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StarCraft, Nothing But StarCraft

Now that the news has been out for a few days and game journalists have had a chance to chat with the folks at Blizzard, there are a number of new stories detailing parts of the StarCraft II world. A massive press briefing about the game fills in a few more details on the game; only three factions, no new races, the game is built with competitive play in mind, and will run on both XP and Vista. For more nitty-gritty elements, the company held panel discussions on the art design and gameplay elements of the upcoming game. Video from the event is now widely available as well; check out the official trailer, some example gameplay, or the epic 22-minute long developer walkthrough.

303 comments

  1. Starcraft II is all well and good... by SECProto · · Score: 5, Funny

    ...but what I'm really looking forward to is Diablo III. clickclick clickclickclickclickclick clickclick clickclickclick

    1. Re:Starcraft II is all well and good... by ShaneThePain · · Score: 0

      I cant wait for SC2. But I agree, DIII would have been a better move.
      Diablo II with its expansion wont run higher than 800x600, which is REALLY REALLY crappy looking on my 19in 1280x1024 monitor.

      --
      Fascism is the greatest political ideology ever conceived. Sorry.
    2. Re:Starcraft II is all well and good... by BJH · · Score: 2, Insightful

      Shit, you should see it on my 1920x1200 LCD monitor.

      I'd pay 20 bucks for an extension to D2 that updated its graphics to 2007 standards, even if they didn't change anything else (well, maybe a few bugfixes would be nice - like the friggin' Trang-Oul's FCR bug...)

    3. Re:Starcraft II is all well and good... by Fifty+Points · · Score: 1

      Starcraft runs at 640x480, that's pretty terrible on a 1400x900 LCD.

      --
      I'm in between insightful sigs right now...
    4. Re:Starcraft II is all well and good... by snowgirl · · Score: 4, Funny

      As one of my friends said way back when even 1024x768 was thought to be miraculous about 320x200: "Pixels the Size of my Hand!"

      --
      WARNING! This girl exceeds the MAXIMUM SAFE standards established by the FDA for BRATTINESS
    5. Re:Starcraft II is all well and good... by Captain+Splendid · · Score: 3, Interesting

      Get in line. We've been clamoring for this on the SC longer than you have! You'd think with the massive popularity of the game that either some hacker would have figured out how to mod it, or Blizzard would have tweaked it to support higher resolutions by now.

      --
      Linux, you magnificent bastard, I read the fucking manual!
    6. Re:Starcraft II is all well and good... by Ubergrendle · · Score: 3, Funny

      As opposed to Starcraft 2. clickclick clickclicklclickclickclick (spacebar) clickclickclick click.

      --
      John Maynard Keynes: "When the facts change, I change my mind. What do you do?"
    7. Re:Starcraft II is all well and good... by Exocrist · · Score: 2, Informative

      Do you not use hotkeys?

    8. Re:Starcraft II is all well and good... by __aawkdb2598 · · Score: 1

      Where did you find that extension? That sounds like something I'd be interested in.

    9. Re:Starcraft II is all well and good... by __aawkdb2598 · · Score: 1
      Oh, sorry. I read that as:

      I payed 20 bucks for an extension... and not

      I would pay 20 bucks for an extension... Man, I got my hopes up for nothing.
    10. Re:Starcraft II is all well and good... by fractoid · · Score: 5, Funny

      7-s-z 8-s-z 9-s-z draaaag ctrl+1 click draaaag ctrl+2 click draaaag ctrl+3 click draaaag ctrl+4 click

      1-a-click 2-a-click 3-a-click 4-a-click enter FOR THE SWARMMMM!!!~!~~!

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    11. Re:Starcraft II is all well and good... by pragma_x · · Score: 1

      Sadly, I think this kind of thing falls squarely into "please hack me a new client" territory. Fortunately, grey-area software like this seems to do pretty well (read: not sued into oblivion) provided it doesn't re-bundle any original art assets from the game.

      Take a look at TA Spring for a solid example of what can be done to breathe new life into older game content.

    12. Re:Starcraft II is all well and good... by Xman73x · · Score: 0

      Losers! Games for the what Generation?..No I'm revering to the younger Generation! Stupid what about us hardcore Diablo fans!? No D3 then you all suck at Blizzard! Star Craft? No sorry I never got into it!

  2. Who cares about XP and Vista? by PygmySurfer · · Score: 5, Informative

    will run on both XP and Vista.

    Like most recent Blizzard releases, it will also ship simultaneously for the Mac.

    1. Re:Who cares about XP and Vista? by neoform · · Score: 3, Interesting

      I have to wonder why Blizzard consistently releases their titles for Mac.. I buy all their games as a result, but what's their motivation? (surely the sales are far far lower)..

      --
      MABASPLOOM!
    2. Re:Who cares about XP and Vista? by _xeno_ · · Score: 1

      The "XP and Vista" comment is to diffuse worries that StarCraft II would require DirectX 10 and therefore require Vista. There were rumors that StarCraft II would be DirectX 10-only, and Blizzard specifically addressed them by confirming it would support both DirectX 9 and 10, with the possibility of there being some DirectX 10-only effects.

      Since the linked article is on a "PC gaming" site (by which they really mean "Windows gaming"), it's not surprising it only mentioned the XP support. That's who their audience is.

      Given Slashdot's audience, the confirmation of a Mac port is probably worth mentioning, but the source article was written to diffuse rumors that it would require Vista.

      --
      You are in a maze of twisty little relative jumps, all alike.
    3. Re:Who cares about XP and Vista? by PygmySurfer · · Score: 3, Insightful

      That's a good question. I suppose it could be a few things - it forces them to develop better code by targetting several platforms, maybe they've been using the same tools over the years, and the tools make it easy to target the Mac as well, maybe they've sold enough Mac products in the past to make it profitable to continue to do so (though it's hard to support this theory - recent releases have contained the Mac/Win binaries on the same disc - maybe they could tell by battle.net/World of Warcraft connections just how many of each platform are connecting), or maybe they just love the Mac platform. Regardless of the reason, Blizzard should be applauded for the effort, and other devs should take notice.

    4. Re:Who cares about XP and Vista? by PygmySurfer · · Score: 1

      My comment was really just to note that the Mac port was coming, not to criticize either the article or the summary (for once!). ;)

    5. Re:Who cares about XP and Vista? by MeanderingMind · · Score: 3, Interesting

      Firstly, Blizzard has a long history of supporting Macs. From the very first WarCraft to WoW, they've always released Mac versions. Given the small number of Mac developers in the old days, that earned Blizzard a place in the home of every Mac gamer.

      Secondly, there simply wasn't competition. Blizzard didn't need to work hard on advertising because there was nothing else for people to buy. If you wanted an RTS on the Mac, you bought WarCraft or StarCraft. The other options were buggy, poorly ported, or otherwise incompatible with their PC brethren.

      Lastly, they are very good at game design. It's easy for them to program in such a way that a Mac version is barely an effort, as most of the data and code is stored and written in such a way as to be platform inspecific. It's good practice to begin with, and Blizzard does a good job of it.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    6. Re:Who cares about XP and Vista? by DarkFencer · · Score: 2, Insightful

      Blizzard's sales usually dwarf the average PC game. Many developers cannot justify the added cost when it will bring them sales in the 10000-20000 range.

      Blizzard's games have such large sales numbers that even their Mac sales are significant and easily warrant it. If the number of Linux gamers (that don't use Wine/Cedega and don't dual boot to Windows) was significant - I'd imagine they'd have a Linux version as well.

    7. Re:Who cares about XP and Vista? by aichpvee · · Score: 2, Funny

      I don't think it's lack of players on Linux. They had a Linux client for WoW that shipped with the beta, though undocumented (if I remember correctly), but it was pulled from the retail version. WoW however runs great on Linux under WINE and I'm sure they have enough players doing so to "warrant" the port. Why they don't just do this, since it would be fucking easy for them, I have no idea.

      If I were conspiracy minded I'd say it had something to do with Linux posing a legitimate threat to windows if it only had proper games support, where as mac isn't.

      --
      The Farewell Tour II
    8. Re:Who cares about XP and Vista? by Anonymous Coward · · Score: 0

      This has been bugging me for the last couple of days.
      Mac's run some sort of UNIX, don't they?
      Does mac have DirectX, or what graphics library is blizzard using?
      If it compiles for mac, why dosen't it compile for any other *nix?
      (as always, by *nix i mean linux)

    9. Re:Who cares about XP and Vista? by 99BottlesOfBeerInMyF · · Score: 4, Insightful

      I have to wonder why Blizzard consistently releases their titles for Mac.

      Money.

      I buy all their games as a result, but what's their motivation?

      Money.

      (surely the sales are far far lower).

      Sales are lower? Lower than what, the number of potential buyers if they don't support the Mac?

      Do you have any doubt that Startcraft 2 will be among the top 20 titles of the year? Blizzard doesn't have any doubt. Now take a look at the top 20 titles of 2006. How many of them currently offer a Mac version? Gee, pretty much all of them do. Why do you suppose that is? Maybe because it is profitable?

      The real question is "why wouldn't a develop make a Mac version?" The answer is, it costs sore up front to build nice, portable code. If the initial investment is a big concern and you don't know if there will be a payoff, it sometimes makes sense to cut corners and develop just for DirectX+Windows. Then, if your game is a flop, you've lost less money. If your game is a success, you can shell out to port the code. The thing is, this latter method, costs more money overall than just writing portable code. Thus, any company that is sure their game will be successful (Blizzard, Id, etc.) tend to plan for the Mac version from the onset. There are a few exceptions to this rule, almost all of whom are owned by Microsoft.

    10. Re:Who cares about XP and Vista? by C0rinthian · · Score: 1

      Why would Linux pose any more threat to Windows dominance than Apple does now?

    11. Re:Who cares about XP and Vista? by C0rinthian · · Score: 1

      The Windows version is DX9/10. The Mac version is OpenGL.

    12. Re:Who cares about XP and Vista? by Yaotzin · · Score: 2, Funny

      It runs on PCs without hassle and for the most part, it's free.

      --
      Error: No error occurred
    13. Re:Who cares about XP and Vista? by robzon · · Score: 0

      Yes, but it will run on Linux? ;)

    14. Re:Who cares about XP and Vista? by Anonymous Coward · · Score: 0

      And as it is quite certain that where will not be a Linux port, one can only hope that the support for Starcraft II in Wine will be as good as it is for World of Warcraft now. I hope someday Blizzard sees the light though.

    15. Re:Who cares about XP and Vista? by robzon · · Score: 1

      arrrrgh sorry :( s/it will/will it/g

    16. Re:Who cares about XP and Vista? by Bobartig · · Score: 5, Informative

      Blizzard has said on multiple occasions that one of the primary reasons they release on both Mac and PC is quality. After farming out [I think it was] Starcraft's port to a 3rd party company, and having numerous problems and delays, they developed their own in-house port team for [maybe it was] diablo II. Working on both platforms allows them to find/fix more bugs and make a more solid product on both platforms.

      Some bugs will exist on both platforms, but reproduce easier on a particular one, so developing on PC (which is what I assume they do) while doing a concurrent port for Mac improves the end quality of both products.

      I'm a bit blurry on which game's porting they were miffed about, leading to performing the next major project in-house, so replace the two game titles above with ones that make sense to you.

      At any rate, I'm looking forward to the big collector's edition box, and playing Starcraft II on my mac.

      --
      This is where I get my recommended daily allowance of "Foot in Mouth."
    17. Re:Who cares about XP and Vista? by C0rinthian · · Score: 1

      The majority of the computer using populace doesn't realize they paid for an OS. It came with the box. This is true of both Windows and Macs.

    18. Re:Who cares about XP and Vista? by DurendalMac · · Score: 1

      If you wanted an RTS on the Mac, you bought WarCraft or StarCraft. The other options were buggy, poorly ported, or otherwise incompatible with their PC brethren.

      Ahem, I seem to remember another Mac developer known as Bungie that created some damn fine RTS games in the Myth series. Sadly, Bungie has sold their souls and fucked the very people that made them what they are. No Halo for Mac. Assholes.

    19. Re:Who cares about XP and Vista? by ch-chuck · · Score: 1

      Hopefully there will be a wine version/config for it. I just got WoW to run on linux/wine and it is perfect (to my standards), with a specially crafted Config.wtf file.

      --
      try { do() || do_not(); } catch (JediException err) { yoda(err); }
    20. Re:Who cares about XP and Vista? by forkazoo · · Score: 3, Informative

      This has been bugging me for the last couple of days.
      Mac's run some sort of UNIX, don't they?
      Does mac have DirectX, or what graphics library is blizzard using?
      If it compiles for mac, why dosen't it compile for any other *nix?
      (as always, by *nix i mean linux)


      In short... Yes, the guts of Mac OS X will be familiar to anyone with a UNIX background. No, Mac doesn't have Direct X. It has OpenGL for 3D graphics, and various other libraries which manage other Direct X features such as sound and input.

      There are many programs which, if they are working fine on Mac OS X, they will work just fine without any trouble on Linux or BSD or some other common *nix. A game is pretty much a shining example of a program where I would not expect that to be true. (We don't know for sure that SC2 wouldn't build on some additional platforms -- I just expect that it wouldn't.) When making a game you will generally use some platform specific code for the UI, graphics, low level audio handling, etc. A port to Linux might not be very difficult, but it would still require some work to rip out the Mac sound code and replace it with ALSA, and to replace the Quartz window management code with X11 code.

      So, in short, for many types of programs it doesn't matter if the guts of an OS share a lot in common. There are some programs where the guts can be very different and it will work without any trouble, and others which rely mostly on higher level libraries and don't really care that the implimentation of some particular syscall is the same between two different platforms.
    21. Re:Who cares about XP and Vista? by geekoid · · Score: 1

      If you know your making a game for Mac and PC, it behooves you to have a tollset that works on both. Properly done, it will matter little what platfore you develop on.
      QA is another animal.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    22. Re:Who cares about XP and Vista? by TheSeer2 · · Score: 1

      The problem is that isn't a reason why they port it to mac, that's a reason why they don't port it through a third party.

    23. Re:Who cares about XP and Vista? by larry+bagina · · Score: 5, Informative

      Mac OS X has a BSD/unix/posix layer, but there's a lot of other stuff (Quartz, Aqua, display PDF, cocoa, carbon, etc) involved.

      A chainsaw and a car both run on gasoline and oil, but I wouldn't ride a chainsaw.

      --
      Do you even lift?

      These aren't the 'roids you're looking for.

    24. Re:Who cares about XP and Vista? by Yvanhoe · · Score: 1

      Like most recent Blizzard releases, it will also ship simultaneously for the Mac Yes, using openGL instead of directX. Come on, a linux port must not be that difficult then !
      --
      The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
    25. Re:Who cares about XP and Vista? by KrazeeEyezKilla · · Score: 2, Interesting

      Linux is definitely the most hassle free operating system out there...

    26. Re:Who cares about XP and Vista? by alva_edison · · Score: 1

      I would describe the Myth series as an RPG, Adventure, or Puzzle game (although it hardly does it justice -- great series). However, I generally woul not describe it as real-time strategy.

      --
      He effected a bored affect.
    27. Re:Who cares about XP and Vista? by alva_edison · · Score: 1

      I am so ashamed, I was thinking of a completely different series. I appologize.

      --
      He effected a bored affect.
    28. Re:Who cares about XP and Vista? by NightLamp · · Score: 2, Interesting

      Whatever Blizzards' motivation it likely adds a lot to developer/artist collaboration and morale as the art dept, or some of it at least, is probably Mac oriented.

      Could help them get and keep a lot of talented people.

    29. Re:Who cares about XP and Vista? by Urza9814 · · Score: 1

      Who cares about Mac?

      What about Linux?

    30. Re:Who cares about XP and Vista? by Chris+Mattern · · Score: 1

      Ahem, I seem to remember another Mac developer known as Bungie that created some damn fine RTS games in the Myth series.


      The Myth series was indeed fine, and Bungie did do a good job bringing it to the Mac. However, it's not real-time strategy, but rather real-time tactical. RTS means resource collection with unit production from those resources is part of the game.

      Chris Mattern
    31. Re:Who cares about XP and Vista? by Kirth · · Score: 2, Funny

      mod game down, "-1 overrated".

      Plus it does not run on $(OPENSOURCEOS)

      --
      "The more prohibitions there are, The poorer the people will be" -- Lao Tse
    32. Re:Who cares about XP and Vista? by Guspaz · · Score: 1

      It should be noted that WarCraft 2 shipped as a dual-platform disc. That is, Mac and PC versions both on the same CD. Not for the entire lifetime of the product, but the discs started being dual-platform fairly early in the lifecycle, IIRC.

      If this means that Blizzard did the port in-house (which makes sense, since I had a Mac, and having played both the PC and Mac ports from the same disc, the Mac port was quite a bit better, though we missed out on the classic "YOUH SOUND CAHD WUHKS PUHFECTLEE" audio test), then rather than starting to do their ports in-house, they would have been returning to doing it that way.

      Diablo was also dual-platform, IIRC, but I'm not actually a hundred percent sure of that. I seem to recall using my disc both on my PC and at a friend's house on his Mac, but I'm not certain of it like I am with WC2. I'd have to check my Diablo disc.

    33. Re:Who cares about XP and Vista? by Danathar · · Score: 1

      Blizzard has been printing money at "Columbian Cartel" rates. They can afford the Mac because in the scheme of what it costs vs public relations of being a Mac supporter it's pocket change.

      My jaded self believes that if Blizzard was not making such massive amounts of money they probably WOULDN'T support the Mac.

