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Wii, DS Dominate February Hardware Sales

Gamasutra has the NPD numbers for last month, which shows a continuation of Nintendo's sales dominance. Overall the new consoles have again meant that industry sales were up, some 28% over last year's same-month figures. Hardware sales were up some 98%, with much of that performance attributable to the DS and Wii. Here's the breakdown: "Turning to hardware, the DS headed overall hardware sell-through with an impressive 485,000 units, followed by Nintendo's Wii, which sold 335,000 units despite continued issues with shortages. The Xbox 360 sold through a reasonable, if not spectacular 228,000 copies, and the PlayStation 3 slumped to a disappointing 127,000 units, despite no apparent shortages. Elsewhere, the PlayStation 2 moved a still impressive 295,000 at its relatively cheap current price, and the PlayStation Portable sold 176,000, markedly behind the DS. Finally, the various varieties of the Game Boy Advance sold a not unreasonable 136,000 units."

149 comments

  1. That was a heroic effort by voice_of_all_reason · · Score: 5, Funny

    PlayStation 3 slumped to a disappointing 127,000 units
    the various varieties of the Game Boy Advance sold a not unreasonable 136,000 units.

    I've not seen such bravery.

    1. Re:That was a heroic effort by pipatron · · Score: 4, Insightful

      Well, the Game Boy Advance is 6 years old.

      --
      c++; /* this makes c bigger but returns the old value */
    2. Re:That was a heroic effort by KDR_11k · · Score: 2, Insightful

      Well, the GBA is obsolete for years now (since the DS plays GBA games and more). The PS3 is a new console. While it's reasonable that the PS2 would outsell the PS3 at this point (mostly due to price) the GBA should have died a year ago because the DS is juat a better choice (unless you want to play GBC and GB games but is that really something that people will buy a GBA for NOW?).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:That was a heroic effort by JMZero · · Score: 1

      We have a DS that we've really enjoyed (lately we've been playing Hotel Dusk while driving on road trips) - but I bought a GBA Micro as a Christmas present for my wife. It was $30, it's ridiculously tiny, and cute as a button. Great buy. We already had her favorite games on the GBA (Bust-A-Move, Klax) - but our "original" GBA seems like a dark, bulky monstrosity now. Even a DS Lite seems like a tank next to a GBA Micro.

      Anyways, with the prices (and form factor) they can produce these at I'm not surprised the original GBA still has some legs.

      --
      Let's not stir that bag of worms...
    4. Re:That was a heroic effort by KDR_11k · · Score: 1

      AFAIK most GBA sales are actually GBASPs, not Micros. Perhaps it's because if you're getting a GBA you can just as well get one that plays all GB games and can fold to protect its screen.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:That was a heroic effort by Chris+Burke · · Score: 4, Insightful

      127,000 units sold of your brand new console is dissapointing.

      136,000 units sold of your extremely old, obsolete console is not unreasonable.

      295,000 units sold of your old, obsolete console is impressive.

      Where is the bravery? Recognizing context? Understanding that different numbers mean different things for different situations?

      Here's another example of how similar numbers could be either impressive or dissapointing, depending on context.

      "Florence Joyner ran a dissapointing 11.4s 100m dash in a 1997 time trial..."

      "Stephen Hawking ran a truly incredible 12s 100m dash yesterday..."

      --

      The enemies of Democracy are
    6. Re:That was a heroic effort by thesandtiger · · Score: 1

      Considering that one of those is supposedly the latest and greatest console and has quite a bit of marketing dollars behind it while the other one is a last-generation handheld that has zero marketing going on with it right now, I'd say that their choice of adjectives is not too bad.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    7. Re:That was a heroic effort by Anonymous Coward · · Score: 0

      Do not underestimate the nintendo fanboy effect on slashdot. While not quite at the magnitude of digg, it's pretty strong.

    8. Re:That was a heroic effort by Anonymous Coward · · Score: 0, Insightful

      and it's not the primary, not the secondary, it's the fucking tertiary system from nintendo. that is if you count the ds and ds lite as one. pinhead.

    9. Re:That was a heroic effort by Anonymous Coward · · Score: 0

      that is if you count the ds and ds lite as one.

      Which you do, of course. You don't take apart the GBA market (original, SP, Micro) either, do you?

  2. Nintendo must be kicking themselves by squiggleslash · · Score: 2, Insightful

    It seems for the most part most retailers are dealing with demand by creating relatively over-priced "bundles", of the "$600 buys you a console and two games!" variety.

    Perhaps it's Nintendo that should have charged $5-600 for their console, and Sony who should have tried to sell their's for $250...

    --
    You are not alone. This is not normal. None of this is normal.
    1. Re:Nintendo must be kicking themselves by voice_of_all_reason · · Score: 2, Interesting

      Nintendo should have charged nothing extra and threw in 5-10 of the hard drive emulation games (nes and SNES). It wouldn't "cost" them much in lost sales, cost almost nothing in implementation, but come off to the market as "10 free games omg hax!!111"

    2. Re:Nintendo must be kicking themselves by Garse+Janacek · · Score: 1

      Perhaps it's Nintendo that should have charged $5-600 for their console, and Sony who should have tried to sell their's for $250...

      Except then instead of trying for more than three months to buy one (finally succeeded last week), I would have felt insulted and ignored the system entirely. I might buy a PS3 at $250, though... :-P

      --

      I am the man with no sig!

    3. Re:Nintendo must be kicking themselves by KDR_11k · · Score: 2, Insightful

      They can still do that later when needed, right now Wii Sports seems to work well enough for selling these.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:Nintendo must be kicking themselves by xtracto · · Score: 1

      I recently got pissed off by the Wii NES games... I have been reluctant to buy Wii points as I think the games are terribly overpriced. Finally I bought 1000 (the least you can buy) and I got the Super Maril Bros (NES) game.

      The game has a lot of glitches, darn, it just does not compare to what you can achieve with nesticle + romhustler . The control is a bit awkward and worst of all the 99 lives trick at world 3-1 can not be done (yeah I know how to do it, I do it every time I play SMB in the NES).

      Everything would be nice and all but really I decided not to spend any more money on the VC piece of shit. You can see lots of on screen glitches and bugs while playing. And I payed £4 for that? thanks but no thanks. I prefer to play the games at my computer and just connect the SVIDEo cable to the TV.

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    5. Re:Nintendo must be kicking themselves by MeanderingMind · · Score: 1

      I can't testify as to Europe as I don't live there, and I can't testify as to the rest of the United States as I am only one person, but my experience with the Virtual Console has been flawless including Super Mario Bros.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    6. Re:Nintendo must be kicking themselves by Anonymous Coward · · Score: 0

      You haven't been very specific about your problems, but if you have seen serious issues you should consider bringing that up with Nintendo customer service. You may find that the 99 lives trick was just a bug that was fixed in a later version of the ROM or something, but nobody else is having any kind of glitches at all.

      It's an odd pattern nowadays that people who have problems with consumer electronics prefer complaining on message boards to contacting the manufacturer and actually working to resolve the issue.

    7. Re:Nintendo must be kicking themselves by saboola · · Score: 2, Insightful

      They would be kicking themselves if they DID do that. They are not having a hard time selling this console. Giving away 10 free games makes no sense from a business standpoint.

    8. Re:Nintendo must be kicking themselves by voice_of_all_reason · · Score: 1

      You may find that the 99 lives trick was just a bug that was fixed in a later version of the ROM

      Wait. What?

      After x successive stomps, you get 1 extra life each. It's just that no one anticipated by putting a koopa on the stairs that you would be able to get enough stomps to scroll over the 2-digit extra lives value. It was working exactly as intended, just not as the programmers intended.

    9. Re:Nintendo must be kicking themselves by hexix · · Score: 1

      It's an odd pattern nowadays that people who have problems with consumer electronics prefer complaining on message boards to contacting the manufacturer and actually working to resolve the issue.

      Yeah, imagine that. Somebody discussing their experiences in a discussion forum. What I find to be an odder pattern are the people who seem to get offended when you air actual grievances with a company/product.

      I can completely back xtracto up on this one. I've bought a few virtual console games and they are glitchy. Super Mario Bros., to be specific, has the character sprites flicker as they animate. On one level (can't remember which right now), one of the hammer brothers actually disappeared.

      If you think Nintendo simply doesn't know about these problems you're kidding yourself.

    10. Re:Nintendo must be kicking themselves by Anonymous Coward · · Score: 5, Funny

      The control is a bit awkward and worst of all the 99 lives trick at world 3-1 can not be done (yeah I know how to do it, I do it every time I play SMB in the NES).

      You don't know how to do it very well then. It works - I've done it.

      I figured they'd have fixed the Minus World in the SMB download. Even *that* is still there. I couldn't do that myself, but I got a friend of mine to come over and he was there in five minutes.

      Sorry that you suck.

    11. Re:Nintendo must be kicking themselves by Bloomy · · Score: 1

      Well, this may just be Nintendo sticking with more accurate emulations of the original hardware. For example, in the original Legend of Zelda, if you went to the graveyard and released a bunch of Ghinis, they would flicker when there were a few on the same horizontal line. Homebrew emulators can handle that issue (I don't remember what it's called, but some let you turn it on and off), but AFAIK, the Nintendo released emulations (Animal Crossing, Zelda Collector's Edition, GBA Classic) all had the same flicker as the original NES. I remember a number of people complaining about that.

    12. Re:Nintendo must be kicking themselves by webheaded · · Score: 1

      I just wanted to let you know I laughed at that. All the bitching the guy did because he can't do it and it's because he sucks. If I had mod point, etc. etc.

