While Tetris was mentioned, I don't recall anything about The New Tetris and Tetrisphere, both with excellent background music. Neil D. Voss is arguably my favorite video game composer, because his tunes are enjoyable on their own, without the wave of nostalgia bubbling up from the first bars of a classic title getting all in the way.
Besides Metroid Prime, Animal Crossing, Star Wars Rouge Squadron II (soon to be III), Pikmin, Smash Brothers, Wind Waker, F-Zero GX, Mario Golf, Super Monkey Ball 1 and 2, and Eternal Darkness? None, really.
And why would you want to play DVD's off a game console?
Of course, take that with the same amount of salt that you give Cleese's eulogy of Graham Chapman, which went something to the effect of "I sure am glad that old free-loading bastard is dead!"
I've never had a problem with games being difficult, in fact, it's something I yearn for. Having grown up on games that actually didn't care if you lost, I'm very thankful for games like this. Reason why I picked up Ikaruga.
Ikaruga has the perfect balence of sheer difficulty, rewards for playing, rewards for playing well, and fun. It's a side-scrolling shooter where level memorization is key, and skill is mission 1. Beating the game is difficult, getting a high score is even harder. Brilliant stuff for the Gamecube.
While Tetris was mentioned, I don't recall anything about The New Tetris and Tetrisphere, both with excellent background music. Neil D. Voss is arguably my favorite video game composer, because his tunes are enjoyable on their own, without the wave of nostalgia bubbling up from the first bars of a classic title getting all in the way.
Besides Metroid Prime, Animal Crossing, Star Wars Rouge Squadron II (soon to be III), Pikmin, Smash Brothers, Wind Waker, F-Zero GX, Mario Golf, Super Monkey Ball 1 and 2, and Eternal Darkness? None, really. And why would you want to play DVD's off a game console?
Of course, take that with the same amount of salt that you give Cleese's eulogy of Graham Chapman, which went something to the effect of "I sure am glad that old free-loading bastard is dead!"
I've never had a problem with games being difficult, in fact, it's something I yearn for. Having grown up on games that actually didn't care if you lost, I'm very thankful for games like this. Reason why I picked up Ikaruga. Ikaruga has the perfect balence of sheer difficulty, rewards for playing, rewards for playing well, and fun. It's a side-scrolling shooter where level memorization is key, and skill is mission 1. Beating the game is difficult, getting a high score is even harder. Brilliant stuff for the Gamecube.