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Elebits and Warioware - Bad Wii and Good Wii

The anecdotal evidence that's been going around, now that the Wii is an established fixture in American living rooms, is that Nintendo's new console still has room for improvement. We all had fun over the holidays, sharing Wii Sports with our relatives and watching our aunts laugh themselves stupid. Now, though, it's a new year and it's time for the Wii to step up as a gaming platform. It needs to be more than a Zelda player, and the console needs to prove that this 'new gen' style of play is sustainable over the long term. The post-launch round of games has started to trickle out, and the results are definitely mixed. Today I have for you impressions of Elebits and WarioWare: Smooth Moves. These are two games that show quite a bit of promise, but only one of which actually delivers. Read on for my views, and a return to a numeric grading scale.
  • Title: Elebits
  • Developer/Publisher: Konami
  • System: Wii
  • Score: 3/5 - This game is flawed, but will appeal to genre fans. Any gamer might enjoy renting it, but this won't ever be a classic.
The creativity, the wackiness, the control scheme - the essence of the Wii is present in spades in Elebits. One of the very first titles released here in the states after the console's launch, it shares with Wario Ware the distinction of having been a launch title for the Japanese market. There, alongside Zelda and Rayman, the imperfections that mark Elebits could have been glossed over in the frenzy of sword-slashing and cow-throwing. In the harsh light of day the game's lack of depth and vapid multiplayer makes it obvious that this was intended to be a launch title; a competent demonstration of the Wii technology and little more.

That's not to say it's unlikable. Quite to the contrary, the game wraps itself in an incredibly appealing package. Hung loosely on the hook of telling stories to a kid, each stage pits you against the wilds of a suburban Japanese home. Your goal is to use the electricity gun developed by the protagonist's parents to capture a certain wattage in Elebits. The miniature creatures literally *are* electricity, and snapping them up with your weapon powers up household gadgets left and right. The key is that you need to find the little buggers first, which requires a great deal of rooting around in closets and checking under beds.

The fun comes from the fact that you're interacting with the environment through the extremely smooth Wiimote controls. Your controller is represented in-game by the electricity gun, which can lift objects via a sort of energy field; think Syndrome's zero-point energy from the movie The Incredibles. When you start off a level your power is somewhat weak. Moving small objects is all you can manage. As you collect more Elebits, the weapon grows in power and larger objects can be manipulated. Later levels feature you lifting entire buildings in an effort to locate the wily creatures.

The core game mechanic is thus essentially a modified form of hide and seek. The first time you play the game, it will be sure to cause a smile. Subsequent play is equally entertaining, but there's never a real sense of a challenge. Elebits is a very easy game, and the duration of the main story mode only highlights that ease of play. It's quite possible to play through the entire game in one five hour session.

That would be fine if the basic elements of the game were ever switched up, or if multiplayer offered something substantially different. That's not the case. Simple variations on 'lift things, find Elebits' exist in later stages; some require you to avoid breaking certain objects, while others have some of the little creatures actively attacking you. The core mechanic stays the same, though, and by the end of the game you'll be quite ready to stop playing. Multiplayer, likewise, is more of the same. Up to four players can lift things and shoot Elebits, competing to see who has the most wattage. Additionally, and confusingly, only the first player is allowed to move the camera. This makes it exceedingly hard to tell what's going on, and has a lot of potential for abuse.

Graphical presentation on the Wii is not something I'm going to harp on very often, but I think a more thoughtful look could have given this game a little extra oomph. While the Elebits themselves are cutely designed, the game world is very boxy and uninspired. My hope is that Wii game-makers will take into account the limitations of the console they're working on when planning art design. Why fight the console's low power when you can make a statement? A more stylized art form would have made Elebits pop off the screen more, and would have alleviated some of the sameyness of later levels.

If you're looking for a quite weekend rental, Elebits isn't a bad call. It's very Wiimote-centric, and is another title you can use to show friends and family the potential of Nintendo's console. Just the same, don't put down hard-earned money for it. The long-term playability of the game is very low, and a few months from now it will end up as grist in Gamestop's maw as you purchase more worthy 2007 titles.

  • Title: WarioWare: Smooth Moves
  • Publisher: Nintendo
  • Developer: Intelligent Systems
  • System: Wii
  • Score: 4/5 - This game is above average, and excels in the genre it supports. A classic for the genre, likely to be a part of a genre fan's collection, and well worth a look for every gamer.
Like Elebits, WarioWare was a Japanese launch title. Unlike Elebits, however, this latest in the crazy-go-nuts series of Wario titles easily stands on its own in the post-launch days of the Wii. On the surface the title is little more than a series of simplistic mini-games wrapped in an attractive package, with no more replay value than Elebits or Red Steel. The key differences are the enthusiasm with which those games were executed, the clean attractive graphical package surrounding the games, and and endlessly entertaining multiplayer component. These elements combine to form not only Voltron, but a great party game that is certain to be a Wii staple all year long.

Just as in past WarioWare titles, the single-player story is the means by which all of the on-offer minigames are unlocked. The multiplayer, too, is closed up until you 'beat' the single-player game. In Smooth Moves, games are identified by the 'move' that is used to complete them. These moves translate to specific ways to hold the Wiimote, and specific actions you can take with it. Games are clustered by move, and introduced over the course of the single-player game as part of an entertaining narrative for a the Wario-related characters. The cute witch Ashley, for example, introduces the moves 'The Thumb Wrestler' (a vertically held position), 'The Big Cheese' (holding the Wiimote at your hip), and 'The Discard' (lying the remote down on a surface and then picking it up or rolling it). Each move is introduced with a short instruction text, which is far more entertaining than game instructions have any right to be.

The games themselves are, as always with a WarioWare title, crack-addled. Only a few seconds long, each minigame allows you only a moment to understand how you are supposed to use the specified form to complete the vague command associated with the game. It seemed to me that things were a bit less insane than the offerings from WarioWare:Touched, the DS title, but the games were still plenty strange. Some examples include : picking a nose, putting a old woman's false teeth into her mouth, drinking a glass of water, hula-hooping, driving a car, balancing a broom with one hand, fighting a samurai, and roasting a piece of mutton.

There are 13 character stories in Smooth Moves (two of them revolving around Wario), and in total there are about 19 different controller forms to master. Only one of these, 'The Diner', uses the Nunchuck; most of the game is playable with just the Wiimote. Playing through all of the stories and learning all of the moves won't take most gamers very long. A determined player could almost certainly play through the entire game in one sitting of about four hours.

That brevity may seem like a problem, but what is a problem for so many other titles is a strength for this series. WarioWare titles are endlessly replayable, even in a single-player state of mind. There's always a drive to refine your skill at the various games, to see how far you can make it through the endless series of games before succumbing to a missed cue or a slow hand. The Muliplayer component of Smooth Moves is especially well constructed, and allows for up to an astounding twelve players to compete against each other using one Wiimote. There are about six modes for multiplayer mania, with multiplayer-specific games joining the minigames playable in the single-player mode. My favorite is the nose-shaped rocketship piloting course.

The insanity of the minigames would not be complete without the distinctive 'look' of WarioWare offerings. While the character art has a crisp '2D/3D' style to it that looks amazing on an HD screen, the minigames themselves are all over the map. Crude pencil drawings walk side-by-side with what looks like clip art, crayola colorings, college-level 3D renderings, and actual-in-game assets from Nintendo titles. These last make for some of the most memorable games, as you bounce Mario off of coin blocks with a waggle of the Wiimote, or flick the device upward to catch a fish in five seconds of Animal Crossing. The dizzying array of visual styles is one of the game series' signature elements, and Smooth Moves delivers in spades. The games' audio is just as entertaining, with each stage having a characteristic jaunty tune to accompany your gaming. I recall enjoying these offerings a bit more on the DS title, but I may just be thinking of Ashley's music. Her simultaneously funereal and bouncy theme was a highlight of that game for me.

WarioWare: Smooth Moves is exactly the kind of game the Wii needs in these post-launch days. It's a ridiculous amount of fun, contains an endless amount of multiplayer, and (most importantly) shows off the Wii control scheme in a way few other titles can match. The only thing holding this game back from perfection is the incredibly short single-player component, and even then it's hard to argue with the developers choices. If you ever plan to have friends over to your home again, this title deserves a spot on your shelf alongside Zelda. The game's multiplayer element is as close to perfect as you can ask for, sure to elicit laughter and invite play by any and all interested parties. Smooth Moves is a title that deserves a look from every gamer who enjoys the act of playing games.

366 comments

  1. A really good game to have for this platform. by AltGrendel · · Score: 2, Interesting
    --
    The simple truth is that interstellar distances will not fit into the human imagination

    - Douglas Adams

    1. Re:A really good game to have for this platform. by Xenolith · · Score: 2, Interesting

      Now that there is a windows driver for the wiimote, no need to port Portal to the wii. I think I'll say that again, cuz it was fun. Port Portal!

      --

      Journal
    2. Re:A really good game to have for this platform. by ShadowMarth · · Score: 1

      I disagree. The Wii is fun, and I love mine, but it simply doesn't have the necessary FPS controls. You saw how quickly you must act to get through many of the Portal puzzles, and I seriously doubt that the controls could accommodate that nearly as well as a mouse.

    3. Re:A really good game to have for this platform. by Anonymous Coward · · Score: 0

      And Goldeneye for the N64 sucked and nothing ever rawks as much as PC FPSes and blah blah blah a whole lot of crap that comes down to "I fear anything that's new"... *yawn*

      Do you ever say anything that _isn't_ from "The Big Bumper Book o' Geek Cliches"?

  2. Good Wii, Bad Wii, I need to go Wii, Wii by AKAImBatman · · Score: 2, Insightful
    The dizzying array of visual styles is one of the game series' signature elements, and Smooth Moves delivers in spades.

    Besides, who wouldn't be charmed out of their socks by a giant R.O.B. the Robot waving a Nintendo Zapper at your Starfox Arwing fighter? I mean, can you get any geekier? ;)

    BTW, it's worth noting that the Wii does have a few non-minigame games. Call of Duty, for example, is apparently a well liked FPS even if the graphics aren't quite as nice as the 360 version. Also, by the time that most people get their Wiis, Metroid Prime 3 will be blasting on the scene, ready to kick some Space Pirate booty!
    1. Re:Good Wii, Bad Wii, I need to go Wii, Wii by William_Lee · · Score: 4, Interesting

      BTW, it's worth noting that the Wii does have a few non-minigame games.

      Including Madden...which I've rented and is IMO a great version. It really uses the Wii Remote and Nunchuck in ways that often approximate actual football motions.

      The graphics and commentary are pretty good, and the gameplay itself seems fresh and fun versus more of the same from EA.

    2. Re:Good Wii, Bad Wii, I need to go Wii, Wii by Anonymous Coward · · Score: 0

      I still play Medal of Honor: Spearhead on the PC. Graphics are fine there. I want the ability to destroy the environment when I shoot a bazooka, or throw a grenade. I want the environment to look completely different after a Deathmatch or even after running through a single player level. I want an AI that responds correctly. The graphics in Medal of Honor: Allied Assault and Spearhead are more than good enough. Call of Duty for the PC was nice graphically, and played pretty well; but I preferred the MOH handling of things.

      As many know, graphics are not everything. The Wii has better graphics than the two Medal of Honor games I play. I want more than graphics.

      This is probably more than Off-topic for this story, and I am not making a statement against the parent poster, I just figured this is better as a reply to his statement than anything else.

      I can't wait for the new MOH:Airborne to come out. I will be playing the PC version, but the Wii version should be great for those with a Wii. Maybe in a few years I will pick one up, but I moved away from Consoles awhile back, and don't see myself going back to them anytime soon. Besides it keeps me from spending money.

    3. Re:Good Wii, Bad Wii, I need to go Wii, Wii by Cheapy · · Score: 1

      That's exactly what I saw. It seemed like all the big games were just a lot of minigames thrown together. I was quite disappointed by that. I hear that Red Steel is NOT a good game from everyone who's ever played it (that I talk to obviously). And Call of Duty 3 apparently has no multiplayer on the Wii. What's up with that?

      The Wii is fun. Wii sports (boxing and bowling are the only ones I play, the others are meh) can be quite fun and Zelda was well done. But I can't say I'm impressed with the rest of the games. One of the games (Gran Turismo I think) has the graphics of the N64. It's a next generation system: the graphics shouldn't go back two generations.

      Hopefully the new Smash and Mario games will change my lukewarm reaction to the Wii.

      --
      Would you kindly mod me +1 insightful?
    4. Re:Good Wii, Bad Wii, I need to go Wii, Wii by jacksonj04 · · Score: 4, Funny

      Personally, I think I'm bringing out Grand Theft Auto: Vice City again this weekend. Good gameplay WITH a good story, good graphics, and good sound and music is what I expect. Where does Vice City fit into the good story, graphics, sound and music? ;)
      --
      How many people can read hex if only you and dead people can read hex?
    5. Re:Good Wii, Bad Wii, I need to go Wii, Wii by maddskillz · · Score: 5, Insightful
      These games, regardless of how much fun they may be to play, hold -zero- appeal to me

      If they are fun, why wouldn't they hold appeal to you? I thought the idea of the wario games were pretty stupid, till I played them and found them to be pretty fun.
      Will they engross you...no. But that doesn't mean they aren't worth playing
    6. Re:Good Wii, Bad Wii, I need to go Wii, Wii by C0rinthian · · Score: 5, Funny

      Clarification:

      I am a single male in my late teens/early twenties who lacks self confidence and am very concerned that owning these game will cause my insecure single male friends to question my sexuality in a derogatory fashion. Games must be overtly violent and/or sexual in nature and not contain any bright colors to be considered 'cool'. Anything with a pink box is to be avoided like the plague, regardless of the game itself.

    7. Re:Good Wii, Bad Wii, I need to go Wii, Wii by flimflammer · · Score: 1

      It's a next generation system: the graphics shouldn't go back two generations. I would bring into question your misconception on what a next-gen system title implies, even still, I would bring into question why it's the fault of the Wii that the game you speak of looks like an N64 game. Other games on the same console look nowhere near as bad. (going from your word here, I have not seen anything on that particular title yet)
    8. Re:Good Wii, Bad Wii, I need to go Wii, Wii by Anonymous Coward · · Score: 0

      Look, playing a game with colors in it isn't going to make you look like a dork (apologies to Penny Arcade). Especially since women love them. It's impossible to look stupid at any activity which attracts girls.

    9. Re:Good Wii, Bad Wii, I need to go Wii, Wii by AKAImBatman · · Score: 1
      One of the games (Gran Turismo I think) has the graphics of the N64.

      GT Pro Series is probably what you're thinking of. (Gran Turismo is for the Playstation.)

      And yeah, it makes me want to gouge my eyes out as well. Even if it was a Gamecube port, the 'Cube is capable of better graphics than those shown. What's up with that, Ubi?
    10. Re:Good Wii, Bad Wii, I need to go Wii, Wii by lattyware · · Score: 1

      I was so annoyed when I heard COD3 had no multiplayer on the Wii! The single player is so short, you need it to be there. It's what made the 360 version so great. Still, best game at the moment is Rainbow 6 Vegas - for me.

      --
      -- Lattyware (www.lattyware.co.uk)
    11. Re:Good Wii, Bad Wii, I need to go Wii, Wii by Cheapy · · Score: 1

      Here's what I call a next-generation console: "A console that has better hardware than the previous generation, allowing for games to run better and faster calculations." I suspect that many people share that one with me.

      True, it's not the Wii's fault entirely, but that game still had to pass Nintendo's standards and the graphics are *horrible* for a game made nowadays.
      http://en.wikipedia.org/wiki/Image:Gt-pro-series-2 0060908022745688-1-.jpg There is a link to a screen shot. Thankfully, my brother just wanted a racing game, but the first words he said about the game were: "The graphics SUCK!"

      On a side note, if you have any games you would think to be fun for an 11-year old that isn't too complicated, do share.

      --
      Would you kindly mod me +1 insightful?
    12. Re:Good Wii, Bad Wii, I need to go Wii, Wii by dlZ · · Score: 2, Interesting

      That makes me glad the only reason I'm getting a Wii is the wife wants one (and that just comes along with the benefit of being able to play it myself.) And she isn't a gamer, hasn't played them since she was a kid on her NES. But bowling won her over.

      --
      rm -rf ./evidence @ punkcomp
    13. Re:Good Wii, Bad Wii, I need to go Wii, Wii by Runefox · · Score: 1

      Those graphics look more at home on the Atari Jaguar than the N64. Just look at the sharp corners on those turn markers, and look at the old-style skybox. It's obvious that they didn't bother to flesh out the game's graphics much. I'm betting that the gameplay is much better, though.

      As long as it doesn't make your eyes bleed, you're good to go. There were some pretty ugly PS2 games out there, too, back in the day, but we all know that, while not the most powerful system of the generation by any means, it had a lot of potential that was only ever realized very recently. Fact remains that as long as you can make out what you're looking at, it isn't comical, and the gameplay is good, then there's no real reason to complain that much.

      --
      Screw the rules, I have green hair!
    14. Re:Good Wii, Bad Wii, I need to go Wii, Wii by Anonymous Coward · · Score: 0

      Anything with a pink box is to be avoided like the plague...

      Doesn't that rule out girls as well? If that's the case, I guess the GP won't have to worry too much about his friends making derogatory comments.

    15. Re:Good Wii, Bad Wii, I need to go Wii, Wii by MemoryDragon · · Score: 1

      Ok lets see: Wii Sports, Wii Games, Rayman, Wario 4 titles with mini games Zelda, Red Steel, Trauma Center, Elebits, CoD, Rampage, Pinpall Classics, excite truck, gt, ... no mini games at all and also in the future lineup not too many mini game titles are visible: Lets see: Project Hammer Mario Galaxy Paper Mario Sonic and the Secret Rings Prince of Persia Metroid Prime 3 and a lot of other titles, which I am not too aware of I think the impact of minigames on the Wii is totally exaggerated, it is just that a mini game title (wii sports) is the most visible one except for zelda

    16. Re:Good Wii, Bad Wii, I need to go Wii, Wii by Hillie · · Score: 1

      It's called "Cel Shading."

      They thought it would be innovative and fun to make a racing game with licensed cars that was cel shaded, similar to what Nintendo did with a certain Zelda title. Nintendo managed to pull it off by making a great game. Nintendo is known for great games.

      Personally I think when someone wants a game called GT Pro Series, they want licensed cars that LOOK like the real deal, not some cartoony graphics, and thus IMO most people who get it expect something other than what it provides.

      Bad ideas, will always be, bad ideas, no matter what console they are for.

      Personally if you want a good racing game on the Wii, get Need For Speed: Carbon, that delivers.

      I will have to say that I agree with the person who scored a 5 with the insecure single male comment :)

      --
      - Alex
    17. Re:Good Wii, Bad Wii, I need to go Wii, Wii by Ohio+Calvinist · · Score: 2, Insightful

      I think avoiding "pink boxes" is going to get your sexuality called into question more than owning a Wii. ;)

      --
      Forgive my spelling from time to time. I'm often posting during short breaks.
    18. Re:Good Wii, Bad Wii, I need to go Wii, Wii by superiority · · Score: 2, Funny

      IIRC, the radio stations are pretty funny. Does that count as good music?

    19. Re:Good Wii, Bad Wii, I need to go Wii, Wii by AKAImBatman · · Score: 1
      It's called "Cel Shading."

      Is that what they were trying to do? It looks more like "flat shading" than "cel shading". :P
    20. Re:Good Wii, Bad Wii, I need to go Wii, Wii by Hillie · · Score: 1

      Hey I wouldn't buy the game if it was $20 based on what I've seen either, I'm just telling you what the company said :)

      I think a few of the launch titles were rushed out. but honestly though after playing Wii I stopped playing Bully altogether and it's like, i cant imagine ever playing the old fashioned way again. and Bully is a GREAT game, of course Zelda can be partially blamed for that.. ;-)

      I am pretty sure we will see a lot better quality in the future.

      The only thing I'm really dissapointed in is the Virtual Console.

      --
      - Alex
    21. Re:Good Wii, Bad Wii, I need to go Wii, Wii by Cheapy · · Score: 1

      No, the game play needs work too. Not that it'll ever get done, but there is much to be wanting. Steering (a fairly important part of the game) is rough, and doesn't always follow what it'd be in real life. It could be said that "well duh, it'd take forever to get real driving down", but my response is that seeing as how they obviously did not do much work on the graphics, they had enough time to work on steering.

      --
      Would you kindly mod me +1 insightful?
    22. Re:Good Wii, Bad Wii, I need to go Wii, Wii by direktorxxx · · Score: 1

      My friends let me have it for getting a Wii a few weeks after it launched. But over Christmas break, they came over to try it out. Now they all have Wii-envy.

    23. Re:Good Wii, Bad Wii, I need to go Wii, Wii by Anonymous Coward · · Score: 0

      Your's is a typical juvenile response to feeling threatened. Lash back at the perceived attacker with what basically amounts to "oh..but but.. you're just jealous!"

      Look, people grow up eventually (you might too!) and they have different desires and tastes. You don't see grown people playing tiddly winks or old maid on TV for big money. No, they play more complicated games that they enjoy more. Adults don't typically play with dolls, or toy trucks, or read children's books either. By your standards, they're just insecure teenages with self confidence issues...

      But hey, you can think whatever you want. The rest of the world will just move along fine regardless.

    24. Re:Good Wii, Bad Wii, I need to go Wii, Wii by tighr · · Score: 1

      Adults don't typically play with dolls, or toy trucks, or read children's books either. By your standards, they're just insecure teenages with self confidence issues... Not that I don't agree with the rest of your post, but I just thought that I'd point out that Harry Potter, a children's book, has sold millions of copies to young and old alike. And, as a disclaimer, I also own Elebits in addition to Zelda and Rayman. But I do agree with most of what you say. The old addage applies, "the only difference between men and boys is the price of their toys." I may not play with toy trucks anymore, but I definitely drive one!
    25. Re:Good Wii, Bad Wii, I need to go Wii, Wii by Anonymous Coward · · Score: 0
      I don't know where to begin criticizing you, I really don't. First of all, the "IM A BIG BOY NOW" attitude smacks of the 10 year old yelling down at the 9-year-and-11-month year olds. And the elitist/fanboi/incredibly insecure attitude "I PLAY REEL GAMES U PLAY BABY GAMES!!!" is just so delicious beside your "I AM JUST SO SECURE WITH MYSELF!". You harp on about how mature you are, and then are incredibly immature and narrow-minded about other people enjoying things that you don't. You must be an absolute delight with children, "ZIS BOOK HESS VUN SMALL PICTURE ON IT! VE MUST BURN IT ZIS SECOND!"

      And then there's the whole "BABY GAMES CANT BE FUN TO ANYONE WITH HALF A BRAIN" speil that has me imagining you mercilessly berating a 3 year old for playing with one of their toys, as if you are some sort of superhero because you don't wet your pants anymore (or perhaps you do, I don't know). And then there's "You don't see grown people playing tiddly winks or old maid on TV for big money"; yes, because the number one show of choice for adults is Serious Topics - the Unified Paradigm Including Discourse Into the Teachings of YangTsue.. Boy, thanks for reminding me, I must set my TiVo to record STUPIDITY - that is, if I'm not too busy reading the dictionary or writing long letters with big words because IM A GROWN UP AND THATS ALL GROWN UPS DO. Us adults SURE HATE to do anything that is transparently enjoyable, god forbid someone sees us derive pleasure from something that doesn't require 15 years of patient studying to understand.

