PC gaming has not moved into the living room, it went straigt into the internet for multiplayer, point taken, the pc never made it into the living room mostly due to noise issues, but the rest.
The hypervisor is not opened and will not be, lets face it, versatility comes with a price, the PS3 is heavily subsidized, which means the hardware you have in is more expensive than what you pay. Sony wants to bridge the difference with the game prices. That means every step is taken to be the monopoly key guardian on who really can develop decently and use the hardware in a decent manner.
This also means that sony allowed something, but that something is severely crippled to the extreme, no direct access to the display hardware not direct access to anything, not even full processor access.
I personally see the hypervisor more as a marketing stunt, and a playing ground to give the people some level of experimentation, but nothing more, you cannot even reach the levels of performance a 300 dollar pc would give you with that solution (linux running in a framebuffer without 3d access and locked down access to parts of the processor, nice try but nothing more)
I finally got a second job to be able to afford the PS3, now you are telling me it is too expensive... no way, I trusted in your companies words, that it is a bargain worth to get a second job for.
Actually Sony is dead right in the core idea, one thing does all, problem is,
Sonys approach is utterly to fail.
For 800$ yes that is the price here in Europe, you get a decent PC which does exactly what Sony wants to achieve but way better and without limiting restrictions on the hardware access or drmed stuff shoved up your inner rectum forcefully.
Sure the PS3 currently beats such a machine in the graphics area nowadays, but lets speak again in a years timeframe.
Sony wanted to reinvent the PC sonywise (dont give the user too much control), but they forgot about one factor, there already is the PC.
Nintendo learned that lesson in the 80s trying to compete with the C64 and Amiga, Sony has to learn it now, people like versatile machines, but they either want no restrictions at all or a low prices (best of it would be both, but verstility comes with a price)
My TV is 37 inch, but from what I could notice the effect is worse if you have the sensor bar
at the bottom, the main problem is also that I cannot put the sensor bar directly under the screen
which also is a factor to this.
After toying around for a while, putting the sensor bar at the bottom and having a slight displacement
I am living with it.
I dont care anymore it works fine, shooters and aming work, it is more in games like kororinpha where
the displacement is really noticable, for whatever reason.
The worse problem in my eyes are the unfixed RGB and component problems, which make older virtual console titles either unplayable on many modern tvs or a pain in the ass generally, due to the Scart/RGB lock mode.
(which only affects europeans, because we are the only ones having scart connectors)
First, we are the last to get the region,
secondly we are the ones who have to pay mist
third, we do not even get the full hardware because
the emulation is moved into software, and to the worse
it isnt working to well according to first tests in the net.
How do you think can Sony be able to keep its customer base here.
And no we do not want to get second jobs...
Especially to the fact, that the only regions in the EU which have a similar income scheme as the USA or Japan are the UK and Ireland (well at least the surrounding of Dublin same goes for the UK which is limited to London incomewise)
the rest has higher taxes and lower income.
There is not too much disposible money left in the rest of Europe.
Raising the price tag for whatever reason will not help the sales.
There is a calibration screen but you only can calibrate the sensitivity, the main gripe I have with the calibration is that on bigger tvs, the vertical angle goes out of sync to the screen, I usually have to point more downward to get exactly the point I want, an Y angle correction screen would help a lot in this area, besides that minor issue (took a few minutes of getting used to and still is annoying in games like kororinpa or 1-2 games in Rayman, it is a non issue)
There are other issues howevery, since the virtual console does not scale older games make some newer LCD tvs go haywire in component mode, also the RGB cable locks the tv input so that you instantly hit the Wii mode if you turn on the tv (funnily only if networking is enabled fully)
Actually: Wii Sports, Wii Games Rayman Raving Rabbits Wario Ware Smooth moves
that is all on mini game collections out of around 40 games out now for the Wii, a lot of games have mini games added (Sonic for instance) but I would not call them minigames. Having a wii and knowing the linup I think lots of people have the misconception that the wii only has minigames while the real mini game collections only are at 10% of what is there.
Yes there is besides that, you can either pump up way more channels into the existing frequencies or you can add hdtv or do both, depending on the quality, bandwidth ratio.
