The Ten Most Important Games
Taking a page from the National Film Preservation Board, the History of Science and Technology Collections at Stanford University and a group of five prestigious games industry figures have inducted ten games into a sort of 'canon'. The New York Times reports that some of these titles represent the start of weighty gaming genres, while all are laudable for their place in gaming history. "[Henry] Lowood and the four members of his committee -- the game designers Warren Spector and Steve Meretzky; Matteo Bittanti, an academic researcher; and Christopher Grant, a game journalist -- announced their list of the 10 most important video games of all time: Spacewar! (1962), Star Raiders (1979), Zork (1980), Tetris (1985), SimCity (1989), Super Mario Bros. 3 (1990), Civilization I/II (1991), Doom (1993), Warcraft series (beginning 1994) and Sensible World of Soccer (1994)." Most likely, future years will see additional titles inducted into this game canon.
What no PONG?
Libertarian Leaning Political Discussion Forum.
Simcity, and moreso, Simcity 2000 was awesome. I never really got into Simcity 3000, because I found that you had a little too much to manage, there was too much to control, and you couldn't keep it all in your head. I wasted many days on my simcity (2000). I never got to the point where the Arcologies would launch into space, although that may have been a myth, like the ability to pick up and throw the puck in fight mode in blades of steel.
Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
I am happy to see that they recognize WarCraft as the basis for which the success of StarCraft was built upon.
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Not that I don't love WarCraft (because I do, all of them... even WoW), but shouldn't Westwood's Dune 2 have been in its place? Was it as good a game as even WC1? No, but I am not sure a WarCraft 1 would have existed (at least in that form) without Dune 2.
Matt
You have 1 Moderator Point! Use it or lose it! Is that a threat? -vapid
Limiting to just 10 is silly.
What about
Summer Games?
Combat?
Pong?
But two big thumbs up for Star Raiders!
See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
Life
Is it just my observation, or are there way too many stupid people in the world?
How come WarCraft gets the series counted? Not that I don't love the WarCraft games, but why does WarCraft count as multiple games while Super Mario Bros. only counts as one?
You are reading a copy of my copyrighted post.
Cheesy Blaxploitation + the grandaddy videogame = great parody.
Or scroll to the bottom of this page for better resolutions:
And where can I buy some?
:-P
How can Mario Bros 3 be considered one of the 10 most important games of all time when the original Super Mario Bros is the foundation is was built on in the first place? It wasn't even all that innovative if we're talking "grand scales" such as this (it was innovative, but not nearly the leap that the original was).
Then there's Donkey Kong Country, which to my knowledge popularized actually using 3d models for characters in a game.
The Legend of Zelda, anyone? Action/adventure one of those genres that never really took off or spawned a descendant that is considered widely to be the greatest game of all time? Ocarina is yet to be dethroned according to most critics (and gamers I know).
How about Doom? Or is FPS a fad?
I just find it hard to justify putting in WarCraft when it didn't even spawn the genre it "represents" in the first place, and on top of that not putting in the games that spawned much more prominent genres.
I like basketball!!1!
I wonder what metrics they are using to determine importance, and why Street Fighter II was not on that list.
What about:
e d, etc)
- Street Fighter Hyper Turbo Super Deluxe vs. Capcom Marvel DC Comics Heroes edition-type fighting games?
- racing games?
- Final Fantasy / Dragon Warrior / Leisure Suit Larry, etc.?
- shooting games (Lethal Enforcers, T2, whatever-that-game-in-Back-to-the-Future-was-call
- niche non-Nintendo-licensed NES gems like "Bible Adventures"?
There are a huge number of yeast infections in this county. Probably because we're downriver from the bread factory.
Where's Hunt the Wumpus? Where's Lunar Lander? Where's Star Trek? Pong?
And most egregiously, where is Crowther and Woods' Colossal Cave Adventure, to which Zork owes everything?
"National Security is the chief cause of national insecurity." - Celine's First Law
tags aren't allowed in HTML strict, the DTD used for /. tags are.
"Sensible World of Soccer"?
The cake is a pie
What about the original "Adventure" (aka "Colossal Cave") by, if memory serves, Crowther and Woods? Nothing wrong with "Zork" but it wasn't the first of its genre.
Decent list but if you ask me Ultima (choose almost any of the first 4) should be tacked on. Not only did I waste many hours of my youth playing those games, but they were one of the big reasons I gained any interest in computers at all. Just my two cents though.
What is this game? The article offers no explanation of its greatness, so what's the deal?
And no Zelda? For shame.
There's obviously something going on with the criteria that's not being mentioned in the article. The one that sticks out most to me is Super Mario Bros. 3, when that game is obviously based on Super Mario Bros. (1, of course) Similarly, Zork is based on the earlier Colossal Cave Adventure. Apparently part of the criteria is not just genre-defining but rather some sort of popularization of a genre. So, like any supposedly defining canon, this comes down to a matter of opinion on what is "important".
ceci n'est pas une
Doom was basically just a graphics upgrade and subsitution of aliens for german soldiers. Doom/2/3, Quake/2/3, Return to Wolfenstein, Quakeworld (arguably the precursor to the Battlefield series), teamfortress, Duke Nuke'em, Unreal et al would never have existed without the popularity of Wolfenstein which resulted in hundreds of thousands of pirated installs globally and raised the perception of FPS as a genre to levels that enabled all of these a viable demographic in the business.
At least that's my opinion, I could be wrong... I'm not though.
Actually, italic, underline, and bold tags are deprecated and should not be used, in favor of CSS. But we're not allowed to use CSS here. The proper way to handle this (probably) would be for slashdot to accept those tags, but then convert them to spans with an appropriate class.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
Odd, why only pick Super Mario Bros. 3 and not the entire Super Mario Bros. series like they did with Warcraft? From the article...
Super Mario Bros. 3 added some interesting new elements to the side scroller, but I would argue that it didn't define the side scrolling genre. I think Super Mario Bros. 3 improved upon the genre defining Super Mario Bros. game, even if I enjoy Super Mario Bros 3 more. Could 'nonlinear' games be found before Super Mario Bros. 3? What about any RPG game like Dragon Warrior? It would have been better to just include the entire Mario series for their significance on the video game world. I think Mario 64 is far more revolutionary than Mario 3, but the entire franchises importance shouldn't be underestimated.
Cheers,
Fozzy
"The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
I hate you /. Now with previewing before I post: <i> tags aren't allowed in HTML strict, the DTD used for /. <em> tags are.
Meanwhile, where's the WBR tag in that DTD? Did slashcode generate that?
Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
What no arcade games?
No Space Invaders? No PacMan?
I have yet to have more fun gaming than playing Deus Ex (although a few games have come close).
To me that makes it an important game :)
Nuff said.
Underline and the strikes are deprecated, but the others are only "discouraged in favor of style sheets".
Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
A better question is why does ./'s CSS make I tags display:block? Why not just use blockquote?
What sound do people on rollercoasters make? Hint: it's not Xbox 360.
I thought Warcraft was just a clone of Dune 2.
M.U.L.E. should be there. Or is that too old school?
Yeah, cue the "what about ____?" posts, ad nauseam... :(
That game really drove users to buy sound cards and CD drives. It really raised the expectations of how good a game should look.
Bah!
