People who are interested in strategy, rather than wearing their mouse out.
I like starcraft, and WC3, but really got irritated by the control groups, and clickfest of the control system.
I'm _really_ liking Supreme Commander, because it's designed to be a 'strategy' game, rather than a 'clicking' game. As has been pointed out, you do better in starcraft by moving your map and clicking faster. To me, that's not really strategy.
SupCom you get to set build queues, patrol routes, attack paths, escorts, transport routes, and all manner of things that let you set orders to 'just keep running'. Queue up your engineers to build things, and have others assist them in doing so. Have factories assist other factories to allow to centralise production. All manner of things that mean it's focussing on what you're doing, rather than 'how fast you can click'.
*shrug*. Doesn't mean I dislike things like SC and WC3, but... the style's different, and I find micro irritating.
These are wise words. Unshielded exposure to the sun can really mess you up. I mean, without the thick layer of atmosphere that works very nicely to stop some of the nastier emissions coming from that general direction.
Of course, there's always the _other_ radiation of the ultraviolet, and infrared variants, which can be harmfull with sustained exposure.
Of course, if you're ever floating naked in space, I think at that point the amount of sunburn you're getting will be rather low down your list of primary action items.
I get that. Or at least, used to. Could always tell when a TV or a monitor was switched on.
However I also think it's due to high frequency noise response, and relatively better auditory ranges than anything else.
Re:Lets carry this to its logical conclusion
on
Piracy Economics
·
· Score: 1
However, if you were paying attention in economics, you'd realise your analogies weren't really correct. Taxing and salary are not the same as unit cost for sale of an item.
Every object going to market has components to how much it costs. One component, is of course, the raw production cost. That's the price of actually stamping out a DVD. They've also got fixed costs. Things that don't vary with number of units, such as time spent designing and developing the product in question. There's also recurring costs like ground rent, which are also invarient and time based.
When your source of revenue is from the sales of your product, you can't afford to sell it at the unit cost. Otherwise you've got your fixed costs, and... well someone has to pay. So what you do, is take your fixed costs, and divide it amongst your unit sales, adding 'a bit' to the unit price, such that when you've sold a certain number, you're fixed costs are recovered.
Now, I'm sure you'll be aware that lower prices = more sales. So the trick is to balance the number of units you'll sell at a given price, with the actually amount of units you'll have to sell to recover fixed costs.
Which is piracy, taken to the extreme - a 0 unit price, but also with a 0 unit cost (to the manufacturer anyway).
Which gives the manufacturer nothing financially, but does lead to reducing costs of advertising and marketing, due to gaining a large market share. Which would be more or less the point of the OP I feel.
Re:Stop with the Johnny Depp nonsense
on
Piracy Economics
·
· Score: 1
If an album has just one or two good songs on it then you don't buy it, it's that simple - and you never buy a CD or DVD until you are sure that it is worth the money.
So, grab the warez version, check out all the tracks, and if you like it, buy it? Or were you talking of some other way of previewing all your DVDs/CDs?
I had actually gone to a shop to buy a copy of office 2000 when it was 'fairly new'. Figured I'd use it, and, it's only fair.
Then I saw the 'sticker price' was something like £400, at which point... well, warez time. Similar problem with the 'buying new' of an OS. As a home user, I won't pay >£100 for a bit of software. It'll have to be really special to be worth more than £50 to me.
I'm fairly sure I've seen keygenerators for some very niche bits of software. The kind you only end up with a couple of copies of per company, that kind of thing. I always wondered if that was a deliberate thing - the kind of customer who'd be using specialist bits of software is going to want the support for it, and so is going to buy licenses. However there's a major advantage to getting contractors and jobhunters 'experienced'. And they'll not pay for a 'legit' copy, but they might just grab a warez one and bodge it onto a home system.
Actually, it is a rather nice keyboard. The different keys have different weights, which makes it rather a pleasant experience to type on. The 'no keys' though, is just a showoff gimmick.
Erm. Actually, 'farming cash' in MMOs is a pretty big business. I don't think there's a single one out there that doesn't have 'macros' and 'farmers' who basically make in game cash, and sell it on their websites for RL cash.
In the MMOs where it's possible to interfere with the other guys operations, then you'd better believe it's happening. Of course, you've also got a very high prevalence of 'account hacking' going on - an MMO character can be suprisingly valuable if resold on ebay, as can in game 'assets'.
Of course, the games in question have their weapons against it, banning accounts and IPs and stuff, but... well, much like spam - if there's someone prepared to buy, then there's someone else prepared to sell. Especially in places where the 'average wage' doesn't compare very well to the amount of money generated in a few hours of 'work' on the MMO in question.
