Doom3 and OpenGL2.0
Screaming Lunatic writes "John Carmack has decided to write an OpenGL2.0 rendering path for Doom3. You can read his .plan or you can finger him. This will be huge for the development of OpenGL2.0. Video cards are typically benchmarked with respect to the framerate when running Quake3. Future benchmarks will be based on Doom3. This means IHVs will be somewhat forced to write good OpenGL2.0 implementations."
Yeah, it also sells video cards.
Oops!
Why people can't just agree that it's a nice, easy standard, very powerful, flexible and open?
oops, excuse me for a while, I think I forgot to take my medication today.
A message from the system administrator: 'I've upped my priority. Now up yours.'
..or you can finger him... /.ers fingering him at once*
*pictures thousands of
I think this is going to be a very uncomfortable day for someone
You can finger your girlfriend,
You can finger John Carmack,
But you can't get your girlfriend to write good vertex shading code!
I've had enough abrasive sigs. Kittens are cute and fuzzy.
That could make the difference between life and death for Open GL in the face of Direct X etc. Thankyou ID, even if I don't like your games!
This is fantabulous. Yay. MS will not own yet another chunk of the architecture I rely on. Woot. Etc. :)
"Old man yells at systemd"
Well firstoff I'd like to commend Carmack on his choice to utilize the new OpenGL extensions -- I think this is the absolute best thing for graphic cards to be focusing on. It levels the playing field and doesn't favour certain chipset manufacturers with propietary extensions.
:)
Also, what are the (linux ported) open sourced applications (read: games) which use OpenGL for rendering?
Are they common? Would this possibly mean that a future port of Doom3 would be (more) easily done once the game is finished?
Also, does anyone know if there will be a supported version of Doom3 for Linux, or will we be relying on ported versions? If the latter is true, didn't Loki games file for Ch. 11? If they did, what is the likely hood of another company/group making the transistion. By the time Doom3 comes out I'll prolly buy a brand new system, and if I could throw linux on that brand new hardware and still play Doom3, well heck - that would be peachy
dmarien
http://www.gamespy.com/e32002/pc/carmack/index2.sh tml
I wish I could rip off Carmack's words and present them as my own, that would make me uber-leet like you.
I've had enough abrasive sigs. Kittens are cute and fuzzy.
Good info here, especially relating to the future use of DoomIII as a benchmark, versus QuakeIII.
Also, I hope the card manufacturers get off their derriers and actually release OpenGL 2.0 drivers and libraries faster than like 2 years after they do it for Windows. Stupid MS loving bastardos!!
You made a carmack icon? Impale it on a stick for extra grins.
Hey, my company's firewall blocks it too. Suckage... I wonder if our companies are using the same stuff. Or *gasp* do we work at the same company??
This won't force companies to write good OpenGL 2.0 drivers, it will only force them to write drivers that impement those functions that DOOM 3 uses, the other functions may not even be implemented properly or implemeted at all.
As a former VooDoo (various versions) owner this is just fine if you only want to play games made by a few big name companies, but if your like me and looking to play smaller or indy games you'll find that your lucky if the games even run.
He's todays modern day Leonardo da Vinci! His brain is an untapped resource. We need to tap into his brain directy. A digital connection from his brain straight to PC.
I really think that it's both sad and wonderful that gameplaying abilities drive graphics cards. It's sad that there's no better use for them and wonderful because, well hell ... they make for GREAT games!
That is true, but entirely beside the point. Benchmarks are usually run with a prerecorded demo so that each video card/driver is asked to run exactly the same thing, and net lag and some game engine elements are not in the equation, just graphics.
This is a positive thing for open standards.
Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
void Mordor(Doom as Mountain){
One Doom::Ring to rule('') them(ALL)
One Doom::Ring to bind('') them(NULL)
One Doom::Ring to bring('') them(ALL)
In VRTX_SHADER("Darkness") bind('') them(NULL)
return Frodo;
}
Wait. Wrong doom... nevermind
It will make it easier to port to linux or Mac or any other platform that uses OpenGL. The alternative is windows only direct X.
Doom 3 is only win/PC at this time.