To me, Doom was just the next iteration of Wolfenstein. Wolfenstein started the whole violent, popular fps id thing.
DK was the first videogame in using graphics as a means of characterization, including cut scenes to advance the game's plot, and integrating multiple stages into the gameplay. It was also a great success (and the beginning of a genius and two of his most successful IP, two of the most successful IP in the history of videogames). Four in a row, it MUST be in the list.
What about Duke Nukem Forever?
DNF is a very important game.. If it ever gets released, hell will instantly freeze over.
They're also not part of the HTML 4.01 spec (didn't look at 4.0) and are not even listed therein; at least not in the section on text. Maybe they're in the appendices or something?
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
For most games I assume it's because it's some game that first came up with the idea of whatever. But Warcraft does not have anything innovative in the first 2 games unless you count a quasi-story as innovative. It may have been popular but from the innovation point of view, it contributed roughly nothing to the RTS genre. If you're to pick a RTS game that really revolutionized the genre it has to be Starcraft, which is not Warcraft in space. So here Warcraft seems to get a pass due to its massive sales and popularity. That's fine but then where's the Pokemons and Final Fantasies? It seems to me Warcraft is only on there probably because whoever made this list actually plays Warcraft but not Pokemon, even though the two games are very similar: massive sales and popularity and not much contribution in terms of innovation to the genre. Which is fine. No one says a great game has to come up with something no one else thought of before. But don't bend the rules just to get your favorite game inducted.
But then if you want to be picky, Wolfenstein was just an updated version of Catacomb 3D which was in turn and updated version of Hovertank 3D both also released by ID.
What about one of the best games ever to be released on floppy disks? XCom: UFO Defense occupied a lot of my time in high school and college. It is still one of the best games ever made. Also, what about the Half Life series? It seems to me this list is a bit outta touch with most people.
They're in Alignment, font styles, and horizontal rules : Fonts : Font style elements: the TT, I, B, BIG, SMALL, STRIKE, S, and U elements.
Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
No graphical adventure games? Where is King's Quest, a game that is, literally, one of the first graphical games at all, and launched an entire genre? It is, in a way, the 'DOOM' of adventure games.
Okay, I get that they wanted to start with ten games, and I can't deny that all the games they listed were pretty damn important, but the only logical reason to have Zork beat King's Quest if they were going for the first game in each category (Which is valid way to define 'important'.), but, if so, why Super Mario 3? And that's technically wrong, 'ADVENT' is, of course, the first adventure game, although I guess they'd be
Alternately, they could be treating 'graphical adventure games' as a I guess if this is the starting point, I don't mind so much, but King's Quest better be in the first five games they add.
Also, does anyone have any ideas what 'Sensible World of Soccer' is doing on there? I don't know anything about that game, I don't really play sports games.
If corporations are people, aren't stockholders guilty of slavery?
How funny. I guess this is why no browsers follow the spec :)
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
How'd they leave that out. It's pretty important...
In no particular order:
1) Pac Man
2) Sim City
3) Wolfenstein 3D
4) The Legend of Zelda
5) Super Mario Bros
6) Mortal Kombat
7) Grand Theft Auto
8) NBA Jam
9) Tetris
10) Warcraft
11) Myst
12) Pong
13) Space Invaders
14) Tecmo Super Bowl
15) Final Fantasy
Sensible world of soccer? Super Mario 3?
WTF?
These are much less cultural icons than Adventure, Space Invaders, Pacman, Donkey Kong, Unreal and many other games.
I wonder too, especially as Virtua Fighter is enshrined in the Smithsonian Institution.
By the way, that article is really lousy. It almost seems to be a promotion puff piece for the judges and where they work, rather than honoring the people who actually designed the games. As Indira Gandhi said,
As an aside, this year is the 25th anniversary of the movie "Gandhi". Check it out (Indira Gandhi's father was Nehru, portrayed in the film).
Hack / NetHack
[God I'm old.]
It must have been something you assimilated. . . .
"Sensible World of Soccer" was important as the first game that nobody ever heard of. Before it was published, the game market was small enough that a new game being introduced was a big event, but "Sensible World of Soccer" managed to dodge that trend by combining one of the dullest genres of video gaming with a staid virtue.
ceci n'est pas une
Sensible World of Soccer was one of my favorite games ever. First appearing on Commodore and Amiga, it was a hit in the UK and eventually made it to the US. It allowed you to build teams and play as either Club or World Cup teams with a perspective (bird's eye) not often used in soccer games. It eventually made its way onto SNES and Genesis, but the gameplay is addictive (very quick paced and responsive) and overall ball control is fantastic. One game I wish hadn't been left off was "Alone in the Dark." That game built the entire genre that the highly successful Resident Evil and Silent Hill series are based on.
What about Elite or Frontier?
Mercenary or Damocles?
*sigh*
But couldn't you also say that Wolfenstein was also stolen from the original Apple ][ Wolfenstein that I played back in 1982?
So SWOS made the list and will soon be released on XBOX Live? Is this a shameless promo?
-Will P.
This is not true: emulators only violate "copyright" law when (A) there exists DMCA-like anti-circumvention language in said law, and (B) the machine in question actually uses anti-copying mechanisms. So unless both of these apply, you're pretty much in the clear to write emulators for whatever you want.
How can one deny Pong or Space Invaders or PacMan or Atari Adventure a spot on a list of important games? Like any list, the 10 presented may have some reasoning behind the selections. However, the list is still subjective. I can make a case as to why these four (and many others) should be on an important games list. Is it impact on pop culture? Innovative gameplay? Innovative technology? Graphics? We can argue about it and agree on nothing. In the end, I can still find the invisible dot using the bridge in the black castle maze which enables one to discover one of the great original easter egg rumors in video gaming--Adventure was "created by Warren Robinett." Sorry, I just had to tell someone who might get it.
I'm stunned at the absence of rogue.
Did you guys see the photo on the article? It looks like three of guys are pissing out of the window while the rest seems amused about it.
Leisure Suit Larry? 16bit pr0n
Putting Zork on that list instead of the Colossal Cave is an ridiculous and myopic
mistake which I presume is due to the fact that the guys making the list did not play
games 25 years ago. Colossal Cave is not merely the antecedent of Zork, but it was
a neat game in it's time and it had a great history.
It was based on a real cave ( http://www.colossalcave.com/ ) and it was ported to
many (now obsolete) different computers using several different languages, picking up different variations and endings along the way. Tis history page is a really good read: http://www.rickadams.org/adventure/a_history.html I think knowledge of this game is a prerequisit for being a full-strength gamer, and perhaps good knowledge for anybody who claims to be "up" on computer science.
You can even play it in the web using this link http://sundae.triumf.ca/pub2/cave/node001.html
I would nominate Streetfighter as the originator of competitive fighting games like Streetfighter 2, Tekken, Virtua fighter, Killer Instinct, Mortal Kombat, as well as movies based on them.
Elite -- What about this classic?
The same goes for me: I would peg Deus Ex as the present pinnacle of cultural achievement in any history of gaming I might write. Good sign, though: Warren Spector was on this panel!
Your mind is clear / The things that you fear / Will fade with how much you / Believe what you hear
C'mon, a 3d runaround game where most of the time you're looking at an athletic female character's butt doesn't get into the list?
Gee, ya think?