Here in europe we are in the middle of the transition (my country just transitioned to DVB-T)
and it is rather painless, the boxes itself are cheap, currently in the USD 50 range and no technical problems.
You also due to the way the signals are reflected get often a very good reception in an area where it before was hard to get anything at all.
Overall the analog->digital transition is rather painless over here, sat has been on digital for years and cable partially as well, the only ones affected are the analog only people.
Strange thing is I could not notice a lot of demand for it...
Btw. finally the Wii drought seems to be over here, I recently could see 2-3 boxes in every store.
I can imagine how you feel, for me it was the first Zelda so it is a nice experience.
But the boss battle system inherent on consoles, is a pain in the buttocks.
I really hate that, most PC rpgs do not have this definitive boss battle system but more a mission based one, which feels more natural, a boss battle can happen, but does not have to. Most console games felt like, go from a to b once you have gone far enough run into the boss.
Most pc games feel more along the lines try to accomplish something no matter which way which is closer to life.
Actually it is not really tacked on, the floating fairy is a matter of taste, I could live without it, but the motion sensing in combats is definitely a huge plus as well as the aiming via wiimote.
If the graphics are improved I rather doubt it, the textures are way to washed out for a wii game, which is the main problem the game has graphicswise.
(Btw. I hate the zoning system, this is definitely a huge design flaw and not really that necessary anymore)
Main problem is that the ubisoft shooters did not get the controls right
they mapped a plain wsad control to the wii, that does not work, the wiimote is good for shooting and aiming but not good for directional control mouse replacement,
the nunchuck should enable directional control and the wiimot should be pointer only, that schema probably works best, strafing could be done via the z button on the nunchuck, I am pretty sure the next bunch of fps games will do exactly that.
You are quite right, a subset of css has to be filtered out, bht main thing is, css is perfectly suited
by dividing documents into markup and styles, this is pretty much what every good document format does.
You talk about frameworks, it depends, in a typical webapp you have at least one framework, the one serving and consuming the http infrastructure, and that is pretty much the lowest level you can get unless you program even that yourself.
This is also what every so called framework provides at its lowest level, in java for instance this is the servlet level.
If you want you can stay there.
Now if you mean with CGI c++, then lets talk about security, you omit security by using a language which allows buffer overruns in strings.
And as soon as you hit more than a few lines of code, the db issues crops up like an evil ghost, then you are back to db access layers etc...
There are only a handful of usecases outside of hello world where we need cgi only makes sense.
The only usecase i see for cgi is a database less app, in an environment where you have an apache webserver only. As soon as you have a tomcat (or any other app server) lingering around
or a scripting engine docked onto the webserver, which in almost 100% of all webserver installations it is the case, then forget CGI, you are faster with other methods.
In case of java just drop in a servlet or jsp, this is very frameworkless
in case of scripting engines drop in what the language provides.
Once you hit the db level or or more than a few lines of code, forget cgi entirely.
Actually if you look at Css 2 and 3 you can see that if correctly implemented it would be enough
to have a very good word processing storage format, and a compact one even.
You got font sizes you got binary embedding you got meta infos for barrier free content
you got positional functions which rival those in dtp programs etc...
the main problem is, that Css2 is buggily implemented and from Css3 we only see a shadow in the browsers,
and most browsers even choke on Css1.
I would even to so far that cgi in most cases is way slower, it does not provide
advanced caching algorithms for dynamic content, no connection pooling, it relies on a
process per request while most app servers rely on a thread per request model etc...
there is almost no reason at all to use cgi.
Obviously you get your gaming news from the mainstream press, Adventure games are quite vivid, they have just moved to a nieche outside of the mainstream gaming press (which is pushing only sequels anyway)
Those games nowadays mostly are done by smaller studios in self or independend publishing, but the scene is quite vivid with dozends of adventure games having been released the last years.
Those games would be perfect for the DS, there is one thing, while having lots or rpgs on the DS all of them are lousy linear out of the box jrpgs none of them any good.
The machine is heavily in need for a decent rpg, also Star Control 2 would be a match made in heaven.
Because in the worst case they can rule them out of the second biggest market worldwide... The EU is as made up as the US government.