    34. Re:Who cares about XP and Vista? by mgblst · · Score: 1

      Your first two arguments are great, but the last doesn't really hold any water - I am not sure if it is easy to store data in such a way that is much harder to read on a Mac than anything else. Even if they encrypt it, they still need to write code on all OS to work with the data.

  3. Re:Multiple OS Support by SatanicPuppy · · Score: 5, Informative

    Nice completely uninformed jab. Not only does Blizzard ALWAYS release a mac and a pc version at the same time, they also tend to make the final product compatible with WINE. WoW used to play beautifully in WINE, though I haven't tried it out in a while.

    Say what you will about them, but they take cross-platform compatibility seriously.

    --
    ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  4. Re:OS requirments? by MalleusEBHC · · Score: 2, Informative
    From the FAQ

    Will StarCraft II be available on Mac simultaneously with PC?

    As with all of Blizzard's recent releases, StarCraft II will ship on both PC and Mac simultaneously.


    Polished games and excellent Mac support makes for many happy Mac gamers.
  5. Game resolution by danbert8 · · Score: 4, Interesting

    From all the screenshots and demos it looks like very little of the battlefield is visible at a time. This is one thing I didn't like about Starcraft, but I understood because it ran at such a low resolution. I hope Starcraft II supports higher resolution or different battlefield zoom levels. Scrolling around all the time can be a pain in the ass.

    --
    Yes it's an anecdote! Were you expecting original research in a Slashdot comment?
    1. Re:Game resolution by Anonymous Coward · · Score: 0

      I would hope so, they pulled off different zoom levels in Warcraft 3 if I recall correctly.

    2. Re:Game resolution by Puff+of+Logic · · Score: 3, Interesting

      From all the screenshots and demos it looks like very little of the battlefield is visible at a time. This is one thing I didn't like about Starcraft, but I understood because it ran at such a low resolution. Heh, I still habitually flick the scroll-wheel on my mouse whenever I boot up a game of Starcraft because I feel as though I'm zoomed in much too closely! I hope that SC2 will have a much greater (i.e. actually has one) zoom function, but that the demos are so closely zoomed in order to show unit details.

      Now what I'd really like to see is multi-monitor support that would give me a 2D map on my second monitor instead of the little minimap in the corner. SupCom kinda fired my imagination as to how useful that can be in an RTS. I rather suspect, however, that such a feature won't be seen because of the focus of competitive play and the lack of a second screen for many players.
      --
      P.P.S. I'm doing Science and I'm still alive.
    3. Re:Game resolution by necro2607 · · Score: 1

      Yeah, I'd like to see zoom capability as well. It's such a basic thing! Bungie's "Myth: The Fallen Lords" had this back in 1997. Not to mention that other more recent RTS games (such as Supreme Commander) have this feature, so people are going to expect it.

    4. Re:Game resolution by caramelcarrot · · Score: 2, Insightful

      Absolutely, after I played Supreme Commander I can't stand RTSs that don't allow zooming out.

    5. Re:Game resolution by physicsnick · · Score: 3, Informative

      The developer walkthrough is running at a 16x9 resolution, which I found to be quite strange since widescreen monitors are 16x10; I assume it was set up that way to match a widescreen projector rather than a monitor. The screenshots at IGN are all 4x3. This probably means the game is designed to run at any resolution and aspect ratio. In 3D games, though, the resolution is irrelevant to the size of objects on the screen. You're interested in the zoom level, and it doesn't look like that will be something you'll be able to modify.

      Scrolling around can be a pain, but zooming around would probably be much worse. The developers for Starcraft 2 cited the zoom camera in Supreme Commander as being one of the things that held it back from being a competitive game. Good Starcraft players don't generally find panning to be a hindrance because there are a large number of hotkeys that can help you navigate around the map.

      Holding ALT and pressing a number will center the view on that control group, as will double tapping the number. Holding CTRL and pressing F2 to F4 will save the current view to that function key, and pressing that function key will restore it to the saved view. Pressing space after any event will center the view on that event. Clicking the unit photo in the UI centers the view on the currently selected units. We'll likely see nearly identical hotkeys in Starcraft 2. At tournament levels, some players use the arrow keys to pan, because the half-second it takes to move the mouse to the edge of the screen leaves your units at the hands of the enemy for far too long ;-)

    6. Re:Game resolution by king-manic · · Score: 1

      Now what I'd really like to see is multi-monitor support that would give me a 2D map on my second monitor instead of the little minimap in the corner. SupCom kinda fired my imagination as to how useful that can be in an RTS. I rather suspect, however, that such a feature won't be seen because of the focus of competitive play and the lack of a second screen for many players.

      I doubt it. Blizzard tends to aim low with their specs and the zoom would be resource intensive. Also it would make players with less powerful computers have a distinct disatvantage because they could not zoom as quickly or as efficiently. War 3 both had a fixed aspect ratios specifically to give people the same view regaurdless of Monitor resolution. I could be wrong.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    7. Re:Game resolution by Falladir · · Score: 3, Informative

      No, they didn't. You could change the elevation of the camera for a different vantage, but it always preserved the same distance from the ground at the center of the screen. The result is that you got a sort of shoulder-level zoom, that wasn't at all useful when playing, but could be kind of fun when watching replays.

      One of the advantages of rendering the game in 3d is that different resolutions and battlefield scales are easy to implement. Allowing people to zoom in and out like in Total Annihilation would be a big thing. It's not a decision to be made lightly. I'm sure Blizzard will consider (or has considered) it.

    8. Re:Game resolution by Puff+of+Logic · · Score: 1

      I doubt it. Blizzard tends to aim low with their specs and the zoom would be resource intensive. Also it would make players with less powerful computers have a distinct disatvantage because they could not zoom as quickly or as efficiently. War 3 both had a fixed aspect ratios specifically to give people the same view regaurdless of Monitor resolution. I could be wrong. No, you may well be correct. It's been a long time since I played WC3 so I couldn't recall whether a zoom function existed for that one or not. Now that I've thought about it a little more, I'm wondering exactly how much a zoom function would affect gameplay. I'm not a game designer so I have no idea exactly what sort of resources are required to implement a zoom. Is it so resource intensive that it would make a notable difference on lower-end computers that can otherwise handle the game?

      The crux of the issue seems to be the competitive play that is understandably a prime focus for SC2. Do these competitions standardise resolutions too, since higher res graphics make units more distinguishable? Would a zoom function really skew gameplay at the competition level where most people would presumably have a proper gaming rig? Now I'm wondering.
      --
      P.P.S. I'm doing Science and I'm still alive.
    9. Re:Game resolution by ThePyro · · Score: 1

      The developers for Starcraft 2 cited the zoom camera in Supreme Commander as being one of the things that held it back from being a competitive game.


      I thought that comment was ridiculous for a couple reasons:

      1. How can an optional feature make the game uncompetitive? Nobody forces you to use the zoom. If zooming cramps your style then you're free to leave the zoom at a level you like. Instead, you can just scroll the window as usual. And keep scrolling. And scrolling... almost there...

      2. I play regularly play Spring (similar to Supreme Commander), which provides a zoom feature. I love it! It's SO much easier to see what's going on. For team games in particular, the zoom feature is a great way to see how the overall game is going. There are frequently battles taking place all over the map, so zooming is a natural way to take in the information. What's uncompetitive about that?

    10. Re:Game resolution by jandrese · · Score: 1

      I hope so too. Command and Conquer 3 has that same problem where you feel like you're scraping your nose on the ground because the camera is so tight. That screen size made sense when everybody was running 640x480, but at 1280x1204 it's just claustrophobic.

      --

      I read the internet for the articles.
    11. Re:Game resolution by C0rinthian · · Score: 1

      Zooming shouldn't be an issue as long as the units scale in complexity properly, by switching to simpler models and smaller textures as you zoom out. I think the bigger issue is the tactical advantage having a larger field of view brings. I can understand the desire to keep that consistent for all players.

    12. Re:Game resolution by physicsnick · · Score: 3, Insightful

      The reason is because it slows down your control over the battlefield. The unit proportions in Starcraft were designed with a static camera in mind; that means battlecruisers, which in reality would be enormous ships, are really only six or so marines long on screen. This means you can individually control your marines and your battlecruisers simultaneously without worrying about the zoom level; you can give split-second decisions to each of your units, and the game view lends itself perfectly to that.

      On the other hand, Supreme Commander was designed with a zoom camera in mind, which means they took the liberty of using more realistic proportions for their units. In theory you could control all your troops on the same zoom level, but in reality the zoom camera is anything but optional; the unit proportions force you to zoom in and out to give your troops individual tactical orders. It makes even the simplest tactical commands, such as focus firing, difficult, tedious, and extremely slow to execute.

    13. Re:Game resolution by brkello · · Score: 1

      Watch the videos...they have at least some zooming capabilities that I saw. Though, they might have just been for show.

      --
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    14. Re:Game resolution by Mathonwy · · Score: 1

      Easy: It makes the game uncompetative because suddenly, the game depends on more than just player skill. Being able to see a larger window of the battlefield at once is a HUGE tactical advantage. If you and I are playing, and the most I can zoom out before my machine starts chugging is 150%, while you can zoom out to 400%, then you're seeing much more of the battlefield at a time than I am.

      This means that success in the game depends on both player skill, AND player computer power.

      Not a good combination if you're trying to make a game built around the idea of competitive multiplay.

    15. Re:Game resolution by smartr · · Score: 1

      If you look at how many different map locations the professional players rapidly switch to and from, I think it's fairly obvious a larger field of vision is advantageous strategy wise. Given that, the largest zoom out you can get without losing gameplay details would be what every serious player would have to play at. This could mean professional games involve 3 pixel sprites. I suppose Korea could just disable those features, and it could be a multiplayer option. Be it the game is 3d, I imagine it should support multiple resolutions without having to scale zoom. It doesn't sound like they're skimping on the graphics, will gamplay miss out on the beautiful artwork if they let you zoom way out?

    16. Re:Game resolution by Overly+Critical+Guy · · Score: 1

      Huh? When I'm fully zoomed out in C&C3, I can't even make out the different kinds of units I have. You can see a lot of battleground.

      --
      "Sufferin' succotash."
    17. Re:Game resolution by enc0der · · Score: 2, Funny

      Especially with my 30" cinema display. I don't need to see a 1 foot in size zerg coming at me, that just ain't right :)

    18. Re:Game resolution by Pzychotix · · Score: 1

      That's hardly an excuse. That's what minimum specs are for. If your computer can't be expected to play a game at a decent frame rate, what business do you have playing that game at all?

      It's like saying basketball's a crappy game because it depends on the physical condition of each of the players, instead of just skill.

    19. Re:Game resolution by psykopotat · · Score: 1

      They've stated that they will not incorporate recent RTS innovations unfortunately. I understand the developer specifically mentioned supcoms strategic zoom and by other recent new RTS features I'm thinking things like Relics squad features and strategic resource points.

    20. Re:Game resolution by Benaiah · · Score: 2, Insightful

      I think you missed the entire point of the game....
      Starcraft is for Micro. Its all about the micro. Focus fire and all that.
      Supreme Commander is about the Macro. You build an army you send it to attack.
      Most units don't have user controlled special abilities as opposed to Starcraft. (see Starcraft: Psionic storm)

      The whole point of Supreme Commander is to command an army, have a good army composition to counter your enemies. Not to focus fire on one marine at a time and rotate damaged units out.

      So yeah... You missed the point of an awesome game.

    21. Re:Game resolution by kiddygrinder · · Score: 1

      Eh, it's a trade off, at that zoom you couldn't micro at all and would have to go in to a real zoom to be able to do anything, meaning being able to keep it in at nice close view would be more useful for speed of response. Also, it already depends on computer power, try winning on a p300 :) anyway i'm sure they could just find a nice .5 zoom that lets you see more without killing lower specced machines

      --
      This is a joke. I am joking. Joke joke joke.
    22. Re:Game resolution by delt0r · · Score: 1

      Having said that, the top 10 players have game averages in the 20-30 min mark and usally the longest game is 1 hour. The replays make it pretty clear that its still a click fest. If you don't do your micro you don't reliably win and theres a givin build order for most maps. To top it off it has bad network performance and runs like a dog on my resonably high end machine.

      I loved TA, but this time round C&C3 is more fun because it just plays better. However I still prefer TA.

      --
      If information wants to be free, why does my internet connection cost so much?
    23. Re:Game resolution by SkunkPussy · · Score: 1

      "This means that success in the game depends on both player skill, AND player computer power."

      This is true of all computer games. BZZZT. Lose one point.

      --
      SURELY NOT!!!!!
    24. Re:Game resolution by Private+Smith · · Score: 1

      Except that the performance tends to increase when zoomed out further due to not needing to render the individual units any longer.

    25. Re:Game resolution by Snaller · · Score: 1

      " You're interested in the zoom level, and it doesn't look like that will be something you'll be able to modify.
      "
      Yet they zoom in the demo...

      "Scrolling around can be a pain, but zooming around would probably be much worse. The developers for Starcraft 2 cited the zoom camera in Supreme Commander as being one of the things that held it back from being a competitive game."

      There is a difference between a game where you can zoom and a game where you MUST zoom.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    26. Re:Game resolution by Mathonwy · · Score: 1

      That's exactly the point, actually.

      Blizzard sets some minimum specs. Because they're blizzard, and they want to reach the biggest audiance possible, they set the minimum specs as low as they can.

      They're already doing that.

      What people are complaining about is that blizzard isn't letting them turn their higher-than-minimum-specs (fast computer, nice graphics card, etc) into a tangible game benifit. (Larger relative screen size, more objects on screen at the same time, etc.)

      Of course there are minimum specs. It's just that if you exceed them, the benifits you get are going to be things like shinier graphics, or cooler explosions, or other things that don't translate directly into in-game advantage.

      And rightly so, from a competition standpoint. Since they can't (like consoles can) make sure that everyone has the same system specs to make it "fair", all they can really do is make sure that system specs don't change gameplay.

      So to circle back to your analogy, it's more like saying Baseball, in an effort to remain competitive, is continuing to disallow rocket boots, or pneumatic cyborg pitching arms, or other ways to increase your "game" by simply throwing money at it.

    27. Re:Game resolution by jandrese · · Score: 1

      Was that added in a patch? I'm scrolled out all of the way and I can still make out the individual treads on the tanks. You can't even see more than a quarter of an average base at a time because the screen is so tight.

      --

      I read the internet for the articles.
  6. Re:Mac version? by Talavis · · Score: 1

    From the FAQ at starcraft2.com:

    Will StarCraft II be available on Mac simultaneously with PC?

        As with all of Blizzard's recent releases, StarCraft II will ship on both PC and Mac simultaneously.

  7. Re:OS requirments? by MBGMorden · · Score: 1

    Thanks for the reply. As someone just recently starting to dabble in Mac-land, with the hope of it replacing Windows for me, I'd like to see as much support as possible :).

    One thing that I do really like is that there is no special "Mac version" of Blizzard's games to locate and buy. You just go to the store and buy the same copy everybody else does. :)

    --
    "People who think they know everything are very annoying to those of us who do."-Mark Twain
  8. Re:OS requirments? by danbert8 · · Score: 1

    I believe it was Quake 4. But don't quote me on that...

    --
    Yes it's an anecdote! Were you expecting original research in a Slashdot comment?
  9. Re:OS requirments? by MBGMorden · · Score: 1

    Troll, but I'll respond.

    I use Linux and I buy lots of games (sadly not many Linux games because they're few and far between).

    As to latest, I'd say probably Doom 3, but I could be wrong there. I'm not much into FPS's so I didn't bother with Doom 3, but I did enjoy playing through Neverwinter Nights on Linux and was very disappointed when NWN2 was Windows only.

    --
    "People who think they know everything are very annoying to those of us who do."-Mark Twain
  10. Re:WTF by PygmySurfer · · Score: 2, Informative

    The game will be available for Mac OS X as well, and the videos hosted on the official StarCraft II site are in DivX format - I'm guessing the gametrailers.com site converted them.

  11. FAQ on the Site! by soundguy900000 · · Score: 4, Informative

    Guys, right on the FAQ at www.starcraft2.com , they answer the question, of course there will be support for OSX. http://www.starcraft2.com/faq.xml It is listed under their "Technical Aspects" area.

    1. Re:FAQ on the Site! by navygeek · · Score: 1

      Someone, anyone, please mod the parent up. When I first looked at this story, the first three or four main comments were 'does it run on mac ox?'. Take a minute and read the FAQ, don't jump to conclusions because ONE article omitted a reference to Linux and/or OSX.

  12. Re:WTF by danbert8 · · Score: 1

    No, what's lame is people who blindly believe that the summary is 100% correct and don't RTFA or comments before posting. First post is that it runs on OSX, and numerous people have ignored that, and posting ignorant "Blizzard hates Apple users!!!" whining.

    --
    Yes it's an anecdote! Were you expecting original research in a Slashdot comment?
  13. Re:OS requirments? by Littleman_TAMU · · Score: 1

    I don't know if it is the latest game to do so, but Quake 4 runs natively in Linux.

  14. Re:Multiple OS Support by Anonymous Coward · · Score: 0

    Who cares if it runs in an operating system no one uses ffs.

  15. Re:Multiple OS Support by immcintosh · · Score: 1

    WoW used to play beautifully in WINE, though I haven't tried it out in a while.
    Still does--it's how I run it.
  16. Diversity in the races by Dr.+Eggman · · Score: 3, Interesting

    The Protoss Mothership will have not 'equivalent' in that the Terran and Zerg have no super unit that they can only have one of, but they will have counters. This is the kind of difference in races I want to see. A real difference in the build structure, the buildings, and the units means more variety of tactics and more fun. I can forgive the lack of a new race if they really do a good job differening the three normal races. Rather than having similar tech trees, I hope to see a complete dichotomy between the three. The recent Rise of Legends is a pretty good example of this, although there could still be more difference. In RoL, switching between races for the first time usually leaves you completly lost and confused, but once you get past the names and images, they still maintain a similar tech tree between the races, with only a handful of major differences in the building (granted those differences are deep rooted in the different stragies of each race, but there could have been more.)