It's no wonder techies are said to have no soul. Think about the stunning shallowness of the above quote.
You are welcome on my lawn.
1. Zork understood english sentences. All other text-based games used 2-word commands, like "take beer" and then "drink beer". Zork would understand things like "pick up the beer and drink it".
2. Zork used an interpreter (Z-code), so the game content was separate from the code. This allowed them to port to far more platforms than their competitors (and back then, there were a lot more platforms!)
3. Zork was marketed more like a book. When new games came out, the old games remained on the shelves because they still had value. This was a revolution in marketing game software.
Also, read this. It's a fascinating story about the company behind zork.
HIV Crosses Species Barrier... into Muppets
I was a huge fan of both Wolfenstein and Doom (having wasted many hours of my college life on both), but I have to agree with their choice. Doom brought one huge factor into the FPS that Wolfenstein lacked: multiplayer capability. Before Doom, we used to hike up to Macintosh lab so we could play Bolo, a simple player-vs-player real network game where you fought each other in little tanks. It was actually a very fun and addictive game. But it was Doom that brought this concept to the mainstream. In Wolfenstein, once you solved the maps, there was no replay unless you downloaded your own level builder, but with Doom and multiplayer, you could play the same levels again and again. It made Doom highly addictive at the time.
I remember a couple friends of mine created a network of four computers in our dorm(at a time when they still gave out college credit to CS students who fought through the headaches of networking a couple computers), and for the next semester, there was a death match running until about 2 am every night. It was huge. Of course, later came Descent (a revolutionary game in its own right), Hexen, Quake, etc., but it was Doom that truly kicked off the revolution. Without multiplayer, it would have been a pretty substantial upgrade to the graphics, but the player-vs-player death match would change the gaming world forever.
I believe in de-evolution. God made the world perfect, man fell, and its been going downhill ever since!
It makes me sad that the genre-redefiner known as the Thief series by the now defunct Looking Glass Studios has once again been overlooked.
And the masses cried out, "09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0!"
hahahaha!!
I caught the Mountain Wumpus! He gave me his treasure chest ($100) to let him go free again.
You're write that creating an emulator isn't a copyright violation. (You're wrong that writing an emulator that violates DMCA is a copyright violation; it's not, it's a DMCA violation.)
But the copyright violation GP is referring to is not creating the emulator. The violation is copying the game ROM to use on the emulator, as the game ROM is most definitely copywritten.
paintball
The original list, like so many other lists I have seen naming the "Top 10" etc, seems to be unbalanced. Some things are put in that shouldn't be (Sensible World of Soccer)?!?!!? and there were many exclusions, (Zelda, Super Mario Brothers, Pac-Man, many Microprose games). And we can all argue over what goes where, but what you really need is some sort of rubric to judge games.
For example, how do you compare Super Mario Brothers and Super Mario Brothers 3? Obviously Super Mario Brothers 3 was much more polished, but it only owes its success to the originality of the first. How do you compare a game with great graphics, sound and story lines, but whose gameplay is selecting from a menu over and over (like Final Fantasy VII) to a game that is almost pure concept (like Tetris)? How would you compare The Legend of Zelda, a great adventure/RPG game that everyone has played, with a game like Terranigma, a fascinating adventure/RPG game that was never released in the United States? Tomb Raider could be translated into a movie, which Civilization couldn't, do does that make it a better game?
For all of these questions and more, you have to have a rubric, a means of grading, that you can explain your choices. A rubric would include graphics, sound, gameplay concept, originality, cultural impact, popularity, immersiveness, technical achievement, amongst other things, so that we could fairly rate games against each other. Without that, its just tossing out suggestions and haggling.
Hopefully I didn't put any [] around my words.
dune II was fun. and warcraft was clearly a dune two with orcs. i played both and had a lot of fun with both, but it's very clear that they were more or less the same.
This kind of thing is very subjective. While it does seem that Wolfenstein represented the birth of the genre as well as any of the early fps games, the hype surrounding Doom was enormous. I think it was a huge leap ahead of Wolf 3d, and I think this is reflected in the fact that fps today looks a whole lot more like Doom than like castle Wolfenstein. Wolfenstein was only "kinda" 3d. Doom really did bring the 3rd dimension, and that defined the genre more than anything. It was the breakout point.
I thought another good argument was for Dune II over warcraft. Dune II was very, very significant for the rts genre (and hugely popular, as I remember). Dozens of games copied that idea. Warcraft was significant because it was the first rts that allowed network play... and this was the missing link in rts. The whole idea becaomes immeasurably better when you add that one little thing.
Personally, I would have preferred to see Sierra Online representing the Adventure Genre. I think they defined the graphical adventure game. We have very few text adventures left. If they can choose Doom and Warcraft over Wolfenstein and Dune II, then surely King's Quest ought win out over Zork.
Frankly, I'm a little surprised that they included Doom, yet didn't mention Wolf3D. Like you said, Doom is just the game where the graphics and sound got really slick, but that's more a result of them putting more money into it.
On the other hand, when I played Wolf3D for the first time, it was one of those "Holy mother of god!" moments, when you realize that gaming would never be the same. Where historians sometimes look at the discovery of the Americas or the end of World War I or II as "turning points", where they can look at the way the world was before and after and notice distinct changes that occured, I think Wolf3D was one of those turning points for gaming.
Before then, you had games like Wizardry or Ulitma, which sometimes did some 3D rendering, but it was turn-based, instead of real-time, and you could only turn in 90-degree increments, and there was little, if any, texture mapping on the surfaces. In a stroke, the arrival of Wolf3D suddenly created a world in which that just wouldn't suffice anymore. Granted, Wolf3D wasn't necessarily the first... but I think it was the first that almost everybody got to see.
The difference between Wolfenstein and Doom was mostly that Doom was the first 3D game. Yes, I know the engine was 2.5D, but it created the impression of 3D gameplay, while Wolfenstein was flat and didn't really add anything we hadn't seen on the C64 years before, except more impressive graphics.
Assorted stuff I do sometimes: Lemuria.org
Sounds like the makers of that list are over 30 at least. I played and enjoyed SpaceWar (an ASCII star trek game like Super StarTrek) on my friend's DEC PDP-11. IIRC, there was no monitor, just a dot matrix printer (or teletype?) that crudely printed out the klingon ships as plus/minus signs or maybe asterisks (I can't remember which). I liked it a lot at the time, although I must have been like 9 years old or something. Those huge floppy disks were really something special as well (8"?). I would list some classic older games as (in no particular order): SpaceWar, Zork, Cranston Manor, Wizard and the Princess, Akalabeth, Crush, Crumble, and Chomp, LodeRunner, Choplifter, Archon, Castle Wolfenstein (both 2D and 3D), Pole Position, Breakout, Pong, Space Invaders, and Doom. Of course the original Adventure should be mentioned as well. For me the order was: DEC PDP-11 games like Adventure and SpaceWar, then Atari 2600 games, then Atari 400/800 and Apple II games. I think Wolfenstein3D and Doom really started the modern era of computer games. After that games became more graphically advanced. Although one of my favorite games of all time, Ultima Underworld beat (in terms of time) both games to that style of flight sim 3D graphics. But it was an RPG, not a shooter. I envy the children of today, who have games so much more graphically advanced.