Just because DoomIII uses OpenGL I don't believe card manufactures will race out to upgrade their OpenGL support. If a dozen or so games do, that's another story but to bend over for one game just doesn't make sense financial, especially since the other 95% of games use DirectX.
Sure my Nvidia 4400 might not get Doom to run as well as Serious Sam, Unreal II, Star Wars Galaxies, Neverwinter Nights, etc. etc. but who honestly cares? If Nvidia increases their support of OpenGL more power to em, that would be great, but one game won't decide the future, even if it is Doom III (Which I believe will fail to live up to hype).
Not intended as a flame by any means (it seems anything with a negative viewpoint is a 'flame'...whatever....) but there's a lot of hype on Doom III and some of it is deserved and some of it is just hype. I'm guessing it won't meet expectations when it does come out and won't be in the same spirit of the original Doom games (which were frag fests and fun not horror and lighting).
Let's also not forgot a general user who will have a higher end machine and not comprehend how their other games look gorgous and run exceptionally well and Doom III just doesn't meet their framerate and effects expectations due to the fact its in OpenGL instead of DirectX.
I hope they support both standards as DirectX isn't going away anytime soon and like it or not, it is a great set of tools which have helped bring about computer gaming to what it is today.
I wish I could rip off Carmack's words and present them as my own
There's no evidence that the parent ripped off Carmack, save for a lack of proper citation. And given the fact that the opengl link was munged, who's to say a link to the carmack article wasn't munged as well, or the quotes? He's clearly making a valid connection here, especially given the future use of DoomIII as a benchmarking tool.
Furthermore, the poster never claims authorship. Quit karma-whoring and do something useful.
this will mean that card makers write drivers that are *optimized for Doom 3's use of OpenGL 2*, not that they'll write good OpenGl drivers in general. This has been the case sicne Quake 2. Drivers are optimized to score well on Quake benchmarks above all else, which hurts their performnce in a more generalized sense. This will help adoption of OpenGL 2, but not as quickly or as robustly as many would like to see.
"Moderate drinking can help prevent amputated limbs" -- Abigail Zuger, NYTimes, 12/31/02
This is really great news. This was one area where OpenGL was under threat of being overrun by Direct3D and/or proprietary, vendor specific extensions.
In recent months I have become worried that OpenGL 2.0 would be dead in the water as a standard, because progress seemed slow. I was wondering whether we would ever see OpenGL 2.0 as an accepted standard. Now that is far more likely. This is definately a Good Thing as far as standards are concerned. Nice one, Mr. Carmack!
Malike Bamiyi wanted my assistance.
...to make me feel both ignorant and stupid at the same time. Really puts things in perspective. Sure, I may be smart, but there's no comparison.
"Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
...they're using it in the first place. The original "mini-GL" driver for GLQuake was wildly successful even though it was only a partial implementation of OpenGL 1.x. Down the road, we now have full hardware openGL implementations, which probably would never had happened without the initial momentum that GLQuake caused. The video card vendors will never release OpenGL drivers for their hardware if they have no demand for it - this accountment will give them just that. There is now a business case for assigning developer hours to the project.
Besides, what would you rather have? An impetus for groundbreaking work on a hardware OpenGL 2.0 implementation, or another ringing endorsement for DirectX 8?
Is the Doom3 test been released about a month or maybe two weeks before the windows test.
In previous releases idsoftware has released test versions of their games before the full release, in order to do some beta testing.
If they decide to release a linux version of Doom3, and given Carmack's good attitude towards open source and OpenGL, I really really would love if they go and piss off Mr Gates by releasing the test for Linux first.
I bet that a zillion gamers would install Linux just to be able to test Doom3. They have been waiting for years!!
When his defense asked, "Which computer has Jon Johansen trespassed upon?" the answer was: "His own."
If there was any doubt of it before, this finally proves it: John Carmack, You Da Man!
I've been reading the OpenGL 2.0 whitepaper and it has a lot of things I like. Let's just hope that 3DLabs, et al. will finish with it soon.
... For this game to come out! I just went on my super cool linux box and renamed all my OpenGL1.2.1 files to OpenGL2.0.0!!! I am soooo ready for doom3!