      Seriously, are you one of those "rebel" pre-teens who's trying to prove that you're A BIG BOY, or are you so dry, boring and opinionated that people ARE NOT allowed to have fun unless the game has a rule book rivalling most countries' entire parliamentary records in terms of length?
    26. Re:Good Wii, Bad Wii, I need to go Wii, Wii by KDR_11k · · Score: 1

      I think that game was an unimproved port of a GC or PS2 launch game (that Ubisoft 4x4 game, too. One of them was for the PS2 the other for the GC, both launch). No wonder it looks like ass.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    27. Re:Good Wii, Bad Wii, I need to go Wii, Wii by tbannist · · Score: 1

      I think he means, these games, no matter how much fun other people find them, hold zero appeal to me. I've tried WarioWare and found it mindnumbingly stupid and pointless.

      --
      Fanatically anti-fanatical
    28. Re:Good Wii, Bad Wii, I need to go Wii, Wii by KDR_11k · · Score: 1

      my response is that seeing as how they obviously did not do much work on the graphics, they had enough time to work on steering.

      Not necessarily. The game was rushed so they didn't have enough time for getting anything right.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  3. Good stuff but short lived maybe? by COMON$ · · Score: 5, Insightful
    I bought a Wii just a little while ago and I love it for short bursts of fun. My wife loves the tennis and a good time is had by my non-gamer friends.

    However I need to ask the question, What is going to keep X-Box and PS3 from stealing the Wii thunder? They simply need to make a remote to match their systems and Nintendo will be off the board, perhaps for good. I guess Nintendo will still have the low price but that is about it other than fanboys.

    --
    CS: It is all sink or swim...oh and did I mention there are sharks in that water?
    1. Re:Good stuff but short lived maybe? by webrunner · · Score: 5, Insightful

      If they made it on the other systems, then it would be an EXTRA peripheral. Only the Dual Shock, and to a lesser extent the Dance Pad, were ever successful as after-release add ons.

      --
      ADVENTURERS! - ANTIHERO FOR HIRE - CARDMASTER CONFLICT
    2. Re:Good stuff but short lived maybe? by William_Lee · · Score: 2, Interesting

      However I need to ask the question, What is going to keep X-Box and PS3 from stealing the Wii thunder?

      Sony has already made a half assed attempt to do this with their new stock controller, but all reports point to it as a tacked on mess versus the Wii Remote and Nunchuck.

      If history is a guide, console developers are very unwilling to design gameplay around optional controllers. It is a lot of extra work to come up with gameplay that works well on the Wii remote and really takes advantage of the controller. It's also what makes the console stand out.

      I doubt you will ever see near the same level of integration on other consoles even if something similar comes out as an optional addon.

    3. Re:Good stuff but short lived maybe? by tehaxer · · Score: 1

      Are you serious? Some of us actually prefer to play bright, cartoony games that are fun over Gears or {insert decent game for ps3 when one comes out}. If nintendo would have just made AA easier (I assume it's hard to do on the Wii since ALL the games have bad jaggies), the wii would be THE perfect console for me. I don't care about poly count or texture detail. Just adds distraction and realism which, after all, aren't we trying to avoid by playing a game to begin with? If I want real, I'll roll up the screen and wash all the dishes in the kitchen sink behind it =[.

    4. Re:Good stuff but short lived maybe? by Anonymous Coward · · Score: 1, Insightful

      Requiring an additional accessory generally is not an effective business practice historicaly. The only games it has really worked for are the guitar hero series where the controller only works for that game. If Microsoft introduced an X-remote controller they would be hard pressed to get games with it to sell. Not enough of their market will buy one to make it worthwhile for developers to use it.

      See also:

      Power Glove
      Zapper
      R.O.B.
      SNES Mouse
      Eye Toy
      Nintendo Bongos

      and others who's names I cannot remember. All of those devices were produced and made a profit. But none ever really went anywhere. People just didn't make games for them.

      Say Microsoft released one today and 30% of the 360 owners bought one. There would still be a bigger market selling that game on the Wii. And to be honest I think that 30% is likely pretty high.

    5. Re:Good stuff but short lived maybe? by flitty · · Score: 1

      No, that's just silly to say. the ps3 controller already has "motion controls", but you don't see those flying off the shelves like the Wii is. ps3 and xbox would have to create a complete addon to add to their system to match the functionality of the wii remote, but then it becomes an "extra controller" like all of those steering wheels out there, that nobody is required to use, and doesn't have wide enough adoption to become why people buy the system.

      I think that nintendo opened up a new group of gamers (my wife and sounds like yours), so ps3 and xbox will continue to battle it out, but nintendo won't have any trouble sticking around (if they keep the gamestream flowing)

      --
      Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
    6. Re:Good stuff but short lived maybe? by archen · · Score: 1

      Sony has already made a half assed attempt to do this with their new stock controller, but all reports point to it as a tacked on mess versus the Wii Remote and Nunchuck.

      I'm not sure but it doesn't seem too bad from what I've heard from people that used it. For instance you can pitch and yaw a plane in a fairly intuitive manor. Is it a stellar innovation? no, but hardly a mess.

      Of course you'll never hold such a controller like a sword like the wii-mote, so it has very limited applications by its nature. Honestly I'd rather have rumble back - which I didn't like much in the first place.

    7. Re:Good stuff but short lived maybe? by tuffy · · Score: 1
      What is going to keep X-Box and PS3 from stealing the Wii thunder? They simply need to make a remote to match their systems and Nintendo will be off the board, perhaps for good.

      If developers can't count on this hypothetical controller to be on every system, like the Wiimote, it's always going to be a secondary peripheral. That's why it's too late for Microsoft and Sony to try and copy it completely this time around, since their systems are launched and established.

      Perhaps their next consoles will be more Wiimote-like, but one can be sure Nintendo isn't going to stop trying to improve either.

      --

      Ita erat quando hic adveni.

    8. Re:Good stuff but short lived maybe? by Anonymous Coward · · Score: 0
      What is going to keep X-Box and PS3 from stealing the Wii thunder? They simply need to make a remote to match their systems
      Patents
    9. Re:Good stuff but short lived maybe? by InsaneProcessor · · Score: 2, Insightful

      One word - PRICE. The WII is affordable and reasonably priced. The games are fun playing games and stuff for non-gamers. PS3 and Xbox are gamers game machines and are not practical for non games and casual players. I, for one, have never been able to master the illogical and impractical coordination of controls to games. The WII elimnates that problem for a reasonable price.

      --

      Athiesm is a religion like not collecting stamps is a hobby.
    10. Re:Good stuff but short lived maybe? by ianmh · · Score: 4, Insightful

      I don't think we are trying to avoid realism in games, I think we are trying to experience things we can't in real life. Like being in a war, crashing a car or speeding lightning fast, or flying a spaceship. All these things I want to be as realistic as possible, because I really do not want or can not do them in real life. Washing dishes is not the same as walking through a futuristic war torn distopian city.

      --
      www.ianhoar.com My blog about geeking out.
    11. Re:Good stuff but short lived maybe? by Thansal · · Score: 5, Interesting

      Exactly, if you want a list of FAILED perifs here:
      R.O.B.
      Trackmeet pad
      Power Glove
      U-Force
      Eye Toy
      Sega CD

      If you can find me a list of ones that have worked I will be impressed, the only ones I can add to webrunner's list would be the Nintendo Zapper (admitedly, only 2 games I can remember), and the Guitar Hero controllers (Again, only for a specific game).

      --
      Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
    12. Re:Good stuff but short lived maybe? by AKAImBatman · · Score: 1
      Requiring an additional accessory generally is not an effective business practice historicaly. The only games it has really worked for are the guitar hero series where the controller only works for that game.

      Actually, new controllers have been rather successful as of late, but only if they receive first party support from the controller manufacturer. It's pretty much a given at this point that no third party is going to write a game for a potential competitor's controller, so they sort of end up creating mini-markets.

      A few examples:

      Dance Pads - Bundled with Dance Dance Revolution and competitors. Sell you one pad, then keep chucking out the games in the series.

      Guitar Controller - Bundled with Guitar Hero. Again, sell you one guitar, then keep chucking out sequels.

      Bongos - Bundled with Donkey Konga/Jungle Beat. Nintendo managed to sell a lot of these independent of the bundles because the two (three in Japan) Donkey Konga games allowed for up to four players. Nintendo continued support with a platform game known as Jungle Beat, and may continue supporting the controller on the Wii with DK Bongo Blast.

      Eye Toy - Bundled or sold separately, this gizmo has been well supported by Sony. It's quite popular with players and has over a dozen games available. Sony has even managed to sneak Eye Toy features into dozens of games that are normally played without this gizmo.

      Basically, there's a healthy market for alternative controllers, just as long as it's supported by the controller manufacturer. However, the market has been completely closed to the idea of replacing the primary interface on a console with a separately sold controller. These controllers are specialized and will continue to be specialized for the foreseeable future. :)
    13. Re:Good stuff but short lived maybe? by sinnergy · · Score: 1

      "I bought a Wii just a little while ago and I love it for short bursts of fun... However I need to ask the question, What is going to keep X-Box and PS3 from stealing the Wii thunder?"

      You answered your own question. Some of us don't want to spend hours upon hours playing video games and investing thousands of dollars into consoles, systems, software, etc. Some people just want to pick up a game, relax for an hour or two, then get on to something else. The Wii will essentially be *the* system for casual gamers, who hold a much larger portion of the market overall than hardcore-bleeding edge game types. This will be abundantly apparent once the console has reached market saturation which, as is obvious, it is nowhere near close to doing based upon the pent up demand this far into it's release.

      Anyway, that's how I see it and how Nintendo is marketing it. They'll bank nicely because of it and their profit numbers are already a testament to that.

    14. Re:Good stuff but short lived maybe? by ivan256 · · Score: 1

      Only the Dual Shock, [...] were ever successful as after-release add ons.

      Doesn't that refute your entire argument right there? One of the most successful devices ever was an add on. The trick with an add-on's success is that the functionality has to be easily incorporated in every game. That happened with analog control, so the dual-shock was wildly successful. There were probably more of them sold than the original d-pad.

      Why couldn't a pointing device enjoy similar success?

      Also, light guns (for every system since the NES) have been popular addons. Almost everybody with a PS2 has at least one light-gun. A Wii style controller could fill that niche on the 360 or the PS3. If such a controller were released as an 'add-on' (came by default with all new systems like the dual-shock did) I think it would fit the formula for a successful device.

      Personally, though, I think the pointing is going to get old since it isn't very accurate.... If that is the case, the accelerometer will be the killer feature, and the sixaxis may be sufficient to fill the gap... Only time will tell.

    15. Re:Good stuff but short lived maybe? by Bastian · · Score: 1

      I'd take that a step further and argue that the Dual Shock and the Dance Pad barely count, if at all.

      Dual Shock was just the same old controller except that it vibrated, which meant that game designers could build in support without doing a thing to alienate people who didn't own a Dual Shock, and consumers could buy one instead of (rather than in addition to) a regular Playstation controller for just a few more bucks. Later on, Dual Shock got another boost when Sony started bundling one as the standard controller with every new system.

      Quite a few Dance Pads have been sold, but it is only useful for one game franchise; it has never become a pervasive controller and, to be quite honest, I've never even seen one simply because none of my friends are into DDR.

    16. Re:Good stuff but short lived maybe? by nine-times · · Score: 2, Insightful

      What is going to keep X-Box and PS3 from stealing the Wii thunder?

      Maybe patents? I don't really know if Nintendo has anything significant patented, but it's possible that there's something key to the Wii remote.

      Either way, it'd take Sony/Microsoft a while to bring anything to market, and even then it might take some sort of firmware upgrade to make it work (not that I really know about such things). Not that it's impossible, given that all of these consoles are internet-connected computers, and can be updated. Hell, the Wii remote is a bluetooth device, so it's theoretically possible that someone could even get Nintendo's own remote to work on other consoles. Still, it will take some time for MS/Sony to devise a strategy, design/test a new controller, manufacture and release it. Nintendo can continue to make buckets of money in the mean time.

    17. Re:Good stuff but short lived maybe? by codyk · · Score: 1

      How many guitar hero controllers do you think have been sold? Oh, that's right, the Guitar hero II / guitar controller bundle has been selling near 1 million units per month. Yup, add-ons are doomed to fail . . .

    18. Re:Good stuff but short lived maybe? by MeanderingMind · · Score: 5, Insightful

      Firstly, I'd like some statistics on the lightgun/PS2 ratio. In my circle of friends there were probably 2 dozen PS2s and one lightgun.

      Secondly, there's a lot to prevent the PS3 and 360 from stealing Nintendo's thunder.

      1. R&D. In order for this to work they need to put time and money into it. If they don't, the quality of their work will suffer and not come close to what Nintendo offers.

      2. Copycatting. Sony came under enough fire for their SIXAXIS being a cheap knock off aimed at stealing the Wii's thunder. Imagine the jeers at an outright, blatant copy.

      3. Difficulty. The Dual-Shock was extremely easy to incorporate into existing games because they were basically mini-joysticks. Joysticks had already been around for years, so there were plenty of people already experienced with them. However, the Wii's remote has no predecessor in the gaming medium.

      4. Cost. With the Wii, you're spending $250 for the whole package. Because any other console would require such an addon to be bought separately, you're looking at $60 extra minimum for a single remote and sensor combo, which is in addition to however many of the $50 regular controllers you bought. All of that is on top of $300 minimum for the cheap Xbox 360, or $500 for the PS3. The Wii is obviously the cheapest option.

      5. Development. As neither Sony nor Microsoft has announced an add-on, it is highly unlikely any titles currently in developement would use such a tool. Given the development time on AAA titles, chances are we wouldn't see one completed using this system on the PS3 or 360 until past the midpoint this generation.

      6. Default. The Dual-Shock did well when it was introduced with the PS1, but it did not come unto its own until it was made the default controller for the PS2. The importance of being the default control mechanism for a system can not be stressed enough, as developers tend to target the lowest common denominator. It's safe, and keep them out of the red and get bought by EA.

      It is entirely possible that the remote will never have a game that truly shows what it can do. It's also possible that Sony and Microsoft will successfully release their own copy-cat controllers to combat Nintendo. However, their success isn't guaranteed and will require more than a rushed R&D job to be a serious threat to Nintendo.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    19. Re:Good stuff but short lived maybe? by poot_rootbeer · · Score: 1

      They simply need to make a remote to match their systems and Nintendo will be off the board

      If either Microsoft or Sony attempts to make a motion-sensitive, remote-control-style input device for their game console, Nintendo is going to be rich. Either from patent licensing fees, or from damages awarded for patent violations.

    20. Re:Good stuff but short lived maybe? by poot_rootbeer · · Score: 1

      There were probably a dozen titles in all that had Zapper support, but even though the device was packed in with some versions of the console, that most people can't remember any of them beyond Duck Hunt and Hogan's Alley shows that it really was a failure.

    21. Re:Good stuff but short lived maybe? by Shads · · Score: 3, Insightful

      *sniffs the air*
      I smell... I smell a blockbuster if someone releases a good starwars game for the Wii featuring a lightsaber :P

      --
      Shadus
    22. Re:Good stuff but short lived maybe? by tepples · · Score: 1

      Dual Shock was just the same old controller except that it vibrated

      Most PS1 owners never saw the original PlayStation dual analog controller, so to them, the upgrade from a pack-in digital controller to a DualShock added both analog control and vibration.

      Quite a few Dance Pads have been sold, but it is only useful for one game franchise

      Not just DDR and its clones used the Konami dance pad. Aerobics Revolution also used the Konami dance pad, and Pump It Up Exceed used the Andamiro dance pad.

    23. Re:Good stuff but short lived maybe? by pinkstuff · · Score: 1

      Wow, the playstation add ons did really well in New Zealand. Some brought a whole lot of females (some typically not game players) into the playstation fan club, specifically, sing star, the eye toy and buzz.

      And I have to say, I am a big fan of Guitar Hero :D.

    24. Re:Good stuff but short lived maybe? by Thraxen · · Score: 1

      Exceptions don't make the rule. There are far more peripherals that failed than succeeded. You are also talking about a perpipheral that came out late in the PS2 life cycle when the fan base was already enormous. The subject of the discussion is whether or not Sony or MS could steal Nintendo's thunder with an add-on peripheral. To do that the add-on would need to be released early, which means less potential buyers. Designing a game for a peripheral is a big risk because it divides the fan base up. If the fan base is fairly small then that risk is pretty big.

    25. Re:Good stuff but short lived maybe? by EastCoastSurfer · · Score: 1

      Almost everybody with a PS2 has at least one light-gun.

      Huh? I used to have a ps2 and know 5-6 people with ps2s and have never seen a light gun. Until I read your post I didn't even know a lightgun existed for the ps2. Admittedly I'm not a gaming fanatic, but I bet my attitude toward games falls more to the norm than the everybody you're talking about.

    26. Re:Good stuff but short lived maybe? by demi · · Score: 1

      Since we're talking about add-ons, by the same token a good Star Wars game with a "real" lightsaber controller is probably a winner for any platform. Sony or Microsoft could get their wiimote-alike out there pretty effectively by making an exclusive deal with LucasArts.

      I also suspect, based on what I've seen of Red Steel, that the wiimote might actually... kinda suck to really control a sword. I've heard that you can activate a pre-rendered sword swipe, beat-'em-up style, with a sort of flick of the wiimote, but actually controlling a sword may be beyond the capabilities of the wiimote anyway. A fencing game, where it can point at the sensors... maybe. But not lightsabers.

      --
      demi
    27. Re:Good stuff but short lived maybe? by hiroller · · Score: 1

      Are you sure? I personally would never want to play a SW or RPG type game on the Wii. Don't mistake me, I wanted a Wii as bad as the next geek b/c it looked like a novel way to play a game. Then I realized what sort of games I play and the duration of how long I play (when I get a chance to). I just don't think that waving my arm around like a sword for an hour would be very fun. I would love to play the bowling game or Madden on it but not for long.

      But then again, I could just be one of the lazy gamers out there ;) I'd rather use a traditional remote and be in a more stationary position. Plus, I think the Wii remote would interfere with my love life with Rosie ;)

    28. Re:Good stuff but short lived maybe? by drinkypoo · · Score: 1

      Trackmeet pad? You mean the Nintendo Sports Pad? I don't think that was exactly a failure, as it led more or less directly to the creation of dance dance revolution and the eventual release of the dance pad.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    29. Re:Good stuff but short lived maybe? by drinkypoo · · Score: 1
      Most PS1 owners never saw the original PlayStation dual analog controller, so to them, the upgrade from a pack-in digital controller to a DualShock added both analog control and vibration.

      Whereas to those who had seen it, it added only a second level of vibration. And ruined the analog sticks.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    30. Re:Good stuff but short lived maybe? by SpectreHiro · · Score: 1

      I was just thinking about this the other day -- Lightsabre on the wii-mote, force powers on the nunchuck. Imagine yanking the nunchuck to force-pull an enemy towards you, and then slashing them with your sabre in mid-air. I can dream...

      --
      You can't win, Darth. If you mod me down, I shall become more powerful than you could possibly imagine.
    31. Re:Good stuff but short lived maybe? by ozbird · · Score: 1

      The Buzz! quiz series and the SingStar karaoke series are popular here; the Buzz! controllers are even recognised by Linux (but I haven't found anything that uses it.)

      The key to success seems to be to have a killer game - or better still, series of games - and bundle the controller with it. Being a party game is also a bonus; this does appear to be the "next big thing" in gaming for the masses.

    32. Re:Good stuff but short lived maybe? by Trogre · · Score: 1

      Or how about some successful ones:

      Guitar Hero, uh, guitar
      Buzz controller
      SingStar microphones

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    33. Re:Good stuff but short lived maybe? by Rhonwyn · · Score: 1

      Unfortunately "good Star Wars game" is much harder than we seem to think. There is a long list of horrible Star Wars games (Obi-wan, Jango Fet, Dark Forces 1, etc), and only a very short list of playable to good games (KOTOR, Dark Forces 2).

      That said, if its even remotely good and you get a lightsaber, it will sell.

    34. Re:Good stuff but short lived maybe? by Anonymous Coward · · Score: 0

      Aw...come on. Dark Forces 1 didn't suck. It was just limited by its engine. Granted it was a DukeNukem like Star Wars game, but it helped create a story to lead you into to 2.

    35. Re:Good stuff but short lived maybe? by ReverendHoss · · Score: 1

      I had actually posted the same thing, and stand by the idea that it isn't possible to create a lightsaber-based game with control meeting the expectations of the people wanting it using the Wiimote. Having said that, a minigame in WarioWare did give acceptable sword play that I could see being extended into another game.

      Basically the blocking/parrying is handled by the Wiimote's orientation projected onto the plane of the screen. Turning the Wiimote turned your wrist and allowed you to parry incoming slashes admirably. The minor rumble and "clang" sound from the controller was a nice touch to trick your mind into feeling an "impact".

      You only had one chance to attack in the minigame, but an acceleration of the Wiimote gave a satisfying slash with good orientation lineup. I do not know how parrying or shield blocking could be simulated in a satisfying fashion.

      Along the same lines, another minigame based around a single slash with a sword gave an idea of how the theoretical light-saber/sword game would track. An orientation vector was determined as you started to swing, and it was assumed that that vector continued. So the sword didn't track your hand exactly, but for purposes of a single swing, it handled the rapid movement of a fight well.

      I wouldn't want a lightsaber game, but I'm hoping that a well-done sword game is attempted.

    36. Re:Good stuff but short lived maybe? by rockstar1o9 · · Score: 1

      I'd say Xbox Live (for both the original and 360) did quite well despite the need to purchase the headset and adapter.

    37. Re:Good stuff but short lived maybe? by UnknownSoldier · · Score: 1

      > Almost everybody with a PS2 has at least one light-gun.

      Uhm, NO -- light guns don't work on Plasma TV's, which I found out to my disappoint after trying to play "Virtual Cop" on my Saturn.

    38. Re:Good stuff but short lived maybe? by nofx_3 · · Score: 1

      Gotta agree with Guitar Hero, the guitar the built has been a success and it really only works with one game. In fact there are any number of third party knock-offs for the guitar.

      -Kap

      --
      Visualize Whirled Peas
    39. Re:Good stuff but short lived maybe? by Anonymous Coward · · Score: 0

      > They simply need to make a remote to match their systems and Nintendo will be off the board, perhaps for good.

      Nintendo undoubtedly has a pile of patents on the Wiimote for one.

    40. Re:Good stuff but short lived maybe? by fforw · · Score: 1
      Or how about some successful ones: Guitar Hero, uh, guitar Buzz controller SingStar microphones
      Yeah.. these were successful in the sense that a number people really bought them, but not Wii-successful.
      --
      while (!asleep()) sheep++
    41. Re:Good stuff but short lived maybe? by shimage · · Score: 2, Informative

      Vgcharts.org says that there are 1.72 and 1.33 million copies of GH1 and GH2, respectively. Assuming that no one with GH1 has GH2, that means that roughly 3% of all PS2 owners have guitars (presumably all GH owners have guitars). It doesn't matter how many guitars they have, since I'm mostly interested in the number of households that have any. There is also the problem of people buying multiple PS2s, but hopefully my double counting of GH owners will compensate for that (actually, I think it overcompensates, but that's just a guess). In any case, I hardly think that 3% is a resounding success. Guitar Hero is an amazing success, and I'm sure everyone involved made money hand over fist, but I wouldn't say that the guitar controller is anything near ubiquitous.

