History Of Video Game Music Explored
Thanks to GameSpot for its feature discussing the history of video game music as an artform, as they point out: "Once an afterthought in terms of game design and overall pop-culture consciousness, video game music is now a legitimate industry of its own." The feature goes on to chart game sound from 1972's Pong ("The sonar-blip sound that's generated as a digital ball is batted back and forth is the first true video game sound effect"), through the 1980s and Tetris ("...millions of glassy-eyed players endure endless loops of vaguely martial Russian Muzak playing in their heads"), right up to new titles such as Frequency ("notable in that it reduces visuals to a near-abstract level... and provides a gameplay experience that is primarily aural.")
Don't forget video games that are initially inspired by music, such as Mike Oldfield's new "Maestro" exploration game.
Don't blame Durga. I voted for Centauri.
Frank Klepacki, who did the music on the Command & Conquer series of games (amongst others) is a genius. I love his music and think it's a great shame he hasn't released more stuff.
I dream of the words "Fear is the mind killer". That game is so simple but so involving because of the music.
-Dipster
Some of my favourite pieces of music are from NES games. Don't get me wrong, more tracks and more musical instruments offers higher potential, but the NES music that was good really hammered down a tune which I often couldn't get out of my head. And I will say outright (as I am playing both presently) that Final Fantasy 6 (III) has much better music than Metroid Prime (despite the fact that I do like Prime's music too...).
Anybody who played SCII back in the DOS days instantly knows the contribution they brought to the table. The music was all done using '.mod', and it was pretty damn cool. Not bad given it came on what, 3 floppies?
.MOD was so much better than .MIDI.
I imagine Amiga users wouldn't be so enthralled by it, but
"Derp de derp."
Nobuo, nobuo nobuo nobuo! Nobuo? NOBUO!!!~!~
Nobuo,
Nobuo
I always found Ultima music to be top notch, mind you it required a decent midi enabled soundcard (Roland MT32), which was one of the best midi cards out there. Music has a huge potential to make or break the game, if the music is too repetative the player turns it off (if possible), same if it is too annoying. Turning off the sound is also not an option (you would them miss out on all the snd efx). A game without music that suits the setting can really ruin the experience as well.
Looking through the article, it reminds me how some of the games did such an amazing job on the music with the technology that it had at the time.
Good job folks
E.
Never rub another man's rhubarb - The Joker
See? Video game music is an art form!
Goo goo g'joob.
That game with that music was so spooky, it made me want wet my pants. Nothing, not even Half Life has come close to that feeling of running around in a place where I shouldn't be with the ammo counter way down and monsters just around the next corner, for sure, and that music that you just couldn't get out of your head...
I could have been born in a different age, but then growing up with id Software has been a real kick.
I'd have to say that the best videogame "music" is in the games for the blind. Music has served only an aesthetic purpose in game development up until fairly recently when it began to be used as the primary output device in games for the disabled.
One recent example is Terraformers, a game playable by both the sighted and the blind.
An archive of audio games can be found at thissite
Also of note is Rayman. Although the background music isn't that spectacular, the game does have some incredibly surreal music-oriented background scenery.
Another game worth mention is Zoop. This game's background music will get lodged in your head and you'll find yourself humming it for a week if you're not careful. This game is worth tracking down, even today. Although it's written for MS-DOS, it's run flawlessly under every DOS environment I've thrown at it (including several different releases of Windows and OS/2's DOS box.)
The article forgot to mention the Minibosses. Tisk tisk.
- RustyTaco
Toejam and Earl Theme Song
Your two favorite funky space aliens sure got to jam with some fine funk in their video game. Video game music cannot be truly experienced without giving this game a play.
Don't forget the funky theme song from Sega's "Space Harrier". Recently I found a remix version on a Japanese CD. Also, the samba-like lively music from the "Fantasy Zone" series of games... Opa Opa theme!
Uh. Why is NiGHTS missing? NiGHTS has, in my opinion, the best music ever in any video game.
I always liked these Star Wars games for dynamic music (songs change as you play). Even MIDI was dynamic back then.
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
Many a tune from those games were composed by the amazing Dave Wise. If you look hard on ebay, you can find the promotional DKC soundtrack Nintendo put out some time ago. Otherwise, you have to do with rips from the game, or remixes.
DKC is what got me into liking trance/jungle. It was that good.
THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
I remember seeing a preview for Chrono Cross before it came out. It was playing the song "Scars of Time" with various cutscenes from the game. I thought that it was one of the better songs that I've heard for a video game. I went on to buy the game and subsequently the soundtrack. While the game sits on my shelf now, I still find myself listening to the soundtrack on a regular basis. It's definitely my favorite game soundtrack overall.