That was where much of the Linux Mesa and OpenGL work, especially the hardware stuff, was collected. I remember seeing a while back that they had laid off a bunch of workers, including Brian Paul. The Precision Insight URL no longer responds, but a quick Google shows Mesa work ongoing, and Brian Paul now at Tungsten Graphics doing largely the same type of stuff he's been doing all along.
Maybe there's hope of OpenGL 2 for Linux, after all. Next will be pursuading Carmack et al not to use Microsoft lock-in compilers.
The living have better things to do than to continue hating the dead.
Oh wait, I know. It's your wife.
Go read some of Abrash's Black Book. The guy makes jokes out of assembly language. The only laughing I ever did was that nervous kind that you do while thinking, "Boy, am I out of my league..."
--------
Bleah! Heh heh heh... BLEAH BLEAH!!! Ha ha ha ha...
Didn't MS buy OpenGL patents from SGI recently?
pr0n - keeping monitor glass spotless since 1981.
Looks like you're out of luck:4 363
http://slashdot.org/comments.pl?sid=20503&cid=219
Search first, ask questions later.
You don't have a girlfriend,
So you finger John Carmack instead,
But you'd sure like to find a girl who can write good vertex shading code!
:)
- Jester
So finger yourself.
I wish I could rip off Carmack's words and present them as my own, that would make me uber-leet like you.
Whoops. I hit "submit" instead of preview so I could do link checking, before I had finished the post/citation. You've covered the citation, so I'll get to the point.. My point in quoting Carmack was that Doom 3 is going to be a much different benchmark, simply because as a primarily single-player game, it's going to be far more complex, graphically, so it wouldn't really be like comparing apples to apples.
The theory of relativity doesn't work right in Arkansas.
In a particular cranky mood today Seth? Were michael and JonKatz over last night,. . . all night long... ?
Why not benchmark Quake3 and Doom3? Maybe it's just me, but I'd prefer my video card have the capability to run both openGL and Dx.
I'm not drunk, I just have a speech impediment. And a stomach virus. And an inner ear infection.
Since it is already Offtopic..
it is Company's (possessive) not
companies (plural) unless you work for
multiple companies and they ALL block it...
GL Doom helped create the 3D Graphics market
iD is about 1-3 years ahead of ANYONE else. All the other game houses follow their lead
3Dfx had the market in their hands with GLIDE...
jackass. and nvivia has always been a big supporter of openGl
Yeah, I don't think I can live with another configure, make, su, make install. That's just too much work. I might have to wimp out and learn how to type rpm.
Carmack, you are what the words "prime mover" refer to.
Time for one of my favorite images from 1998... There's a new kind of hero on the streets!
This means IHVs will be somewhat forced to write good OpenGL2.0 implementations.
Uh, no it fucking doesn't.
They probably were funny...back in like...1990 when I first used UNIX. And I didn't even put 2+2 together until one of my friends said heh heh you said FINGER
New game engines from id are Big Deals in the game industry. These are what most people benchmark on, these are what people can't wait to get their hands on, these outsell anything claiming to be competition. It's make-or-break for video card companies. If their cards are shown to be poor performers compared to the brands that did race to upgrade GL support, their sales will plumit while the others escalate.
A new game engine from id does not mean just one game. They license their game engines out to many companies, and from there many games are made. ...Maybe even "a dozen or so", enough to make any video card makers that handn't already... take notice.
how he feels about it????? "You can read his .plan or you can finger him"
I don't think anybody would appreciate being fingered by so many people :-)
And especially the /. crowd
hm it brings the new meaning to the /. effect - finger anyone?
why?
3DLabs developed OGL2, becuase OGL1.x couldn't keep up with DirectX anymore. 3DLabs sells high end cards for *NIX boxen, and DirectX isn't available for those OSs, so they extended OGL1.x.
My GVX1 is still an awsome card, hope it runs doom3.
Yeah, it's not as if building an X-prize level rocket ship doesn't have any world-changing potential.
You know of the 4 games you listed 2 support opengl. Neverwinter Nights uses opengl for graphics and directx for input and such. Serious Sam supports both, but (for me atleast) opengl runs about 10% faster and is more stable.
It really does not seem like 95% are direct3d only to me.