Quite an experience to live in fear, isn't it? That's what it is to be a slave.
Myst was one of the few games I ever purchased. I'm not into the "run-run-run, shoot-shoot-shoot, run-run-run" type of game play. Myst, for it's day, had beautiful visuals, a nice soundtrack, and, if played without hints, no obvious purpose. One had to discover everything, and could do so at your own pace. (True Zork had some of the same characteristics, but I think Myst stands on its own.)
The only other game I ever dropped money on was "Dragon's Lair", as Dirk the Daring was just fun to watch, what, with the clueless expressions and grunts. ;-)
Wait, they didn't include the game that introduced computer games to an entire generation of non-geeks?
... in binary.
Judging from the previous comments, there is a lot of confusion over the selectino criteria. Some of these games appear to have been selected for their cultural impact as the first "mass hits" of their genre. Others simply for being technically advanced or "first". It seems rather contradictory.
1) Spacewar - While a pivotal moment in gaming history, I don't remember the MIT guys mass producing Spacewar machines. It seems odd to have Spacewar on the list but not Pong.
2) Star Raiders - I don't know much about this one. The online sources I've read leave little doubt it was an important game, but I'm not sure if it is as important as many games that were left out.
3) Zork - Text adventures are certainly important enough to have an entry here. I'll let those more knowledgable argue over which one it should have been.
4) Tetris - This can not be argued. It's cultural significance is crazy. TO my knowledge it spawned its genre, was a massive hit, came from Russia during the cold war, made the Gameboy popular, and gave my dad CTS.
5) SimCity - The stated reasons in the article make sense to me, but I would also consider Life. In it's own way that was a god game. You had direct control of your world's structure, although not the behaviour of the life that formed. You could at a whim destroy the entire ecosystem leaving only chaos. It seems to deserve a mention somewhere on the list.
6) Super Mario Bros 3 - The only confusion here is why this was singled out over any other. The stated reasons don't really mesh with the dynamics of the other games on the list (especially when Warcraft gets an entire series in). The original Super Mario Bros was the first mass hit, if not the first, of the side-scrolling platformers. It introduced secrets hidden in ways that were completely outside the box compared to any other game at the time. While Super Mario Bros 3 was tied into a movie, why couldn't we specify the series? Was Sunshine that bad?
7) Civilization - I won't argue this one, I lost too much of my youth to it.
8) Doom - The first of the truly controversial games, and the first to be tenuously tied to a school shooting. Whether by fame or infamy, it deserves a spot.
9) Warcraft - The original game, for all it owes to Dune II, made the genre popular. The second and third games had all sorts of spiffy stuff they did, but I wonder why we couldn't have left those out for the first. They may be excessively popular, but the first brought the genre out of the shadows. All in all, listing a series as one of the top ten games is confusing.
10) And here's where I get confused. This game is a serious shock moment on the list, because I have absolutely no idea what it is. It's supposedly a really popular sports game, but I never heard of it. It was released in 1992 according to wikipedia. There were plenty of popular sports games before it (tecmo super bowl or Nintendo World Cup) and one year later the first incredibly popular sports game, NBA Jam, was released. I never heard of this game before. For it's release date the graphics look incredibly dated. The only thing it seems to have going for it is an upfield view as opposed to a cross-field view. This game really doesn't seem to deserve its place.
Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
...no Arena / Daggerfall ?
I think the RPG community owes Bethesda a huge deal for the Elder Scrolls series, just like Nintendo for Zelda on consoles !
These games were the first to offer such a huge world to live & fight in, with thousands of books to read, houses to buy, horses to mount, and even a boat !
(and buggy savegames... *ahem*)
Multiplayer (It's what made the game for me). Being able to gib my friends massively added to playability. Otherwise, wolfenstein was still around the same as similar-genre games such as "corridor 7" etc.
(as far as fun gibbing goes, I quite enjoyed ROTT, although I do believe it was after wolf3d/doom)
Shooters up to and including Doom were two dimensional games that tried hard to look 3D. Quake was was the first truly three dimensional FPS, which set the mold for every FPS that followed it. Nobody makes FPS's in 2.5D any more, unless we're talking about limited platforms like mobile devices. In a sense Doom teased us with possibilities, while Quake actually delivered the goods. There were a few truly 3d games such as Descent which preceded Quake slightly, but none of them had ALL the essentials of the modern FPS the way Quake did.
How can they exclude quake? Wasn't it one of the first FPS (if not the first) that was supporting 3d models? Not to mention how many thousands of people played some version(ie Team Fortress or Threewave CTF) of it on the net. Quake gave birth to QSpy which lead to gamespy.
An FPS that predates Doom http://en.wikipedia.org/wiki/Let_Sleeping_Gods_Lie /
Im sad
I guess it's been about a month since the last greatest or most influential or most superbest game article got some play here. These are about as important as Game of the Year awards. Every month a new one comes out and repeats, with minor variations on a worn theme. YAWN.
I just have to wonder where the hell Street Fighter 2 is. The genre may be taking a rest but thats only because it was beaten to death (no pun intended) by imitators through the 90s. Also, the polygon versions of the genre were a big aspect in the rise of the PSX and helped bring about 3D gaming as a whole.
Also, I'm a bit suprised that the Carmen Sandiego series was snubbed. They are educational games which didn't suck, have been released for nearly 20 years, and proved to be something of a public phenomenon - spawning three television shows.
Leben Sie jetzt die Fragen.
... ignoring that Herzog_Zwei on the Sega Genesis heavy influenced Dune II which preceded to kick off the RTT (Real Time Tactics) genre.
Real Time Strategy games is a misnomer since strategy involves moving troops around like Risk and resolving battles at the macro level; not micromanagement of individual units as most of the games currently play. Making units dance in Warhammer 40K to confuse the AI lock-on? Come on!
I would agree except for one thing and that's that Doom gave us networked co-op and deathmatch play (above and beyond interesting maps and guns). So if they want to say "Doom created a multiplayer FPS that set the stage (and bar) for every FPS of its time and to follow," yeah, I suppose I can buy that.
Other than that, yeah, I also tend to get a bit annoyed when people think that a genre starts only when it becomes cool...
Legend of Zelda?
Final Fantasy?
Those two games alone did more for modern gaming than any, with the exception of super mario 1, which was also left out. They brought viable formulas for the RPG and adventure games, giving us a whole new way to play: long quests, detailed plots, epic battles. For the first time, games were so huge, they needed yet another new feature: the NES battery-backed RAM.
and what about tomb raider? Let's not be blinded by it's embarrassing recent history. tomb raider 1 and 2 cracked the 3D world wide open. Until tomb raider, the only thing you could really do with a 3D engine was make First Person Shooters. As innovative as Wolf3D and Doom were (there's two more for your list, btw), 3D engines didn't really come into their own until Tomb Raider. It showed the world how a little creative thinking could make any concept, not just shooters, viable in 3D.
"The GPL is viral by design, like any good religion."
Life by John Conway, or life by your mom?
A game that 80% of people played, that was the second game in a genre of which >50% of people ultimately played -- is going to be considered more important than a game that only 2% of people played, that was the first game in a genre that 100% of people play today. Popularity means a lot in importance.
The most important horror movie isn't the first horror movie.
