The root problem behind the unsatisfiability of all voting criteria is the attempt to contradict something simple and obvious: a population cannot have a preference, only an individual can. There is no reasonable way to define the concept of a preference for a population. Voting systems are sleights of hand that try to hide this basic truism.
What a ludicrous comment. The newer cards are not there to offer faster performance, but new features (OpenGL 4.0 / DirectX 11), and specifically, tessellation, which is a feature sorely needed in the world of horribly low-polygon count models that plague every 3D game out there. There are also various other GL/DX features that require hardware support and will become commonplace in upcoming games.
As the US legislature is preparing to impose new regulations that certain financial industry giants would not be too happy with, it sure was convenient to give the politicos in Washington a good scare... just saying
They're just gaussian blurring in the distance though; that doesn't give realistic DOF which quite different from a blur and creates bokeh effect. The video also doesn't describe how they deal with artifacts due to pixel bleeding and depth discontinuities that are the pitfalls of blurring.
No dent in the real world? Apple's market cap is $230.96 billion, surpassed by a only a very few other corporations, and that makes it a damn big dent in the real world--the world of business.
Special-purpose computers are making a comeback. See for example Anton, the molecular dynamics simulator. It's about two orders of magnitude faster at what it does than general purpose supercomputers. Quantum computers might turn out to, at least initially, be most useful in this sort of application.
This issue was solved in Brightside's HDR display, the first to use LED modulation several years ago. LEDs are addressed individually, so the locality is very low. Also, the brightness achievable is much higher (though the unit drew 1500 Watts for the large screen version); i.e. individual areas on the screen could be made as bright as looking at a light bulb. The reason locality wasn't an issue is that the few dozen pixel-sized areas lit by a given LED are small enough to provide higher dynamic range than the *local* dynamic range the human eye can muster. While the eye has a huge dynamic range, that is not the case over a small portion of the field of view. The downside of Brightside's stuff (later acquired by Adobe) is the energy usage needed to get really high brightness through an LCD display, where the best LCDs will at most let through 6% of the light. The LED array in the back had huge heatsinks and active cooling; they put out several times the luminance of a regular display's backlight. That, and he cost of the damn thing... In the end we won't see practical HDR displays for sale to average consumers until something like OLEDs become cheap enough for mass market.
YouTube is not the only video hosting site, but in terms of traffic as evidenced by statistics you can see on Alexa, in practical terms it is the only video hosting site. You underestimate the ability of Google to push through a plug-in installation to the masses. Note that I'm no Google fan and I even block all Google Ads related domains in my hosts, but I'm just being realistic here.
Morals are not purely arbitrary and generalize to an extent across humanity, due to shared evolutionary psychology. There are plenty of differences and variations, but there's no doubt that if you perform cluster analysis akin to what A.W.F. Edwards did for human racial genetic diversity in the "Lewontin's Fallacy" paper, you will see that overall it our morals form a clear locus in phase space. Thus, those individuals or small groups that significantly deviate from the overall can truly be regarded as outliers and their view treated as such--inappropriate, morally _wrong_. Relativism may make sense in idealistic terms, but in practice it assumes a very broad statistical distribution of moral parameters across the population, which is bullshit.
But this plays right in the hands of us anti-theists, for in tarnishing the church, it increases the motivation for Christians/to-be-Christians to seek alternatives. So you can regard those poor altar boys as the unwitting martyrs of freedom-from-religion.
While messing around with FPGAs may be fun, I find that, as a guy with bits and bytes up the wazoo from coding all day, designing and building analog electronics brings a Zen-like blanace to one's life. I also happen to be a bit of an audiophile, so it was a perfect match. A dozen amps, many of them tube, 10 DACs, plasma speakers, and counting
On the other hand, the top state of the art real-time fully dynamic global illumination is implemented _only_ in an open source engine.
Paper & free code for the GI solution: http://graphics.cs.williams.edu/papers/PhotonHPG09/
The engine it's implemented in: http://g3d.sourceforge.net/
One cannot say that closed-source leads the pack across the scape of graphical features. Another example besides this level of RT GI is spherical-blend skinning, which was in open source first as well. I'm sure others can point out other advances that come from the open source world.
That's a ludicrous statement. 1. Network gear--for example, even though on the Cisco side the console port looks like a network port, it's not and it connects to a special serial cable. 2. An enormous number of embedded controllers in industrial machines such as CNC etc. are serial. 3. Medical electronic equipment--the vast majority is serial.