"Damn TV, you've ruined my imagination, just like you've ruined my ability to -- to, um...uh...oh well."
How can some poor game developer make a musician play some of the crap that they put out it can't be good for anyone
Ohh my spleen
Go here and download the tracks. They cover over a dozen Nintendo songs, and it's fucking awesome. We spin it at the office heavily.
With its advanced SID chip for making sounds and music, the Commodore 64 was an incredible machine for video game music. It's nearly criminal that it was left out.
Curmudgeon Gamer: Not happy
All I see about them is the obvious mention of Bemani games. What about Castlevania, Contra, etc.? Surely GameSpot must've written an entire page about them, but it got lost. That would explain it.
Rob
since, following this comment, i didn't manage to snag any answers as the the whereabouts of interplay's online mp3 collection that they were serving up here, i'd like to ask again: any ideas why they took it down? are the mp3s available anywhere else? it had the soundtracks to many classics including the baldur's gate series, fallout, planescape torment...
Sig (appended to the end of comments you post, 120 chars)
While Tetris was mentioned, I don't recall anything about The New Tetris and Tetrisphere, both with excellent background music. Neil D. Voss is arguably my favorite video game composer, because his tunes are enjoyable on their own, without the wave of nostalgia bubbling up from the first bars of a classic title getting all in the way.
- http://archive.gamespy.com/reviews/january02/re
z ps2/
P.S. Please forgive not hyperlinking it, as I'm new to the whole HTML deal.Ahh... I love that album, especially the arranges of "Dancing Mad" and "J.E.N.O.V.A.". Can't wait for the next one!
I can't believe they left out Jeremy Soule. I still listen to the Total Annihilation soundtrack constantly, and his works from Icewind Dale and Dungeon Siege were beautiful.. It's a real oversight to not even mention him in an article on music in games...
No discussion about game music should ignore the incredible composer Jeremy Soule. He doesn't get nearly as much attention as Nobuo Uematsu (sp?) of Final Fantasy fame, but is just as good IMHO.
Some of his credits include:
Icewind Dale (my favorite of his)
Morrowind (my second favorite of his)
Star Wars: Knights of the Old Republic
Neverwinter Nights
Unreal II
Dungeon Siege
and many more.
If you haven't heard his work, check his website: www.jeremysoule.com
Check out the Super Mario Bros. remix of "Closer".
If my answers frighten you, stop asking scary questions.
Now I'm really curious. . .
Was I one of the few poor souls out there with a TI 99? Going through the history there at Game Spot, it looks like it follows the history mentioning the Odyessy (sp?) and Odyessy II, but it failed to mention the TI 99, and I'm not exactly sure where the TI falls in as far as its equipment goes, but I remember my TI had what they called a "Voice Modulator Box" which was an add-on (sounds familiar to the articles description of the Odyssey II). Anybody know any of the history of the TI 99?
YOU'RE WINNER !
Another lame blog
A good place to go if you want to sample some VGM is GFF. Some may remember Gamingforce Audio, a game-music site based on free net drive storage accounts from which people could download full game soundtracks. The Audio project is gone, but GFF is still around and for those who register and log in, there's a forum where people post information on FTP servers they run, 95% of which are brimming with game soundtracks.
I do urge you, though, to buy the soundtracks if you like what you hear from GFF. Game soundtracks (usually) aren't published by the RIAA, and are well worth the cost-some of the best music I've heard in recent years has been from games (for those really into the VGM scene, try/buy Shadow Hearts' OST, you won't be disappointed).
Oh, for Direct Connect users, there's vgmcentral.no-ip.com-just share one complete OST and you're good to go.
Usual disclaimers apply, not responsible for copyright suits/moral dilemmas resulting from the information I provide, buy it if you like it, support composers, etc.
Help protect civil rights from abuse by the TSA - visit TSA News Blog.
http://www.tsanewsblog.com
In what other game can you throw out 96 hit combos on medieval robots with the assistance of a pet rabbit, while listening to an alto sax belt out some sweet tunes?
That's what I thought. =)
I Don't know how many have heard it (probably lots) but there was a concert put on by the Tokyo Philharmonic on 2/20/2002. They performed a wonderful mix of songs from the early Final Fantasy games all the way to songs from FFX. It is a fantastic concert. To hear your favorite songs from some great video games performed by a full orchestra is incredible.
"Damn TV, you've ruined my imagination, just like you've ruined my ability to -- to, um...uh...oh well."
I can still recall the theme song to a game I think was called BombJack.
Also, "Thing On A Spring" had an amazing sound track.
