit your monthly account? There's no mention of transaction fees either.

    I had no idea of just how much work they had to do because of dishonest players.

  42. It will go great with... by agent · · Score: 0, Funny

    my star, and my plot on the moon.

  43. well, that almost cancels my idea of trying eq2 by fadir · · Score: 1

    i'm currently playing wow and because of blizzards major problems to keep their servers up and running i was thinking about trying eq2. but a news message like this will certainly stop immediately because that's definitely not what i like.

  44. egalitarian lost by nuffle · · Score: 1

    This is pretty fascinating development we're witnessing in vitual worlds. Purchasing "virtual" goods isn't particularly new (think of domain names and banner ads, even our bank accounts can appear pretty virtual sometimes). However, what appears to be happening is that the quality of your virtual experience is now starting to be based on your real world wealth.

    Putting in the time on these games to hack and slash your way to fame and power is no longer the only way to exceed. Now, if you have the real life money, you can simply buy power and fame. In fact, this will probably become the preferred way to gain items. The old slow way of working your way to the top will be a hoped-for avenue for those too poor to afford to buy their way up.

    Sound familiar? The net is turning into the real world. Yes, I realize this is just a silly game, and different than what most people use the net for regularly, but these trends are going to spread (and already are: gmail accounts as status symbols?) to other areas of net usage.

    1. Re:egalitarian lost by memoriesofgreen · · Score: 0

      Me and my mate Hiro were discussing this the other night in our local (The Black sun).

      My thought was that I would'nt want to waste time, personally I rather read a good book!

      --
      in the long run, we're all dead anyway.
  45. This affects Vanguard, too by ancarett · · Score: 1

    And notice how IGE is already targetting many of their fansites for buyout. Amusing write up at n3rfed.

    --
    ancarett, historian and zombie gamer
  46. It's not out of *nothing* by ites · · Score: 4, Insightful

    There's no difference between trading virtual items and trading any tangible non-essential item. It's a basic economic process: you trade your hours (in the form of money) for someone else's hours (in the form of game goods).

    There's a very good reason why realistic online games evolve this kind of trading. Never heard of people selling low-number Slashdot IDs? It's the same thing... people place a value on the virtual goods because they represent an investment in time that they cannot afford.

    The obvious rules for virtual goods apply if these are to be traded usefully: a realistic supply (i.e. you can't resell the same item more than once), recourse against fraud, and a semi-official currency that allows abstract exchange.

    No difference selling game goods than trading Dollars on forex.

    --
    Sig for sale or rent. One previous user. Inquire within.
    1. Re:It's not out of *nothing* by Anonymous Coward · · Score: 2, Insightful

      The difference would be that Sony has complete control of the supply of goods being traded. If Sony need more cash they can simply stop uber item X from dropping next patch but leave existing items in game.

      Even more simply they could create items only available by shop / auction that didn't drop in-game.

      If farming is out of hand for uber item Y Sony can nerf the stats on all existing items in game. Imagine the fuss from people who paid top dollar for them, especially as Sony gets a cut of the price.

    2. Re:It's not out of *nothing* by syukton · · Score: 4, Insightful

      You missed the point of your parent post.

      Sony gets a cut. They tax all the transactions. They make money turning virtual items into real items. Some items, yes, players will "work" for, but they are created out of nothing.

      When you walk up to an NPC and slay him, he's got some loot on him. Couple coins, a skin, whatever. Where did that NPC come from? His spawn point. But wait, what was there before that...? NOTHING! So from nothing, comes something, comes loot, comes the opportunity to sell the loot for a profit, and be taxed in the process.

      So when Sony wants to pump their revenues, they just introduce some no-drop floaty orb thingy that uses a special slot or whatever that *everybody wants* and can be gotten only by combining 8 of some special item that can be had via the station exchange for a dollar. That's $8 to make the whole thing. Some people won't buy all 8, maybe only 4 or 5. Let's say Sony's "nomincal fee" (which they do not specifically disclose; See here: http://stationexchange.station.sony.com/faq.vm ) works out to 25 cents per item. So the buyer spends $1, Sony takes $0.25, the seller gets $0.75. 400,000 people want this floaty orb and don't want to put time into getting the items, so they shell out $8 for them.

      $2 on every $8 is 25%. 400,000 people buying 8 individual items for $1.00 each is 3.2 million dollars worth of commerce, of which $800,000 was created from thin air, and goes directly into Sony's pocket.

      So you know that yearly bonus thing that your parent post mentioned? Think several hundred thousand dollars might cover it? Yeah, I think so too.

      --
      Reinvent the wheel only at either a lower cost, greater effectiveness, or your own personal enrichment and satisfaction.
    3. Re:It's not out of *nothing* by ites · · Score: 1

      I don't think I missed the point at all.

      What Sony is doing is acting as the "State", regulating and taxing the trade. It's not making money out of nothing, it's enforcing a certain law and order and charging for it. Like the State, it has a monopoly on power within its domain.

      The parent post implied that there was something ficticious about the money being made here. I'm pointing out that this is wrong: it's real money, generated through real trade, and Sony is doing what every tin-pot government has done since the invention of writing: setting-up authority and charging for it.

      And if they want to inflate the currency they can do this too. It'll just damage the game economy in the long run.

      Don't bother making more calculations to prove me wrong. The money is not coming from thin air. It already exists, in the forms of millions of invested player hours. It's the sign of a "good game" that these hours actually mean something.

      Put it another way: if you could buy karma from another poster, and Slashdot would get 10%, would this be making money from "thin air"? Of course not.

      --
      Sig for sale or rent. One previous user. Inquire within.
    4. Re:It's not out of *nothing* by TexVex · · Score: 2, Insightful

      It's also known that De Beers artificially inflates the price of diamonds by hoarding them and carefully controlling their release into the marketplace, combined with marketing campaigns that have made us believe that diamons are more precious than they really are. There are artificial gems that have more brilliance than diamonds. There are artificial diamonds that can only be distinguished from "real" ones by virtue of the fact that they are too perfect.

      Hell, once upon a time pearls were lumpy things, valued for their prettiness and rarity. A truly spherical pearl was practically never seen, and especially valued. Nowadays they are farmed like corn (ok, not like corn, but you get my drift, right?), and their spherical perfection and luster is carefully controlled through the seeding process. Due to clever marketing, the discovery of pearl culturing created a bigger, better market for pearls. Back then, people were petrified that cultured pearls would destroy the value of "real" pearls. To a degree, it did -- saying "pearls" to most people evokes images of necklaces, made of strings of same-size cultured pearls. Even though modern pearls are produced on organic assembly lines, people still pay a lot for them. Real pearls found in the wild are lumpy, often discolored -- and are still valued for different reasons.

      So, either you buy into the diamonds and pearls thing and overpay for pretty rocks, or you spend your money on more important things. What's the difference if the "rocks" are instead just pixels, with their rarity controlled by a loot table rather than via access to stockpiles of goods secured in vaults?

      --
      Fun with Anagarams! LADS HOST, SHALT DOS. HAS DOLTS. AD SLOTHS, HATS SOLD. ASS HO, LTD.
    5. Re:It's not out of *nothing* by jcuffe · · Score: 2, Interesting
      What I'm not seeing in your post (informative btw) is who's the loser in this situation. I understand that it's basically devious cash cow for Sony, but are the consumers really getting shafted here?

      • Player grinds and sells his items that came from thin air - winner
      • Player wants items, doesn't want to grind, buys items - winner
      • Sony makes a hefty profit off of this occurance - winner
      • The game world gets a spiffy new item that everybody loves - winner

      The only problem I can see here is if SOE starts going overboard and just madly tossing ultra-rare items that have to be farmed for willy-nilly. In that situation, I'd say that yes, the consumers eventually lose. However, if they just want that nigh-on million dollar yearly bonus, I say why not?
    6. Re:It's not out of *nothing* by syukton · · Score: 2, Insightful

      Any time you create a new market with new taxes, you're creating new revenue.

      This isn't just taxation though, because Sony controls the supply. The government doesn't control the supply of tobacco or alcohol or land or vehicles. They tax them, but they don't limit or restrict the amount that a given person can buy at once or possess assuming that they are old enough to legally do so.

      Sony can make any item they want to make and then they can make it disappear at any time, artificially increasing the item's worth by creating an artificial scarcity. In turn, if their nominal fee happens to be a small percentage, the item's increase in value will in turn earn Sony more money in auction fees.

      Now Sony can pump their revenues whenever they want, the same way OPEC can. "Oh hey, I think that actually, today, yep, oil will be worth... yeah, $53 a barrel. yep." = "Take manastones out of the game for two months, we need money for christmas bonuses."

      --
      Reinvent the wheel only at either a lower cost, greater effectiveness, or your own personal enrichment and satisfaction.
    7. Re:It's not out of *nothing* by ites · · Score: 2, Informative

      Governments control the supply of housing by using zoning to restrict the land available.

      Governments control the supply of tobacco and alcohol by requiring licenses for the production and sale of these.

      But all of this is beside the point. Governments above all control the supply of money, which is what we trade primarily. Any issuing authority that tries to extract more from a market than it will bear will damage and eventually kill the market.

      Governments have tried all the tricks you can imagine to "control" how people earn and hold their wealth. Nothing Sony can do is new, and it's been shown many times that all such tricks are zero-sum games. The only way to profit (for all parties) is to have minimal interference, simply taxation, and to allow the game to play itself.

      Quite possibly Sony won't realise this and will do things wrong.

      To explain: if Sony tax the game more than is "fair", people will simply stop investing their time in it. It'll happen very rapidly and very obviously.

      Think of people leaving a high-inflation country to live somewhere else.

      Game goods are simply an intermediate stage on the inevitable route to game currencies, controlled by the game provider. And, inevitably, the floating of these currencies (exactly as a country may float its currency) to allow free exchange with other currencies.

      There is no difference at all between what we're seeing here and a classic economic system.

      --
      Sig for sale or rent. One previous user. Inquire within.
    8. Re:It's not out of *nothing* by KlomDark · · Score: 1

      Selling low number Slashdot IDs? Interesting.

      So what's a 4 digit with excellent karma worth?

    9. Re:It's not out of *nothing* by Anonymous Coward · · Score: 0

      DeBeers can't take the diamonds you bought yesterday and turn them into lumps of coal overnight, with no refund.

      DeBeers can't make new diamonds cease to exist.

      DeBeers don't make money every time anyone in the world sells diamonds.

    10. Re:It's not out of *nothing* by ites · · Score: 1

      Excellent question.

      Slashdot UIDs are not freely tradeable because you cannot rename them. So they are not really transferrable.

      I'd estimate $50 for a low number ID.

      And if UIDs were transferrable, up to several hundred $. Possibly more. The karma itself is worth nothing - one can get this in a couple of weeks of intelligent posting. Takes me about 30-50 posts to push a new user id into Excellent.

      Hint to Slashdot: create a UID marketplace and charge 20% commission. Enforce a minimum trade value and allow UIDs to be renamed on purchase. You'll make more money than through subscriptions.

      On the downside, Microsoft astroturfers would suddenly get themselves lots of kudos.

      --
      Sig for sale or rent. One previous user. Inquire within.
    11. Re:It's not out of *nothing* by Lovesquid · · Score: 1
      How about:
      • Player wants items, doesn't want to grind, buys items, Sony makes real $profit, Sony creates Uber item v2.0, player realizes he wasted his money and has to shell out even more to get the newest shit, Sony makes more $profit, etc. - EQ addict is the loser

      True EQ nuts, after all, MUST have the greatest items in the game at any cost or their lives will cease to have any meaning. Not only is Sony taking these people's subscription fees and lives from them hour by hour, but now they are going after what's left in their wallets as well.

      I really hope this backfires and the whole market collapses when people realize that their real cash was used for something fleeting and non-existent.
    12. Re:It's not out of *nothing* by jcuffe · · Score: 1

      If you stop to think about it, though, what kind of market force do "true EQ nuts" really have? I mean, they're not a sizable percentage of the userbase, and their departure would only mean that some other MMO's denizens get to be harassed by people who can't take pixels lightly. All I'm saying is that the amount of people that actually get screwed - in any way - by this is incredibly small.

      And yes, I'm going to be a bastard and say that if this system didn't exist, Sony would still be coming out with Uber item v2.0 to keep their subscriptions up - which means that the EQ nuts are investing more time for their shit, and everybody has heard that time essentially equals money.

    13. Re:It's not out of *nothing* by Minna+Kirai · · Score: 1

      you trade your hours (in the form of money) for someone else's hours (in the form of game goods).

      Nope. If IGE or a random player on ebay.com is selling game goods, then it would be true: your money rents their hours.

      But when Sony Entertainment, the operator of the game, starts selling game items for real money, you aren't renting hours of their time; less than a second in fact. How long to you think it takes a server script to deduct $10 from your balance and add 10,000,000 to your character's wealth number?

      That happens in a millisecond. It's quite close to as if the seller is creating the item from nothing.

      No difference selling game goods than trading Dollars on forex

      To the extent that is true, it's an indictment of the USA's irresponsibly expanding federal deficeit, not a defense of SOE.

    14. Re:It's not out of *nothing* by rudeboy1 · · Score: 1

      Or, how about:
      Player wants item, wants to grind for it as originally intended, loses his interest in the game because the fanboy next to him got the same item without any effort. Player quits. -loser

      Player wants to buy item in game, finds that his money, that he spent months legitimately gathering, now is practically worthless, and the item he wants now has an astronomical price tag due to the induction of more easily aquired funds. -loser

      To me, MMORPGs are about the journey, not the destination. Some games, like SWGalaxies for example, make the journey boring and help define the term "grinding". Some games, like WoW, make "grinding" enjoyable, with well written quests, and enough variety to keep the interest level high enough to keep coming back. Not that they are, but if Blizzard were to roll out something like this, it would completely ruin the game for me, as the things I worked so hard for would become trivial.

      --
      Raging in an online forum won't do anything for the world around you. To see change, you must take action.
    15. Re:It's not out of *nothing* by Minna+Kirai · · Score: 2, Insightful

      Governments control the supply of housing by using zoning to restrict the land available.

      Governments control the supply of tobacco and alcohol by requiring licenses for the production and sale of these.


      Wrong. The government doesn't "control", it "limits" and "influences". The USA government couldn't decide there will be 90 trillion new homes for sale tommorrow.

      There is a huge difference between the power wielded in-game by SOE and real-world by a mortal government. The game administrator can spawn or delete millions of (previously) rare items with a single mouse-click. The USA government can only instruct people to speed or slow the rate of creation/deletion of an item. They can't conjure matter from nothing, and they can't even remove items without violating the Fifth Amendment of the USA Constitution.

      There is no difference at all between what we're seeing here and a classic economic system.

      There are huge differences. As the editor of The Economist said: "Real economies aim to maximize efficiency. Game economies aim to maximize fun, and fun is inherently inefficient"

      (Quote is paraphrased)

    16. Re:It's not out of *nothing* by Minna+Kirai · · Score: 1

      What I'm not seeing in your post (informative btw) is who's the loser in this situation.

      In the long term, it's both the players and Sony who lose, because selling items makes the game less fun, and everyone unsubscribes (sooner than they would've otherwise). Of course, that's a simplification, but it will happen partially.

      # Player wants items, doesn't want to grind, buys items - winner

      That won't stay true for very long. Once players are more exposed to the fact that the items have a fixed real-world dollar value, their in-game attraction to them will decrease.

      Remember that theoretically, a game is a journey, not a destination. As a wise man said, "If you find winning the game more fun than playing the game, you are..." um, I don't remember the rest. But it was very wise. Point is, the process of getting those items and the achievement of winning quests is what should make the game fun and memorable. Not the sparkly Crown of Lordly Magnificence you get when the dragon is beat.

      Just imagine if Valve published two versions of Half-Life in stores: the $50 one like the normal game, and a $70 one which skips all gameplay and just gives you the winning cutscenes.

      Or what if I were playing football, and I bribed 2 of the opposing team to limp for the rest of the game. Is that fun, really?