Googling says you can acquire a 32 amp hour, 12v sealed lead acid battery: http://store.sundancesolar.com/12vol33amsea.html
Or, 384 watt-hours, if you prefer. Which'd run an 4 energy efficient 11W lights overnight, just about.
But you can forget about having a hot shower, or a cup of coffee:)
Sadly whilst I loved Elite, and Elite II (and then it started to fizzle) a friend got me addicted to EVE. And so Elite is no longer my major gaming habit. Unfortunately if the desert island has no netlink, then I will have to start swimming once my skill train finishes.
I got a lot of milage out of Medieval 2: Total War. And still am. Between different races, units and starting positions, there's a hell of a lot of replayability. Still reckon the English get it good though, with their island position, and longbows;)
This is why many sites are now moving to a 3 site model. A 'local failover' and a 'nearline async' copy. Certainly SAN vendors are up on the bandwagon, so with EMC kit (and probably others, but I've been on the training course of the EMC one) you can do 'SRDF/STAR' which basically does synchronous storage replication between two sites, with an asynchronous replication to a remote site (so it can be further away, geographically - synchronous fiberchannel replicas you hit problems with latency as you go further away)
Big banks have the tools and means, but also a whole wall of 'change control' that requires you to explain in detail why, exactly, you think the way they're doing it is moronic, and to assess it's impact exhaustively alongside the relative costing of project to redesign and implement a solution.
Sadly, you'd probably find the teacher going through industrial tribunals, employment hearings, or other things to seriously trash their career, depending on exactly where this happened.
Net amount of heat output remains the same, however 'wastage' from air conditioning and airflow inefficiency would be greatly reduced. If your external climate permits, then you could probably just use an external passive radiator for your oil circulation, although you'll probably look to specifically refrigerate the system.
Oil is really not all that flammable. It takes rather a lot of effort to get e.g. diesel to _actually_ burn. Heavier oils are even less likely to do so. OK, so once they do, then that's bad (tm) but by that point, you don't really have a computer room to worry about any more.
I had a lovely 'server room temperature graph' on for the day when all 4 of our redundant air-conditioning controllers all decided to reset. (Power glitch, they weren't on the 'clean' supply, that got fixed).
Took about 45 minutes for the server room to climb from 19 degrees operating temperature, to 55 degrees. Our more sensible bits of hardware turned themselves off, and over the next... ooh 8 months, we had a much higher 'failure rate' on our hardware:/ (disks mostly)
At my previous place of work, there was a large factory bay adjoining the server room. This actually gave us quite a useful thing to do with the 'waste' heat - use it to warm up a huge, wide open space:)
I like starcraft, and WC3, but really got irritated by the control groups, and clickfest of the control system.
I'm _really_ liking Supreme Commander, because it's designed to be a 'strategy' game, rather than a 'clicking' game. As has been pointed out, you do better in starcraft by moving your map and clicking faster. To me, that's not really strategy.
SupCom you get to set build queues, patrol routes, attack paths, escorts, transport routes, and all manner of things that let you set orders to 'just keep running'. Queue up your engineers to build things, and have others assist them in doing so. Have factories assist other factories to allow to centralise production. All manner of things that mean it's focussing on what you're doing, rather than 'how fast you can click'.
*shrug*. Doesn't mean I dislike things like SC and WC3, but ... the style's different, and I find micro irritating.
Of course, there's always the _other_ radiation of the ultraviolet, and infrared variants, which can be harmfull with sustained exposure.
Of course, if you're ever floating naked in space, I think at that point the amount of sunburn you're getting will be rather low down your list of primary action items.
TURN OFF YOUR WIFI, YOUR KIDS ARE GETTING FAT.
600W (or more) of microwave energy though, pretty much has to have -some- shielding.
I get that. Or at least, used to. Could always tell when a TV or a monitor was switched on. However I also think it's due to high frequency noise response, and relatively better auditory ranges than anything else.
Every object going to market has components to how much it costs. One component, is of course, the raw production cost. That's the price of actually stamping out a DVD. They've also got fixed costs. Things that don't vary with number of units, such as time spent designing and developing the product in question. There's also recurring costs like ground rent, which are also invarient and time based.
When your source of revenue is from the sales of your product, you can't afford to sell it at the unit cost. Otherwise you've got your fixed costs, and ... well someone has to pay. So what you do, is take your fixed costs, and divide it amongst your unit sales, adding 'a bit' to the unit price, such that when you've sold a certain number, you're fixed costs are recovered.
