As someone already pointed out, you don't need a customized named. There's no practical difference between a TLD, a regular domain name, and a host name as far as named is concerned.
I've got one of my machines serving out a.cin TLD (that's "nic" backwards, as well as being the TLA for my Campbell Industries Network) using a standard BIND. It's also doing the official unofficial AlterNIC TLDs.
If someone wants to set up a.dot, I'll put their DNS in my root cache, provided they'll do the same for mine.
A couple of points... the fighters in the Wing Commander universe (at least in the games) had "acceleration compensators", which I think were supposed to be some sort of anti-grav unit that reduced the stresses on the pilot. They certainly had the tech to do it... the capitol ships had full-blown artificial gravity.
And Wing Commander had force shields, too. They're what made the Rapier such a vicious fighter... it was small, fast, maneuverable, reasonably well armed, and, while it was more lightly armored than the heavier Raptor, it had better shields than any of the other fighters. Damage that would slag a light fighter often wouldn't even penetrate a Rapier's shields. Cap ships, especially the bigger ones, had massively heavy shields. I can't count the number of times I've spent many minutes staring at the tail end of a Fralthi or a Snakir, pounding on them with my guns, trying to bring those shields down far enough to do some real damage to them - and this after unloading my entire missile load into them. They introduced the torpedo later in the series specifically to take care of that problem.
Speed and maneuverability were more effective protection than even shields, though. I always hated flying the Scimitar, because, while it had decent shields, armor, and firepower, it had all the speed and maneuverability of a pig in mud. The Raptor wasn't too bad... it wasn't terribly maneuverable, but it was reasonably fast, and it was a fraggin' tank. The Hornet, the Rapier, and (surprisingly) the Kilrathi Dralthi were all sweet little fighters, though. I'd always assumed the Kilrathi fighters just sucked until I got a chance to fly a Dralthi in one of the Secret Missions expansion packs. It wasn't terribly fast, well armed, or well-shielded, but it could turn on a dime. It kicked some serious ass in a dogfight. After eating six Kilrathi-piloted Rapiers for lunch with one, I came to the conclusion that it was the Kilrathi pilots that just sucked...
I don't mind having spaceships go swoosh for effect when they go by, and hearing the lasers fire and the like (though the 2001-style realistic complete silence may be a more powerful effect). When they start shushing people so the enemy cruiser doesn't hear them, that's taking things too far, though.
One of the domains I own is working fine with whois, the other is returning "No match". I tested a few other domains that I've always wanted to own, but, alas, they're all still showing up as registered.:(;)
Well, the capitol ships, at least, in Wing Commander have always apparently had artificial gravity. That bit with the crashed ship was on the flight deck of the 'Claw, so presumably, it was within the area of effect of the 'Claw's artificial gravity.
If you want to bitch about scientific inaccuracies, try fact that they were able to hear the approaching Fralthi (or whatever it was supposed to be) through the vacuum... and had to be quiet (not radio or EM silence, actual quiet inside the ship) so it wouldn't hear them... WTF?
And how did whatsername manage to crash that ship, anyway? I've flown home fighters that were in a hell of a lot worse shape than that one. I managed one time to fly a Hornet home after ramming a Gratha to death with it - his five buddies'd shot off both my lasers, and I'd used up my last missile taking out the last of them, so when I got to Gratha number six, I had nothing left but the ship itself. So I hit him with it. Three times. (Gratha are tough bastards.) Then I flew back to the 'Claw with a Hornet that had both wings missing, no armor on front or back, and almost every internal component damaged. Getting clearance with a damaged comm was a bit tricky, but landing was hardly a problem.
The last Wing Commander game was a better movie than the Wing Commander movie was. It had a better plot, better action sequences, and better actors. (I mean, Malcolm MacDowell, consummate bad-guy, as Admiral Tolwyn, consummate bad-guy, instead of... er... some old guy. And Mark Hamill, retired Jedi starfighter pilot, as Colonel Blair, retired Confed starfighter pilot, instead of... er... some young guy.)
To start with, they should have cut about half of the sub-plots, starting with all the "Pilgrims" BS. All the extraneous sub-plots left them too short on time to develop the main plot, which led to the main plot being very jerky and forced, with a lot of explaining why they're doing things rather than just showing it, because the time they should've spent showing they spent having Commander whatshisname reading his lines about how Pilgrims are bad.