    17. Re:It's not out of *nothing* by L7_ · · Score: 1

      I'm not sure about this, but I know that when ICQ was still ordering people who signed up for thier server by number lower '7 digit' ids that were created in the late 90's were worth a lot more than the '9 digit' id that I had. Most of the other guys in my gaming guild had '7 digit' ids that were worth a considerable amount of money (to a broke ass college student) since they all used ICQ to communicate when playing UO.

      You couldnt actually rename the numbers, but having a lower number made you more 'leet'/oldschool or whatever so they were coveted. Saying this, lowere icq numbered ids were often the prey of trojans/cracks to get thier password so that the person could get the password associated with the number.

      Thats what i remember at least, everything from the late 90's is kinda a blur.

    18. Re:It's not out of *nothing* by Minna+Kirai · · Score: 1

      What's the difference if the "rocks" are instead just pixels, with their rarity controlled by a loot table rather than via access to stockpiles of goods secured in vaults?

      Even if there isn't a difference, that's no defense. The DeBeers diamond monopoly is a BAD THING for the world at large- ask any economist. It's a fake market based on false scarcity creating false value. It fools people into spending "just half a year's salary" on rocks with no practical purpose. So if SOE's EQ monopoly functions similarly, it will also be BAD.

    19. Re:It's not out of *nothing* by jcuffe · · Score: 1

      You bring up an interesting point, but if that is true - that just skipping the journey and reaching the destination is not fun at all - then how many people are really going to skip the journey? I'm pretty sure that players are going to have more stuff in the marketplace than simply super-ultra-mega-rare items, and I'm pretty sure that if the quest itself is fun and rewarding, people will hear about it and want to do the quest instead of just buying it outright.

      When I read TFA, I thought of what it was like to play Anarchy Online and have a yearning for items that you have to rely on someone else to make. Hell, there's a bracelet in that game that costs a few dozen mil to actually acquire the pieces for, and then a level 220 tradeskiller will have a bit of trouble putting it together if they didn't build their character right. There's no complicated quest to get this, it's just wandering around killing shit till you get the pieces. I for one would much rather just buy the thing, as I don't feel like wandering around sucking up to engineers to get my damn bracelet made.

      Diff'rent strokes, I suppose.

    20. Re:It's not out of *nothing* by Minna+Kirai · · Score: 1

      then how many people are really going to skip the journey?

      Some of them will, because they have extra dollars sitting around, or because they genuinely want to see the gorgeous 3-d model of the Sword Of Pwnitude, or because they like to spoil other peoples' fun.

      And once that happens, everyone else who is working through the missions "honestly" will feel silly, as they are visibily reminded that the "challenges" they are facing are completely arbitrary inventions of a game master. Like motorcycles at the tour-de-france. (Oh, sure, SOME people will continue playing without taking shortcuts, but their numbers will shrink, and the effect will be negative)

      By grabbing for short-term profit from item sales, Sony is damaging their long-term income from ongoing subscriptions.

      There's no complicated quest to get this, it's just wandering around killing shit till you get the pieces.

      That's an example of a poor game design (or at least a game design which you don't personally enjoy). The correct solution would've been to build a better game initially, not allow people to skip the boring parts of your game for an extra fee.

      So in a way, the selling of game-items is a telltale symptom that the gameplay isn't working out like it should.

    21. Re:It's not out of *nothing* by Mazem · · Score: 1

      That's kind of a cool idea - treating it like any other economic system. What's the going exchange rate? Consider the arbitrage opportunities!

    22. Re:It's not out of *nothing* by yorkpaddy · · Score: 1
      It fools people into spending "just half a year's salary" on rocks with no practical purpose.

      No, women do that.
      --
      "brxref .k.p ,.by xprt. gbe.p.oycmaycbi yd. cby.nci.bj. ru yd. am.pcjab lgxlcj" don'
    23. Re:It's not out of *nothing* by TexVex · · Score: 1

      I for one don't see how it's bad.

      People who own diamonds are happy to have them and expect them to maintain their value. De Beers doesn't want to screw themselves and their marketplace over by devaluing diamonds the world over. Nobody is being hurt here, and everyone involved is interested in maintaining the status quo.

      Economics demonstrates that there isn't really a difference between "real" value and "artificial" or "virtual" value. All value is created by human beings; a gold nugget is just a bunch of atoms until a person comes along and says, "ooh, pretty!". People can similarly find a lot of value in groups of bits that can be replicated with trivial effort. Value, like beauty, is in the eye of the beholder. The whole idea that we can collectively agree to a hoax like soft currency, and keep the system stable, shows that quite well.

      If someone wants to be "fooled" into paying a ridiculous amount for a rock, who are we to protect him? Why do we want to? In order for it to work, the buyer assists in pulling the wool over his own eyes. Let him. Live and let live. Look out for number one.

      --
      Fun with Anagarams! LADS HOST, SHALT DOS. HAS DOLTS. AD SLOTHS, HATS SOLD. ASS HO, LTD.
    24. Re:It's not out of *nothing* by geminidomino · · Score: 1

      Player wants item, wants to grind for it as originally intended, loses his interest in the game because the fanboy next to him got the same item without any effort. Player quits. -loser


      One would think quitting an MMORPG would *reduce* one's 'Loser Quotient'

    25. Re:It's not out of *nothing* by syukton · · Score: 1

      Governments control the supply of housing by using zoning to restrict land available, yes, but the government can't flip a magical switch and then suddenly have all of the land in the country be unavailable, while Sony can, any time they feel like it. I mean, the government can post a sign that says "No Tresspassing" but that doesn't stop a tent city from popping up there. When Sony says "No more robes of uberness" they actually mean no more robes of uberness, with the only way to get said robes being to buy them from existing players.

      This isn't a "classic" economic system due to the rapidity with which an item can be withdrawn from the market. In a classic economic system, supplies usually dwindle before disappearing. Sony can just push a red button and have all the RobeOfUberness items stop being produced, all at once. No "Our factories are ramping down production of RobeOfUberness" or anything like that. Just cut off the supply and watch the demand (and therefore your bank balance) skyrocket. They're going to be a Virtual OPEC, but about ten times more effective because of the choke-hold they have on the economy, the items, and the game itself.

      --
      Reinvent the wheel only at either a lower cost, greater effectiveness, or your own personal enrichment and satisfaction.
    26. Re:It's not out of *nothing* by BluRBD!E · · Score: 1

      Dude, unless I missed something, Everquest 2 is a computer game... created from nothing.

      You're already paying the Sony tax to enjoy something from nothing. This is the exact same thing as releasing an expansion pack for the game, it just takes less time and manpower to implement. I see no harm in them squeezing the evercrack addicts for more cash.

    27. Re:It's not out of *nothing* by syukton · · Score: 1

      Sony != Everquest 2. Sony is a very large company with a thumb in many a pie. Their ability to do this in one game may only be a test of their ability to do it for every game they produce from now until the end of time.

      This begins to carry some important philosophical implications which go far beyond the capitalistic ones. Namely, we're willing to attribute a value in terms of real wealth to virtual goods. Not even really goods per se, but the license to represent oneself's use of those goods and their perceived effects. If they take the game offline (heaven forbid!) then you lose your items, no matter what you paid for them. Again, read the FAQ. So if the Station Exchange servers are a failure and they decide to just up and take them offline, it doesn't matter if you've just dropped $200 on the armor of death and destruction and five magic arrows of demon-conquering-implosive-fireball, you're ooluck, because they say so.

      Anyhow, the ability to attribute real wealth to virtual goods is interesting. Keep in mind that money is not wealth but an avenue--the most common and preferred avenue--through which one's wealth may be expressed and exchanged. There are other forms of wealth such as real estate properties, or stocks, bonds, etc, which may also be exchanged. Adobe just bought Macromedia and included some Stock as part of the deal, for example.

      I think that this acknowledges humanity's ability to generate wealth almost at will and to divert our wealth toward the pursuit of this other new kind of wealth. It demonstrates very well that wealth is a highly abstract concept which can be perceived in many ways, and money is simply the prefferred conduit through which acquire those forms of wealth. In short, "we buy the things we like" although "buy" could be "buy/build/fix/repair/keep/maintain/pleasure/help/ enjoy/steal/want/need" and "things" could be "things/personalities/people." When we are surrounded by what we like, we view ourselves as wealthy. There are even more abstract concepts of wealth, such as "being owed a favor" which entertain even more interesting notions of what something is "worth."

      I'm not saying that any of this is good or bad, really, just interesting.

      --
      Reinvent the wheel only at either a lower cost, greater effectiveness, or your own personal enrichment and satisfaction.
    28. Re:It's not out of *nothing* by rtb61 · · Score: 1

      Sony can also continually raise subscription rates i.e. pay or lose your investment. This still looks to be a legal mine field, perhaps sony just wants to run up the value prior to dumping it.

      --
      Chaos - everything, everywhere, everywhen
  47. Hang on, I have to call my Virtual Realtor... by Uptown+Joe · · Score: 1

    I need to unload a few hot properties...

  48. The Sky Ain't Falling Yet by CmdrSlack555 · · Score: 1

    This should be interesting to see how it develops, but I don't think the "OMG They'll get sued if they ever close the servers!" sentiment echoed at some of the links Zonk posted is going to happen...yet.

    While SOE is facilitating the trade of virtual chattels for real-world dollars, and apparently taking a transaction fee (like IGE and other online sellers), as things stand right now, the EULA/TOS is what will presumably control these issues. Ever since Blizzard won its case against the bnetd project, and in many, many previous cases about clickwrap agreements, shrinkwrap agreements, etc. these kinds of cases are going to be controlled by the rights agreed to under the EULA/TOS.

    This isn't to say that U.S. courts may find future EULAs to be fully or partially unenforceable, but I don't have a crystal ball. Additionally, while some judges like Judge Posner have recognized that the law needs to address virtual worlds and consider where we're going in regards to the rights of avatars and virtual chattels, keep in mind that Posner in particular comes from an economic view of law. To that extent, I find it hard to believe that any changes in how we regard virtual chattels will come out in favor of massive liability for game companies if they close the server.

    It's great for theoretical wanking (could players individually, or as a class, petition a bankruptcy court to appoint someone to administer the game servers to protect their property) but quite honestly, without de-throning the EULA, or without specific EULAs being found unenforceable, this won't be a problem on the legal end as things are right now.

    --
    "I do not regret the things I have done, but those that I did not do."
    1. Re:The Sky Ain't Falling Yet by Pofy · · Score: 1

      > Ever since Blizzard won its case against the
      >bnetd project,

      Sorry, they have not won anything since the process is not finnished yet, the case was appealed!

      Also realise that this was a USA case, and would not nessecarilly have any relevance to most other countries which may have quite different laws.

  49. Printing money by swb · · Score: 4, Insightful

    You'd think they'd run into inflationary pressures if they essentially printed money.

    1. Re:Printing money by Anonymous Coward · · Score: 1, Interesting


      Economists love MMORPGS -- it allows them to observe relatively isolated microeconomies.

      I imagine all the ills that befall the global economy are going to affect these economies as well, but perhaps in new and interesting ways.

      Great time to be an Economics grad student....

    2. Re:Printing money by tod_miller · · Score: 1

      Sony will make the precedent for micro payments online, getting you hooked on easy wins.

      And, like George Orwell shows, Sony could manipulate the supply and demand. Need another 1 gabillionzillion gold pieces? well, that might not sell, but flood the village with ogres, and then sell your 'magic ogre axes' for $1.50.

      They could take that $1.50 neat. It is insane. Games companies are becoming drug pushers.

      I do not like all these laws getting involved.. I see gaming verging on the brink of a revolution, in 10 years things will be crazy.

      One day, someone will sue over a team kill.

      --
      #hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com
    3. Re:Printing money by VoidWraith · · Score: 1

      And the great thing about MMORPG economies is they're so easy to manipulate. Take WoW, with enough capital, you can simply buy everything (since there's a centralized way to make trades), and sell it back for more, and suck the in-game cash out of everyone else.

    4. Re:Printing money by Anonymous Coward · · Score: 0

      One day, someone will sue over a team kill.

      Amen to that :)

    5. Re:Printing money by OrangeTide · · Score: 1

      Spurned woman deletes ex's gaming data has shown that courts are already willing to listen to people claim damaged from in-game actions.

      --
      “Common sense is not so common.” — Voltaire
  50. Stop the press! by vrai · · Score: 5, Funny

    Poor people at a disadvantage to those with high disposable incomes! I can only hope that life doesn't imitate art or we could end up living in a world where the wealthy have access to the best homes, food, clothing, transport, education and health care! What a nightmarish vision!

    1. Re:Stop the press! by Anonymous Coward · · Score: 0

      I know you're being sarcastic, but that's exactly the point. We don't want all those real-life issues invading our game worlds. Isn't that the whole point, to have a chance to forget the real world for awhile and start with a clean slate in a fantasy world where you're limited only by what your fantasy character can achieve?

    2. Re:Stop the press! by joshsisk · · Score: 2, Interesting

      I think the poster is basically saying that it's a game, and it takes some of the fun out of most games it if people can pay for advancement - not to mention makes you feel like you have to pay extra, too.

      This is one reason why most people don't play games like Magic:TG - the feeling that you can't compete unless you spend tons of loot on the game. And, to many people, games are less fun when you have more than a trivial amount of money invested in them.

    3. Re:Stop the press! by Kohath · · Score: 1

      Isn't that the whole point, to have a chance to forget the real world for awhile and start with a clean slate in a fantasy world where you're limited only by what your fantasy character can achieve?

      No. The point of games is supposed to be "fun".

    4. Re:Stop the press! by Anonymous Coward · · Score: 0

      Thanks for that amazing little piece of insight. In other related news, the purpose of food is to satisfy hunger and the point of TV is to give people something to watch.

      I would have assumed that the idea of making games fun was so obvious that it didn't need to be explicitly stated, but I guess not. The deeper question however is, what makes the games fun? For most MMORPG players, the core purpose of the game is as described by the parent, to play in a fantasy world disconnected from the real world. We certainly don't want "a world where the wealthy have access to the best homes, food, clothing, transport, education and health care", to paraphrase the grandparent, which is the direction we're headed when you start infusing real world money into the game world.

    5. Re:Stop the press! by lgw · · Score: 1

      You scoff, but it's not uncommon for MMORPG designers to forget that the point of these games is to be fun. You'd be amazed.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    6. Re:Stop the press! by Anonymous Coward · · Score: 0

      I think the poster is basically saying that it's a game, and it takes some of the fun out of most games it if people can pay for advancement - not to mention makes you feel like you have to pay extra, too.

      And it doesn't take the fun out of it that you have to pay for it every month?

    7. Re:Stop the press! by Anonymous Coward · · Score: 0

      We certainly don't want "a world where the wealthy have access to the best homes, food, clothing, transport, education and health care", to paraphrase the grandparent, which is the direction we're headed when you start infusing real world money into the game world.

      This situation already exists, except that instead of real money, you're spending the only limited resources in the universe : time and energy.

      Personally, I support any move that inclines people do do something better with their time and brain power. It's a shame to see people with so much greater potential squander it by paying to play a game in someone else's fantasy world.

      Why not use, say, the real world, or your own imagination?

    8. Re:Stop the press! by Anonymous Coward · · Score: 0

      MTG, at least in type 2 play, is a bit different; in any given block theres an upper limit to the number of cards you need to own to have any card needed for a top-teir tourney deck. With some planning before hand and the obvious ability to purchase singles, the price drops to just that of your deck design itself. That's not al that much; top-teir onslaught tourney decks could be put together for less that $50.

    9. Re:Stop the press! by stanmann · · Score: 1

      And of course, just having the "top tier" deck doesn't guarantee a win, you have to know the hows and whys of the combos and be able to string together structure. A top tier player with a second or third tier deck will typically beat a 4th or 5th tier player with a top tier deck. There is skill involved.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    10. Re:Stop the press! by joshsisk · · Score: 1

      I already addressed this in my comment:

      to many people, games are less fun when you have more than a trivial amount of money invested in them.