      --
      "Those who would sacrifice essential liberties for a little temporary safety deserve neither liberty nor safety." - BenF
    13. Re:Nintendo must be kicking themselves by Anonymous Coward · · Score: 0

      They're not too far off - Wii games are like 55 Euros in Germany. Same price as PS3 games will be as far as I can tell.
      What's up with that? Wasn't one of the stated design goals for the Wii to make relatively cheap, accessible games?
      Man, I'm annoyed with the Wii right now...
      Lesson learned, never buy a console on day 1 :-/

    14. Re:Nintendo must be kicking themselves by Anonymous Coward · · Score: 0

      I can completely back xtracto up on this one. I've bought a few virtual console games and they are glitchy. Super Mario Bros., to be specific, has the character sprites flicker as they animate. On one level (can't remember which right now), one of the hammer brothers actually disappeared.

      I'm going to guess that you haven't played Super Mario Bros. on an original NES. Nintendo was going for accuracy with their Virtual Console, and for better or worse, they got it.

    15. Re:Nintendo must be kicking themselves by Svenheim · · Score: 2, Informative

      The Virtual Console in Europe is a disaster. All the games except the Turbografx games run in 50 Hz mode, and almost all of them are UNOPTIMIZED pal, which means 17% slower gameplay, and a picture that is squeezed, so the proportions are wrong, and there are black borders above and below the picture.

      All new Wii games run perfectly in 60 Hz on the PAL console, but for some reason Nintendo are fucking retards when it comes to their Virtual Console, so the PAL games have exactly the same flaws they had _20 YEARS AGO_. The worst part is, the NES/n64 games that were released on Gamecube (Zelda bonus disc with Zelda 1,2, Ocarina of time and majora's mask comes to mind) ran perfectly in 60 Hz, and it was the localized European language versions.

      There has been hardly any press about this, but I am not buying a single virtual console game unless this is address. I've emailed Nintendo several times, but they dont even care enough to respond (well, actually, Nintendo of America responded within 24 hours, telling me to just keep bugging Nintendo Europe).

      Nintendo likes to fuck European customers in the ass, theyve been doing so for 20 years. I am as big a fan as there can be of the Nintendo games and consoles, but I just cant accept that they treat their customers like this. Fuck them.

      If you dont know the difference between PAL 50 and 60 Hz, take a look at this video clip of Sonic the Hedgehog: http://www.youtube.com/watch?v=b0llsb77Esc

      This is what we have to endure.

      I simply cannot understand why they cant do this right, emulators have been doing it right for 10 years. I just want the same game experience as american and japanese customers, but that's obviously too much to expect, we are supposed to have inferior versions.

    16. Re:Nintendo must be kicking themselves by MeanderingMind · · Score: 1

      Have you taken the time to tell Nintendo of Europe about this?

      Additionally, are there any video game companies that don't treat Europe this way? I seem to remember hearing complaints about Europe's "second class" position in reference to Sony and Microsoft's game divisions in the past.

      I'm not saying its right, but given the complaints it seems industry-wide.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    17. Re:Nintendo must be kicking themselves by Svenheim · · Score: 1

      I've told them like a million times. they never respond.

    18. Re:Nintendo must be kicking themselves by kmhebert · · Score: 1

      I had no problem with the 99 lives (and a friend of mine did it for the very first time, on the Wii) but one problem I have is the "Reset" button. Is there a way to simulate the "Power" button? Because when you just click "Reset" after you beat world 8-4, you still end up with Buzzy Beetles instead of Little Goombas in the "Other World". Anyone have advice on how to start the game from the "real" beginning on the Wii?

      --
      Regular Meta Moderators are not more likely to get mod points.
    19. Re:Nintendo must be kicking themselves by MeanderingMind · · Score: 1

      Did you call them or e-mail them?

      As nifty as letters and e-mail are, it's been my experience stateside that there's nothing that beats a good phone call. It may not always be more effectively, but at least you know some human had to listen to you.

      Outside of that, I can't think of anything else to do that you haven't already done. :(

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
  3. Gaaahhh by coren2000 · · Score: 1

    I STILL cant buy a Wii!

    1. Re:Gaaahhh by Garse+Janacek · · Score: 1

      Hang in there, man. It's worth the wait.

      (Just got mine a week ago :-P)

      --

      I am the man with no sig!

    2. Re:Gaaahhh by Anonymous Coward · · Score: 0

      Back in November I wasn't able to buy a Wii, but I bought two games and a Wiimote (assuming I'd be able to get my hands on a Wii in the not-too-distant future). Now its mid-March and I have still yet to see a Wii on store shelves.

    3. Re:Gaaahhh by superangrybrit · · Score: 0

      Back in december, my Wal-Mart had a few on their shelves. I still can't find one now.

      I should have bought it using my C.C.

    4. Re:Gaaahhh by Psychoactivist · · Score: 0

      If you live in a town with enough electronics stores you just have to commit to knowing their delivery schedules and being at the stores when their shipments come in. That's what I did and I got my Wii 3 days after I started looking. I had friends that got theirs within a week by just calling the stores when their shipments came in.

    5. Re:Gaaahhh by c_forq · · Score: 1

      I just got one less than a week ago, after trying since they come out. Keep track of the locator one of the previous responses posted, that is what I used to get mine.

      --
      Computers allow humans to make mistakes at the fastest speeds known, with the possible exception of tequila and handguns
  4. here to stay by mastershake_phd · · Score: 0, Redundant

    Looks like nintendo is here to stay. The cheap console moved seemed like an act of desperation, but now it seems like sony and microsoft are the desperate ones. Nintendo may bury them yet.

    1. Re:here to stay by Anonymous Coward · · Score: 0

      Nintendo may bury them yet. I sure as hell hope not. I dont know about you, but my universe doesnt revolve around Mario and Rayman.
    2. Re:here to stay by Rude+Turnip · · Score: 5, Funny

      I can already envision Mario banging his shoe on the podium at the next E3.

    3. Re:here to stay by Anonymous Coward · · Score: 0

      Oh, I hope they will, just because it would cause you pain.

    4. Re:here to stay by AP2k · · Score: 2, Funny

      Why do you wish to inflict pain on Anonymous Coward? Big meany.

    5. Re:here to stay by Jason+Earl · · Score: 1

      It gets worse. If the Wii continues to be this successful then every game development company on the planet will make the Wii their primary development target. Third party titles will likely cut back on graphics development to fit the Wii's hardware, and they will likely marry certain parts of their interface to Nintendo's Wiimote.

    6. Re:here to stay by joel48 · · Score: 1

      That could be a possibility.... but I'm not sure how that's worse. As a Wii owner and not intending to get a XBox/PS3, I'd love to have some good original games from 3rd party developers.

      I'm actually *hoping* that what you describe happens. I'm tired of fancy graphics on lackluster games.

    7. Re:here to stay by Anonymous Coward · · Score: 0

      Funniest. Post. Ever.

    8. Re:here to stay by hal2814 · · Score: 1

      Finally Mario will show those capitalist pigs the error of their ways. Eh, comrades?

    9. Re:here to stay by MenTaLguY · · Score: 1

      Maybe it's just me, but I think I'd rather see developers with more time and money to spend on things like refining gameplay, than having them blow it all on graphics.

      --

      DNA just wants to be free...
    10. Re:here to stay by finkployd · · Score: 1

      You mean video games might become more than a little meaningless button pressing between gloriously rendered cutscenes? The horror, the horror....

      I didn't buy a system to actually play games, I bought it to see how realistically rendered the title character's hair is. DAMN YOU NINTENDO!

      Finkployd

    11. Re:here to stay by FleaPlus · · Score: 2, Funny

      I can already envision Mario banging his shoe on the podium at the next E3.

      "Wii will bury you!"

      Sorry.

    12. Re:here to stay by airhed13 · · Score: 1

      I hope you're right. I'm getting really sick of the crappy-port mentality that Ubisoft and EA have been adopting for the last coupla' years. SC:DA "for the PC" is still a real sore spot for me. They didn't give the devs enough time on the port to even get the menus working properly? You've got to be kidding me...

    13. Re:here to stay by Anonymous Coward · · Score: 2, Insightful

      No, that is not going to happen. Game studios and publishers make money on game sales not console sales. Console companies get most of their money on game sales too. Slashdot continues to be fascinated by hardware sales numbers, but these are misleading. If you look at game sales, then for February the PS2 was the leader, followed by 360 in second and Wii in third. The 360 is still the clear winner for next-gen consoles in game sales and console sales.

      If you look at the bigger picture the Wii is just not much more appealing than the 360 or PS3. What are the games for the Wii that are expected to sell >1 million copies? Zelda, Wario Ware, Super Smash Brothers, Super Mario Galaxy, Metroid Prime, Super Paper Mario, and Mario Party 8. What do all of those games have in common? They are all published by Nintendo, and most are developed by Nintendo too. Half of the top 10 selling games on Wii or from Nintedo right now(this will go up when more of the games I mentioned come out); 8 on gamecube were from Nintendo. Compare with Sony having 0 in the top 10 for PS2, 2 on PS3, and MS having 1 in the top 10 on the 360, and 3 in the top 10 an xbox. Game studios and publishers are well aware this trend.

      Whether or not Wii titles that are not from Nintendo will sell well compared to other consoles is still an open question. Current numbers don't look promising. Call of duty 3 has sold 1 million on 360, 600 thousand on PS2, 250 thousand on Wii, and 200 thousand on PS3. Madden 07 has sold 3.2 million on PS2, 1.2 million on 360, 350 thousand on PS3, and 300 thousand on Wii. There are twice as many Wiis as PS3s but that doesn't mean your game is going to sell twice as well on the Wii than it would on PS3. So I wouldn't worry too much about game publishers and studios ignoring all other consoles and focusing solely on Wii. They would be foolish if they did.

    14. Re:here to stay by Jason+Earl · · Score: 2, Insightful

      No, that is not going to happen. Game studios and publishers make money on game sales not console sales. Console companies get most of their money on game sales too. Slashdot continues to be fascinated by hardware sales numbers, but these are misleading. If you look at game sales, then for February the PS2 was the leader, followed by 360 in second and Wii in third. The 360 is still the clear winner for next-gen consoles in game sales and console sales.