      The dance mat is a far more successful peripheral (and I say this in spite of the fact that I hate DDR). There are many games from multiple publishers on multiple platforms that use (essentially) the same mat. The only reason for a person to not own one at this point is the fact that they don't play dance games (it also happens to be an excellent reason, but nevermind that for now). The simple fact that GH games are generally sold with a guitar, and dance games aren't (he says without proof) should make it obvious enough which one is more successful. That said, I must add that the dance mat is probably the only peripheral I would consider "successful".

    42. Re:Good stuff but short lived maybe? by Anonymous Coward · · Score: 0
      Granted it was a DukeNukem like Star Wars game
      When Dark Forces came out, Duke Nukem was a 2D platformer.

      And the Dark Forces engine was pretty advanced for its time. Bear in mind that Doom had strictly 2D maps, and the only geometry changes permitted in Doom were to the floor and ceiling height. Dark Forces had maps as 3D as any game of the Doom-style generation and much more interactive scenery. In some areas it was the most sophisticated engine before Quake - for example, it had support for real 3D polygonal objects (used for spacecraft and the like), while even Duke3D only had flat sprites.

      And the gameplay was actually quite innovative too. It was the first FPS to involve real puzzles rather than just "find red key, find blue key, find exit". I'm still impressed by the ingenuity of the prison level, where the player is required to work out that the way to break into the secure cell block is to position two elevators appropriately and then crawl across the tops through a maintenance shaft.

      The game's only real flaw was its lack of multiplayer. LucasArts really dropped the ball there.

      Oh, and the lack of lightsabers, of course.
    43. Re:Good stuff but short lived maybe? by ivan256 · · Score: 1, Flamebait

      1. It's way easier to be the second company to do something than it is to be the first. The console market alone has shown this many times.

      2. Whatever. The Dualshock was Sony copycatting the analog stick from the N64. Nintendo fanboys would cry about it and everybody else wouldn't care.

      3. It's just a pointing device. There is plenty of back-history. It only exists because somebody at Nintendo wanted to know how they could sell a second copy of every successful DS first party title to their set-top customers. (What, you thought they invented it because they were trying to come up with something revolutionary?)

      4. Read my comment again... It only succeeds if it comes free with all future console purchases... Like the Dualshock did.

      6. I just don't buy this one. The Dualshock was so integrated with the playstation platform by the end that it is shocking to pick up the older controllers, and the platform is practically defined by titles that required it. This argument can be refuted by one title: Gran Turismo. Though the huge array of third-person platformers for the original playstation are also good examples, and there were some of the best sidescrollers ever because of the Dualshock... The Spyro series, the Gex series, the Megaman Legends series, Einhander...

      I'm not saying Microsoft or Sony *will* copy it, but they easily *could* copy it, and there is no reason to believe they couldn't be successful.

    44. Re:Good stuff but short lived maybe? by Anonymous Coward · · Score: 0

      No love for the Nintendo 64DD? Man, it must the failed peripheral king.

    45. Re:Good stuff but short lived maybe? by Sancho · · Score: 1

      Sure, but the original poster was talking about the PS3/Xbox360 killing the Wii by copying the Wiimote. The fact is, companies want to develop for the base system. They don't want to rely on a peripheral being available because that cuts into their potential audience (and customerbase) significantly. You'll notice that most games which use a peripheral come with that peripheral bundled, or are in the same series. There have been no games utilizing the guitar for PS2 /except/ for Guitar Hero. The PS2 dance pad has had a few DDR knockoffs, but not that many. Most other peripherals have one, maybe two games, as well.

    46. Re:Good stuff but short lived maybe? by maglor_83 · · Score: 1

      If Microsoft introduced an X-remote controller they would be hard pressed to get games with it to sell. Not enough of their market will buy one to make it worthwhile for developers to use it. Never mind that. Put yourself in a 3rd-party developer's shoes. You want to make a game that uses wiimote functionality. Why on earth would you choose to use the 'X-remote', which a small percentage of the userbase has, instead of the Wii, which 100% of the userbase has?
    47. Re:Good stuff but short lived maybe? by edwdig · · Score: 1

      I don't think we are trying to avoid realism in games, I think we are trying to experience things we can't in real life. Like being in a war, crashing a car or speeding lightning fast, or flying a spaceship.

      I'm with you so far...

      All these things I want to be as realistic as possible, because I really do not want or can not do them in real life.

      And here's where we diverge. I don't care if the world is realistic or not. I care that everything feels like it belongs together.

      In most modern games, we get great looking backgrounds (as long as we avoid things like trees), but people with plastic skin. It just looks wrong.

      Once you start breaking from reality, you can design your world around what you can do. If you do a brightly colored game, you can usually get away with simpler skin tones that render easily. It's also easier to get away with strange scenarios, as long as they are fun. Or you can toss everyone in space suits and design "realistic" aliens with designs that render well.

      It's like when you watch a movie and it's really obvious that a certain character or effect was a really bad special effects job. We generally do a pretty good job of that stuff now, but look at the computer power it takes to pull it off. We're not getting that in gaming machines anytime soon.

    48. Re:Good stuff but short lived maybe? by Nizer · · Score: 1

      Try the EMS Top Gun . Works on plasma, LCD and CRT. Calibrates to sensors placed around the edges of the screen. Works well for me, and has been given decent reviews ( for e.g.)

      --
      My other sig is a ...
    49. Re:Good stuff but short lived maybe? by UnknownSoldier · · Score: 1

      Still can't play Virutal Cop on my SS & plasma :-(

      But cool site. Appreciate the link. Thx!

    50. Re:Good stuff but short lived maybe? by Puff+of+Logic · · Score: 1

      It's like when you watch a movie and it's really obvious that a certain character or effect was a really bad special effects job. We generally do a pretty good job of that stuff now, but look at the computer power it takes to pull it off. We're not getting that in gaming machines anytime soon. I agree. It goes back to that whole concept of the "Valley of Strangeness" in which we easily accept things that are either clearly real or clearly unreal, but have a difficult time with things that nearly-but-not-quite real. I was able to watch The Incredibles with complete suspension of disbelief because the world was consistent. With Final Fantasy: The Spirits Within, however, I kept noticing that things weren't moving quite right (like hair) and that the faces were off. I think games are the same way: I keep noticing small details in new games that aren't quite right, whereas I've dismissed far more glaring faults in earlier games because the entire thing was flawed in terms of graphics or physics.
      --
      P.P.S. I'm doing Science and I'm still alive.
    51. Re:Good stuff but short lived maybe? by eh2o · · Score: 1

      The sensors in the wiimote are nothing new, nor are 3d controllers in general, but their particular combination makes it a reliable solution with a reasonable price point and practical to produce on a large scale. A lot of earlier approaches to making 3d controllers had problems, e.g., interference of various sorts (acoustic / ultrasound or radio), high cost, or large detector arrays.

      FWIW there is already a driver for OSX that reads the wiimote's bluetooth data stream. But that does not include the Wii's sensor integration algorithms (e.g. combining the accelerometer with the IR sensor), which are probably similar to the algorithms used for integrating intertial guidance systems to a GPS. Also, it seems insane, but the actual gestures used in gameplay can be patented. Nintendo will probably be able to defend themselves from knockoffs at least for a few years. Similar things could be said of Apple and what they did with the iPod interface (and soon, the iPhone as well) and they have been pretty successful at preventing knockoffs.

      The other thing about the wiimote is that its actually not much good for applications outside of gaming (IMHO) -- for example, users of 3d editing applications prefer 6DOF controllers that stay on the desk -- one for ergonomic reasons, but also that in general a human can achieve a higher resolution of control using an interface without proprioceptive feedback. This might be why no-one outside of the gaming industry has bothered to invent and patent something like the wiimote already.

    52. Re:Good stuff but short lived maybe? by Anonymous Coward · · Score: 0

      Yeah, I guess NOBODY ever bought a racing wheel... Face it, if the controller and associated games are worth their salt, people WILL buy it. The whole "it won't sell unless it's bundled" is just a crutch to sell a mediocre product that couldn't make it on it's own.

    53. Re:Good stuff but short lived maybe? by scarpa · · Score: 1
      3. It's just a pointing device.

      No, it's not just a pointing device. How would any of the Wii Sports games work if it all you could do was point at the screen?

    54. Re:Good stuff but short lived maybe? by Sylver+Dragon · · Score: 1

      I'm not so sure that the Wiimote would be the limiting factor in a sword game. It seems to do a reasonable job of sensing position, even when not pointed right at the screen. Try Super Swing Golf out, when you address the ball, you actually have to make sure that your wrist is not rotated, or it will affect the angle of the club face. Also, when you swing though, the angle of your swing, and the rotation of the Wiimote are also accounted for to some extent. Overall, the Wiimote seems to handle 3D space really well.

      --
      Necessity is the mother of invention.
      Laziness is the father.
    55. Re:Good stuff but short lived maybe? by Sylver+Dragon · · Score: 1

      This is my worry too. Lucas arts has the world's best goldmine for games in the Star Wars franchise, but they insist on releasing games on too short of as schedule and they end up half done, and half-baked.
      A well done lightsaber/jedi game would rock. I somehow expect that we'll just end up with Redsteel with glowing swords. Granted, I would probably still buy it, as will most geeks, and I'll probably enjoy it for a while; it will still come off as crap in the end.

      --
      Necessity is the mother of invention.
      Laziness is the father.
    56. Re:Good stuff but short lived maybe? by Anonymous Coward · · Score: 0

      You know he's just another sony fanboat eagerly awaiting to get his hands on sony's version of the wiimote...

      ps: nintendo will likely not be able to be so innovative next gen (assuming they are still around). they'll probably be focusing a bit more on improving technology, especially since it will have dropped in value...

      Mr. Miagi says: "its all in the games, daniel-san"

    57. Re:Good stuff but short lived maybe? by big4ared · · Score: 1

      The only two reasons that really matter are 4 and 5.

      There really is virtually no R&D involved -- there are numerous companies that have off-the-shelf solutions for motion sensing. Yes, you woud need to design a controller around it, but the core technology that does the motion detection has been available for years.

      In terms of copycatting, there is no way that MS or Sony would create a Wii-mote clone. But it wouldn't be shocking to see a motion-controlled remote with an analog stick directly on the remote. There are numerous ways to create a motion sensing remote that is completely different from the wii-mote. An example would be a motion-sensing remote with an anolog stick on one side and 4 buttons on the other.

    58. Re:Good stuff but short lived maybe? by seebs · · Score: 1

      If it's not the default control, it won't be statistically significant. Non-default controllers don't sell enough to really allow games to be developed for them, with RARE exceptions. (Guitar Hero, DDR... Maybe Duck Hunt.)

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    59. Re:Good stuff but short lived maybe? by Mythrix · · Score: 1

      Forget Star Wars, I want Prince of Tennis on the Wii! ..but then again, there's the issue of regions, so even if they did make that game in Japan, I guess I wouldn't be able to play it. :(

    60. Re:Good stuff but short lived maybe? by LKM · · Score: 1

      The question is: How many games are available for these peripherals? I think there are about three sing star games. I know of three eye toy games (although I suspect there are more), and as far as I know, only one game exists for the buzzer. While each of these peripherals may have sold quite a bit (and thus have been successfull as games), none of them managed to create a real market around itself. As peripherals, they failed.

    61. Re:Good stuff but short lived maybe? by LKM · · Score: 1

      They were successful as games, but miserable failures as peripherals. How many games using the sing star micros are there?

    62. Re:Good stuff but short lived maybe? by LKM · · Score: 1

      And how many games support this add-on controller? Oh, that's right, two. Yup, you're right, add-ons are doomed to fail.

    63. Re:Good stuff but short lived maybe? by ivan256 · · Score: 1

      I mean that it's just a pointing device in its difference from other controllers that are available. Motion sensing is already available for other platforms. The pointing (and the shape) are the novel features.

    64. Re:Good stuff but short lived maybe? by ivan256 · · Score: 1

      You know he's just another sony fanboat eagerly awaiting to get his hands on sony's version of the wiimote...

      Good call there genius. But you thought wrong. I have a Wii, and no plans to get a PS3. Incidentally, I wasn't talking about Sony copying the Wii remote... If you look, we were talking about either Sony or Microsoft copying it.

    65. Re:Good stuff but short lived maybe? by KDR_11k · · Score: 1

      It's just a pointing device. There is plenty of back-history. It only exists because somebody at Nintendo wanted to know how they could sell a second copy of every successful DS first party title to their set-top customers. (What, you thought they invented it because they were trying to come up with something revolutionary?)

      Nintendo develops hardware by having their game designers submit ideas that would need additional hardware and if they have lots of ideas for one piece of hardware (or hardware that can be included in one piece) that piece gets made. The Wiimote has accelerometers in addition to the pointing system, it's more than a touchscreen or a mouse.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    66. Re:Good stuff but short lived maybe? by MeanderingMind · · Score: 1

      1. We do see a lot of successful people come in late, but for every one of those there are many, many stories of failures and broken dreams that never see the light of day. The job of selling the concept may be largely complete, but the job of selling your take on it has only just begun.

      2. I'm not sure everyone else wouldn't care. There were a lot of people outside of the Nintendo camp who criticized the SIXAXIS.

      3. It's more than a pointing device, it has accelerometers, a speaker, rumble and even memory space to store Miis. I can't say I like the direction your tone is taking. It seems rather close-minded.

      4. Not everything that comes with a console succeeds, even controllers (See R.O.B, the original Xbox controller). To boot, that would mean that Sony and Microsoft would be increasing the production costs of their consoles and potentially raise the price or the hit they take per system. Most importantly, the functionality of a pointer controller is very different from the current controllers the 360 and PS3, unlike the Dualshock which was the original PS1 controller with analog sticks.

      6. Perhaps it's anecdotal, but I never owned a Dualshock until I bought a PS2. I'm pretty sure that Armored Core's legendary (for being difficult) control setup was because they did not utilize the analog sticks.

      Either way, it's far easier to take a D-Pad's functionality and expand it to a joystick/analog stick than it is to make the same move to motion sensing/pointing.

      I'm not saying Microsoft and Sony couldn't copy and succeed with a pointer for their consoles, but I am saying there are significant reasons why they might not try and possibly fail.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    67. Re:Good stuff but short lived maybe? by MeanderingMind · · Score: 1

      I disagree that the R&D is insignificant. Someone has to evaluate those off the shelf components, bring them together, make them work, find a way to mass manufacture the official remotes, design or adapt it all to the console, and get developers onboard making games.

      Then there's also advertising and PR. Both companies would have to explain to the public their plans for the new controllers, why they developed them, and how theirs will be comparable/better than Nintendo's.

      It certainly isn't difficult to just throw something together and have it "work". But "working" is short of "ready for public consumption". Not to mention avoiding violating any prior patents, especialy those held by Nintendo.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    68. Re:Good stuff but short lived maybe? by pinkstuff · · Score: 1

      Just to be pedantic, Buzz has 3 games now.

      The point is that they were successful - because they introduced a whole new market for games. Yes some females already liked PS games, but the majority would have never thought of buying a PS before Sing Star and the other games come out. They really are popular here with female folk.

    69. Re:Good stuff but short lived maybe? by LKM · · Score: 1

      The point is that they were successful - because they introduced a whole new market for games.

      What you're doing is reframing what we're discussing. Sure, if you re-define "success," you're correct, but it's pointless in the context of our original discussion - which was about Sony introducing a new PS3 controller to compete with the Wii remote.

  4. WarioWare, great tech demo by Anonymous Coward · · Score: 0

    WarioWare for the Wii is great ... once. We played through it and had a blast, and now the only time I'll ever bring it up again is if new people who've never seen it want to give it a try. Definitely not worth $50, even with it's fantastic presentation and humor.

  5. Ok this is post launch by MemoryDragon · · Score: 1

    But putting down the Wii lineup as Zelda only is a little bit far off. Rayman Raving Rabbits, is an absolute must have gem, overlooked by many in the Zelda rush, it is definitely along the lines of Wario Ware quality wise and also has nice graphics. The rest of the original Launch lineup is sort of hit and miss depending on the tastes. But definitely way more and has a higher variety than the other consoles launch lineup. I cannot comment to the other games released so far.

  6. Established fixture? by Zaurus · · Score: 4, Insightful

    How can the Wii be an "established fixture" when most of us who want one haven't even been able to see one in person yet?

    1. Re:Established fixture? by saintory · · Score: 5, Informative

      I was fortunate to get one last Sunday. Here's my recipe for success:

      • Can't advertise what you don't have - If the Wii is advertised in a store weekly chances are extremely high they will have it Sunday morning. The new advert comes out in the Sunday edition of major papers but it ALSO comes out online between 3:00am and 4:00am.
      • Experience - Most stores now have experience dealing with a demand they cannot handle. The best way to deal with it is the simplest: Print out numbered tickets and as people arrive before opening hand them out on a first-come-first-serve until you have no more. This takes care of loitering and keeps the lines non-existent, so you won't have to call for backup when a fight over line position breaks out.
      • Target opens first - Unless you're a 24-hour superstore Target beats the others with an 8:00am opening. Bestbuy and Circuit City? 10:00am.
      • Accessibility and weather have an effect - If the store isn't near mass transit or easy to walk to less people are going to try to get to it. Furthermore, if it's REALLY COLD or WET when you go down Sunday morning, don't sit in your car. Chances are the person that wants a Wii and is dressed for the current weather will not mind standing right at the door and will be able to walk right up to it. For example, I dressed for the 20F weather that day. I walked right up to the store door and saw 1/2-dozen cars running in the lot. I turned to look inside the store and when I turned around again there were 1/2-dozen people BEHIND me at the door. Guess who got ticket 23/24 for a new Wii ;-)
      • Be polite to the retail workers - They are ultimately making a decision to let you hang out or not before the store actually opens. If you're rude chances are they'll sabotage any chance you had of getting one. Even though the customer is always right, it's their word vs. yours when the police/security are called. Being overly polite won't hurt just don't be rude.

      Hope this helps even the playing field for the Wii competition. Now if I could just find another Wii-mote...

    2. Re:Established fixture? by ivan256 · · Score: 1

      Since when are you "most of us"?

      Even places where thye are out of stock have a demo unit on display. The Target near me has had between 3 and 6 in stock the last three times I've been in there. They've sold four million of the damned things. You can even get them on eBay for less than the cost of an Xbox 360. If you don't have one yet, you are very unlucky or you aren't trying very hard to get one.

    3. Re:Established fixture? by MaximvsG · · Score: 1

      I agree. I still can't get one and EB Games will only let you pre-order them online in the big bundle - and they sell out of those almost immediately. I'm guessing it will be around March/April before I can walk into a store and just buy one. Still, I'll be as happy as hell when I finally get one but not going to shell out $600 for the bundle and games I don't want.

    4. Re:Established fixture? by RyoShin · · Score: 1

      This man, you should listen to him. He knows that of which he speaks.

      I did a similar thing, but after Thanksgiving. I waited in line to pre-order one, so I was able to walk into the store and get it. I took it home for Thanksgiving, and my parents were absolutely enthralled with it, so my mom asked me to help her get one for Christmas. Doing some research, I found out when Target would be selling more, and went to stand in line. This was in 30 or 40F weather, but it was also raining. I went to a 24 hour store (that wasn't selling it), bought a fold-out chair, and wound up being number 11 in line. They had 12 systems. (Lucky loser 13 took one of the two PS3s they got, which no one else wanted.)

      On the note of accessories, if you think you'll need ANYTHING for the Wii, buy it when you get the system. It is far easier to buy four Wiimotes then, decide you only need two, and return the others, than it is to go hunting for them later. This includes Nunchucks and Classic Controllers, as well.

    5. Re:Established fixture? by EastCoastSurfer · · Score: 1

      I dunno. I just walked into BB yesterday right as they were putting 3 out and picked one up and bought it :p

      Now, like you, if I could just find another wiimote lol

    6. Re:Established fixture? by rizzo420 · · Score: 1

      http://www.ps3seeker.com/wii

      check that site for the rumors, they're fairly accurate and predicted last sunday's massive release. i was at a local target and they had over 50 units and there were only 16 people in line (they gave us tickets so we could wait in our cars in the below freezing weather). by the time i left, they had only given out through 28. there's now a shortage of controllers.

      --
      please me, have no regrets.
    7. Re:Established fixture? by zarthrag · · Score: 1

      Too true, I got the last available wiimote launch night. But xmas day, Amazon had chuks. I caught it and ordered one - came back an hour later for more...gone. I'm not going to support scalpers, so I've only had the *opportunity* for 1 full controller set.

      --
      Why can't all fpga/microcontroller manufacturers just release free optimizing compilers???
    8. Re:Established fixture? by Junta · · Score: 1

      Now if I could just find another Wii-mote... Funny that, went randomly to a best buy on Friday afternoon, and there were half a dozen wii-motes and nunchuks on the shelf. No Wiis, but controllers were plentiful.

      My strategy is simpler: wait until I don't have to work for it. It will happen, and I have plenty to do in the meantime...
      --
      XML is like violence. If it doesn't solve the problem, use more.
    9. Re:Established fixture? by Sancho · · Score: 1

      Hell, buy them BEFORE you buy the system. Our local Circuit City got 30 Wiis yesterday, and one Wiimote. If you are planning on getting (and hunting for) a Wii, and you see the controllers, get them.

      I got lucky. I ordered my Wii on Amazon and didn't get extra controllers. I've been hunting for awhile and had seen controllers, but never thought to get them because I had no Wii (nevermind the fact that you can play with them on your computer before you get the console). Once I managed to order the Wii, I started hunting for controllers, onlhy to find that they were sold out all over town.

      I finally found 3 sets today at Wal Mart (they had an extra 'chuk and also four classic controllers) on the day that my Wii ships.

    10. Re:Established fixture? by Laserwulf · · Score: 1

      Where have all the Wii-motes gone? Iraq. In the PX on our base, we had at least a dozen... but they don't carry Wiis, nor Wii games. They'll sit out on the shelf for a few months, and when not one has sold, they'll get packed right back up. The same idiotic stocking practice also causes us to have plenty of DS games, but no DS systems available. Yet, a popular Xbox 360 or PS2 game will be gone within a few hours, never to be stocked again.

      I'm not angry at Nintendo, but a company that does not pay attention to its clientele, AAFES. Right before Christmas our PX had baby strollers in stock! In a combat zone! When I've asked about who determines what is stocked, the employees all claim that they have no say in what they receive.

      *whew* I'm done venting...

      --
      "Make cyberlove, not cyberwar!" -Khaed(544779)
    11. Re:Established fixture? by Hinhule · · Score: 1

      I just went into the store, said I would like to preorder a Wii, paid my deposit and had the store call me when they got one.

      One week later they called and said I had to come pick it up within 48 hours or wait until the next shipment.

  7. Mario - Wario - Wii? by eviloverlordx · · Score: 2, Insightful

    One of the biggest reasons why I won't be picking up a Wii any time soon is Nintendo's reliance on Mario/Wario spinoff titles. I realize that they made their fortune on Mario's back, but it's been a long time. Hell, I remember when Mario brothers was just another game in the arcade. I humbly suggest that a new mascot is needed, to get Nintendo's creative juices flowing again.

