Re:The original content has to come from somewhere
on
So Amazing, So Illegal
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· Score: 1
I disagree that it's not creative. It's not like he took those original bits and used them whole cloth one on top of the other. He edited them, remixed how they were put together, stuttered them or restarted them or looped them in order to fit his vision of a new composition.
It's like saying that Bach, Beethoven, etc weren't creative because they didn't actually play their own music. The main difference is here he's taking what's been played already and making it into a new composition instead of making a new composition in a vacuum. Which may arguably be even harder, since you're limited by your source material.
Bah...if anything suggesting that only 53% of human beings living in the US are drooling morons is being generous.
Or the world at large, for that matter.
Not true actually, I was talking to one of the Splash Damage guys at E3. He said that you can create your landscape however you like (Maya, whatever) and there are tools that they'll be releasing that will import that and create the MegaTexture based on that information. I didn't get into any deep discussion of it because 1) I am not an artist and 2) I was more interested in how ET:QW played than how they did the cool graphical crap that they did, but he seemed confident that people should be able to create their own MegaTextures without too much agony.
Actually, they just had a "Battle of the Bands" style competition at Tremors where the winner was supposed to get a song in regular rotation...I can't say as I've caught it, but I've heard some random stuff in ads.
Of course one song in rotation is hardly a big representation of the local music scene...there are actually quite a few good bands that deserve as much if not more airtime than alot of the tripe that ClearChannel stations play...it's a shame they can't get their stuff on. Newspaper site downloads will never reach even 1/8th the number of people a song on the radio will.
Loki games did file for Ch.11 (it's mentioned on their website). I doubt id will out-source the linux conversion to anyone else, but to the best of my knowledge there's been no offical word on the matter. A sound bet would be that they'll go back to doing what they did in the past and just do it themselves and release it via the web after releasing the win32 version for retail.
Actually NOONE stood a chance for the HL/CS team since it was handpicked by one of the team members (he's also one of the US coordinators for the WCG). There's a thread about it on ShackES, as well as some other places, but basically alot of people feel that "Madfragga" picked himself and a bunch of his friends to represent the US as opposed to using any sort of qualification rounds. It screamed of bias and was not well recieved in the competative CS scene...as is mentioned in the article there was another, better article, but it got deleted in a server switch.
I disagree that it's not creative. It's not like he took those original bits and used them whole cloth one on top of the other. He edited them, remixed how they were put together, stuttered them or restarted them or looped them in order to fit his vision of a new composition.
It's like saying that Bach, Beethoven, etc weren't creative because they didn't actually play their own music. The main difference is here he's taking what's been played already and making it into a new composition instead of making a new composition in a vacuum. Which may arguably be even harder, since you're limited by your source material.
Bah...if anything suggesting that only 53% of human beings living in the US are drooling morons is being generous. Or the world at large, for that matter.
Not true actually, I was talking to one of the Splash Damage guys at E3. He said that you can create your landscape however you like (Maya, whatever) and there are tools that they'll be releasing that will import that and create the MegaTexture based on that information. I didn't get into any deep discussion of it because 1) I am not an artist and 2) I was more interested in how ET:QW played than how they did the cool graphical crap that they did, but he seemed confident that people should be able to create their own MegaTextures without too much agony.
Actually, they just had a "Battle of the Bands" style competition at Tremors where the winner was supposed to get a song in regular rotation...I can't say as I've caught it, but I've heard some random stuff in ads. Of course one song in rotation is hardly a big representation of the local music scene...there are actually quite a few good bands that deserve as much if not more airtime than alot of the tripe that ClearChannel stations play...it's a shame they can't get their stuff on. Newspaper site downloads will never reach even 1/8th the number of people a song on the radio will.
Loki games did file for Ch.11 (it's mentioned on their website). I doubt id will out-source the linux conversion to anyone else, but to the best of my knowledge there's been no offical word on the matter. A sound bet would be that they'll go back to doing what they did in the past and just do it themselves and release it via the web after releasing the win32 version for retail.
Actually NOONE stood a chance for the HL/CS team since it was handpicked by one of the team members (he's also one of the US coordinators for the WCG). There's a thread about it on ShackES, as well as some other places, but basically alot of people feel that "Madfragga" picked himself and a bunch of his friends to represent the US as opposed to using any sort of qualification rounds. It screamed of bias and was not well recieved in the competative CS scene...as is mentioned in the article there was another, better article, but it got deleted in a server switch.