      If you look at the bigger picture the Wii is just not much more appealing than the 360 or PS3. What are the games for the Wii that are expected to sell >1 million copies? Zelda, Wario Ware, Super Smash Brothers, Super Mario Galaxy, Metroid Prime, Super Paper Mario, and Mario Party 8. What do all of those games have in common? They are all published by Nintendo, and most are developed by Nintendo too. Half of the top 10 selling games on Wii or from Nintedo right now(this will go up when more of the games I mentioned come out); 8 on gamecube were from Nintendo. Compare with Sony having 0 in the top 10 for PS2, 2 on PS3, and MS having 1 in the top 10 on the 360, and 3 in the top 10 an xbox. Game studios and publishers are well aware this trend.

      Whether or not Wii titles that are not from Nintendo will sell well compared to other consoles is still an open question. Current numbers don't look promising. Call of duty 3 has sold 1 million on 360, 600 thousand on PS2, 250 thousand on Wii, and 200 thousand on PS3. Madden 07 has sold 3.2 million on PS2, 1.2 million on 360, 350 thousand on PS3, and 300 thousand on Wii. There are twice as many Wiis as PS3s but that doesn't mean your game is going to sell twice as well on the Wii than it would on PS3. So I wouldn't worry too much about game publishers and studios ignoring all other consoles and focusing solely on Wii. They would be foolish if they did.

      That post was the best Anonymous Coward post I have ever seen on Slashdot. I quoted the whole thing so that people would have a better chance of seeing it.

      That being the case, I think that it is still pretty early to tell whether or not the Wii will sell third party software. People that currently have Wiis are purchasing them to play Nintendo's games, no one would argue with that. Heck, where I live the only way to even purchase a Wii is to buy it bundled with several games. It is possible that Wii owners will buy game titles like Madden 07 and Call of Duty 3 when they work through the games that came with the system.

      On the other hand, if the Wii continues to dramatically outsell the other consoles then eventually the third party developers will come to the conclusion that Nintendo really has found a way to tap into a much bigger market than the "traditional gamer." If Nintendo ends up with the biggest share of the game console market then third party developers will have little choice but to learn how to sell to that market. If that means that they have to adapt to a new strategy that doesn't involve slapping a new number on the end of the same tired game, then that's what they'll have to do.

    15. Re:here to stay by Leviance · · Score: 1

      To quote the AC:
      "Call of duty 3 has sold 1 million on 360, 600 thousand on PS2, 250 thousand on Wii, and 200 thousand on PS3. Madden 07 has sold 3.2 million on PS2, 1.2 million on 360, 350 thousand on PS3, and 300 thousand on Wii."

      Break down those numbers based on the number of consoles sold and you'll see some more interesting numbers. Besides, you can't base everything off of the sale of certain games when certain consoles (e.g. the Wii) haven't even met market demand. There's no telling how many people haven't bought a Wii that would buy Madden 07. Moreover, Madden 07 is one of the few games that are worth buying right now for the PS3. Until the market is saturated with games and consoles, many of these figures are meaningless.

      While it's true that Nintendo provides excellent games for their own console that appeal directly to their fanbase, it also is true that if third parties produced better games and ports of games for the Wii (than they did with the Gamecube) they would sell more units. Games and consoles are mutually reinforcing items. Consoles sell games and games sell consoles. The beauty of the video game market.

    16. Re:here to stay by Weedlekin · · Score: 1

      "Whether or not Wii titles that are not from Nintendo will sell well compared to other consoles is still an open question. Current numbers don't look promising. Call of duty 3 has sold 1 million on 360, 600 thousand on PS2, 250 thousand on Wii, and 200 thousand on PS3. Madden 07 has sold 3.2 million on PS2, 1.2 million on 360, 350 thousand on PS3, and 300 thousand on Wii."

      There is however another possible explanation for these figures, i.e. that the markets Nintendo are pushing (and selling) the Wii to just aren't greatly interested in those sorts of games. I can't speak for the US, but Nintendo's advertising here in Europe has concentrated on the Wii's social aspects, something that's made my 12 year-old niece desperate to get one despite having a PlayStation 2 that she's never shown any interest in (it was bought by someone as a gift, and went into storage a couple of days later). Apparently, all her friends want them too, the more so because they're next to impossible to find, so having one is probably a status symbol with that age group; I can say with some confidence that the "girl between 11 and 14" demographic they represent won't be asking for Call Of Duty 3 or Madden to play on them (few people in Europe would want Madden anyway because what we term "American football" hasn't got any real following here).

      So rather than indicating that third party games aren't viable on the Wii, these figures could simply show that porting games which are popular on other consoles isn't viable because a significant proportion of the Wii market consists of people who've never had any prior interest in games consoles, and therefore also have no interest in games that were written for them. I'm not saying this _is_ the case, but simply pointing out that poor sales figures of two ports from other consoles could say rather more about what was ported than the viability of third party software on the Wii in general.

      --
      I'm not going to change your sheets again, Mr. Hastings.
    17. Re:here to stay by Guntram+Shatterhand, · · Score: 1

      Why, that was great. If anything, Wii proves that people will flock to an affordable console that offers pure fun. Sony was wrong to think that gamers would pay out the nose for a system which has no good games at launch. Bravo, kind sir!

  5. not completely surprised ... by Frag-A-Muffin · · Score: 5, Interesting

    ... although all i have is anecdotal evidence.

    Every time I take my Wii to a friend's house, not only do they love it, but their (female!) spouse love it! It goes beyond that too. Often times, the parents will join in, and they love it too!

    The only people I know that don't really like it are the uber-hardcore gamers. I know plenty of "hardcore" gamers that love it fine, but complement it with a dose of the 360/PS3.

    So let's think about their target market now. The uber-hardcore don't like it. Fine. But the hardcore like it and ... <drumroll> ... the rest of the world loves it :) That's a big market. Much bigger than the old target market. When sales data like this comes out, it just reinforces the notion that Nintendo got something right this round.

    Congrats Nintendo!

    --

    AirSpeak - http://itunes.com/apps/AirSpeak
    1. Re:not completely surprised ... by Mizled · · Score: 1

      The only people I know that don't really like it are the uber-hardcore gamers

      I consider myself a pretty hardcore gamer. I spend most of my free time playing games. I'm not a fan of consoles, I'm a PC gamer. However, I own a Wii and love it. When I'm bored of my PC games (mostly FPS, I play a little EVE too) etc it's nice to relax playing some Twilight Princess or Rayman (As much as you can relax while playing Rayman =p).

      The Wii remote makes the console what it is. Most console controllers are clunky and hard to move your character or AIM but the Wii-mote makes it simple and easy.

      --
      Bite my shiny metal ass.
    2. Re:not completely surprised ... by kennedy · · Score: 1

      I would classify myself as a "hardcore gamer", and i actually REALLY love the Wii. IMO the system's control scheme is refreshing and most of all any of my friends and family can join in. I also own a ps3, and while the system is a beast in terms of power, the software just isn't there yet[except say motorstorm] (so it hasn't been used nearly as much as the Wii).

      a side note - i also own both a DS and a PSP, and honestly my PSP has been getting far more playtime than the DS since Jan 06 (when i got the PSP). I do love my DS, but i've had one since launch (even upgraded to a ds lite once i had the spare funds) and somehow the PSP still has that newness factor going for it (somehow).

    3. Re:not completely surprised ... by meringuoid · · Score: 1
      Every time I take my Wii to a friend's house, not only do they love it, but their (female!) spouse love it! It goes beyond that too. Often times, the parents will join in, and they love it too!

      Same story here. I queued on launch night to get my Wii. I was there for Zelda, so was damn near everyone in the queue. That's what sold Wii to the fanboys.

      Since then, it's been Wii Sports all the way. Those fanboys went home and played Tennis and Bowling with family and friends. That's what sold it to them. Wii Sports might actually be the most important game since... Doom? Tetris? Because that's what's driving the endless Wii shortage - viral marketing courtesy of the Wii Tennis 'we have got to get one of these' effect.

      --
      Real Daleks don't climb stairs - they level the building.
    4. Re:not completely surprised ... by MeanderingMind · · Score: 1

      It's definitely Tennis and Bowling.

      Those are what had my family enjoying themselves. The other three, they were okay. I think the Baseball, Golf and Boxing could have used some more polish.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    5. Re:not completely surprised ... by Konowl · · Score: 4, Interesting

      I took it to my parents house, where my 78 year old GRANDMOTHER was playing Wii Tennis.

      My grandmother walked into the living room, saw us playing tennis and started laughing - I told her to grab the controller. She said "I can never play videogames". "Grandma, it's easy" I said.

      She proceeded to play... to even jump to make smash shots. Most comical.

      Also, my mom phones me once every couple of weeks to bring over the Wii.

      It may not be the most powerful system, but it's definately opening Nintendo up to new demographics.

    6. Re:not completely surprised ... by drinkypoo · · Score: 4, Funny

      Every time I take my Wii to a friend's house, not only do they love it, but their (female!) spouse love it! It goes beyond that too. Often times, the parents will join in, and they love it too!

      Yeah, I have that experience too. One note: make sure to draw the blinds before whipping out your Wii, or you may get busted for indecent exposure. Especially if you're sharing it with an entire family.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    7. Re:not completely surprised ... by Anonymous Coward · · Score: 0

      So wait... you have a friend AND his spouse... who live with their parents? How on earth did this guy get a spouse, and why haven't his parents kicked him out? Is he a paraplegic or something? Must be hard to play a Wii in that state. (or I suppose he could play with his mouth).

    8. Re:not completely surprised ... by Frag-A-Muffin · · Score: 1


      I consider myself a pretty hardcore gamer. I spend most of my free time playing games. I'm not a fan of consoles, I'm a PC gamer. However, I own a Wii and love it. When I'm bored of my PC games (mostly FPS, I play a little EVE too) etc it's nice to relax playing some Twilight Princess or Rayman (As much as you can relax while playing Rayman =p).