I wish I could rip off Carmack's words and present them as my own, that would make me uber-leet like you.
Calm down, cowboy. I hit "submit" instead of preview so I could do link checking, before I had finished the post/citation. You've covered the citation, so I'll get to the point.. My point in quoting Carmack was that Doom 3 is going to be a much different benchmark, simply because as a primarily single-player game, it's going to be far more complex, graphically, so it wouldn't really be like comparing apples to apples.
The theory of relativity doesn't work right in Arkansas.
No direct 3D there, just OpenGL. It also used Direct X elements (Direct Input and Direct Sound, at least) but all the 3D goodness is via OpenGL.
Behold the Power of Cheese!
Two things:
1) Its Doom 3. It is guaranteed to sell like crazy, whether its good or not. If you're card doesn't run Doom 3 well, you might was well just not release it.
2) ID licenses the engines. Doom 3 will be *the* engine to have over the next year or two. If you're hardware can't run all those games (definately more than a dozen) again, don't even bother releasing it.
A deep unwavering belief is a sure sign you're missing something...
"I'll believe OpenGL is dead when I can run all my DirectX games on Linux."
And my Mac.
You must own an ATI card...
Go get yourself an nvidia card and you will have OGL2 within a week or two of the windows version (or maybe sooner).
People bash nvidia for releasing closed drivers - but they should really be praised for even considering it in the first place.
Derek
There was a spinlock deadlock in one of the earlier versions of their drivers. You had to wait for them to get around to fixing it. Now, the same could be said of the ATI drivers, but someone skilled enough could go and fix that bug.
I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
OpenGL 2.0 is a shader language specification amongst other things. In order to support Doom3, you're going to very likely have to support all of it pretty well- it'd be like someone stripping out features from GCC or VC++ so that it compiled Doom3 better than anything else.
I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
Go shoot some palestinian kids or something you zionist murderer.
uh... let's see.
1. Install Red Hat 7.3
2. Download Nvidia drivers
3. Install according to instructions on website
Voila - accelerated 3D on Linux -
Q3A and RtCW run great!
(just what were you supposedly spending all this time on?)
Yo, good FAKE carmack. Nintendo did a better job with Zelda, but this was pretty good.
You bring up an excellent point.
A couple years ago something similar was tried and somewhat successful.
When the Unreal Tournament demo was released, Epic teamed with 3Dfx to release a glide version before the directx one. Many people bought up the latest voodoo cards just to play this.
Sure it wasn't enough to keep 3dfx from eventually being swallowed up by nvidia, but it does prove that hard core gamers will do whatever it takes to play the latest stuff.
It would be very interesting at least to see Id do this for Linux.
I believe this sums it up nicely
> it's going to be far more complex,
> graphically, so it wouldn't really be like
> comparing apples to apples.
Maybe its an apples to oranges comparison, just to make sure they're both fruit.
--Bluesnews sure looks horrible in IE6--
-- Karma whore? You betcha. --
From reading various bits of info on the web, there seem to be four different code paths. An nVidia codepath, an ATI codepath, a default codepath, and now the OpenGL2.0 codepath.
So Matrox and 3DLabs pretty much have to put out OpenGL2.0 drivers to run Doom3 or they can implement nVidia/ATI OpenGL1.3 extensions. But the interesting case is the nVidia codepath.
The Geforce3/4 has 4 texture units. The Radeon8500 has 6 texture units. You would have to assume that the next line of nVidia cards would have more texture units. To take advantage of the extra texture units, it would seem that nVidia would have to write OpenGL2.0 drivers. This is definitely a good thing.
honest, this isn't a troll. true story, a sad one.
good friend of mine, a roommate for years , was in a decent learning stage with computers. Blue collar worker, saved his nickles and dimes, bought a decent but used and still almost new computer. Was doing fine, learning new things, etc.
got a copy of doom.
He became addicted, I got to the point I hated that evil sound coming from that game. He would stay up until very late playing it, lost all interest in learning about computers. His modem screwed up and he didn't bother to get another one, stopped surfing. He started mising work sometimes, claimed he was "sick", but it was doom and beer and lack of sleep. He worked at that demon fucking game like a job paying triple time. We're talking some days 16-18 hours playing doom.
