Objection your honor:
In the first case the police report showed that the person did not even have a computer, the press just was screaming constantly he was an evil counterstrike player.
In the second case he was a counterstrike player but the letter of farewell basically had no computer connection at all.
In the third case, those evil guys were members of a computer club where they learned to program computers, the press instantly shouted they found the evil killer computer game final fantasy VII thats it basically.
If you read the press and not the police reports (which are in the open) and listen to Stoiber and Beckstein who do not have a clue at all but basically scream for hanging before asking serious questions of course you get a different picture!
Not germany, Bavaria (dont mix that up with austria, we are very close languagewise, but totally different mentalitywise)
Bavaria sort of is the Redneck state of germany, with some asshole populist politicians who have been on an anti gaming and video crusade for almost 20 years.
I have Tomb Raider DS and I currently play the gamecube version on the wii. The funny thing is I think it is an excellent title on both platforms, the DS version sacrificed the real 3d environments but besides that it is one of the best jump and run titles on the platform, I do not know why everyone hates it.
(Probably out of dissapointment due to the alterations)
What I really would consider bad on the DS, is the shovelware which has been pushed into the platform mainly the last half year. Basically within half a year you get kiddie franchise game v13 v14 and v15 just to make quick cash.
80% of the titles currently coming out for the DS can be rated into this category, unfortunately, the problem is the cheap production costs basically enforce this situation to a certain degree. Probably the beancounters force some devs to do that within 1-2 months, cheap production, enough idiots buying this stuff (probably for their kids who then do not play it)
The shovelware is the biggest problems, not some high profile games which fail sometimes, many of them dont.
Yes there is a difference, the kernel runs on ring 0, and some drivers like the graphics drivers do, some dont, they run on different protection levels, and some run on real userspace some run on a space between user and kernel.
The main problem will come with limited user accounts being the default installation, then something like fuse will be heavens sent!
Well most webapps of medium and big size nowadays are j2ee, I agree with your websphere comments, this thing is a beast to develop for.
j2ee in general is not bad for web development or generally server side development, even ejbs now are nice since 3.0, but having to deal with websphere is cumbersome.
Huh what you are talking about, J2EE is defacto standard in enterprises, banks, insurance companies.
IBM is making big money with this stuff.
While websphere is hated very often, it is used quite widely. It is a beast to develop for but very robust in production use (hence people often use smaller app servers for development and WAS for deployment)
As for bloated and expensive I agree...:-(
Actually this is not asian or european/american, it is more along the lines of ide approach or toolset approach.
You can see similar things in Unix/vs Windows or Java vs..Net.
You just get a huge integration due to Microsoft on the XBox because the dev tools people from Microsoft in a huge part are former Borland people (Anders HJelfsberg being the head of.Net).
This has nothing to do with asian philosopy!
The main problem is, that the domains you can apply the vector units in the cell in gaming is limited,
especially since the graphical stuff is already done by the graphics processor, overshadowed
is that with the braindead general purpose core, which sits underneath which is more important for games.
This is a highly specialized parallel number cruncher pushed into a domain where a parallel
general purpose cpu would be better off.
Sorry, to say it that way, but given the comments from the PS3 devs in here, I am not too far off with my assumption.
The cell is an excellent processor for pure number crunching purposes, but definitely a lousy console general purpose cpu, especially given the fact that application programming time is the biggest burden on the console developers currently.
Applying a hammer on a drilling job does not help there.
Thanks for pointing this out, I already had the assumption coming mainly from server side programming.
I came to similar conclusions after reading the specs.
Using multiple threads and processes is somwhat not easy but a childs task compared
to trying to pry problems apart and trying to push them through a multiple set of vector/dsp units
with an underlying slow general purpose cpu.
I had the feeling that sony tried to push their latest fad in, no matter that
the usage of this cpu is somehwat limited, and it was developed for 2d processing mainly.
Microsofts approach seemed to me much saner in this regard.
After all it is easier to pry algorithms apart and have then run in multiple threads with a known
well working algorithmic toolset then to try to push problems into the dsp/matrix domain
which many times in nature are purely algorithmic. Most matrix like domains in game development seem
to me in the area of graphical processing (already covered by the graphics chipset) and in the
domain of phsyics calculations.
Overall the cell seems to me like a hammer being applied to a drilling job,
in the end you will get a hole, but the way is way more painful and the hole
will be much uglier.
I think Carmack is dead on, the Microsoft design and processor choice in the Xbox 360 is way better.
First of all multithreading is way easier to handle for most people than having to vectorize the algorithms
and then push it through a parallel vector unit while the main processing core leaves a lot to be desired.
Sony would have been better off with a good multcore cpu and an additional vectorization coprozessor for physics calculation, both pricewise as well as in design.