Duty to rescue laws infringe severely on personal freedom. Seehttp://www.commonlaw.uottawa.ca/index.php?option=com_docman&task=doc_download&gid=2577 for a detailed analysis
Your comment doesn't make sense. Even neuroscientists (as opposed to computer scientists) will tell you that the type of process, electrochemical vs any other, has no impact on the ultimate information processing ability, which can be abstracted from the process which is but mere mode of implementation. A sufficiently complex biological or chemical computer will be Turing-complete, just like an electrical computer, and _can be no more_ powerful--just more or less efficient at various tasks in terms of time or energy or whatever. No one working with neurons has any illusion that the information processing of the neurons indelibly depends on electrochemical actions; the same information processing can be replicated by any other process such as mechanical, electronic, or whatnot. Saying that "thought is only an electrochemical process" is doubly misleading because 1) it implies that the complexity of though have to do with electrochemical reactions when the correct level of abstractions is information processing, and 2) because it implies that only electrochemical processes can represent thought.
The standard has evolved significantly since Carmack posted this, and the state of OpenGL is much further along than it was then, as the committee has adopted an accelerated roadmap (to a large extent due to the championing of NVIDIA).
OpenGL 3.x with the omitted deprecated functionality IS quite easy to use, as the pruning the committee has done is significant, and things are much better organized and appear more orthogonal, while retaining the flexibility of what you do.
SDL has a number of problems and we've dropped it from our projects. It is definitely not performance oriented; for example, calls to WaitForSingleObject in the Windows port even when it can be determined that no blocking is necessary, and thus wasting 4000 cycles on a kernel call instead of 200 on an interlocked instruction. That's just one random example that came up when we were troubleshooting performance. Note that I'm not at all ranting against using other libraries, and I'm generally sour to DirectX. It's just that SDL is a mediocre example for anything other than input handling. For threading, pthreads works great for both Linux and Windows (the Windows port is much better optimized than SDL threads), or even better yet from a software engineering perspective, boost threads can be used. In a high performance optimized to a given engine architecture, a custom thread library with custom task scheduling etc. is the real choice, and would written at a lower level than these libraries, with OS primitives and interlocked instructions. With networking, there is a huge amount of libraries out there that are optimized for various tasks better than SDL Net, and for sound OpenAL is the obvious choice (using libavcodec/ffmpeg for decoding).
Not from the search function, but you can easily block all of their ad-related domains in say Adblock, which limits the information they can link to your account to your Google searches.
The root problem behind the unsatisfiability of all voting criteria is the attempt to contradict something simple and obvious: a population cannot have a preference, only an individual can. There is no reasonable way to define the concept of a preference for a population. Voting systems are sleights of hand that try to hide this basic truism.
What a ludicrous comment. The newer cards are not there to offer faster performance, but new features (OpenGL 4.0 / DirectX 11), and specifically, tessellation, which is a feature sorely needed in the world of horribly low-polygon count models that plague every 3D game out there. There are also various other GL/DX features that require hardware support and will become commonplace in upcoming games.
As the US legislature is preparing to impose new regulations that certain financial industry giants would not be too happy with, it sure was convenient to give the politicos in Washington a good scare... just saying
They're just gaussian blurring in the distance though; that doesn't give realistic DOF which quite different from a blur and creates bokeh effect. The video also doesn't describe how they deal with artifacts due to pixel bleeding and depth discontinuities that are the pitfalls of blurring.
OLEDs have higher dynamic range than plasmas, which is what the thread here was about.
No dent in the real world? Apple's market cap is $230.96 billion, surpassed by a only a very few other corporations, and that makes it a damn big dent in the real world--the world of business.
Has anyone looked at the source to figure out what algorithm they use to get the depth-of-field effect?
Special-purpose computers are making a comeback. See for example Anton, the molecular dynamics simulator. It's about two orders of magnitude faster at what it does than general purpose supercomputers. Quantum computers might turn out to, at least initially, be most useful in this sort of application.
This issue was solved in Brightside's HDR display, the first to use LED modulation several years ago. LEDs are addressed individually, so the locality is very low. Also, the brightness achievable is much higher (though the unit drew 1500 Watts for the large screen version); i.e. individual areas on the screen could be made as bright as looking at a light bulb. The reason locality wasn't an issue is that the few dozen pixel-sized areas lit by a given LED are small enough to provide higher dynamic range than the *local* dynamic range the human eye can muster. While the eye has a huge dynamic range, that is not the case over a small portion of the field of view. The downside of Brightside's stuff (later acquired by Adobe) is the energy usage needed to get really high brightness through an LCD display, where the best LCDs will at most let through 6% of the light. The LED array in the back had huge heatsinks and active cooling; they put out several times the luminance of a regular display's backlight. That, and he cost of the damn thing... In the end we won't see practical HDR displays for sale to average consumers until something like OLEDs become cheap enough for mass market.