      $15 a month is trivial to most people playing this game. If it wasn't, they wouldn't be playing.

    11. Re:Stop the press! by joshsisk · · Score: 1

      To get to the point where you have that skill level though, you have to buy (or at least have access to), more cards than you need to just build the one deck you'll be using in a tournament... right?

      I know when I used to play, my active decks might not have cost me that much, but if you added up all the cards I had bought as simplying being part of the hobby, it would be a larger number.

    12. Re:Stop the press! by joshsisk · · Score: 1

      Additionally, you have to pay to play a game of pool, or Street Fighter at the arcade, but that is still fun, isn't it?

      Now what if someone could challenge you at SF, then put in an extra quarter and get 2x as much life?

      Would that change your enjoyment of the match?

  51. A Messag From Sincere Busines Partner by rewinn · · Score: 5, Funny

    Hello and may all the Gods of Everguest Bless Yuo!

    I am writing because I know that yuo are a sincer and honest person who will hep out a preson in need.

    My Everquest cahacter MINOLLY WEATHERALL was sadly kilt in a server crash leaving behind an account of $70,000,000 SEVENTY MILLION AMERICN DOLLARS with no claimant accessible.

    If you wil assist me with your Everquest cahracter to recover this money I wil give you 15% plus expenses

    This is a sincer offer and I know I can trust you with this verry sensitiv informations!

    1. Re:A Messag From Sincere Busines Partner by jimbro2k · · Score: 3, Insightful

      While this has been modded 'Funny', I'm not sure it shouldn't be labled 'Insightful' or better yet:

      Why don't we have a 'Prophetic' mod?

      --
      There is not nearly enough love in the world, but there is far too much trust.
    2. Re:A Messag From Sincere Busines Partner by 01000011011101000111 · · Score: 2, Insightful

      I'd vote for prophetic if given the chance...

      --
      Programming is an Art. I am an Artist. Does that mean I get to wear a daft hat?
  52. Desperation by ARRRLovin · · Score: 1

    They have to do SOMETHING to keep customers. Now they're whoring out their own IP. Fantastic. They can only get people to play if it's economically advantageous for them to do so, rather than making the game FUN TO PLAY. They have just shot the horse.

    --
    -Randy
  53. misunderstanding by Vamphyri · · Score: 2, Informative

    You have got your signals crossed. Sony is not making any new games of chance. This article is about the new servers which Sony will put into place to regulate a practice which has been going on behind the scenes for many years. That is the sale if virtual items i.e. swords, rings, gold coins, within the game of Everquest II.

    1. Re:misunderstanding by corporatemutantninja · · Score: 1
      But by officially sanctioning the monetary exchange, they are changing their business.

      You can legally make a pretend gambling site where you play for virtual chips, but if you then host a server where you can exchange those chips for money, you're in new territory.

      --
      Actually, I was trying to be Insightful, not Funny.
    2. Re:misunderstanding by Lonewolf666 · · Score: 1

      Yes, a misunderstanding. Grandparent was pointing out that Sony online are not making a new game NOW.
      I was saying that the legal issues with gambling might force developers to put more value on player skill in the future. Which would be a good thing because the current "click and wait" fighting in most MMORPGs is boring.

      --
      C - the footgun of programming languages
    3. Re:misunderstanding by Lovesquid · · Score: 1

      There's a big difference between having this go on behind the scenes and having Sony not only condone it, but implement it themselves. In the former, they can say "hey we knew it was going on but we could not do anything about it; we are just running a computer game, here", and in the latter they have to take responsibility for the fact that it's resembling a casino game that pays out cash for online "wins" (i.e. getting a good drop) and that they are facilitating this activity.

  54. So, if I steal... by Reignking · · Score: 2, Funny

    So, if virtual swords are worth real money, and if I steal your virtual sword, can I get arrested in the real world? What if I p-kill you? I need a blue pill...

    --
    One man's Funny is another man's Offtopic.
  55. Slippery Slope by Striikerr · · Score: 2, Interesting

    I think the future is obvious with this plan. SOE will eventually create items which can only be purchased by real money. (It would not be a drop off any creatures for example). These items would have some significant power and 'wow' factor coolness via animated / high quality graphics. They would most likely make these items no-trade so people couldn't sell / give them away in game (forcing players to buy the item for each of their characters. Imagine being able to buy a Pegasus flying mount which can't be obtained any other way? Or some neat looking undead / skeletal horse mounts)? Eventually, you'll be able to buy NPC's who follow you and assist you in battle. Perhaps buy a castle and an army to support you?
    SOE has taken the first steps in this direction and I am sure we'll see unique items for sale in the next 12 months. You can bet that if I thought of this potential cash cow, that people at SOE have thought of it and are counting on it as a source of revenue.

  56. At least understand the issue first by Anonymous Coward · · Score: 0

    Most of the comments I've seen on this issue aren't really based in reality; there are a few things one should know about this policy before insulting it.

    1- The servers that allow real world purchasing of items are all going to be *new* servers, no pre-existing server is affected and loot transactions will still be illegal on preiexisting servers.

    2- Characters can choose to move to one of the new servers so they won't have to start over.

    3- SOE will not be selling items; They won't be conjuring up a few magic sword to sell to "pay the employee bonus'"

    Really guys, I'm not saying this policy is good or bad yet, but at least slam the actual policy and not some straw-man you conjured up.

  57. "There" tried this. Didn't work by Animats · · Score: 1
    "There" not only did this first, they overdid it. With branding. "Buy Nike shoes for your avatar." Didn't sell.

    There's a secondary market in Second Life currency. Gaming Open Market used to do this for other games, including Everquest, but they encounted publisher opposition.

  58. www.project-entropia.com by Anonymous Coward · · Score: 0

    hmm

    http://www.project-entropia.com

    http://news.bbc.co.uk/1/hi/technology/4104731.st m

  59. Eek! by apotheus · · Score: 1

    This is frighteningly similar to SL Exchange, a service I created for Second Life. Their use of many of the same terms to describe the service makes me wonder...

  60. Legal issues aside... by artemis67 · · Score: 2, Insightful

    there was just too much money being left on the table for Sony not to get involved with the virtual sale/resale market at some point. It had to happen.

    I'm sure that they've spent countless hours with their legal team trying to figure out all of the liability issues. For example, what if EQII suddenly goes bust and Sony shuts down the servers? Everything you just paid real dollars for is now non-existent.

  61. in unrelated news by evilmousse · · Score: 4, Funny


    golden tee live (a new version of a popular bar-video-golf game) just recently added some new features including paying-for-virtual-property, such as different club-sets or even boxes of golfballs which you DO lose as you hit them into the water.

  62. Just More Conspicuous Consumption by rewinn · · Score: 1

    I feel the same way everytime I see a Hummer H2 rocket by at 80 mph. Some many of us pour our lives down the drain on foolish wastes; in about 50 years they'll wonder why they worked so hard to end up with so little.

    But that's their free choice. At least virtual reality doesn't pollute much.

  63. Oh thank to Gods! by tyroneking · · Score: 1

    At last I can avoid all those sticky nosey colluding people and all that sickly social interaction and STILL EARN A LIVING!
    Thank you so much Sony!
    No, I'm not joking, I really mean it.
    Thank you Sony; I owe you my new life ...

  64. EQ2 is dying by TheCyko1 · · Score: 1

    All this shows me is how much ass WoW is kicking. For Sony to have to resort to this means that they are really going out on a limb for more people to play their crappy game.

    For those of you that hope this will fail, I don't think you have to worry. The fact that they are even doing this is proof enough that EQ2 is on it's way out.

    --
    This message was brought to you by the death of 30 brain cells.
  65. Makes an odd bit of sense by Winterblink · · Score: 2, Insightful

    My first response to this was, like many, "What the fuck?" Almost every game out there has big glaring clauses in their EULAs that specifically state the buying and selling of in-game items is forbidden. But effectively what they're trying to do here is "legalize" it, probably hoping it will become less and less of a black/grey market.

    Will it completely put a stop to selling on eBay? Probably not. But for the casual player who can't powergame to get an awesome piece of loot, maybe spending 10 bucks on the Sony Exchange intead of spending 15 bucks worth of online time trying to get it is a good deal.

    I also think that if I could pick a single developer out there to try this, especially if it ends up failing miserably at the cost of developer $$$ and reputation (such as it is), I would rather Sony be the ones to give it a go.

    --
    "I'm a leaf on the wind. Watch how I soar."
    -Hoban Washburn
    1. Re:Makes an odd bit of sense by stanmann · · Score: 1

      Well, Now that Sony is "making money" off of this, what is to stop them from suing IGE for Actual damages, as another poster put it, ie beating them up and taking their lunch money.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    2. Re:Makes an odd bit of sense by Winterblink · · Score: 1

      They're what, a Korean/Chinese based company? Maybe that might make a lawsuit slightly more difficult.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    3. Re:Makes an odd bit of sense by stanmann · · Score: 1

      And sony is Japan based. Might be easier, might be harder.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    4. Re:Makes an odd bit of sense by stanmann · · Score: 1

      According the the Web site, US so there would be US assets to sieze. And since the Sony servers are in California, That is where the ultimate jurisdiction falls.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    5. Re:Makes an odd bit of sense by Anonymous Coward · · Score: 0

      what an uniformed, say nothing post.

      you obviously have never played an online game or know what the fuck you are talking about.

  66. They're killing Star Wars Galaxies too... by fallen1 · · Score: 1

    with they're supposed "combat upgrade and rebalance" so why not kill off every game they own/manage? Bleed them dry as fast as possible, cash out, walk away from the virtual table. Come out with new, supposedly hot MMORPG, rinse, repeat. Personally, I hope SOE shrivels up like a prune and blows away and a company with some morals (ok, yeah, I'm hoping for a lot here) OR at least decent damn customer service springs up to take their place.

    --

    Dream as if you'll live forever.
    Live as if you'll die tomorrow.
    ~Anonymous~

  67. This is a major blow to IGE by mcguyver · · Score: 1

    And just like that IGE's business model is shattered. What value could this company provide if other people are better at what they do? IGE can still sell virtual items for other games but what if other companies follow in Sony's footsteps? Surely IGE should worry.

  68. This will encourage economic disparity. by AyeRoxor! · · Score: 2, Interesting

    One of the great things about online games has always been that if you are black, white, poor, or rich, you all start the game with equal footing and have equal chance at success.

    Not any more. Once again, the old money will reign and trod on the up-and-coming, or the hobbyist player.

    Hey, wait a minute. That means eventually the vast majority of people playing will be those who have been economically filtered to the top; those who have, and are willing to pay, lots of money for games. And Sony will have their names, addresses, and the ability to advertise directly to them.

    Wow. Sony is fucking brilliant.

    ---
    Students, children, those in countries of economic hardship, don't whine. Your computer COMES with solitaire. For free!

    1. Re:This will encourage economic disparity. by toriver · · Score: 3, Informative

      Once again, the old money will reign and trod on the up-and-coming, or the hobbyist player.

      Wake up call: Players were already doing that, except through eBay and the like. This is just Sony going for the cut on the deal eBay gets.

    2. Re:This will encourage economic disparity. by yorkpaddy · · Score: 2, Insightful
      That means eventually the vast majority of people playing will be those who have been economically filtered to the top;
      Wake up. People who play these games have fast computers, and the luxury of not starving while they spend lots of time on their computers. These people aren't your huddled masses.
      --
      "brxref .k.p ,.by xprt. gbe.p.oycmaycbi yd. cby.nci.bj. ru yd. am.pcjab lgxlcj" don'
    3. Re:This will encourage economic disparity. by AyeRoxor! · · Score: 1

      Both you and the other reply (that preceded you but you seem not to have read) with your oh so original "wake up" calls seem to ignore the fact that a minority of insanely serious players (Don't argue; you know it's a minority) doing this on the side is not the same as all of the players being encouraged and practically having to do this in order to compete.

    4. Re:This will encourage economic disparity. by brkello · · Score: 1

      *sigh* Uhh...I am assuming you don't play any of the games. See, this is already going on in EVERY MMORPG out there. It just isn't done through the company that runs it. Now they are just cutting them out of the picture. A lot of the complaints the company gets is from people who were screwed trying to do this. Of course, it's in the EULA that they can't do this, so probably get told that they are out of luck. Now people can do this legitimately and risk free.

      You say that the problem with this is now the more wealthy people will have an advantage over the less wealthy. This is pure bs. Power gamers are going to be able to get these items without large amounts of money. They can still level faster because you can't buy levels. This allows a casual gamer to have good items and be more useful to the party.

      Okay, so the real problem is that it is going to make the game suck. It's going to suck for the people who are in between the power gamer and the ones who actually will buy items. The gold famers are going to take over (mainly power gamers). They will camp all the best drops and instead of putting it up at the Auction House...they will put it up for to Sell for Money part. Instead of being a game, this will become a job for a lot of people. They will use agressive tactics to get the items they want to sell...and everyone else will suffer for it.

      So yeah, your idea that we are all equal in a MMORPG is idealistic, but crap. This will be bad for the game overall though.

      --
      Support a great indie game: http://www.abaddon360.com
    5. Re:This will encourage economic disparity. by AyeRoxor! · · Score: 1

      A better phrasing of what I believed, and will continue to believe outside of Adventure Capitalism (I just made that up!) would include the phrase "more or less" somewhere in the "we are all equal in a MMORPG".

  69. Next on FOX NEWS by TheBot · · Score: 1

    Millionaire just played games to get rich!

  70. Actually, Sony is the only one who can do it right by artemis67 · · Score: 5, Insightful

    Smed says that 40% of their customer service calls are related to fraudulent in-game transactions. Sony could make this disappear instantly by creating an escrow system in-game. You have a sword to sell, you take it to the EQ Escrow storefront and drop it off. The buyer picks up the sword and the credits are automatically deducted from his account. No chance for fraud.

    This isn't going to legitimize IGE, this is going to put them out of business, once Sony gets rolling with this.

  71. Live? by Gudlyf · · Score: 1
    "... for real live money."

    Huh, so money must really grow on trees afterall.

    --
    Trolls lurk everywhere. Mod them down.
  72. TOTAL CARP :: For AD&D Buffs by mfh · · Score: 2, Informative
    Name: Sony/Bony the TC
    Race: TOTAL CARP
    Class: Ethereal Ninja

    S: 12
    I: 4
    W: 2
    D: 11
    C: 17
    CHR: 2

    AC: 10 -1 (wants to be caught)
    HP: 340
    HD: 18+15

    #ATT: 0 (defenseless)
    Special: Spreads Influence into Corporate Culture :: Poisonous Flesh


    (Sony/Bony the TC is an NPC, but there is a whole race of TC. Sony/Bony will talk only to interns with short skirts and loses interest in them after two weeks of flirting:: all other employees are oblivious to Sony/Bony)

    The TOTAL CARP (TC) is a new breed of corporate-targeted fish from the Ethereal Plane. TC are nearly identical to regular Carp, except for their special attack, plane of origin, and that TC do not need to swim in water to survive -- they only need a boardroom or other dry/sanitary environment to be attracted and sustained indefinitely. Often spotted in or around cubicle farms.

    Special Attack:
    TC swim into boardrooms hoping to be caught and eaten, where they will multiply. TC use human brains to reproduce.

    Effects of TOTAL CARP poison: any board member who eats TOTAL CARP must Save vs. Poison -5, or become overcome/brainwashed with Crazy Absolutist Rivalry Proceedures (TC poison). The TC feed off the brainwaves produced by this poison, from a distance of up to d12'.

    Duration of Effects: Each person who becomes poisoned will automatically produce d4 new TC from any orifice of their body (DM/GM discretion). These new fish will attempt to become ingested immediately after being born. The accumulative effects of TC can be utterly devastating and this species should be avoided using Psionics whenever possible.