Face it the cell unit is rather pointless in a console except for physics calculations but they sacrificed parallelism (which is very important for handling of npcs and general parallel event calculation) and raw processing power in the general purpose core for it.
Actually you forget that the EU alone nowadays consists of somehwat 27 countries, and the overall population is twice or three times as high as the EU, and consoles are very popular over here as well (but so is also PC gaming to a bigger extent than in the US)
No it is like that the EU is the biggest single market, but it is not counted as such, due to the fact
that the console makers tend to calc their numbers countrywise, which basically means saleswise germany
is probably #3 or #4 on their global list, same goes for spain, france, etc..., but all are basically the same
market .
more than 20 years ago. Anyone that has written assembly or machine code would realize that the majority of the work done by a processor is Integer or FP work (actually all binary but that is beside the point) so having 6+ high speed vector/matrix processors to work with is far more effective than 1+ single operand processors. Graphics are not the only things that benefit from vector calculation
depends on the application... most of the time in normal desktop and server ops the processor does mostly bit shifting and doing application logic sequences with the occasional calculation in between.
The really calculation heavy graphical stuff already is shifted mostly to coprocessors.
Games and simulations and dsp stuff are different beast however, but 95% of all applications do not fall into this domain, they are mostly business apps, which idle 80% of the time doing garbage collecting and the rest of the time they have to serve as many people as possible doing heavy parallel loads while waiting on the data coming in from another program at the same time, with the occasional calculation in between.
As a general purpose CPU the cell is lousy as it can get, as a dsp it is excellent.
But for a console a Cell would make an excellent coprocessor for physics tasks,
but it really needs a better general purpose core.
While the PPC is excellent overall, the cell is a heavily stripped ppc without any of the usual
optimizations modern CPUs normally have.
I dont see anything which should have anything to do with asian logic in Sonys computer design, they just cram in the latest CPU suitable for their hdtv gear not thinking how good it is at general purpose computing or or not which is in fact really needed instead of getting in an overblown dsp, which just is usable for physics calculations...
The only window to sell this for 900 dollars which is the targeted price over here will be November, December, the other time it will rot in the shelves like a stone.
There will be initial sales but after the first month and the hardcore boys (ebay scalpers will be shunned away by the US And asian experience) it will rot like a brick in the stores.
Sales might pick up in november 2007 and december 2007, but as long as the thing wont be around the current Wii prices it wont be a success. The Xbox over here is pretty much the maximum people are willing to spend, and yet you can see Xbox360 boxes everywhere while the Wii seems to be sold out all over the place!
This wont help either, the average european household has way less money to spend than the average US one. Now add to that that the month of march is a total dead one saleswise, no big holidays, christmas money is spent, and vacation money far off. This console will sink in europe heavier than a stone, although Europe-EU is the biggest market worldwide games salewise.
Not being able to ship during christmas in europe although the console is the most expensive one overy here might be the final death knell into the PS3 introduction. Typical Sony arrogance, ignoring the biggest market saleswise currently (you have to count the EU as a whole and add the non EU countries), at the biggest and pretty much only chance to get it into the households before Christmas 2007, just in hope people will buy it anyway. Face it Sony you already have a lousy reputation over here, and also have in mind we have to pay around 900 Dollars for the console, at less average income and less free money to spend.
Actually over here in central Europe Acer is one of the strongest Notebook computer producers/vendors. The reason for this is, that they used to have excellent repair services (the situation seems to have changed slightly, I hope not permanently)
people bought their computers because they knew, that the repair situation was better than at similiar priced brands like Dell.
I noticed in other forums that the sharp Aquos line of devices seem to have a problem with YUV and 576p which all pal versioned VC games switch into.
I am not sure if this can be fixed on the side of Sharp, but I will give them notice of this problem.
I just got my component cable (not the original nintendo one) and the vc games cause a black screen, all of them except mario 64.
Anyone else having this problem?
You should have a deeper look at the DS gaming catalog, there are a lot of gems.
Phoenix Wright 1
Trauma Center
Another Code
Starfox DS (yes many hate it but i love this game for its strategy part)
Project Rub
Wario Ware Touched
I also like the tomb raider port (which many really hate)
Mario Vs. Donkey Kong march of the minis
just to name a few excellent games on that system
The problem is, that you really have to check out the reviews, there is so much junk coming out lately (10th pokemon 15th whatever we can cash in quick) and that stuff usually fills the shelves, so that you have to find the gems, but the junk to good game ratio is basically as is 10:1 for every 10 games there is a good one.
Btw. the games you mentioned are among the worst there is in the lineup, bad choice of games.