YouTube is not the only video hosting site, but in terms of traffic as evidenced by statistics you can see on Alexa, in practical terms it is the only video hosting site. You underestimate the ability of Google to push through a plug-in installation to the masses. Note that I'm no Google fan and I even block all Google Ads related domains in my hosts, but I'm just being realistic here.
You can't be serious. If Google switches Youtube to VP8 only, it will crush the H264ers
Morals are not purely arbitrary and generalize to an extent across humanity, due to shared evolutionary psychology. There are plenty of differences and variations, but there's no doubt that if you perform cluster analysis akin to what A.W.F. Edwards did for human racial genetic diversity in the "Lewontin's Fallacy" paper, you will see that overall it our morals form a clear locus in phase space. Thus, those individuals or small groups that significantly deviate from the overall can truly be regarded as outliers and their view treated as such--inappropriate, morally _wrong_. Relativism may make sense in idealistic terms, but in practice it assumes a very broad statistical distribution of moral parameters across the population, which is bullshit.
But this plays right in the hands of us anti-theists, for in tarnishing the church, it increases the motivation for Christians/to-be-Christians to seek alternatives. So you can regard those poor altar boys as the unwitting martyrs of freedom-from-religion.
Snuff films are not forbidden. I've published a few myself
While messing around with FPGAs may be fun, I find that, as a guy with bits and bytes up the wazoo from coding all day, designing and building analog electronics brings a Zen-like blanace to one's life. I also happen to be a bit of an audiophile, so it was a perfect match. A dozen amps, many of them tube, 10 DACs, plasma speakers, and counting
On the other hand, the top state of the art real-time fully dynamic global illumination is implemented _only_ in an open source engine. Paper & free code for the GI solution: http://graphics.cs.williams.edu/papers/PhotonHPG09/ The engine it's implemented in: http://g3d.sourceforge.net/ One cannot say that closed-source leads the pack across the scape of graphical features. Another example besides this level of RT GI is spherical-blend skinning, which was in open source first as well. I'm sure others can point out other advances that come from the open source world.
That's a ludicrous statement. 1. Network gear--for example, even though on the Cisco side the console port looks like a network port, it's not and it connects to a special serial cable. 2. An enormous number of embedded controllers in industrial machines such as CNC etc. are serial. 3. Medical electronic equipment--the vast majority is serial.
Duty to rescue laws infringe severely on personal freedom. Seehttp://www.commonlaw.uottawa.ca/index.php?option=com_docman&task=doc_download&gid=2577 for a detailed analysis
Your comment doesn't make sense. Even neuroscientists (as opposed to computer scientists) will tell you that the type of process, electrochemical vs any other, has no impact on the ultimate information processing ability, which can be abstracted from the process which is but mere mode of implementation. A sufficiently complex biological or chemical computer will be Turing-complete, just like an electrical computer, and _can be no more_ powerful--just more or less efficient at various tasks in terms of time or energy or whatever. No one working with neurons has any illusion that the information processing of the neurons indelibly depends on electrochemical actions; the same information processing can be replicated by any other process such as mechanical, electronic, or whatnot. Saying that "thought is only an electrochemical process" is doubly misleading because 1) it implies that the complexity of though have to do with electrochemical reactions when the correct level of abstractions is information processing, and 2) because it implies that only electrochemical processes can represent thought.
And here's another application of your argument pattern: Basic is much easier to write working code than C++.
See my other post here about SDL.
The standard has evolved significantly since Carmack posted this, and the state of OpenGL is much further along than it was then, as the committee has adopted an accelerated roadmap (to a large extent due to the championing of NVIDIA).
OpenGL 3.x with the omitted deprecated functionality IS quite easy to use, as the pruning the committee has done is significant, and things are much better organized and appear more orthogonal, while retaining the flexibility of what you do.
SDL has a number of problems and we've dropped it from our projects. It is definitely not performance oriented; for example, calls to WaitForSingleObject in the Windows port even when it can be determined that no blocking is necessary, and thus wasting 4000 cycles on a kernel call instead of 200 on an interlocked instruction. That's just one random example that came up when we were troubleshooting performance. Note that I'm not at all ranting against using other libraries, and I'm generally sour to DirectX. It's just that SDL is a mediocre example for anything other than input handling. For threading, pthreads works great for both Linux and Windows (the Windows port is much better optimized than SDL threads), or even better yet from a software engineering perspective, boost threads can be used. In a high performance optimized to a given engine architecture, a custom thread library with custom task scheduling etc. is the real choice, and would written at a lower level than these libraries, with OS primitives and interlocked instructions. With networking, there is a huge amount of libraries out there that are optimized for various tasks better than SDL Net, and for sound OpenAL is the obvious choice (using libavcodec/ffmpeg for decoding).
Not from the search function, but you can easily block all of their ad-related domains in say Adblock, which limits the information they can link to your account to your Google searches.