yeah, what I think would be particularly awesome though would be to use the wiimote to aim when you raise your weapon in RE4.
I would love that. I hate that you can't so much as take a single step when you're using a weapon in RE. Somehow carrying a baseball bat cements your feet to the ground.
That is a whole lot different from a government mandating what can and cannot be sold
Not really.. Everything Apple sells is protected by a government via copyright laws. Apple relies heavily on the government mandating what can and cannot be sold. Otherwise I'd destroy the iTunes Music Store by selling music for a penny a song.
Why has Windows beat out Mac over the years? One word: Games
No.. it's beat out Mac because average Joe can buy a random PC on QVC... regardless of who builds the hardware, it's going to come with Windows.
Until Apple releases their stranglehold on OSX, it will never take on Windows. Until you can buy a Dell on QVC with OSX, OSX will remain a niche product.
I have Gnome and OSX on identical Dell flatpanels right next to each other (using Synergy to control both machines).. and OSX is definitely "fuzzy" compared to Gnome.
OSX's antialiasing algorithm is really crappy. Look closely at your menubar. The E in "Edit" has antialiasing! It doesn't have any curves, and yet there's a dark grey line above all the crossbars. It makes all the fonts on OSX look bold.
I can't speak for XP though, since I only run XP at home.. on an old CRT.
And what "font issues" are he talking about? I sure as hell haven't ever had any
Well, how many fonts do you have? OSX really bogs down when you have a lot of fonts installed, so designers tend to have things like Fontbook installed to help manage their fonts. Every one of our designers has had some kind of font problem on OSX. You end up with weird stuff like unreadable text on random webpages.
If you compare only day 1, you're right. If you compare the first six weeks, you're wrong.
Microsoft didn't hit 1,000,000 in sales until the end of February
No. I was comparing November numbers, not day 1. Microsoft hit 1 million well before february. In fact, MS sold 2.5 million by the end of february according to NPD.
though I did see one guy with a score of zero and twenty-three games played, which is at least mildly incredible to me
Nah.. he probably doesn't own any games.. He can play all the XBLA demos (I think there are at least 23 of them), he can't earn achievements unless he buys the game, but for some reason, the XBLA trials count towards "games played".
The post mentions RISC is easier to make a compiler for.
This may or may not be true.. but I have to say, having written both an x86 and a PPC disassembler, that disassembling PPC is a bitch and a half. x86 is easily dumped into a lookup table, with a few prefix tables. PPC is a mess. Operands are part of the 4 byte opcode, and aren't always the same size. There are hundreds of exceptions. Some operands are different sizes depending on the value of another operand, others are shifted over to make room for flags that are wedged in.
It's a trick to even identify the correct opcode because there's a *moving* extended opcode part. Sometimes it takes up the last 8 bits, sometimes it takes up the last 7 bits, sometimes it takes up the last 32 bits, and sometimes there's a LK flag (or an AA flag) in the last bit and XO is shifted left by one or maybe two.
I'd rather have a variable size instruction size than the disaster that is PPC.
The zoom feature is not quite right yet. You don't have finegrained enough control. Your either all the way in or all the way out.
I was really looking forward to some homestarrunner.com full tv screen action.
The zoom is actually a smart zoom. It will scale to fit whatever element you're hovering over. On youtube, if I hover over the video and hit + it will scale the video to be nearly full screen. If I hover over something else and hit + the video won't be the same size.
Uh... AVI containers are probably the single most widespread video container available. *Everything* can read them.
The Wii can't. But the Wii can play flash video.
Flash video is just less of a hassle.. it has the highest penetration of any video player, and you can target Flash 6 and cover everyone.. including linux users which rarely have working embedded video.
Honestly, I liked how easy it was to update all my mp3 tags in iTunes to make them uniform so using the iPod was a natural selection.
That's funny, because I hated how updating all your mp3 tags in iTunes doesn't actually change them.. it just modifies the iTunes database. If you copy that mp3 somewhere else (like say, a portable player that isn't an ipod) your tags will revert to how they were before you imported them into iTunes.
Re:It's nice for little things.
on
Rails Recipes
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· Score: 2, Insightful
"Premature optimization is the root of all evil (or at least most of it) in programming." -Donald Knuth
Well I'd counter with "thinking you can always optimize later is the root of Open Office"
Heck, a lot of Carbon-based Apps are looked down upon because they do not look as good as the Cocoa Apps.
Blame Apple then. For one, Cocoa isn't an option for the majority of software since there aren't any C/C++ bindings for it. Few people are going to rewrite their app in ObjC. Apple hasn't even bothered for iTunes etc.