    --
    'Loose' is when your pants are three sizes too big. 'Lose' is when you misuse 'loose'.
    1. Re:Mario - Wario - Wii? by AKAImBatman · · Score: 2, Insightful
      One of the biggest reasons why I won't be picking up a Wii any time soon is Nintendo's reliance on Mario/Wario spinoff titles

      You forgot Metroid, Starfox, Donkey Kong, Zelda, Kirby, and a half-dozen other characters/franchises I'm probably forgetting about. All of which are available for the Wii NOW as Gamecube games. (See if you can pick up the $10 DK: Jungle Beat from Gamestop. The bongos make the game a blast to play!) If you wait a few months, they'll also be available as Wii games.

      While you're understandably tired of Mario, you do have to admit that Nintendo knows how to run a franchise. They have consistently produced some of the most desirable games in the industry by utilizing those properties. Save for Sega's success with Sonic (which they promptly drove into the ground), I don't think you can claim that of any other game maker.
    2. Re:Mario - Wario - Wii? by BinaryOpty · · Score: 1

      Yes, because we all know Nintendo hasn't been creative or innovative in regards to any games Mario, Donkey Kong, Wario, or any other franchise characters has been in. And they sure haven't created any new franchises at all. Oh wait...

    3. Re:Mario - Wario - Wii? by mrchaotica · · Score: 2, Interesting
      I humbly suggest that a new mascot is needed, to get Nintendo's creative juices flowing again.

      Donkey Kong? Yoshi? Link? Star Fox? Kirby? Captain Falcon? What are they, chopped liver?

      I "humbly suggest" that the last thing Nintendo needs is yet another mascot! What Nintendo really needs is to make games without a mascot (i.e., where the character is "you" or where there isn't a character at all).

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    4. Re:Mario - Wario - Wii? by Cinder6 · · Score: 2, Insightful

      I agree completely with this. It seems like Nintendo relies solely on their cash cows to make money instead of going for new franchises (a generalization, I know).

      One trend I've noticed with the Wii is that the majority of games are simply collections of mini-games. That doesn't inspire confidence to me, and TFA's claim that Warioware is "exactly the type of game the Wii needs" really makes me think that the Wii will become nothing but that: a mini-game console with little in the way of traditional (long) games.

      --
      If you can't convince them, convict them.
    5. Re:Mario - Wario - Wii? by Anonymous Coward · · Score: 0

      As long as M/Wario sells they'll continue to use the name, but does it really matter if the game is Mario/Sonic/Mega Man/Whatever as long as it's fun?

    6. Re:Mario - Wario - Wii? by archen · · Score: 1

      So you won't get a Wii because you don't like Mario? Honestly I'll play anything that's fun no matter who the characters are, or if I play through a million sequels. That's basically the entire FPS genre right there. If Nintendo were relying on Mario, it was during past generations, and they lost the fight with simple titles driving the platform at N64. If the Wii isn't creative, then I'd be hard pressed to name another company that actually was.

    7. Re:Mario - Wario - Wii? by cowscows · · Score: 2, Insightful

      Have you tried a Wii? Have you heard anything about the controller that it comes with? Creativity is the least of Nintendo's problems.

      I really don't get this whining about Nintendo and their franchises. They aren't just churning out incremental sequels as fast as possible just to make a quick buck. Nintendo takes good care of their franchises, and almost always creates high quality games. They might make 100 different games that take place in the mario universe, but there will be at least 80 different types of gameplay among them, and even the ones that just build on an earlier game are still going to be well designed, polished, and likely bring at least a few new good ideas to the table.

      It takes a lot of time and effort to create a new "universe" in any type of media. Nintendo has managed to create a whole bunch of great ones. Mario, Zelda, Metroid, Pokemon, Starfox, etc. These franchises make up one of Nintendo's greatest strengths. They allow Nintendo's game designers to take an idea, and extend it in ways that wouldn't make any sense outside of some greater context. These different game universes that Nintendo has to choose from creates that context. A soccer game where you throw red turtle shells at someone before you steal the ball from them is a pretty random and stupid idea on its own, but in the Mario world it makes perfect sense; so Nintendo can create a bizarre soccer game without having to subject the gamer to all the storyline and background that would be required to make it coherent otherwise.

      --

      One time I threw a brick at a duck.

    8. Re:Mario - Wario - Wii? by MemoryDragon · · Score: 1

      Actually I do not think the Wii needs another bunch of mini game titles, with Wii Sports, Rayman Raving Rabbits and Wario Ware are 4 excellent ones on the market, add to that the mediocre Wii games and you have five of them. It needs adventure games, it needs more epic games along the lines of Zelda, and it needs some RPGs besides Zelda.

    9. Re:Mario - Wario - Wii? by Spaceman40 · · Score: 1

      You do realize that the gameplay for these games are completely different, right? Aside from Mario Party (a brilliant concept -- episodic board games -- but not one that I'm a fan of), the various Mario games are extremely different. If you turn away from something just because of the main character, you might be missing out.

      --
      I [may] disapprove of what you say, but I will defend to the death your right to say it.
    10. Re:Mario - Wario - Wii? by SAN66 · · Score: 1

      Where the character is Mii??

    11. Re:Mario - Wario - Wii? by Doctor+Crumb · · Score: 1

      Despite the origins of wario, warioware has nothing at all to do with any of the Mario Games; it contains 12 characters who have never showed up in a mario game, has no common gameplay, and has a completely different art/music style.

      There's nothing wrong with having a popular franchise and a well-known mascot, it's good marketing. People recognise the name "Mario" and associate it with both "Nintendo" and "fun", making it an excellent marketing decision to keep him around. If you don't like the mario branding, there's plenty of other titles to choose from. I greatly enjoy Elebits, Zelda, Wii Sports, and Super Monkey Ball, all near-launch titles without Mario branding. Then there's Call of Duty 3, Excite Truck, Far Cry Vengeance, GT Pro, Harvest Moon, Rayman Ravid Rabbids, Tiger Woods, Trauma Center, Wii Play... To say that they are depending on Mario spinoffs is to ignore the vast majority of titles that are now or will be available.

      Here's wikipedia's list of titles:
      http://en.wikipedia.org/wiki/List_of_Wii_games

    12. Re:Mario - Wario - Wii? by Prien715 · · Score: 1

      Where the character is Mii?

      In many of Nintendo's Wii games (Sports, Warioware, Play), you create the character you play. The nice thing is unlike other games, you don't need to recreate your character per game, it exists on the console and is used between games.

      --
      -- Political fascism requires a Fuhrer.
    13. Re:Mario - Wario - Wii? by Omestes · · Score: 1

      I wouldn't say being stuck on the same old franchises makes them uninnovative, look at how much the franchises have changed, morphed, etc... Yes, Twilight Princess was pretty much like playing OoT with updated graphics, but I'm not complaining. Compare Metroid Prime to the earlier Metroid games, it basically is the same franchise in name only. Like compare Wario Ware to the original Mario games (yes, its part of the same franchise), are there any similarities besides one character?

      Compare this to other franchises on other platforms, such as the much beloved Halo. Halo 2 was Halo 1 plus some extra crap. Halo 3 will be Halo 2 with some extra crap. These games are all just incremental change from the same theme, where with Nintendo each change can be a complete change (UI scheme, plot, format, graphics) but with the same character. I think they keep the same characters for both marketing (we all know who Link is, or Yoshi), and for familiarity. I KNOW Mario, I know (generally) what to expect from him, be it in an RPG, a platformer, or even a fighting game.

      I'm generally okay with this, as long as they don't redo the same game over and over again, like most franchises, and as long as their are games that don't feature the Nintendo characters.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    14. Re:Mario - Wario - Wii? by nine-times · · Score: 1

      In fact, Wario barely appears in Smooth Moves.

    15. Re:Mario - Wario - Wii? by Miseph · · Score: 5, Funny

      I agree, they should be hocking games like GTA: Ethnic Rampage, The Sims Do the same Things Again, Need For Speed Underground Hot Pursuit 12, Tony Hawk's Segway Rebel, Star Wars: Make George Lucas Even Richer Through Ludicrous Amounts of Licensed Merchandise, and Final Fantasy XXVIII: 3. You know, the kinds of games that HAVEN'T been franchised to death.

      --
      Try not to take me more seriously than I take myself.
    16. Re:Mario - Wario - Wii? by shawnce · · Score: 1

      lol, oh please someone with points mod parent post up

    17. Re:Mario - Wario - Wii? by gknoy · · Score: 1

      Mmmn, I've been coveting SW:MGLERTLAoLM for a LONG time!

      Well, if it's a playable sequel to to the TIE or XvT series, that is ... ;)

    18. Re:Mario - Wario - Wii? by Dave+Parrish · · Score: 1

      Kind of how the only single mascot anyone can associate with Xbox is Master Chief? But I digress. I fully disagree. Mario games have been, and continue to be, some of the most fun games I've played. To do away with them... Well, THAT would likely be the end of Nintendo. You could just as easily get rid of Mario as you could change "Nintendo" to something different. It just doesn't work.

    19. Re:Mario - Wario - Wii? by Anonymous Coward · · Score: 0

      Have you played WarioWare? I'd put it on par with Katamari Damacy in how brilliantly it changed the face of gaming last generation. When you have a game of that quality, it would be foolish to not put your branding on it. That is how you show the public that your company makes great games. Not to mention, I think the idea behind WarioWare fits Wario's personality just a little too well - the original has Wario programming extremely short games after he finds out how much money people will pay for one. (Wario is a shovelware developer!)

      As far as Mario is concerned, I think he's recieved very affectionate treatment from Nintendo's designers, the kind we haven't seen since LucasArts' love affair with Max the bunny. They haven't let him go stale like Disney has with Mickey Mouse, relegating him to splash screens at the beginning of DVDs and signing autographs at theme parks and having his likeness vaguely represented in the company logo. No Disney fan born in the last 20 years has seen a new feature film starring Mickey, but Mario is still center stage where games are concerned. If they're as good as WarioWare, I'll be happy to see Nintendo making games featuring Mario and friends for a long time to come.

      On a side note, there may be a cultural difference between Japan and America that causes us to balk at their never-ending use of mascots. Doraemon and UltraMan are still part of Japanese pop culture even though they were created in the 1960's. Hello Kitty was created in 1974. On the other hand, in America, cartoon characters from 30 years ago are considered nostalgic.

    20. Re:Mario - Wario - Wii? by xantho · · Score: 1

      But it would be the shit if your Mii was actually the character in some platformer or something.

    21. Re:Mario - Wario - Wii? by nuzak · · Score: 1

      The entendres on the "Wii" name have pretty much been done, and everyone's gotten over them.

      Then I read that list, and I find that one the titles is named "Balls of Fury".

      Oh my.

      --
      Done with slashdot, done with nerds, getting a life.
    22. Re:Mario - Wario - Wii? by MemoryDragon · · Score: 1

      Ahem 4 mini game titles out of 20-25 titles overall is not a majority ;-)

    23. Re:Mario - Wario - Wii? by triffid_98 · · Score: 1
      Which is why I have such high hopes for Microsoft's upcoming 1st party titles for the 360.

      Clippy's Extreme Grammar Correction,
      What about Bob?
      and Steve Ballmer's Chair-Fu
      (bundled with the chairmote, the revolutionary wireless motion sensitive chair)


      Kind of how the only single mascot anyone can associate with Xbox is Master Chief? But I digress. I fully disagree. Mario games have been, and continue to be, some of the most fun games I've played. To do away with them... Well, THAT would likely be the end of Nintendo. You could just as easily get rid of Mario as you could change "Nintendo" to something different. It just doesn't work.
    24. Re:Mario - Wario - Wii? by seebs · · Score: 1

      Yeah, and Hollywood's gotta stop placing the same damn actors in all their movies. We've all gotten pretty much sick of them.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    25. Re:Mario - Wario - Wii? by identity0 · · Score: 1

      Well, I just picked up a copy of Yggdra Union for the GBA, and can report that it's definitely not another iteration of a franchise. It's not an original concept, a tactical RPG with turn-based strategy and cards, but it's a unique combination of those.

      Plus, it's got the wierdest name I've ever seen for a game :) It made me think of Yggdrasil Linux, how many other games can do that?

    26. Re:Mario - Wario - Wii? by astrokid · · Score: 1

      Pikmin, Animal Crossing say Hi. (and if you want to include DS games Nintendogs and that floaty head thing from Brain Age)

      --

      Chewie does not get a medal. Come on, George. Can a Wookie get a medal?
    27. Re:Mario - Wario - Wii? by Churla · · Score: 1

      In the case of the Wario/Warioware franchise...

      Not broke.. no need of repairs.

      I will withhold judgment on the Mario Franchise until I see the Mario title for Wii.

      --
      I'm a fiscal conservative, it's a pity we don't have a political party anymore
    28. Re:Mario - Wario - Wii? by LKM · · Score: 1

      You don't want to buy a Wii because there are Mario games on it? What a strange thing to do.

    29. Re:Mario - Wario - Wii? by LKM · · Score: 1
      1. I don't think there is any other publisher launching as many new franchises as Nintendo.
      2. Many of the first Wii games are minigames collections because the developers are trying to figure out how to use the controller, creating lots of ideas and small games in the process
  8. I'm waiting this out by maynard · · Score: 1, Interesting

    Christmas '05 I watched the ebay lunacy over the 360, decided I'd rather have a PS3 and waited. Then the PS3 was delayed. And Blu-ray began to look like a real dud. Finally, Sony announced the price. By November of last year, as the Christmas season was heating up, I decided I wanted a Wii instead. But I couldn't find one. Anywhere! My coworker stood out in the cold for hours to buy one. By the time December had arrived, I'd finally played with a Wii and decided that it wasn't HD enough for my tastes. So I bought a 360.

    And now I'm happy. The 360 does exactly what I want. And while the Wii might be cool to own, until Nintendo offers up a selection of games that use the WiiMote in new and entertaining ways, I think waiting until next x-mas before buying another console seems the smart option. JMO...

    1. Re:I'm waiting this out by slim-t · · Score: 1
      I've got a Wii and I don't know what to do now that I finished Zelda (first Zelda I've played to completion although I've been trying the original on and off for a couple decades.. the online walkthroughs helped)

      I just talked to a friend who bought a 360 last year and loved it. It's been out for an extra year, so there's just a lot more stuff to do with it. Unfortunately his 360 broke last weekend, 1 month after the 12 month warranty expired.

    2. Re:I'm waiting this out by Anonymous Coward · · Score: 0

      Well, I think that if you've made a choice you're happy with then it was probably a good choice ...

      I think the interesting thing to watch (in relation to the Wii) will be what is announced at E3 this year; after TGS 2005 (when the Wiimote was announced) only publishers who were really interested in the concept (Sega for Sonic and Monkey Ball, Ubisoft with Red-Steel and Rayman) or developers who were really interested in lowering the cost of development (EA) came on board in any major way. At E3 2006 every publisher in the world saw the excitement for the Wii and started to produce Wii development teams (unfortunately, many of which were dedicated to rapidly porting PS2/XBox games to have something out for the Wii in 2006/early 2007).

      With how well the Wii launch has gone so far this year I'm certain many publishers will want to showcase their projects and it will be interesting to see what kind of projects people have been working on for the past 6 months; 9 months by the time E3 comes around.

    3. Re:I'm waiting this out by spyder913 · · Score: 1

      If your friend has not talked to Microsoft yet, have him do it ASAP. I read that for some things they are replacing consoles past the warranty.

    4. Re:I'm waiting this out by Viewsonic · · Score: 1
      "until Nintendo offers up a selection of games that use the WiiMote in new and entertaining ways"

      You're in luck! You can go buy one now, as the games like Wii Sport, Rayman Rabbid Rabbits, etc are incredibly fun in new and entertaining ways. Seriously, I own a 360, and a friend owns a Wii. After playing it at his place for a night I will buy a Wii the moment I see one on the shelf. The system is GOOD, and the games available now are really exciting to play. It's so different. It's the DS all over again, people seemed to discard the touch screen as a stupid gimmick. Guess what? Nintendo knows what they're doing this time around. You're going to have a freaking BLAST.

    5. Re:I'm waiting this out by maynard · · Score: 1

      My first 360 didn't last an hour. Seriously. I fully expect this unit to go tits up too, so I bought an extended warranty. I'm not happy about the 360's industrial design quality - very bad. Sony did a much better job on heat dissipation and component layout. The Wii, OTOH, doesn't seem to have any heat issues (what a surprise), and it's case design looks very good.

      But the only game for the Wii that I like is Wii Sports. That's a demo game! And while I'd love to have RE4/GC, I've already got it for the PS2 and that's good enough. The Wii needs a killer app, big time.

    6. Re:I'm waiting this out by maynard · · Score: 1

      Well, that's good. The Wii needs more games - pronto. But I'm dubious about the long term viability of the WiiMote in comparison with a standard controller. After having tried it, I'm convinced that:

      a) It does not track well. Nintendo needs to research directional control, the IR sensor bar isn't enough.
      b) It's a party game machine. Nintendo needs to release drunk-people's games. The kind of stuff college kids play when trashed.
      c) Traditional FPS and RPG video games will not work with the WiiMote.

      Still a cool try. I'm not ruling the Wii out, but I want to see what Nintendo and the other game publishers do before I buy in...

  9. Rayman Raving Rabbids by denisbergeron · · Score: 1, Insightful

    This one http://en.wikipedia.org/wiki/Rayman_Raving_Rabbids is the funniest game I ever play on a game console! It's uber funny game ! It.s only amazing how stupidity and good desing can match !

    --
    Ceci n'est pas une Signature !
    1. Re:Rayman Raving Rabbids by Anonymous Coward · · Score: 0

      If you're going to astroturf, try doing it in our language.

    2. Re:Rayman Raving Rabbids by Anonymous Coward · · Score: 0

      go sodomize yourself with a yardstick as you obviously can't get your hands on a wii controller.

    3. Re:Rayman Raving Rabbids by ShadowsHawk · · Score: 1

      Bunnies don't brush makes me cringe. :P

    4. Re:Rayman Raving Rabbids by sbaker · · Score: 1

      The way the rabbids and the dungeon guard gradually go from booing you to respecting you to cheering you - then gradually to making you their idol is rather neat. Little touches like that really helped an otherwise disjoint series of Mini games 'hang together'.

      I was disappointed with multiplayer though. Once my son and I had played all the way through 'story' mode, the game lost it's appeal very quickly - when we finally managed to track down a second controller, we were devastated to discover that there was no split-screen versions of the racing games and that many of the other Mini-games didn't let you both play together.

      One criticism I have with the "plunger-shooting" levels in Rayman is that the game controls not just the camera - but also your motion through the level so all you get to do is aim and shoot. I'd appreciate a mode where you can use the joystick on the nunchuck to move yourself around in the world.

      That's an even bigger problem with Wii Sports "Tennis". It would be a trivial software addition to allow you to use the nunchuck joystick or the '+' pad to move your player around the court - and it would have made it much more challenging. I can understand them trying to 'dumb it down' so that people could pick up the game and immediately enjoy it - but it should have been made a selectable option - (maybe something you can 'unlock' once you've reached the 'pro' level).

      Another good 'party' game - with great multi-player stuff is "Rampage" - it was half the price of all of the other games ($26 in WalMart) - they've added some 3D-ness to the original - much nicer graphics than the N64 version - but it's GREAT fun with the Wii controller. Two player is just hilarious. Mindless destruction! Yeaah! It's not as good as Rayman - but once you've played Rayman all the way through, it loses it's appeal pretty quickly. At almost half the price, Rampage has given us more hours of fun.

      --
      www.sjbaker.org
  10. Wii == dull by Anonymous Coward · · Score: 0

    I have a Wii, the only game that's any good is Zelda. After I finish playing that I doubt I'll buy another game for it. I've play most of the other release titles and they are incredibly dull with the exception of Raving Rabbits.
    The other consoles have much better games and the Wii craze was only because it's super lower cost, it's longevity doesn't look very good, it may just fizzle out like the GameCube.

    1. Re:Wii == dull by MindStalker · · Score: 1

      I know your just trolling, but seriously. You admit Zelda, and Raving Rabbits are good. But you are giving up on the whole system because the rest of the launch titles are crap.. Well guess what, most launch titles for any system are crap because developers haven't had time to work with it yet. Hell developers were just given the Online API specs this month.

      I admit Nintendo did mess up on one bit, they let a massive amount crappy third party titles get licences for release upon launch. It does kinda make it look crap, but thats just a buisness move. Ultimatly while the ratio is bad, its got the more good launch titles as any other launch in history. BTW check out Madden and Super Swing Golf.

    2. Re:Wii == dull by Shads · · Score: 1

      I don't know about that, the gamecube fizzled from the starting line. There was no hype about it... it was a complete disappointment top to bottom side to side. No one wanted one no one cared. It NEVER had the popularity the wii is enjoying presently.

      Of the other games on the Wii I've enjoyed Elebits and Dragonball Z, and a huge library of GC games I picked up for next to nothing at the resale shops. The VC is nice too.

      --
      Shadus
    3. Re:Wii == dull by LKM · · Score: 1

      So... You're working for Zipatoni, huh?

  11. Re:Wii Hype Defating Rapidly by MemoryDragon · · Score: 2, Insightful

    Well the main difference is, with the other consoles, you get a bunch of first party crap and a bunch of third party crap ;-) No seriously I am currently playing the cube backcatalog, there are a lot of gems in there, even third party stuff. But you have a high junk/gem ratio on every console, even on the ps2 you only have a handful of games which are worthwile playing.

  12. Nice reviews by Headcase88 · · Score: 1

    Those were two really good reviews. Although I found Smooth Moves less "endlessly replayable", but I'll definitely be playing it once in a while.

    What Wii really needs to sell better (after demand settles down, of course) is some popular games made better with the remote. Source would be good.

    --
    "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
  13. Re:Err, no. by MemoryDragon · · Score: 1

    How many Wii have been sold in the US? 50,000? Well rough estimations (the 4 mio line of wiis was passed around beginning of the year) in the US there is probably 1-1.5 Mio Wiis sold by now. There are no exact numbers in the open for now, but I assume the number of Wiis worldwide sold must be around 5 mio or so. Since the console is basically sold out on a worldwide scale, only Nintendo knows exactly. As for now, 1 Wii produced == 1 Wii sold.

  14. Can't help it by dlc3007 · · Score: 1

    If you're looking for a quite weekend rental, Elebits isn't a bad call.

    Sometimes spellcheck isn't enough!

  15. Elebits - equal time. by captnitro · · Score: 5, Interesting

    I have to respectfully disagree with the critique of Elebits' gameplay. I found it fun and incredibly challenging -- there are time limits, limits on breakability of objects (don't smash too many plates) as well as limits on making too much noise (dB). On some levels these limits were fun, on others, they were annoying. While the graphical polish could have been better, it was a refreshing game that didn't once harp on the same old genre formulas. I appreciate the smooth gameplay and consistent framerates in most levels as opposed to focusing on graphical prowess.

    Those that are observant/patient enough to explore into the levels a little more will realize that there are hundreds of little, unrevealed puzzles. For example, find a basketball in the drawer and put it through a hoop in the next room, and Elebits pop out. The same of putting books in order on the shelf, or finding a disc to put in a CD-ROM drive. The time limits are probably the most challenging/frustrating aspect of the game -- these are relatively massive levels with tons to do and explore, so it sucks when your time runs out at the expense of finding enough Elebits to turn on various appliances and tools that allow you to solve puzzles and turn on further appliances and tools. I truly envy those that have scored high enough to unlock Eternal Mode on a good number of their levels.