    Starcraft already has a good bit of differentiation between the races, but there could be so much more. I could see each of the three races' buildings and tech trees taking on more characteristics of the races' themselves. Protoss should still be a strong, yet immoble build race, though the flexable teleportation and mobile pylons do serve to balance overall immobility. Terrans could be mobile, but more modular than before, with more CC addon slots and types and perhaps more addons for other buildings. Let the terrans be flexable with enough mobility as before but at the cost of the flexability the abandoned addons would provide. For instance the terrans could have access to different unit types and enhance units in different ways depending on what addons are activated. Perhaps the Reaper would be active with one addon to the barracks, but a different addon allows for medics. The Zerg have some awesome building tricks as it is; I don't know of anyother game (except WCIII) which you lose a harvester to build their buildings. But the Zerg could do more; perhaps encourage the player to expand the creep far and wide by giving an extra larva spawn at each creep colony to enhance the overwhelming force and plague-like gameplay nature of the zerg. The Zerg should be all about expanding, flexability and mobility; overwhelming forces and expanding across the whole of the map in infestation as they go.

    --
    Demented But Determined.
    1. Re:Diversity in the races by tighr · · Score: 1

      The Zerg have some awesome building tricks as it is; I don't know of anyother game (except WCIII) which you lose a harvester to build their buildings. But the Zerg could do more; perhaps encourage the player to expand the creep far and wide by giving an extra larva spawn at each creep colony to enhance the overwhelming force and plague-like gameplay nature of the zerg. The Zerg should be all about expanding, flexability and mobility; overwhelming forces and expanding across the whole of the map in infestation as they go. I see what you're asking for here, but that's what the Hatcheries were. Hatcheries add creep just like creep colonies, only with the addition of larva. What would be nice is if upgrading hatcheries also increased the number of larva from 3 to 4, or 5. Back when I played, my modus operandi was always to have 4 hatcheries in close proximity so that I could select 12 larva at once and create units. Maybe another nice-to-have would be an in-between building, say maybe a cheaper hatchery that didn't produce larva but would generate creep, and it didn't have to be built on existing creep. That was a drawback, being forced to build expensive, slow-growing hatcheries in new bases.
    2. Re:Diversity in the races by lawpoop · · Score: 4, Interesting

      I am glad that the developers have mentioned that they wanted to get away from the click-fest model of gameplay and move more towards commanding groups. I love starcraft, but the micromanaging of individual units is the part that I hate the most. I would rather just have some kind of 'build order' that functions like a script. My units get busy creating the town, and then I create groups and assign missions. When things get hairy, I step in and micromanage. Meanwhile other objectives and missions take place on their own.

      I always thought that the races should be more differentiated by their building and scout types. As it stands in SC, Terrans and Protoss are basically cloned in terms of their buildings and workers. You have a base, and you have workers. You build another building for different types of warriors. Zerg are a little different as far as workers becoming buildings and larvae becoming warriors, but the building tech tree is basically the same.

      Zerg should be more swarming, with less individual AI and abilities. Just mass numbers. Protoss should be slow and powerful, with a few large, lumbering ships. The humans should be a patchwork of different unit types working together in mixed groups.

      I always looked at it like this. What would each race want to do, and how would it help their perceptions?

      What would Protoss want to do? Fill the screen with Pylons. It would be cool if Pylons had a synergistic effect, where two or more pylons covered a greater range than an individual pylon. The Protoss objective, then, would be to arrange pylons so that they would provide cross-coverage with all of your buildings. Protoss could see inside the energy field of any pylon on the screen. The greater the synergistic energy field, the greater the sight range.

      The Zerg would want to fill the screen with creep. Connected creep would provide map sight throughout the connection.

      Humans would be the most micromanaged, but the most flexible. They can build anywhere, they don't need pylons or creep. However, they would also have the most limited sight.

      --
      Computers are useless. They can only give you answers.
      -- Pablo Picasso
    3. Re:Diversity in the races by Anonymous Coward · · Score: 1

      You should try Age of Mythology... the 4 races have very different modus operandi.

      Norse units are their builders, Egiptians rely heavily the great pharaos, Greeks have to pray for their gods favors....

    4. Re:Diversity in the races by honkycat · · Score: 0, Flamebait

      Did you understand what he was saying? Looks like it. Even if he had a usage error, he got an interesting point across. All I can get from your message is you're a dick.

      Plus, you're wrong. Between is perfectly acceptable as he used it, and actually preferable to among.

    5. Re:Diversity in the races by dltaylor · · Score: 1

      I've never met a human who can defeat a squadron of Protoss carriers. The "counters" (science vessels to disable the shields and any combination of cruisers and valkyries to inflict the damage) take too much effort for toggling between them and target selection. Giving the the Protoss an even more "uber" weapon makes no sense. Unless Blizzard have found a way to improve the "embedded intelligence" of the counter weapons, StarCraft II will be just as biased to the Protoss as BroodWar.

      I know the Korean champ won with Terrans, but it was a REALLY quick victory, one on one, not a multiplayer, multirace melee like the LAN party games I play. The computer players, so far, are never smart enough to build sufficient carriers (or Blizzard simply prevented them) so the game appears balanced, but it is not.

    6. Re:Diversity in the races by nasch · · Score: 1

      Do you mean specifically with Terran? Because I can imagine a Zerg player could make swarms of zerglings and scourge, and be ready for just about anything. I would think 50 or 60 scourge could cut 12 carriers down to a manageable group, if not destroy them altogether. And certainly the Zerg could replace the scourge far faster than the Protoss could make more carriers. And if the carrier player isn't careful a high templar or two can bust them up pretty badly.

      But you're definitely right about the computer. I don't recall seeing a computer player with more than 3 carriers at a time. On the other hand, I haven't seen any mention of carriers in SC2, so we don't know for sure they'll make an appearance. I hope they do just because they're cool, but they need to be toned down, and/or the other races need some serious counters if Protoss is not going to walk all over them with both carriers and a mother ship.

    7. Re:Diversity in the races by Maian · · Score: 2, Insightful

      Protoss in general has the most powerful starcraft, so I'm not surprised that countering carriers is difficult.

      With that said, here's my experience with countering them:

      • Prevent them from getting too many carriers. All those BGH players like to bunker up and tech up, leading to this types of situations. These tech tactics are vulnerable to rushing, which is why most custom BGH games have the 15-min no rush rules. If you're playing a normal game, I will guarantee you that pure teching will get you no where if you're playing against an enemy that knows how to scout and rush. If the Protoss player has the time and resources to build up a fleet of carriers, you're probably already losing.
      • Protoss: Psi Storm. 'nuf said. Corsairs work too.
      • Terran: Valkyries are the best counter. In fact, if the carriers don't have any escorts, valkyries are enough to take them out (though it'll take some time and the Protoss player will no doubt that withdrawn his carriers by then). Battlecruisers micro-ed well with their yamato cannons also work, but it's so easy to accidentally yamato an interceptor. Sci Vessel is nice, but it's a generic Protoss counter.
      • Zerg: Personally, I think this race has it the hardest when countering carriers. Scourges are the obvious counter, but they are hard to micro, and it's easy to accidentally target an interceptor. If you're going ground, defilers are the best counter, since both their plague and dark swarm are really effective against carriers. Devourers are okay against carriers, but they are more of a counter against battlecruisers.
    8. Re:Diversity in the races by Anonymous Coward · · Score: 0

      Defilers and hydras are the zerg counter to carriers. You are immune from their attacks, they aren't immune from yours. As long as you keep those swarms up, they carriers can't touch you.

    9. Re:Diversity in the races by antonone_ · · Score: 1

      I would rather just have some kind of 'build order' that functions like a script. My units get busy creating the town, and then I create groups and assign missions. When things get hairy, I step in and micromanage. Meanwhile other objectives and missions take place on their own. Try Total Annihilation. It's an old game, but there's exactly the kind of functionality you're talking about. It also has a sequel named Supreme Commander IIRC.
      --
      Per aspera ad astra.
    10. Re:Diversity in the races by istewart · · Score: 1

      And an open-source clone called TA: Spring at http://spring.clan-sy.com/

    11. Re:Diversity in the races by untaken_name · · Score: 0, Flamebait

      Let me see if I get this straight: I'm a dick for correcting someone...but you aren't? Yep, sounds about right for this place. Besides, I'm not wrong. He used between correctly several times in the post. In that particular sentence, he was using the word to describe undesignated differences between races (note that I did not specifically state how many races, so my usage is correct). If anything, his usage MAY be allowable, but it is certainly not absolutely right. However, I will stick to my guns and say that his usage was incorrect. Now, go ahead and correct me again while telling me what a dick move it is to correct someone. You dick.

    12. Re:Diversity in the races by Anonymous Coward · · Score: 0

      I love starcraft, but the micromanaging of individual units is the part that I hate the most. I would rather just have some kind of 'build order' that functions like a script. My units get busy creating the town, and then I create groups and assign missions. When things get hairy, I step in and micromanage. Meanwhile other objectives and missions take place on their own.

      That sounds cool until you consider that it takes a lot of the skill out of the game. Many of the elite Starcraft players are good because they can handle micromanagement and dealing with multiple tasks at once. Who wants to play a game that essentially plays itself by letting things "take place on their own"?

    13. Re:Diversity in the races by Anonymous Coward · · Score: 0

      It's honkycat again, posting anonymously not to avoid down mods, just to avoid bothering people with a +1 post and wasting an otherwise useful mod point... Yeah, I was being a dick too, but it's one thing to correct someone and quite another to do so and then post the "You're welcome" at the end. That's the little flourish that inspired my flamebait.

      And while you're quite free and possibly correct to use among, you called him out for using "between" incorrectly, which is simply not the case. Yes, I started a sentence with "and."

      Anyway, don't take the "dick" comment too personally... it happens to the best of us sometimes. :-) Cheers.

    14. Re:Diversity in the races by fractoid · · Score: 1

      The counter to mass carriers is stimmed marines with medics. The marines do damage fast enough to take down the carrier drones before they return to the ships and regenerate, and the drones (which afaik are locked onto a single target per flight) can't effectively kill the marines fast enough.

      There's an awesome, awesome Boxer replay where a good 6-7 carriers are flying around demolishing his base while his troops take out most of the protoss' key structures, at which point his group of like 15 marines take down the carriers.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    15. Re:Diversity in the races by fractoid · · Score: 1

      Afterthought - Valkyries are the counter for mass mutes, not cruisers. They're a low damage AoE unit with high armour. Hell, wraiths would do better vs cruisers than Valkyries (especially if there were no probes around... >:)

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    16. Re:Diversity in the races by Frozen+Void · · Score: 1

      The mother ship probaly has hard coutners like scourge or missles with property "appears on target".
      Its probably to early to speculate but it will be balanced towards release.

    17. Re:Diversity in the races by Sobrique · · Score: 1
      People who are interested in strategy, rather than wearing their mouse out.

      I like starcraft, and WC3, but really got irritated by the control groups, and clickfest of the control system.

      I'm _really_ liking Supreme Commander, because it's designed to be a 'strategy' game, rather than a 'clicking' game. As has been pointed out, you do better in starcraft by moving your map and clicking faster. To me, that's not really strategy.

      SupCom you get to set build queues, patrol routes, attack paths, escorts, transport routes, and all manner of things that let you set orders to 'just keep running'. Queue up your engineers to build things, and have others assist them in doing so. Have factories assist other factories to allow to centralise production. All manner of things that mean it's focussing on what you're doing, rather than 'how fast you can click'.

      *shrug*. Doesn't mean I dislike things like SC and WC3, but ... the style's different, and I find micro irritating.

    18. Re:Diversity in the races by untaken_name · · Score: 0, Flamebait

      It's me again, posting logged in with karma bonus turned off to accomplish the same thing you do by posting anonymously... I know that when I used to use phrases incorrectly, I appreciated it when people corrected me. You'd rather just go around being wrong, I guess, and have people laugh at you behind your back but never tell you to your face? Well, not me. Besides, I was NOT wrong. The best word to use in that sentence is among. I don't care if between can be used in special cases to refer to more than two things. In the particular sentence in which it was used, it was not used correctly. Also, starting a sentence with 'and' is perfectly acceptable in most cases. So why would I care that you did it? Also, I don't take the 'dick' comment personally at all. How could I? You don't know me personally. I know many people take online things personally, I've just never understood why. Also, I *am* a dick. No shame in telling the truth, or pointing out the obvious.

    19. Re:Diversity in the races by Firefly1 · · Score: 1

      That sounds cool until you consider that it takes a lot of the skill out of the game.
      I beg to differ, sir: semi-automation, as seen in Total Annihilaiton and Supreme Commander, does not remove skill from the game; it just changes the focus of the micromanagement and multitasking you mention. You still need to know (and scout) the map, still have to be able to anticipate your enemy moves in both tactical (will they field mass marines + medics, or are they going for battlecruisers backed up by Wraiths and Valkyries?) and physical senses (are they trying to set up an expansion elsewhere?) senses. One still has to be on alert for the unexpecetd and ready to react to it...
      --
      - White Knight of the Order of Mihoshi Enthusiasts
    20. Re:Diversity in the races by lawpoop · · Score: 1

      I think it would change the gameplay from mouse-click dexterity to more strategy and planning.

      Sure you can have your base build itself according to your script. But then your opponent attacks, and destroys your base. How fun is that? None at all. What did you do wrong? Well, obviously, your opponent had a better build script, or one that was more tailored for this map. You had better write a better script.

      In the next game, you start your improved script, and you do some scouting of the other base. Hey, he's got all his resources in buildings and climbing the tech tree! If you attacked right now, you could destroy him! So you stop your script, and start massing an army.

      After playing a few games, you realize there are different build strategies for different games. It depends on the map, what you want to do, and what your opponent is doing. You have a collection of scripts, which you choose and abandon at appropriate times, and other times just manage real time to deal with the situation in front of you.

      So instead of being a game of who has better mouse-fu, it's who has better strategy, better build scripts, and knows when to use and when to ignore them. More like a game of chess than a game of slap-jack.

      --
      Computers are useless. They can only give you answers.
      -- Pablo Picasso
    21. Re:Diversity in the races by Anonymous Coward · · Score: 0

      It's one thing to offer a correction, quite another to do so with a snide "you're welcome" at the end -- that undermines any intended good will you may have had That's really all I have to say on the subject.

      -- honkycat (anonymous for the same reason as before ... 0 != 1, so not the same as karma bonus off)

    22. Re:Diversity in the races by Anonymous Coward · · Score: 0

      So instead of being a game of who has better mouse-fu, it's who has better strategy, better build scripts, and knows when to use and when to ignore them.

      StarCraft players have "build scripts", but they call them "build orders", and they execute them by hand. Yes, that means that they click their mouse more. However, that is necessary, given the various maps, the various possible positions of buildings, the various possible positions of your troops, etc. A simple "execute this build script" command would not consider all of those factors, and all of those factors are very important to the game. I realize that you may consider it "mouse-fu", but it's really a matter of making many decisions that are important to the outcome of the game. This "mouse-fu" is not some unplanned click-fest; it is a carefully planned sequence that has been mostly pre-determined by experience, like a "script", but has been customized to what is going on in the game. No "build scripts" are necessary.

      If you still feel that "build scripts" are necessary, you'd probably just get your ass kicked by someone who can handle managing all of the details of the game themselves, because they can fine-tune their attack and defense more than you can.

    23. Re:Diversity in the races by untaken_name · · Score: 1

      I think the only reason you're mad is because you're afraid of the same thing happening to you. I'm not. WTF do I care if you say, 'you're welcome' at the end of your post? You must be really insecure if something like that bothers you.
      You know, avoiding logging in is a wuss move. I don't care what your rationalizations are. They don't call them anonymous cowards because they're brave. The system here is working as intended. Logging in is what confident people do. Posting AC is what insecure assholes do.
      That's really not close to all I have to say on the subject, but that's all you're getting. Anyone who only has ONE thing to say on a subject is unintelligent, ignorant, or at the very least unimaginative. Congrats on being all three! Oh, and you're welcome.

  17. GOML by MeanderingMind · · Score: 4, Insightful

    Too many young'ns with Apple Powerbooks these days.

    Back in the day if you wanted a game on your Mac you had very few options. Blizzard, Bungie, Maxis, Broderbund and MacSoft were about it. If you had a Mac back then and gamed you knew these names.

    Even if a game was ported to the Mac by some other developer, it was usually horrendously buggy, slow, and you could only play with other Mac players (I'm looking at you Age of Kings).

    These facts didn't really begin to change until the iMacs came out and Macs became "cool", or at least popular after some fashion. Of course, it sort of went hand in hand with the decline of PC gaming.

    Anyway, get off my lawn.

    --
    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    1. Re:GOML by Anonymous Coward · · Score: 0

      Don't forget Ambrosia Software; Maelstrom was a family favorite when I was younger and I still miss Escape Velocity and Avara now that I can only afford PCs... and because I didn't bother to check and see if Windows versions now exist for any of those games before posting this, would someone please disdainfully point out how poorly I use google?

    2. Re:GOML by Rebelgecko · · Score: 1

      The newest version of Escape Velocity, EV:Nova is available for Windows. Additionaly, there are plugins available for it that allow you to play the first 2 Escape Velocity games (EV and EV:Overrde) in EV:Nova.