One day he gets in a small beef at work, it was reallynothing, but he walks off the job, goes home. (we worked the same place). I get home later, he's drunk playing doom, oblivious, not responsive, wouldn't haerdly acknowledge a "HI0what happened today?" from me.
He stayed up all night playing doom, getting drunker.
In the morning, I had to go to work, I see him stagger into the kitchen and go to the cupboard and barely be able to uncap an aspirin bottle, shakes a few out, goes back to doom.
So, I'm hitting the shower, got to go to work. a few minutes later Ihear BANG!
He'd walked out into the front yard in surburbia, stuck a 12 gauge in his mouth, and there was pieces of skull and brains and hair all over the front yard.
fuck doom and the doom developers. fuck them all to hell and back. I knew that game was evil first time I saw him play it, along with the subsonics in the audio youcould feel. it's just "wrong". that shit is evil. so are a bunch of other video games I've seen. Not all of them by any means, but some certainly are. They are jack off violence pornographic. That's as simple and clear as it can be put into the english language. They implicity revel in heinous repulsive activity, merely "simulated". It's porno, admit it, sickass violent porno.
This is a real story, happened 4 years ago. This is also after around 50,000 or so estimated forum and news posts I've done on the net over the years the most I have ever cursed in a single post. In fact I hardly ever curse, I really can't cuss this shit out enough. Ya, he did it to himself, it was his "choice" but I'm telling you, that fucking doom had something to do with it, too, it was obvious as shit. It hit him same as any hard drug, and I'd bet a years pay there's people here just as addicted to doom or something like that, or theyknow someone like that, but are chicken shit to go against geekdom and admit that some things are just plain "wrong"and shouldn't be done.
If there's an doom developers read this, I fucking hate you. You are some sick people.
Not horror and lighting?
Doom was ALL horror the first time I played it. Same thing with Quake -
miljam
While other people just waste their lives bitching about how someone else is wasting their life. Get over yourself already. Just because you personally don't approve of someone else's career choice doesn't invalidate that choice.
The guy enjoys his work. He's an inspiration to many coders. He changed the game industry and the graphics industry. He's provided countless hours of entertainment for millions of people. Games have been an important and integral part of human society since the dawn of civilisation. Just because you have a stick up your ass and can't enjoy life, don't expect everyone else to be the same.
He's also a multi-millionaire. Perhaps you have some inside information on his charitable donations? No? Didn't think so. So STFU. You have no idea what other contributions to society he has made. Your assumptions and self-rightousness make you look like an ass.
DirectX has already won. OpenGL is dead.
And that is why Apple is going to have its next release (Jaguar) render all output through OpenGL (including 2D desktop). So everyone in technology is trying to contribute to the enhancement of OpenGL. So where in the world do you get a comment like that?
"I'm sure D3D will suck less with each forthcoming version, but this is an oportunity to just bypass dragging the entire development community through the messy evolution of an ill-birthed API." - John Carmack, 1996
They that quote Benjamin Franklin on liberty and safety deserve neither.
Yeah. They should be praised for not releasing specs for their cards. Oh thank you, Nvidia, for this sweet black box of a video card that likely won't work on my system in 2 years. *cough*
And if you can't even get you're grammar correct, don't even bother posting.
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I cannot stand people like this. They think, "why do we need OpenGL when we have DirectX?" They never stop to think it's maybe because DirectX isn't work crap for professional applications! And there are many others where DirectX (fka "direct DOS memory map") is quite limiting.
There are probably another 1,000 different Microsoft technologies that are the same. Like MS Word for example. Publication companies don't use it because they need a standardized, documentation and typeset language underneath that doesn't change every 2 years!
-- Bryan "TheBS" Smith
Independent Author, Consultant and Trainer
...isn't coding just a subset of rocket science? Then again isn't everything just a subset of rocket science?
Won't they need a DirectX version if they decide to port it to XBox?
Who'd know what doom was about better than the people who created it?
I will play doom more if there are some pwads that remove all those bloody things so that monsters just disappears if I hit them enough times (just like the famous Chex mod). And the `impaled human' or `gut mess' sprites ought to be changed to something pleasant like hanging ornaments, and some bloody textures will have their bloods removed. I have even tried to do this myself, but it is too much job.