Objection your honor: In the first case the police report showed that the person did not even have a computer, the press just was screaming constantly he was an evil counterstrike player. In the second case he was a counterstrike player but the letter of farewell basically had no computer connection at all. In the third case, those evil guys were members of a computer club where they learned to program computers, the press instantly shouted they found the evil killer computer game final fantasy VII thats it basically. If you read the press and not the police reports (which are in the open) and listen to Stoiber and Beckstein who do not have a clue at all but basically scream for hanging before asking serious questions of course you get a different picture!
Not germany, Bavaria (dont mix that up with austria, we are very close languagewise, but totally different mentalitywise) Bavaria sort of is the Redneck state of germany, with some asshole populist politicians who have been on an anti gaming and video crusade for almost 20 years.
I have Tomb Raider DS and I currently play the gamecube version on the wii. The funny thing is I think it is an excellent title on both platforms, the DS version sacrificed the real 3d environments but besides that it is one of the best jump and run titles on the platform, I do not know why everyone hates it. (Probably out of dissapointment due to the alterations) What I really would consider bad on the DS, is the shovelware which has been pushed into the platform mainly the last half year. Basically within half a year you get kiddie franchise game v13 v14 and v15 just to make quick cash. 80% of the titles currently coming out for the DS can be rated into this category, unfortunately, the problem is the cheap production costs basically enforce this situation to a certain degree. Probably the beancounters force some devs to do that within 1-2 months, cheap production, enough idiots buying this stuff (probably for their kids who then do not play it) The shovelware is the biggest problems, not some high profile games which fail sometimes, many of them dont.
Yes there is a difference, the kernel runs on ring 0, and some drivers like the graphics drivers do, some dont, they run on different protection levels, and some run on real userspace some run on a space between user and kernel. The main problem will come with limited user accounts being the default installation, then something like fuse will be heavens sent!
Well most webapps of medium and big size nowadays are j2ee, I agree with your websphere comments, this thing is a beast to develop for. j2ee in general is not bad for web development or generally server side development, even ejbs now are nice since 3.0, but having to deal with websphere is cumbersome.
First they laugh at it Then they ignore it... You know the rest :-(
Huh what you are talking about, J2EE is defacto standard in enterprises, banks, insurance companies. IBM is making big money with this stuff. While websphere is hated very often, it is used quite widely. It is a beast to develop for but very robust in production use (hence people often use smaller app servers for development and WAS for deployment) As for bloated and expensive I agree... :-(
Actually this is not asian or european/american, it is more along the lines of ide approach or toolset approach. You can see similar things in Unix/vs Windows or Java vs. .Net.
You just get a huge integration due to Microsoft on the XBox because the dev tools people from Microsoft in a huge part are former Borland people (Anders HJelfsberg being the head of .Net).
This has nothing to do with asian philosopy!
Interesting, that you say you read WSJ... and you cannot even recognize a simple joke...
Raiders of the lost dentals....
The main problem is, that the domains you can apply the vector units in the cell in gaming is limited, especially since the graphical stuff is already done by the graphics processor, overshadowed is that with the braindead general purpose core, which sits underneath which is more important for games. This is a highly specialized parallel number cruncher pushed into a domain where a parallel general purpose cpu would be better off. Sorry, to say it that way, but given the comments from the PS3 devs in here, I am not too far off with my assumption. The cell is an excellent processor for pure number crunching purposes, but definitely a lousy console general purpose cpu, especially given the fact that application programming time is the biggest burden on the console developers currently. Applying a hammer on a drilling job does not help there.
Thanks for pointing this out, I already had the assumption coming mainly from server side programming. I came to similar conclusions after reading the specs. Using multiple threads and processes is somwhat not easy but a childs task compared to trying to pry problems apart and trying to push them through a multiple set of vector/dsp units with an underlying slow general purpose cpu. I had the feeling that sony tried to push their latest fad in, no matter that the usage of this cpu is somehwat limited, and it was developed for 2d processing mainly. Microsofts approach seemed to me much saner in this regard. After all it is easier to pry algorithms apart and have then run in multiple threads with a known well working algorithmic toolset then to try to push problems into the dsp/matrix domain which many times in nature are purely algorithmic. Most matrix like domains in game development seem to me in the area of graphical processing (already covered by the graphics chipset) and in the domain of phsyics calculations. Overall the cell seems to me like a hammer being applied to a drilling job, in the end you will get a hole, but the way is way more painful and the hole will be much uglier.
I think Carmack is dead on, the Microsoft design and processor choice in the Xbox 360 is way better. First of all multithreading is way easier to handle for most people than having to vectorize the algorithms and then push it through a parallel vector unit while the main processing core leaves a lot to be desired. Sony would have been better off with a good multcore cpu and an additional vectorization coprozessor for physics calculation, both pricewise as well as in design. Face it the cell unit is rather pointless in a console except for physics calculations but they sacrificed parallelism (which is very important for handling of npcs and general parallel event calculation) and raw processing power in the general purpose core for it.
