Understanding the concept of multiplication without memorizing the multiplication tables, adding 0's to multiply by 10, the sum of a product of 9's digits will be divisible by 9, etc. is like having a processor without a cache.
Hmm. I'm 23, and not only can I build a PC from component parts, roll my own Linux distro, and write my own TCP/IP stack, but I can also construct a complete sentence. I must be a genius!
Seriously, though, learning how to spell and punctuate a sentence is not that hard, especially if you're taught how to do it properly at an early formative age, otherwise known as from the first time you grab a pencil. If this isn't before kindergarden, you're screwed. If it is, spelling, grammar, and punctuation will never be a problem for you, barring learning disabilities.
Don't keep an open mind to this. Get your kid out of that school immedately. At my school, we were doing multiplication (the real kind) in first grade. Your kid will be mentally crippled if you allow this to continue.
You need to memorize the multiplication table because actually going through the process takes a very long time.
I can multiply 11 by 150 faster than you can enter it into a calculator. Because of this, at some point, I will beat you at something. Your wife will be disgusted, leave you, take half your money (not that you know how much that is anymore, she got the calculator) and give it to me after a 5 hour sex marathon with 6 orgasms per hour. Quick, how many orgasms did your wife have total?
Wait for DirectX 9 to come out if you want to see floating-point color. Even if the drivers do support it, you'll never see software using it until there's another HAL there. Remember selecting your video card in every game? No way developers are going to go back to that.
Oh, and as for Linux supporting FP color before Windows... don't bet on it. I'm not doubting the Open Source community's ability to implement it, but MS has the specs shipped to them in lead-lined boxes with motion-detecting turrets mounted 360 degrees.
In reality, people only see about 30 frames a second. The difference between seeing something in reality and looking at it rendered on a monitor is, when you watch something move across your field of vision in real life it actually occupies the space between the two frames you saw. Your eyes are not digital devices scanning each pixel of something you see, so you see fast motion as a blur.
On a monitor OTOH, each frame is distinct and seperate from one another, so if something moves very far it will just jump from one place to another and will confuse your built-in physics engine when you're trying to line the crosshairs up on [TITAN]SexualHarrasmentPanda's head.
Depending on the level of action in a game, you're going to want anywhere from 60-150 FPS in order to be able to predict trajectories and track targets.
The reason you don't notice this on television, even though it runs at slightly under 30 FPS, is that the cameras keep the shutter open for the entire length of a frame, and so you still get the blur that your brain interprets as motion. Now if only they could figure out how to add that to a game, we would never have to worry about FPS again. Other than the fact that with today's hardware we'd get about.2 FPS to acheive an effect like that of course.
Eh, I suppose they tried. All of the buttons on the main browser window are in the native style, but some (and there seems to be no rhyme or reason to it) of the controls in the preferences area are native and some are QT widgets. All controls rendered in a page are QT.
One thing I've learned from years of dealing with drug people: You can turn your back on a person, but never turn your back on a drug. Especially when it's waving a razor-sharp hunting knife in your eye.
I'm not sure where you came up with this, but you need to rethink it for a minute. Every thought in any brain, be it human, worm, or dinosaur, is contained entirely in the real world. True, psychologists can take care of some problems with "the mind", but it's nothing more than a relatively poor hack job. If we were able to understand and rearrange neurons at will, it would be an easy matter to fix any problem of "the mind". Murderer? Nope, put this here, put that there, you're sane! Depressed? Nope, cut, paste, bliss! It's all chemicals, baby.
Nah, it happened to me too. Not a big deal, though. If you start the installer again, it picks up again right where it left off. I had to start the installer ~10-15 times before it finished, but it eventually installed just fine. And it is MUCH faster. I'm running this on a PII (where the slowness is much more noticable than on a PIII or Athlon), and there is at LEAST a 2x improvement.
Eh, you're forgetting one thing. Software doesn't have feelings. As long as it serves a purpose, whether it's the purpose it was originally intended for or not, doesn't really matter to anyone but the developers. I hope they're a little more thick skinned than that and are happy with their creation because they know the value of it.
Understanding the concept of multiplication without memorizing the multiplication tables, adding 0's to multiply by 10, the sum of a product of 9's digits will be divisible by 9, etc. is like having a processor without a cache.
Stupid.
Hmm. I'm 23, and not only can I build a PC from component parts, roll my own Linux distro, and write my own TCP/IP stack, but I can also construct a complete sentence. I must be a genius!