    Weaknesses: TC loathe honesty and anyone speaking harsh/rude truthful statement within d12' of TC, will cause them to have to Save vs. Fear -2 or swim away to find a new target.
    --
    The dangers of knowledge trigger emotional distress in human beings.
  73. no misunderstanding by Anonymous Coward · · Score: 1, Insightful

    Think of it this way:
    Players pay Sony X amount of real money for the right to play the game. During the course of playing the game, there is a Y% chance of getting a particular item. That item can then be sold back to Sony for Z amount of real money.

    How is that different from:
    Players pay a casino X amount of real money for some tokens that allow them to play a slot machine. During the course of playing the game, there is a Y% chance of hitting a particular jackpot. That jackpot can then be cashed in at the casino for Z amount of real money.

    Sony is treading dangerously close to running a gambling operation by acknowledging that in-game items have real-world value an actually redeeming that value themselves. As long as they're just offering a service for a monthly fee they're okay, but when they start offering the chance to win real money based on random events, that's dangerous territory.

  74. New job title by moonpxi · · Score: 1

    Do you mean that my job title can go from "Junior Software Developer" to "Senior Everquest Item Farmer"?

    --
    "Computer science is no more about computers than astronomy is about telescopes." E. W. Dijkstra
  75. Ummm by ad0gg · · Score: 1
    "Making sure it's all skill and not chance"

    MMORPG are based of chance. When you swing your weapon, there's a certain chance it will hit, certain chance it will crit, and then the damage is random as well. When I fight someone, i could easily have my weapon crit 4 times in row killing the other guy. Or i could have my weapon miss 4 times. Whats the skill involved with that?

    --

    Have you ever been to a turkish prison?

    1. Re:Ummm by Lonewolf666 · · Score: 1

      Right now most MMORPGs are based on chance. But that could change. With increasing bandwidths on the internet and increasing computing power, what stops MMORPGs from turning into large, skill based shooters?

      Maybe with some kind of puzzle game to influence crafting results. The possibilities are endless.

      --
      C - the footgun of programming languages
    2. Re:Ummm by stanmann · · Score: 1

      Yes, it is a matter of chance, whether it takes my level 62 druid in everquest 7 or 8 minutes to take down a Diaku Guard/Scout/etc in Plane of Tactics. It is a matter of chance whether it drops a scimitar or a mace. A matter of chance whether it drops various tradeskill items.

      NOT an matter of chance that it dies. That is where skill comes in.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    3. Re:Ummm by Anonymous Coward · · Score: 0

      With increasing bandwidths on the internet and increasing computing power, what stops MMORPGs from turning into large, skill based shooters?

      The RPG part of their name. I have nothing agianst skill based shooters, but if you have a MMO game based on that kind of player interaction it would be an MMOFPS. There might be a market for a large scale, persistant version of Unreal Tournement, but don't try to turn EVERY MMO into an FPS just because you like that kind of gameplay.

    4. Re:Ummm by Anonymous Coward · · Score: 0

      Of course, RPG does not mean shity and unfun gameplay that rewards your time with requiring you to spend more time.

    5. Re:Ummm by Lonewolf666 · · Score: 1

      I think the concepts can coexist in one game. While I'm in favour of turning the combat part into a skill based shooter, I'm not saying that the other aspects like socializing and crafting should disappear.

      Neocron and Project Entropia are a good combination of FPS and traditional MMORPGs (and I'm playing the former), but they still could improve on the shooter part.

      --
      C - the footgun of programming languages
  76. lol by Pinefresh · · Score: 1

    now the uber guilds will have a real world monopoly too.

  77. Already here. by imsabbel · · Score: 2, Informative

    In gunbound you can buy "gold" for $$$.

    And yeah, whats so bad about it? You can invest either lots of time or money for the same result.
    And yeah, some people would rather spend 20$ than 5hours of grinding...

    --
    HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
  78. Hmmm... by Stu+L+Tissimus · · Score: 2, Insightful

    Sounds very similar to that thing Microsoft was hinting at for Xbox 2, with mini-transactions or some idea like that. Personally, bad idea. The reason people play video games is so they can pretend they are not in their everyday lives. They are in worlds where you can make it yourself. So this will effect this. A lot. Why bring your monetary class into a game? I mean, a spoiled little 9 year old could buy ubar weapons and stuff, while somebody who has more skill is behind him.

    --
    A wise man once said, "wtf h4x."
    1. Re:Hmmm... by zippthorne · · Score: 3, Interesting

      But these games aren't actually fun... (Well maybe for the first 15 minutes when everything is new to you) They're repetitive, formulaic, and specifically designed to get you addicted: Hmm, if i level for just one more hour, i can get the sword of cunning and then leveling will be much more fun..except it won't because you'll be fighting harder baddies. You get locked into a cycle of leveling to beat harder badguys, and therefore being introduced to ever harder badguys.

      In the end it's never more complicated than walking up to the baddie and pressing two or three fire-buttons and watching your sword wack away. Why not let people who don't have months to spend on A GAME skip by the boring parts if they want to. i.e. farming for money so you can buy a slightly better weapon.

      --
      Can you be Even More Awesome?!
    2. Re:Hmmm... by stanmann · · Score: 1

      If it was as easy as walking up to the baddie and pressing autoattack,

      There wouldn't be hundreds of pages of strategies on where to stand, and how to resolve various enemy attacks, and how to win with less and how to avoid deathtouches and lifetaps and how to manage rampage etc. It can be repetitive formulaic and addictive, or it can be as varied as the makers can make it.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    3. Re:Hmmm... by zippthorne · · Score: 1

      Eventually it comes down to about four or five "strategies" for each character class, which can then be put into a macro and activated with one button.

      Note also that doing interesting things like using the terrain and certain "spells" to achieve impossible results as a natural consequence of the game physics is often called "using an exploit" and as it is against the designers (limited) imagination of what gameplay should be, the spell or piece o' physics is eliminated/vastly crippled to get rid of the effect. (This results in a more 'fair' game to be sure, but it also results in more monotony as well)

      real life: What was that? Oh that's neat. I wonder what we can do with it.

      virtual life: What was that? Oh that's neat. Hey its not happening anymore. Time to grind some more.

      The designers can make it as varied as possible, but there is a fundamental limit: there are vastly more users than designers. So it's bound to get repetative at some point. (not to mention that discovery occurs much more rapidly and with considerably less effort than creation) Perhaps you could get a more dynamic and interesting environment by finding a way to include the users AS designers, but ultimately, these games detract from real physical interraction and so are the online equivalent of cocaine.

      --
      Can you be Even More Awesome?!
    4. Re:Hmmm... by martian265 · · Score: 2, Interesting

      OK, first of all, "fun" is relative. Saying that a game is not fun more often than not (and specifically in this case) is actually just saying that you don't find this type of game fun. There are many people that don't find FPS's or RTS's or Sim's fun, that doesn't make the type of game "not fun".

      Secondly, you're mistaken about what an exploit is. An exploit is when you use a bug in the code to gain advantage. Using terrain isn't an exploit unless that specific type of terrain has a bug in it that grants an unfair advantage. In real world combat, terrain does provide advantages, i.e. hiding behind a rock and shooting a gun around it, sword fighting on uneven ground or choosing a bottleneck canyon. Where in the world did you come up with the idea that using a tree to protect your backside in a fight is an exploit?

      BTW, back to the original post, I think this is a sad and pathetic move by Sony. It's only showing that they have absolutely no clue how to make a good MMO, so now that their new product is doing so poorly financially they're relying on cheap gimmicks to make money.

  79. "Real" money isn't real either by hazee · · Score: 2, Interesting

    To those objecting to exchanging virtual goods for real money, please explain how money is any more "real" than the objects in this game. Money is just a concept; those pieces of paper don't have any intrinsic worth. Hell, even an amount of gold isn't instrinsically "worth" anything, except the price put on it by those who might wish to acquire it.

    As for the objections that Sony can create new virtual goods from thin air - isn't this what Microsoft does every time they release a new software package? How is Office "real"?

    Regarding the complaint that this system will favour the rich, isn't this already the case in that rich people can afford better PCs - ie: the advantage conferred in FPSs by higher frame rates.

    And finally, to those worried about cheating or viruses, or crashes or whatever; since the vast majority of "real" money only exists electronically these days, the exact same issues are faced by banks, and they seem to do OK. It can be done right.

    It's going to be interesting to see how this turns out. I wonder if they're going to have to make use of the same tools as in the "real" economy, such as controls of the interest rate and so forth.

    1. Re:"Real" money isn't real either by BinaryOpty · · Score: 1

      Office is "real" because it lets me create things in the real world, namely documents. Virtual goods are not real because they are only allowed to be used within that virtual world. So your purchase, using money that can be converted into "real" money via bills and coins, becomes purely virtual in the idea that nothing else "real" can become of it again.

    2. Re:"Real" money isn't real either by yorkpaddy · · Score: 1

      OK what about a pay for porn site? What about someone paying to have a star named after them. These things have value because people are willing to pay for them.

      --
      "brxref .k.p ,.by xprt. gbe.p.oycmaycbi yd. cby.nci.bj. ru yd. am.pcjab lgxlcj" don'
  80. Ahh... but... by 01000011011101000111 · · Score: 1

    In real life you can't buy a cup of coffee +1... oh wait... Hang on, in real life, you don't own a big sword and randomly kill small defencless (i.e. anything smaller than you) creatures for fun. Do you?

    --
    Programming is an Art. I am an Artist. Does that mean I get to wear a daft hat?
    1. Re:Ahh... but... by StikyPad · · Score: 1

      Hang on, in real life, you don't own a big sword and randomly kill small defencless (i.e. anything smaller than you) creatures for fun. Do you?

      *shrug*

      Sometimes...

  81. Whats the difference? by Stone316 · · Score: 1
    Whether its virtual money or real money that you use to buy items? I've bought items before but not out of my own money.. I sold virtual items and used the money to buy other virtual items. Just because your not willing to use your paycheque to buy items doesn't mean your out in the cold.

    Also, it greatly depends on game design.. I haven't played EQ2 but in EQ this system would definately be a problem. For WoW on the other hand it probably wouldn't have that great of an impact because of the way drops, quests and special binds are designed.

    --
    "Thanks to the remote control I have the attention span of a gerbil."
  82. Overstated. by argStyopa · · Score: 1

    What I don't understand is the (visceral) reaction against this.

    Currently, I can't think of an MMOG that doesn't 'bless' players that have more time to spend than their peers.

    Either
    1) these players have wealth enough to waste time playing a game at no risk to their lifestyle (IMO a vanishingly tiny percentage)
    2) these players have so little lifestyle to risk, that playing a game all day doesn't significantly impact them.

    How is either of these positions fundamentally different from a game allowing people who have money in real life inherently get another advantage? How is a bounty of money intrinsically different than a bounty of time?

    As I see it, it's the Category 2 people that are crying because they lose the one thing they had 'up' on people who, in the real world, are financially better off than them. Yeah, so? I have neither excess money, nor excess time, so either group pwns me if I feel the need to 'compete' with them in some manhood-comparing MMOG way.

    --
    -Styopa
  83. Hmm by Greyfox · · Score: 1

    Wouldn't that make it online gambling then? I'd say they're walking a pretty fine line, there...

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  84. You hit the nail on the head! by Anonymous Coward · · Score: 0

    Hmm IANAL ...

    And that's the key to the whole issue in Second Life.

    Lawyers are given the middle finger. (Well actually, just ignored.)

    And that's why it works marvellously.

  85. Another case of RTFA by ProppaT · · Score: 2

    I swear, the typical Slashdot reader goes by the Fox News esq over dramatization given by /. and don't even read the article.

    If nothing else, this might expand the market. Other MMORPG's have been based 100% on real life cash. Sony is offering players the option of playing on servers where items can be bought and sold for cash. I would think that this, in combination with PVP (that Sony is planning to introduce soon), could totally change the market. Think of clan warfare when (potentially) money is on the line?

    Personally, I will continue to play on a server that does not allow this because I like to work for my gear. What next, though? Gamblers getting addicted to EQ?

    --
    Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
  86. Do people have to pay taxes? by Anonymous Coward · · Score: 0

    How long before real life taxes are put on the purchase of in game items and currency?

  87. Games are no longer products, they are services. by Anonymous Coward · · Score: 1, Interesting

    With online gaming, XBOXLive, Micropayments and the plethora of subscription-based massive-multiplayer-online games comming out now, games are no longer a product that you buy and pay once for, but a service which a company provides for you, and - if you want to spend more, you get better service (easier items, higher levels) without having to put the legwork in for you.

    Sure, you could go to a bar, be a slub and walk up to the bar, deal with getting the bar-tenders attention and yell your order and hope it gets heard right.

    Or, you could walk into the VIP lounge, pay extra for bottle service, and not need to deal with the hassles of trying to get the attention of the waitress at the bar.

    The more you pay, the better service you get, and this is simply an extension of that. It'll be interesting to see how this plays out in the long run and if other MMORPGs will follow suit.

    There is another MMORPG out there (forget which), where using real-life currency for in-game items is the norm, its built into the game. I recall an island being sold in game for a few thousand dollars (by the developers, not some IGE-yantis ass), and the guy gets to develop it however he wants, or even rent out parts of his island to other people for real money.

    OSI has been doing a very 'mini' version of this in allowing players to buy characters that start off with their skills in the 80s (they still need to do the legwork to get them into the 100+ range), but having a 'master' character from the get-go for an extra few bucks is a good deal.

    UO I think, is one of the few MMORPGs which actually allows and encourages account transfer, and provides a service which allows accounts to change hands in a secure manner to help reduce fraud.

    Selling items in game has huge potential to be a cash-cow, Sony has realized this for ages, and their main reason for banning people before for it, is because someone else was making profit and not them.

    Personnaly, I dont care if items/stats or characters can be bought - aslong as they are NOT exlusive to 'buying them'.

    If you can buy a sword-of-ass-kicking with +555 damage, there best be a way to get the exact item in-game.

  88. Some thoughts by PortHaven · · Score: 2, Interesting

    I. I think it's funny that in the past there has been great opposition to this. And only now after Microsoft announced that it would be a major offering throughout many Xbox 2 Live! games does SONY seem to alter their position on this.

    II. I am just waiting for some "virtual nation" to have their GNP exceed that of real nations. "In the news today, the virtual nation of "Eschboxia Livia" has exceeded the GNP of Poland. Much question has arose since their recent purchase of an entire island in the Bahamas as to whether Eschboxia can in deed be called a virtual nation any longer.

    1. Re:Some thoughts by Anonymous Coward · · Score: 1, Interesting

      Already done -

      see http://ncyoung.com/entry/22

      or just read:

      "By compiling data about EverQuest stuff that has sold on Ebay and other auction sites, Castronova has extrapolated the virtual economy of the virtual world of EverQuest into real world terms.

      The per capita income is about $2,000, between that of Russia and Bulgaria. The GNP is 136 million."

  89. And at this moment ... by segal_loves_pandas · · Score: 2, Insightful

    it is no longer a game - games are ment to be fun!

    1. Re:And at this moment ... by bnenning · · Score: 1

      it is no longer a game - games are ment to be fun!

      I make a profit playing poker, and it's still fun.

      --
      How to solve most of our problems: 1.Lots of nuclear plants. 2.Cure aging.
  90. come on now.... by notherenow · · Score: 0

    All that is going to happen is someone is going to figure out the code, and start coding things for people. Neo, this is going to sting a bit, but you're going to learn karate, and have the ability to blast a vapor cloud that covers the shy and blows up a server, and all for the low price of, your time.

    --
    We all dance, we all sing.
    -The Streets
  91. Good news for AI research by gsasha · · Score: 1

    How long until bots appear that wander the game, collecting items for sale on the auction? As a result, we may see VERY strong novel AI algorithms.

    1. Re:Good news for AI research by 0123456 · · Score: 1

      "As a result, we may see VERY strong novel AI algorithms"

      Hardly. It's much cheaper to hire Mexicans to play the game than to develop AI to do so.

    2. Re:Good news for AI research by gsasha · · Score: 1

      ;) Well, *that* could be a promising direction in AI.

  92. So what???? by Anonymous Coward · · Score: 0

    Project Entropia has been dealing with real life cash currency for years.