      --
      CATS/Diebold '08- All your vote are belong to us!
  18. When they said "will run on both XP" by frosty_tsm · · Score: 4, Funny

    I thought they meant experience points...

  19. internet play by Anonymous+Cowpat · · Score: 1, Insightful

    "Pardo also suggested that Warcraft III might have been a more forgiving game for beginners--differences in skill levels seemed less pronounced in that game. The VP said that in Starcraft II, there will be many more nuances that will separate highly skilled players from beginners, and good players from great ones"

    So it's going to be crap online then? People don't like getting beaten. They partcicularly don't like getting beaten outright by players who, in the grand scheme of things, are only slightly better than themselves. Trying to make that happen more will just make multiplayer starcraft rubbish. Here's hoping they do a map editor to rival War3's, we can then have enjoyable custom maps at least.

    --
    FGD 135
    1. Re:internet play by EMeta · · Score: 1

      First, there's always a lot of luck in a game with this many variables. Do you explore the right direction first? Do you concentrate on units that slaughter or get slaughtered by what your opponents are building, etc. Likely this will play a large factor in individual games, and randomize what on a statisical scale is a bigger difference. Secondly, it's not hard for Battle.net to figure out what level of player you are and pare you against other players on a very similar level--perhaps even more so than WC3 if SC2 gains the amount of popularity that I think is likely. Third, Map editors are easy and popular. They'll be there.

    2. Re:internet play by king-manic · · Score: 5, Interesting

      So it's going to be crap online then? People don't like getting beaten. They partcicularly don't like getting beaten outright by players who, in the grand scheme of things, are only slightly better than themselves. Trying to make that happen more will just make multiplayer starcraft rubbish. Here's hoping they do a map editor to rival War3's, we can then have enjoyable custom maps at least.

      Are you new to online play in general? If your significantly behind in the skill curve then you can either play similiarly skilled friends or play and lose a lot to gain more skill. It's true of all games. Blizzard RTS's tend to focus on "skill" over "strategy" but I think the gridation of skill is a lot smoother then you think.

      It's apparent you want skill to matter less. A person who masters a few keys skills will win over those without them. Preserving units with low health, the ability to focus fire and good special ability targetting are skills that you need. If your missing this control you will lose to someone with that control 100% of the time. Once you master those skills you would then move from Noob to Newb. A noob is one is is persistantly bad who does not improve with practice because they beligerantly cling to the way they think it should be player. A newb is simply someone who need practice. If you think the system is insurmountable then you are a noob.

      The amount of skill needed is fairly low but if you can't grasp the basics nothing can help you. Now once you grasp these basics then it's all strategy. For instance I have a perfect record against my cousin. I'm 73 : 0 against him in war 3. The difference isn't micro. I have decent micro skills but nothing special. He has awe inspiring micro. He clicks and manage so many groups at a time that I cannot win battle with even numbers of troops. If we are even I would lose and frequently lose skrimishes during a game. However I have much better big picture strategey and despite losing a few battle I win the war through better resource management, expansion/expansion denial, ability mix, and recon.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    3. Re:internet play by Anonymous Coward · · Score: 0

      Wow, that must be why more people play Warcraft III than Starcraft, because Warcraft III is more forgiving to shitty players, right? Oh, wait...

      By your logic, *no one* would play games of skill. How many people play Poker? How many people play Chess? People would rather lose at a game of skill than lose to some noob by a fluke because of randomness and broken game mechanics. The whole reason Starcraft is played more than any other RTS worldwide is because a good player will always completely obliterate a bad player. There are no flukes, no luck, no random chances; only skill.

    4. Re:internet play by evanknight · · Score: 1

      Tower defense for the win!! Talk about addictive..

      --
      Well, its not quite a mop, and its not quite a puppet, but man.. So to answer your question I don't know.
    5. Re:internet play by Cornflake917 · · Score: 1

      Did you not read the initial announcement? They are implementing a new matchmaking system. I'm sure it will be easy for players to find other people with equal abilities and have fun.

    6. Re:internet play by KillerCow · · Score: 2, Insightful

      I just want to be able to play casually without being completely destroyed every time by some kid who plays from his mom's basement for 20 hours a day.

      I have no problems with them being better than me, I just want to play someone for fun.

    7. Re:internet play by deltatype0 · · Score: 1

      Thing that I notice is that on the current SC Bnet, the map of choice is the hacked FASTEST map that pretty much solidifies the essence of skilled gameplay. The entire purpose of the map is to build as many of everything and rush, because you're getting your resources in a snap thanks to mineral fields stacked on each other and your base right next to it. It actually to it's credit is very useful for building the fundemental skill of learning your build orders, tech trees, and basics of unit movement. But as me and my friends who play have noticed, that after awhile you do want to play with maps that are more like the game, and force you to think about what you build, how you build, and how you manage your forces and attack the opponents, which is the strategy element of the game. I think both skill and strategy have their place in the game, but when you play on Bnet, as all online games, you sadly have to deal with the people who are really there to just demolish you out of the water and not really care weither you've learned how to play or not, hell half of the time online players expect you to be an expert at the game before crossing into the online realm of gameplay. That can be hard expecially since the human element of RTS is different from the computer controlled element.

    8. Re:internet play by king-manic · · Score: 1

      IF you play ladder on war 3 you'll find that you have to play the game as it was meant since the resource maps aren't ladder maps. I know those money maps annoyed me. Resource control is a huge part of a RTS. I have a friend who loves money maps. He is phenomenally skilled at micro but one normal maps my wars of attrition grind him into dust sometimes. On money maps we're pretty lop sided in his favor for wins but on normal maps it's 50:50.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    9. Re:internet play by king-manic · · Score: 2, Interesting

      You might be better off with private games with friends until you can get basic skills down. Then play public games to improve your timing and intuition. I started off really bad and over time (2 games a day, 6 on weekends) I got better. I peaked at 17th US west for 2v2 in warcraft 3. I've gone down hill since but it doesn't take a lot of games. The normal course of mild video game addiction will get you prepped for online play. You just have to want to get better and have someone help you. I got tutored by a friend who was #3 for 2v2 at the end of a certain season. He's the guy you refer to, 20 hours a day type. Incidentally he lives in his mums basement too. He's actually the complete opposite of what you would think such a person would be. He owns that house, a NSX, is 6'1 built, a label whore, and so metro you'd think he was gay. He's just highly competitive. Everything he does is to win. From his paint ball hobby to his hockey nights to bidding for job contracts.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    10. Re:internet play by Jarik_Tentsu · · Score: 2, Interesting

      I used to really be into Starcraft for a time, and I think the main reason I enjoyed it so much was because it was so intense - everything you did mattered. It was easily the best RTS I had every played.

      As I'm sure you already know, Koreans are huge on Starcraft - and I have watched replays, VODs ,FP-VODs and live streams from MBCGame. For those of you who watched the final between Iloveoov and JulyZerg (I think it was either the OSL 2006 final? Or it could've been SkyLeague? Might be wrong *Shrugs*), the game was won by JZ due to ONE MEDIC which was surrounded and killed my JulyZerg's zerglings before the medic could get behind the marine line. The marines were subsequently raped and the game was decided.

      Now most of you who haven't played SC:BW probably have no idea what I'm talking about, but what I'm trying to say is Starcraft is a game more focused on your control of each single unit.

      It is far from realistic, which is why I'm hoping the new engine for Starcraft II doesn't add physics to the game. Half the reason it is so good is it is very fast. This fast once again, means that your micro can really be used to huge levels. I find in slower games, micro is a lot more worthless to utilize, since it doesn't do much.

      I guess it all is up to what audience Starcraft II is aimed at. If they want to aim at the people who play the latest RTS for a couple of months and give up, they need to make it a game where the aim is to mass units and send them into the base. This is what most gamers I've encountered do. They don't care about build orders, about micro or macro, etc. It's all about graphics and super weapons. People mass units for 30 minutes then both attack each other till one person wins.

      If they want to aim it at the current Starcraft audience - a multi-million dollar industry in Korea that is still at its peak after 10 years - then it needs to be the kinda game the former gamers would find boring or really hard.

      For instance, for a player who has an Actions Per Minute of 30, who just builds units, sends them into the enemies' base and twiddles their thumbs, Starcraft is NOT a balanced game. Lurkers for instance, are units that burrow under ground and attack - able to hit many units at once. Say the said player masses hundreds of marines, sends them in - he goes 'oh no' when three lurkers wipe them out. But this *is* balanced for a player who knows what he's doing - that is, he stops his marines movement using his macro (and hotkeys!), scanner sweeps the area (revealing hidden units) and takes them out with his Siege Tanks.

      Many players who are into RTS's like Generals, Red Alert, Act of War etc seem to dislike Starcraft. So it really depends how they make it - I doubt they can satisfy everyone.

      ~Jarik

    11. Re:internet play by Killjoy_NL · · Score: 1

      .... this could be the cultural difference, but what is a label whore?

      --
      This is the sig that says NI (again)
    12. Re:internet play by Anonymous Coward · · Score: 0

      You forgot to say that Im 4 years old you insensitive clod!

      Your cousin.

    13. Re:internet play by king-manic · · Score: 1

      Label Whore: Someone who is into fashion in an almost unhealthy manner. Designer labels. ie. What he wears daily is more expensive then what most of my friends drive. Prada, Versace, etc...

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    14. Re:internet play by Killjoy_NL · · Score: 1

      Ah I know the type, thx for the explanation :)

      --
      This is the sig that says NI (again)
    15. Re:internet play by Anonymous Coward · · Score: 0

      Uh, two games a day for an extended period of time is a lot.

      I'm a casual player who enjoys Starcraft(against people of similar skill levels), but I get mercilessly beaten every time I play on Battle.Net. I have no real desire to change this: I'm perfectly okay with not being able to beat people who play Starcraft twice a day at Starcraft.

      Nonetheless, I don't think RTSes should pander to casual gamers by decreasing the role skill plays in the game. Starcraft is fun because skill is important, but Starcraft is only fun in the long run when you have a chance to win, so casual gamers should choose their opponents carefully. This is more community management than anything else; I'm sure there are others like me out there who would like to play casual Starcraft online—the only problems are allowing them to find each other and shielding players from players of vastly different skill levels. (I suppose casual gamers would have to play "unranked" games, so that there wouldn't be any incentive for high-level players to pretend to be newbies in order to score easy wins.)

  20. My only request(s)... by mattgreen · · Score: 4, Insightful

    This isn't some lame complaint about how it doesn't run on an OS that nobody runs.

    I hope that Blizzard quits defining 'skill' as how fast a player can click, especially when we're using the mouse to play. I don't mean to overstate this - the better player is going to win, usually. But it is very telling that pro SC1 players measure clicks per second. And while it is 'athletic' in one sense, I am not fond of risking carpal tunnel syndrome just so I can be good at a computer game.

    The most glaring aspect of this is in the limitation of units that can be selected at once. If you watch the gameplay videos, there are a huge number of zerglings that attack simultaneously. How backwards is it that although that is feasible in Starcraft (probably not to that scale) it is a huge pain in the ass? In order to do it you need to separate them out into groups of 12, and assign them to number keys along the top. To attack, you'd hit the 1 key, then hit a, and click behind the attack point. Now, you need to repeat that step for every group. The first group will get there slightly before the others because they have a head start, which is inefficient if you're trying to swarm the enemy. The natural thing would be to double click on the zerglings, and have them ALL be selected at once. I'm glad to see that Rob Pardo is working on SC2, but I know he has strong feelings on this sort of thing. I can't recall the exact reason, but I believe the cap is in SC1 for the purpose of 'encouraging smaller battles.' Sorry, but if they've played it at all, it just doesn't work that way. People get into bigass battles all the time, that is half the fun of SC1. And it is aggravating to know that the UI doesn't scale with the scope of battles. Oftentimes, you don't have control over how big the battle gets.

    I want to focus on the action, not the fifty inane things needed to sustain the action. I understand and appreciate that some of it has to happen, but it can be rather unpleasant sometimes. One example of this is building units. In particular, you should be able to build multiple unit production buildings, issuing build requests and they are load-balanced between the two, i.e. if I want two marines, and I have two barracks, I should be able to select both barracks, and ask for two marines. Both barracks would build one simultaneously. Currently, the Blizzard games allow you to queue, but do not load-balance in this way. If you wanted to do what I just described, you need to select each building individually. More clicks, more thought needed to accomplish a common goal. Another example is unit queuing. This is fairly common among RTS games now, but it is a shame that the Blizzard games effectively penalize you for using it. I say this because they deduct the unit cost when you queue the unit - not when the unit starts being built. For the period of time between the queue and the unit being built, you have fewer resources available to expend in the event of an emergency. (The interesting thing is you are not charged for upkeep of the queued unit until it starts production.) The hyperactive player who can remember to build units right when they come out does not suffer from having less available resources. In the event of a financial emergency, they can divert resources without needing to stop the queue of units.

    Nevertheless, I have high hopes for this game, and will probably upgrade my PC to play.

    1. Re:My only request(s)... by Ruathal · · Score: 1
      The selection limit always did drive me crazy, but it looks like it won't be an issue:

      Pardo has pointed out that unlike previous Blizzard games, Starcraft II will have no "selection limit"--that is, you'll be able to click and drag your mouse to select an unlimited number of your own armies to control. from http://www.gamespot.com/pc/strategy/starcraft2/new s.html?sid=6171179
    2. Re:My only request(s)... by physicsnick · · Score: 0, Flamebait

      >>I hope that Blizzard quits defining 'skill' as how fast a player can click, especially when we're using the mouse to play. [...] And while it is 'athletic' in one sense, I am not fond of risking carpal tunnel syndrome just so I can be good at a computer game.

      People would certainly define skill similarly in first person shooters. Most competitive video games are much more about manual dexterity than actual strategy. That whole comment is pretty childish; it's like saying "I hope the Olympics quits defining 'speed' as how fast a person can run, because I'm not fond of risking muscle damage just so I can be good at an athletic sport." If you don't want to play it this way, you don't have to, but realize that skill is defined simply in terms of who can win.

      The group limit is not really a hindrance to professional players. You're ignoring one of the most useful hotkeys; alt+click on a unit selects the last group it was in. That means you just have to box select sets of 12 and set them to move apart, then alt+click one zergling from each group and send them to attack-move. A good player can send fifty zerglings off to attack simultaneously in less than a second. You can do it much more slowly if you line up your groups and send them in reverse order of distance, so the back units catch up to the front ones as you send out the orders.

      Many of the ideas you put forth encourage people to be bad at the game. For example, load balancing is a terrible idea because your barracks are often scattered across the map (and this is especially the case as Zerg). By your own admission you want to forget about the strategic placement of your barracks and just amalgamate them into one big rally point. That's the opposite of how you should play. This is why professional players set their buildings to control groups rather than masses of units so they can instantly train units at specific locations on the map. Similarly, free unit queues encourage players to queue up fifty marines and just wait indefinitely as they pour out, rather than paying attention to their resource usage and finding the right opportunity to spend them. Again, the opposite of how you should play.

      Your whole post really just speaks of inexperience. I don't mean to offend, but you need to make better use of hotkeys, and you just need more practice at playing the game. I can understand if you don't want to have do these things, but don't ask the developers to dumb down the game so that you can compete with us. The reason we play Starcraft is because these are the nuances that differentiate skilled players from unskilled ones; this is what makes Starcraft a competitive game.

    3. Re:My only request(s)... by Rolgar · · Score: 2, Insightful
      I really wish they'd reduce the amount of micro-management and clicking it takes to build an army. It would be nice if you could set a non-stop auto-build order for a building, with an optional cap (stop building when active units = 50, etc.), set ratios for different units built in the same buildings so that it could build 2 of one unit, one of another, and alternate until they hit their caps.

      I'd also like to see combat be more deadly, where one or two shots would kill a basic unit, but many shots don't hit. Units should have a setting to play risky or safe (chase a fleeing enemy, take cover under fire). More advanced units could come from being promoted from units that have succeeded as weaker units, similar to RPG leveling up (Kill 5 enemies or 1 tank, and he's qualified to become a machine gunner, special forces or a sniper, aim and rate of fire improves, etc).

      Some of these could be optional settings that people could pick and choose when setting up multiplayer games.

    4. Re:My only request(s)... by mattgreen · · Score: 5, Insightful

      I am inexperienced. I'd love to enjoy the game in all its technical details, but it is such a pain in the ass to play. You do not need to tell me what 'pro' players do. Of course they play at maximum efficiency. The thing is, I don't want to be 'good' at precision clicking on units, I want to be good at the actual game portion of it.

      You point out the group limit isn't a hindrance because there is a workaround. Sounds more like a tacit admission that it is artificial. Alt-clicking does not completely solve the problem, you are still issuing multiple commands when one would suffice. In regard to load balancing, it'd be only among the buildings currently selected. You do not want to limit the options available to a player or force them to work in a certain way. Having it automatically work on all buildings of a certain type would be asinine. I am no stranger to hotkeying the buildings, or placing them properly. I just find the UI shortcuts provided by Blizzard to be incapable of handling the sheer number of disparate tasks that need to be done to play Starcraft at any sort of decent level.

      I am not sure how this is making it a less competitive game. The more the UI aids the user in doing tedious things, the more fun it is to play. This has nothing to do with dumbing down the game. Like I said earlier, I won't weep at all if the excessive mouse skills are no longer mandatory to play. I already use the mouse too much during the day at my tech job.

    5. Re:My only request(s)... by mattgreen · · Score: 1

      I read the whole article, but missed that sentence...thanks for pointing it out!