Seriously, though, learning how to spell and punctuate a sentence is not that hard, especially if you're taught how to do it properly at an early formative age, otherwise known as from the first time you grab a pencil. If this isn't before kindergarden, you're screwed. If it is, spelling, grammar, and punctuation will never be a problem for you, barring learning disabilities.
Don't keep an open mind to this. Get your kid out of that school immedately. At my school, we were doing multiplication (the real kind) in first grade. Your kid will be mentally crippled if you allow this to continue.
It's rote.
It's also redundant to say rote memorization.
rote::memorization sprint::run
You need to memorize the multiplication table because actually going through the process takes a very long time.
I can multiply 11 by 150 faster than you can enter it into a calculator. Because of this, at some point, I will beat you at something. Your wife will be disgusted, leave you, take half your money (not that you know how much that is anymore, she got the calculator) and give it to me after a 5 hour sex marathon with 6 orgasms per hour. Quick, how many orgasms did your wife have total?
I'd say the logic is about as strong as turning that guy in to the police that stands on the street corner selling crack.
Wait for DirectX 9 to come out if you want to see floating-point color. Even if the drivers do support it, you'll never see software using it until there's another HAL there. Remember selecting your video card in every game? No way developers are going to go back to that.
Oh, and as for Linux supporting FP color before Windows... don't bet on it. I'm not doubting the Open Source community's ability to implement it, but MS has the specs shipped to them in lead-lined boxes with motion-detecting turrets mounted 360 degrees.
FPS over 60 is very important in a ... uh, FPS.
In reality, people only see about 30 frames a second. The difference between seeing something in reality and looking at it rendered on a monitor is, when you watch something move across your field of vision in real life it actually occupies the space between the two frames you saw. Your eyes are not digital devices scanning each pixel of something you see, so you see fast motion as a blur.
On a monitor OTOH, each frame is distinct and seperate from one another, so if something moves very far it will just jump from one place to another and will confuse your built-in physics engine when you're trying to line the crosshairs up on [TITAN]SexualHarrasmentPanda's head.
Depending on the level of action in a game, you're going to want anywhere from 60-150 FPS in order to be able to predict trajectories and track targets.
The reason you don't notice this on television, even though it runs at slightly under 30 FPS, is that the cameras keep the shutter open for the entire length of a frame, and so you still get the blur that your brain interprets as motion. Now if only they could figure out how to add that to a game, we would never have to worry about FPS again. Other than the fact that with today's hardware we'd get about .2 FPS to acheive an effect like that of course.
UML is trademarked by Object Management Group? OMG!
Eh, I suppose they tried. All of the buttons on the main browser window are in the native style, but some (and there seems to be no rhyme or reason to it) of the controls in the preferences area are native and some are QT widgets. All controls rendered in a page are QT.
Hehe... check out the Namespace URI in the DOM inspector:
. is.only.xul
http://www.mozilla.org/keymaster/gatekeeper/there
LOL!
Nope. I do.
One thing I've learned from years of dealing with drug people: You can turn your back on a person, but never turn your back on a drug. Especially when it's waving a razor-sharp hunting knife in your eye.
OK, try this: adequacy.org
Muss have tha ba-donk-a-donk butt.
And just what is your problem with New Zelanders?
I'm not sure where you came up with this, but you need to rethink it for a minute. Every thought in any brain, be it human, worm, or dinosaur, is contained entirely in the real world. True, psychologists can take care of some problems with "the mind", but it's nothing more than a relatively poor hack job. If we were able to understand and rearrange neurons at will, it would be an easy matter to fix any problem of "the mind". Murderer? Nope, put this here, put that there, you're sane! Depressed? Nope, cut, paste, bliss! It's all chemicals, baby.
Nah, it happened to me too. Not a big deal, though. If you start the installer again, it picks up again right where it left off. I had to start the installer ~10-15 times before it finished, but it eventually installed just fine. And it is MUCH faster. I'm running this on a PII (where the slowness is much more noticable than on a PIII or Athlon), and there is at LEAST a 2x improvement.
Eh, you're forgetting one thing. Software doesn't have feelings. As long as it serves a purpose, whether it's the purpose it was originally intended for or not, doesn't really matter to anyone but the developers. I hope they're a little more thick skinned than that and are happy with their creation because they know the value of it.