Oh, and it's all based on DONKEY KONG, actually! :)
-Clio
Karma: Bad (mostly from not giving a fuck)
Blog: http://clintjcl.wordpress.com
I know the god-game genre isn't exactly huge, but Populous is generally credited with being the first; how can you ignore a game that created an entire genre?
(And no Elite either? For shame)
It's official. Most of you are morons.
I'm not sure which is funnier, the fact that such a simple premise was a pretty serious deal when it was automated (and so many expensive computer cycles "wasted" playing the game way back when) - or that there are that many /. moderators which don't know about the game, and modded me a troll. I didn't explain it because I thought it wouldn't need an explanation here. Of course, that last part is "sad" funny, not "ha ha" funny.
/. mod without a life...]
[cue jokes about
Is it just my observation, or are there way too many stupid people in the world?
What about Leisure Suit Larry???
Hardly. Doom introduced multi-player death match to the masses and ushered in the era of online multiplayer gaming. That is Doom's real legacy.
Bryan
Could the one who modded up explain what part of it is flamebait?
Ave Maria
Empire pretty much invented the strategy type computer game back in 1977, and was selected as Computer Gaming World's 1987 game of the year.
:-)
http://www.classicempire.com/
Yes, I wrote it
...rogue?
The precursor to hack, which added at least a year to my sentence^Wstay at the University of Maryland in the 1980's?
The game referenced in the classic AI paper ROG-O-MATIC: A Belligerent Expert System?
To a Lisp hacker, XML is S-expressions in drag.
Zork was just another attempt to bring DnD to a computer world. Warcraft was Warhammer...3D...
Ginga no Rekshiya Mata Each page.
Check out Major Nelson's "Blogger Breakfast" podcast for some *choice* sound clips of Zonk. ;-)
Street Fighter II, which defined the Fighting Game genre, should be in the list.
Though I detest Bungee for selling out to microsoft, they had one of the most ground-breaking games of their time. Marathon featured 3D maps (not merely 2D, it had stairs and lifts) as well as real physics models, (your bullets and you were affected by gravity) ammunition limits (what, no 999 bullets in your pistol? really!) and used a physics model that allowed for adjustment of things like gravity and weight. I beleve it was also the first game to allow you to be submerged in a "medium" such as water, muck, and lava. (with the physics models adjusting accordingly, try firing an RPG in the water...)
There was nothing even remotely like it until after the realease of the second in the series, Marathon II Durandall. They even published the map editor with M2 and you could make your own levels and even modify the physics of the game. Monsters could be set to trigger on a variety of events, including each other, and it was possible to "pull" several other mobs so if you were spotted, by the time the mob found his way to you (and he WOULD find a way to get to you) he may have pulled several other mobs with him. MMORPG fans will recognize the "train" effect.
Mobs could even aggro each other. If a fighter's missile weapon hit a grunt one too many times the fighter would be on the grunt's aggro list and it was quite possible to get them sufficiently pissed off at each other that they would mostly kill each other.
Even with all that it had a flawless network play for up to 16 people. (admittedly poor internet performance, but LAN was smooth) Unfortunately multiplayer was only for the arenas, not for the actual game.
And the game... the depth of the plot and storyline was unheard of at that time. Even moving as fast as you could you might get to the end in a week. Most players took months to beat the game, and spent the next several months discovering the amazing variety of hidden rooms, secret weapons, and amazing powerups hidden on every level, of which there were what, 20? Large and unique, each map with a theme that set it visually apart from the other levels. (how could you not get tired of seeing the same room over and over and over again in Halo??) The different levels used different color pallates for the walls, ceiling, floors, etc, and all of them had a unique background sound.
Although it did not have dynamic lighting, individual map squares (3-8 sided polys actually!) could be lit individually, and even dynamically change by itself or due to player action. Ambient sounds were also present, and were variable by distance and in stereo - you could follow a sound to its source if you were wearing headphones.
It took almost four years for anything like Marathon I to come out on any platform, it was groundbreaking on every front. Doom was the only thing like it at the time and that was sad by comparison.
It occurs to me that in some ways Marathon was more real than even today's games. Think of a FPS game you like. Can you turn while you are falling? How is that possible? You can't turn while falling in Marathon. And ignoring the 999 bullets in your pistol, what happens after you have shot seven of them? You shoot #8 right? In marathon you see his hand come out, drop out the clip, jam in a new clip, and cock the gun. You can't shoot while you're doing that, so emptying a clip in preparation for a tough encounter was one of many strategy decisions you had to make. It was years before any other FPS decided that guns needed to be reloaded. Authentic sound FX too, and bullets that ricocheted off a wall would have one of several random visual effects result on the wall.
Not only did you have to worry about ammo and health, but some levels were hard vacuum and you had to manage your air as well. Certain mobs were resistant to certain weapons also, so you had to be peticular about who you used your limited fusion pistol shots on.
If something exploded on the floor beside you, you didn't just take damage. You were tossed up into the air and over
I work for the Department of Redundancy Department.
I'd agree with the list for the most part, but no Final Fantasy or Dragon Warrior? They spawned/rejuvinated (how ever you want to look at it) an entire genre. I mean, they're no Super Mario Bros or (which is also strangely absent from the list), but I don't understand how they're any less significant than Civ or Warcraft.
The inclusion of Mario 3 really throws the list off balance as well. If we're speaking about the most influential games, then Mario 3 needs to go (even if it is possibly the best in the series) since Mario 1 is far more influential. If we're talking a top 10 list of games from an aesthetic standpoint, then half of the other games shouldn't be on there. The inclusion of Warcraft AND Civ AND Sim City, three games from closely related genres that all influenced each other, just leads me to believe that there's a lot of cherry picking going on.
Also... what the heck is Sensible World of Soccar? I've never even heard of it, and it looks like a pretty recent game, not like there haven't been gobs of sports games since the beginning of time.
Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
In terms of cultural significance, I think Doom had greater impact than Wolfenstein. Yes, most /. readers know that Doom is just an enhanced version of Wolfenstein, but Doom was a much bigger hit than Wolfenstein. It's not just a technical achievement per se, but the impact on the industry and culture. As other posters have pointed out, Doom popularised multiplayer deathmatch in a way that no previous game had done. I don't think industry competitors sat up and took note after Wolfenstein, but Doom spawned a bunch of clones - turning FPSs into a mainstream genre for the industry. Doom eventually even spawned that movie.
If you look at it as more than just "who made this kind of game first?" then I think the choices they made are at least reasonable, even if you don't always agree. Such judgements will always be subjective.
Gah! Where's Bolo??? We're talking serverless multiplayer games at the tail of the 80's. Not exactly P2P, but everything else back then was client-server. Stuart Cheshire got a thesis out of it, no less!
But why would you want to pay homage to the yearly vomit of dull, repetitive sports games? And why not acknowledge the full vision, infinite fps massively multiplayer version that's been available since the invention of the ball?
Another US-centric "top ten games of all time" which misses out what was happening everywhere else. How can a list like this exist without Elite? Last Ninja? Pole Position? And the "physical" games - Dance Dance Revolution! Could go on all night..
I wrote my first program at the age of six, and I still can't work out how this website works.
This sort of reminds me of the 'canon' produced by the First Council of Nicaea and it has about as much validity.
Seastead this.