And in real life rarely need arises. (Try to divide $1Mln amongst 0 people. Good luck.)
I've noticed a lot of the reasons why dividing by zero is illegal could also be applied to multiplication by zero. In fact all of the "proofs" that try to show the illegality of x/0 involve x*0.
Multiplication by zero seems like it too should be invalid.
Yeah, that has nothing to do with bootcamp. Hook up an apple keyboard to a stock PC and both of those "features" will be present.
No.. it's beat out Mac because average Joe can buy a random PC on QVC... regardless of who builds the hardware, it's going to come with Windows.
Until Apple releases their stranglehold on OSX, it will never take on Windows. Until you can buy a Dell on QVC with OSX, OSX will remain a niche product.
I have Gnome and OSX on identical Dell flatpanels right next to each other (using Synergy to control both machines).. and OSX is definitely "fuzzy" compared to Gnome.
OSX's antialiasing algorithm is really crappy. Look closely at your menubar. The E in "Edit" has antialiasing! It doesn't have any curves, and yet there's a dark grey line above all the crossbars. It makes all the fonts on OSX look bold.
I can't speak for XP though, since I only run XP at home.. on an old CRT.
Well, how many fonts do you have? OSX really bogs down when you have a lot of fonts installed, so designers tend to have things like Fontbook installed to help manage their fonts. Every one of our designers has had some kind of font problem on OSX. You end up with weird stuff like unreadable text on random webpages.
So you think it's better if Ford says "bring your car in and we'll activate your Anti-Lock Brakes for $4.99"?
Yeah, I heard tumbleweeds were Sony's target demo... makes sense since for portable gaming it's dustballs.
No. I was comparing November numbers, not day 1. Microsoft hit 1 million well before february. In fact, MS sold 2.5 million by the end of february according to NPD.
circuitcity.com has 60gig PS3s available online right now.. go order one. Check store availability while you're there and find out for yourself.
Except that it didn't.
According to NPD's US numbers: Sony shipped 197,000 PS3s at launch. In contrast, Microsoft shipped 326,000 xboxes at launch.
The 360's sales pace has far outperformed the PS3.
Nah.. he probably doesn't own any games.. He can play all the XBLA demos (I think there are at least 23 of them), he can't earn achievements unless he buys the game, but for some reason, the XBLA trials count towards "games played".
This may or may not be true.. but I have to say, having written both an x86 and a PPC disassembler, that disassembling PPC is a bitch and a half. x86 is easily dumped into a lookup table, with a few prefix tables. PPC is a mess. Operands are part of the 4 byte opcode, and aren't always the same size. There are hundreds of exceptions. Some operands are different sizes depending on the value of another operand, others are shifted over to make room for flags that are wedged in.
It's a trick to even identify the correct opcode because there's a *moving* extended opcode part. Sometimes it takes up the last 8 bits, sometimes it takes up the last 7 bits, sometimes it takes up the last 32 bits, and sometimes there's a LK flag (or an AA flag) in the last bit and XO is shifted left by one or maybe two.
I'd rather have a variable size instruction size than the disaster that is PPC.
It's obvious that 90% of the games on wiicade weren't actually tested on a wii browser. Most of them have the following problems:
1. They didn't embed fonts, so there isn't any text.
2. They targetted flash 8 or 9.. the Wii uses flash 7.
The zoom is actually a smart zoom. It will scale to fit whatever element you're hovering over. On youtube, if I hover over the video and hit + it will scale the video to be nearly full screen. If I hover over something else and hit + the video won't be the same size.
So for homestar, just hover over flash and hit +.
The Wii can't. But the Wii can play flash video.
Flash video is just less of a hassle.. it has the highest penetration of any video player, and you can target Flash 6 and cover everyone.. including linux users which rarely have working embedded video.
That's funny, because I hated how updating all your mp3 tags in iTunes doesn't actually change them.. it just modifies the iTunes database. If you copy that mp3 somewhere else (like say, a portable player that isn't an ipod) your tags will revert to how they were before you imported them into iTunes.
Well I'd counter with "thinking you can always optimize later is the root of Open Office"
Blame Apple then. For one, Cocoa isn't an option for the majority of software since there aren't any C/C++ bindings for it. Few people are going to rewrite their app in ObjC. Apple hasn't even bothered for iTunes etc.
I've noticed a lot of the reasons why dividing by zero is illegal could also be applied to multiplication by zero. In fact all of the "proofs" that try to show the illegality of x/0 involve x*0.
Multiplication by zero seems like it too should be invalid.
Sure I can.
float a=1.0, b=0.0;
float c=a/b;
float d=a/c;
Not a single exception was thrown, and d == 0.0