    So Sony has decided to tag along????

    Big Whoop!

    And too bad for all you EQers out there. Now you'll get to play with some monetary risk involved..

    Bwahahahaha

  93. Nothing new by tacoma · · Score: 1

    So what's new? Not much other than this time it's the game owner setting up the exchange.

    Buying/selling game accounts, currency, items and housing has been going on for a long time.

  94. same as card games by speedplane · · Score: 1

    the whole buying and selling on everquest isn't much different from buying and selling cards. Magic cards can get extremly expensive and people gladly toss over huge amounts of money to get a good deck.

    --
    Fast Federal Court and I.T.C. updates
    1. Re:same as card games by jcuffe · · Score: 1

      And of course, there will be throngs waiting in the wings to howl that the evil player who actually makes a decent income didn't obtain his deck through boxes upon boxes of booster packs. Go figure.

  95. Great Idea, Sony by Zone-MR · · Score: 1

    Sony: "Want to play a great game? The objective is to give us as much money as you can afford. The player who buys the most 'virtual property' from us has a greater chance of winning."

    I wonder how many idiots they'll find who are willing to trade real money for a virtual "you won our MMORPG (but lost in life)" certificate from Sony.

  96. You just CANNOT escape the "real world", can you? by pandrijeczko · · Score: 4, Insightful
    Look, I'm no spring chicken and I've never played an MMORPG in my life - online Quake or UT2004 is about my limit. But let me make an analogy...

    Between 10 and 20 years ago I was into "pen and dice" role playing games big time. As the pre-cursor to MMORPGs, it was great fun escaping from the real life of mortgages & work to go have a few beers with some friends and pretending to be an elf for a while - I even miss RPGs occasionally today.

    They were pleasant hours because of pure escapism and entertainment, nothing more. Yes, it was great going up a level as a character, killing a huge beast or solving a big mystery but part of the fun was also dying occasionally or making some huge mistake that made you and your character look like an idiot.

    However, one thing that would have ruined it would have been to have a games master who was open to bribery - e.g. "Here's a ten pound note, make sure I get that +5 Vorpal Blade, okay?" It didn't happen and had it happened, the fun element would have dissipated quickly purely because the real world of money and bribery would have begun to influence that fantasy world in our heads.

    One reason I never play MMORPGs is because while I believe most people play them for fun, just like our pen and dice games, a small rogue element in every game takes it far too seriously. These are people who need attention and power before escapism and fun, perhaps mirroring what they are like in real life. Thus real life (again!) creeps into a fantasy universe.

    Now, Sony is proposing that yet more of "real life" creeps in because, all of a sudden, how much disposable income you have in real life influences how well you will do in EQ. Suddenly, escapism is not so much of an escape...

    The real problem here is that it will ruin the escape for the people who do enjoy the fun of it (again, the majority). It's sad, but those people who have to seek attention and power now have a mechanism to buy that.

    In my day, we called it "cheating" and all it does is start to destroy the fun of those players who genuinely play purely for to escape from the real world.

    This will destroy Everquest, no question about it, because the people that make that universe fun will feel cheated and robbed and will no doubt find another MMORPG to go and play instead.

    But quite frankly, if the cheats can make Sony richer in the short term, what do Sony really care?

    --
    Gentoo Linux - another day, another USE flag.
  97. Combining the addictiveness of Gambling and RPGs by loom_weaver · · Score: 2, Interesting

    This will highly increase the value of rare items and people who have addictive personalities will play games where there is a chance of getting that rare item that now not only makes your toon more uber, it is worth a bunch of real life coin. Smart idea imo.

  98. Mod parent Flamebait by Anonymous Coward · · Score: 0

    Every time a comment like the parent is posted, somehow it gets modded up as insightful and gathers a bunch of flames before smarter people mod it down properly. Can we track down the users who mod these comments up and make sure they never get mod points again? This is getting ridiculous!

    1. Re:Mod parent Flamebait by stinerman · · Score: 3, Informative

      Every time a comment like the parent is posted, somehow it gets modded up as insightful and gathers a bunch of flames before smarter people mod it down properly.

      Its a good thing /. has "smarter" (that is, people who agree with you) people to mod comments down that you don't like. Perhaps we should give you and your friends full-time mod status so you can enlighten us with you all-encompassing knowledge of everything.

      If you're pissed about moderation, there is something called meta-moderation. Perhaps you might do that sometime.

  99. Look it's all about the $$ by Anonymous Coward · · Score: 0

    "We've done a fair amount of homework on this subject, and we believe this is a $200 million dollar market worldwide, and there are a huge number of our players taking part in the buying and selling of virtual goods."

    Or to rephrase we want our cut of it and this will cut out the ebaying, ige etc.. Our saps errr customers aren't paying us enough so we've found another revenue stream.

  100. wicked! by Anonymous Coward · · Score: 0

    pay for water.("huh?") pay for clothes.("huh?") pay
    for pr0n.("huh?") pay for electricity("huh?") and
    -now- pay for virtual property ("outch!").

    NEEEEAAATTT, i'm not mad after all!

  101. Virtual Drugs for real money? by ShimmyShimmy · · Score: 1

    They need so expand this to Drug Wars!
    Which raises a question: if I'm selling fake drugs for real money, is this considered "drug money?"

    --
    Partial Credit: The Engineer's Best friend
    "Well, the bridge didn't fall all the way down!"
  102. All Backwards by RancidMilk · · Score: 1

    You guys are talking about how people will now be able to buy their way to the top. On the flip side, all those kids that spend 10 million mind-numbing hours playing these games, can finally make a living and make money from home. Sure they live sad-pathetic lives, but now they can make money to pay for that next month of isolation.(It keeps kids off the streets)

  103. Uncle Sam!!! by Anonymous Coward · · Score: 0

    If the items have a value based on real money and I assume there is some redeeming process to receive money from your sales, these transactions would be taxable. They would be subject to Sales tax on your purchase for your state AND income tax on your profit. I wonder how Sony plans to handle that!

    The first time my kid makes more than I do in annual salary from sales of his +6 Cutlass of Mages, I'll never kick him off the computer and make him do his homework again.

  104. MOD PARENT UP by Anonymous Coward · · Score: 0

    BEST SLASHDOT POST EVER

  105. Good move on Sony's part by Control-Z · · Score: 1

    There is absolutely no way for Sony to stop people from selling items outside of their game universes. They can say it's prohibited, but people will still do it. So setting up a safe, professional trade system will not only keep players happy but also cut down on fraud and make Sony more money at the same time.

    It's a little dream of mine to make a living selling online RPG items. I could then justify the monthly costs of the games. :)

  106. Re:You just CANNOT escape the "real world", can yo by ARRRLovin · · Score: 2, Interesting

    "But quite frankly, if the cheats can make Sony richer in the short term, what do Sony really care?" Exactly. They need to make the money back that they spent developing this game. It clearly isn't doing that, AND they're losing customers to the competition. Sony has written this game off. It's no longer a long-term venture for them. It's the MMO maker equivalent of "selling off".

    --
    -Randy
  107. Tax Time!! by jimbro2k · · Score: 1

    But who gets to tax this new economy? Sony(the host provider), Japan(shelters sony), USA(has the nukes), New York City(because they want to)??

    --
    There is not nearly enough love in the world, but there is far too much trust.
  108. holy hypocrisy batman by Anonymous Coward · · Score: 0

    This is an interesting move considering they were the first company to get people banned from ebay for selling their "copyrighted material" in Everquest.

    Trading in game currencies is my main source of income at the moment, and while I don't mess with EQ2, I'd like to send a big F*** you out to Verant and Sony.

  109. Best Items Can't Be Bought by Evil+W1zard · · Score: 4, Insightful

    I see all these comments about how this is going to cause everyone to quit EQ II and how the rich will have the best equipment and blah, blah, blah... I used to buy and sell EQ gear for real money all the time and if you actually play the game you learn that the best gear in game can not be bought. They make the truly awesome gear that you get from raiding uber mobs NO DROP. This means that it cannot be traded, sold and etc... The key to getting great gear in a game like this is getting into a good guild and taking on the big mobs in the big zones. Of course spending time getting your character up in levels and experience is important too, but I don't think Sony will allow that on their sales site because you wouldn't be selling an item. They will probably disallow the powerleveling services that charge X amount to play your character for you and get levels. In any case unless EQ II has changed their item drops drastically I would have to say that this won't hurt the game at all. (It will hurt the kids who burn their paychecks on some goofy piece of virtual kit though. Sigh there goes that college fund.)

    --
    News Reporters Make Tasty Polar Bear Treats!
    1. Re:Best Items Can't Be Bought by Anonymous Coward · · Score: 0

      Less true in EQ2,
      since most the drops are now attuneable.

      Curiously,
      they had delayed response to a move to make
      more of the attuneable items no-drop not too
      long ago.

    2. Re:Best Items Can't Be Bought by BiffTDB · · Score: 1
      They will probably disallow the powerleveling services that charge X amount to play your character for you and get levels.

      What you will likely see, however, is the same groups that do this now, start a new character, build it up to level X, and then sell off that character.

      The description of character sale that Sony gives is that the character simply moves from the character select list the seller's account, to that of the buyer.

      No more having to sell the whole account, now the powerlevelers can PL one character, put it up for sale and while it's waiting to be sold, already be PL'ing another character on the same account.

  110. Re:Actually, Sony is the only one who can do it ri by Minna+Kirai · · Score: 5, Interesting

    This isn't going to legitimize IGE, this is going to put them out of business, once Sony gets rolling with this.

    Quite true. Obviously, no 3rd-party seller of in-game resources can survive being undercut by the system administrators, who can accomplish the equivalent of MONTHS of gil-farming with a single command-line.

    However, although the short-term effect may seem beneficial, I've always thought that the legitimized (or merely widespread) sale of in-game items would hasten the collapse of any typical MMORPG. This seems to be a desparation move by SOE, whose EQ2 project has been eclipsed by WoW anyhow.

    My thesis is that MMORPGs provide a substantial amount of their entertainment in the same way casino gambling does: the players' victories and rewards are quite arbitrarily handed out by the operators, but the cold-blooded arithmetic is hidden behind a screen of glamour and fun. Expose the honest real-dollars cost of an activity to the player, and they'll flee to a more fantastical game.

    If a slot machine has a sign on it that each 10 minutes of play loses an average of $2.85, few people will enjoy pulling the lever.
    If level 60 epic flame-armor has a "Buy Now" hyperlink which costs $14.31, few people will find it fun to camp a dragon every 3 hours hoping he drops one more of the pieces.

    Basic psychological principles: addiction can best be sustained if the game gives out rewards unpredictably. Game items are valued more because it was hard to know when they'd appear. Putting a blatant dollar-sign on the items is the ultimate form of predictabilty. The virtual Skinner box falls apart. When the mystique is gone, the players will be too.

    PS. The Economist magazine agrees with my prediction, although the article isn't posted for nonsubscriber online reading.

  111. My particular perspective by Kwirl · · Score: 2, Insightful

    Any online game or experience is ultimately what you, the player, makes of the game. The impact of third parties (other players) upon you is limited by how wide you define your boundaries.

    If you play the game for your own enjoyment, with your friends or otherwise, and come across a player who is playing the game for some financial motivation, why not just take satisfaction in knowing that you are enjoying yourself, and he is likely forcing himself into his predicament.

    However, in the long term, this won't impact the overall experience as much as the doomsayers of /. predict. As the article mentions, exchange servers will not be the default, but merely an option for those who wish to step over into something new.

    I myself play World of Warcraft, and have been playing online games for a decade in the form of MUD's and MMORPG's but I am excited about a new legitamite dynamic to an already popular game.

    Give it a chance before dooming it to mediocrity.

  112. The internet is a universal turning machine. by UlfGabe · · Score: 1

    looks like the internet is a turning machine, the internet manages to mimic real life and emulate it.

    i have some thoughts on this, but i will be writing them in a book. which you dudes can buy sometime.

    --
    Check journal for info on Anti-TextBook, an idea by me.
    1. Re:The internet is a universal turning machine. by patio11 · · Score: 1

      Before you write your book, please learn what a "Turing machine" is. It doesn't mimic or emulate real life (it does, however, do a bang-up job of string processing). You probably meant "a machine capable of passing the 'Turing Test'", which is closer but not quite the same (its capable of carrying on a conversation and, on average, being confused for human as often as humans are confused for computers). Neither Turing machines nor machines which are capable of passing the Turing test have any special magic abilities to emulate stuff, although you can demonstrate mathematically that a Turing machine can emulate any program any computer is capable of running, so if you think simulations of real life are possible then they are possible on a properly programmed Turing machine (if only you knew the algorithm).

  113. Re:You just CANNOT escape the "real world", can yo by Bonhamme+Richard · · Score: 3, Interesting
    I'm going to make some assumptions:

    Sony isn't selling items. You buy items from other characters.

    Most players play for fun.

    With those two in mind, it makes sense that buying/selling would not be too central to the game. You can still use EQ $$ to buy other in game stuff, and most players don't have the real cash to buy themselves to victory. Buying/selling w/ USD (or the Euro, or whatever.) won't necessarily dominate most players lives.

    BUT:

    There are going to be people who go NUTS over this. You all know the type, it's the player who is convinced that his success in the game is the justification of his otherwise completely unjustifiable high opinion of himself. That guy is going to center his life around getting real money out of EQ, and he stands a pretty good chance of ruining this for everyone.

    put more coherently:

    Since you have to buy from other players, there shouldn't be an overabundance of high end items for sale. (if you get something cool, you want to use it.) BUT some people are just asses, and this will only give them one more excuse and one more outlet. They will ruin it, not by buying their way to victory, but by (insert unfair way that jerks can acquire high end items) in order to sell them for real $$.

  114. Re:You just CANNOT escape the "real world", can yo by Proc6 · · Score: 2, Interesting
    I think there's just simply 2 completely diametric mindsets about games. One, which is like you and I, sees cheating or rule bending, or things like this as just cutting the knees out of the game.


    If I play a card game with you and you got up to go to the bathroom, you could lay your entire hand down face up on the table and I'd never look. The whole game is an artifical structure with artificial value and balance and it only "works" if you adhere to the rules. Cheating defeats the whole purpose. However, I have some little cousins of various ages that are the exact opposite. The game is about the win or the top and the ends justify the means. The first thing they do with ANY new game is google for cheat codes.


    I simply can't explain it. It makes me personally ill to witness. But I wouldn't be surprised if you and I are severly outnumbered by kids more than willing to run up mom and dad's credit card for a level 50 uber warrior. Then again, you can no longer use red pens to mark up errors on tests in school because it stresses out the kids, so I'm not sure I understand or agree with anything relating to the pussy children we're raising anymore.


    Now where's my cane and Metamucil?

    --

    I'm Rick James with mod points biatch!

  115. Magic The Gathering Online has this by fastpage · · Score: 1

    Basically Wizards of the Coast allows you to buy event tickets for like $1. And then people trade tickets for cards. Tickets are used to play in premium events. So this is not so new, you can only trade the tickets and cards in the game. And every transaction is logged. And yes every thing people have complained about here is/was happening when I played. People with cash would buy the best cards and build "uber" decks and beat up on the "newbies". It creates a hostile environment between the haves and have nots. Despite the fact that there are these tickets for trade, there is still quite a bit of fraud occuring. For example, someone uses a stolen credit card buys a bunch of tickets. Uses those tickets to play in an event and wins some cards. And then trades those cards for more tickets. In the end someone gets screwed and Wizards would send a threatening email to the person who recieved the cards. Too many occurences like this and they may end up freezing your account. I stopped playing a while ago so I don't know the state of things now but I am sure this is what Everquest has to look forward to.

  116. its NOT gambling by captwheeler · · Score: 1
    The noun gambling has one meaning:

    Meaning #1: the act of playing for stakes in the hope of winning (including the payment of a price for a chance to win a prize)

    No 'winning' - No chance - No prize. This is selling: pay some money, get some stuff.
    --

    Thanks for putting on the feedbag. Thanks for going all out. Thanks for showing me your Swiss Army knife.