    6. Re:My only request(s)... by imess · · Score: 1

      >In particular, you should be able to build multiple unit production buildings, issuing build requests and they
      > are load-balanced between the two, i.e. if I want two marines, and I have two barracks, I should be able to
      > select both barracks, and ask for two marines. Both barracks would build one simultaneously.

      How does the game know you are only building 2 marines? What if you want to build 2 marines and 2 ghosts and you want 1 marine and 1 ghost to come out first? It still requires manual queuing. More options will complicate the interface.

    7. Re:My only request(s)... by MortimerV · · Score: 1

      In that case, you'd select the buildings individually.

    8. Re:My only request(s)... by toad3k · · Score: 5, Insightful

      I have to agree with the original poster. I played for awhile and was fairly good. Nonetheless these difficulties in unit training, queuing, and unit selecting were mostly not intended. No one at blizzard said, "Hey, lets substitute in some bad UI design that a more seasoned player can overcome to beat his opponents."

      These tricks you've learned are crutches. You are apparently good at using crutches. You like them because you are better at using crutches than the average player, but don't think for a minute that these crutches are part of the game or that they enhance game play in the least.

      I would like to see resources stay unused until unit starts building. Ability to make command centers rally their scvs on resources instead of sitting there. To select multiple buildings at once and hotkey them and use them to train. To be able to queue future commands on units that are in the process of building something. To research upgrades one after another in order. To allow infinite unit selection (already done). To queue units that aren't yet available while an advanced structure is building or upgrading. An easier way to select similar units that are mixed in a big blob of different units. A defend as well as a follow command. None of these is game breaking, but they allow you to get the base building done and forget about it for a couple minutes to manage combat or expansion.

      I do not want scripting capability that some people are stupidly advocating. Anything that could be done in the background besides simple key rearrangement would be detrimental to barrier to entry and professional play. I also don't want it to start anticipating things like building overlords when it thinks you need them.

    9. Re:My only request(s)... by geekoid · · Score: 0

      Maybe it'd judt not your type of game?

      I like playing basketball, but the fact I am not in the pro's doesn't mean the game is flawed, it means there are people better at basketball then I am.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    10. Re:My only request(s)... by brkello · · Score: 2, Interesting

      I don't really understand this argument. Starcraft, the things you like and the ones you dislike, is the actual portion of the game. Whether the limit was artificial, technical, or a strategic decision is irrelevant. You may not like it...you may blame it for why you suck...but it is and always has been part of the game. It is like complaining that Castling in Chess gives another player an advantage and since you don't understand it very well or can't use if effectively it should be removed from the game.

      I get it, you don't like the clickiness. You want it to be more about strategy than skill in using the interface. It seems like a lot of that will be improved...you are complaining about a very old game. Blizzard has got a lot more experience in UIs now. But Starcraft is still a very enjoyable game. Just because you are afraid of carpal tunnel doesn't meant they should change it for you. This is the main problem with people today. Instead of actually trying to improve at something they complain that it should be changed to suit them better. Well, guess what? Any game played at a high competitive level becomes more work than fun. You enjoy your victories, but you have to work hard to get to that point. I just think you are the type who rather complain than work.

      --
      Support a great indie game: http://www.abaddon360.com
    11. Re:My only request(s)... by tknd · · Score: 1

      The group limit is not really a hindrance to professional players.

      Then let's make the group size limit 2! Hah! Now let's see who can click faster.

    12. Re:My only request(s)... by toad3k · · Score: 2, Insightful

      This is not a legitimate complaint. Instead of having one click make a unit in every building, instead you could make it so that each clicks creates a unit in whichever barracks will be available in the least time.

      In your example, if you wanted two marines and two ghosts, you'd select two barracks, and click marine, ghost, marine, ghost. The units would be assigned barracks one, then two, then probably one because marines have shorter train times, then possibly one again because maybe it takes longer for one ghost to train than two marines. You shouldn't have to think about such minutia especially when the barracks are smack dab next to each other.

      I can't think of any downside to this.

    13. Re:My only request(s)... by Cornflake917 · · Score: 1

      Warcraft's group size limit was 4. And you couldn't box select. Still was a pretty fun game though.

    14. Re:My only request(s)... by Anonymous Coward · · Score: 0

      My thoughts

      -I would like to see resources stay unused until unit starts building.
      That changes the game a lot, as then you'd have a stall on your pipeline when resources are out, and need some way to look at the queues quickly.
      On a fast-paced game you won't be looking at which of your factories have to have their queues cleared out when you want to change strategies.
      Additionally, which unit do you produce. Chances are that if your production outstrips your resource gathering you'll end up building only zerglings, as the queue moves faster and takes less resources than a hydra or muta, so this will always be at the head of the queue. If you do a global FIFO queue you get unpredictability in the heat of battle.
      Not that I dislike the idea, but it's not Starcraft...

      -Ability to make command centers rally their SCVs on resources instead of sitting there.
      Already implemented in WC3 (IIRC), so it'll probably be there
      -To select multiple buildings at once and hotkey them and use them to train.
      Already in WC3
      -To be able to queue future commands on units that are in the process of building something.
      Sure. Wouldn't be surprised if they add it (Isn't this in WC3?). Then again might unbalance things since zergs can't.
      -To research upgrades one after another in order.
      Might be nice. Not a showstopper and I doubt they won't include it. (Though they seem to be expanding the tech tree)
      -To allow infinite unit selection (already done).
      OK
      -To queue units that aren't yet available while an advanced structure is building or upgrading.
      Sure
      -An easier way to select similar units that are mixed in a big blob of different units.
      Easier than double-click? (It's been in there for 9 years!)
      -A defend as well as a follow command.
      Yes, that would be nice, but blizzard doesn't seem to like to overcomplicate commands. Move, attack-move and hold position. Extra orders are like formations and such, not worth the complication for the newbies.
      Then again I'm of the "attack-move should be the default" camp.

      Other improvements that'll probably be in the game:
      - Minimap pings (Yes, SC didn't include them, it was a long time ago)
      - AC ON by default.
      - matchmaking (so if a skilled player can kick your ass, you won't go up against skilled players)
      - single unit from a group casts when you use a spell (In WC3, but the blink in the video didn't do it, and it makes templars very powerful), etc.
      - Voice chat

      Things that probably won't be in:
      -Heroes (Though maybe they add it to only one class)
      -Money/unit transfers (Doesn't seem to fit)
      -Scrolls/equipment/Lairs

    15. Re:My only request(s)... by Cornflake917 · · Score: 1

      You're asking for a different game. Alot of the stuff you ask for is in Company of Heroes in some shape or form. While I like Company of Heroes, I want Starcraft 2 to stick to what made Starcraft fun: simple, fun gameplay. When you start adding the realism of one random one shot kills but with random missing, you will see alot quick, boring fights, and special abilities become worthless. Not to mention luck will become a huge factor, and Starcraft already had enough luck involved in the equation.

      Blizzard added heroes with experience and upgrades for Warcraft III, and it really didn't make the game any more fun for me. Regardless, I'm sure you will be able to add RPG elements with the scenario editor, as I remember there were many RPG custom maps made for Starcraft.

      I'm glad they seem to be getting rid of the group size limit. I think the group size limit made large battles somewhat more complicated then necessary, and gave players who mastered group control a huge advantage over others.

    16. Re:My only request(s)... by toad3k · · Score: 1

      Additionally, which unit do you produce. Chances are that if your production outstrips your resource gathering you'll end up building only zerglings, as the queue moves faster and takes less resources than a hydra or muta, so this will always be at the head of the queue. If you do a global FIFO queue you get unpredictability in the heat of battle.

      That's a good point, I hadn't thought of that. But then is that any worse than it is now? If you don't want to end up in that predicament, you don't have to queue your units that way. As it is now, you are forced into doing it one by one whether you like it or not.

      I want the ability to shift+construct a hatchery, and the drone will walk up and wait until you have the resources, then build. When I build my spire, before construction even starts, I want to select it and click an upgrade for each weapon upgrade. That way I know it will get done as soon as possible without me having to think about it anymore. When the hatchery is done, I want to tell it to upgrade itself as soon as the evolution chamber(?) is built. I won't use this queuing for everything but I want to have some way to automate that is controlled directly by me so that I only have to think about it half or less as much.

      As for the double clicking, you are probably right. Now that I think about it most of my difficulties in that area usually sprung from the unit limit, and maybe they will be less of an issue. As a zerg player, only being able to select 12 zerglings was a constant irritation.

      I'll be looking very much forward to the matchmaking. That should be fun. The agony of random game joining was my least favorite aspect.

      As for the things you say won't be in there, good riddance to the lot of them. Damn now I'm getting all excited for something that is at least a year away.

    17. Re:My only request(s)... by Anonymous Coward · · Score: 0

      "I want to be good at the actual game portion of it."

      I think you missed one important thing about Startcract. Precision clicking is the actual game.

    18. Re:My only request(s)... by LurkerXXX · · Score: 1

      Frankly it sounds like you really want to play a turn-based strategy game rather than a real-time one then. There's nothing wrong with that. I like those (like Fallout) myself. But that's not what Starcraft is.

    19. Re:My only request(s)... by tknd · · Score: 1

      And I believe in Warcraft 2 it was 9.

      Now, I'm sure there has been legitimate reasons for limiting the maximum units in a group (probably something to do with the unit icons), however, this is Blizzard's 5th iteration (WC1, WC2, SC1, WC3) at putting out an RTS game and I seriously hope we don't see a ridiculously low group size limitation. I'm certain that there exists some UI concept to combine an unlimited number units per a group (or a really high number of units per a group) as well as the benefit of showing each unit's status regardless of if they're in the field of view or not.

      I don't think the group size limitation increased from SC to WC3. But it was much more manageable in WC3 because the game was designed around smaller groups of units. SC is/was notorious for having large unit skirmishes and from the looks of the previews it seems that they're still heading in that direction. I don't mind that, but I do mind it when you expect me to consistently command armies in the sizes of 40s and beyond with a group size of 12.

      I also don't think having a really high group size limitation would stop "pro" players from moving the skill level elsewhere. If the skirmishes between armies are easier to manage it will just force the best players to master multitasking even better since now there would be more time to manage other things (like buildings and training new units) or even force simultaneous battle strategies to be the norm. I see that as more useful (and potentially more fun) than seeing how good each person is at clicking and dealing with the 12 unit size limitation.

      Unfortunately, Blizzard isn't one for steep or sharp innovations. They're very incremental and would rather choose the safe bet than to jump off into the deep end and see if it sticks, but I can hope.

      And WC1 was pretty fun. Good old trusty towers.

    20. Re:My only request(s)... by tknd · · Score: 1

      Well I do agree with the poster that suggested the ability to allow the player to specify a particular number of units to build. It wouldn't be too hard to implement either. You could just select the command center hit a special quantity key (like say Q) followed by the unit hot key (say S for SCV) and then type a number up to some maximum (like 99). So if you wanted exactly 20 SCVs mining ore, then you'd click your command center and push the key sequence QS20. And about the needing resources before a unit trains, all that needs to happen is if the resources weren't available then the unit doesn't train--instead the command center just sits there with 20scvs in queue until resources become available.

    21. Re:My only request(s)... by Anonymous Coward · · Score: 0

      The ability to "micro" is a skill that is usable in almost all games. I don't see why it is a bad thing. Not only that, but the small interactions on the "micro" level can be extremely interesting, and "reflex" competition should not be overlooked as "flaws" any more than quick draw "passing shots" in tennis should be considered as "flaws"
      (In my opinion of course)

    22. Re:My only request(s)... by scwizard · · Score: 1

      So pretty much what your saying is you'd like to be able to select multiple buildings at once and have a larger queue. Your wish will probably be granted in starcraft II. The starcraft code just doesn't support that type of thing. It was made ten years ago after all...

      --
      ~= scwizard =~
    23. Re:My only request(s)... by Cornflake917 · · Score: 1

      From what I've heard there won't be a unit limit for groups in Starcraft 2. So I think your wishes may come true. I think it will be a good thing overall.

    24. Re:My only request(s)... by scandalon · · Score: 1

      I haven't been paying very close attention to games lately so I don't know if it has been done or not... I would love to see a game like Starcraft that allows multiple people to play the same player.

      For instance, a buddy and I would both play the blue Terrans. I would handle resourcing and base defenses while he handled our offensives. That, I believe, would bring a very interesting spin to the idea of teamwork.

      --
      "Pain is scary."
    25. Re:My only request(s)... by tbradshaw · · Score: 1

      While it might not be your cup of tea, the game you just described is Supreme Commander. I'm sure that it has it's faults (I'm not skilled enough at RTS games to spot these things), but the queuing capabilities are absolutely amazing. I can queue a "tech upgrade" on a factory, queue two of the "tech 2" units, queue the "tech 3 upgrade", queue 2 engineers, 50 tech 1 tanks, and 20 tech 2 tanks, and go away. Later I can come back and remove one of the "tech 2" units, cut the order for 50 tanks down to 20 tanks, and continue.

      I can also queue a guy to go build a thingie, patrol a bit, build another thingie, reclaim something, and patrol some more. Every way point will tell me how many minutes:seconds until it is reached and I can edit the visual chain of activities in place.

      I think you should check it out, I think you'd be stoked. I'm not really that good at RTSes, but I definitely never felt that the interface was in my way in Supreme Commander. The real limitation was myself... oh... and the pathing for naval ships. The admirals of supreme commander apparently ate wall candy while they were kids.

    26. Re:My only request(s)... by toad3k · · Score: 1

      I checked this out today. I'd never heard of the game until this article. I'm afraid my computer won't be able to handle it, but I'm still going to check it out.

    27. Re:My only request(s)... by Anonymous Coward · · Score: 0

      I am inexperienced. I'd love to enjoy the game in all its technical details, but it is such a pain in the ass to play.

      "I'm not a hard-working guy. I'd love to get a P.H.D. in Neuropsychology, but that studying is such a pain in the ass."

      You point out the group limit isn't a hindrance because there is a workaround. Sounds more like a tacit admission that it is artificial. Alt-clicking does not completely solve the problem, you are still issuing multiple commands when one would suffice.

      Yes, there are a few more mindless (and I mean completely mindless) keystrokes required than those in your ideal scenario. The horror!

      I just find the UI shortcuts provided by Blizzard to be incapable of handling the sheer number of disparate tasks that need to be done to play Starcraft at any sort of decent level.

      The main skill involved in playing StarCraft is the ability to manage various tasks. I'm sorry that you can't simply click a button that says "Play Starcraft Skillfully", but that's what separates the men from the boys. I'm sure that you can suggest various minor changes to the interface system, but I seriously doubt that those nitpicks will result in any real improvement in your competitive stature online, because those players that CAN mentally manage several tasks will still prevail against those who cannot. There's no good way to work around that, since the game is a strategic battle that draws upon each player's mental power to consider the global game and manage smaller actions based upon that game.

    28. Re:My only request(s)... by Frozen+Void · · Score: 1

      The only luck factor is 70% chance of hitting targets on higher ground and
      i think it should be removed to have
      chess-like determinism.

    29. Re:My only request(s)... by thygrrr · · Score: 1

      Actually, the current major patch (only 12.5 mb in size, but contains over 800 changes to code and scripts) reallly improved Supcom's performance.

      I still recommend a Dual Core CPU, but a high-end single core with a decent Graphics card will do fine.

    30. Re:My only request(s)... by vecctor · · Score: 1

      Fantastic comments - I am glad I am not the only one that wants a UI that doesn't artificially limit what you do. Games like Supreme Commander have a REAL UI that does all the things you talk about, and I love it. Here's hoping Blizzard gets a clue.

      Crippling the UI is not a good design decision, it just creates unnecessary work to accomplish the same task.

      --
      Why, yes I have been touched by His noodly appendage. And I plan to sue.
    31. Re:My only request(s)... by AceJohnny · · Score: 1

      [troll]What you want to play is Supreme Commander[/troll]

      In fact, all your requests are implemented in Supreme Commander, so I suppose you already played it and that's where your requests come from.

      Now I wasn't really meaning to troll. Starcraft and SupCom don't entirely overlap. As Better People have already stated before me, Starcraft is Tactical (ie, you'll spend a lot of time micromanaging and handling that specific skirmish if you want to win), whereas SupCom is Strategic (ie, think of the overall strategy, and don't bother handling your specific units in a skirmish). I happen to agree on this, mostly, and it makes me laugh softly when people claim Starcraft is "strategic".

      I believe many of those pet peeves about the Starcraft UI are going to be addressed in SC2. This is because SC1 was built for machines with much tighter hardware resources (256 colors, for chrissakes!), and a lot of compromises had to be done to handle everything within those resources. Sure, Total Annihilation came out at the same period and didn't have those same limitations, but it required better hardware if you wanted to scale up.

      Of course, I understand that some limitations are design decisions, like the max 12-unit groups (argh!) was there to limit manageable army size. While it might fulfill the primary goal for average players, the secondary effect will be that Pro players will be measured on how they can overcome those limitations. Whether that was a good design decision or not is debatable, depending on the playing level of the person you're talking with ;p On this point, I fully expect Blizzard to think heavily about it, and the final decision to be carefully balanced.
      But for me, that Blizzard claims the game to be oriented towards competitive play is worrying, because it'll tip those design decisions away from what I, as a non-competitive player, would prefer.