      The Wii remote makes the console what it is. Most console controllers are clunky and hard to move your character or AIM but the Wii-mote makes it simple and easy.

      I should have probably expanded my definition of "uber-hardcore" gamer :) I myself would be considered a hardcore gamer as well. And yes, I've owned many systems and for this generation I only have a Wii and waiting for some huge price drops on the PS3 so I can play assassin's creed :)

      Anyways, by "uber-hardcore" I'm talking about those kidz that are too-cool-for-school, kidz that think entire sentances can be constructed soley out of profanity. They like screaming into the mic when playing Counter-Strike, and play games mainly to kill things. :)

      These are the types of guys that think the Wii is "childish" :)

      --

      AirSpeak - http://itunes.com/apps/AirSpeak
    9. Re:not completely surprised ... by saboola · · Score: 1

      I got my Wii at launch, and it's spread like a virus among all of my non-gaming friends and relatives (95% of who I know). Nintendo hit one out of the park this time. Jimmy Numbnuts might not like it because it's not Gears of War (I own that too, and it is great) but the rest of the market is gobbling it up. It is in my mind the return of the NES.

    10. Re:not completely surprised ... by 7Prime · · Score: 1, Interesting

      It's not so much a question of magnitude of "hardcore-ness", as much as the interpretation of the word "hardcore". There are two distinctly different popular definitions surrounding the word hardcore, and they seem to be getting confused here.

      1. Referring to anything that attempts to portray a high volume of extroverted masculinity (machismo) via adrenaline-producing properties: "hardcore porn", "hardcore violence", "hardcore action", "hardcore sports", "hardcore music".

      2. Referring to a high level of dedication to a particular genre of arts/entertainment, including a regularly consistent level of participation. This is also usually combined with an interest in following the history and current events related to the genre. Also demanding of a high level of complexity or difficulty. Fandom. Someone who is considered a connoisseur of a particular field.

      In games, which are traditionally considered a masculine and youthful affair, the general assumption is that the more dedicated the gamer, the more drawn one is to the overtly masculine side of gaming. This is a fairly flawed way of thinking. It's as if the general assumption was that film connoisseurs tend to be drawn toward violent action films, when, in actuality, they tend to be contradictory to the tastes of many film enthusiasts. Many who are drawn to the adrenaline-producing and machismo side of gaming are not so much interested in gaming itself, rather than using it as a medium in which to prove their masculinity to themselves and to others. An example is the hordes of young teenage males who bought GTA games for the soul purpose of running over pedestrians, and playing out their violent fantasies. In this sense, most who are inspired by the purely primal side of gaming are less likely to be game enthusiasts.

      The question is, when we say "hardcore", which definition do we mean? In some ways, people fitting both definitions are admired within the gaming community.

      This is where the marketing of the Wii becomes a bit complicated. The Wii actively attempts to distance itself from those fitting the first definition; Miyamoto and others within the company have actively expressed concern at the level of violence and machismo within the gaming community. Unfortunately, since Nintendo's current goal is to expand their audience, they have little interest in satisfying or embracing people fitting the second definition of hardcore. Their saving grace is that Nintendo has a longer historical presence; this combined with their "back to basics" corporate philosophy tends to resonate with the nostalgic side of many people fitting the second definition. In a sense, Nintendo's strategy is to say, "You don't have to be a gamer to play games", with little outward effort to "convert" people into the world of gaming.

      Sony and Microsoft are also attempting to expand their audience, as any company wishes to do. Their strategy, on the other hand, is to appeal to non-gamers fitting the first definition. But as with Nintendo, they make no attempts to actively embrace those fitting the second definition. This is only logical, because those who are already gamers are already more likely to buy into their system. Additionally, Sony and Microsoft exhibit an outward philosophy of "forget the past, look to the future" (even if they do provide peripheral access to legacy games), which is beginning to alienate gamers fitting the second definition. Their strategy is to excite people with enough flare and primal stimuli, as to fully convert them into active gamers.

      The irony is that while active gamers may purchase more, but they also demand more from their games, driving up production cost of hardware and software. With Nintendo's strategy, passive gamers are more likely to respond to the simplicity and form of lower-budget work.

      Myself? I'm fully in agreement with Nintendo's strategy, as I believe that it's high time that designers step back and re-assess their concepts of form and function. While this strategy might result in simpler games, at least in the short term, it also has the potential of increasing the quality and sophistication of games to come.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    11. Re:not completely surprised ... by Mr_Zed · · Score: 1

      If sales for the Wii are already this impressive I can not wait to see what they will be when they or the third party companies come out with different (remotes?) like EA's Fight Night and you have the ability to buy actual boxing gloves, an actual bat to hit those homers, or have the ability to buy a golf bag of clubs to play Tiger Woods Golf. I can not wait to see what else (remotes?) that can be used other than the one that comes with it to make game play seem more realistic.

      Also, I've heard a lot of the "so called" die hard gamers complain that the games aren't that good. If they ever make any of the (remotes?) that I've mentioned overhead I would love to see them hold up an actual pair of boxing gloves while swaying side to side and back at the same time throwing punches. If you want to talk about the present I would love to see them bowl three strings with the remote instead of using the joystick. My definition of a "true" die hard gamer is a person that would want to intereact with a game in the most realistic way possible. And well, joysticks just don't do it. I've also been hearing alot about the Wii's graphics suck. Just wait in the upcoming years when they'll come out with a Wii 2 or something which will have just intense or way better graphics than the PS3. If Sony doesn't do something with their PS3 quickly I don't think you will see them come out with a PS4. I strongly feel that Nintendo is headed in the right direction with their remote game system. The idea of sitting on your ass holding a joystick in this technology era is just so 20th Century. Come on people! This is the 21 Century and well there should be other ways to control a game other than a joystick.

    12. Re:not completely surprised ... by trdrstv · · Score: 1
      Wii Sports might actually be the most important game since... Doom? Tetris? Because that's what's driving the endless Wii shortage - viral marketing courtesy of the Wii Tennis 'we have got to get one of these' effect.

      I would agree in reguard to WiiSports being the most important game since Tetris (on Gameboy). Both were pack-ins that drew in new gamers, and drove sales of many units beyond the traditional market.

  6. Ratios by Applekid · · Score: 3, Interesting

    "The Xbox 360 sold through a reasonable, if not spectacular 228,000 copies, and the PlayStation 3 slumped to a disappointing 127,000 units, "

    They're really not talking up this point. That's 360 outselling PS3 by almost 2:1. Even with it including a BluRay player and SIXAXIS. 228,000 isn't "spectacular", but considering Christmas was only two months earlier, I certainly agree it's reasonable.

    Anyone still have the old Dreamcast sales figures? I'd like to see how current events mirror those.

    --
    More Twoson than Cupertino
    1. Re:Ratios by AvitarX · · Score: 3, Informative

      DC vs 360
      DC cs PS3

      Looks bad for Sony.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    2. Re:Ratios by LWATCDR · · Score: 1

      And the Wii by almost 3:1.
      As far as shortages go I can get a PS3 at any local WalMart. I still can not buy a Will :( My wife really wants one.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    3. Re:Ratios by mgblst · · Score: 1

      Dreamcast sold 0 units, which while a low number, shows consistency with the last 50 months of activity. Sega was unavailable for comment.

      I think, by these figures, that things will be quite different this time. I can't see Sony getting out of the business, nor can I see Microsoft leaving (they are doing well enough), and with Nintendos figures, even though they are the underdog, they will stay the course. While there has always been room for 2 big players (percentage sales wise), maybe there is now room for 3?

    4. Re:Ratios by Garse+Janacek · · Score: 1

      Err... actually, it seems to me that those charts just rub in that with only four months of data, it's impossible to say how these consoles will do in the long run. If you chopped off the 360 chart at 4 months, it wouldn't look nearly as favorable compared to the Dreamcast, and only marginally above the PS3, yet it appears to be doing fine now. The PS3 may mature and stabilize and do quite well given another 6-8 months.

      Damn. Now look, your unsupported extrapolation made me actually defend Sony... I need to keep my Wii from finding out about this...

      --

      I am the man with no sig!

    5. Re:Ratios by AvitarX · · Score: 1

      The 360 did not have supplies the PS3 does.

      The DC had higher release sales, and then dropped off to a number still higher than Sony's drop. It than spiked to higher than Sony's spike (which was supply limited). I presume these are the first Christmas for each.

      Of course if the PS3 keeps where it is and then has a huge Christmass it could do great, it doesn't make things look good though.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    6. Re:Ratios by LWATCDR · · Score: 1

      There is room for as many that are willing to loose money at it.

      I think both Microsoft and Sony have decided that they really don't care that much about games.
      What they are after is the new TV. Apple, Sony, and Microsoft see TV dieing. Why pay for cable if you can cherry pick the shows you want to see and have them delivered to your TV for you? Tivo has changed the way that most people watch TV. There is no Prime time because you can grab what you want and watch it when you want. The 360 and PS3 will let you do this with no problem. Sony also wants Blueray to be the standard so they can make billions off of every player and movie maker.
      Microsoft and Sony don't care if they loose money on games if they get their device in the living room.
      Nintendo wants to make money selling game machines and games and they do. Even with the Gamecube Nintendo made more money off consoles then Microsoft did.
      If Sony didn't want to use PS3 to push Blueray they could have sold it for the same price as the 360 and would have gotten it to market much sooner.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    7. Re:Ratios by poot_rootbeer · · Score: 1


      So Nintendo is on track to sell 4 million Wii's this year, Microsoft is going strong with 3 million sales in the Xbox 360's second year, and Sony might hit 1.5 million PlayStation 3's sold.

      The analysts would never have predicted it from the relative sales of the GameCube, Xbox, and PS2. Which goes to show that analysts who use past performance as an indicator of future performance are often idiots.