Street Fighter 2 and Double Dragon are not on the list - wtf.
This list gets no respect.
How do they plan on "preserving" these games?
Hunt the wumpus!
(No, I'm not serious. Just wondering how many others remember it...)
Lee Carvallo's Putting Challenge
http://carvallo.ytmnd.com/
Myst was not only the first million-selling CD-ROM game ever, but it is also the best selling computer game in history until it was overtaken by The Sims.
The ingenuity of Myst was that it ushered in an era of adventure-puzzle games but in my opinion there wasn't even a close second until the sequel, Riven, came along. Some other notes of distinction attributable to Myst:
1. Prior to Myst's release on the Macintosh, CD-ROM drives were optional on computers. The timing of Myst's release with the emergence of Macintoshes that came standard with CD-ROM drives and the explosion in sales of Myst drove consumers to demand CD-ROM drives in their computers which quickly led to CD-ROM drives becoming standard equipment.
2. Myst was not originally ported to Windows and until it was, many consumers bought Macintoshes just so they could play Myst.
3. The use of Cinepak compression and other resource-conserving techniques resulted in a game that had outstanding still graphics and video for the time.
4. With the success of the independently developed Myst (by Rand and Robyn Miller) and, incidentally, the low-budget sleeper hit "The Usual Suspects", one could argue that the plot twist became a staple in entertainment culture... Games and movies developed suspenseful storylines often predicated upon a last-minute twist.
5. Myst was one of the few games where the objective wasn't merely to survive (you technically cannot die in the game).
6. The actual objective of the game, the concept, and anything beyond basic navigation is not even hinted at in the documentation. In fact, figuring out the objective of the game IS part of the objective of the game.
7. Myst was one of the first successful wholly-immersive experiences whereby visual and auditory cues were not merely window dressing but an integral part of understanding how your actions affect your immediate surroundings (e.g. listening to water flow in the Channelwood age to verify whether valves are set properly to power the machinery of that age).
Simcity and Civ are both fantasic games, to which I've lost many months of my life, but both owe a great deal to MULE. MULE was the first economic simulation that depended on resource management, and Will Wright acknowledged that SimCity was at least in part inspired by the game. It was also one of the first, if not the first game to allow head to head multiplayer.
-JMP
I've seen a number of people question the prescense of warcraft on the list. Frankly, I dont think they know what they are talking about. They clearly aren't familiar with the RTS genre. The Warcraft was not first, but it revolutionarized the genre. What was so important was the multiplayer strategic potential of these games. (Personally i feel War2 was the most important game in the series, War1 was slightly before my generation) The games were balanced. no single strategy was dominant, and so people developed a truly wide range of different strategies.
Most of these strategies weren't even discovered by the games creators, and only came about because of the existence of a large competitve online community. For starters, Rush or Build up, Micromanage or Macromanage, rock paper scissors unit strengths and weaknesses. when to take an expansion, when to upgrade to better units. These are elements that have been present in every (good) RTS game that came afterwards. And they were done first in an Effective manner for online play with Warcraft 2.
List of games that are National Treasures
Centipede
Pong
Lode Runner
Wolfenstein
Space Raiders
Harpoon
The Shogun series on the Amiga precurser to Total War series
Zork
Microsoft Flight Simulator
Sim City
Ballz or Mortal Combat
and, of course, WWIIonline
Street Fighter 2 created the fighting game genre (yeah yeah, SF1 and that kung fu game whose name escapes me, they sucked). Also created the competitive arcade scene.
I would also put Final Fantasy 7 on the list. RPGs up to that point were much different. FF7 brought about modern cinematic RPGs.
I still remember the music to this one. And it somehow managed to sneak in some economics lessons, too!
What about Oregon Trail?
The first multiplayer game I remember playing was calling my friends and asking them if they knew how to get the Babel Fish.
Oh sure, take your new fancy games with their "online multiplayer battles" and your high-falootin "graphics" and "user interfaces." You just can't beat the fast paced, rapid fire action of the old text adventure:
You are in a small room. There is a table with a PF25L7 Mark-2 Raygun right in front of you on a table. Far away, at the end of the hall, out the door, and across the field is an Ogre, minding his own business.
>GET GUN
I don't understand "GET"
The far-distant ogre notices your scent, and turns towards you.
>PICK UP GUN
There isn't a Pick here.
The ogre begins to lumber across the field towards you.
>TAKE GUN
You don't see a gun.
The ogre is nearly across the field now. You should probably think about defending yourself.
>TAKE RAYGUN
You are now holding the Raygun.
The ogre is at the door. You probably should have closed it.
>KILL OGRE
I don't understand "KILL"
The ogre trundles slowly down the hall.
>USE RAYGUN
Use Raygun with what?
>OGRE
You aren't holding any Ogre.
The ogre has nearly made it across the hall.
>FIRE RAYGUN
You cannot make a fire here.
The ogre has made it across the hall and is looking through the doorway.
>SHOOT RAYGUN
What do you want to shoot the Raygun with?
>SHOOT OGRE WITH RAYGUN
I cannot shoot the raygun with a "Shoot"
The ogre has entered the doorway and is crossing the room towards you. You'd better defend yourself now!
>SHOOT ORGE WITH RAYGUN
I don't understand "ORGE"
The ogre smashes you to bits with his club, then cooks and eats you. You should have shot him with the raygun.
GAME OVER
This sentence no verb.
Any list of anything that doesn't include Chrono Trigger is incomplete.
By their standards Metroid is the originator of nonlinear back and forward movement.
Hey, I'm just your average shit and piss factory.
Sorry, but any list the mentions Zork and not the Colossal Cave (Adventure) just isn't going to cut it in my book.
Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
As far as 3D games go, I think I'd have Driller in there. To my knowledge, it was the first 3D game with a proper functioning 3D environment that one could explore freely.
Graphics update? You must be joking. Have you ever actually considered the technical gap between Wolf3D and Doom? It's enormous.
forget pong, pacman is why more important
Atari Adventure is clearly different than the coin-ops with a more limited consumer awareness. However, this is a game that was a predecessor to the likes of Zelda--another game that is on many people's short list. Adventure is also the first to exhibit the Easter Egg phenomenon amongst other firsts in the gameplay concept. I can't believe it's been more than 25 years since I played it. Anyone know if there's an emulator that will run it on a mac?
What about Zaxxon? http://en.wikipedia.org/wiki/Zaxxon Sure Wolfenstein/Doom was impressive with the 3D graphics and all. But considering the state of home computing when Zaxxon came out over 10 years prior... I think it deserves mention. It was a very impressive game. I suppose it didn't spawn a whole new genre, although the graphics were by far the closest thing to 3D until FPS and Flight Simulators. Am I reaching with this one?
I mean, seriously... "Sensible world of soccer", "super mario 3" and no maniac mansion? You must be kidding.
M.U.L.E.
3A 4E 22 05 C1 83 0B 7A
It's random, but my posting it here is probably considered illegal to someone.
Sure, everyone will chime in with "obscure reference" games claiming that each was the "first" in a genre, but it doesn't matter. We are talking about IMPORTANCE. No body gives a crap about some text based mud that started in the 70's (except for those of us who were playing it in the 80's). Start Craft set the standard for multiplayer RTS games for years. Yes, there were others before it, and many clones of it, but it was the flag ship. Much like Counter Strike is the flag ship of team based FPSs. Quake was the most important standard set in the FPS arena though because of what it did to the industry. Quake was the software that was needed to sell the hardware, which spawned a whole industry of PC Gaming, not just a little fan base.
