...written in Delphi (the exe anyway). The xboxkrnl32.dll file contains stuff relating to msn messenger, as does the snd3d.dll file.
The big xbox.vxd file starts with just data with no strings, followed by a bunch of stuff that has come from Return To Castle Wolfenstien, looks like the multiplayer one. At the end of the file is the string "The Dark Side has you" and "d:\wolf\src\Release\WolfSP.pdb" which again is from RTCW, but the single player one...
I'd dissasemble some of it (the.exe anyway) but I can't be bothered:) This was just a quick look.
wasn't that the idea behind fractal compression? finding some sort of algorithm to reconstruct the data?
I'm not too sure on the subject, but i think it was something along those lines...
PC users are willing to put up with random crashes but games console users are not. I don't think you will often find a PS2 or N64 game that crashes.
Why does it work this way?
PC applications are generally a lot more expensive than the average console game, yet the quality of console games is arguably way higher than most PC apps.
This extra cost cannot represent any sort of additional QA, and yet a cheap playstation game would probably never crash. Yet your $1000 PC app probably will, sooner or later.
Obviously, the hardware on a console is a "known quantity" which may reduce problems, but OSes are supposed to abstract this and make each machine (read: PC) appear the same to the app.
I don't think i'd blame my DVD drive if Dreamweaver suddenly crashes...
Seems to me that every FPS game that comes out is touted at the greatest thing since sliced bread. At the end of the day though they never live up to the hype. Recent examples include Max Payne, RTCW and I'm sure many, many more...
Is it just me, or is every new FPS supposed to be "revolutionary" yet ends up being tired old dross...?
could you explain why? I'm curious...(seriously, i am...I'm not trolling)
The source seems to be here:
http://www.musiccity.com/source/mpesrc1.zip
...written in Delphi (the exe anyway). The xboxkrnl32.dll file contains stuff relating to msn messenger, as does the snd3d.dll file.
.exe anyway) but I can't be bothered :) This was just a quick look.
The big xbox.vxd file starts with just data with no strings, followed by a bunch of stuff that has come from Return To Castle Wolfenstien, looks like the multiplayer one. At the end of the file is the string "The Dark Side has you" and "d:\wolf\src\Release\WolfSP.pdb" which again is from RTCW, but the single player one...
I'd dissasemble some of it (the
...from the .NET? Seeing as that's where most dolphins end up, we can only hope.
wasn't that the idea behind fractal compression? finding some sort of algorithm to reconstruct the data?
I'm not too sure on the subject, but i think it was something along those lines...
PC users are willing to put up with random crashes but games console users are not. I don't think you will often find a PS2 or N64 game that crashes.
Why does it work this way?
PC applications are generally a lot more expensive than the average console game, yet the quality of console games is arguably way higher than most PC apps.
This extra cost cannot represent any sort of additional QA, and yet a cheap playstation game would probably never crash. Yet your $1000 PC app probably will, sooner or later.
Obviously, the hardware on a console is a "known quantity" which may reduce problems, but OSes are supposed to abstract this and make each machine (read: PC) appear the same to the app.
I don't think i'd blame my DVD drive if Dreamweaver suddenly crashes...
"Is that a hard drive in your pocket, or are you just happy...."
"Oh, it IS a hard drive in your pocket."
"Yes, I'm just going to go and 'defrag' it now..."
So what engine is, in your opinion? There are not too many around really and at the end of the day it's all the same...
Seems to me that every FPS game that comes out is touted at the greatest thing since sliced bread. At the end of the day though they never live up to the hype. Recent examples include Max Payne, RTCW and I'm sure many, many more... Is it just me, or is every new FPS supposed to be "revolutionary" yet ends up being tired old dross...?