    The control method (drag the wiimote to the edge of the screen to rotate) sounds a lot like the same Red Steel catastrophe, but it was more responsive and easier. Unlike other games (like COD3), you have smoother, more gradient speeds of rotation as your wiimote approaches the edge. Controlling your character is incredibly simple and fun -- I'd play more FPSs on the Wii if they were all like this.

    My one beef with the entirely gameplay aspect was the Capture Gun power-up method. In Elebits, you have both regular elebits that increase your wattage (turning on appliances and such), and special elebits that power up your Capture Gun to lift heavier objects and thus find more Elebits in general. Unforuntately, they chose to make the gun reset to its lowest power at the beginning of each level, so if you want to get into the more challenging puzzles, you're doing it in the last two minutes of the level because you have to power up your gun the same way every time. I think I would have liked having fewer powerup elebits in conjunction with the "leveling" method a little bit more, so I could go back and use the newfound power to discover secrets in older levels I had already played. As it is now, I'm forced to unlock Eternal mode for a level if I want to power up my gun with few restrictions. I suppose the level they have now is more challenging, but I think another system might have been more fun and had more replay value.

    4/5.

    1. Re:Elebits - equal time. by jspectre · · Score: 3, Informative

      i'm with you. the OP dismissed elebits far too quickly imho. i find the gameplay to be something fresh and interesting among all the other standard games. i think the controller use is by far the best among any game i have so far (8 and counting). yes, wario (which i also have) uses the controller in creative ways but elebits uses it in what should be standard ways for manipulating a 3d environment with the wii controller (pulling open a drawer is more than just click on the handle, you have to pull the controller towards you).

      i agree the time limit is probably the worst part of the game, but maybe someone will find a cheat/hack that stops the timer. i'd love to take my time to explore every stage.

      --

      abcdefghijklmnopqrstuvwxyz

    2. Re:Elebits - equal time. by kinglink · · Score: 3, Informative

      I have to agree, for two games, they dismiss elebits, which is a pretty lengthy game if someone is going to fully complete it (similar to Katamari damacy where you can beat the game with 50 percent of the items found or complete the game with everything found). There's also some very unique nest puzzles that you meantioned. A good physics engine. (not perfect but any physics engine is crucial for this game)

      Yet at the same time he gives Wario ware accolades even though it ignores it's predecessors and instead of allowing people to play a single game for a best score gives extremely limited modes. Even the multiplayer is a mixed bag.

      Both games are good but Elebits is the second best game I have for the system, Warioware was good for the 2 hours it took to unlock it all and now is just an ok addition.

      Perhaps Zonk doesn't like the katamari damacy style games but Elebits is far from a mediocre game in the same way katamari wasn't a mediocre game.

    3. Re:Elebits - equal time. by Anonymous Coward · · Score: 0

      Warioware was good for the 2 hours it took to unlock it all and now is just an ok addition. Haha, parent doesn't have any friends..oh wait..

      I just made myself sad :(
    4. Re:Elebits - equal time. by Anonymous Coward · · Score: 0

      i'm sure you'd love to take your time and have Jerence explore your ass as you bend over you flaming faggot!

    5. Re:Elebits - equal time. by jspectre · · Score: 1

      yawn. such intelligent comments from an AC with no balls to post his potty mouth as himself. really, should you be calling anyone names?

      --

      abcdefghijklmnopqrstuvwxyz

  16. Re:Err, no. by AKAImBatman · · Score: 1
    How many Wii have been sold in the US? 50,000?

    1.1 million according to NPD's figures. 1.25 million for all of North America by Nintendo's figures. Which means that using your 50,000,000 household figure at 1 wii per household, Nintendo currently has about 2% market penetration. Not too shabby for a brand new console. :)
  17. Re:Err, no. by aardwolf64 · · Score: 1

    Try 1.25 million (just in the US in 2006). I'm sure it's more by now...
    http://www.chron.com/disp/story.mpl/ap/fn/4498866. html

  18. Elebits Camera Control by DJ-Dodger · · Score: 2, Informative

    Additionally, and confusingly, only the first player is allowed to move the camera. This makes it exceedingly hard to tell what's going on, and has a lot of potential for abuse. You know this is a setting you can change right? It's pretty clearly labeled. You can set it to a particular person or have it rotate randomly every X seconds.
    1. Re:Elebits Camera Control by kisrael · · Score: 1

      It sucks.

      It's just not fun to have someone else in control of your camera.

      What they could have used is a co-op mode.... one person on camera, the other w/ the zapper.

      A "rails" vesion might have worked as well. But a human controled camera, when you're not the human...bleh.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    2. Re:Elebits Camera Control by anotherone · · Score: 1

      What they could have used is a co-op mode.... one person on camera, the other w/ the zapper. Just tell Player 1 not to shoot anything, and you've got your co-op mode. I don't think that sounds fun for Player 1 though.
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    3. Re:Elebits Camera Control by kisrael · · Score: 1

      Well, is the multiplayer set up to allow "clearing" of stages, or just playing through what's already been unlocked?

      I mean a co-op mode that lets you play the main story of the game... that kind of gameplay really doesn't show up enough, but often it's nice to work together "against" the game.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    4. Re:Elebits Camera Control by anotherone · · Score: 1

      I believe it lets you play any level you've already cleared, however you can just pretend you haven't cleared the level and play coop mode after you've already beaten the single player campaign.

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  19. Re:Err, no. by starwed · · Score: 1
    How many Wii have been sold in the US? 50,000?
    According to wikipedia, North American numbers are 1,250,000.
  20. Katamari Damacy by oddRaisin · · Score: 1

    Sounds like Elebits is a rehash of Katamari. Progression in the game is limited to the ability to affect larger objects, but the gameplay is essentially the same throughout. Multiplayer is the same thing, just competing to see who reaches the goal first.

    1. Re:Katamari Damacy by cowscows · · Score: 1

      Except not really. In some very abstract and particular sense maybe (as you progress through the world, you're able to interact with larger and larger objects), but that leaves out how you interact with them, which can be abstracted into two very different methods (you use analog sticks to roll over/into things with a giant ball vs. you use a pointing device to lock onto objects, then physically move that pointing device to impart momentum to objects).

      The graphical style of both games is similar due the cartoon-ish simple shapes and colors, but the game play is very different. The differences between the controllers used for each game illustrates that plainly enough. (Although you could probably come up with a workable control scheme for katamari with the Wii)

      --

      One time I threw a brick at a duck.

    2. Re:Katamari Damacy by paploo · · Score: 1

      Being someone who owns (and enjoys) both We Love Katamari and Elebits, I recommend Elebits to anyone who is a fan of Katamari. While they do share some common overtones (common settings where everything in the environment can be interactive), they are sufficiently different as to not feel like Elebits is, in any way, a rehash of the Katamari concept. Instead Elebits is more like a complement to the the overall genre of games that can appeal just as much to a gamer as his wife and children.

      My main complaint about Elebits is that the levels challenge you by limiting your ability to do what you want to do the most: trash the room in your search for Elebits to capture. It is much like how the most fun levels of Katamari (for most people) are the ones where you get to go around rolling up the town (making a mess out of things). However, as you go up in levels in Elebits, they tend to put things like sound limiters and black elebits that will destroy your gun (instantly failing you) if you make too much noise and wake them up. This tends to take away from my favorite aspect of Katamari: you could just have fun rolling things up until your time runs out. :)

      That being said, I have the suspicion that Elebits, like Katamari, will be one of those cult classics that is overlooked by most gamers as seemingly stupid, but has a large number of devout followers that think it is one of the greatest games ever made.

      I give We Love Katamari 10/10 and Elebits 8/10.

  21. Re:Err, no. by Snof · · Score: 1

    This article says Nintendo has sold 1,250,000 Wiis in the Americas. Granted that's not just the US, but that's still a lot more than 50,000.

  22. Re:Wii Hype Defating Rapidly by Anonymous Coward · · Score: 0

    > even on the ps2 you only have a handful of games which are worthwile playing.

    What???

    The PS2 library is the largest, most diverse, and highest quality library of games ever assembled for a console. It puts the GameCube,Xbox,Xbox 360 combined libraries to shame.

    There are a smattering of non-Nintendo gems in the GameCube library, but they are dwarfed by the gigantic number of third party AAA PS2 games.

    Which is why Sony sold 105-110 million PS2s compared to Nintendo's 23 million...

  23. I like Elebits, Wario not so much by miyako · · Score: 1

    I got my Wii on launch, and got Elebits as soon as it was available. There seems to be a lot of hate for the game, but I think that it's pretty good. The game reminds me in a lot of ways of Katamari Damacy. It's a pretty simple premis, and the gameplay doesn't change much, but it's ok, because the game is really all about scale and interacting with the world, and the just plain bizzare at times. Even the graphics in Elebits remind me heavily of the style in Katamari Damacy.
    Wario Ware never really appealed to me much though, and even less so on the Wii. It's not that I'm opposed to a collection of mini-games, per-se, but the problem is that I don't want to get up and go into the living room (all of my other consoles are in my office), get out my chair (I can't play the Wii on my couch comfortably, because of the angle between it and the TV, so I keep one of those fold-out camping chairs in the corner so I can set it up in front of the TV when I want to play Wii), set up the chair, turn on the TV, and boot up the Wii so I can play a couple of minigames for 10-15 minutes- in this case I think I'll stick with small downloadable PS3 and 360 games- or XMoto and Ksirtet. It might be good for multiplayer, but I don't have anyone to multiplayer with, so that nixes that aspect of it. Not to mention if I do have people over, I have Super Monkey Ball, which is a real game, and also has enough minigames to keep a party going for a while.
    Personally, I'm hoping for fewer minigame collections, and more zelda type games for the Wii. I would love to see Resident Evil 4 for the Wii, and I think Metroid Prime 3 will be great as well.

    --
    Famous Last Words: "hmm...wikipedia says it's edible"
    1. Re:I like Elebits, Wario not so much by Anonymous Coward · · Score: 0

      GameCube RES4. Backward compatibility ahoy!

    2. Re:I like Elebits, Wario not so much by miyako · · Score: 1

      yeah, what I think would be particularly awesome though would be to use the wiimote to aim when you raise your weapon in RE4.

      --
      Famous Last Words: "hmm...wikipedia says it's edible"
    3. Re:I like Elebits, Wario not so much by prockcore · · Score: 1

      yeah, what I think would be particularly awesome though would be to use the wiimote to aim when you raise your weapon in RE4.
      I would love that. I hate that you can't so much as take a single step when you're using a weapon in RE. Somehow carrying a baseball bat cements your feet to the ground.
  24. Elebits Multiplayer has its moments... by moximus · · Score: 1

    "Additionally, and confusingly, only the first player is allowed to move the camera. This makes it exceedingly hard to tell what's going on, and has a lot of potential for abuse."

    Actually, you can switch it to toggle walk/look control to different players in 10 or 30-second increments... it would be nice if you could use this multiplay in story mode, but it's still decently fun imo.

  25. Re:Err, no. by Llywelyn · · Score: 1


    How many Wii have been sold in the US? 50,000?
    </blockquote>

    <p>Closer to <a href="http://www.nintendo.co.jp/n10/news/070125e.p df">1.25 million</a> (a little under that since those stats would be for NA). You are right that it is not "universal," but 50,000 is a ridiculous underestimate.
    --
    Integrate Keynote and LaTeX
  26. I'm not sure gamers are the right people to judge by Infonaut · · Score: 4, Insightful

    Now, though, it's a new year and it's time for the Wii to step up as a gaming platform.

    Maybe it would be more useful to look at the Wii this way: Do people who bought a Wii enjoy it three months, six months, a year after purchase? The target audience is broader, and the games are different than those for PS2, XBox 360, et al. I'm reminded of all the early analysis of how the iPod was going to go down in flames. The analysts didn't understand that the target audience wasn't technophiles, but regular average everyday people.

    --
    Read the EFF's Fair Use FAQ
  27. Re:Wii Hype Defating Rapidly by tcoop25 · · Score: 2, Informative
    Wii Hype Deflating Rapidly?

    From Wired Blog: Game Life:

    "I called local Target, 50 units gone right after 8am. I lined up at Bestbuy about 20 minutes before opening, no tickets or vouchers, just a mad dash to the palette of wiis in the center of the store. After bagging one, I headed to gamestop about 30 minutes later since Bestbuy had ZERO remotes and chuks. Strangely, I could have bought a second one while I was there. I went back later for Wario Ware and of course, they were all out of hardware altogether."

    They aren't talking about the Wii launch. They are talking about last Sunday shipments.

  28. Insightful? by Khakionion · · Score: 0, Flamebait

    "How many Wii have been sold in the US? 50,000?"

    Yes, only 50,000. Those accelerometers are harder to produce than Blu-ray jewels.

    Who mods this crap up?

    --
    OMG! Wau!
    1. Re:insightful? by Fozzyuw · · Score: 1

      "mods must really need all the social help they can get."

      lol, insightful is often used in replace of 'funny' because it adds karma bonus, which was changed sometime not long ago... or so I hear.

      Cheers,
      Fozzy

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
  29. Future Lineup by Anonymous Coward · · Score: 2, Insightful

    At the moment there is a lack of really quality games. Rayman, WarioWare, Wii Sports and so on are really fun (x10 with friends) but only Zelda stands out as great 'proper' game. (Red Steel and CoD3 just don't cut the mustard IMO)

    By the end of 2007 we'll have
    - Super Mario Galaxy
    - Super Smash Bros. Brawl
    - Metroid Prime 3
    - Sonic and the Secret Rings
    - Project H.A.M.M.E.R. (maybe?)

    that stand out as really great games (plus one or two more probably) that aren't simply based on the novelty of the wiimote. Sounds good to me, but is it good enough for most 'gamers' and enough to compete in the long term with the 360 and PS3??

    1. Re:Future Lineup by MemoryDragon · · Score: 1

      The XBox had only one quality title before christmas, but the situation seems to be chaning currently a little bit with a bunch of combined PC XBOX titles hitting the scene. The second and third year usually are the best years for a console. So I expect a lot from end of 2007 and 2008, bear in mind that many publishers started to take the Wii seriously at the last E3 and some even started later when the PS3 fiasco happened. (Which means the last four weeks)

    2. Re:Future Lineup by trdrstv · · Score: 1
      By the end of 2007 we'll have...

      Don't forget Battalion Wars II & Mario Strikers. I'd say they stand out as really great games as well. They are also both online (including Online co-op for BWii). Can't wait.

    3. Re:Future Lineup by jonesy16 · · Score: 1

      It seems like everyone is leaving out what is, in my opinion, the best game on the Wii so far. Excite Truck is a BLAST! Multiplayer support for 2 wiimotes, single player is equally addicting. Levels with plenty of tolerance for course selection (you don't have to follow the road all the time)! This game is definitely worth purchasing.

  30. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  31. Re:Wii Hype Defating Rapidly by Anonymous Coward · · Score: 0

    You are desperately try to show hype for the Wii because Nintendo has retailers sitting on Wii shipments until they release them on weekends!

    How sad!

    Hey fanboy, go back to posting bullshit stories about how you saw '50 PS3s gathering dust at BestBuy yesterday'.

  32. Re:Err, no. by Anonymous Coward · · Score: 0

    What are you smoking? Try almost 2 million Wii's in the US. Over 4 million wordwide. That's in only 2 months. Demand is still unmet. By christmas, there will be probably be at least 10 million Wii's in the US.

    That's in the first year. When the price drops, it'll sell even more.

  33. Re:Err, no. by gowen · · Score: 0

    So, that's a maximum of about 2% of US households. (Assuming, wrongly, that no household has two).

    I think my point still stands.

    --
    Athletic Scholarships to universities make as much sense as academic scholarships to sports teams.
  34. We all.... by nixkuroi · · Score: 5, Funny

    We all had fun over the holidays, sharing Wii Sports with our relatives and...

    No we all didn't motherfucker...no...we all didn't.

    *sobs quietly to himself as he waits for some store...any store in Washington State to get another Wii*

    1. Re:We all.... by Anonymous Coward · · Score: 0

      I like how this was moderated as "Funny". Sure as hell isn't "Funny" to those of us who've pinballed around every store in a 20-mile range, repeatedly, hopelessly trying to find the damn thing...

    2. Re:We all.... by tjasond · · Score: 1

      Edit to previous post - Wii's available at Sears.com now!

  35. wario ware made me think my wiimote was broken by jordan314 · · Score: 1

    As I wrote on my blog(http://problemstosolve.com/wii/wario-ware-smo oth-moves-made-me-think-my-wiimote-was-broken), smooth moves made me think my wiimote was broken because it disables all but one of your remotes. It's a fun game though. I'd agree that it and rayman are awesome games, but I am looking forward to more non-minigames to see what this thing can do. My favorite titles - sports, rayman, wario - are all minigame format games, and mario party will be too. Maybe Paper Mario will quench my thirst.

    1. Re:wario ware made me think my wiimote was broken by aricept · · Score: 1

      While not on the same topic... something similar. Why don't more games have an easily accessible way to sync more remotes? Wii Sports thus far has been the only game I've seen that has one - and that's made by Nintendo. The default method, of disconnecting EVERY remote and then reconnecting them in order, is frustrating and time consuming - especially when the game disconnects the remotes less than a minute later (I'm looking at you, Splinter Cell: Double Agent co-op mode; and why do you INSIST on disconnecting them between every level, too?). Also, why is the only remote capable of turning the console on the one that was connected as Player 1 the last time the console was on? Instead o just picking one up, turning on the console and playing, I have to either search for the correct remote, or go through the steps of turning on the console manually, pressing the sync button on the console, and then the sync button on the remote - both of which require some kind of cover to be moved. The games are a TON of fun. But some of the usability issues the console has can drive me batty.

    2. Re:wario ware made me think my wiimote was broken by eltonito · · Score: 1

      This annoyed the hell out of me as well, particularly since the frickin' box says "multiplayer." And it is a major issue when you are in multiplayer mode with more than 2 people. Myself and my friends have lost many games because we were paying more attention to the remote handoff than the pose screen. With multi-remotes it would be so much easier.

      As far as non-mini game games go, Madden is pretty darned good on the Wii. Need for Speed Carbon was a turd though. As a Burnout fan, I found it extremely disappointing and the controls perplexing at times.

  36. Re:Is it just me? by WillAffleckUW · · Score: 1

    I see all the shelves full of Wii games but theres no Wii's or Wiimotes to be found.

    No, they're selling them like hotcakes and they've ramped up production, but people keep wanting them. Maybe it's the stacks of unsold PS3 consoles in the stores that make you think this, though.

    In fact, recent market metrics published in today's Wall Street Journal (uber-expensive subscription required) indicate that demand has not really slackened much since product launch for the Wii, although demand for the PS3 is sub-par.

    That said, once you get a Wii, it's pretty easy to find the games for it now. I've got Elebits myself - which I regard as a game to play when I just want a quick game I don't need to have bunches to think about in. Kind of oriented for casual gamers, IMHO. I give it 4 stars out of 5, personally.

    --
    -- Tigger warning: This post may contain tiggers! --
  37. Re:Wii Hype Defating Rapidly by MemoryDragon · · Score: 2, Insightful

    The PS2 library is the largest, most diverse, and highest quality library of games ever assembled for a console. It puts the GameCube,Xbox,Xbox 360 combined libraries to shame. Actually no, the biggest game lib still is the PC with over 20 years of gaming, and almost every console under the earth emulatable, but that is a different issue. Besides that the pure console with the largest number of games currently in existence probably is the gba, but I do not want to see the shovelware/gem ratio on that one. What I meant is, you maybe have 500-700 games on the PS2 and depending on your taste about 10-20 are worthwile playing while the rest is shovelware. I looked into the PS2 backcatalog, and only 10 games really interested me, about 8 of them I also could get for the cube (mainly crossplatform stuff, like Tomb Raider Legend) The only game currently which I would consider to be a PS2 system seller for me is Okami, the Final Fantasies, definitely are none for me (Although I know that they are for many others) So what I mean is, that most people in the end over the lifetime of a console end up with around 10-20 titles. And that is pretty much except for some hardcore people, what most people own with every console generation. So it in the end really does not matter that much which console you own, except if you want to go towards rental or second hand, because depending on the console you will end up with the same amount of games anyway. It depends more on the games you like to play.

  38. Re:Rayman Raving Rabbids is Hoppening! by WillAffleckUW · · Score: 1

    Have to agree, Rayman Raving Rabbids is my top choice for Wii games I've got - my son prefers Zelda and Trauma Center more, but I just love it's insane silliness. And the dancing!

    --
    -- Tigger warning: This post may contain tiggers! --
  39. A few things about Elebits the review got wrong: by Turken · · Score: 2, Interesting

    First, I don't think that Zonk has actually played all the way through the game. His estimation of 5 hours to get through the story is a bit on the short side. Most of the later missions will take 15-20 minutes each to complete. And then there are a couple missions that you WILL fail on the first try, thus requiring more time. For me, it probably took closer to 10-12 hours to complete the basic story mode.

    Then, once the basic story is finished, there is a LOT or replayability in the form of finding special items/elebits to unlock additional modes, and then trying to beat the challenge missions. Taking the entire game into consideration, there is easily 30-40 hours of gameplay.

    Of course, you also have to factor fatigue into the equation. Frantically clicking the zap buttons for 20-30 minutes straight will actually wear out your hand, so while it may be possible to "beat" the game in a theoretical five hours, few individuals will be able to actually do it that quickly without stopping to rest the hands.

    Also, Zonk's description of multiplayer is not entirely accurate. The camera control is not always attached to player one. Player one is the default camera control, but during the multiplayer game setup, you have the ability to chooose another player to control, or you can choose for the control to randomly switch between players every 10/30/60 seconds. This switching of camera during play can be a little confusing at first, but once you get used to it yields a more balanced and ultimately more fun multiplayer arrangement.

    I'll agree that the game isn't necessarily the best that we will ever see on the Wii, but is is a good solid launch title and should be rated more like 4 out of 5. Definitely worth a rental, especially if you're a fan of the Katamari games.

  40. Re:Wii Hype Defating Rapidly by MemoryDragon · · Score: 1

    Ahem... they are really sold out, I have yet to see a single wii again, here in central europe, the only ones I have seen so far was on launch day, a friend of mine was lucky to get one recently, he got it outside of the usual electronics stores, he found it in a general supermarket. But as it seems, the Wiis are sold out, but funny thing is, we have enough Wii motes and Nunchucks here, you can see them everywhere, it is just the wiis and the cables which still are hard to come by.

  41. Re:Mario - Wario - Wii? Wii! by WillAffleckUW · · Score: 1

    It needs adventure games, it needs more epic games along the lines of Zelda, and it needs some RPGs besides Zelda.

    I agree. While so far all the games I've bought for my Wii are ones I've rated 4 or 5 out of 5 (surprises even me), I really wish there were more RPGs. I'm looking forward to Wii Sims (aka Sims for the Wii), but that's not in the same category.

    --
    -- Tigger warning: This post may contain tiggers! --
  42. No prizes for guessing the "word du jour" by cluke · · Score: 0, Offtopic

    Yes - it's genre! This genre game is great example of the genre if you're a genre fan!

    Anyway, how can you even really call WarioWare a genre game? Unless the genre is "WarioWare games". I suppose it could be party-games, but that's a bit woolly.