I had been WONDERING why JC and Trent Reznor get along so well.
This explains it
So don't waste your time. Setup a dual boot and play games in Windows. Why anyone would spend so much time trying to get games working in Linux is beyond me. Regardless of what operating system you like, games are currently made for Windows.
Get a grip dude. Doom is not evil.
I have to admit, that is a tragic story and something no-one should ever have to go through.
That said, it's a fucking computer game. Nothing more, nothing less. It's not a physically addictive chemical. It wasn't created from a pact with the devil, in an attempt to lure people to sinful (suicidal) deaths. It's pixels (blocky ones at that) on a screen, and a pretty limited set of sounds being repeated through a set of (normally pretty crappy) speakers.
Your friend got addicted to it - well I'm sorry, but don't go blaming anyone else, even the people that made it.
Your friend started skipping work and playing 18+hours/day? Shit, didn't that clue him into the fact that something was getting a bit fucked up with his priorities and he ought to stop? When I started playing CivIII until 3:00 in the morning and I had to get up at 6:30 for work, I realised that it was time to delete the thing. Do I blame the writers for making such a great game? No. I congratulate them. And then I deleted it. When I realised that I was really _needing_ a drink to get me going some days a while back after I'd started drinking heavily for a month or so after a girlfriend left me, I realised it was time to stop drinking completely for a while and just get over her. Do I blame beer for being a seductive place of solace, or the brewers who made it? No. Do I blame by girlfriend? No. She didn't see a future for us and ended it. What was she supposed to do? Stay in a relationship she didn't like for the sole purpose of not hurting my feelings? Hell no. That's part of being an adult. You realise when your life isn't doing what it should, and sort it out. It's your life, and you gotta take responsibility for it.
Shit, didn't it occur to _you_ that you oughta talk your friend out of this sort of behaviour? Or force him out of it? Get rid of the source of his fix? Some fucking friend you turned out to be.
All Doom had to do with your friends unforunate demise was be there.
It's not `wrong'. It's not `evil'. Neither is it `right' or `good'. It just is. And you or your friend or anyone else on the planet can take it or leave it. What they get out of it is entirely their own responsibility. That's one of the breaks of being an adult in a free country.
Stop blaming other people for your friend's death. It's not their fault. Get. Over. It.
K.
Why doesn't the gene pool have a life guard?
Just because DoomIII uses OpenGL I don't believe card manufactures will race out to upgrade their OpenGL support. If a dozen or so games do, that's another story but to bend over for one game just doesn't make sense financial, especially since the other 95% of games use DirectX.
Well, considering ATi has been waiting on Carmack hand and foot to fix any bugs he finds in their drivers, and Nvidia strongly pushes OpenGL, I'd say you're wrong. It also might be the fact that [b]many[/b] games will use the Doom engine, as many have used the Quake engines before. Plenty of games have been either using these or OpenGL, as well. Neverwinter Nights, Quake III, Serious Sam, etc.
Sure my Nvidia 4400 might not get Doom to run as well as Serious Sam, Unreal II, Star Wars Galaxies, Neverwinter Nights, etc. etc. but who honestly cares? If Nvidia increases their support of OpenGL more power to em, that would be great, but one game won't decide the future, even if it is Doom III (Which I believe will fail to live up to hype).
Errrm, Neverwinter Nights and Serious Sam were both done with OpenGL. Nvidia already has stellar support for OpenGL, and has definate plans to have support for OpenGL 2.0. One game isn't deciding the future here. Many games use OpenGL as things are right now, and also, OpenGL is the de facto standard for 3D graphics programs.
I hope they support both standards as DirectX isn't going away anytime soon and like it or not, it is a great set of tools which have helped bring about computer gaming to what it is today.
You're...joking, right? Direct3D has in fact slowed game development, as coders have to sort through the jumble of code you need to write to get anything to work with it. Its tools are pretty much identical to those of OpenGL. Why was it used? Partly because it's more of a burden on hardware companies. Where DirectX tries to adapt itself to every single card released, OpenGL requires the developers of hardware to conform to the standard.