  117. Credit where doesn't belong by Anonymous Coward · · Score: 0

    Once again sony tries to take credit for where they fail.

    WHAT ABOUT PROJECT ENTROPIA (.com) My roommate and i were going to make money off that game, then we got busy. and other games where you can put money IN?

  118. Now if they'd sell xp... by faloi · · Score: 1

    I've often said that I'd be willing to spend some money to level up in EQ or EQ2. Look at it from a practical point of view... It takes a few kills to get used to your new skills, spells or whatever at a new level. From that point on, you're pressing the same sequence of buttons over and over again for hours to get a new level. If they'd cut that short, and allow you to hit a magic button that levels up your character for $10 after you've gotten 10 percent through the level...

    Hardcore players have to face the fact that EQ2 takes no skill. A person can xp up through all the levels without a brain rattling around in their skull. It happened in EQ1 (even without power leveling) and it happens in EQ2. Being able to perform with large groups of people (i.e. raids) is another story, but it always has been. The best group player in the world may make bad choices until they've raided a few times.

    On the other hand, it does seem odd to think that I'd happily pay to cut down on the amount of time I have to play the game to achieve certain goals. Speaks to the fun-factor of the game, huh?

    --
    "It is a miracle that curiosity survives formal education." -Albert Einstein
  119. Sweatshop MMORPG by DeadDecoy · · Score: 1

    I can see it now: sweat shops set up in third world countries designed to powerlevel characters and sell them on ebay.
    "No you can't go to the bathroom yet, you haven't reached level thirty!"
    But hey, it probably beats being payed 39 cents for sewing Mickey Mouse on a sweater.

    1. Re:Sweatshop MMORPG by Ignignokt · · Score: 1

      These already exist in Lineage II. They farm currency mostly, though, instead of making characters.

    2. Re:Sweatshop MMORPG by Rycross · · Score: 1

      They already exist in China. They were very prevalent on FFXI when I used to play that game.

  120. Let me get this right... by Anonymous Coward · · Score: 0

    This means I can now trade in my farm items for free pizza? Sweet.

  121. Virtual Money by Ranger · · Score: 1

    I'm game. If Sony is going to sell virtual property, I'm more than willing to pay in virtual money. The only question is what denomination do they take? Centauri Ducats, Federation Credits, Quatloos, Altairian Dollars, or Triganic Pu's?

    --
    "You'll get nothing, and you'll like it!"
  122. Possible benefit by Andy+Dodd · · Score: 1

    If they do it right, Sony could exercise control over the system that would counteract the hyperinflation that various cashmaking exploits have created in EQ.

    Unfortunately, the only way I can think of to do that would be for Sony to "buy back" ingame items with real-world money and have those items simply be removed from ingame circulation. This would cost Sony money.

    Unfortunately, hyperinflation and/or economy crashes from market overflooding are difficult to avoid in MMOGs.

    An example was EVE Online - The game had an amazing concept and an incredibly complex economic system. Unfortunately, they made some mistakes in aspects of the economic system that utterly destroyed profit margins on manufactured items within a short amount of time. Basically everything in the economy became available at cost or even below cost because people were undercutting each other.

    The same is going for Dark Age of Camelot right now - The market for crafted items has all but disappeared, with the result being that crafters can't even sell their wares at material cost or even close to it. (99 quality items sell at material cost for one creation of such an item or sometimes even less. Since there's a 1 in 5 chance of getting an item with that quality, this represents a pretty hefty loss.)

    --
    retrorocket.o not found, launch anyway?
  123. Re:You just CANNOT escape the "real world", can yo by droleary · · Score: 2, Insightful

    Between 10 and 20 years ago I was into "pen and dice" role playing games big time. As the pre-cursor to MMORPGs, it was great fun escaping from the real life of mortgages & work to go have a few beers with some friends and pretending to be an elf for a while - I even miss RPGs occasionally today.

    Your analogy immediately starts out flawed. You had small games with a few friends, not massive worlds full of complete strangers. To be parity, you would've had to allow anybody to play, you would've had to have had a cover charge, and you would've had to have played the rules fairly with all participants.

    However, one thing that would have ruined it would have been to have a games master who was open to bribery - e.g. "Here's a ten pound note, make sure I get that +5 Vorpal Blade, okay?" It didn't happen and had it happened, the fun element would have dissipated quickly purely because the real world of money and bribery would have begun to influence that fantasy world in our heads.

    An economy is not bribery. If there is a fair way to get a VB+5, the fact that there is a market for it in a foreign currency in no way impacts the game. By all accounts this is not Sony devaluing game items by flipping a few critical bits. Instead, the game is generating the same resources it always did, allowing the same trading as it always did, and the only difference is that in addition to all the hundreds of other reasons you have to make a trade, they've introduced another currency that some people value more, but apparently some people value less, than online resources.

    This will destroy Everquest, no question about it, because the people that make that universe fun will feel cheated and robbed and will no doubt find another MMORPG to go and play instead.

    That makes zero sense, because the game isn't changing. If people are leaving, it just means they game was never any fun, and they should have left a long time ago if that were true. To me, such a move makes the game more interesting because it makes it more complex. If I were a player, I'd look forward to taking items from newbie players with more money than sense, and it's just icing on the cake that I might again be able to sell it back to them, too!

  124. Re:Actually, Sony is the only one who can do it ri by SydShamino · · Score: 1

    >> This isn't going to legitimize IGE, this is going to put them out of business, once Sony gets rolling with this.

    Absolutely untrue. Sony is not selling new copies of items that they create for the sale. They are facilitating sales of items that players have acquired through normal adventuring /or farming/.

    That last bit is important. Who has more items to sell? Someone who plays the game normally, and might sell off one or two random things now and then, or a company that employs a large workforce in low wage countries to play hours on end, hording spawns (preventing others from getting the content) and collecting massive amounts of currency and items to sell. This makes IGE's activities /legitimate/.

    And this won't be limited to the new servers. Even if it is still disallowed on other servers, Sony will be less likely to fight it there. And its not like people who buy things will all move to the new servers. Why move to a new server where you have to buy stuff just to /keep up/, when you can be on a server where few people buy and you can do so the /get ahead/? /Only/ if Sony were to start manufacturing items at the point of sale would this put IGE out of business. However, this would put EverQuest out of business at the exact same time. Very few people want to play a game where those who work to earn items and develop skill have to compete with those with no skill but a bigger checkbook. And yet most groups and raids would see the person with better gear and take them.

    Bad bad bad Sony! I'm very glad I swore off all SoE games after how they screwed us in EQ1.

    --
    It doesn't hurt to be nice.
  125. Did you read TFA? by ites · · Score: 2, Insightful

    From the article:

    To be clear, all we are doing is facilitating these transactions. We are NOT in the business of selling virtual goods ourselves.

    End-quote.

    Sony are providing an exchange, exactly like Ebay.

    --
    Sig for sale or rent. One previous user. Inquire within.
  126. Re:You just CANNOT escape the "real world", can yo by Anonymous Coward · · Score: 0

    "The real problem here is that it will ruin the escape for the people who do enjoy the fun of it (again, the majority). It's sad, but those people who have to seek attention and power now have a mechanism to buy that."

    It was my understanding that they're only doing this on certain new servers set up specifically for the type of people who want this. The other servers will remain unchanged (except perhaps that the people who want to "cheat" will move to the new servers which allow it.)

    It may just end up improving the game for the people who dont want to "cheat" for that reason.

    That being said, I sure wouldnt have any interest in playing on a server, or game that condoned buying & selling virtual goods with RL money. Like you, I think it would completely suck the fun out of the game while also encouraging the dickheads who take it too seriously to take it even MORE seriously.

    I do cheat at single-player video games tho (usually just to get past bits i think are annoying & not much fun) but i would NEVER cheat at any game where my opponent was human.

  127. Re:You just CANNOT escape the "real world", can yo by SydShamino · · Score: 1

    >> Since you have to buy from other players, there shouldn't be an overabundance of high end items for sale. (if you get something cool, you want to use it.)

    You are assuming that, well, all players play the game to play it.

    IGE employs a workforce in low wage countries specifically to farm items. Those people never keep any of the items, they maximize the availability of the items by camping the spawns, and they block real players from using the content, through simple hording or through PvP or training mobs.

    Without the assumption that all players play to have fun, your argument doesn't work.

    --
    It doesn't hurt to be nice.
  128. Re:You just CANNOT escape the "real world", can yo by BiffTDB · · Score: 1

    As someone who has played EverQuest and EverQuest II, I can assure you that this practice has already thrived for a long time through unofficial "underground" means. I believe that by offering an official means through which players can do this, and limiting this service to specific servers, should result in the players who deal in this arena and want to deal in this arena moving to these servers, and removing the behaviour from the other servers, ultimately reducing the impact of it on those of us who don't want it done. I am glad that Sony is doing this as in the long run I think this is the only true way to be successful in stopping the underground item/currency sale black market.

  129. What is next, Virtual Hookers ? by UberHoser · · Score: 1, Funny

    Me like you ! You want #1 Good Time ? Me have sister in your area, you call this number have many many good time bang bang ! Five Dollar ! Good time 5 dollar !!!!

    --
    Guns are for wimps... Use a crossbow.. this way you can pin them to their chair when you go postal.
  130. What's Good for the Goose? by Lazaro · · Score: 1

    Golden Goose, meet +5 Vorpal Blade

  131. Re:You just CANNOT escape the "real world", can yo by Ersatz+Chickenweed · · Score: 1

    "This will destroy Everquest"

    Well, not really. Both Everquest and Everquest2 are already in deep, DEEP trouble due primarily to Sony's shortsightedness and greed. This will definitely hasten the death of EQ2 a little bit, methinks, but Sony pretty much shot themselves in the foot a long time ago with their horrible "vision" of a wretchedly buggy expansion of questionable worth being pumped-out every 4 to 6 months. Or their new "vision" in EQ2 of downloadable mini-expansions being pushed out every other month or whatever they have in mind.

    I played EQ back in the "old days" (before Sony bought it out and completely ruined it) when an expansion of the game's world was HUGE news -- I think it was around 12-18 months after EQ came out before the first expansion was ever released. Back then, content was limited to the point where people got to know every square inch of their world--both the obvious stuff and the subtleties--so the rare occurrances of the world being massively expanded with new territory and new adventures were extremely exciting at the time.

    What's of critical importance here is that new people could still get into the game at that point (and any MMO game is dead in the water without constant infusions of fresh blood) without having to purchase $300 worth (and counting!) of useless expansions and downloading patches for 36 hours straight as is the case now. What's the incentive for Joe Newbie to walk into CompUSA or EB and pick up a copy of EQ or EQ2 and get involved in an established MMO game under those horrid circumstances?

    With the way they (Sony) are carelessly churning out their content now, it takes the casual gamer completely out of the loop and they're basically strangling their own market as more and more people realize the pointlessness and futility of trying to keep up with their virtual world. Unless you're in the uber-est of uber guilds, then by the time you've progressed halfway through the last shoddy expansion, they're already busy cramming the next one down your throat. No thanks.

  132. Lesson to RTFA by Minna+Kirai · · Score: 1

    I skimmed TFA inadequately before posting, and made a mistake about how Sony is actually conducting this. Although that's mainly because their approach to the problem is so wrong-headed, I didn't believe anyone would actually try this.

    Gold-farmers and other people who profit by the exchange of in-game resources have been an irritation in MMORPGs for a while, because the presence of people who are treating something as a job makes it less enjoyable to those who want it to be a fun escape. Rampant professionalism robs the "game" of spontaneity and makes it a regimented bore.

    Naturally, the game publishers must combat this effect, and they have two obvious ways to do so:
    1) forbid the practice, and aggressively ban anyone who is caught selling items, as Blizzard does in Warcraft, or
    2) usurp the practice, and sell items themselves, using their inifinitely superior production speeds to undercut whatever prices for-profit gold-farmers ask.

    Each of those options has its downsides, but they both can be basically effective. But Sony is bizzarely following a different approach: facilitate the predictable transfer of money for items, which will only increase the .

    That is such a bad idea, I'm still having trouble believing they're stupid enough to try it. Maybe they're faking it, and have an alternate secret plan in mind:
    3) by legitimizing item trading, they can monitor and control it, and throttle-down the rate of sales so no professional players can profit.
    4) they will secretly enter the item-selling business themselves: their Game Master players, who have the ability to instantly summon an item of any rarity, will enter into auctions themselves, always undercutting by 15% whatever prices real players can charge for an item. This is just a more secretive version of (2), above, and may be designed to slow down player dissatisfaction at a hyper-commercialized game.

  133. Re:You just CANNOT escape the "real world", can yo by Vitriol+Angst · · Score: 1

    Sony should add a system of Royalties to the game, wherein a player pays his duties to whichever crown his Half-elf, nuetral-good character is allied with.

    Not correctly filling out the Royalty form and filing late causes the character to lose 10% APR/compounded to Luck/Karma.

    Sony could really give an insentive to early adopters of the game who are already clerics, and they would receive game world gold for helping other players pay their Roayalties.

    Now, how fun is that for excapism? Weee!

    --
    >>"ad space available -- low rates!!!"
  134. Re:You just CANNOT escape the "real world", can yo by Kohath · · Score: 1

    Now where's my cane and Metamucil?

    I sold them. I'm going to use the money to buy a red pen. Then I'm going to use the red pen in a hold-up at a local elementary school for kids' lunch money. I need to save the stolen lunch money to buy plat.

  135. Idiots by northcat · · Score: 1

    Am I the only one who thinks that people who pay real money for "virtual property" are idiots?

  136. Novel Concept by Anonymous Coward · · Score: 0

    From the comments I've read it looks like /. has alot fewer gamers than I had thought. Ok, now forget about all the tear shedding and whining about cheaters with deep pockets. Many of the comments made here have been valid although...

    Sony would be the first company that would regulate and allow such transactions along with their fee. This is no big deal being that UO, Diablo II, Lineage and almost all of the other MMO's already sell on ebay. This goes on but not all people want the hastle of ebay or the potential of fraud type issues. Sony making this Legit will now give fair access to all the players. The issue now will come down to who can control the best hunting grounds where the good items drop. In Lineage huge amounts of premium territory is controlled by Chineese farmers. With greeting like "Rang Rang (Meaning: go away) PK PK YOU GO!!". I don't want my gaming experience ruined because of a greedy band of farmers. These players will be the worst of the in game issues the EQ2 players will face.

  137. Re:Actually, Sony is the only one who can do it ri by Gondola · · Score: 1

    Mod the parent up. This is the point that most people seem to be missing. SOE is not going to /create 1000000 platinum pieces

    and basically destroy its economy by flooding the market with instantly manufactured money and items.

    SOE is going to be a mediator for players to buy and sell from other players, that's it.

  138. Re:Actually, Sony is the only one who can do it ri by Sairret · · Score: 2, Informative

    Quite true. Obviously, no 3rd-party seller of in-game resources can survive being undercut by the system administrators, who can accomplish the equivalent of MONTHS of gil-farming with a single command-line.

    If I understand it correctly, Sony isn't actually selling the items or gold directly. Nothing is created in the transaction. They are just giving people a way to safely do their business.

    In other words, IGE should still be able to make money from farming. Now they just have to compete with (or just use) Sony's marketplace, which may effect their profits.

  139. Re:You just CANNOT escape the "real world", can yo by pandrijeczko · · Score: 2, Insightful
    Your analogy immediately starts out flawed. You had small games with a few friends, not massive worlds full of complete strangers.

    I disagree. Both traditional RPGs and MMORPGs in an ideal world provide complete escapism and entertainment. In theory, an AD&D game could host a huge number of players, it's the rules and mechanics that simply restrict a GM for only "running" a game practically for a handful of people.

    It could be argued that a computer performs precisely the same task in an MMORPG that a GM does in an RPG - i.e. define the game universe & ensure the players live within that universe's rules. It's just capable of doing that for a lot more players :-)

    To be parity, you would've had to allow anybody to play, you would've had to have had a cover charge, and you would've had to have played the rules fairly with all participants.