    1. Re:No prizes for guessing the "word du jour" by Anonymous Coward · · Score: 0

      Rayman Raving Rabbids and Work Time Fun (WTF) are other examples of this genre, although to me only WarioWare actually does it right. I don't know what you'd call it, although "minigame collection" isn't a bad description.

    2. Re:No prizes for guessing the "word du jour" by cluke · · Score: 1

      True, but my point is in WarioWare the mini games are all different genres - the prime example is in the retro section, and you get to play 3 seconds of Dr. Mario, 3 seconds of Zelda, 3 seconds of Super Mario Bros, etc. So it is "genre" busting.
      Anyway, my real gripe is at the increasing use of the lazy "if you like the genre, you'll like this, if not, maybe not" style of reviewing. Fuck the genres. Why not stick your neck on the line and tell us whether YOU the reviewer think it is a good GAME or not, eh? It's not just Zonk does this, of course. Read Stuart Campbell for a look at someone who really can review. He doesn't bandy about mealy-mouthed maybes. He nails his colours to the mast, and the review is all the better for it.

    3. Re:No prizes for guessing the "word du jour" by seebs · · Score: 1

      Part of what makes the Wii awesome (and it's what I liked about the DS, too) is that it encourages people to develop games that cannot be simply written off as an example of some particular genre.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
  43. Re:I'm not sure gamers are the right people to jud by powerlord · · Score: 1

    Exactly. The comparison to the iPod is very apropos considering the glossy white finish both share.

    It seems at this point, that popular perception is that the Wii is a cultural phenomenon. This alone will probably drive sales ("everyone loves it, everyone wants one" stories keep showing up on-line vs. the XBox or PS3 which are aiming more at the traditional gaming market)

    --
    This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
  44. Re:Wii Hype Defating Rapidly by ferat · · Score: 1

    bs stories? The local best buy in eagan mn has tons of ps3s unsold.

    I'm hardly a Wii fanboy. I only got it for Zelda. The truth of the matter is there are still lines outside the stores damn near daily for people hoping to get a wii (or even just a controller), and ps3s are sitting in an ever increasing pile in the back room because they simply aren't selling.

  45. Guitar Hero, Hello? by Mongoose · · Score: 2, Interesting

    I don't care if their is a great game behind an add-on it will sell. The Guitar Hero series is all the proof you need, and now more add-ons are being planned for release due to its sucess. I know of a drum master game coming for PS2/PS3 right now. Also there are rumers of 'drum hero' and the like too.

    1. Re:Guitar Hero, Hello? by matthew.coulson · · Score: 1

      The thing with GH is that the addon *comes with the game*. This is absolutely vital.

    2. Re:Guitar Hero, Hello? by krakelohm · · Score: 1

      The other issue is how many games other then sequels will support the guitar?

      --
      You are all a bunch of idots.
  46. Re:Wii Hype Defating Rapidly by tcoop25 · · Score: 1

    Even if retailers are holding onto shipments until the weekend, it still proves there is plenty of hype over the Wii. Whether the hype is justified, I don't know, and I don't care. Also, if you go by the numbers, Nintendo has a first quarter profit forecast of 1.6 billion, whereas Sony (game unit devision) has a forecast predicting a loss of around 1.8 billion. Also, Sony sold 1.4 million PS2s in december. Where could all that money have gone?

  47. Expecetations and Reality by Beer_Smurf · · Score: 1

    It is quite interesting that you can tell by the posts who has and does not have a Wii.

    1. Re:Expecetations and Reality by anotherone · · Score: 1

      Especially the posts that begin "I have a Wii, and..."

      --
      Username taken, please choose another one.
  48. Wario Ware Replay Value by vita10gy · · Score: 1

    I have Wario Ware and I'm very worried about the replay value. It seems to me that 90% of what makes the game fun is not actually knowing what you're supposed to do and having a very short time to figure it out. How is it as a party game past the first few times? Is it a laugh riot until the player that has just seen the most games wins everytime? Has someone played multiplay on this a lot? I have Elebits too but multiplayer makes me sick when someone else has the controls. :)

    1. Re:Wario Ware Replay Value by Jawbreaker4Fs · · Score: 1

      I've played WarioWare quite a bit on multiplayer.. and you're definitely right. The problem is made worse because you have to beat the game before you can even unlock multiplayer at all. As a result, the person who owns the game has to have seen most of the microgames before anyone will want to come over and play it with them at all (well, unless you take turns on single player). I've been consistently beating people who are new to the game, and it gets a little boring after a while. Hopefully after some more wii games come out I can put it on the shelf and forget how to play the microgames so that it will be fun all over again.

    2. Re:Wario Ware Replay Value by vita10gy · · Score: 1

      See that's was my exact thought while unlocking the multiplayer (and dont get me started on needing to unlock multiplayer on games you buy expressly to have as party games) I knew that it wouldn't be as much fun the next time, and I would always win. Thanks for the input.

    3. Re:Wario Ware Replay Value by Lain01001 · · Score: 1

      I have also beaten the game, but there is such a large amount of mini games that you will constantly see new one, I am only missing one of the unlockables, the one you get for playing through every mini game, and its not an easy thing to do. Also, some of the mini games are quite hard to master, there are some that you'll just constantly lose on, which is great in multiplayer mode, for example, I usually am the winner, but often times I'll get hit with a ridiculously hard mini game and just drop out. We've been playing wario ware, we as in my and my 9 friends here at college ( 6 of which own wiis, all own wiimotes ) every night since it came out and it keeps giving us laughs, especially the poses that are given to us after we beat certain things. Ps: Bungie Buddies is the most hilarious co-op I've ever seen. "Don't forget to eat cake!"

  49. Sega: Rocket Jockey for the Wii Virtual Console! by JoshDM · · Score: 1

    Sega (SegaSoft) needs to update and release a WiiConnect24-capable and local multi-player capable version of the classic game Rocket Jockey for the Wii.

    The control system alone is PERFECT for the Wiimote's balancing act, not to mention the kicking surf guitar soundtrack and classic retro style.

    Please let Sega know about this perfect game that they already own. I'm on the verge of starting a letter writing campaign.

  50. Re:Wii Hype Defating Rapidly by MindStalker · · Score: 1

    Even if they are only selling them on weekends. How is that an indication that they are selling a lot. They've sold several million already and still selling at as fast as a pace as pre-christmas.

  51. Re:I'm not sure gamers are the right people to jud by Penguin's+Advocate · · Score: 1

    Everyone thought the Nintendo DS was dumb. Everyone thought it was going to fail. Sony officially said that the PSP wasn't competing with the DS because the DS was just a "gimmick". The DS is the fastest selling handheld game console in history. Nearly 20 million so far, 35.5 million predicted by march. It's selling at a rate comparable only to the PS2 (which, of course is the best selling game console ever). Everyone seems to be convinced that someone is going to fail. All of the companies competing here have shown themselves to be more than capable of surviving (if you can call "making billions of dollars" surviving).

    --
    Frag 'em all...
  52. Re:A few things about Elebits the review got wrong by Anonymous Coward · · Score: 0

    Furthermore, when Itchy plays Scratchy's skeleton like a xylophone, he strikes the same rib twice in succession, yet he produces two clearly different tones. I mean, what are we to believe, that this is some sort of a magic xylophone or something?

  53. When did getting a console become a game itself? by jchenx · · Score: 1
    Hope this helps even the playing field for the Wii competition. Now if I could just find another Wii-mote...
    Argh, when did getting a console become a game itself? I know it's by no means a new trend. There were massive shortages with the PS2, the 360, again with the PS3 (albeit that was somewhat short), and once more with the Wii.

    Now, I work in games, so I know the difficulty involved. MS got a lot of flack last year regarding the 360, which wasn't readily available until March. I was hoping that it wouldn't be the case with the Wii, since presumably they are much easier to build, but it is looking like I won't be able to just "grab one on the way home" any time soon either.
    --
    -- jchenx
  54. Elebits, great Mulit player game for Young Kids by C.+Alan · · Score: 3, Interesting

    I picked up Elebits last week, and I am finding that it is one of the few Wii games I can play with my 3 year old son. It took him a couple of games to figure out the targeting system, but after that, he had a blast throwing around the furniture, and generally making a mess, and concentrating very hard to line up a shot to capture elebits.

    The fact that the camera control can be restricted to one player is a plus for us. My son does not get how to control the camera yet, so we have fun with me controlling the camera, and him blasting away at furniture.

  55. Re:A few things about Elebits the review got wrong by nine-times · · Score: 1
    Of course, you also have to factor fatigue into the equation. Frantically clicking the zap buttons for 20-30 minutes straight will actually wear out your hand, so while it may be possible to "beat" the game in a theoretical five hours, few individuals will be able to actually do it that quickly without stopping to rest the hands.

    On the other hand, this is Slashdot, after all. A lot of people here are probably accustomed to lots of grabbing and jerking movements with their right hands while playing with a Wii of the non-Nintendo variety. I don't think they'll tire so easily.

  56. Re:Wii Hype Defating Rapidly by MeanderingMind · · Score: 1

    Even assuming that retailers sit on Wiis and then release them on weekends, that doesn't change the fact that the entire horde they save vanishes within 6 minutes of opening Sunday morning.

    If you're going to claim Wii hype is dying you're going to need more than an AC post and an anecdote, especially when there are a myriad of articles that can be cited against you as evidence.

    --
    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
  57. Zapper titles: Let me jog your memory by tepples · · Score: 1

    the only ones I can add to webrunner's list would be the Nintendo Zapper (admitedly, only 2 games I can remember)

    Wikipedia lists 17 games that work with the NES Zapper. Compare to the list of Justifier (PS1), GunCon (PS1), and GunCon 2 (PS2) games. Over the next year, Wii will see a lot more of this style of game.

    If you count the PlayStation dance pad as "successful" and the NES dance pad (Power Pad, which you call "Trackmeet pad") as "failed", then you may have to count the Xbox dance pad as "successful" and the GameCube dance pad as "failed".

  58. Exactly ... two major audiences involved here by jchenx · · Score: 2, Insightful
    Maybe it would be more useful to look at the Wii this way: Do people who bought a Wii enjoy it three months, six months, a year after purchase? The target audience is broader, and the games are different than those for PS2, XBox 360, et al. I'm reminded of all the early analysis of how the iPod was going to go down in flames. The analysts didn't understand that the target audience wasn't technophiles, but regular average everyday people.
    The way I see it, there are two major audiences involved here. You've got your standard console gamer, who probably had a GameCube or some other system. He/she is looking for your typical "hefty" video game experience (20+ hours of gameplay, plenty of play modes, decent challenge, etc.), and buy maybe 5+ games a year.

    Then you've got your "new gamer", which Nintendo is now catering too, with lighter and easier fare (Wii Sports). These new gamers, your grandparents, for example, aren't suddenly going to become your standard console gamer, purchasing 5+ games a year, spending hours in front of the console, etc. The Wii will be something they pull out from time to time, maybe when friends are over, or maybe when the grandkids visit, etc. That's fine.

    So, the doom and gloom we hear from typical hardcore gamers saying that the Wii needs to "step up as a gaming platform" is somewhat unwarranted. It's already doing it's job with that new audience, and arguably, that's really the important one for Nintendo.
    --
    -- jchenx
  59. Re:Err, no. by MemoryDragon · · Score: 1

    Yes it is, but for a console, which has been out roughly two months, a number which is quite good.

  60. Re:Err, no. by poot_rootbeer · · Score: 1

    Nintendo currently has about 2% market penetration. Not too shabby for a brand new console.

    And all that in only 2 months of sales!

    If they continue this trend of averaging a gain of 1% every month, by this time in 2016 they will control 110% of the market!!!

  61. RPGs typically lag behind by jchenx · · Score: 1
    I agree. While so far all the games I've bought for my Wii are ones I've rated 4 or 5 out of 5 (surprises even me), I really wish there were more RPGs. I'm looking forward to Wii Sims (aka Sims for the Wii), but that's not in the same category.
    RPGs typically don't come out with a console launch, since they're arguably much more complex than most other types of games (thus take longer to develop). The reason why we did see a Zelda (and I wouldn't call it a pure RPG, it's more of an action/adventure game), is because it was under development for the GameCube for years.

    I really haven't paid attention to launch dates for Wii games, but I would imagine that we'll start seeing RPGs for the Wii sometime this year. One thing to look forward to, is a new Final Fantasy: Crystal Chronicles game for the Wii, although that will probably ship in '08.
    --
    -- jchenx
  62. Was the GunCon 2 that popular? by tepples · · Score: 1

    Almost everybody with a PS2 has at least one light-gun.

    [citation needed]

    Also, did E-rated games tend to use the GunCon 2, or was it for the more violent games only?

    1. Re:Was the GunCon 2 that popular? by Thraxen · · Score: 1

      I'm pretty sure he is way off with that statement. I don't personally know anyone that had a lightgun for the PS2... including myself.

      Anyway, people are naming several exceptions to that did succeed to a degree, but you could easily find 5 that failed for everyone that succeeded. That's the risk with add-ons.

  63. Zonk's bias by Anonymous Coward · · Score: 4, Insightful
    The anecdotal evidence that's been going around, now that the Wii is an established fixture in American living rooms, is that Nintendo's new console still has room for improvement.


    I thought the anecdotal evidence was that it's hugely successful and so in-demand that you still can't find it any in stores. Everything in the world has "room for improvement;" what a totally meaningless statement.
    1. Re:Zonk's bias by Rei · · Score: 1

      That means that the parent thinks that it *should* be better, you spoony bard.

      --
      "I need swat, tactical, the guys with the flashlights on their guns, those guys with the big shield thingies"
    2. Re:Zonk's bias by Anonymous Coward · · Score: 0

      Hehe "spoony bard", I love that. Is that a reference to anything?

    3. Re:Zonk's bias by Anonymous Coward · · Score: 0

      Final Fantasy II/IV and its amusing English translation. Tellah says it to Edward when he finds his daughter dying next to him. In the original Japanese, it was much harsher -- Tellah addressed him as "kisama", which is kind of like saying "You bastard". They tried to tone it down for the US translation, but ended up just making it come across funny. ;) When the game was retranslated (properly) for the Game Boy Advance, they left the "spoony bard" line in because it had become almost iconic.

      Even FFXII pokes fun at it. There's a couple of creatures in Rabanastre who often have arguments about the number of objects in an area: for example, one will insist that there are X stones on a particular walkway, while the other will find it unreasonable, but then suggest that perhaps they're counting the *flagstones*, and that would be another matter altogether. At one point, you can get:

      "My friend here says that o'er 430 revelers came through the southern plaza during the big fete."
      "But even IF you count the bards...
      'Course he couldn't be countin' the SPOONY bards, too. That would be another matter altogether."

  64. Re:Wii Hype Defating Rapidly by Shads · · Score: 1

    > Hey fanboy, go back to posting bullshit stories about
    > how you saw '50 PS3s gathering dust at BestBuy yesterday'.

    Umm... actually, the best buy, walmart, circuit city, and gamestop in North Canton, OH all have PS3's sitting around. I tried to get a Wii and couldn't find one in stock but had 3 different sales people try to sell me a ps3 or 360. That's not being a fanboy or anything else... they're just not moving in my neck of the woods.

    --
    Shadus
  65. Re:Wii Hype Defating Rapidly by HappySqurriel · · Score: 1

    Anonymous Coward Sony Fanboy Troll ...

    You've been posting this crap since the Wii launched ... Claimed that after November no one would buy a Wii, then it was after December ...

    If you want people to take your stories seriously, create an account (they're free) and stop posting anonymously ...

  66. Patents by tepples · · Score: 1

    It's pretty much a given at this point that no third party is going to write a game for a potential competitor's controller, so they sort of end up creating mini-markets.

    Is this because of patents? Roxor Games developed and published a PlayStation 2 game that used the Konami DDR controller, only to lose a patent infringement lawsuit to Konami.

  67. Scalpers? by tepples · · Score: 0

    The WII is affordable and reasonably priced.

    What if I don't want the five games in the required bundle?

    1. Re:Scalpers? by Jonavin · · Score: 1

      Wait. Rumor has it that Nintendo will be selling the Wii in different colours without bundling Wii Sport for a lower price. They are not likely to do this until the demands for the Wii drops. They're having a hard time meeting demand as it is.

    2. Re:Scalpers? by tepples · · Score: 1

      Wait. Rumor has it that Nintendo will be selling the Wii in different colours without bundling Wii Sport for a lower price.

      I wasn't talking about Wii Sports. I was talking about not being able to mail-order a Wii without having to buy five $50 games of the retailer's choice. What if I only want Zelda and WarioWare?

    3. Re:Scalpers? by geminidomino · · Score: 1

      Get a better retailer. I got my Wii with Zelda and TC:SO, just because I wanted them

    4. Re:Scalpers? by tepples · · Score: 1

      Get a better retailer.

      Which?

    5. Re:Scalpers? by edwdig · · Score: 1

      I wasn't talking about Wii Sports. I was talking about not being able to mail-order a Wii without having to buy five $50 games of the retailer's choice. What if I only want Zelda and WarioWare?

      Try a retail store then. Your problem is with your choice of stores, not with the pricing of the Wii.

    6. Re:Scalpers? by tepples · · Score: 0

      Try a retail store then.

      If you mean brick and mortar, I don't have the money to pay somebody to wait in line outside for hours on a Saturday night.

    7. Re:Scalpers? by geminidomino · · Score: 1

      I got mine at Best Buy. My brother did, too. Neither of us had to buy a bundle.

    8. Re:Scalpers? by Anonymous Coward · · Score: 0

      Look in the yellow pages and try calling a small local gaming store that isn't a national chain. Or try a non-gaming store like Sears.

    9. Re:Scalpers? by edwdig · · Score: 1

      If you mean brick and mortar, I don't have the money to pay somebody to wait in line outside for hours on a Saturday night.

      Yes, brick and mortar is what I was referring to. It's not that hard to get a Wii if you try. Shipments come in pretty often. Talk to the people at a store near you and find out the trends.

      Anyway, if you feel the way to get something is to pay someone else to go to the store for you, that has very little to do with the price of the system. You might as well complain that Wiis are expensive because some random guy on eBay wants $1000 for a Wii.

  68. Re:Is it just me? by Jonavin · · Score: 2, Interesting

    It's probably a lot easier and quicker to stamp discs and print packaging than to make complicated hardware parts that may be dependent on supply chains. Also the variable costs of a game is going to be very little compared to hardware, so your risk for over-production will be lower.

  69. Re:Wii Hype Defating Rapidly by MeanderingMind · · Score: 2, Insightful

    Your summary neglects the elegance of the setup.

    Regarding pointing...

    In a FPS on a typical console controller, you are required to use one joystick to aim your target reticule. Imagine trying to do the same thing on a PC. Any PC gamer would tell you it's ridiculous and go back to using their mouse.

    The beauty of pointing is that it is simple and realistic, while freeing my thumb up for more important matters. I point where I want to shoot, and I shoot. Soldiers in real life do not fiddle around with joysticks on their guns to fire.

    That is, of course, only one use for pointing. You can use it to zoom in and out of an image for a Where's Waldo game, interact with a puppy in a Nintendog's style pet game, direct armies in a RTS (something consoles have long struggled with), or even draw.

    These things are possible with the current controllers, but a pointer does them better.

    Regarding waggling...

    Waggling has far more potential than even pointing. The vast arrays of minigames that have been derived ala Rayaman and WarioWare are testaments to that. Then you have other concepts such as Excite Truck where it works as a steering wheel. It, like pointing, is a dynamic interface with your game environment.

    Claiming that "waggling" only replaces A and B buttons completely neglects the limitations of a button. In racing games, hitting a button to accelerate is the equivalent of flooring the gas pedal. You have absolutely no control save on and off, and the durations or repetition of each therein. With a waggle, the severity, speed, direction, twist and other factors can be used to define control.

    The "waggle" does more than replace the buttons, but surpasses them. Any failure of your friend to come up with any better example than a light saber is his alone.

    Your complaints eerily mimic those levied against the DS when it first was released. It may not have happened immediately, but incredible games were made using the new interface. While the Wii's remote is not above criticism, yours speak more of ignorance than of insight.

    --
    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
  70. Re:RPGs typically lag behind, but should they? by WillAffleckUW · · Score: 1

    as I understand it, due to the low dev costs, it's a lot easier to port the HD 1070p titles which ship with graphics levels for 480p, 720i/p, and 1080i/p for the PS3 and 360. So it can be as short as three months to port to the Wii.

    When I look at some of the pipeline product announcements, I see a few PS3 or 360 games have an earlier release date for the Wii port than they do for the other console. There's still a lag, of course.

    --
    -- Tigger warning: This post may contain tiggers! --
  71. Re:Is it just me? by Shads · · Score: 2, Insightful

    By far the hardest thing with the Wii to obtain is hardware itself... then the nunchuck then the wiimote... the games are cake easy to find, even zelda. It's a fun system.

    --
    Shadus
  72. Instead of copycatting, focus on strengths by jchenx · · Score: 3, Insightful
    2. Copycatting. Sony came under enough fire for their SIXAXIS being a cheap knock off aimed at stealing the Wii's thunder. Imagine the jeers at an outright, blatant copy.
    I completely agree. Copycatting is a very reactive thing to do, and for all the reasons you've mentioned, not a very good idea.

    This generation, it appears that all the major players have their own strengths that they can focus on, to try to distinguish them apart from everyone else. Nintendo, obviously, has the Wii-mote and everything that new interface can bring. MS is focusing a lot on all of the software/services of the 360, especially with Xbox Live. Sony, well, it's hard to say, but I imagine they would have to build their strength on just the raw power of the PS3, and really prove to gamers that their system is far more sophisticated than the others. Oh, and that Blu-ray thing too I suppose.
    --
    -- jchenx
    1. Re:Instead of copycatting, focus on strengths by MeanderingMind · · Score: 2, Insightful

      I'll definately second the point about strengths, with some more comments about Sony.

      I don't have much doubt that eventually the graphical differences between the 360 and the PS3 will become clear. In a year or two (or three) there won't be much question that the PS3 has the greater horsepower. The Cell simply has that potential, however excruciatingly difficult it may be to access.

      Which is why Microsoft definately needs to either kill Sony now (unlikely, despite the bad press Sony seems to attract) or build up their Live and other online services. Integrating the system with Vista is an interesting idea, and one we'll have to see how it pans out.

      I'll also note that Nintendo has the unique opportunity to completely blow it. I'm not saying it's going to happen, but if they get high on the DS and Wii sales and forget to make sweet games on the Wii to showcase what it can do they may lose all of their momentum.

      Anyway, it's a great time to be a gamer. If all the companies play to their strengths we could have 3 unique and worthwhile systems to own.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    2. Re:Instead of copycatting, focus on strengths by trdrstv · · Score: 1
      I don't have much doubt that eventually the graphical differences between the 360 and the PS3 will become clear. In a year or two (or three) there won't be much question that the PS3 has the greater horsepower. The Cell simply has that potential, however excruciatingly difficult it may be to access.

      Actually, the PS3's focus really has been Blu-Ray (despite it not being a good move). Many developers have gone on record saying there is no significant power difference between the 360, and PS3. Denis Dyack of Silicon Knights stated flatly that it's a wash since the PS3 has more processing power, but the 360 has more RAM (Something that will not change through the life of the system).