;)
WoW is the standard setter not for its timing, but for its total package. Technically, the game is very impressive, marketing, customer service, balance, web experience... it's not perfect, but it is the closest anything has come on a large scale. 8+ million players can't be wrong.
Anyways, it's after 1:00am, I'm half passed out writing this, so I'll retain the right to rebut any and everything I may have said come morning.
-Rick
"Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
what about Diablo?
funny pics
The differences being:
- Doom had realtime multiplayer capabilities (maybe the first realtime game with 3D surroundings), and could be played over a modem
- Doom had "pseudo realist" visuals and textures (Wolftein looked like a Cartoon). The visual experience was truly different
But it doesn't matter, it was "Id" that did this...so we are talking about what was more merritable.
unfinished: (adj.)
Choosing Sensible World of Soccer was dumb - especially when it was just a cutesy attempt to compete with the dominant Kick Off 2 title at the time. The real missing title if we're looking at (non-US) Football games is Championship Manager 2. Its release began the domination of a significant genre for the last 13 years. After a publishing company breakup, its taken on the name of Football Manager, which would be the alternative title to choose as that was originally used in 1982 for Kevin Toms genre-creating title.
"Sephiroth is my BISHIEEEEE!!!"
N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
http://source.bungie.org/ for those of you interested in revisiting that classic along with its conversions and variants on modern hardware. Improvements in gameplay are OpenGL, optional hir-res textures, scripting, support for true 3D elements (working bridges and models) and both Windows and Linux support.
Comment removed based on user account deletion
the Best Game Ever.
bz? (pvp "deathmatch", complete with wireframe graphics. mmmmm, loved those guided missles)
conquer? (CivWho? plus you got the source code, and could tweak to your hearts' content)
Hello Kitty's Island Adventure? Butters is da man!
Space invaders must have been one of the first graphical games out there. Pacman was a craze phenomenon. Elite was one of the best space-flying games for its time, with a HUGE database of planets for its miniscule size. Finally, the first Prince of Persia was notable for the realism of the characters' movements.
Games aren't important. Get some perspective people.
Every normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats.
Pong was definitely important. And what, no Zelda? Also, while Super Mario Bros. 3 was an important game, I'd say that Super Mario Bros. was more important, even though Mario 3 was the better game, and is still a strong game today. What about Space Invaders? Marathon? Wolfenstein? Why Doom?
I guess the first real-time strategy game was Johnny Reb II written in 1985.
Real life is overrated.
Wicked game for at the time, and sadly missing.
1) Operation Flashpoint (First comprehensive tactical sim) 2) Medieval: Total War (Shogun was first, but not accessible enough) 3) Deus Ex (An object lesson in deep story telling) 4) Thief: The Dark Project (An object lesson in environment interaction) 5) TES: Morrowind (The definition of open/freeform gameplay that is fun)
In my top ten I would have included Fatal Car Racing as well.
The most obvious flaw in that list is the lac of an RPG, IMHO. I would have added either Ultima IV (an RPG featuring a complex world where all your character's actions had some kind of influence, and monster bashing was not the only goal) or any good representative of the roguelike genre, or maybe both. And I would *definitely* drop Sensible World of Soccer.
Anyway, the list is quite good. When I ask most people what they think are the most important games of all time, they usually come up with things like Tomb Raider, Final Fantasy Whatever, GTA San Andreas and suchlike. Luckily these people don't go around creating canons.
Considering how big a business rpgs are these days and there isn't a single one on the list.
Dungeon Master?
Wikepedia:
"Dungeon Master is the first 3D realtime action computer role-playing game"
Computers are useless. They can only give you answers - Pablo Picasso
And leisure suite larry? And Roger Wilco, and all the ones that followed from there?
Thanks Sierra, for making my highschool lunch time hours sitting in front of CGA and EGA monitors (that's 4 and 16 colour for the young ones in the crowd) playing those super fun games... especially Hero's quest!
Adeptus
No trees were killed in the making of this post; however, many trillions of electrons were horribly inconvenienced.
I'm from the UK (where Sensible Software were based and where football is very popular), and *I* don't think SWOS belongs in the top 10.
Sure; the Sensible Soccer games were popular at the time and well put-together. But the original SS wasn't the first football game. It wasn't even particularly innovative within its own field; its overhead vertical view and graphical style was very similar to Kick Off and Kick Off 2's (which came out 2-3 years earlier, and were already hits).
I'm not claiming the two were identical (one of my friends who enjoyed football games assured me that the playing style in SS was somewhat different to Kick Off's), but it was nevertheless an evolutionary game, and not one that belongs in this top 10.
I also don't see why they chose Sensible World of Soccer (a sequel) instead of the original SS. I don't recall it being particularly innovative or significantly more popular.
"Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
Marathon is ten times better than Doom. Same era, same technology, far better implementation. And without Marathon, you wouldn't have Halo.
I'm in the hole of the broadband donut.
FTA: Almost all of the games on the Lowood list represent the beginning of a genre still vital in the video game industry.
I fail to see how Civilization I/II is the beginning of a noticable genre in a list with both Warcraft (which should be Dune 2) and SimCity. Axe it and add in Dragon Quest, the beginning of console-style RPG's, which is without a doubt still vital in the video game industry.
And I am not happy to see Dune II by Westwood Studios not beeing recognized as the basis for which the success of WarCraft was build on.
And I am not happy to see that Populus by Peter Molyneux (and Bullfrog) not being recognized as the basis for which the success of Dune II, Warcraft, and all "god-like" games were built on (Sim City and Populus came out in the same year).
Surely Manic Miner should make the cut - I lost hours of my early youth to that damn Eugene and his nefarious lair....
With all that said and done, and you all have points, people, Wolf3d was what made me realise that computers were no longer fancy accounting machines.
There was a lot more to Wolf3d than 2.5d on a 286 in 16 colours.
It also was instrumental in launching the concept of shareware to the larger public.
And the killer argument for me is the hacked user-created content - which eventually lead to things like Counterstrike.
I still love firing Wolf3d up every now and then - so i can compare it to the latest Crysis Dx10 technology video.
Video games in the 80's sucked.
Hated them.
My two euro-cents.
It may sound like a fanboy's whine, but I really think that Ultima Underworld *really* deserves a place in this sort of top ten. Sure, it wasn't really the most culturally influential game ever, not having had the impact of either Wolfenstein or Doom. But in 1991, the year of Wolf 3D's release, Ultima Underworld achieved technically things that even Doom was far from accomplishing in 1993. Sloping floors? Check. True 3D, with scenery on top of other pieces of scenery? Check. Jumping around? Check. Dynamic Light? Check, to a measure. Stuck on top of this is an interesting plot that's a fair bit more interesting than the "save the damsel in distress" hook you're given, and a pretty high level of interactivity.
No Wizardry! No Ultima!
Zork was awesome good fun, but Wiz and Ult was where I burned many a midnight hour. I cast Tiltowait on this whole list. Fie! Fie!