Now, I'm sure you'll be aware that lower prices = more sales. So the trick is to balance the number of units you'll sell at a given price, with the actually amount of units you'll have to sell to recover fixed costs.
Which is piracy, taken to the extreme - a 0 unit price, but also with a 0 unit cost (to the manufacturer anyway).
Which gives the manufacturer nothing financially, but does lead to reducing costs of advertising and marketing, due to gaining a large market share. Which would be more or less the point of the OP I feel.
Then I saw the 'sticker price' was something like £400, at which point ... well, warez time. Similar problem with the 'buying new' of an OS. As a home user, I won't pay >£100 for a bit of software. It'll have to be really special to be worth more than £50 to me.
I'm fairly sure I've seen keygenerators for some very niche bits of software. The kind you only end up with a couple of copies of per company, that kind of thing. I always wondered if that was a deliberate thing - the kind of customer who'd be using specialist bits of software is going to want the support for it, and so is going to buy licenses. However there's a major advantage to getting contractors and jobhunters 'experienced'. And they'll not pay for a 'legit' copy, but they might just grab a warez one and bodge it onto a home system.
Actually, it is a rather nice keyboard. The different keys have different weights, which makes it rather a pleasant experience to type on. The 'no keys' though, is just a showoff gimmick.
In the MMOs where it's possible to interfere with the other guys operations, then you'd better believe it's happening. Of course, you've also got a very high prevalence of 'account hacking' going on - an MMO character can be suprisingly valuable if resold on ebay, as can in game 'assets'.
Of course, the games in question have their weapons against it, banning accounts and IPs and stuff, but ... well, much like spam - if there's someone prepared to buy, then there's someone else prepared to sell. Especially in places where the 'average wage' doesn't compare very well to the amount of money generated in a few hours of 'work' on the MMO in question.
Googling says you can acquire a 32 amp hour, 12v sealed lead acid battery: http://store.sundancesolar.com/12vol33amsea.html Or, 384 watt-hours, if you prefer. Which'd run an 4 energy efficient 11W lights overnight, just about. But you can forget about having a hot shower, or a cup of coffee :)
Sadly whilst I loved Elite, and Elite II (and then it started to fizzle) a friend got me addicted to EVE. And so Elite is no longer my major gaming habit. Unfortunately if the desert island has no netlink, then I will have to start swimming once my skill train finishes.
I got a lot of milage out of Medieval 2: Total War. And still am. Between different races, units and starting positions, there's a hell of a lot of replayability. Still reckon the English get it good though, with their island position, and longbows ;)
Then you are clearly far more dedicated than average :).
This is why many sites are now moving to a 3 site model. A 'local failover' and a 'nearline async' copy. Certainly SAN vendors are up on the bandwagon, so with EMC kit (and probably others, but I've been on the training course of the EMC one) you can do 'SRDF/STAR' which basically does synchronous storage replication between two sites, with an asynchronous replication to a remote site (so it can be further away, geographically - synchronous fiberchannel replicas you hit problems with latency as you go further away)
Big banks have the tools and means, but also a whole wall of 'change control' that requires you to explain in detail why, exactly, you think the way they're doing it is moronic, and to assess it's impact exhaustively alongside the relative costing of project to redesign and implement a solution.
Babies come from sex? Damnit, I've been putting food out for the stork for the last 16 months.
Sadly, you'd probably find the teacher going through industrial tribunals, employment hearings, or other things to seriously trash their career, depending on exactly where this happened.
Net amount of heat output remains the same, however 'wastage' from air conditioning and airflow inefficiency would be greatly reduced. If your external climate permits, then you could probably just use an external passive radiator for your oil circulation, although you'll probably look to specifically refrigerate the system.
I'm afraid at the point at which your oil is too hot to be handled, your computer is no longer a computer, and more like a blob of melty stuff.
Oil is really not all that flammable. It takes rather a lot of effort to get e.g. diesel to _actually_ burn. Heavier oils are even less likely to do so. OK, so once they do, then that's bad (tm) but by that point, you don't really have a computer room to worry about any more.
Took about 45 minutes for the server room to climb from 19 degrees operating temperature, to 55 degrees. Our more sensible bits of hardware turned themselves off, and over the next ... ooh 8 months, we had a much higher 'failure rate' on our hardware :/ (disks mostly)
At my previous place of work, there was a large factory bay adjoining the server room. This actually gave us quite a useful thing to do with the 'waste' heat - use it to warm up a huge, wide open space :)
But the other 99.99995% aren't. Those aren't good odds.