      Now Keep in mind that Resistance FoM, doesn't look nearly as good as Gears of War. Ok, fine. It's a '1st wave game' and developers need time to kick around the hardware... So hypothetically speaking, in 2 years they not only look as good as a 360 game (which will always be 'a generation ahead' on the development cycle), they start to consistently look better. That's 3 years into a 4-6 year life cycle for a console. At what point do they start talking about the X-box 480?

      The differentiating factors aren't the graphics. Graphics only go so far. If they were the end all, the the PS2 would have been crushed last gen. Sony has Blu-Ray, MS has Live! and Nintendo has 'a new way to play'. That's how the companies will leverage their products.

    3. Re:Instead of copycatting, focus on strengths by jchenx · · Score: 1
      Which is why Microsoft definately needs to either kill Sony now (unlikely, despite the bad press Sony seems to attract) or build up their Live and other online services. Integrating the system with Vista is an interesting idea, and one we'll have to see how it pans out.
      I have to be honest. Even as a gamer who works at MS (and in games, no doubt), I was skeptical about putting so much emphasis on Live and the services. I just want to play games, dammit. That said, after living with the 360 for a year, and getting a taste of Xbox Live, achievements, arcade, yadda yadda, I now see that it really is a big thing, and a major strength. And apparently, it's something a lot of other gamers like as well (certainly not all, but a significant number, as evidenced by all the people posting in forums with their gamercard).

      I'll also note that Nintendo has the unique opportunity to completely blow it. I'm not saying it's going to happen, but if they get high on the DS and Wii sales and forget to make sweet games on the Wii to showcase what it can do they may lose all of their momentum.
      Well, it's that and third party as well. Nintendo has always been a solid first-party developer, but it's the lack of 3rd party titles that's been their doom lately (at least with consoles, not portables). With the number of Wii consoles that are selling, though, I think a 3rd party would be crazy not to consider it as a viable platform though.

      Anyway, it's a great time to be a gamer. If all the companies play to their strengths we could have 3 unique and worthwhile systems to own.
      Definately agree here. Competition is a good thing. I like the innovations that are occuring this time around. It seems to be a lot more than the "build a faster console and games with prettier graphics" cycle of old.
      --
      -- jchenx
    4. Re:Instead of copycatting, focus on strengths by ivan256 · · Score: 1

      Not only is copycatting something that gamers are willing to accept, but after the initial uproar dies down, the copycat frequently wins. Very few people would care if one system was copying the other. The system with the best games wins every time.

      The dualshock was Sony copycatting the N64 analog stick and rumble pak. Look how that turned out....

  73. I'm going to go play with my... by Joebert · · Score: 1

    I'm on the edge on my seat waiting for Hasbro to take advantage of the Wii controller & release some Nerf titles.

    I just want to see the "did he just say ?!" look on peoples faces when I say I'm going to go play with my Wii Nerf.

    --
    Wanna fight ? Bend over, stick your head up your ass, and fight for air.
  74. Why would you want Wii ports from the 360/PS3? by jchenx · · Score: 1
    as I understand it, due to the low dev costs, it's a lot easier to port the HD 1070p titles which ship with graphics levels for 480p, 720i/p, and 1080i/p for the PS3 and 360. So it can be as short as three months to port to the Wii.
    I don't think that's an adequate assesment, unfortunately. Sure, "toning down the graphics" (resolutions, etc.) might not be terribly difficult, but certainly re-architecturing the code is not trivial. Porting something like Oblivion to the Wii just isn't possible, since there's less under the hood for the Wii. I'm not talking about just graphics, but all the other "stuff" in that game (physics, the size of the world, etc.).

    Now, I don't think that's a bad thing at all. If anything, it's a benefit. Why would you want to play an extremely-toned down game of Oblivion for the Wii, which wasn't designed to work with the Wii-mote interface in the first place? I would much rather have unique games designed for the Wii from the ground-up, than half-assed ports that are essentially just a money grab.

    That said, I think we will unfortunately see lots of ports for the Wii, but not from the PS3 and 360. The Wii hardware has more in common with the PS2/PSP/DS. So I expect more Wii ports from those systems.
    --
    -- jchenx
    1. Re:Why would you want Wii ports from the 360/PS3? by WillAffleckUW · · Score: 1

      Not everyone is like you and cares about ultra-high-res splash scenes, or your "emotional" graphics.

      Many of us care a lot more about the game play, and since most of America still uses 480p standard TVs (some even have analog TV sets), all the high-end stuff is a waste of time. Technically, if you have an HDTV that's less than 40 inches, it really isn't that different anyway.

      --
      -- Tigger warning: This post may contain tiggers! --
    2. Re:Why would you want Wii ports from the 360/PS3? by jchenx · · Score: 1
      Not everyone is like you and cares about ultra-high-res splash scenes, or your "emotional" graphics.
      Err, did you actually read my comment? Here is my quote again: "I'm not talking about just graphics, but all the other "stuff" in that game (physics, the size of the world, etc.)."

      I've played Oblivion and I'll tell you that thing I disliked the most about it was its graphics. There was way too much "uncanney valley" going on there. But what kept me hooked was the gameplay. Go read a bunch of reviews on the game, or talk to people who've played it, and you'll see the reason why people liked it wasn't purely because of it's graphics. It was the AI, skill system, world size, etc. Unfortunately it takes quite a lot of power to drive all of that. Asides from that, the interface wasn't designed for the Wii-mote to begin with.

      So, instead of a poorly-designed port of Oblivion (which by your estimate would take only "three months"), I would much rather have a stand-alone RPG for the Wii that better utilized its strengths. Yeah, so it's not necessarily a graphic/hardware powerhouse, but so what. There are lots of other things that can be done instead. Give me THAT game than a port, any day.

      Many of us care a lot more about the game play, and since most of America still uses 480p standard TVs (some even have analog TV sets), all the high-end stuff is a waste of time. Technically, if you have an HDTV that's less than 40 inches, it really isn't that different anyway.
      When did I ever talk about HDTV? I never said anything like "lolerz the Wii sucks because it's not HD". Can you take off your rose-colored Nintendo glasses for a bit, and see that I was praising the system for not being yet-another-destination for bad multi-platform ports?

      Sorry, Will, but sometimes you make Nintendo fanboys hang their head in shame. :)
      --
      -- jchenx
    3. Re:Why would you want Wii ports from the 360/PS3? by Anonymous Coward · · Score: 0

      I agree with much of what you're saying, buy my 30 inch HDTV CRT is vastly superior to any standard definition TV I've seen once you put an HD signal into it. I was stunned watching my first football game in HD at my house. Blades of grass...

    4. Re:Why would you want Wii ports from the 360/PS3? by xantho · · Score: 2, Funny

      Try watching a college basketball game. You can pick the hot chicks out of the crowd.

    5. Re:Why would you want Wii ports from the 360/PS3? by geminidomino · · Score: 1

      I guess sports must be the porn of basic cable. It's always what everyone uses to show how great HDTV is.

      If you don't care about guys getting paid the GDP of a small country to play a game, I guess there's not much reason to give a damn about HD.

    6. Re:Why would you want Wii ports from the 360/PS3? by Nizer · · Score: 1

      Agree. Look back to the DS touch screen as an example of potentially cool hardware not utilised to decent effect by the games. Sure there are *some* great games that use the dual screens well - but there are a huge number of crappy ports, often of games that were actually very good on their original consoles. Lego Star Wars II is a classic example, but there are plenty of others. The thing that'll make the Wii for me will be games built with the Wiimote in mind from the outset.

      --
      My other sig is a ...
    7. Re:Why would you want Wii ports from the 360/PS3? by jchenx · · Score: 1

      One thing that annoyed me with the first wave of DS game was the number of games that threw in the touch screen functionality as an ill-thought gimmick. Castlevania Dawn of Sorrow came to mind. Good game, but the stylus mechanic (forcing you to make some silly drawing right at the end of a harrowing boss fight) was lame. The next Castlevania game did a much better job, not forcing the player to use the stylus where it was inappropriate.

      --
      -- jchenx
  75. Compression artifacts. by Xoltri · · Score: 2, Informative

    I wanted to comment on the 'crispness' on WarioWare that is mentioned in this article. I have a LG 42 inch HD LCD (1080i) and you can see some compression artifacts in the short movies that introduce each character in WarioWare. So it is not perfect, but I will admit it is nitpicking to notice something like that.

    --
    -Xoltri
    1. Re:Compression artifacts. by Anonymous Coward · · Score: 0

      are you using a component cable with that? If not, you really should..

    2. Re:Compression artifacts. by Xoltri · · Score: 1

      Of course!

      --
      -Xoltri
  76. Re:Wii Hype Defating Rapidly by Anonymous Coward · · Score: 0
    The PS2 library is the largest, most diverse, and highest quality library of games ever assembled for a console. It puts the GameCube,Xbox,Xbox 360 combined libraries to shame.

    HAHAHAHAHHAAHAHHAHAHAHAHAHAAHAHA

    Oh, sorry...I thought you were joking. I suppose if you really, really enjoy J-RPGs and playing GTA six months before it's ported then the PS2 is for you. Otherwise the PS2 offers little of value over the others. It was the last of the last generation of consoles that I got, and then primarily from a sense of completeness and a desire to play Katamari.

    Which is why Sony sold 105-110 million PS2s compared to Nintendo's 23 million...

    Sony sold so many PS2s because of the runaway success of the PS1 (an actual "great" console). They established themselves well, and were adequate through the PS2 generation so momentum carried them. If the XBox and the PS2 were both newcomers in the same generation it would have been a very different story.

  77. Or you could just, you know, WAIT by YodaYid · · Score: 1

    I'm not waiting in the cold or paying a premium price or any other sacrifice just to buy a gaming system. In six months to a year the price of the Wii will probably drop to $200, and the games that are out today will be closer to $30 (plus used games will start to become available). And Wii's will be well stocked pretty much everywhere as demand goes down. There's no rush, people. No game console is worth torturing yourselves.

  78. Warrio 4 hours?? by BillGod · · Score: 1

    The only thing I have to complain about is how short Warrio is. The artical says a gamer can beat it in 4 hours. I beat it in about 2 and I am SO not a gamer. Might have been 2.5 hour I dont really know for sure since I didnt plan on it ending on it so soon.

    --
    MISSING - Sig file. 2 years old black and white and very funny. If found please email me.
  79. Super Monkey Ball: Banana Blitz! by Zzeep · · Score: 1

    We got a Wii before Christmas (we live in the Netherlands) and my kids (4 and 6 year old) and me & my wife enjoy it very much.
    We have a lot of games (including raymond raving rabbits, wario ware) but the absolute best so far is Super Monkey Ball. The main game, but also the 50 party games (if you have 4 wiimotes and 4 nunchucks...)

    So if you have kids, super monkey ball is a must buy.
    And leave happy feet (crap), cars (not crap but not good either) and ice age (ok but too expensive for what you get) at the stores!

    1. Re:Super Monkey Ball: Banana Blitz! by Jawbreaker4Fs · · Score: 1

      I'd agree with you, but I find that most of the Monkeyball minigames are virtually unplayable. This seems to be because Sega didn't really have a good grasp on how to utilize the wiimote. Often times the controls are unresponsive, or just outright painful to try and figure out. If you haven't already, try playing disc golf and figure out what you're supposed to do. I will say, however, that Monkey Darts is one of the best minigames I've played on any wii minigame-game. It's definately far superior to Darts in WarioWare because it actually feels a lot more like you're throwing a dart.

    2. Re:Super Monkey Ball: Banana Blitz! by Zzeep · · Score: 1

      We actually have no problems with the wiimotes in the minigames; the fact that our 4 year old sometimes even beats me on the snowboarding minigame (both without falling once) is a testament to that! Some games are a bit harder to play (like whack a mole), but after a few minutes of trying they are also very playable.

  80. Re:Is it just me? by NonSequor · · Score: 1

    I had a tough time finding extra wiimotes where I live. I called various stores and eventually found a Toys-R-Us that claimed to have them. When I got there, I asked where the wiimotes were only to be directed to a shelf with at least a dozen nunchuks and classic controllers but not a single wiimote. When I inquired further, I was told that was all the "remotes" they had. I was going to explain to the woman that those things were entirely useless to me without the wiimote, but I decided not to be a dick and just let it slide.

    --
    My only political goal is to see to it that no political party achieves its goals.
  81. Evidence -- IDNTTWMWYTIM by StikyPad · · Score: 0, Offtopic

    The anecdotal evidence that's been going around...is that Nintendo's new console still has room for improvement.

    Zonk: That's not evidence; that's a conclusion, and a ridiculous one at that. There's room for improvement on anything, including the Wii. For example: the obvious lack of lasers on the exterior.

  82. WiiMote Swords and Buffy First Person Staker by arete · · Score: 1

    Playing the Wii, I had the general feeling that they LET you get away with just flicking it, because they wanted any idiot to be able to play without a big learning curve. I don't think it's a physical limitation of the Wiimote, or at least I don't have any evidence thereof.

    I heard rumor of a Wiimote First Person Staker based on Buffy the Vampire Slayer. That's right, hold your Wiimote like a stake...

    --
    Looking for freelance Actionscript (Flash/Flex) or ColdFusion work and/or freelance developers. Email me, put Slashdot
  83. Re:A few things about Elebits the review got wrong by Red+Flayer · · Score: 1
    Frantically clicking the zap buttons for 20-30 minutes straight will actually wear out your hand, so while it may be possible to "beat" the game in a theoretical five hours...

    I think you underestimate the hand endurance of the average slashdotter.

    few individuals will be able to actually do it that quickly without stopping to rest the hands.

    "Hands"? As in plural? It appears I have much to learn, master, and I must say that I'm very intrigued.
    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  84. Wow, what a recipe for fun by Anonymous Coward · · Score: 0

    each minigame allows you only a moment to understand how you are supposed to use the specified form to complete the vague command associated with the game I love playing games without instructions that only last 5 seconds. Fun, fun, fun!

  85. Re:Wii Hype Defating Rapidly by drinkypoo · · Score: 1
    In a FPS on a typical console controller, you are required to use one joystick to aim your target reticule. Imagine trying to do the same thing on a PC. Any PC gamer would tell you it's ridiculous and go back to using their mouse.

    Lots of PC gamers have become halo players on the Xbox. Pretty inexplicable to me, since I won't give up mouse control in FPSes either. I refuse to play an FPS without one.

    In racing games, hitting a button to accelerate is the equivalent of flooring the gas pedal. You have absolutely no control save on and off, and the durations or repetition of each therein.

    That is simply not true. You can have analog buttons. The Dual Shock 2 has them. Presumably SIXAXIS does as well but I haven't checked.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  86. Re:you missed one by Bastian · · Score: 1

    I think they're also aiming at the "jaded gamer." These are the folks who grew up with video games. A lot of them have an 8 or 16-bit era system plugged in while their Playstations gather dust. Many never did get around to buying a system from the last generation; if they did it's a GameCube which they use to play Super Smash Bros. They're bored with most of the popular fare on the market nowadays, or they have busy lives - maybe even families - and don't have enough free time to commit themselves to the games made for Sony and Microsoft's target markets.

    But yeah, other than background story they're just like your "new gamer" category, except that if anything they'll be more willing to buy another game console because they already own four (NES, Genesis, PS1, and GBA).

  87. A better title... by Orig_Club_Soda · · Score: 0

    "The Good, the Bad, and the Wii"

  88. Re:Wii Hype Defating Rapidly by EastCoastSurfer · · Score: 1

    Hey fanboy, go back to posting bullshit stories about how you saw '50 PS3s gathering dust at BestBuy yesterday'.

    ROFL. I didn't see 50, but every store around here(EB, BB, Target, Walmart) has PS3s sitting for sale. If you want one you can go right out and get it. Wiis on the other hand are impossible to find. They are still giving out vouchers for them with people waiting in lines. In 2-3 years the PS3 may not be a dud may be the winning system, but right now it's not selling.

  89. Re:Wii Hype Defating Rapidly by MeanderingMind · · Score: 1
    Lots of PC gamers have become halo players on the Xbox. Pretty inexplicable to me, since I won't give up mouse control in FPSes either. I refuse to play an FPS without one.


    There can be lots of reasons for this, many of which relate to Halo being fun, and PC gamers being friends with console gamers. The two aren't as different as we might think.

    That is simply not true. You can have analog buttons. The Dual Shock 2 has them. Presumably SIXAXIS does as well but I haven't checked.


    It is true, in the context of A and B buttons (or X and O in Sony's case). Analog buttons or the triggers are a slightly different, more interesting, beast. However, most popular racing games I'm familiar with weren't played with those for acceleration by random people like me. If they had that option I was missing out.
    --
    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
  90. Re:A few things about Elebits the review got wrong by Turken · · Score: 1

    I assume that you are trying to imply that the same game can be completely different for two people? Yes, this is true.

    However, Zonk's assertion that Elebits is a 5-hour game is still entirely false. How can I say this? Because each level of the game has a time limit. Although you can pass a level and quit before the time limit is up, the game is designed to encourage the player to use the full alotted time for the level.

    So, assuming that a person played the entire story mode one time, played each level for the full time limit, and passed each level on the first try, it would still take almost six hours of active play time just to complete the story mode. And that's not counting any of the time at menus, results screens between levels, watching the "story" scenes between levels etc.

    Like I said before, completing the story mode is just the tip of the iceberg. Once you add in the time for unlocking additional modes, completing the challenge levels, playing multiplayer, and building your own levels with the level editor (Edit mode = infinite play time right there!) The game easily becomes just as "big" as any other game out there.

  91. Re:you missed one by jchenx · · Score: 1

    I totally agree with the "jaded gamer" category. I've been thinking about it myself, since I have lots of friends that fall into that area. They grew up with games in high school and college, but ever since joining the ranks of the working world, haven't really gotten into games much since then. From reading Slashdot comments, a lot of folks here fall into the same category as well.

    Frankly, that's another thing that Nintendo will excel at. These gamers remember brands such as Mario, Metroid, and Zelda. It's familiar to them, in a good way. In the meantime, it's hard to get them interested in the next Halo or GTA or God of War.

    --
    -- jchenx
  92. Re:Wii Hype Defating Rapidly by drinkypoo · · Score: 1

    Gran Turismo 3 and 4 both actually require you to use the analog throttle/brake buttons if you connect a Dual Shock 2. If you insert an original Dual Shock you can use the classic two-stick control model. Now that I think about it this might just be one of the games that doesn't let you use the classic control model on both types of controller, not sure. I just remember being pissed off.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  93. Wario sucks too by Proto23 · · Score: 1

    Its not completely bad but no way as good as Wii Sports if you are like me, old and with a girlfriend who actually likes to play tennis on the Wii. Much better is http://www.smaakelite.nl/content/index.php?/archiv es/9-Gottlieb-Pinball-Classics-Wii.htmlGottlieb Classic Pinball (review in Dutch) for the Wii. Well if you enjoyed Pinball Fantasies at the Amiga or Atari. My girlfriend likes to play pinball too. Any game that I can enjoy with her is a great game.

  94. Re:When did getting a console become a game itself by rjung2k · · Score: 1

    "I was hoping that it wouldn't be the case with the Wii, since presumably they are much easier to build"

    Unless Nintendo has bred Pikimin that can assemble the components in seconds, not bleepin' likely. After all, installing a CD-ROM drive into a case takes the same amount of time as installing a Blu-ray drive.

  95. Re:Wii Hype Defating Rapidly by e4g4 · · Score: 1

    That is simply not true. You can have analog buttons. The Dual Shock 2 has them. Very true, but personally, I've found that very precise control with the analog buttons on the Dual Shock 2 to be fairly difficult, particularly for racing games - I much prefer the xbox's triggers for that type of control (haven't yet gotten to play the Wii) since you can get a much better sense for how much gas you're giving the vehicle when the button moves in a 1/2 - 3/4 inch range, rather than the 1-2mm that the dual shock buttons give you, not to mention that maxing out the gas on the dual shocks controllers requires a not insignificant amount of force.
    --
    The secret to creativity is knowing how to hide your sources. - Albert Einstein
  96. Elebits co-op by rjung2k · · Score: 1

    "What they could have used is a co-op mode.... one person on camera, the other w/ the zapper."

    Uhhhh.... how about starting a one-player game, then giving the remote to one player, and the nunchuk to the other?

    1. Re:Elebits co-op by kisrael · · Score: 1

      Heh, you know, I hadn't thought of that, but it's a nicer idea than "play through it once and then pretend..."

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  97. Elebits by springbox · · Score: 1
    Elebits has a lot more value than Wairo Ware. I own both but there's more going on in Elebits.. It's a very fun game! Plus it has a map editor, multiplayer mode, and some other cute extras that make exploring each level worthwhile.


    WarioWare is well done as usual, but it still feels way too short. It's at least more fun than the one on the DS, and there's certainly a lot of variety in what you end up doing. The graphics and sound are very nice and it has a bunch of multiplayer modes, although there's not much to do once you've discovered everything in single player and multiplayer was a big letdown - There isn't an option to use more than one remote, so you're forced to share one remote between everyone, which is not horrible, but the somewhat long pause between everyone's turn (while the single remote is being exchanged) can slow down the action sometimes. Not to mention that everyone is "supposed" to wear the wrist strap.. Some people aren't very good at putting their arm through that loop fast.

    Both are fun games, but Elebits has way more replay value than WairoWare mostly because it's too easy to get turned off to WarioWare's not-so-frantic multiplayer modes.

  98. My thoughts, hopes and fears by 7Prime · · Score: 1
    There are a number of fairly basic reasons as to why, at this stage in the Wii's life-cycle, games would be short and simple:
    1. Nintendo, and the developers they work with, are really trying to reel in new gamers (I don't like the term "non-gamers", because they will be gamers soon enough), and a good way to do that is by putting out much more simple content.
    2. Players are just getting their feet wet, and the developers want to give them time to get used to the new controls.
    3. Developers are just getting their feet wet, they're going ga-ga over the new controller, and want to try a bunch of things out to see what works and doesn't work before jumping into massive projects head-first.
    4. Long-form games take a lot longer to make. Nintendo gave developers about a 1 year head-start, but that's not long enough to create massive, in-depth RPGs, platformers, or adventure games.
    5. Since short and simple games take less time to create, there are just going to be a whole lot more of them, period. This has always been the case.

    But give it time, and all those things will change. Developers will become more confident in their ability to utilize the Wiimote well, new gamers will start demanding more and more in-depth content, and the long-form games that started developement soon after E3 will begin coming out in 6 to 8 months or so. Most systems don't get really big games until the end of it's first trimester. You'll notice that this is a trend: Final Fantasy VII, Ocarina of Time, Final Fantasy X and GTA III, Halo, Metroid Prime... all games that really brought their consoles into their own, and all of them were at least 8 months into the console's life-cycle. Hell, I can't remember anything that came out during the first 8 months of the PS2s life, same with the XBox and GameCube.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    1. Re:My thoughts, hopes and fears by ostermei · · Score: 1

      Right on. Although I agree with you fully, I do feel obliged to point out that Halo was actually a launch title for the XBox. Even with that being the case, though, it still doesn't disprove your point, as Bungie had already been working on it for quite a while before they were snapped up by Microsoft and thus had to put it on the big green machine.

      Just to reiterate your point, Good (ie: system-selling good) games take time. Developers of launch (and launch-window) titles don't usually have the sort of time required to make a killer app, and thus you tend to get a flood of passably-fun, but ultimately-forgettable games early in a system's life.

      --
      "Outside of a dog, a book is man's best friend. Inside of a dog, it's too dark to read." -- Groucho Marx
  99. where are my mod points by chocolatetrumpet · · Score: 1

    Thanks for your insights.