      --
      Misleading titles? Inflammatory blurbs? Keep in mind that Slashdot is a tabloid.
    32. Re:My only request(s)... by vecctor · · Score: 1

      "I hope the Olympics quits defining 'speed' as how fast a person can run, because I'm not fond of risking muscle damage just so I can be good at an athletic sport." Not to diminish the reply of the OP (which was good) but your analogy doesn't make any sense. The stated purpose of olympic running, is being the fastest runner. The stated purpose of strategy games is not "being the best clicker" - it is STRATEGY; essentially, decision-making. What units to use, when to use them, where to use them, when to build them, etc.
      --
      Why, yes I have been touched by His noodly appendage. And I plan to sue.
    33. Re:My only request(s)... by Snaller · · Score: 1

      "In order to do it you need to separate them out into groups of 12, and assign them to number keys along the top"

      Well in the gameplay demo you can see them select 16 chars at least, and there appears to be room for more.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    34. Re:My only request(s)... by orclevegam · · Score: 1

      One example of this is building units. In particular, you should be able to build multiple unit production buildings, issuing build requests and they are load-balanced between the two, i.e. if I want two marines, and I have two barracks, I should be able to select both barracks, and ask for two marines. Both barracks would build one simultaneously.

      Slight flaw there. Lets assume you have 2 barracks, one on one side of the map, and one on another. Now, you have a Zerg swarm inbound on one of them, so you queue up 20 marines to help fend off the attack. The problem with your system is that now you have 10 marines at each base, when what you really wanted was 10 marines at one base. What would be nice, is if you could select multiple buildings of the same type and have it load balance between them, that way you could gain the load balancing when you have several of the same type in one base, but still have the granularity to produce units exactly where you want them.

      --
      Curiosity was framed, Ignorance killed the cat.
    35. Re:My only request(s)... by orclevegam · · Score: 1

      when what you really wanted was 10 marines at one base. Sorry, meant 20 marines at one base.
      --
      Curiosity was framed, Ignorance killed the cat.
    36. Re:My only request(s)... by Reapy · · Score: 1

      In fact, why even select the barracks at all? I noticed c&c3 does this. Just select the build unit tab and it builds. I haven't played it enough yet (just got it) to build with 2 barracks to see if it does load balancing in this manner, but I suspect that it might.

      I really agree with the idea of taking the hyperactive out of SC. I guess I am more interested in unit combinations and proper use of them rather then clickity click click to be "skillfull". Even focus firing should be an option. Just have mode toggle, focus fire, or spread. This way if you have units selected, hit attack, click on the bad guy, everybody shoots at him, then successively each closest enemy.

      I havent played SC since it's release, so I'm probably pretty in the clueless area, but I recall in sc to focus fire you'd waypoint each badguy with a right click, and I'm pretty spastic with my clicking, so I'd miss click a bunch on the tiny units running around.

      Well anyway, sounds like they know just what kind of game they want to make with SC2, and I think it'll be a hit either way.

    37. Re:My only request(s)... by walnutmon · · Score: 1

      I'm sorry that you can't simply click a button that says "Play Starcraft Skillfully", but that's what separates the men from the boys.

      And I think that you may be on the wrong side of that line

      --
      You take it, I don't want it...
  21. Re:Blizzard failed. by navygeek · · Score: 2, Funny

    lame,unoriginal rip-off of project revolution with physics effects. I bet its would lag too.Havok engine is pretty resource heavy. I'm not even bothering to get a pirated copy.

    Woohoo! One less person that I'll have to beat (read: lose to) on the Ladder!!
  22. Re:OS requirments? by LocoMan · · Score: 1

    There are linux gamers, of course... but if I had to guess, there are probably very few linux only gamers. What I mean is people that will not dual boot and will rather go without a very good and popular game than buying it if it isn't linux native (I know several posters here are like that, but I doubt there are many people overall).

    In my case at least I use two, a windows one for games and work (linux is not there yet for graphic design and video production) and a linux for internet and general use.. :)

  23. Single Player by Anonymous Coward · · Score: 0

    "built with competitive play in mind"

    So, uh, I might be alone on this, but I really like the single player mode of Blizzard's games (SC, WC, etc). Does this mean that they'll be neglecting the single-player aspect of the game (i.e., an actual storyline). Not sure I want to buy it if it has no single-player value.

    1. Re:Single Player by BobPaul · · Score: 1

      I hope not. I don't have time anymore to be anything more than a casual gamer. Given that all of the previous Blizzard RTS had excellent single player, I would suspect not.

  24. Re:OS requirments? by Anonymous Coward · · Score: 0

    DEFCON is more recent. But I'm not sure if it's MOST recent.

  25. Re:OS requirments? by josteos · · Score: 2, Funny

    Nethack ?

    --
    Save the Music; Save the World at http://www.TuneTriever.com (Our latest Android game)
  26. Re:Multiple OS Support by wicks0r · · Score: 0

    Say what you will about them, but they take cross-platform compatibility seriously. If only they took cross-browser compatibility seriously. http://www.starcraft2.com/screenshots.xml
  27. Smoking in Space by JBHarris · · Score: 1

    I watched the High Definition trailor and I was impressed with the graphics of it, but the Terrian Marine smoking a cigar the whole time the machines installed his suit was a little hard to get. Plus at the end of the trailor, his space suit's visor closes with that damn cigar still in his mouth....I'm no rocket scientist...but it seems like that'd be a bad idea to seal yourself in a spacesuit with limited oxygen and a cigar...

    1. Re:Smoking in Space by ruiner13 · · Score: 3, Funny

      Sure beats the vespene gas that would be generated in the suit after eating at the intergalactic taco bell.

      --

      today is spelling optional day.

    2. Re:Smoking in Space by brkello · · Score: 1

      Well, if you think that is bad, one of the cut scenes in the first Starcraft has a cigar floating in space after a marine was killed. That isn't bad...but the cigar is floating in space and is still lit and smoking! So either they don't understand how cigars work...or, these are really awesome future space cigars. Maybe they provide nutrients and other chemicals to keep the marine in tip top shape. I like to pretend it is the latter.

      --
      Support a great indie game: http://www.abaddon360.com
    3. Re:Smoking in Space by Kronos83 · · Score: 2, Interesting

      from the look of it (with the his hands and feet being chained ) he just got out of prision back to his old marine job from ten years ago. 10 years no smoking hes gotta smoke when hes killing zerglings

    4. Re:Smoking in Space by nostriluu · · Score: 1

      This kind of game isn't about realism. Look at the implied phosphor screens used in the terminals, the sound effects and music, images, and everything else you saw. This kind of franchise game is about piling up generations of successively more vivid clichés to make some über cliché'd masterpiece that 'true fans' will shell out $80 for^W^W^W^Wenjoy.

    5. Re:Smoking in Space by Anonymous Coward · · Score: 0

      NOBODY gets that the cigar thing is an homage to the original StarCraft cinematic, the one with the nuke on the science vessel?

      Kids these days! I guess none of you have the DVD...

    6. Re:Smoking in Space by Lord_Breetai · · Score: 1

      10 years no smoking hes gotta smoke when hes killing zerglings

      "We smoke while shoot the Zerg!"

      --
      "You are only young once, but you can be immature forever." -www.animemusicvideos.org
    7. Re:Smoking in Space by Lord_Breetai · · Score: 1

      Damn, I previewed and I still messed up.
      It should have been:

      "We smoke while we shoot the zerg!"

      Oh well. Live and learn.

      --
      "You are only young once, but you can be immature forever." -www.animemusicvideos.org
    8. Re:Smoking in Space by i7dude · · Score: 1

      i'm not a rocket scientist either and i can definitely understand where you are coming from. i have the same frustration with the road runner cartoons. doesn't anybody understand that gravity does not temporarily suspend itself when you run off of a cliff...wait...sorry, i forgot that this is just entertainment.

      if you want things to behave like they do in real life maybe you should just experience more real life...otherwise, just enjoy the game for what it is, entertainment.

      dude.

    9. Re:Smoking in Space by Workaphobia · · Score: 1

      > "I'm no rocket scientist...but it seems like that'd be a bad idea to seal yourself in a spacesuit with limited oxygen and a cigar..."

      Easily fixed with some dialog from Thank You For Smoking: 'Thank god we invented the... whatever'

      --
      Evidently, the key to understanding recursion is to begin by understanding recursion. The rest is easy.
    10. Re:Smoking in Space by Workaphobia · · Score: 1

      For whatever reason Konqueror decided to submit my half-assed post before I gave it the other half of the ass.

      Amended post reads:

      > "I'm no rocket scientist...but it seems like that'd be a bad idea to seal yourself in a spacesuit with limited oxygen and a cigar..."

      Easily fixed with some dialog from Thank You For Smoking:

      Jeff Megall: Sony has a futuristic sci-fi movie they're looking to make.
      Nick Naylor: Cigarettes in space?
      Jeff Megall: It's the final frontier Nick.
      Nick Naylor: But wouldn't they, ya know, blow up in an all oxygen environment?
      Jeff Megall: Probably... but you know, its an easy fix. One line of dialogue..."Thank god we created the, ya know, whatever device."

      > "I watched the High Definition trailor and [...]"

      I don't have that luxary as Blizzard seems to be doing everything in its power to prevent people from viewing it under linux without jumping through hoops. It does not offer downloadable movies on its site, rather, it makes available windows or mac executables that presumably extract or torrent said movies. And these ones linked to in this summary require various plugins that I am not willing to download. But then again Blizzard has quite a history of disgracing its users in money-grabbing attempts to make advertising revenue, for example by not offering high-speed patch downloads off its website but rather outsourcing that to cruddy file hosting sites (Battle.net of course is not an option if you're under linux).

      It's quite disappointing to see these kinds of signs after getting my hopes and opinion of the company raised so high.

      --
      Evidently, the key to understanding recursion is to begin by understanding recursion. The rest is easy.
  28. Re:Mac version? by Elder+Entropist · · Score: 5, Informative

    If Blizzard conforms to recent form, no there won't be a Mac version.

    There will be one version that works on both Mac and PC. Buy the game and you're set either way.

    As someone who uses both, Blizzard has my undying praise for not making me buy two different copies. I will buy every non-MMS the company makes for this alone. (Not to mention that make awesome RTS games.)

  29. Re:Multiple OS Support by Echnin · · Score: 1

    Site works and looks fine in Opera, Firefox and Safari for me... What's wrong?

    --
    Lalala
  30. pretty, but the same by nuzak · · Score: 2, Insightful

    Still no appreciable terrain, just two non-deformable levels flat as a griddle. Units still pretty much just walk up and stand still while they grind each other down. Everything still explodes cleanly with no wreckage to block the way or mark the battle. Nothing in the demo resembling high level orders ("attack and move" doesn't constitute high level order).

    I guess Blizzard is smart to not mess with a formula that works, but the operative word here is "formula". I guess I can wait til it's in the bargain bin.

    --
    Done with slashdot, done with nerds, getting a life.
    1. Re:pretty, but the same by Anonymous Coward · · Score: 0

      If you want to play a game with those things, then please, go do so. Supreme Commander is a fantastic game and I believe it has all of those qualities. Many of us, however, still find the pacing and balance of Starcraft to provide a more entertaining experience and thus are still playing it, and waiting for a sequal that stays true to the original, while freshening the game up a bit. I've been waiting a decade for Starcraft 2, not a SupCom ripoff.

    2. Re:pretty, but the same by Anonymous Coward · · Score: 0

      God forbid that blizzard innovate, eh?

      Games lots older than SC had deformable terrain and disposition orders for units.

      But yeah, they'll sell eleventy bajillion copies because true fans hate the new.

    3. Re:pretty, but the same by blincoln · · Score: 1

      Still no appreciable terrain, just two non-deformable levels flat as a griddle.

      Watch the artwork video. There is some in-game footage of a planet that is much more varied. The gameplay video is on a space platform, which makes sense as a blocky environment.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    4. Re:pretty, but the same by Anonymous Coward · · Score: 0

      I guess Blizzard is smart to not mess with a formula that works, but the operative word here is "formula". I guess I can wait til it's in the bargain bin.

      You're going to be waiting a long time; Blizzard didn't invent this formula, it's been the underlying motto of every classic game to date. "Simple to learn, years to master" is simply the best way to design it.

    5. Re:pretty, but the same by Cornflake917 · · Score: 1

      Just because a game isn't as realistic as other games doesn't mean it isn't fun. You might as well be complaining about the lack of realism when you take a peice in a game of chess.

      "What!?!? The knight doesn't chop the bishop's head off as his horse sprints into the square?" This game sucks!"

      I'm sure there's probably some chess video game out there that has animations, but do we see flocks of people switching from an old school chess board to a new animated chess video game?

    6. Re:pretty, but the same by nuzak · · Score: 1

      That sort of proves my point about waiting til it's bargain priced -- you don't see me rushing out to buy "Chess 2".

      --
      Done with slashdot, done with nerds, getting a life.
    7. Re:pretty, but the same by unity100 · · Score: 1

      "exploding debris blocking" is something that can tip balance in a game in random fashion. thats why its not there.

    8. Re:pretty, but the same by Cornflake917 · · Score: 1

      That's because Chess doesn't have a storyline. One of my favorite things about Starcraft was the interesting story behind the game, and I am really looking foward to seeing what happens next.

    9. Re:pretty, but the same by Mad_Rain · · Score: 1

      There was a great game called Battle Chess, where the pieces would actually duke it out when one would take another piece... I remember the Pawn-takes-Knight animation, as the plucky little pikeman would kick the Knight in the junk.

      damn that game was fun. :-)

      --
      "What do you think?" "I think 'What, do you think?!'"
    10. Re:pretty, but the same by SuiteSisterMary · · Score: 1

      Then there's Archon, where when a piece moves to another piece's square, the two players move to an arcade combat sequence, and the winner keeps their piece.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    11. Re:pretty, but the same by pragma_x · · Score: 1

      No offfense, but all that stuff is what Total Annihilation was for. Order queueing, varied terrain and wreckage: it's all there.

  31. Re:Blizzard failed. by Anonymous Coward · · Score: 1, Insightful

    Wait. You're joking, right? You're claiming that the sequel to game that is built entirely on Blizzards original IP is a ripoff of a fan project. Furthermore, and fan project dedicated to recreating the original (in another Blizzard game mind you). Further yet, a fan project you haven't played because it's not bloody well done?!
    Who's letting these kids sit unattended on the internet?

  32. Re:Multiple OS Support by untaken_name · · Score: 2, Funny

    I demand a CP/M port!

  33. Re:Multiple OS Support by wicks0r · · Score: 1

    That was weird... restarted my browser and it looks fine. The screenshot thumbnails and title background weren't showing. Firefox 2.0.0.3 on XP.

  34. Re:OS requirments? by GrayCalx · · Score: 2, Funny

    Polished games and excellent Mac support makes for many happy Mac gamers.

    Mac gamers? Really? Sounds like Paint graphic designers.

    /i kid because i love.

  35. Re: Another one for the list! by Clockworkalien · · Score: 1

    I'll add that to my "101 signs that you are playing too much WOW" list.

    --
    I am on the road crew. This is my stop sign.
  36. Starcraft still looks good by AlpineR · · Score: 2, Insightful

    Starcraft may run at 640 x 480 but it still looks nice even on a much higher resolution monitor. The artists did an amazing job with that game. I reinstalled it a couple years ago and was surprised that it still looks pretty good compared to modern games. Some old games (like Diablo II) look very pixelated, but Starcraft has great anti-aliasing, animation, and structure that looks nice despite the relatively primitive technology. It's a lot like a well-designed font that's readable even when it's scaled too small for a simplistic vector-to-pixel translation to work.

    1. Re:Starcraft still looks good by thinsoldier · · Score: 2, Funny

      I reinstalled it last night. It doesn't look that great. But still lots of fun.

  37. Re:Blizzard failed. by Anonymous Coward · · Score: 0

    Um, yeah, you got your ass handed to you last time you brought this up. Posting anonymously isn't giving the illusion that more than one person agrees with you.

  38. Re: Another one for the list! by frosty_tsm · · Score: 1

    The irony of that is I have neither played WOW nor WC3.

    However, I have played Final Fantasy and Disgaea games.

  39. Terrain by AlpineR · · Score: 2, Insightful

    Did you actually watch the gameplay video? The ramps are inclined and debris from air units slides down the ramps into piles at the base. I didn't see whether the debris hampers movement but the narrator hinted that it would. There were also big freaking craters in the ground after the nuclear strike. I'll be surprised if those don't have more than a cosmetic effect.

    And yes, there were only two noticeable levels of terrain shown, but there might be more possible on different maps. Heck, even original Starcraft actually has at least three levels for certain terrain types. Most people just choose to play on maps like Big Game Hunters and Lost Temple that only use two of them.

    1. Re:Terrain by torchdragon · · Score: 1

      And the parent is still completely right. The debris doesn't block paths or produce cover. The terrain didn't actually deform after the nuke strikes. And quite honestly, if those things happened, the hard-core fans of the original would have a fit.

      Go play Supreme Commander and Company of Heroes to see what the parent is REALLY talking about.

      Hills that block fire simply because (shocker!) you can't fire through hills! Tanks that explode and leave their carcasses around for use as cover. Chunks of the world being reformed in violent ways... Those things aren't in StarCraft. They never have been and they most likely never will be. StarCraft never seemed to be "that kind of game." Micro-managing your clicks in ridiculously furious fashions and streamlining build orders down to the microsecond; that's StarCraft. Thought out strategic planning and maneuvering? Not so much.

      --
      "Don't feel bad for me child; I'm the monster that hides under your bed."
    2. Re:Terrain by brkello · · Score: 2, Interesting

      The narrator did not hint that it would impede movement. He just talked about how it was one of the new elements that was added. After the debris slid down the ramp it disappeared...it doesn't look like the debris is persistent.

      After the nuclear strike, there are indeed craters. But just like the debris they disappear after a few seconds and did not appear to effect where the units were able to walk. Indeed, it would be stupid if it had that functionality because people could nuke chokepoints. Unlike nuking a base where you scrambled to try to find out where the nuke was going to launch and either kill the ghost or counter the nuke, you would have little chance to counter a nuke focused at a choke point. In other words, it gives the terrans too much of an advantage and I would be shocked if it was anything more than a temporary cosmetic effect.