PC gaming has not moved into the living room, it went straigt into the internet for multiplayer, point taken, the pc never made it into the living room mostly due to noise issues, but the rest. The hypervisor is not opened and will not be, lets face it, versatility comes with a price, the PS3 is heavily subsidized, which means the hardware you have in is more expensive than what you pay. Sony wants to bridge the difference with the game prices. That means every step is taken to be the monopoly key guardian on who really can develop decently and use the hardware in a decent manner. This also means that sony allowed something, but that something is severely crippled to the extreme, no direct access to the display hardware not direct access to anything, not even full processor access. I personally see the hypervisor more as a marketing stunt, and a playing ground to give the people some level of experimentation, but nothing more, you cannot even reach the levels of performance a 300 dollar pc would give you with that solution (linux running in a framebuffer without 3d access and locked down access to parts of the processor, nice try but nothing more)
I finally got a second job to be able to afford the PS3, now you are telling me it is too expensive... no way, I trusted in your companies words, that it is a bargain worth to get a second job for.
Actually Sony is dead right in the core idea, one thing does all, problem is, Sonys approach is utterly to fail. For 800$ yes that is the price here in Europe, you get a decent PC which does exactly what Sony wants to achieve but way better and without limiting restrictions on the hardware access or drmed stuff shoved up your inner rectum forcefully. Sure the PS3 currently beats such a machine in the graphics area nowadays, but lets speak again in a years timeframe. Sony wanted to reinvent the PC sonywise (dont give the user too much control), but they forgot about one factor, there already is the PC. Nintendo learned that lesson in the 80s trying to compete with the C64 and Amiga, Sony has to learn it now, people like versatile machines, but they either want no restrictions at all or a low prices (best of it would be both, but verstility comes with a price)
Apple is severely crippled on the desktop as well, their remoting sucks...
My TV is 37 inch, but from what I could notice the effect is worse if you have the sensor bar at the bottom, the main problem is also that I cannot put the sensor bar directly under the screen which also is a factor to this. After toying around for a while, putting the sensor bar at the bottom and having a slight displacement I am living with it. I dont care anymore it works fine, shooters and aming work, it is more in games like kororinpha where the displacement is really noticable, for whatever reason. The worse problem in my eyes are the unfixed RGB and component problems, which make older virtual console titles either unplayable on many modern tvs or a pain in the ass generally, due to the Scart/RGB lock mode. (which only affects europeans, because we are the only ones having scart connectors)
First, we are the last to get the region, secondly we are the ones who have to pay mist third, we do not even get the full hardware because the emulation is moved into software, and to the worse it isnt working to well according to first tests in the net. How do you think can Sony be able to keep its customer base here. And no we do not want to get second jobs...
Especially to the fact, that the only regions in the EU which have a similar income scheme as the USA or Japan are the UK and Ireland (well at least the surrounding of Dublin same goes for the UK which is limited to London incomewise) the rest has higher taxes and lower income. There is not too much disposible money left in the rest of Europe. Raising the price tag for whatever reason will not help the sales.
There is a calibration screen but you only can calibrate the sensitivity, the main gripe I have with the calibration is that on bigger tvs, the vertical angle goes out of sync to the screen, I usually have to point more downward to get exactly the point I want, an Y angle correction screen would help a lot in this area, besides that minor issue (took a few minutes of getting used to and still is annoying in games like kororinpa or 1-2 games in Rayman, it is a non issue)
There are other issues howevery, since the virtual console does not scale older games make some newer LCD tvs go haywire in component mode, also the RGB cable locks the tv input so that you instantly hit the Wii mode if you turn on the tv (funnily only if networking is enabled fully)
Actually:
Wii Sports,
Wii Games
Rayman Raving Rabbits
Wario Ware Smooth moves
that is all on mini game collections out of around 40 games out now for the Wii, a lot of games have mini games added (Sonic for instance) but I would not call them minigames.
Having a wii and knowing the linup I think lots of people have the misconception that the wii only has minigames while the real mini game collections only are at 10% of what is there.
Ultima 4 should have been added to the list.