Here you will find games that you forgot about, or that you remember dearly. But only if you are worthy. You can discuss the 10 most significant games, but obviously people will have their own lists. I honestly don't remember Zork and have always hated those adventure games, but I suppose I can appreciate what it did for gaming.
I'll throw out my list of games that were important to me...
Pong. You could play a game on your tv. WOW
Mario Bros and Donkey Kong - I swear I can still smell the pizza
Asteroids - ahh, vector graphics (dun dun dun dun dun dun tweee twee twee)
Gauntlet - multi-player goodness
Track and Field - WHOA, this one has the roller ball instead of buttons!
Bubble Bobble - significant for me because it is the game that got me into arcade cabinet collecting
Duck Hunt - shooting a gun in the house
Wolfenstein - groundbreaking
Links 386 Pro - college drinking golf game on the PC, many hours and brain cells killed
Quake MegaTF - spent many many hours playing w/coworkers, made my own maps!
The fun part is that I could go on with a list for a long long time.
My beliefs do not require that you agree with them.
This whole list is a publicity stunt. There is nothing original about what these people are trying to achieve. I would like to point out that the plethora of abandonware sites out there are there for strict purpose of preserving old games for the future. More generally, you can find whole libraries of programs for the TRS-80 and other systems of yesteryear. There are even exemptions in copyright laws specifically to protect electronic archives. The article states that the guy thought it would be profesional oblivion to get into the history of computer games. This shows either total cluelessness, an overdosis of (possibly false) modest or outright lying. 1998 VG's were allready outshadowing the rest of the entertainment industry. I really don't understand the last part of the article: "We have to be really careful here because the technology is just going to make this harder for us," Mr. Spector said. "The game canon is a way of saying, this is the stuff we have to protect first." ?!? protect in what way? preserving the software? there are allready 1000 sites dedicated to doing just that. Making sure people still know about the history of gaming? well, it doesn't really matter to anyone except history buffs, who will want a more detailed picture than this list. It's much more interesting to note the popularity of the roguelike games, possibly leading up to the modern day crpgs, than the rpg they included in the list...namely none. Super Mario 3, no matter the innovations, still rests upon the popularity of Sup Mar 1. Of course, taking a (lightning) quick peak at the Stanford U website dedicated to "The History and Culture of Interactive Simulations and Video Games" one does get the idea that the research is actually narrower than just video games, and that the article may not reflect that. In fact looking a little further, it seems to me that the whole list was less scientific and more a bunch of guys sitting around going "oh yeah that game was cool"
I love the Warcraft series, to bits (8 bits in a byte remember), but I am afraid Dune 2 started the whole RTS series, AND YES it did have a narrative.
I was in college when Doom emerged--and I must say it took over my life. Doom 2 was even worse (so let's count Doom like War Craft, as a series). Wolfenstein was a cool game, but like many players I discovered it only after Doom (well, actually, in Doom). And Doom did something that no other first-person shooter had ever done: scared the crap out of me. The deep, disturbing breathing of monsters that I could hear but not see was terrifying--and awesome. Nothing against shooting Nazis, that's good clean, fun. But Doom delivered a three-dimensional FPS to the "people." And, for its time, it was a beautiful and compelling game. I completely understand why it made the list.
For the c64 - Pirates, Elite (space sim)
For the Amiga - Populus (first real god game), Shadow of the beast, DUNGEON MASTER for Christ sake!! Bards Tale
For PC:
Pool of Radiance
Take a look at the Marathon Story Page, and drink up all of the cool details. However, expect a LOT of spoilers, so if you haven't played through the series, then get on it.
"Empathise with stupidity, and you're halfway to thinking like an idiot." - Iain M. Banks
I too am disappointed by the mention of Warcraft over Dune 2.
What really chaps me is that there's no mention of XCOM.
Big time!
Why? No Wing Commander.
Anonymous Coward: "This is slashdot. Accuracy is second class citizen here, unlike King Bias."
ummm... Sensible world of soccer? what is that?
and mario 1 would be before mario 3 since it spawned it.
yeah pong should be on there instead of some soccer game.
Are you serious?.those are then before my time and they sound like the first 2 were lame lol I remember Frogger, Centipede,Milipede,Pacman,Kangroo,PitFall,ChopLift er etc and yes SimCity etc.
Right. It should also be noted that Super Mario Bros sold more copies than any other Mario game out there. (the benefit of being a pack in for something like 3-5 years) That game sold more, was more influential to the NES's adoption, and laid the ground work for all platformers to come after it. It did all this despite not having a 90 minute advertisement in the name of "The Wizard" to promote it.
I think the parent article has a very skewed opinion as to what was "important".
Rygar is, in my opinion, one of the most underrated but important games to hit the original NES. * Side-scrolling platformer with RPG elements, pre-dating games like Metroid and Kid Icarus. * Non-linear gameplay, with the ability to go back, the exact thing that the article says that SMB3 is noteworthy for. Yet Rygar predates SMB2, let alone 3. * Both side-scrolling and top-down gameplay segments, prior to Bionic Commando. * "Teasing" the player with areas that appear unreachable, but which must be returned to later in the game once the player has acquired the appropriate item. This pre-dated the Legend of Zelda by about a month in the US, although Zelda had come out almost a year earlier in Japan. These are just a few of the gameplay elements that Rygar did, and did WELL, long before they were mainstream. If the game had only had some form of password savegame (like in Metroid or Kid Icarus) I think it would be much better remembered. As it is I think many people got an hour or so into it and then were turned off by the difficulty.
ELITE? Did this not define a genre? Was it not groundbreaking? Is it not culturally significant?
I onnly looked at this post to see where ELITE was on the list. Pfft.
Darwin Hawking Blackmore
Where's Lemmings? Where's Leisure Suit Larry?
Railroad Tycoon? Talk about fun, it was awesome!
I completely agree. My oldest brother came back on spring break and had a copy of Wolf3D on his 386. I was a PC gamer after that.
There's a long thread about how Zork deserves to be on the list.
There's another long thread about how Warcraft does not, since Dune II preceded it.
One of these threads is wrong, and I believe it to be the latter. The problem is that Zork was NOT the first text adventure... there were several that preceded it. Zork just refined them, and was a better and vastly more successful implementation of the idea. In the same vein, Warcraft is a better and far more successful refinement of the RTS genre that Dune II created.
First movers do not always deserve the prize... sometimes it's the person that first does it RIGHT. For example, I wouldn't be surprised if 20 years from now, World of Warcraft is heralded as the 'originator' of the MMO. Dozens will bring up examples like Ultima Online, or Everquest, or MUDs... but WoW will be the one everyone REMEMBERS. WoW will be the one that pop culture remembers. And thus, despite being late to the party, it will (likely... this IS the future I'm talking about, and nothing is certain) be the one that is recognized as the popularizer of the genre.
Similarly, Doom and Half Life are both seen as the beginning of the FPS genre, in different ways... despite being preceded by games like Wolfenstein and Rise of the Triad. Doom was the technical achievement: the creation of a 3d environment good enough for you to suspend disbelief. And Half Life was the artistic achievement: the creation of a shooter plot and world that was good enough to suspend disbelief. Neither was first, but on most 'best of' lists both are more likely to be listed than Wolfenstein 3D.
"I will trust Google to 'do no evil' until the founders no longer run it." Hello Alphabet.