    8. Re:Ratios by FamineMonk · · Score: 1

      I'd like to point out that so far the PS3 is doing about the same as the xbox360 over all I know that the sales started better but they could still pull it off.

      Console Date Monthly Total

      X360 Nov 05 357,250 357,250
      X360 Dec 05 303,500 660,750
      X360 Jan 06 269,000 929,750
      X360 Feb 06 187,250 1,117,000


      PS3 Nov 06 220,500 220,500
      PS3 Dec 06 533,250 753,750
      PS3 Jan 07 273,000 1,026,750
      PS3 Feb 07 133,750 1,160,500

  7. Re:I've got mine, Jack by Anonymous Coward · · Score: 3, Funny

    I think you're confused. Touch ME was an Atari Game way back in the '70s. Touch Wii is the update for the Nintendo Wii. Though I could see how that could be confusing.

  8. I bought a GBA in February by taxman_10m · · Score: 2, Insightful

    The price is right, the new screen is excellent, good selection of games, and the form factor is perfect.

  9. Ps2 by Taulin · · Score: 1

    I think it is incredible the PS2 is selling so well. I think this is due to the shortage of Wii, over price of PS3, and the 360 already being out a year and not considered 'new'. I love seeing the 360 still selling so well. I really do think the Wii and 360/Ps3 are for a different sets of people that can overlap, but do not contend. The 360 will also continue to outsell the Ps3 until it gets more unique titles that makes the price worthwhile. GTA4, Stranglehold, etc, are all coming out for the 360 also, not to mention other blockbusters like Halo3 and GoW. Until that changes, the Ps3 will never break through, price drop or not.

    1. Re:Ps2 by DarkGreenNight · · Score: 1

      Ps2, at least in europe, contends both against Wii and 360/Ps3. It's harcore enough for the harcore crowd, it's not expensive and caters to the casual crowd with party games (singstar, buzz, eye toy, guitar hero,...).

      If Sony wants to make the transition to Ps3 too fast it'll start to lose market. Few people are goint to pay 600$ for a gloryfied karaoke machine.

    2. Re:Ps2 by BarneyL · · Score: 1
      I'm not suprised by the PS2 sales at all.


      The PS2 never really appealed to me (I'm more of a PC gamer) but at the price it is now and with the vast range of cheap games to be had on e-bay I could get a whole lot of gaming for a very small price right now.


      Perhaps the true winners of the current console wars are us people picking up all the PS2, GC and Xbox games we never quite got around to playing that the early adopters are selling off.

    3. Re:Ps2 by moexu · · Score: 1

      Until this week I didn't have any consoles from the last generation (I'm Wii360 this generation). On Tuesday I got a PS2. I had been debating getting one - I really didn't want to give Sony any money but the system is cheap and there's a large library of games for it I've never played (and most of them are cheap now too). Wanting to play the games finally won out.

      Oh, and God of War completely kicks ass. :)

      --
      "Seek first to understand." - Socrates
  10. Japan's Hardware sales by MeanderingMind · · Score: 5, Insightful
    I've totaled up the Japan numbers for as close to the same time period as I could (Feb 5th through March 4th). Here are the results:

    NDS: 581,483
    PSP: 233,046
    GBA: 7,305
     
    Wii: 278,646
    PS3: 107,422
    360: 17,583
    PS2: 62,553
    Sources:
    http://www.gamesarefun.com/news.php?newsid=7480
    http://www.gamesarefun.com/news.php?newsid=7499
    http://www.gamesarefun.com/news.php?newsid=7518
    http://www.gamesarefun.com/news.php?newsid=7553
    --
    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
  11. Its all about Blu-Ray by runenfool · · Score: 3, Interesting

    If you think of Sony as just a console maker, then the PS3 isn't doing all that well, but if you think of it as a device to push Blu-Ray its doing great. I don't think Sony is as dumb as everyone else thinks they are. They just sold another 100k plus Blu-Ray players. In the end they will drop the PS3 price to something sort of reasonable and sell plenty of them. They can make it through the first year or so by reputation alone pushing game developers to create for the platform.

    Of course if they do too poorly in sales then eventually the games will dry up and they will have won the next gen format war at the cost of their gaming platform. I wonder how much they care?

    1. Re:Its all about Blu-Ray by drinkypoo · · Score: 1

      If you think of Sony as just a console maker, then the PS3 isn't doing all that well, but if you think of it as a device to push Blu-Ray its doing great. I don't think Sony is as dumb as everyone else thinks they are. They just sold another 100k plus Blu-Ray players.

      Do we have any stats yet on how many PS3 owners have a HDTV? I would assume it's a larger percentage than any other console, but we will still need to know how many in order to determine whether Sony's Blu-Ray strategy has any hope at all.

      And of course, even if they succeed in pushing Blu-Ray, the PS3 could still fail as a gaming machine. This could by Sony's most Pyhrric victory yet.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Its all about Blu-Ray by Anonymous Coward · · Score: 0

      The average consumer isn't looking for a new DVD-format. Most are quite happy with DVDs. I'd even go so far to wager that if the average consumer was confronted with a new format, they would treat it with cynicism at best.

      Let's ponder the movie studios. These are a conservative bunch. They have a product that is selling, and until the new one starts selling more, they won't discontinue their successful version (and they aren't as dumb as you'd think, they see cracks on doom9 of the new formats and realize that next-gen doesn't have any advantage to them).

      What Sony is trying to do is make the cost of switching from DVD to Blu-Ray as painless as possible. But I doubt it'll matter in the long run (the short run is to get Blu-Ray started), a truely next-gen format won't emerge until there is a sub-$50 player at Wal-Mart.

    3. Re:Its all about Blu-Ray by HappySqurriel · · Score: 2, Informative

      In the end they will drop the PS3 price to something sort of reasonable and sell plenty of them. They can make it through the first year or so by reputation alone pushing game developers to create for the platform.


      It doesn't work that way though ...

      Consider Sega, they have released Virtual Fighter 5 for the PS3 which has recieved respectable reviews (88% on Gamerankings.com) and its sales are awful on the PS3; from the looks of the American and Japaneese sales, it will sell (approximately) 15% as many copies as Virtual Fighter 4 did on the PS2. This is not a unique situation ...

      EA, Activision, Sega and Namco have all released good quality games for the PS3 that have sold well below their expectations and will likely reduce (or drop) support for the platform if this continues ... Without the support of the major third party developers a plaform dies a very fast death.
    4. Re:Its all about Blu-Ray by Dr.+Eggman · · Score: 1

      I thought that Sony was using the PS3 as a Blu-ray Trojan horse too, until I read that they were releasing a $600 stand-alone player due out this summer. Really, I don't think we or anyone else really know the reasoning behind Sony's decisions, we can speculate but thats about it. After reading about this new player, I certainly no longer think I understand what Sony is trying to do, so I'm going to just sit back and wait to see what happens. Oh and enjoy my Wii in the meantime, too.

      --
      Demented But Determined.
    5. Re:Its all about Blu-Ray by pionzypher · · Score: 1

      I'd hope that they would care. SCEA has been relying on the ps2 for years as a cash cow. If as you suggest, Sony sacrificed their next gen console to win the format war then where would that leave them? Basically it would leave them as a producer of cheap movie players. That's a step down for sure, and I have to think that Sony wants it both ways.

      --
      I'll believe in corporations having personhood when Texas executes one... - advocate_one
    6. Re:Its all about Blu-Ray by Leviance · · Score: 1

      ^ average consumer perfectly happy with DVD and pissed off at blu-ray.

  12. Dreamcast...doesn't compare by Fallen+Kell · · Score: 1

    The Dreamcast's demise and sales figures can not be directly compared to the PS3 sales figures. The Dreamcast died because it was utterly and completely hacked. No mods needed. No opening up, no voiding warrenty, no soddering, nothing. Just simply copy the contents of the CD to a folder, and run a utility against it which created the ISO image. Burn the image, done. Perfect working pirated game. Due to this, game sales plummeted since people were simply renting the game and burning their own copy.

    --
    We were all warned a long time ago that MS products sucked, remember the Magic 8 Ball said, "Outlook not so good"
    1. Re:Dreamcast...doesn't compare by Anonymous Coward · · Score: 0

      Yet, console numbers continued to drop. The easy hackability would attrack more consumers, you'd think, since they knew they wouldn't have to pay $50 a game like they would with the more expensive PS2.

    2. Re:Dreamcast...doesn't compare by lucabrasi999 · · Score: 2, Interesting
      Perfect working pirated game. Due to this, game sales plummeted since people were simply renting the game and burning their own copy

      Nice theory, not necessarily a complete picture. The Dreamcast died because: 1) Sega never really got over the way they clumsily 'killed' the Saturn. 2) EA announced that they were not creating games for the Dreamcast and instead through all of their development effort behind PS2. As such, the PS2 had a larger variety of games available. 3) Sony announced that PS2 would be backwards-compatible with PS One games and that took some of the momentum away from Sega. Why purchase a new Sega when you could wait for the PS2 and play all your old video games on a new system?

    3. Re:Dreamcast...doesn't compare by Anonymous Coward · · Score: 0

      I'm guessing you haven't ever actually done it, because that's just wrong.

      Early Dreamcast models did not have any boot protection -- they would boot any valid media you gave them, even if it was a burned CD.

      The catch was, however, that normal Dreamcast discs were GD-ROM discs, not CD-ROM. They couldn't be read properly by normal CD-ROM drives; there would often be a small, readable section at the beginning of the disc, then a large empty space that a normal drive would interpret to mean the end of the disc. The real data started after that. What this meant was that you needed a serial cable for your Dreamcast, and then you could use certain software to dump the disc image over the serial cable to your PC; the dumped image could then be burned and played.

      And it was a problem, but it certainly didn't kill the system. Sony's marketing campaign did that.

  13. Nintendo is winning by paladinwannabe2 · · Score: 2, Insightful

    Even if they never get at much marketshare as Sony/Microsoft, they are certainly making the most profits. Who cares if your revenue is (relatively) low when your profits are so much higher?