Yes there is besides that, you can either pump up way more channels into the existing frequencies or you can add hdtv or do both, depending on the quality, bandwidth ratio. Here in europe we are in the middle of the transition (my country just transitioned to DVB-T) and it is rather painless, the boxes itself are cheap, currently in the USD 50 range and no technical problems. You also due to the way the signals are reflected get often a very good reception in an area where it before was hard to get anything at all. Overall the analog->digital transition is rather painless over here, sat has been on digital for years and cable partially as well, the only ones affected are the analog only people.
No worries, they will stop doing at as soon as someone dumps a load of cash onto the heads of the commission to stop it... same game as usual.
Strange thing is I could not notice a lot of demand for it... Btw. finally the Wii drought seems to be over here, I recently could see 2-3 boxes in every store.
I can imagine how you feel, for me it was the first Zelda so it is a nice experience. But the boss battle system inherent on consoles, is a pain in the buttocks. I really hate that, most PC rpgs do not have this definitive boss battle system but more a mission based one, which feels more natural, a boss battle can happen, but does not have to. Most console games felt like, go from a to b once you have gone far enough run into the boss. Most pc games feel more along the lines try to accomplish something no matter which way which is closer to life.
Actually it is not really tacked on, the floating fairy is a matter of taste, I could live without it, but the motion sensing in combats is definitely a huge plus as well as the aiming via wiimote. If the graphics are improved I rather doubt it, the textures are way to washed out for a wii game, which is the main problem the game has graphicswise. (Btw. I hate the zoning system, this is definitely a huge design flaw and not really that necessary anymore)
This is purely the beginning... Zelda TP is very puzzle intense, but once you are above the first 5% you have lots of action.
Main problem is that the ubisoft shooters did not get the controls right they mapped a plain wsad control to the wii, that does not work, the wiimote is good for shooting and aiming but not good for directional control mouse replacement, the nunchuck should enable directional control and the wiimot should be pointer only, that schema probably works best, strafing could be done via the z button on the nunchuck, I am pretty sure the next bunch of fps games will do exactly that.
You are quite right, a subset of css has to be filtered out, bht main thing is, css is perfectly suited by dividing documents into markup and styles, this is pretty much what every good document format does.
You talk about frameworks, it depends, in a typical webapp you have at least one framework, the one serving and consuming the http infrastructure, and that is pretty much the lowest level you can get unless you program even that yourself. This is also what every so called framework provides at its lowest level, in java for instance this is the servlet level. If you want you can stay there. Now if you mean with CGI c++, then lets talk about security, you omit security by using a language which allows buffer overruns in strings. And as soon as you hit more than a few lines of code, the db issues crops up like an evil ghost, then you are back to db access layers etc... There are only a handful of usecases outside of hello world where we need cgi only makes sense.
The only usecase i see for cgi is a database less app, in an environment where you have an apache webserver only. As soon as you have a tomcat (or any other app server) lingering around or a scripting engine docked onto the webserver, which in almost 100% of all webserver installations it is the case, then forget CGI, you are faster with other methods. In case of java just drop in a servlet or jsp, this is very frameworkless in case of scripting engines drop in what the language provides. Once you hit the db level or or more than a few lines of code, forget cgi entirely.
Actually if you look at Css 2 and 3 you can see that if correctly implemented it would be enough to have a very good word processing storage format, and a compact one even. You got font sizes you got binary embedding you got meta infos for barrier free content you got positional functions which rival those in dtp programs etc... the main problem is, that Css2 is buggily implemented and from Css3 we only see a shadow in the browsers, and most browsers even choke on Css1.
I would even to so far that cgi in most cases is way slower, it does not provide advanced caching algorithms for dynamic content, no connection pooling, it relies on a process per request while most app servers rely on a thread per request model etc... there is almost no reason at all to use cgi.
Obviously you get your gaming news from the mainstream press, Adventure games are quite vivid, they have just moved to a nieche outside of the mainstream gaming press (which is pushing only sequels anyway) Those games nowadays mostly are done by smaller studios in self or independend publishing, but the scene is quite vivid with dozends of adventure games having been released the last years.
Those games would be perfect for the DS, there is one thing, while having lots or rpgs on the DS all of them are lousy linear out of the box jrpgs none of them any good. The machine is heavily in need for a decent rpg, also Star Control 2 would be a match made in heaven.