      --
      Support a great indie game: http://www.abaddon360.com
  40. Re:OS requirments? by D4rk+Fx · · Score: 1

    Polished games and excellent Mac support makes for many happy Mac gamers.

    All 3 of them?
  41. Re:OS requirments? by jon787 · · Score: 1
    --
    X(7): A program for managing terminal windows. See also screen(1).
  42. One line of dialogue by AlpineR · · Score: 4, Funny

    In the movie Thank You for Smoking the lobbyist goes to Hollywood to talk to an agent about placing cigarettes in movies. The agent mentions a screenplay set on a space station and suggests a scene with the main characters smoking cigarettes after sex.

    The lobbyist says: "Sounds great! But wouldn't smoking in an all oxygen environment be dangerous?"

    The agent responds: "I guess so. But it's an easy fix. Just one line of dialogue, 'Thank God they invented the whatchamacallit device.'"

  43. Re:OS requirments? by RockoTDF · · Score: 1

    How can linux users be software pirates when what we run is open source?

    --
    There is more to science than physics!

    www.iomalfunction.blogspot.com
  44. Windows? by Anonymous Coward · · Score: 0

    Will it work in Windows 2000?

  45. Two things by geekoid · · Score: 1

    1) Presumably it cleans the air. Considering the tech, it's hardly a stretch.

    2) It's about the artist look. Big deal, it looked good. The smoke, and the details? fantastic.

    Sometimes it's ok to appreciate the look of thing without looking at the precieved reality.
    If that's to much for you, then I suggest you avoid all action movies. None of which are realistic.

    Or chose number 1

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  46. Supply and demand, simple as that by Opportunist · · Score: 1

    Are there fewer Mac users than Windows users? For sure. Are there fewer game studios developing for Macs? Erh... is there one but Blizzard?

    Name the RTS games that came out for the Mac recently. Well? Any? So if you want to play a RTS on a Mac, will you buy SC2?

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Supply and demand, simple as that by 99BottlesOfBeerInMyF · · Score: 0

      Name the RTS games that came out for the Mac recently. Well? Any?

      The top 10 games of 2006 list includes the following RTS games:

      • Civilization IV - Mac version exists
      • Warlords - Civilization IV expansion - Mac version exists
      • Age Of Empires III - Mac version exists

      Hmm, that's three for three. I think your premise is a bit off. Almost all popular Windows games get Mac versions these days because it is profitable.

    2. Re:Supply and demand, simple as that by Anonymous Coward · · Score: 0

      all of those are 3rd part ports done after the windows release. And all financial risk was borne by the 3rd party.

    3. Re:Supply and demand, simple as that by alva_edison · · Score: 2, Informative

      Civ is turn-based, not real time.

      --
      He effected a bored affect.
    4. Re:Supply and demand, simple as that by IndiepoprockJesse · · Score: 0

      I'd like to add Defcon to the list, the very nice indie game from introversion.. I would love to play SC2, but I think I don't have the hardware to get it even start running (PB G4 1,67ghz, any specs for SC2 available yet?), however, WoW runs fine on 'low-end' hardware and is IMHO a very beautifull game none the less..

    5. Re:Supply and demand, simple as that by rm999 · · Score: 3, Informative

      Civilization - not RTS
      Warlords - not RTS
      Company of Heroes - Gamespy's 2006 game of the year - not on the Mac
      Age Of Empires III - Gamespy's Best RTS of 2005, not 2006.

      0 for 3

      RTS games actually seem to have low support on the Mac, not sure why

    6. Re:Supply and demand, simple as that by 99BottlesOfBeerInMyF · · Score: 1

      Gamespy's 2006 game of the year

      This is not an objective list. I was listing the top games by sales, listed in the RTS category. Apparently the classification some people use is different than others. How many games listed that "some group thinks are good" is in no way an objective measure for seeing what games are ported.

      Age Of Empires III - Gamespy's Best RTS of 2005, not 2006.

      Who cares when Gamespy reviewed it? It was one of the top selling games in 2006.

      RTS games actually seem to have low support on the Mac, not sure why

      Grab a list of top selling games and figure out which ones have Mac support if you want a measure of is popular games get ported. Filter out the genre however you feel like it.

      0 for 3

      Your categorization provided one, just one data point you would accept, Company of Heroes. Do you really think that constitutes 0 for 3? Do you really think you can conclude from that one data point that "RTS games actually seem to have low support on the Mac."???

    7. Re:Supply and demand, simple as that by Deliveranc3 · · Score: 1

      Maybe because macs are pretty and white.

      Or maybe because they have ONE fking button!

  47. It would be out already... by Toandeaf · · Score: 1

    ... but Blizzard kept getting told to build more pylons.

    1. Re:It would be out already... by Yakust · · Score: 1
  48. Not to complain... by fallen1 · · Score: 2, Interesting

    but I am. Sort of. If the game can work on Windows XP then I see no technical reasons why it cannot run on Windows 2000 Pro. There are MANY people still using that system since it is stable, does everything we need it to do, and we don't have to un-prettify it to get basic functionality and ease of control back. Admittedly, all it takes to get most of the basics back on XP is a few clicks of the mouse but why should I have to?

    I know the trend is toward dumbing down technology so it isn't as "scary" to the average user but how about everyone trend upward instead? How about we INCREASE the intelligence of the average user by giving him/her a good system and encouraging them to LEARN? Wow, what a concept? A highly educated populace that isn't afraid of technology! Everybody gets smarter!!

    Guess that would mean the techno-elite like Bill would lose their place in the world and innovation might have to happen... hmmmm, guess that highly educated populace might not come to fruition after all. Bah, it feels like Monday all over again and I needed a rant :-p

    --

    Dream as if you'll live forever.
    Live as if you'll die tomorrow.
    ~Anonymous~

    1. Re:Not to complain... by geekoid · · Score: 1

      I've been waiting for an excuse to move to a Mac. I will not upgrae to XP at home, and quite frankly, nearly every game I want to playu anymore is on both systems. So starcraft II won't work under 2000, then no more windows.

      hmmm. Blizzard saves the day again.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Not to complain... by mobby_6kl · · Score: 1

      What makes you think SC2 won't work on Win2k? Just because they don't list it as officially supported (during a press conference!) doesn't mean it won't work. Although you probably just needed a real or made up excuse why to switch to mac, in which case I'm sorry for ruining your RDF experience.

    3. Re:Not to complain... by Constantine+XVI · · Score: 1

      Two theories:
      1) Microsoft simply won't give you the "Games for Windows" stamp if your game runs in anything under WinXP
      2) Something in the DirectX SDK (not necessarily features) forces them to make it WinXP only

      --
      "I think an etch-a-sketch with an ethernet port would beat IE7 in web standards compliance."
    4. Re:Not to complain... by Anonymous Coward · · Score: 0

      [Windows 2000] does everything we need it to do Apparently not, it doesn't play Starcraft 2.

      Wow, what a concept? A highly educated populace that isn't afraid of technology! I find this statement a little ironic coming from someone still using a 7 year old operating system. :)
    5. Re:Not to complain... by geekoid · · Score: 1

      Nothing, I was just responding to the poster.
      It only would if it's DX10...which I don't think it is.

      I was simply pointing out that I won't upgrade my home machines to windows. XP is an articicial upgrade, and Vista is still too immature...Plus has very little value to me.

      So what next? Linux or Mac? For me, it will be Mac. However completly upgrading a system is costly.

      Linux is very 'meh' to me these days. My linux fanbois self left a long time ago..along with many hours of tweaking.

      In fact, my whole interest in computers 'meh'. I just want some for the consumer aspects. This from a guy who, when started to build computer, it actually required putting a circiut board together using a soldering iron.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    6. Re:Not to complain... by Anonymous Coward · · Score: 0

      A number of recent games won't run in win2k. Company of heroes for one. I had a helluva time trying to take that one back to the store...

      The later episodes of sam and max won't run in win2k either. This especially pissed me off: I was able to play the first episode in win2k (and got hooked on the series), but the later episodes won't even start.

      Oh well, I should probably be doing some real work anyway.

    7. Re:Not to complain... by k3vlar · · Score: 1
      You want an excuse to move to a Mac? How about this for you: (from StarCraft II FAQ)

      Will StarCraft II be available on Mac simultaneously with PC?

      As with all of Blizzard's recent releases, StarCraft II will ship on both PC and Mac simultaneously.
      --
      Unlike porn, which yada yada rimshot hey-ooh!
  49. Re:OS requirments? by enjerth · · Score: 1

    I was a windows gamer and a pirate. Now I'm on my way to becoming neither. I gave up piracy several years ago and I have bought many games since then. But now I don't plan on buying any more games that don't support Linux (I still don't engage in piracy).

    After looking at my old games and lamenting that I can't play any of the old titles I still love, and then looking at my current games and being left with the doubt that they will run in Vista (and XP is being taken off the shelves this year), I have decided that I'm tired of my favorite games being trashed by the great lack of backwards compatibility in Microsoft operating systems.

    I will not buy Vista, and when my current XP machine bites the dust, I will be as free as a bird (a penguin).

    And I'm particularly interested in supporting a move from windows gaming to linux gaming, so I won't be resorting to piracy.

  50. 10 years and still waiting... by alexandreracine · · Score: 3, Funny

    Who cares about SC2 ? I am still waiting for Duke Nukem Forever!

    --
    No sig for now.
    1. Re:10 years and still waiting... by kehren77 · · Score: 1

      Oddly enough, "Forever" is also the length of time you will be required to continue waiting.

  51. Advantage by phorm · · Score: 1

    It would also lend a (possibly unfair) advantage to those who were able to support better video cards. At a farther zoom out, lots of on-screen action might be a bit laggy on some cards, resulting in a "few clicks too slow" scenario.

    As long as they allowed the zoom limitations to meet up with midline machines though, it should be fine.

    1. Re:Advantage by delt0r · · Score: 2, Interesting

      I never liked this argument. Its true that in most FPS network connection and hardware give you and avantage. Its also true that if you can affored a lighter bike for the triatholon you have and advantage. Why should someone who just spent a lot of money on a good machine and connection be "held" back because someoneelse didn't?

      --
      If information wants to be free, why does my internet connection cost so much?
    2. Re:Advantage by steveo777 · · Score: 1
      That's a very interesting argument. One one hand, I agree with you, stating that any serious players are going to have some serious hardware to back it up, as in a triathlon. On the other hand, I'm going to say that I cannot afford serious hardware, but would like to remain on a level playing field with my friends or casual online battles. Like going on a bike ride with my friends.


      I am not hard core on any games, but I don't want to get stomped just because I can't afford a new machine. Though I'm sure I'll have to build a completely new machine to play SCII, so I hope we'll see the release date and machine specs soon so I can start shopping.

      --
      This sig isn't original enough, it's time to come up with something witty...
    3. Re:Advantage by Degrees · · Score: 1

      Similarly, It isn't in Blizzard's best interest if you come to the table with a decent (but not great) machine and get so badly beat that you become bitter and tell your friends. Faster hardware should make the game more fun for you, and could even give you a slight advantage - but if the advantage is too great, then one guy gets to have fun, and three others get bummed. A better business model is to make all four people happy.

      --
      "The most sensible request of government we make is not, "Do something!" But "Quit it!"
    4. Re:Advantage by steveo777 · · Score: 1
      Agreed. They'll probably handle it just as with WoW. It will be playable with all the effects off at a higher resolution. But just to keep things fair from a tactical standpoint, I think it would be nice if during online matches, everyone had to have the same resolution and/or zoom level. A few more frames per second can constitute a small advantage. But beating the tar out of some one because your game runs at 1920x1200 and they're stuck with 1024x768 is truly an unfair advantage. One player will see and manage a far greater amount of troops.


      One thing that may or may not be a 'feature' in C&C Generals is that if one computer is chugging along during a battle and slowing it down, everyone is slowed down. Usually resulting in the culprit being booted from the game.

      --
      This sig isn't original enough, it's time to come up with something witty...
  52. Subscription fees for Starcraft 2 multiplayer? by Anonymous Coward · · Score: 5, Informative

    One thing this article didn't mention: the Blizzard reps were asked whether there would be subscription fees attached to battle.net, and they refused to comment. Not even a peep.

    They were willing to give "tight-lipped" responses to plot spoilers, but this issue they wouldn't comment on at all.

    I can see why they'd want to keep silent if subscription fees are in the works for battle.net, as it would put a damper on the hype cyclone that's been stirred up in gaming news since its announcement. I can't think of any reason why they wouldn't just deny it if the option weren't at least on the table.

    Considering this game's market position (a blockbuster RTS hasn't been released in years and obviously there is great interest), Vivendi's/Blizzard's great post-RTS success with WoW, Starcraft's international appeal (especially in the launch country, South Korea, where subscription-based games across all genres make up the majority of the PC game market) and other previously non-subscription genres testing the waters (e.g. Hellgate: London, the "spiritual successor to Diablo" made by ex-Blizzard employees)... Starcraft 2 seems like the perfect property to add a monthly fee to -- even if it did rouse some negative sentiment, it would likely still be successful.

    I strongly suspect there's some form of fee in the works. If not, it would be nice if Blizzard would make that clear.

    1. Re:Subscription fees for Starcraft 2 multiplayer? by osu-neko · · Score: 4, Interesting

      I can't think of any reason why they wouldn't just deny it if the option weren't at least on the table.

      If they deny false rumors, then refusal to deny anything else becomes instant confirmation. So, unless it's your intention to broadcast all your plans to everyone ahead of time, you most both refuse to confirm true rumors and refuse to deny false ones. You must do both, you can't just do one or the other, or else there's no point in doing either.

      --
      "Convictions are more dangerous enemies of truth than lies."
    2. Re:Subscription fees for Starcraft 2 multiplayer? by Wicko · · Score: 1

      If this is true, I certainly won't be playing this online. I find it ridiculous that anyone would pay to play multiplayer on a PC platform (I can understand why for MMO's, but I still find it ridiculous). Even Xbox Live is too much. Paying once for a game is good enough. If they can host BattleNet for Starcraft, they can certainly do it with Starcraft 2.

      That being said, I'm sure there is a way to decentralize it to an extent. Is BattleNet not set up this way? As in, BattleNet enables you to start up games with other players and such, but you host the game on your own PC? So, all it really is is a basic messaging system (of which the channels could also be hosted by the channel owner). Let's hope they keep with the old BNet tradition.

    3. Re:Subscription fees for Starcraft 2 multiplayer? by w3stfa11 · · Score: 1

      I sincerely hope you're wrong. I was devastated when Hellgate announced they'd be charging for online play. If SC2 follows suit, I think I'll just buy the game for its single player.

    4. Re:Subscription fees for Starcraft 2 multiplayer? by kiddygrinder · · Score: 1

      It's difficult to play multiplayer warcraft 3 without going through battlenet as even though the game is hosted by the game creator, you cannot directly connect to that player without setting up some kind of vpn, packet forwarder (to make the server look like it's on the local network) or a cracked version of the game and a pirate bnet server

      --
      This is a joke. I am joking. Joke joke joke.
    5. Re:Subscription fees for Starcraft 2 multiplayer? by Meski · · Score: 1

      Why would Blizz *not* charge a monthly subscription? And who cares? They'd improve their business model with WoW and others if they allowed a free downloadable client and charged subscriptions only, and loosen up their seating model. Say let me buy 2 seat licence that would work for any games they have.

    6. Re:Subscription fees for Starcraft 2 multiplayer? by DerWulf · · Score: 1

      I think supreme commander is pretty much a blockbuster rts that's been released this year. The art work isn't as nice as in SC but I doubt that's what it's gonna come down to. I'm a huge fan of blizzard games, from WCI through WoW, Diabolo, SC etc. but this time I'm concerened that Bliz is only releasing starcraft with better graphics and new units. I just can't see any innovation in the videos.

      --

      ___
      No power in the 'verse can stop me
    7. Re:Subscription fees for Starcraft 2 multiplayer? by Anonymous Coward · · Score: 0

      If they deny false rumors, then refusal to deny anything else becomes instant confirmation. So, unless it's your intention to broadcast all your plans to everyone ahead of time, you most both refuse to confirm true rumors and refuse to deny false ones. You must do both, you can't just do one or the other, or else there's no point in doing either.


      Well, I guess that's instant confirmation of subscription fees, then -- they had no trouble speaking up and denying the rumor of a fourth race being added, when questioned at the very same press conference.
    8. Re:Subscription fees for Starcraft 2 multiplayer? by Anonymous Coward · · Score: 0

      Blizzard did comment on the subscription question, saying they "haven't finalized plans on the business model".

  53. Re:OS requirments? by Izaak · · Score: 1

    There are linux gamers, of course... but if I had to guess, there are probably very few linux only gamers. What I mean is people that will not dual boot and will rather go without a very good and popular game than buying it if it isn't linux native (I know several posters here are like that, but I doubt there are many people overall).

    I'm certain more people would game on Linux if more of the popular games were available... but then the perceived lack of Linux gamers lowers the incentive to port to Linux. One of those chicken vs. egg things. I'm a casual gamer and full time Linux user (and developer). I run native Linux games from ID and GarageGames as well as Blizzard games under Wine. I've even played a few open source games that are surprisingly good (Cube, Tremulous, BZFlag). I expect more Linux games will arrive as Linux grows in popularity on the desktop (which it is). I know several gamers that would switch to Linux in a heartbeat if their favorite game were ported. Basically, serious gamers are loyal to their games, not their OS. Right now that works in favor of keeping more of the games on Windows only, but that could change as the Linux desktop grows and the 'casual' Linux gamer is targeted by an increasing number of publishers.

