You know, like five minutes into Star Wars, the whole fall of the Empire coulda been averted by that Star Destroyer temp and his manager -- the ones who gave us this conversation:
"There goes another escape pod..." "Wait, scanners show no lifeforms... it must've malfunctioned... don't bother shooting it." (I'm paraphrasing)
But had they shot it, well, that would been an awfully short film.
Although I seem to recall many Bothans dying getting the rebels some information... would it have been enough without the tech specs from R2? Who knows, perhaps the rebels would've have to sneak into the Death Star like the Checy Chase's SNL Land Shark....
"Who is this? What's your operating number?" "CandyGram..."
Please, I used to work at Extensis (http://www.extensis.com) where we made kick-ass plug-ins and xtensions for Adobe Photoshop and Quark. The idea was we'd offer users the easy way to do multi-step things (like cool drop shadows in Photoshop), better ways (PhotoType allowed greater ease of use for placing text), and those why-didn't-my-$500 app-include-this!? things as well.
We never expected a pat on the back or that these features wouldn't be rolled into the next version. We just aimed to keep thinking of new ideas.
Oops, yes "kamarade" rings a small bell somewhere in the back of my mind...
The saddest part about searching Nazis was when you would walk up to them with an empty gun, pull it on them, search them as they put their hands up, take their bullets, re-load your gun, and proceed to shoot them with their own bullets.
Kind of a Apple ][ take on Dirty Harry...
"I know what you're thinking. Did he fire six shots or only five? Well, to tell you the truth, in all this excitement, I've kinda lost track myself..."
My experience would have to do with playing the original Castle Wolfenstein (Silas Warner, Muse Software, 1983) on the Apple ][ +.
I remember more than once playing it after midnight -- the entire house is dark, parents asleep, the air as quiet as a bone -- the only noise coming from the fridge downstairs as the compressor turns back on.
You've been playing for twenty minutes... [in the game] you're standing in a room, your gun pointed at a closet to open it -- hoping to find some more bullets for your pistol. The seconds tick slowly away while you "pick" the lock...
44, 43, 42...
Suddenly, only three inches from you a bright phosphor-white stormtrooper appears in the doorway and runs towards you.
"S.S.!"
he shouts at the very moment he appears onscreen -- at a volume that, in the circumstances, seems both deafening and heart-stopping.
You fumble to move, to re-aim your weapon, to keep your adrenalin-incapacitated fingers on the keyboard (the game used nine keys for movement, nine other keys to aim).
But it's all for naught. The stormtrooper is upon you. the words
"Kaput!"
ring out and the screen goes black.
You sit in your chair, breathing shakily and listen to your heartbeat as it thunders in your ears...
You know, like five minutes into Star Wars, the whole fall of the Empire coulda been averted by that Star Destroyer temp and his manager -- the ones who gave us this conversation:
"There goes another escape pod..."
"Wait, scanners show no lifeforms... it must've malfunctioned... don't bother shooting it."
(I'm paraphrasing)
But had they shot it, well, that would been an awfully short film.
Although I seem to recall many Bothans dying getting the rebels some information... would it have been enough without the tech specs from R2? Who knows, perhaps the rebels would've have to sneak into the Death Star like the Checy Chase's SNL Land Shark....
"Who is this? What's your operating number?"
"CandyGram..."
Please, I used to work at Extensis (http://www.extensis.com) where we made kick-ass plug-ins and xtensions for Adobe Photoshop and Quark. The idea was we'd offer users the easy way to do multi-step things (like cool drop shadows in Photoshop), better ways (PhotoType allowed greater ease of use for placing text), and those why-didn't-my-$500 app-include-this!? things as well. We never expected a pat on the back or that these features wouldn't be rolled into the next version. We just aimed to keep thinking of new ideas.
The saddest part about searching Nazis was when you would walk up to them with an empty gun, pull it on them, search them as they put their hands up, take their bullets, re-load your gun, and proceed to shoot them with their own bullets.
Kind of a Apple ][ take on Dirty Harry...
I don't recall if they added more sayings in the sequel Beyond Castle Wolfenstein...
Castle Wolfenstein
written by Silas Warner
Muse Software
I remember more than once playing it after midnight -- the entire house is dark, parents asleep, the air as quiet as a bone -- the only noise coming from the fridge downstairs as the compressor turns back on.
You've been playing for twenty minutes... [in the game] you're standing in a room, your gun pointed at a closet to open it -- hoping to find some more bullets for your pistol. The seconds tick slowly away while you "pick" the lock...
44, 43, 42...
Suddenly, only three inches from you a bright phosphor-white stormtrooper appears in the doorway and runs towards you.
he shouts at the very moment he appears onscreen -- at a volume that, in the circumstances, seems both deafening and heart-stopping.You fumble to move, to re-aim your weapon, to keep your adrenalin-incapacitated fingers on the keyboard (the game used nine keys for movement, nine other keys to aim).
But it's all for naught. The stormtrooper is upon you. the words
ring out and the screen goes black.You sit in your chair, breathing shakily and listen to your heartbeat as it thunders in your ears...