No comment.
goatse is not dead. that rumour came from a pic on stileproject.com about old man with the nickname 'goatse'.
goatse.cx is the webpage of the defunt hacking group Goat Security. google around for them.
the actual goatse guy, i don't know who he is. the pics are at least 2-3 years old, and stileproject also has the full set.
--ok, I said it would be my last comment, but seeing the response and yours in particular I'll reply again.
/., BTW.
It's a real event that really happened.
One poster pointed out it's not a chemical drug. Well, yes and no, the drug itself is manufactured in the brain, a few studies I read about this (sorry, again no link, this was some years ago now), found evidence of this. It's not a drug directly, but it does cause biochemical changes to some degree. Anecdotally, I'm sure people here know of someone who seems to be more than preoccupied with this or that video game.
I've seen all sorts of people play games, I've played some myself, most likely most people have. It's like anything else I guess. But watching this sort of "transformation" happen in real meatworld, that ended like it di, was, like I said before, quite scary.
Propoganda, advertising, brainwashing-these are all 'real things". Movies at the cinema include subsonics in their sound tracks, carefully designed to enact emotion, to add to the "feel" of the movie, along with the "hearing" level audio.
the game itself uses graphic visual based on a theme of ultra violence. the audio supports the 'feelings" of it. that's just non professional observations of it, but judging by it's popularity, I'd say it's an honest assesment that not only is it addictive, but it is addictive on purpose, for financial gain.
any game can be built that way-that's the point! The designers pick the theme or subject for the game, build the best audio visual and interaction around it. the more realistic the better, again, the main "tech" subject of the thread.
My beef is with the theme, it's murder/pain/destruction. It's pornogrphic, that's the only word I know to describe it. Sadism glorified.
If these audio/visual techniques -in general- DIDN'T work in inducing "programmed" like responses in people, there wouldn't be the industry called 'advertising". If subliminal advertisng didn't work, there wouldn't be laws against it. In video games it's still "legal"
our society is fscked up. Sex, normal hetero sex between two people is x-rated, laws passed somewhat about it, etc. Taken to an extreme, again, the kiddie porn reference, most societies and cultures it'shighly illegal and jailable offense to not only "do it" but to show graphics and audio of it, ie "porn".
Violence? Nope, not much regulated, millions of parents let their kids play these "games".
I think it's legitmately described that way.
Thanks for your's and even the trolls posts, at least people decided to address this, in any fashion. Most responses I ever got on
Wish I didn't have to write about it.
If it makes even one person think about it, stop playing, or maybe stop letting their kids play it, anything of that nature, it was worth it. I see a lot of emotional outrage over MP3's and the law, about microsofts bogus policies, etc, but violent videogames are 'accepted"by most folks here, I just wanted to note as in all things, there are more than one viewpoint, I added mine, and the "why's" behind my point. I would like to see them voluntarily stopped as people realised that they are becoming-gradually, but it's happening- desensitised as to their basic "humanity" with them.
There's a lot of games out there and other ways to have fun. thousands and thousands of other games and ways. Glorifying violence doesn't have to be one of them. I term it a gateway experience into-maybe-"other things" that might not be *nice*, and gave one good example that at least to me proved it. I'm not saying that JUST the game did it, no way, but it was a big part of the deal, of that I am sure. Absolutely no doubt. Several of our mutual friends said this to me 'after" as well. Stuff like "ever notice all he did lately was play that ^&^*ing game?"
One of the most weird things I ever went through, really a dismal scene all around.
Thanks again for yours and the others replies.
BSD did die, it was just ressurected in OSX. It was the OS of God, and it was good.
with John. He was asked "Hey, you guy are incredibly talented. Why don't you use it for more seriuos purposes".
The answer was that they made games because nobody will die if they make a bug or if something does not work.
How things turned out. Ok, this guy that commited suicide was ill, but if it's true, they did end up killing people indirectly (not that they really killed anyone, but in the sense that you can't know what would have happened if they haven't programmed Doom).
Anyone remembers that interview? (it's been a long time since then!)
unfinished: (adj.)
Ahh.. this is good news, can't wait to try out Doom 3 :)