    --
    You are reading a copy of my copyrighted post.
    1. Re:Nintendo is winning by ShadowsHawk · · Score: 1

      I was discussing this last night. I have no idea how many VC titles have been sold so far, but they must be swimming in the profits.

    2. Re:Nintendo is winning by Anonymous Coward · · Score: 0

      Third party publishers?

      Gamers who want to play games from third party publishers?

  14. Can Nintendo satisfy the core gamer? by spirit+of+reason · · Score: 3, Interesting
    And will it have to do so... by itself?

    So I was feeling really happy that Nintendo was doing well, given their maxim (all about gameplay and fun, not graphics). But has anyone else been a little disappointed with the lineup of games? I'm excluding a few Nintendo titles here, but it feels like the vast majority of the games have been less-than-stellar ports or mini-game compilations. While mini-games can be really fun, I also want a rich experience from more complex games.

    In Perrin Kaplan's recent GameDaily interview, she was asked about Nintendo's anemic Q1 lineup, a question which she simply responded that the 27 products they have going from January to June are awesome. She insists that Nintendo is competing for a different market, and I'm starting to believe her.

    Something else that bugs me... the Wiimote isn't quite what is was hyped up to be. There is a little lag (at least in Wii Sports and Wii Play) between my movements and the response on screen; it's very small, but it felt a little annoying when the tennis racket only began swinging a little after I began. Also, it would be nice if the Wiimote actually pointed on screen where you pointed -- this would require some level of calibration, I suppose, since television sizes vary. I imagine this is even more difficult to deal with since the Wiimote only has two reference points for its calculations -- not the three that are necessary to yield the three coordinates in space. But this is why they market they Wiimote as detecting motion in 3D space, rather than position. It then probably gets the relative position by integration. I wonder if the lag would be reduced further by having a third point and eliminating the integration calculation (though I guess games would still be interested in your projected position anyway, so perhaps it wouldn't actually eliminate it).

    Anyway, kudos to Nintendo for the sales, but I hope there is more in store for the core gamer soon.

    1. Re:Can Nintendo satisfy the core gamer? by tuffy · · Score: 1

      For months after release, the DS got little but quick ports, tech demos and mini game collections. It took awhile for the quality titles to roll in, since quality titles take a long time to develop. The Wii is in a similar situation because its success took a lot of developers by surprise - again.

      When the Wii becomes the dominant console, developers will put out "hard core" titles for the "hard core" gamers because they'll have so much incentive to do so. But I have little doubt that the casual titles like Sports and Wii Sims are going to be the real system movers.

      --

      Ita erat quando hic adveni.

    2. Re:Can Nintendo satisfy the core gamer? by ADRA · · Score: 1

      As a large TV owner the calibration problem does have an impact, but by in large it hasn't degraded my play enough to ever stop playing. As for the lineups, you can accept the fact that Nintendo doesn't have a one-big-xbox-live type system out of the box, but I would've hoped that they had the basic networking stuff taken care of. This 'after-thought' will be the largest barrier to fully accepting the Wii as a regular gamer rig. Even casual players would love to see this done right. Imagine playing animal farm and being able to visit your friends farms when they're off line! Party at Bob's Wii! Not my thing, but it does have novelty and the potential for something great.

      --
      Bye!
    3. Re:Can Nintendo satisfy the core gamer? by timster · · Score: 1

      I've said it before, and I'll say it again, but it does bear repeating. If you think the Wii launch is bad, take a look at what games were available for the PS2 a few months after launch. I was there, and I have a copy of Fantavision to prove it.

      Or, like the sibling poster pointed out, consider the DS. I have a copy of Ridge Racer DS and the Mario 64 port (which is borderline unplayable). Against that kind of history, ZeldaTP, WarioWare, and Trauma Center seem like a flood of greatness.

      --
      I have seen the future, and it is inconvenient.
    4. Re:Can Nintendo satisfy the core gamer? by Edward+Kmett · · Score: 2, Interesting

      If you want to calibrate to a large TV just build a simple rig with a couple of IR LEDs and a battery. You can then set the LEDs as far apart as you want to scale up the 'virtual' screen size.

      --
      Sanity is a sandbox. I prefer the swings.
    5. Re:Can Nintendo satisfy the core gamer? by HappySqurriel · · Score: 1

      The "Lag" isn't caused by the technology it is caused by the use in game ... In Wii Sports: Tennis there is a tiny ammount of lag as it begins the swing action after it recieves a swing input; in comparison Wii Sports Bowling (since there is no triggered input) has no lag ... From what I have seen, you adjust to this lag reasonably quickly and start swining the 1/10th of a second earlier in order to get the action triggered when you want it.

    6. Re:Can Nintendo satisfy the core gamer? by BumBiscuit · · Score: 1

      If you want to calibrate to a large TV just build a simple rig with a couple of IR LEDs and a battery. You can then set the LEDs as far apart as you want to scale up the 'virtual' screen size.

      If you want to go even more low-tech, you can actually just light a couple of little votive candles and put them on either corner of the TV. Voila, instant sensor bar.

      --
      Ceci n'est pas une sig.
    7. Re:Can Nintendo satisfy the core gamer? by miro+f · · Score: 1

      if you have the distance from three points then you can position an object in 3d space.

      However, if you can get the position you only need two points, to position an object in 3d space. That's the way your eyes work =)

      --
      being vague is almost as cool as doing that other thing...
    8. Re:Can Nintendo satisfy the core gamer? by pionzypher · · Score: 1

      Beginning of the cycle. Nintendo is leaving it to Zelda to hold cores over until this springs' titles are out. (Hopefully they don't fumble this)
      And I could have sworn there is a calibration screen somewhere in the setup menus.

      --
      I'll believe in corporations having personhood when Texas executes one... - advocate_one
    9. Re:Can Nintendo satisfy the core gamer? by MemoryDragon · · Score: 1

      There is a calibration screen but you only can calibrate the sensitivity, the main gripe I have with the calibration is that on bigger tvs, the vertical angle goes out of sync to the screen, I usually have to point more downward to get exactly the point I want, an Y angle correction screen would help a lot in this area, besides that minor issue (took a few minutes of getting used to and still is annoying in games like kororinpa or 1-2 games in Rayman, it is a non issue)

      There are other issues howevery, since the virtual console does not scale older games make some newer LCD tvs go haywire in component mode, also the RGB cable locks the tv input so that you instantly hit the Wii mode if you turn on the tv (funnily only if networking is enabled fully)

    10. Re:Can Nintendo satisfy the core gamer? by pionzypher · · Score: 1

      Ahh, I'm a cheap @ss and don't have a tv that's larger than 20". That would drive me nuts. I assume that moving the sensor bar doesn't have any effect. What size TV? -I'm looking to buy one in the near future.

      --
      I'll believe in corporations having personhood when Texas executes one... - advocate_one
    11. Re:Can Nintendo satisfy the core gamer? by MemoryDragon · · Score: 1

      My TV is 37 inch, but from what I could notice the effect is worse if you have the sensor bar at the bottom, the main problem is also that I cannot put the sensor bar directly under the screen which also is a factor to this. After toying around for a while, putting the sensor bar at the bottom and having a slight displacement I am living with it. I dont care anymore it works fine, shooters and aming work, it is more in games like kororinpha where the displacement is really noticable, for whatever reason. The worse problem in my eyes are the unfixed RGB and component problems, which make older virtual console titles either unplayable on many modern tvs or a pain in the ass generally, due to the Scart/RGB lock mode. (which only affects europeans, because we are the only ones having scart connectors)

  15. Butbutbut by iainl · · Score: 2, Funny

    But Sony told me that being outsold at a ratio of 2:1 for a month meant the losing platform was dead and buried!

    Or does that only apply to the Blu-Ray/HD-DVD fight?

    --
    "I Know You Are But What Am I?"
  16. PS3 just doesn't look hot by Anonymous Coward · · Score: 0

    I have seen the ads. I have looked at the games in the store. I just can't tell what the PS3 has over a PS2. I mean even the graphics look nearly identical. I know that's comparing modern PS2 games versus a brand new system but still... The PS3 just doesn't look impressive at all. It's like an extremely expensive PS2 with a new case... meh

    The 360 has the hardcore/graphics crowd, the Wii has the casual crowd and the PS2 still makes for a fine system with lots of games.

  17. i still cant wii !! by Anonymous Coward · · Score: 0

    week in, week out I still cant get a Wii on the high-street. I chose the following rule:

    I must be able to just pop into the store to buy the console and the
    games of my choice. ie

    1) no pre-order nonsense
    2) no mail-order
    3) no pre-determined bundle deals

    it is incredible that after all this time, the Wii still eludes me on this
    rule. however, the money is earning interest and some of the bigger titles
    are now coming through...which is all good.

    If nintendo could only get 1m units into the retail channel they would
    sell them all!!

    I'm going to follow the same rule for the PS3 - I wonder how many months
    I'll have to wait until I can 'just buy' it? I think that I may have a
    PS3 before a Wii ! ;-)

    1. Re:i still cant wii !! by Leviance · · Score: 1

      you don't have to wait for a ps3. they are everywhere. saw two in fred meyer's today (they've been there for weeks)

  18. Its all about Blu-Ray? by Anonymous Coward · · Score: 0

    "I don't think Sony is as dumb as everyone else thinks they are. They just sold another 100k plus Blu-Ray players."

    Really? Because most people don't have the high-def screens to take advantage of Blu-Ray anyways.
    The adoption rate for higher def Blu-Ray & HD-DVD formats is going to be slower than it was for DVDs. Why? Consumers must invest in both a player and an upgraded tv.

    Look at audio CDs. Why have the higher-def formats failed? There are a number of reasons, but one being that the quality of a CD is good enough for most people and they can't justify the price to upgrade their stereo equipment.