    Any players - We frequently did allow anyone to play with the realms of a gaming club with over 40 people in it.

    Cover charge - just about every player I ever met invested money in one or more rulebooks that at least allowed character generation. This might equate to a cover charge that demonstrates some commitment to wanting to play.

    Fair rules - Surely an unfair GM would soon find his/her games less popular if bias was shown towards particular players. Sure, I've seen it happen but as an ex-GM also, bias does detract from your fun as the moderator also.

    An economy is not bribery. If there is a fair way to get a VB+5, the fact that there is a market for it in a foreign currency in no way impacts the game.

    Of course it impacts! Imagine as a player in a fantasy world I have amassed enough wealth to own, say, a castle because I happen to be an experienced player? It doesn't mean that in real life I might not have a job, a good credit rating or even anywhere permanent to live.

    Real-life wealth will allow new players to skip the system of the fantasy world that experienced players have worked hard to live within in order to make their characters successful.

    What happens to the players' perception of the game world if, all of a sudden, the rules are changed on them in a way it couldn't possibly happen? The answer is, it shatters the illusion and the game ends.

    they've introduced another currency that some people value more, but apparently some people value less, than online resources.

    They've introduced a "currency" that makes your abilities as a player in the game universe completely meaningless - if you have more real-life disposable income, you can progress as a character within the game without having any game-playing skills.

    If I was an experienced player who invested time and effort in creating a character through good gameplay only to find some upstart with a big bank balance has progressed quicker than me, I would be most angry! In just the same way as when I find out a player in Quake on the Internet is using a game cheat - no difference!

    If people are leaving, it just means they game was never any fun, and they should have left a long time ago if that were true.

    Rubbish! Many years ago, a friend of mine wrote and ran games within an AD&D world he created. We played in it for over a year, on and off, until we suddenly realised how linear his game and GM-ing had been. In other words, we, as players, had little influence over what was happening in his game world no matter what we did. The whole game died there and then.

    Yes, we'd thoroughly enjoyed it for a year until we got to that realisation of linearity - it shattered the game world for us just like this will do to EQ now.

    To me, such a move makes the game more interesting because it makes it more complex.

    Then you've lost the point - the players and their interractions with each other determine the complexity of the game, not the rules.

    No GM or MMORPG designer can create rules and scenarios fo

    --
    Gentoo Linux - another day, another USE flag.
  140. farther off topic by Nf1nk · · Score: 1

    It was my understanding that the high corn syrup content of soda is a remenant of WWII when sugar was a rationed item, but corn (and thus corn syrup) was not. People came to prefer the taste of corn syrup soda, also it is less prone to crystalizing than sugar based soda. Also corn syrup does not have a goverment mandatd minimum price like sugar.
    It just sort of makes sense to use one over the other.
    For what it is worth I perfer the taste of european coke to american coke.

    --
    I used to have a cool sig, back when I cared
  141. Re:You just CANNOT escape the "real world", can yo by pandrijeczko · · Score: 1
    The first thing they do with ANY new game is google for cheat codes.

    In my younger days with computer games, I used to put in "pokes" and "peeks" for infinite lives in games occasionally. However, whilst it was interesting for an hour or so to see other parts of the game I wasn't able to use skill to get to, it destroyed the game completely and I invariably never played it again after that.

    I think it's a sad reflection on society as a whole. We live in a world where everyone is measured on a graph around some threshold value - you hit or exceed the value, you're a "winner" but if you don't then you're a loser.

    I myself work in a support environment where my own work is summed up in about 5 statistical values based on how many faults I've rectified, how long I took to resolve each fault, etc. etc. Nothing measures the quality of my responses or the care I took in getting a resolution. Nobody in higher management comprehends the fact that some problems, like a patch or fimware update, takes minutes to resolve while investigating a network issue can take days.

    The point I'm trying to make is that nobody focuses on "the experience" any more, its just whether you win or lose at the end. Even the design of most computer games is about "winning" to open up more racing tracks or levels, there's no real measure of what you did along the way...

    This is the type of world we're bringing kids into and it's not surprising they see cheating as purely the path to winning, not as something that destroys the quality of the experience along the way...

    --
    Gentoo Linux - another day, another USE flag.
  142. Re:Actually, Sony is the only one who can do it ri by Snaller · · Score: 1

    Quite true. Obviously, no 3rd-party seller of in-game resources can survive being undercut by the system administrators, who can accomplish the equivalent of MONTHS of gil-farming with a single command-line.

    Except, what it clearly says in the article is that they will allow players to sell things to each other, not that they will sell things.
    Basic psychological principles: addiction can best be sustained if the game gives out rewards unpredictably. Game items are valued more because it was hard to know when they'd appear. Putting a blatant dollar-sign on the items is the ultimate form of predictabilty. The virtual Skinner box falls apart. When the mystique is gone, the players will be too.

    I don't buy that. Something has value because it has value, not because it happened along by chance.

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  143. gold has real value by chocolatetrumpet · · Score: 1

    * Gold can be made into thread and used in embroidery.

    * Gold performs critical functions in computers, communications equipment, spacecraft, jet aircraft engines, and a host of other products.

    * The high electrical conductivity and resistance to oxidation of gold has led to its widespread use as thin layers electroplated on the surface of electrical connectors to ensure a good, low-resistance connection.

    * Gold is used in restorative dentistry especially in tooth restorations such as crowns and bridges.

    * Colloidal gold (a gold nanoparticle) is an intensely colored solution that is currently studied in many labs for medical, biological and other applications. It is also the form used as gold paint on ceramics prior to firing.

    * Chlorauric acid is used in photography for toning the silver image.

    * Disodium aurothiomalate is a treatment for rheumatoid arthritis (administered intramuscularly).

    * The gold isotope Au-198, (half-life: 2.7 days) is used in some cancer treatments and for treating other diseases.

    * Gold is used as a coating enabling biological material to be viewed under a scanning electron microscope.

    * Many competitions and honors, such as the Olympics and the Nobel Prize, award a gold medal to the winner (with silver to the second-place finisher, and bronze to the third.)

    * Since it is a good reflector of both infrared and visible light, it is used for the protective coatings on many artificial satellites.

    * Gold flake is used on and in some gourmet sweets and drinks. Having no reactivity it adds no taste but is taken as a delicacy.

    * White gold (an alloy of gold with platinum, palladium, nickel, and/or zinc) serves as a substitute for platinum.

    * Green gold (a gold/silver alloy) is used in specialized jewelry while gold alloys with copper (reddish color) are more widely used for that purpose.

    --wikipedia

    --
    Spoon not. Fork, or fork not. There is no spoon.
  144. Sega got it right by Stormwatch · · Score: 1

    Sega did this the right way with Phantasy Star Online: money abounds, item storage is limited, rare items are not that much better than good non-rare ones, and you can't kill another player.

    What does it mean? A good player soon has more money than he can spend and lots of weapons for which he has little use. So veterans usually give away their old stuff to newbies, and everyone went together to do what's actually fun: help each other and kill monsters.

    Best of all, Phantasy Star Online was an action-RPG - it took skill, rather than just levels and clicking. Hands down, THE BEST ONLINE GAME EVER.

  145. Re:Actually, Sony is the only one who can do it ri by Swanktastic · · Score: 1

    Basic psychological principles: addiction can best be sustained if the game gives out rewards unpredictably. Game items are valued more because it was hard to know when they'd appear. Putting a blatant dollar-sign on the items is the ultimate form of predictabilty. The virtual Skinner box falls apart. When the mystique is gone, the players will be too.

    Clearly, then, the obvious way to make money off players is for the MMOG operator to sell them opportunities to win rare items... for example, selling them a "sword shaped item wrapped in brown paper."

    This is the primary reason card games like Magic the Gathering, Pokemon, etc. are so profitable. The more packs you buy, the more likely you are to assemble a powerful deck to play with. You put your finger on it-- people get addicted to unpredictable rewards (gambling) or rewards given at random times (fishing). I don't think it's going to ruin MMOGs outright unless executed poorly. It doesn't bother me that some rich guy who buys a $150 putter might be marginally improving his golf game because a player's skill is more important than equipment. As long as game designers make MMOGs that follow this philosophy, they'll be able to make real dollars selling equipment & currency.

  146. Re:Actually, Sony is the only one who can do it ri by Cryptnotic · · Score: 1

    I don't buy that. Something has value because it has value, not because it happened along by chance.

    Not always. Look at the diamond industry. There are piles and piles of diamonds that have been mined and held by the De Beers Group, more than the market could ever buy. So they just don't flood the market. They release only so many stones of a certain sizes and qualities each year to the jewelery makers. So if you want to buy a diamond of a certain size and color and quality, there are only a certain number out there. This drives up the prices. Of course, De Beers creates the demand with their advertising ("A diamond is forever").

    Oh wait a minute. You said value. People will buy things that have no value, however.

    --
    My other first post is car post.
  147. Re:Actually, Sony is the only one who can do it ri by Anonymous Coward · · Score: 0
    This isn't going to legitimize IGE, this is going to put them out of business, once Sony gets rolling with this.
    Highly unlikely. Sony has stated that characters will not be allowed to transfer from exchange-enabled servers. There will still be plenty of "players" who want to just pay for uberness, but don't want to be on a server where everyone does that and never be able to transfer off. IGE will still have plenty of demand from non-exchange servers.
  148. It's not the whole game by rigor666 · · Score: 1

    Just a quick point, SOE have already announced that to start with the Exchange will only be active on NEW servers, and that they will offer transfers to these servers. They will also poll the residents of existing servers to see if they would like to be changed over. It will need a significant majority to get a server changed, and they will give transfers OFF that server if requested.

    I play EQ2, I won't spend my (real) money on items in the game. I will stay off servers where this happens. A few people on my friends list may leave, or I may swap to another server in the unlikely event that my server becomes "enabled". I fail to see how other "worlds" buying and selling items effects my game experience. From a quick scan of the posts here I would be surprised if all the normal servers vanished due to popular demand. (Of course that's taking Slashdot as a representative cross-section of people, risky in the extreme)

  149. Re:Actually, Sony is the only one who can do it ri by brkello · · Score: 1

    Yeah, but if they don't create items to put up for sale, it is the exact same thing as having an auction house system. It will still be super hard for player x to get the best items because they will be the most expensive to pay for with real money. It's already happening with IGE. This just cuts them out of the picture. No fear of being banned and no fear of getting ripped off. Unpredictability is the same.

    And PS, The Economist may have a similar point of view, but I doubt they cite you as a source for their ideas:P

    --
    Support a great indie game: http://www.abaddon360.com
  150. Lvl 52 Wizard for Sale so I can buy a new game. by Grendol · · Score: 1
    A Slashdot Classified Add "Wizard has several nodrop items, mount, spells, damage bonus gear, etc. Too much to type, see online EQII. Leaving game for WOW so twinks can't ruin my day, but so you can be a twink and annoy others."

    While Sony may be allowing formal $ for Plat exchanging now, It has always been going on. Cool, some noob bought a wurmslayer for $50, and a mount for $100. Unless you are a shopping freak, and have to buy everything, you still have to play the game for fun, whether you twink or not twink. The quests, the mobs, they all will still offer the same entertainment value, but if you refuse to play the game the way it was designed. Dont flame the other gamers when whacking kobolds is boring, but you dont have the skill to 'really adventure' because you were a loot whore of one kind or another.

    Like the parent post says, some people get uberloot from raids. Some people have so much fun raiding they join a raiding guild with strict appointments and attendance policies. Some people have a blast meeting once a week for a LDoN. Some guilds set up treasure hunts, naked gnome races, buffing lower level toons in newbie zones. $ to Plats will only ruin your game experience if you focus on it and let it ruin your game for you.

    Some peeps go for getting screen shots of exotic mobs, ie the South Karana Ancient Cyclops.

    The most fun I have had with EQ I (my choice) is when I can hook up in my guild and go help someone play for an important piece of a quest. Skill, logic, background research, mystery, and teamwork. These will still be in game, even if some twink increases the EQ money supply with his own plats.

  151. Re:You just CANNOT escape the "real world", can yo by brkello · · Score: 1

    1. Players are selling items to each other. This is no differet than selling things at an AH for in game money. I suppose it removes a little bit of the escapism of it, but it really won't make a large difference on the economy.

    2. People are already doing this. It's not a few people. Thousands of people in every MMORPG are buying/selling gil, items, and characters. Sony is just making it so there is no middle man. Now they can guarantee a transaction rather than some guy on eBay ripping you off.

    3. While your reasons are off, I do agree that this will cause a lot of bad thing to happen in EQ2. Now that this is legitimized, people will flock to this game to earn real money. The numbers who already do this are bad enough. These people use very agressive tactics to get the best items. They often do things that ruin the experience for other people. For example, in FFXI, they will lure a bunch of monsters to where you are waiting for some powerful monster to appear. They will do something (die, warp out) so that these creatures will attack you causing you to flee or die allowing them or their friends to get the kill and the loot. I have had this argument a lot with a friend on if this will be a good idea or bad idea. I would totally be for it, if not for the reason I just stated.

    --
    Support a great indie game: http://www.abaddon360.com
  152. Re:You just CANNOT escape the "real world", can yo by droleary · · Score: 1

    Both traditional RPGs and MMORPGs in an ideal world provide complete escapism and entertainment. In theory, an AD&D game could host a huge number of players, it's the rules and mechanics that simply restrict a GM for only "running" a game practically for a handful of people.

    You make no points here by requiring an ideal world. It's simply not a parity analogy, and if you can acknowledge that then maybe there is something worth discussing.

    It could be argued that a computer performs precisely the same task in an MMORPG that a GM does in an RPG - i.e. define the game universe & ensure the players live within that universe's rules. It's just capable of doing that for a lot more players :-)

    Making that point favors me. I'm sure you realize that only the computer version treats people the same. A human GM will gladly hand-wave the kind of rat-killing tedium that online players must endlessly suffer through. The human GM is far more corruptible by all manner of "currency" than any lifeless server is. So how is it any more fair to have a GM arbitrarily decide a task is trivial compared to having a MMORPG with clear rules that state things like "Killing a rat is worth 5 silver. The current exchange rate for 1 gold is $0.1234"

    Real-life wealth will allow new players to skip the system of the fantasy world that experienced players have worked hard to live within in order to make their characters successful.

    Bullocks. That's like saying rich kids are cheaters in real life because they're using "soul wealth" (or however you'd like to explain an inequality of birth) and skipping the hardships of being poor. The truth remains that the in game experience does not change because of it. They're simply acquiring something that you yourself have acquired, but using a different means to the end. An unfair favoritism is not cheating.

    They've introduced a "currency" that makes your abilities as a player in the game universe completely meaningless - if you have more real-life disposable income, you can progress as a character within the game without having any game-playing skills.

    And the problem is . . . ? Are you really tying some fundamental sense of worth to the progress of a game character? Isn't the value supposed to be in the journey, not the destination? Isn't the fool supposed to part with his money? Is it really so bad that a person acquires a castle with no experience and thus no means to keep it when confronted by a die-hard player? Me, I say "Free castle!"

    If I was an experienced player who invested time and effort in creating a character through good gameplay only to find some upstart with a big bank balance has progressed quicker than me, I would be most angry! In just the same way as when I find out a player in Quake on the Internet is using a game cheat - no difference!

    Big difference. Again, an economy is not a cheat. In the MMORPG, nothing is taken from you. You still have your castle and you still have the adventures that went into it. For an FPS, the entirety of the gameplay is the kill and a cheat does steal that. If you don't get the difference, think about this: if I join your castle game today, I don't have a castle and so I can't play the "castle management" game and instead can only kill rats. If rat hunting is not my thing, I bail and that's one less person who you can possibly play against. Is that any more "fair" than me being able to hop on and actually play against you at your level in the "castle management" game? In a very real way, it actually levels the field in a manner that makes the game more playable for all parties involved. How can you not see that?