Actually you forget that the EU alone nowadays consists of somehwat 27 countries, and the overall population is twice or three times as high as the EU, and consoles are very popular over here as well (but so is also PC gaming to a bigger extent than in the US) No it is like that the EU is the biggest single market, but it is not counted as such, due to the fact that the console makers tend to calc their numbers countrywise, which basically means saleswise germany is probably #3 or #4 on their global list, same goes for spain, france, etc..., but all are basically the same market .
more than 20 years ago. Anyone that has written assembly or machine code would realize that the majority of the work done by a processor is Integer or FP work (actually all binary but that is beside the point) so having 6+ high speed vector/matrix processors to work with is far more effective than 1+ single operand processors. Graphics are not the only things that benefit from vector calculation depends on the application... most of the time in normal desktop and server ops the processor does mostly bit shifting and doing application logic sequences with the occasional calculation in between. The really calculation heavy graphical stuff already is shifted mostly to coprocessors. Games and simulations and dsp stuff are different beast however, but 95% of all applications do not fall into this domain, they are mostly business apps, which idle 80% of the time doing garbage collecting and the rest of the time they have to serve as many people as possible doing heavy parallel loads while waiting on the data coming in from another program at the same time, with the occasional calculation in between.
As a general purpose CPU the cell is lousy as it can get, as a dsp it is excellent. But for a console a Cell would make an excellent coprocessor for physics tasks, but it really needs a better general purpose core. While the PPC is excellent overall, the cell is a heavily stripped ppc without any of the usual optimizations modern CPUs normally have.
I dont see anything which should have anything to do with asian logic in Sonys computer design, they just cram in the latest CPU suitable for their hdtv gear not thinking how good it is at general purpose computing or or not which is in fact really needed instead of getting in an overblown dsp, which just is usable for physics calculations...
The only window to sell this for 900 dollars which is the targeted price over here will be November, December, the other time it will rot in the shelves like a stone. There will be initial sales but after the first month and the hardcore boys (ebay scalpers will be shunned away by the US And asian experience) it will rot like a brick in the stores. Sales might pick up in november 2007 and december 2007, but as long as the thing wont be around the current Wii prices it wont be a success. The Xbox over here is pretty much the maximum people are willing to spend, and yet you can see Xbox360 boxes everywhere while the Wii seems to be sold out all over the place!
It still is relvent until may, then Nintendo probably will have outsold the xbox 360...
This wont help either, the average european household has way less money to spend than the average US one.
Now add to that that the month of march is a total dead one saleswise, no big holidays, christmas money is spent, and vacation money far off.
This console will sink in europe heavier than a stone, although Europe-EU is the biggest
market worldwide games salewise.
Not being able to ship during christmas in europe although the console is the most expensive one overy here might be the final death knell into the PS3 introduction.
Typical Sony arrogance, ignoring the biggest market saleswise currently (you have to count the EU as a whole and add the non EU countries), at the biggest and pretty much only chance to get it into the households before Christmas 2007, just in hope people will buy it anyway. Face it Sony
you already have a lousy reputation over here, and also
have in mind we have to pay around 900 Dollars for the console, at less average income and less free money to spend.
Actually over here in central Europe Acer is one of the strongest Notebook computer producers/vendors. The reason for this is, that they used to have excellent repair services (the situation seems to have changed slightly, I hope not permanently) people bought their computers because they knew, that the repair situation was better than at similiar priced brands like Dell.
I noticed in other forums that the sharp Aquos line of devices seem to have a problem with YUV and 576p which all pal versioned VC games switch into. I am not sure if this can be fixed on the side of Sharp, but I will give them notice of this problem.
Problem is that most money is not spend on research but on advertisement... about 2/3rd of the drug money goes into ads, and marketing.
I just got my component cable (not the original nintendo one) and the vc games cause a black screen, all of them except mario 64. Anyone else having this problem?
You should have a deeper look at the DS gaming catalog, there are a lot of gems. Phoenix Wright 1 Trauma Center Another Code Starfox DS (yes many hate it but i love this game for its strategy part) Project Rub Wario Ware Touched I also like the tomb raider port (which many really hate) Mario Vs. Donkey Kong march of the minis
just to name a few excellent games on that system The problem is, that you really have to check out the reviews, there is so much junk coming out lately (10th pokemon 15th whatever we can cash in quick) and that stuff usually fills the shelves, so that you have to find the gems, but the junk to good game ratio is basically as is 10:1 for every 10 games there is a good one.
Btw. the games you mentioned are among the worst there is in the lineup, bad choice of games.