    Look at how long it has taken to switch from all-digital over-the air tv broadcast signals, that's still in the future.

    The whole slap against Sony is that they are pushing a high-def format years before it is realistic to do so. They are placing a big bet that by trying getting an installed base for Blu-Ray. But the simple fact is that some people think they are placing this bet way too early on and shooting themselves in the foot by doing so. Having a console collapse (or slip to 3rd place in the market) won't help Sony or Blu-Ray.

    1. Re:Its all about Blu-Ray? by Doctor+Faustus · · Score: 1

      Because most people don't have the high-def screens to take advantage of Blu-Ray anyways.
      But when they do get them, they'll already have a BluRay player. Those people won't be looking at HD-DVD.

    2. Re:Its all about Blu-Ray? by xero314 · · Score: 1

      Really? Because most people don't have the high-def screens to take advantage of Blu-Ray anyways. I think you need to take demographics into account. I don't have the numbers to say for sure but it makes sense to think that most people that have $600 to spend on a video game console and/or a video player most likely either already have an HDTV or plan on purchasing one very soon.

      Anecdotally I can say by speaking with my coworkers that in the upper middle class and above HDTV's are the norm, with everyone on my team owning at least one (well the junior engineer on the team only has an EDTV but there are no SDTV only households).
    3. Re:Its all about Blu-Ray? by HappySqurriel · · Score: 1

      I think you need to take demographics into account. I don't have the numbers to say for sure but it makes sense to think that most people that have $600 to spend on a video game console and/or a video player most likely either already have an HDTV or plan on purchasing one very soon.

      Anecdotally I can say by speaking with my coworkers that in the upper middle class and above HDTV's are the norm, with everyone on my team owning at least one (well the junior engineer on the team only has an EDTV but there are no SDTV only households).


      But had they not included the Blu-Ray player the PS3 would have never been $600 ... If the PS3 was (simply) the 20GB PS3 without a Blu-Ray player they could have priced it at $300 or $400, launched in April of 2006 with Millions of systems and been the "talk of the town."

    4. Re:Its all about Blu-Ray? by Anonymous Coward · · Score: 0

      "But when they do get them, they'll already have a BluRay player. Those people won't be looking at HD-DVD."

      Again, you've got it backwards. Why buy the console at this point if a) you don't already have a high-def screen and b) there are few games for it?

      It's like buying a hydrogen powered car when there are no fuel stations yet. You are placing a bet that BluRay will be the standard.

    5. Re:Its all about Blu-Ray? by Anonymous Coward · · Score: 0

      "I think you need to take demographics into account. "

      I am. Check your history. There are no niche market consoles where the target audience is exclusively upper middle class (there are niche PC's but that is a different story). There are no standard formats that have succeeded where the audience is exclusively upper middle class. The only time higher-priced consoles succeed is when they can hang on long enough to become affordable to more than one market.

      BluRay can't succeed as a format by remaining in a niche market. Nor can HD-DVD. It's what has killed other formats; check your history.

      It doesn't help that these two formats are competing either.

      Most people wont spend money on a player for one of these formats to place what is essentially a "bet" on which will win.

    6. Re:Its all about Blu-Ray? by xero314 · · Score: 1

      But had they not included the Blu-Ray player the PS3 would have never been $600 ... If the PS3 was (simply) the 20GB PS3 without a Blu-Ray player they could have priced it at $300 or $400, launched in April of 2006 with Millions of systems and been the "talk of the town." Sure. But Sony has more forward thinking than that. They have massive royalties coming if Blu-Ray is the dominant format of the next generation of video. This will be considerably more than either of the other two console manufacturers bring in with game and/or console sales. Blu-Ray popularity will also drive HDTV sales, something else Sony stands to profit from. Plus in 5 years games will out grow the limitations of DVD and both the other console manufactures will be far behind in game content (I can't really say anything about quality since that has nothing to do with storage capacity). All of this additional profit drive off of a solid brand name, PlayStation.

      Now, I'm not trying to support Sony, just saying that thinking Sony should have released the PS3 without Blu-Ray is a bit short sighted.
  19. Two most interesting factoids to me by Anonymous Coward · · Score: 0

    1. The last generation PS2 is still handily outselling two present generation efforts: 360 and PS3.

    2. The Wii is not selling more than the #2 console, the PS2, but is also handily selling more units the total units of the 360 and PS3 combined.

    1. Re:Two most interesting factoids to me by Leviance · · Score: 1

      uhh.. looks like you need to return your elementary school diploma since you can't read... or maybe you mean you meant to stick an "only" between "not" and "selling," but that really would just be redundant.

  20. Europe Launch for PS3 next week by BarneyL · · Score: 1
    Next week will be a key week for the PS3 with the European launch.

    It's not looking good for Sony; while the Wii is still sold out most highstreet shops are still advertising that if you pre-order you will get your PS3 on launch day.

    Of course it could be there are millions of pre-orders and all that US/Japanese stock has been diverted over here.

    Interestingly in terms of desireability amongst the class of 9 year olds I teach the PS3 outranks the Wii by about 2:1. If this is representative then if Sony could just get the price right they would probably catch up pretty fast.

    1. Re:Europe Launch for PS3 next week by Anonymous Coward · · Score: 0

      Wait a minute. The region that Sony has treated like a red-headed stepchild is now going to the savior of the PS3? HAHAHAHAHAHHAHAHHAHAA! Seriously, the PS3 was in high demand in the states until it actually launched. Once people saw it played games worse than the 360 and a PS2 they already had, they felt swindled. Now the Euro PS3 comes with crippled BC and a higher price tag, and you think Europeans are going to embrace it more than the North Americans and Japanese? And maybe if you clap really hard, Tinkerbell will come back to life.

    2. Re:Europe Launch for PS3 next week by poot_rootbeer · · Score: 1

      in terms of desireability amongst the class of 9 year olds I teach the PS3 outranks the Wii by about 2:1. If this is representative then if Sony could just get the price right they would probably catch up pretty fast.

      9-year-olds traditionally do not have much discretionary income. I somehow doubt that Sony can get the PS3 price down to the magical "eighteen bucks and a pack of baseball cards" that the market deems affordable.

    3. Re:Europe Launch for PS3 next week by Leviance · · Score: 1

      9 year olds don't understand the concept of value either. Moreover, they just want to buy the console they think the older kids would like.

      Pretty sure the kids around here are enjoying their Wiis right now, no pun intended.

    4. Re:Europe Launch for PS3 next week by MemoryDragon · · Score: 1

      Especially to the fact, that the only regions in the EU which have a similar income scheme as the USA or Japan are the UK and Ireland (well at least the surrounding of Dublin same goes for the UK which is limited to London incomewise) the rest has higher taxes and lower income. There is not too much disposible money left in the rest of Europe. Raising the price tag for whatever reason will not help the sales.

  21. Just ordered mine by metamatic · · Score: 1

    Keep checking http://www.xpbargains.com/wii_locator.php

    Eventually I managed to order one during a 6 minute period when it was in stock at Toys"R"Us. It was a bundle, but bundled with 2 games I was planning to get anyway.

    Other than the console, Wii hardware seems to be available now. I picked up a spare remote and nunchuck at Target the other day.

    Oh, and while you're waiting, skim Craiglist every day and flag the fucking scalpers.

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  22. I suspect that game consoles are elastic goods by Anonymous Coward · · Score: 0

    In other words, I suspect that the respective pricing accounts for most of the differences between console sales rates between the present generation consoles (Wii/360/PS3). This may not be the case, but I think that the fact that the sales of the three machines are almost directly proportional to their price would be a fairly remarkable coincidence. The only good argument that this is not the case is that the PS2 (which is half the price of the Wii) is selling far fewer units than the Wii. But the counterargument there is that the elasticity simply doesn't extend to last generation consoles.

    An interesting consumer survey would be to ask what (if any) console a consumer is planning on buying and then asking that same consumer which console would be purchased if they were all priced at USD 250. I suspect that many consumers would in fact change their mind.

    That said, the only console I own is a PS2 and the only console I would even think about buying is the Wii. The PS2 works fine for the games I like to play. (Or more accurately, the PS2 works just fine for the games that my daughters like to play -- Dance Dance Revolution and Taiko Drum Master.)

  23. Re: Wii Pointer Calibration by santiago · · Score: 1

    Also, it would be nice if the Wiimote actually pointed on screen where you pointed -- this would require some level of calibration, I suppose, since television sizes vary. I imagine this is even more difficult to deal with since the Wiimote only has two reference points for its calculations -- not the three that are necessary to yield the three coordinates in space.


    There does seem to be calibration, but it's strangely implemented by the game instead of a system-wide thing. In Twilight Princess, there's a series of calibration screens that involve adjusting the width of an on-screen bar to match the width of the infrared LED bar and some zooming in and out with circles to figure out how far your couch is from the screen. After going through that, the on-screen pointer appears pretty much precisely where my remote is pointing. Unfortunately, the calibration seems to only affect Twilight Princess itself, unless I'm missing something, though the pointing in Wii Play feels pretty good without being able to make any adjustments. (Perhaps it is a system-wide setting that's merely offered through the game itself; I guess I'll find out when I buy more games that need the pointer.)
  24. Re: Wii Pointer Calibration by cowscows · · Score: 1

    I don't have any direct experience with implementing such a system, but I'd imagine that there are a lot of issues in terms of calibration that made Nintendo decide against implementing it system wide. The biggest one being that you'd likely have to recalibrate so often that it wouldn't really work anyways. If I'm playing Zelda while sitting on the couch one day, and then the next day play it sitting on the floor, closer to the TV, would I have to recalibrate? What if then I play a multiplayer game with a friend, so now there's two of us, neither of whom are centered on the TV. Do we need to recalibrate again? And then my turn ends, and I hand the remote off to a third friend, and he's a good foot taller than me, does he need to recalibrate? All that recalibrating sounds like a pain in the ass, and certainly goes against the "pick up and play" mentality that Nintendo is aiming for. And double all that complexity with games that also require you do significant moving around.