Who can forget the venerable Koji Kondo of Nintendo fame? He composed both the Super Mario Bros. theme AND the Legend of Zelda theme! Not to mention Star Fox (the one for SNES) and countless others. Gerudo Valley from Ocarina of Time is probably one of the most epic, inspiring tracks in any game, period.
Since nobody seems to have mentioned it yet, Kohina is a net radio that broadcasts true old school videogame tunes. The active playlist is not overly large , but quality, not quantity is the order of the day. Lots of Commodore 64 classics from Hubbard, Galway, Daglish et al, but also lots of really kicking arcade tunes and music from obscure Japanese console games. Great stuff for listening while writing code!
Bill Brown is the composer of a lot of music in games and movies.
He wrote/created some of the music for Rainbow Six 3 and for C&C: Generals.
You can legally download some tracks here.
http://bbmusic.crosswinds.net/musicmain.htm
This is the sig that says NI (again)
Don't forget about all the great stuff done on the C64 and other home computers like the Amiga or Atari. Last Ninja, Commando, Turrican and others had such great music that I'd load the game and let the computer run without playing just to listen to the music. Tune in to Nectarine to hear game and demo music!
Here's a better review NSFW Sex in Games: Rez+Vibrator
Ocean Loader by Martin Galway comes to mind.
-= Ho Eyo He Hum =-
Ah yes. The Big Red Card. For .mod and friends, nothing was better back in the early 90s. It was one of the first consumer level wavetable synthesis cards, and simply blew the FM-based SoundBlaster and Adlib cards out of the water. There was simply no comparison. Of course, there were lots of compatibility issues, and the SB emulation was a real pain in the ass to use, if it worked at all, but the games that supported it sounded incredible. I wonder where my stash of mods and s3ms went...
The demo scene usually built demos for GUS... Some of those were simply mind-blowing at the time, and still stack up pretty well today...
They need to check their facts a little better. The article claims that Nintendo created and released the SongBoy adapter for the Gameboy.
It was in fact made by a third party and resulted in a lawsuit and settlement.
this N.E.S. game had some of my favorite video game music as a kid, the river level especially had a great tune... anyone else ever play this?
May you be touched by His Noodly Appendage. RAmen.
I probably should check if it's up before posting the url, since it's down as much as it's up, but it has a pretty extensive collection of music ripped directly from SNES ROMs, and a few plugins to play them with different players. Zophar.net also has music archives from old video games.
It's pretty impressive the kind of sound quality some of the SNES and Genesis games managed to squeeze out of such meager hardware. My personal favorites are Tales of Phantasia and Chrono Trigger.
Apparantly, the site I just posted has been dead for a couple months. Zophar.net still works, though
I can't believe no one hasn't mentioned System Shock!! The music track changed with your situation and provided added scare element to the already spooky voice of Shodan!
I'm never gonna get out of my head the music everytime I climbed into an elevator! What an excellent job on that game, all around!
You call that music? And you really call Rez a "game"? "Sleeping aid" would be more correct.
You are forgiven if you learn now. There's three parts: the "", the text, and the "". The first part has the link address.
So if you enter this EXACTLY:
Click <A href="anysite.com/anypage.html">
here
</A>
to see it.
you'd get a sentence that has the "here" as an underlined hyperlink.
Make sure to select "HTML Formatted".
Finally, you have to use <P> between your paragraphs if you use HTML. Use the preview button.
Video Game Music Composers receive far less recognition than they deserve. It's good to see that general American culture is beginning to recognize the musical contributions of video game music composers, whose works sometimes remain hidden from the musically interested public. Finally, the pieces that gamers have enjoyed for years are beginning to spread. With the Video Game Music Concert that will take place in downtown Los Angeles this May in the brand new Walt Disney Concert Hall performed by the LA Philharmonic, perhaps the public will realize that video game music can be more than just a supplement to video game entertainment, that it can be entertainment in itself. It's about time.
Has nobody mentioned the wonderful mood music that George "Fat Man" and the rest of Team Fat created for 7th Guest, 11th Hour, and Wing Commander, not to mention the various Putt-Putt titles? Apparently they're now doing movie soundtracks and casino audio.
No one ever did game music better than Psygnosis.
They are to video games what the Coen Brothers are to movies. Both produce greatness with the occasional so-so thrown in but the music is exemplary.
In my opinion no one applies music to film better than the Coens and no one applied/composed music better for games than Psygnosis (R.I.P.)
It's amazing how spiritual an elaborated beer commercial can be. -- Philip K. Dick
Mechwarrior 2 Soundtrack. Imho the best game music ever since. I am still using this 10 year old masterpiece when getting bored by actual shooter game soundtracks. I wish the composer Jeehun Hwang would do a remake with tracks in full single length using actual music technology and a real orchestra.