    --
    Spoon not. Fork, or fork not. There is no spoon.
  100. Thoughts on the subject... by 7Prime · · Score: 1

    I'm an epic gamer: jRPGs, Adventures... you name it, it's got a long involved format, I'll be there to try it. I'm also a fan of puzzles and innovative gameplay elements, as well. Marry those together, and you've got something that'll be fun, from moment to moment, but will last a while.

    The "innovation" that the Wii brings is soully a gameplay one, so most of the big titles are going to focus on momentary gameplay elements. Obviously, a Wiimote does nothing towards improving on the character development within a jRPG. The unfortunate thing is that most long-form games are very light on the gameplay. jRPGs usually have stop-time menu systems, and the most basic of movement capabilities. Many times a jRPG will have a few "unique" gameplay elements, but most of them are fairly secondary, as the real skill in the game always revolves around more mental skill rather than the ability to aim and time attacks, for instance.

    This means that RPGs and Adventure games are NOT going to be the first thing people think of when they pick up a revolutionary new controller. That said, there has been a push, within the jRPG genre, towards incorporating more and more gameplay elements, and the Wiimote may be exactly what they need. RPGs are becoming more action oriented and more puzzle-filled then they were just a few years ago. The Playstation era was all about honing plot and character development, and gameplay sorta went by the wayside. The PS2 saw some realization that there needed to be more, but many series floundered with endlessly gimmicky button-masher tack-ons. There are some good ideas, and it's good to see the industry trying, but they're not there yet.

    But, it is expected that at this point in the Wii's life-cycle, most of the games are going to be short and simple. Nintendo's goal, after all, is to hook in previously non-gamers. The thing is, though, is that once you've hooked a gamer, they're going to demand more and more involved games. Most of the early DS games were simple mini-games, and now look where we're at: a (unfortunately pretty terrible) Metroid Prime spinnoff, an innovative Noir-styled Adventure, a major Final Fantasy release, the next numbered Dragon Quest, the list goes on and on. The DS has finally come into its own not just as a handheld, but as a full-fledged console with long-format games as well as quick time wasters. I expect that the Wii will follow a very similar life-cycle. Possibly even a bit quicker than the DSs, since there will probably be quite a few ports and spinnoffs between the two consoles, until the two consoles are running along side-by-side.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    1. Re:Thoughts on the subject... by Shados · · Score: 1

      3 types of "epic" games I could see work on the Wii:

      #1 Elder Scroll style (minus the uber graphics, obviously). That one goes without saying.

      #2 Tales style. Think something like Tales of Symphonia or Tales of the Abyss, maybe with a view from behind the character you're controling. Could work amazingly well (maybe thats what the rumored "Sword of Legendia" will be, or close?).

      #3 Baldurs Gate style. Since the Wiimote can mimic a mouse, that goes without saying.

      If developers play their card rights, we could see something quite interesting in that department, a bit like what we see on the DS (as you mentionned).

    2. Re:Thoughts on the subject... by 7Prime · · Score: 1

      I think soming like Okami has the best shot at being a Wii hit. Something half zelda, half rpg. You have the gameplay elements of an action/adventure, and the rpg elements of final fantasy, and you've go something.

      Please, GOD, don't use the WiiMote as a mouse pointer for PC games like Baldur's Gate. That would get annoying very very quickly.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    3. Re:Thoughts on the subject... by Shados · · Score: 1

      Well, I mentionned the BG thing, because according to the trailers of Heros of Mana for the DS, they're doing something like that (its more tactic than RPG, but still). And a lot of things that work on the DS, works on the Wii, so if that game works when its released, well...

  101. As someone who has played both titles... by Dave+Parrish · · Score: 2, Informative

    Those are eerily accurate reviews. And reviews are something I rarely agree with. Elebits is definitely worth a rent, if not a buy. I do plan on purchasing it at some point (I argue that it does have some "pick up and play again" type of replay value, because it is a really fun game to mess with, not to mention that you can create your own levels), but other games keep pushing it back on the "next to buy" list. Warioware is clearly a buy. No doubt. If only for how intense it is. When you first start your single-player campaign, you begin with a nice little cutscene... And then suddenly burst into nine rapid-fire minigames. It reminded me so much of the first "PRESS A" cutscene in Resident Evil 4 (which did end up getting me killed once, I will admit), I can't even describe. Plus, as the article says, going back through single-player is definitely worth it. You go back through a "level" and you just keep doing minigames (which come at you faster and faster the farther you progress) until you fail four times. It simply gets hilarious nearing the end, when you can hardly keep up with anything at all. Bottom line: Both are good. Renting Elebits before buying it is a good plan, but would only be a waste of cash with Warioware.

  102. Re:Wii Hype Defating Rapidly by Anonymous Coward · · Score: 0

    You're kidding, right?

    Developers are just getting access to AiLive LiveMove, so now natural gesture-based games can be made instead of just "waggle = buttonpress", etc.

  103. Re:Wii Hype Defating Rapidly by drinkypoo · · Score: 1
    I've found that very precise control with the analog buttons on the Dual Shock 2 to be fairly difficult

    Sure, I agree with this assessment.

    I've actually given up on playing racing games without racing controllers and I now have a wheel (Driving Force for PS2/PC/Mac) and handlebars (from yamaha, not that I have ever used them. They were cheap as hell.) In fact I won't play a paved-surface racing game without a force feedback wheel any more. I like to drive too much and the loss of the buttometer is bad enough without losing traction feedback from the wheel.

    Actually I personally find that precise control with the analog joysticks on every control pad ever invented except for the Saturn 3D pad is pretty much impossible for me. My hands are absolutely huge and the only controller that ever seems to have actually been made for them is the big Xbox controller, but it has crap-ass analog too. The problem is that my hands are large and the analog sticks are small...

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  104. HAHAHA! A return to a "numeric" rating scale? by Anonymous Coward · · Score: 0

    Let's see...WarioWare got 4/5. Or, if you multiply the top and bottom by 2...guess what we get?

    8/10! Just like the old days, eh Zonk? You fucking gimp.

  105. Re:Mario - Wario - Wii? title corrections by WillAffleckUW · · Score: 1

    I agree, they should be hocking games like GTA: Ethnic Rampage, The Sims Do the same Things Again, Need For Speed Underground Hot Pursuit 12, Tony Hawk's Segway Rebel, Star Wars: Make George Lucas Even Richer Through Ludicrous Amounts of Licensed Merchandise, and Final Fantasy XXVIII: 3. You know, the kinds of games that HAVEN'T been franchised to death.

    Those are the pre-launch titles. The current titles for those Wii games are:

    GTA - Emerald City
    Wii Sims (aka Sims for the Wii)
    Need for Wii Speed
    Tony Hawk's Re8e1 Sk8r
    Star Wars: Saber Training
    Lego Star Wars: Wii Adventures
    Final Fantasy XXL: Wii Chronicles

    --
    -- Tigger warning: This post may contain tiggers! --
  106. Much like the DS by ppp · · Score: 1

    When the Nintendo DS was launched in November 2004, it had a pretty week game lineup for quite a while. The real "killer apps" didn't come out until much later the following year. Until that point, the general consensus was that the (then) upcoming Sony PSP would clean Nintendo's clock. Well, along came Nintendogs, Mario Cart, Advance Wars, etc., and the DS was on its way to success.

    Now, much like the DS in its early days, people are wondering if the Wii is a 'gimicky' platform. Like the DS, it will be up to game developers, and "killer apps", to make it fly.

    1. Re:Much like the DS by MemoryDragon · · Score: 1

      Actually I think the Wii has a way better headstart than the DS, the lineup is also stronger. Btw. it is funny that Mario 64 seems to become a launch title on every new Nintendo console. It was on the DS and even now is on the Wii, it was at least in Europe among the first virtual console games released.

    2. Re:Much like the DS by Dave+Parrish · · Score: 1

      People derogatively calling DS and Wii "gimmicks" is really getting old.

      Let's take a look, here.

      (From Dictionary.com) Gimmick: an ingenious or novel device, scheme, or stratagem, esp. one designed to attract attention or increase appeal.

      I can't really see how that is a bad thing.

      Furthermore, that basically says that anything designed to attract attention is a gimmick. Sooo... Let's say the sleek, black design of the PS3. I bet that was designed to attract attention. OH MY GOD IT'S A GIMMICK.

      Seriously. It's getting old.

  107. Re:When did getting a console become a game itself by Anonymous Coward · · Score: 0

    "easier to build" probably refers to the supply chain. Cells still have yield problems, and there's just an overall supply shortage of the blue lasers.

  108. Let's try INFLATING: Re:Wii Hype Defating Rapidly by neurocutie · · Score: 0, Offtopic

    How long til someone makes a Wii "game" that simulates a roll in the hay or other related "activities" ? The game can include a blow-up doll and using the Wii remote (with vibrate on), one could imagine some pretty cum-pelling interactions, complete with realistic motions, sound-responses and graphics... hmmm...

    I wonder how solidly those Wii-remotes are built and whether they could handle the repetitive stresses of the ol' in and out...

  109. Doubutsu no Mori, aka Animal Crossing by tepples · · Score: 1

    I "humbly suggest" that the last thing Nintendo needs is yet another mascot! What Nintendo really needs is to make games without a mascot (i.e., where the character is "you" or where there isn't a character at all).

    Do Animal Crossing Population Growing and Animal Crossing Wild World count?

  110. Re:Wii Hype Defating Rapidly by pi8you · · Score: 1

    Parent is spot on with PS2's gigantic library - Metacritic lists 1400 PS2 games, 497 of which garnered an average review of 75% or better, and throw in another 252 PS1 games, 112 of which rank at 75% or better. I myself have at least 40 PS2 games, and there's still more I've yet to pick up. Combined with the slim PS2's low price tag and you've got a console with at least 4-5 good years left on it, even if most titles shift to the new consoles. That being said, I've picked up 20+ DS titles since importing my DS Lite in April, I'm impatiently waiting to expand my Wii library as the hits slowly roll out, and I'm getting at least as much enjoyment out of the VC(both old favorites and games I missed growing up) as proper Wii titles. I started out looking firmly at the PS3, but have fully committed to the Nintendo camp, with a PS3 remaining a future purchase only to round out the household console lineup(as the roomie already has a 360).

  111. Re:Wii Hype Defating Rapidly by tepples · · Score: 1

    Actually no, the biggest game lib still is the PC with over 20 years of gaming

    But how many titles in the PC section are designed to be played with the PC connected to a TV? Why do most PC games, other than perhaps Atomic Bomberman of a decade ago, require that I own multiple PCs in order to play multiplayer?

  112. Getting extra wiimotes by Kmax · · Score: 1

    If you need wiimotes, just order them from the nintendo.com store. It says on there that they are backordered and not due to ship till next week, however I ordered two wiimotes (along with two nunchucks and the component cable) late Friday (1/19) night. All items shipped (and for only $5 s/h!) on Monday (1/22) and were delivered yesterday.

  113. Re:Wii Hype Defating Rapidly by geminidomino · · Score: 1

    That's what depresses me... I DO really really enjoy Non-FF J-RPGs. I'm afraid of Atlus, Konami, etc... going PS3 exclusive.

  114. Ease of copying by jchenx · · Score: 1
    Not only is copycatting something that gamers are willing to accept, but after the initial uproar dies down, the copycat frequently wins. Very few people would care if one system was copying the other. The system with the best games wins every time.

    The dualshock was Sony copycatting the N64 analog stick and rumble pak. Look how that turned out....
    That's a good point, and I didn't think about that. You can also point to the hard-drive as another example. The Xbox had it, and when Sony announced they were putting one in the PS3, there was a lot of "copycat!" grumbling at first, but now it's almost just a given for it to be there. Wireless is another great example.

    So, why is it that we make such a fuss over the Sony "copycats" of the Wii controller, and their own attempt at network services?

    I think the reason has to do with how good the copycat turns out to be. Copying "simple" technology such as rumble, wireless controllers, and adding a hard-drive to a system, is pretty darn easy and is almost a given. However, the Wii-mote and Xbox Live (especially considering the head start that service has), is not so easy. If Sony, or any other company, was able to copy these features, and do it well ... then I agree, we probably wouldn't be complaining about copycats in the first place.
    --
    -- jchenx
    1. Re:Ease of copying by ivan256 · · Score: 1

      So, why is it that we make such a fuss over the Sony "copycats" of the Wii controller, and their own attempt at network services?

      Because it happened so recently that the buzz hasn't died down yet. Don't forget, these systems have only been out for two and a half months, and most people weren't folloing their development like people around here do.

  115. Some Help For You ... by tjasond · · Score: 1

    Hopefully you can score one using one of these. Availability link for CompUSA (Enter Zip) and Target (Change zip code in URL). Also, the bundles have been coming in and out of stock at Wal-Mart and Gamestop. Toys R Us and Circuit City also get a decent amount of systems shipped to them. Check their weekly ads online after midnight on Saturday to find out where they'll be available. Best of luck!

  116. You asked for it... by JourneyExpertApe · · Score: 1

    The NES Zapper. (See Duck hunt.) Need I say more?

    --
    If you can read this sig, you're too close.
  117. Now just add some old FTL Games by kwandar · · Score: 1

    I keep thinking of the fun that Wii could be with classic games like Sundog or Dungeonmaster, updated for the Wii. I can see it now, using the Nunchunck and Wiimote to check dungeon walls or flying the Sundog.

    Now .. if someone will just update classics like these for the Wii.

  118. Re:Let's try INFLATING: Re:Wii Hype Defating Rapid by freedom_india · · Score: 1

    1. Attach Wii Remote to your Pen*s. use the cord to tie the mote around your b*lls.
    2. Lie down on a mat/matress.
    3. Push in and out to simulate "experience."
    4. When you are "done" and "spent", wash Wii Mote.
    5. Profit !!!

    --
    "Doing what i can, with what i have." ~ Burt Gummer
  119. Re:Let's try INFLATING: Re:Wii Hype Defating Rapid by SanityInAnarchy · · Score: 1

    This has been done with the PS2.

    --
    Don't thank God, thank a doctor!
  120. Re:When did getting a console become a game itself by jchenx · · Score: 1

    Unless Nintendo has bred Pikimin that can assemble the components in seconds, not bleepin' likely. After all, installing a CD-ROM drive into a case takes the same amount of time as installing a Blu-ray drive.
    Well, there is a shortage of the parts needed to build Blu-ray drives, so that's one difference. Also, I believe much of the hardware in the Wii is quite similar to the GameCube, so I presume it'll be easier to get better yields out of the manufacturing of those parts. No so much with the 360 or especially the PS3.
    --
    -- jchenx
  121. insightful? by psiclops · · Score: 1

    mods must really need all the social help they can get.

    --
    i spent five minutes thinking and all i got was this crappy sig
  122. Re:Wii Hype Defating Rapidly by MemoryDragon · · Score: 1

    This is a rather stupid argument, really pointless nowadays in the days of hdtv when it is rather easy to connect a pc to a tv and to do the whole remoting via bluetooth keyboards. I could reverse that argument, thanks to modern scaler software in many emulators and thanks to the PCs capabilities, the PC probably has the most extensiv lib of HD Ready games available, basically every emulated game, every 3d game produced in the last 5-7 years ad a lot of old dos games running in dosbox already are hd ready as we speak ;-)

  123. Re:Wii Hype Defating Rapidly by MemoryDragon · · Score: 1

    I dont give a shit about scores, if 0addem 2005 2006 and 2007 all get 90s scores does not mean those games interest me. Neither does the 500th autoracing game. It is pretty obvious the PS2 is probably the best platform for you, but as I said, nothing than 10-20 titles do really interest me on that platform, and most of them are cross platform so you can get them on others as well. As for the DS I have one, but I currently have around 6-7 titles, and only two come out next year which are interesting to me (hotel dusk, zelda) In the end I will end up with 3-4 new DS games. As I said my priorities are a little bit different since I am more along the lines of thinking games and original games not the 500th rehash of a concept.

  124. Re:Wii Hype Defating Rapidly by eboot · · Score: 0, Flamebait

    Listen disgruntled PS3 buyer, trying to get people to give up on the Wii does not mean anyone will buy a PS3. There will be no games on it, publishers will not support it. So get used to having a blu-ray player. Although I hear thats not doing too well. WEll it might make an interesting conversation piece.

    --
    Two tears in a bucket. Motherfuck it.
  125. Elebits was fun at E3... by Warbringer87 · · Score: 1

    I have yet to play the released version, but I dunno if I should bother buying it now. Maybe renting would be nice. Warioware, that seems like awesomness for minigame timewaster. But... There is an apparent abundance of mini-game games for the Wii, there are other, "full" games, but it just seems that way. I really really hope nintendo doesn't allow a drought of "full" games.

  126. Elebits: slight correction by unity · · Score: 1

    "Additionally, and confusingly, only the first player is allowed to move the camera. This makes it exceedingly hard to tell what's going on, and has a lot of potential for abuse."

    This is not correct. You can select which player can control the camera, as well as have the camera control switch back and forth between players at different intervals. In addition, I would be very impressed if somebody was able to sit down, having never played Elebits previously and "It's quite possible to play through the entire game in one five hour session. ". At first I thought the game was kinda lame, then I started to play it and it grew on me to become one of my favorites.

    I'm a 30yr old, haven't bought a console since the original playstation and only got the WII because my wife wanted it. I must say I am VERY impressed. Nintendo hit a homerun when developing this little box. The reasons of why it is such a great console have been expounded upon by plenty of other people; so I don't need to do so here.

  127. Reality Disagrees by LKM · · Score: 2, Insightful

    You're wrong. Adults very much play with dolls and toy cars and read children's books. I even have an uncle who collects toy cars, and has a huge slotcar game in his garage. Many of the adults I know read books from Eoin Colfer or J. K. Rowlings. All in all, adults generally do whatever they like to do without thinking too much about the impression it may give to others.

    Here's another interesting tidbit: Kids prefer the PS3 and 360 over the Wii. I actually think it's mostly adults who buy the Wii. Kids prefer to have violent games which impress their pals, regardless of whether they are fun to play. Adults play whatever they think is fun.

    1. Re:Reality Disagrees by Anonymous Coward · · Score: 0
      Many of the adults I know read books from Eoin Colfer or J. K. Rowlings.

      That should be seen more as a damning indictment of the average literacy level of most adults, though. If you're over the age of 14 and can't find more appropriate works of fiction to relate you, you really need to start reading a whole lot more...

    2. Re:Reality Disagrees by LKM · · Score: 1

      That should be seen more as a damning indictment of the average literacy level of most adults

      Why in the world should it? I like Colfer's books. I also read Goethe's Faust (in German), books by Cervantes (in Spanish) and by de Saint Exupery (in French). There is absolutely nothing wrong with reading Colfer's books. They are well written, interesting and exciting. Sure, he's no Shakespeare, but he's definitely not worse than most contemporary "adult" writers.

      Maybe you should simply stop being such a fucking elitist and start doing what you actually like doing, instead of what you think will impress the neighbors. Have fun growing up, kid.

  128. Not Really by LKM · · Score: 1

    Doesn't that refute your entire argument right there?

    No. The Dual Shock came very early in the PS's life, and - as you said - could easily be incorporated into games, while keeping both the games and the controller backwards-compatible. It was basically an improved version of the controller.

    Almost everybody with a PS2 has at least one light-gun.

    Maybe the people you know. While I know some people who own DC light guns, I know of not one single person with a PS2 light gun. How many light gun games are there for the PS2? I think there are two for the DC - at least that I know of. That's not a success.

    If that is the case, the accelerometer will be the killer feature, and the sixaxis may be sufficient to fill the gap...

    Try playing golf with the sixaxis. Okay, how about bowling? Boxing? Baseball? Not really... The sixaxis is good for steering. Of all the Wii games that I own, only Tony Hawk's uses the controller like that.

  129. The Cell is not a graphics chip! by LKM · · Score: 1

    I don't have much doubt that eventually the graphical differences between the 360 and the PS3 will become clear. In a year or two (or three) there won't be much question that the PS3 has the greater horsepower. The Cell simply has that potential, however excruciatingly difficult it may be to access.

    I doubt PS3 games will ever look better than 360 games. They will probably have more NPCs and more intelligent NPCs, but the PS3 isn't really capable of producing better graphics than the 360.

    Regardless of what Sony is telling you: the Cell is not a graphics chip.

    1. Re:The Cell is not a graphics chip! by Rayonic · · Score: 1

      Regardless of what Sony is telling you: the Cell is not a graphics chip.
      Or rather, the Cell was designed to be a combination CPU/graphics chip, but it sucked at the latter so bad that Sony eventually brought nVidia in.

      Bonus tip: The Cell isn't a very good CPU either. All that vector performance isn't too helpful when you want to do scalar calculations.
  130. Come for singleplayer, stay for multiplayer by LKM · · Score: 1

    It's essentially a multiplayer game. On portable consoles, replayability is higher since if you want to waste a few minutes waiting for the bus, Wario Ware is fun even if you already know the minigames. At home, not so much. However, multiplayer mode is where the game really shines. It's tons of fun, and easily worth 50 bucks.

  131. Re: Sixaxis is nowhere near close to the Wiimote by trdrstv · · Score: 1
    I mean that it's just a pointing device in its difference from other controllers that are available. Motion sensing is already available for other platforms. The pointing (and the shape) are the novel features.

    No. The motion is different also. Where the Sixaxis recognises tilt, it doesn't detect Pitch or Yaw. If you could make a complete arc with your arm, yet keep your palm / controller level, the Sixaxis wouldn't realized it moved. The Wiimote would.

  132. Re:Wii Hype Defating Rapidly by brkello · · Score: 1

    While I don't really disagree with you, your gas pedal example is inaccurate. Buttons are more than just on and off. Buttons on most modern controllers are sensitive to the amount of pressure being applied on the button, so you can control how fast you accelerate or keep yourself from going top speed. So buttons have less of a limitation than you think. And all waggling is is pointing back and fourth which can be represented by a regular controller. Pretty much any idea you come up with can be emulated by a normal controller. The one thing it does gain you is that it is a more intuitive, easier to use interface to the game.

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  133. Re:Wii Hype Defating Rapidly by LKM · · Score: 1

    Yeah. I pre-ordered a Wii on amazon.de. I bought one on the midnight sale they came out. My brother bought one in a store the day they came out. Those were the only three Wiis I've seen since launch.

  134. HDTV penetration? by tepples · · Score: 1

    This is a rather stupid argument, really pointless nowadays in the days of hdtv when it is rather easy to connect a pc to a t

    Do you have any numbers on HDTV penetration in the United States and Canada? No, the existing analog TVs, digital SDTVs, and low-end CRT HDTVs often don't have inputs for an easy PC connection. And are most PC games designed for the TV environment with its overscan and (especially on composite-out) text size issues? And are users willing to buy a second PC for the living room?

    and to do the whole remoting via bluetooth keyboards.

    Does Windows allow a game to address four individual keyboards separately, or does it have only one "keyboard" logical input device into which all connected physical keyboards feed?

  135. wii by bezuru · · Score: 1

    what would we do if the wii was just another console like the ps3 or the x-box 360?

  136. Wii == Fad by Anonymous Coward · · Score: 0

    I can't believe the Wii is popular at all, it's a rehashed Gamecube, with a new controlller, and some naff looking games. I'm sure the novelty will soon waear off, and people will sell it, and look for a proper console, like a PS3 or Xbox360..