    Maybe they could've used a more complicated system than the existing sensor bar. Perhaps a series of sensor bars that go on the corners of your screen. But all of a sudden you've got extra pieces, extra complexity, extra cost.

    I think the Wiimote is a pretty good compromise.

    --

    One time I threw a brick at a duck.

  25. It's worse that those charts... by WoTG · · Score: 1

    The PS3 launch more or less coincides with the annual Christmas bump.

    My question is, in which markets were the DC and PS3 launched in the first 6 months?

    I would _assume_ that both were launched in Japan first. Did the DC make it to NA in the first few months? How about Europe?

  26. I have still never seen a Wii by Jerf · · Score: 2

    I will admit I'm not in the market per se, but I like to browse through the electronics section of stores Just In Case, and since the Wii's release, I've added checking to see if they have a Wii to the sweep for bargain games.

    I have still never seen a Wii. From Best Buy to Wal-Mart, its local competition, K-Mart, and several other places I've been to in passing, I have never yet seen a Wii.

    Everybody has PS3s now.

    Anecdotal evidence? Sure, but wow, and this is across many stores in many samples.

    I could probably get one if I were trying, but you still have to be trying.

    Nexgenwars and VGCharts have the Wii's penetration at around 50% of the XBox 360's, in four months. At any time supply could finally catch up to demand, but until then, the limiting factor on the Wii's sales has been manufacturing rate for four months now.

  27. But profit wise, games are FAR more important. by WoTG · · Score: 1

    IIRC, the gaming division at Sony is by FAR the most profitable part of Sony.

    OK, I decided to check my facts, here is a summary that Sony put out for the year ending March 2006:
    http://www.sony.net/SonyInfo/IR/financial/ar/2006/ qfhh7c00000aksvu-att/qfhh7c00000aksx9.pdf

    Glancing at the operating profits, the gaming division is far more profitable than any of the other divisions -- plus, I'm not entirely sure what the other high profit division, "financial", means in this context, I suspect that it's the equivalent of their investment account rather than a operating business.

    If you were a Sony shareholder, you'd want them to drop Blu-Ray ASAP if it had any chance of damaging the PlayStation franchise. That didn't happen, obviously.

    1. Re:But profit wise, games are FAR more important. by SethraLavode · · Score: 3, Informative

      You might want to re-check your facts, as the document you linked to shows the opposite of what you are claiming. Sony's gaming divisions were the least profitable (of the sectors where they were profitable). The general electronics divisions obviously took a huge hit, but even if you take their banking and insurance products out of the equation, Sony Pictures and Sony Music have a higher income and higher margin. The gaming divisions had higher sales, true, but revenue is not the same as profit.

  28. Depends on the year... by WoTG · · Score: 2, Interesting

    I realized I was looking at the 2004 values, just after posting. :(

    (I'm not used to seeing year over year comparisons in an IR release in that order... probably different in Japan... but that's another matter)

    2006 is a bit of an aberration for the gaming group. They're spending a LOT on PS3 development by that time. But in 2004 and 2005, PS profits are very large relative to movies and electronics.

  29. Blame developers and hardcore gamers by MMaestro · · Score: 5, Insightful
    If theres anyone to blame for the glut of mini-games being passed off as full games, blame third-party developers and anti-Nintendo zealots. Don't forget, during/after the Gamecube's lifetime you had developers whining about rising costs and greater risks, then choosing to jump onto the PS3 bandwagon because the 360 looked weak and the Wii looked risky. Then you had gamers trashing on the Wii all over the internet mocking everything from the graphics, to the name, to the motion sensor, to the hardware weaknesses, to the radical features announced, etc.

    When it finally looked like the Wii was going to smash through the video game market, developers were caught with their pants down being raped by PS3 development costs, blind-sided by Xbox Live Arcade's runaway success and the Wii's "we're Nintendo, we will ALWAYS have a profit" guarantee. What you see is simply the net result of such behavior.

    1. Re:Blame developers and hardcore gamers by MemoryDragon · · Score: 1

      Actually:
      Wii Sports,
      Wii Games
      Rayman Raving Rabbits
      Wario Ware Smooth moves

      that is all on mini game collections out of around 40 games out now for the Wii, a lot of games have mini games added (Sonic for instance) but I would not call them minigames.
      Having a wii and knowing the linup I think lots of people have the misconception that the wii only has minigames while the real mini game collections only are at 10% of what is there.

  30. The most serious gamers hate Wii... by trdrstv · · Score: 1
    It gets worse. If the Wii continues to be this successful then every game development company on the planet will make the Wii their primary development target. Third party titles will likely cut back on graphics development to fit the Wii's hardware, and they will likely marry certain parts of their interface to Nintendo's Wiimote.

    That's why the 'ULTRA-Hard core' gamers, HATE, I repeat HATE The Wii. If the Wii continues to take off then the style of game play they have grown to love, and expect is threatened. The market will move in a different direction, and they don't want that.

    1. Re:The most serious gamers hate Wii... by Anonymous Coward · · Score: 0

      I've been a "hardcore" gamer since I was 8 (that's when I got my NES) and I believe the appropriate response to the aforementioned complaint is:

      Tough shit.

      Go Nintendo!

  31. Re: Wii Pointer Calibration by Yosho · · Score: 1

    Actually, recalibrating would only be necessary if the position of the sensor bar changed with respect to your TV (or if it were moved to a different TV). The point of the calibration is so that the Wii knows how the bar is positioned with regards to your TV, how wide it is compared to your TV, and how large your TV is compared to the size of the Wiimote's IR camera. With that information, it's possible for the Wiimote to precisely calculate its position and angle with regards to the screen from any position, as long as the camera can see the bar.

    The issue that is really key here is that "sensor" bar is a misnomer. The bar is just a set of IR lights, and each Wiimote has an IR camera that takes pictures of these lights; the Wiimote has a chip on it that tracks the position and intensity of those lights and sends the data back to the Wii, and from that data it can tell the angle and distance of the Wiimote from your screen.

    --
    Karma: Terrifying (mostly affected by atrocities you've committed)
  32. Console Wars are over by Rosebud128 · · Score: 1

    Wii is currently outselling the PS2 at a similiar time frame.

    DS is selling near Japanese levels now. DS numbers can no longer be accounted for the uptick in re-design and Christmas; it has truly caught on (and this is before Pokemon).

    Nintendogs has sold over four million in the US and keeps selling strongly each month.

    Twilight Princess is getting closer to outselling Wind Waker in the US.

    If you combine America + Canada + Japan PS3 sales for the month of February, you get a measely 213,133.

    In summary:

    DS- Japanese DS fever has finally arrived at America. The upcoming Pokemon will send sales skyrocketing even further.

    Wii- Supply restrained yet it is selling better than the PS2. This thing is a monster.

    PS2- Still cruising along. Its sales show how much disinterest there is in high definition games.

    Xbox 360- Steady but weak sales. The Xbox 360, despite being on the market for well over a year, has not outsold the PS2 yet in America. People calling 360 sales 'good' are delusional.

    PSP- Horrible sales. Unless Sony does something, retailers might start removing the system.

    GBA- Pure profit for Nintendo.

    PS3- Abysmal.

    Console war is over. PS3 is beginning to get too far behind in Japan and America. Xbox 360 is no contest since their first year of sales were weak and Xbox 360 is not selling too strongly in worldwide. Wii and DS are selling very strongly WORLDWIDE.

    I wonder if any analyst (like Pachter) will still say the PS3 will become 'leader' now.

    1. Re:Console Wars are over by Anonymous Coward · · Score: 0

      The ps2's continued success is a trivute to its game lineup. If you develop the games people want, you will continue to get strong sales well into the lifespan of the console. I believe that with the game line-up the 360 is accumulating, it will continue to have repectable sales particurally once price cuts start occuring. Its really too soon to say which console with have the sustained sales of the PS2 since each console's catalog of games is young.

  33. No PS3 shortages - anecdotal proof by freeweed · · Score: 2, Interesting

    Every story in the past few months has people saying "why is everyone claiming there are PS3s sitting around? I didn't see any at the one store I checked!".

    I've posted this before, and I'll post it again.

    Middle of the week, towards closing time. Busy local Costco. Those babies sat for weeks...

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    1. Re:No PS3 shortages - anecdotal proof by cttforsale · · Score: 1

      That looks like our costco here in Kitchener Ontario, execept the PS3s are to the left of the XB360.

  34. You're contradicting xtracto, not backing him up by LKM · · Score: 1

    I can completely back xtracto up on this one. I've bought a few virtual console games and they are glitchy. Super Mario Bros., to be specific, has the character sprites flicker as they animate.

    Dude, that's exactly the opposite of what xtracto has been complaining about. He said that Nintendo's emulation was not accurate enough (and I'm guessing the problem he's seeing is only due to the different controller, not due to the game). You just complained that the emulation was too accurate (i.e. they did not fix the flickering, which was a result of the limiations of the NES hardware).

    This is exactly what Nintendo has to deal with: Some people want old glitches fixed, others want perfect emulation. Nintendo seems to lean towards perfect emulation, but they did change some things, such as passwords, in certain NES games. Probably no intentional changes, though.

  35. Re:You're contradicting xtracto, not backing him u by hexix · · Score: 1

    No, I am not contradicting. The games are buggy.

    I suggest you try Super Mario Brothers and play it all the way through. I'd be surprised if you didn't notice at least a couple glitches. And these are not things that existed in the original NES version. I'll bring it up again, a hammer brother completely disappeared from the screen only to kill me when I ran into his invisible body.

  36. Re:You're contradicting xtracto, not backing him u by LKM · · Score: 1

    I'll bring it up again, a hammer brother completely disappeared from the screen only to kill me when I ran into his invisible body.

    That's actually a common occurence on the NES which could only display a limited number of sprites next to each other horizontally.