  54. Custom Maps and Scenarios by tknd · · Score: 1

    So how about some details about any improvements to non-blizzard custom maps and scenarios. There were a bunch of significant improvements from SC1 to WC3 but people still had to use modified tools to get at more customization. For example will they finally open up the unit spec and make it as simple as picking a skin, attack type, and so forth and make the existing units just predefined templates? Will they finally dump the lame trigger interface and just give a simple scripting interface instead? Basically a custom map/scenario is nothing more than a bunch of terrain, map, unit, item, ally/neutral/enemy, and win/lose definitions and a bunch of event scripting. Strangely enough, that's much like a webpage. Why not just make all of the definition part of some xml schema and have some scripting file (in another language other than markup) along with it.

  55. lol definitions by genrader · · Score: 1

    does anyone else see the word "starcraft" and automatically think "noob" before the thought of the actual game pops up? Happens to me a lot....

  56. Diablo Server by Anonymous Coward · · Score: 0

    Check out www.TheRuinsOfHell.com for a private server.. It's based on the classic 1.09d patch, so classes are much more balanced, and there's no Enigma to ruin stuff. Plenty of people online :)

  57. My only request is formations by orichter · · Score: 1

    I was never great at all of the hot keying, but it never really bothered me. The thing that always bothered me was that groups would always funnel down to the target point, when sometimes, you would rather have them spread out. For instance, a group of marines spread out in a long front are an easy match for a siege tank, whereas the same group clumped together would be toast. Similarly, it would be nice to be able to group a group of mutalisks flying formation in front of a group of guardians, and have them stay roughly that way when approaching their target. This may just be too difficult to accomplish, but it would add tactics which are just infeasible without formations.

  58. Re:Mac version? by geekoid · · Score: 1

    I love your post.
    After the first sentence, I imagine a million pointer going to 'reply' only tl be thwarted by your second lione..

    I am pleasently suprised your post doesn't have 50 follow ups by people who only read the first line.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  59. All Your Bases Are Covered by Hercules+Peanut · · Score: 1

    and will run on both XP and Vista. and we here listen to both kinds of music, Country AND Western.
  60. Re:OS requirments? by Anonymous Coward · · Score: 0

    I was the same way. I'd buy the occasional game, and not Windows.....but over a year ago, I switched to Linux, and haven't looked back.

    But all hope is not lost for playing your old games. I was able to install UT using the original CD, and a native Linux installer. I was also able to run Jagged Alliance 2, and SimCity 4: Deluxe in WINE.
    I also play a number of free/OS games like ET, OpenTTD, Freeciv and Freecol.

    I do reboot for a single game, Civilization 4, but with the release of the expansion in July, I hope to get it running in WINE as well.

    I've also run Starcraft in WINE in the past with success, but I'm more of a TBSer not a RTSer.

  61. Re:OS requirments? by Anonymous Coward · · Score: 0

    lets see... i seem to remember a rts / fps game that was natively for linux... ... and of course i can't remember name... all i knew was it was good...

  62. They are still working on Starcraft 1 Balance by NickCatal · · Score: 1

    There is a reason they are still releasing patches for Starcraft 1: no RTS game, period, can be balanced perfectly.

    When I look at that developer preview I can't stop thinking: This game is going to take forever to balance right.

    --
    -nick
    1. Re:They are still working on Starcraft 1 Balance by king-manic · · Score: 1

      Blizzard tend to get closer to the mark then a lot of companies do.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    2. Re:They are still working on Starcraft 1 Balance by Anonymous Coward · · Score: 0

      They haven't released a balance patch for Starcraft in ages. And you can be fairly confident that they will be working closely with pro-gamers to balance Starcraft 2, given the immense importance of the Korean pro-gaming scene to Starcraft 2 and vice versa.

  63. Re:OS requirments? by david_uk · · Score: 1

    Im actually curious of another aspect here, 'If' a game is available on all 3 how does it run in comparision if all 3 machines have the same hardware? what one actually produces the best frames per second, offers better effects and whatnot?

    Sorry but reading up on all this about the game will be on both just made me wonder, although i do imagine you can only really do a proper comparision between running a game on windows and running it natively on linux, as the mac obviously comes with its own hardware and i admittedly dont have a clue on how it differs to a windows/linux pc.

  64. No Chaos? No Orks? by Branch_Dravidian · · Score: 1

    No Necron? No Dark Eldar?
    Lame...

    1. Re:No Chaos? No Orks? by orkysoft · · Score: 1

      Yeah, and did you see those Terran Reapers? Assault Marines without chainswords.

      The black hole was kinda cool though. And no cool kill animations.

      --

      I suffer from attention surplus disorder.
  65. no balance patches for SC in a long time by ghostunit · · Score: 1

    all the patches released by Blizzard are just to correct random bugs and adding some new Korean-related support/feature.

    Though the game is well balanced, I think Zerg late game is perhaps too strong against Terran (dark swarm + lurkers/ultralisks) while Terran heavy-metal (mass tanks/vultures) may also be too strong against Protoss mid-game.

    For the Protoss, I would make hallucination cost cheaper so they could clear the massive mine fields and initial tank blasts by sending an initial charge of hallucinated units. Hallucination is too expensive anyways.

    About the Terrans, I would make it so that burrowed lurkers can still receive splash damage. As it's now, you can't attack a burrowed lurker under dark swarm with anything but special abilities and firebats (who would die by the dozen if you used them in such a situation anyways)

  66. Heinlein's universe? by YGingras · · Score: 1

    Why didn't they call the game Starship Troopers? I read the novel recently and in light of the official Starcraft 2 trailer, it seems clear that those marines are as close to Mobile Infantry as you can get. That and the fact that Zergs are without doubts modeled on the Bugs. Are Protos the Skinnies? Hard to tell. Starcraft has a rich universe and when you play the game, you just want to know more about it. Basing it on an existing story would definitely add to the in-game folklore. I guess they wanted to save a few bucks on royalties. It's kind of sad because Starship Troopers should be in the public domain by now and Disney proved that re-telling and old (public domain) story with a new medium gives it a new life. I still recommend Starship Trooper to all Starcraft players. You will really feel the universe expanding with a rich social critic and the emotional challenges of a trooper in the Bugs War.

    1. Re:Heinlein's universe? by Achoi77 · · Score: 1

      Not exactly. They didn't call it Starship Troopers because they wanted to call it Warcraft 40k, but ran into legal issues with Games Workshop. :-) [it's a joke. laugh] Those those that don't know already, Blizzard's game Warcraft was largely inspired by Games Workshops' Warhammer. Games Workshop also created a futuristic variant, called Warhammer 40k, which is of course where Blizzard got their ideas for Starcraft.

      The three starcraft race's character inspiration can map directly to the War40k races:

      Terran - Space Marines (the early sc marines looked almost exactly like spacemarines with their large shoulderpads)

      Protoss - Eldar ("one of the most ancient and advanced races in the universe's history")

      Zerg - Tyranid ("nomadic alien race comprising many genetically engineered forms") - even the alien designs were shamelessly ripped on top of ideas like the hive mind.

      It's likely that they draw their ideas on how Starcraft II is going to play, based on its close association with Epic. Unlike Warcraft, where you have hero units, and gameplay is focused on small squads (like the Warhammer tabletop games), Blizzard is leaning towards a different style of gaming, more on the grand scale where you can see hundreds of zerglings and marines fighting on the field - hence, the association with Epic.

    2. Re:Heinlein's universe? by YGingras · · Score: 1

      The relation between Starcraft and Starship Troopers might not be direct but you have to admit that Warhammer 40k is heavily inspired by Heinlein's universe. I never played Warhammer 40k, is the government structure also modeled on Starship Troopers?

    3. Re:Heinlein's universe? by Workaphobia · · Score: 1

      I didn't see Starship Troopers until a few months ago and I found it to be an amazing work that I should have watched long ago. I couldn't stop thinking of Starcraft as I saw it though, and I think much of the charm of the story, dialog, and attitude in SC can be attributed to ST.

      --
      Evidently, the key to understanding recursion is to begin by understanding recursion. The rest is easy.
    4. Re:Heinlein's universe? by YGingras · · Score: 1

      I was referring to Heinlein's novel. Verhoeven's film is really far from the book. In fact, he admitted that he didn't even bother to read it.

  67. Snooze.... by Intrinsic · · Score: 0

    Blizzard is getting hella boring, How many times are they going to rehash the same old titles made new? Get some balls and go into new directions with your games and quit relying entirely on revenue streams...

    1. Re:Snooze.... by kuzb · · Score: 1

      Because this is what people who loved the original starcraft want. The same game, but prettier, with new units and functionality.

      For better or worse, I know I'll be getting my copy.

      --
      BeauHD. Worst editor since kdawson.
  68. Re:Heinlein's universe? Not Really by Anonymous Coward · · Score: 0

    Actually SC has a lot of roots in Aliens. It has been said as much. Some of the quotes of the SC1 unites come directly from the movies. The protoss was their addition to it. Starship Troopers just ripped all that off further.

  69. what happened to the protoss battle cruiser by t35t0r · · Score: 1

    What happened to the protoss battle cruiser with all the crazy miniature fliers. Those units would also cause lots of confusion and could attack from very far away.

  70. Not quite... by mattgreen · · Score: 1

    Your argument is flawed. One doesn't start studying neuropsychology (which I'm considering) and expect it to come easily. Along the same line, I don't play a computer game and expect to spend lots time doing things that feel like work.

    And I'm not arguing that these skills will make me a better player. There will be many people who can far outclass me, and that is fine. I just want to enjoy the actual game portion more when I decide to play. My suggestions are merely ways to reduce the mouse-intensive nature of the game.

    1. Re:Not quite... by Anonymous Coward · · Score: 0

      Your argument is flawed. One doesn't start studying neuropsychology (which I'm considering) and expect it to come easily.

      My entire comment is flawed because neuropsychology is not the same thing as a computer game? That sort of B.S. argument doesn't get you far in the real world. I suggest you stop nitpicking the details and focus on the crux of the discussion.

      Along the same line, I don't play a computer game and expect to spend lots time doing things that feel like work.

      You will if you are playing it competitively against other humans. That's part of the the nature of competition: working to get better. If you want to just "play a game" without much competitition, then play against the computer, and your worries about difficulty and carpal tunnel go away. If you want to play against other people, then you're probably going to lose unless you're willing to put forth more effort that the guy on the other side of the internets.

      However, if you're having trouble beating the easily-defeated computer, and that's why you want to change the game, then perhaps RTS games like StarCraft aren't for you. Perhaps you should stick to something simpler.

  71. Pretty much... by mattgreen · · Score: 1

    You are exactly right in a sense. I do not want to work so much at it in its current shape because:
    a. it is a computer game
    b. it has a relatively shallow learning curve (when you compare it to actual, non-computer game activities)
    c. it still needs skills that don't even apply much to other computer games.

    Contrast this to an activity like learning the guitar, where there is more challenge, the skill is actually useful, and you have a chance of doing something with it. At the end of the day, the time spent on 'training' in a computer game feels utterly wasted to me. And I am someone who is relatively carefree about my time. Obviously, I'm not cut out to be a cyber-athlete or whatever they're calling them these days. Darn. The chicks really go for them, too!

    That doesn't mean I should withhold suggestions about how to improve the UI, however.

  72. Re:OS requirments? by Anonymous Coward · · Score: 0

    The most recent commercial release for Linux that I know of (major release, so excluding trivial stuff like puzzle games) was Penumbra: Overture ( http://www.penumbra-overture.com/ ) in late March. Someone else mentioned Def-con, and I think Quake 4, last year, was before that. There's probably some others in the past year that I'm forgetting.
      Linux gaming isn't doing too badly if you actually look at what's available, rather than just assume nothing's there because 'nobody uses lunix but hippies!! have fun palying xbill kekeke!!'

      It's funny, somebody on the Happy Penguin forums just noticed that the Enemy Territory servers were populated by 73% linux users the other day. (5340 linux players, 1937 windows players) Which is funny, ET is hardly the new hotness among linux multiplayer-FPS gamers. That would be World of Padman, which was preceded by Tremulous, which was preceded by Nexuiz, preceded by Alien Arena... I can't remember what was big before that, but hell, just say it was Enemy Territory.

      So yeah, us linux gamers are totally desperate for games to play. "amirite? kekeke!"

  73. GUComics by splutty · · Score: 1

    http://www.gucomics.com/comic/?cdate=20070521

    Everyone writes only about Starcraft 2 :)

    --
    Coz eternity my friend, is a long *ing time.
  74. Wow! what a polished Space Invaders clone! by master_p · · Score: 1

    It's 2007 and the gameplay is still Space Invaders. I am not trolling or flaimbaiting, I am saying this in a generic way: although the element of strategy is plenty, it's still 'I shoot you, you shoot me' in the end.

    Evidence for this is the example gameplay posted: too much shooting, little anything else.

  75. I'm curious by Anonymous Coward · · Score: 0

    I've only played the DOS port of Warcraft, so how is the Mac port better? Better interface? Higher resolution graphics?

    1. Re:I'm curious by Guspaz · · Score: 1

      Zero-configuration, works from within the OS unlike the DOS version, added support for TCP/IP, etc. The TCP/IP support meant that while PC users were limited to LANs, dialup, nullmodem cables, or KALI, Mac users could play over the net without any extra software. Although IRC was used to organize games.

      If you're comparing to the DOS version, no worries about VESA drivers or whatever, or freeing up enough space in the first 640k of memory, no sound-card settings with IRQs and DMAs or anything, it really was zero-config.

      That said, I'm a PC user now, and have been for at least a decade. But back in the day, the Mac port running on System 7 was a dream.

  76. Re:Heinlein's universe? Not Really by Anonymous Coward · · Score: 0

    Er, you're aware that Heinlein's novel (which is what the grandparent is talking about) was kinda written loooong before Aliens, let alone Starcraft, right? Right? ...sigh.

  77. Well, that leaves my household out by WillAffleckUW · · Score: 1

    I have a Wii, a Mac Mini, and various Linux boxen.

    But I'm not buying WinVista.

    --
    -- Tigger warning: This post may contain tiggers! --
  78. Click fest... by Nicolay77 · · Score: 1

    With a good mouse you will not have carpal tunnel, I can say that because my own experience: ugly mouse= low clicks + pain; good mouse= many clicks + no pain.

    I also believe that the click-fest issue is totally backwards as you see it.

    Starcraft is and old game, it's a click-fest because that's what games of that time were.
    We just kept jumping from game to game year after year the way other companies wanted us to do. Most of my friends jumped from SC to the ugly abomination that was AoE1, and then to AoE2, and then just forgot the genre. Americans don't like click-fests and they don't play SC anymore. They want easy wins, and to be 'entertained' and that's OK. Games now are trying to be as far away from a click-fest as they can be, so americans will buy them. There are tons of games that are not click-fests that you can play, and in fact you probably do.

    However one country totally embraced Starcraft while most others forgot about it: Korea.
    That SC2 will be a click-fest is because Koreans like it that way, not because Blizzard or anyone else in the gaming industry feel like it had to be that way.
    And they embraced it because the competitiveness and the awesome things that some people can do while others only can watch. The fact that it takes some effort to be the best, and that being the best really pays off. They had made SC the RTS of choice for tournaments for many years.

    In fact a lot of people have recently started playing SC again, thinking "Wow, after that many years and people still play it, so it should be good." And the competitive aspect of SC is unparallelled in the world. I know because I run a private SC server.

    SC was a click-fest because Blizzard didn't knew better. SC2 will be a click-fest because a lot of people like it that way. That's a huge difference.

    --
    We are Turing O-Machines. The Oracle is out there.
  79. Try Earth 2160! by TerranFury · · Score: 1

    I always thought that the races should be more differentiated by their building and scout types.

    I've thought that the Earth 2150-2160 games are some of the most innovative RTS offerings to date, and they do just this -- particularly Earth 2160.

    The two games -- 2150, and 2160 -- are very different. Earth 2150 feels a little like Total Annihilation: You have air, land, and sea units -- plus tunnels, all manner of deformable terrain (trenches, etc), long-range weapons... a full tech tree.... units you design yourself (choose chassis/weapon/etc combinations)... it goes on. It's pretty awesome.

    Earth 2160 is a little more pared-down, so it feels more like Starcraft than TA. But that game does the Zerg like Starcraft should have: You don't have buildings; you just tell your units to reproduce! The other races, for their part, have very different building strategies: One race build bases compactly, stacking buildings atop one another in towers; another has sprawling tinker-toy looking bases, with all the buildings joined by tubes; and another has more traditional buildings. Not only that: Each race uses different resources! Some races need iron and water; others need silicon and water; etc.

    Even the graphics rock. Earth 2150 looked sexy for its time -- it's TA-Spring-level graphics, roughly -- but 2160 is just beautiful.

    Downsides? Lame single-player campaigns, bad voice-acting, and too few online players.

    Still, I think the games are awesome. From the sorts of comments you're making about RTS games, you might like them too.

    Cheers.

  80. Re:Multiple OS Support by Workaphobia · · Score: 1

    Maybe I'll believe that when they release the trailers in a cross-platform format rather than through OS-specific executables.

    I mean, for God's sake you'd think that wouldn't be too much to ask.

    --
    Evidently, the key to understanding recursion is to begin by understanding recursion. The rest is easy.
  81. look forward to by vivian520 · · Score: 1

    yes,there are many mmorpg games are at their beta testing...such as diablo 3,age of conan are both we wants.we look foreward to see it and play it more earlier.for me i was relly spent hope on diablo 3,and may it will give us fantasy and amazing world to live in.runescape accountsmore info