    Rubbish! Many years ago, a friend of mine wrote and ran games within an AD&D world he created. We played in it for over a year, on and off, until we suddenly realised how linear his game and GM-ing had been. In other words, we,

  153. Bullshit. by Famatra · · Score: 1

    "Part of the charm of these games is that in the game world, what I can achieve is determined by my character's behavior in that world, rather than by my real-life situation."

    Bullshit. If you are a millionaire in real life then you can afford to play 24/7 while Joe Shmoe can't, so your real life *DOES* affect your in game situation.

    Your real life situation affects online game play in every concecivable way from hackers who use their 'real-life situation' to create bots to play for them to students who can also powergame.

    To think otherwise is a delusion, now this policy just formally acknowledges this reality that people seem to pretend didn't exist.

    1. Re:Bullshit. by harlows_monkeys · · Score: 1
      Bullshit. If you are a millionaire in real life then you can afford to play 24/7 while Joe Shmoe can't, so your real life *DOES* affect your in game situation

      That doesn't affect what is achieved in game, just how fast it is achieved. That millionaire playing 24/7 takes as many hours in-game to accomplish things as I do, playing a few hours on weekends.

  154. Real Life Money Sinks = Burning by Famatra · · Score: 1

    It's good people know economic terms but real life and virtual reality differ in that in real life it is rare for people to burn piles of their own money while in a game every time you sell to NPC vendor it effectively removes the currency from the game.

    What Sony needs then is a lot of so called money sinks to remove the exceess cash.

    If these virtual realities and their economies get complex enough even more economists will be interested in studying them, perhaps even being hired regulate them :P.

  155. Re:You just CANNOT escape the "real world", can yo by Snaller · · Score: 1

    The real problem here is that it will ruin the escape for the people who do enjoy the fun of it (again, the majority).

    No it won't. It *may* ruin it for people who only get enjoyment out of comparing themselves to others. And there does seem to be a lot of people who only get enjoyment out of what others do.

    But not all of us. Some of people get enjoyment from what they do. Perhaps you ought to try that.

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  156. Not the first time it's been done! by iq+in+binary · · Score: 1

    And if anybody here remembers 10six, this news seems just a little expected.

    Surprisingly, nobody remembers that game anymore. It was the game that started it all, the first MMORPG. Wait! It was also the first MMOFPS. Planetside? Pales in comparison, both in gameplay and story. The community was the best I've seen yet, people were genuinely out to just have fun and the sky was the limit as far expansion and teamwork. As a matter of fact, the "MDF" system was probably the most dynamic and involving clan system....ever.

    It was a project by Heat.Net that eventually seperated and became a seperate entity after heat went tits up. It lasted a quite healthy 24 months and was closed down to the chagrine of a quite large community. It played perfectly fine on a dialup connection, not too laggy to poorly affect your melee/skirmish capability.

    The idea was original, both the story and the market system were quite innovative. Being a "3R" Real-Time strategy game and an intense FPS rolled into one, the opportunities for practical markets were ENORMOUS. Buildings, including: Factories, Mines, Wells, Defensive Towers. Vehicles, armor, weapons, buffs for all. There was no tradeskills, everything was traded in what was called "Jitters" ; your weapons, armor, buildings vehicles and buffs were substantial only when built in a particular location. This location could include the world map, or in a factory to be transferred to a warehouse for storage or to be deployed on the map.

    These jitters? Bought. It was standard practice to buy rare jitters from the company making the game. Choice plots and ranks (required for transporting a greater amount of vehicles) were also purchased for undisclosed sums of money under the table by those who knew the programmers or knew who to ask.

    --
    Of all the Universal Constants, here's one I know: Nice guys finish last ;)
  157. Re:Actually, Sony is the only one who can do it ri by Snaller · · Score: 1

    Yeah, I'm not talking about supply and demand. But the OP seemed to believe that something could only have value if it was hard to get or you get it randomly - and I disagreeed with that.

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  158. This cracks me up by BebekMahal · · Score: 1

    For a long time gamer of multiple MMORPG from the dawn of NexusTK to WOW What Sony tried to implement just plain crazy Why stop at offering gold and stuff at cheap price ?? why dont offer a high level character for grab with all the godly-epic-artifact-high-level items ? All sony want to do is suck up all the $$$ from an already quite expensive MMORPG game and the one who gonna buy stuff online with REAL money are the freak and thick wallet rich kids

  159. Re:Actually, Sony is the only one who can do it ri by geminidomino · · Score: 1

    I don't think it's going to ruin MMOGs outright unless executed poorly.

    I see you're unfamiliar with Sony...

  160. Re:You just CANNOT escape the "real world", can yo by menace3society · · Score: 1
    It's somewhat different from traditional pen-and-paper RPGs; for one thing, there's a greater abundance of power-gamers on these online RPGs. That probably has a lot to do with both the heritage of these games from single-player games like Final Fantasy (a power-gamer's paradise if ever there was one), and also due to its predictable establishment and quantification of character rank and power. Not only are the weapons, classes, and monsters well-defined (deterministically so, in fact), but there is typically a much more coherent "progression" in terms of quests and tasks that characters fulfill. Hence, there's a much greater sense of progession from "I have a Sword of Firedoom" to "I have a Sword of Thunderblast", in terms of real in-game effects, than there might be between a sword of sharpness +6 and a vorpal sword +4.

    That, and there's a lot less use for ingenuity in MMORPGS than in tabletop games, which translates to a lot more goal-oriented hack-n-slashing.

  161. It's ironic.. by Comrade64 · · Score: 1

    I've heard a lot of people say "There goes Sony again!", or "Anything to make a buck!", or "I'm glad I moved on to Wow, Sony SUXXORS!" and etc...

    But the truth is that people will love it! People are going to absolutely love this and think it is the best thing to happen to gaming. It wil legitimize this and that and etc... Not everyone will love it, but enough people will that we'll start to see new games and old games follow this model after they learn lessons from the SOE model.

    --
    If you are reading this, then you are one of those people whom I just can't take seriously.
  162. PvE vs PvP by syukton · · Score: 1

    Argh. You're doing it too. Everyone is doing it. Nobody seems to understand the difference between PvP and PvE!

    Everquest is a Player-versus-environment game, where players slay virtual goblins and dragons in order to gain levels. They do not directly compete with one-another. Basketball or Chess are very PvP (player versus player) activities, and giving one player an advantage "over" another is unfair. However in a PvE game, if I'm a level one newbies with a flaming sword of uberness and I slay goblins with one fell swoop, how am I inconveniencing the other players, except by reducing the supply of available stuff to kill?

    Tilting the playing field in EQ in "your favor" doesn't directly impact the other players, because you aren't playing AGAINST them, you're playing WITH them.

    --
    Reinvent the wheel only at either a lower cost, greater effectiveness, or your own personal enrichment and satisfaction.
  163. Poison Pill by fishdan · · Score: 1
    What everyone seems to be missing is now that Sony can now sell all sorts of items "illegally" (ie outside of their store) and then defraud all the black market customers by not providing their end of the bargain. If the customer complains, Sony can say "see, you should be trading at the legal store." By creating a high enough incidence of fraud in the black market, they'll drive everyone to the "legal" market. They can ruin a company like IGE by selling all sorts of fraudulent things.

    Heck, if I was Sony, I'd sell version of things that had a life span of 2 days or so. Sell them on IGE with whatever logins they need. Or don't even do that. Sell/buy legit items on IGE, and then "follow" the sold item around. Whomever takes posession -- wipe their account.

    Please note, I'm not advocating these things, it's just what I think Sony will do to drive all the external business to their market.

    --
    Nothing great was ever achieved without enthusiasm
  164. Real Live Money ... by GrandLeo · · Score: 0

    Is that the type of money that eats, roots and leaves!

    I had some pet monies once but had to trade them in for some RAM.

  165. Jesters vs. Prophets = by rewinn · · Score: 1

    Waves vs. Particles

  166. SOE is the devil by supervillain · · Score: 1

    This is so wrong, A game should be something were everyone plays on the same level. No one should get an advantage because they are rich in real life.

  167. Re:You just CANNOT escape the "real world", can yo by pandrijeczko · · Score: 1
    I think we're getting to the point where we're arguing semantics so let's just summarise our disagreements and just go from there.

    I am saying that it is perfectly valid to compare traditional RPGs and MMORPGs. Both of them provide a cohesive universe in which players can act out & develop characters, both of them provide a level and "experience" system & both of them are designed to provide players with pure escapism & entertainment. As far as I'm concerned, those are the only relevant points I need to make the comparison valid.

    You say they are different because of two core issues; firstly, the number of players & secondly, lack of bias in a computer-governed (as opposed to human GM-governed) universe. I say you are wrong on both counts.

    Firstly, as a human GM I can populate my world with thousands of people in exactly the same way a n MMORPG does - however, in my case I create NPCs (non-player characters) who only become relevant when they interact with my characters. In other words, if my characters are in, say, a medieval city, I don't need to worry about creating the tavern owner in an inn across the other side of the city until the players need to encounter that person. As long as I create that person in a cohesive fashion that follows the laws of my universe that the players are already accustomed to, then the game flows and the players are happy.

    However, if the last time we played that inn was by, say, the city gates but the next time we played it I positioned it near the docks, then I lose cohesion, the players no longer understand the rules of my game and the game fails.

    That's point one - it doesn't matter whether we are talking about an RPG or MMORPG here, if you give players rules about your universe and they create characters within that universe that they grow accustomed to then suddenly change those rules, you lose cohesion and destroy the fantasy; exactly what Sony is doing here.

    Point two is about bias. I am saying that a good GM can perfectly happily run a game without bias and, in fact, the game is not good until he learns the skills how to do that. Sure, you may send the players off to go retreive a magical sword that the fighter in the group wants but you better make sure that in the near future, you give the wizard in the group the chance to use the party to retrieve that magical wand he wants. A good GM understands this and can tweak his game real-time to keep all the players in the party interested - in other words, if the fighters are up the front wading into a group of orcs and the wizard is sat at the back clicking his fingers, then how about we throw in an orc or two then and there that surprises him from behind...

    That's point two - an experienced GM can keep a game balanced and unbiased. Sony's action creates bias towards those who can afford to buy their status in the universe.

    Those two points are enough to kill the game for experienced, long-term players. End of story.

    --
    Gentoo Linux - another day, another USE flag.
  168. Re:You just CANNOT escape the "real world", can yo by pandrijeczko · · Score: 1
    Not only are the weapons, classes, and monsters well-defined (deterministically so, in fact), but there is typically a much more coherent "progression" in terms of quests and tasks that characters fulfill.

    In an AD&D game, for example, all the weapons, classes and monsters are well-defined within rule books - I fail to see the difference.

    Also, progression and quests is purely about how good the GM is at putting the characters into interesting situations and confrontations.

    --
    Gentoo Linux - another day, another USE flag.
  169. Re:You just CANNOT escape the "real world", can yo by pandrijeczko · · Score: 1
    Some of people get enjoyment from what they do. Perhaps you ought to try that.

    Please read my original post again. I am stating exactly that point - that it's the playing experience that's important, not the end goals.

    But I argue that if you've earned every level and item for your character through hours of careful play, you will not be happy with some upstart buying in minutes what took you days or weeks to earn.

    --
    Gentoo Linux - another day, another USE flag.
  170. Project Entropia by Anonymous Coward · · Score: 0
    This just proves that the game Project Entropia, which has been live for several years and that have a true real cash economy is the way of the future. When big mammoths like Sony adapts to this, the old ways of MMORPG:ing will be very close to the real life. I guess this is an attempt to make EQ2 more attractive compared to WoW as well.

    But I will remain in Project Entropia, a free MMOG where I have have the ability to earn real money while having a blast. The claims that Sony imitates Second Life is laughable. Project Entropia is three times as big as Second Life, and in Entropia you also can remove funds you earn into real life cash. So people that claim that Second Life was first need to take a MMOG history class. Project Entropia has no subscription fees, so you should try it out your self - it is free to download from their site; www.project-entropia.com

  171. Anti-competitive behavior, standard fare for Sony by billcopc · · Score: 1

    Sony is doing this because people have been selling items "illegally" for a decade. Sony will do it through their online store so they can have a stronger defense against ebayers. And of course they're going to skim some money off the top, DUH. Now you will not only pay your monthly subscription, but you will pay a tax on everything.

    In other words, Sony is turning into Canada. It sucks to be me.

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    -Billco, Fnarg.com
  172. Virtual Hamster by Anonymous Coward · · Score: 0

    Yeah but EBay can't control the generation of items in the game world... Great for people who pay $12.95 a month to be Sony's virtual hamster

  173. Re:You just CANNOT escape the "real world", can yo by droleary · · Score: 0, Troll

    You say they are different because of two core issues; firstly, the number of players & secondly, lack of bias in a computer-governed (as opposed to human GM-governed) universe. I say you are wrong on both counts.

    You are so misguided it is laughably sad. OK, one last opportunity for you to turn your brain on or I'm done with you.

    Firstly, as a human GM I can populate my world with thousands of people in exactly the same way a n MMORPG does - however, in my case I create NPCs (non-player characters) who only become relevant when they interact with my characters.

    Another non-parity example. An NPC is simply not another person. Hell, it is unlikely to even be another adventurer. That is, in an MMORPG, it is highly likely someone else in the world has explored the dungeon (or gone of the quest, or whatever the task is) and gotten whatever treasure was the point of the exercise. That creates an economy that any one-off campaign you run at home does not. When you tell the players they need to get a dragon scale from the caves of Qualdar, do you also supply an NPC that will just give them such a scale in exchange for something else? If not, stop pretending the two situations are even close to similar.

    That's point one - it doesn't matter whether we are talking about an RPG or MMORPG here, if you give players rules about your universe and they create characters within that universe that they grow accustomed to then suddenly change those rules, you lose cohesion and destroy the fantasy; exactly what Sony is doing here.

    But that's just it; the rules of the game are not changing! Players can already exchange items. It doesn't matter one bit the reason of the exchange. Maybe they're doing a vanilla sale in game for gold. Maybe they're part of the same clan or friends or have some other reason to share the item. Yes, maybe it's because they're getting cash money. Regardless, the game is unchanged. You're trying to claim a difference where none exists. I'd respect you more if you simply said you didn't like the idea rather than trying to make up an excuse through some unreasonable mental gymnastics.

    A good GM understands this and can tweak his game real-time to keep all the players in the party interested - in other words, if the fighters are up the front wading into a group of orcs and the wizard is sat at the back clicking his fingers, then how about we throw in an orc or two then and there that surprises him from behind...

    Uh, that is the very model of bias! What a shitty GM you are. The wizard is playing perfectly fair, and if the fighter doesn't like it he's free to turn on the bastard. If you as a GM are making a judgement on that, you're an asshat. That is precisely what Sony didn't do. The game still plays as it always did, and people will sell items like they always have. The only difference is that there will be fewer fraud complaints tying up their customer service lines.

    That's point two - an experienced GM can keep a game balanced and unbiased. Sony's action creates bias towards those who can afford to buy their status in the universe.

    Bwahahahahaha! Everyone buys their status in EQ! The game is not free to play. That creates a base for exchange, and "time is money" does the rest. It doesn't matter that you don't like it; that's just the way things are. As I have also noted, a bought status is easier to take than an earned status, so the bias is definitely against those with fat wallets. Your inability to see all these things makes your opinion on the matter essentially worthless.

  174. Re:You just CANNOT escape the "real world", can yo by Snaller · · Score: 1

    Please read my original post again. I am stating exactly that point - that it's the playing experience that's important, not the end goals

    Oops, sorry about that.

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  175. Re:You just CANNOT escape the "real world", can yo by pandrijeczko · · Score: 1
    You are so misguided it is laughably sad. OK, one last opportunity for you to turn your brain on or I'm done with you.

    Well, if you cannot hold an intelligent argument without turning to personal insults then I see no point continuing with this.

    I thought we were having an interesting argument here but obviously not.

    --
    Gentoo Linux - another day, another USE flag.
  176. Virtualization by notmuch · · Score: 1

    This so much looks like the movie Avalon.