Which brings us to the second point... the acting. If you can call it that. The secondary characters (the Pilgrim-hating exec leading the list) were truly awful, the main characters merely cliched. The only bright spots were Maniac (and I never thought I'd say anything positive about Maniac), who played a truly believable asshole for most of the movie, and Angel's very first scene, where she came up to Blair and started firing questions at him. Her role went downhill after that, but for a moment I recognized the Angel from the game - always the technical flier, always studying the specs and the odds.
And then there was Blair's response, which brings us to the real problem with the movie. Blair was in it. The problem with that wasn't even the actor playing Blair, though he wasn't terribly good. The problem was that the part was there. Having Angel, Paladin, Maniac - all the old faces - in the movie is one thing. But Blair is something else, because he wasn't just another of the old familiar faces from the game. To all us Wing Commander veterans, Blair is us. We sat in his starfighter cockpit, we wore his uniform, we answered to his name. I'm sure I wasn't the only one in the audience who measured the Blair in the movie up against my own performance in that role, and found him wanting.
Angel shoots a couple of questions at him, he comes back with a couple of lines of macho BS. Meanwhile, my mental filing system is popping out the correct answers, which I learned the hard way in the cockpit of a Hornet. You got two Dralthi on your six? Punch the afterburners, buy yourself some range, then turn and bring them into your firing cone. Head on at them, dodging fire, until they break, then pick one and dog his tail until he goes up. After that, his buddy's easy meat.
His answer to the other question happened to be correct, of course (So there are six Kilrathi lying in ambush... who cares? Put me in a Rapier (or anything but a Scimitar, actually) and I'm not scared of six Kilrathi anything. I've flown missions where I've killed five times that many, solo, because my wingman ran screaming for home halfway through the first encounter.), but he didn't deliver it as a guy who knew that he was capable of taking six Kilrathi. He delivered it as an inexperienced macho twit trying to impress a lady... and the Angel from the game wouldn't have been impressed.
It might have been possible to do the Blair role right, but it would have taken a damn good actor, and some damn good flying, and it still would've left a lot of old Wing Commander hands unhappy with it because they didn't recognize themselves in it.
Speaking of flying... where the hell was it? Wing Commander was a game about the epic space battle between the Terrans and the Kilrathi (and I'm not even going to mention the giant toads they had standing in for the real Kilrathi), so where was all the epic space battling? They had one real dogfight in the entire movie, and even that one was neither very good or very long. It seemed to exist mostly as a vehicle for bringing on Maniac's personal crisis (And, guys, Maniac doesn't -get- personal crises. Maniac -gives- them.).
And then there were the fighters. The entire game revolved around the fighters. Anyone who's played the game knows what a Rapier looks like. And, sorry, it doesn't look like a mutant Zero with a huge gatling gun for a nose. The Tiger's Claw in the movie didn't look very much like the 'Claw I used to land on, either. The Kilrathi fighters (I assume they were supposed to be Dralthi) weren't too bad (in the few shots they actually showed up in), but their capitol ships didn't look much like the ones I used to hunt, either.
And they played the Star Wars trailer immediately before the movie. It got a standing ovation. The contrast just made the movie worse.
One final comment, then I'll shut up: One of my friends pointed out that the ending left things open for a sequel. I don't know whether to be terrified that they might make one, or to hope that it might give them a chance to redeem themselves.
A bandwidth issue, maybe? Or possibly they're using IPX, which doesn't normally run over PPP?
There shouldn't be any technical reason that a Linux version, especially, should concern itself with anything as low-level as differentiating between network devices. The game should just produce packets, it should be up to the OS to figure out how to get them where they're going...
FreeCiv is cool. Unfortunately, their AI isn't up to snuff. When I play against computer opponents, I find myself working with entire branches of my armed forces tied behind my back just to keep it challenging. ("Okay, this game, no nukes, no aircraft, and no battleships or howitzers.") Meanwhile, Civ II whips me as often as not on Emperor (usually by someone getting a starship off while I'm busy fighting (and, usually, winning) a six-front war). If I knew anything about AI programming or game theory, I'd take a shot at improving FreeCiv, but I don't.
It's just a reorganization. Suits do that. Doesn't mean shit. They'll shuffle some organization charts and job titles around, and fire some people, and everyone else'll keep doing what they've been doing all along.
If Linux supports the video and sound chipsets when they're on a card, there's no reason that having them integrated into the motherboard should be a problem. Most of those motherboard devices act like a normal PCI device anyway, it's just the form factor that's different.
That said, I'd recommend against getting a board with the video and sound integrated. If you're not looking for something fancy, video and sound are about the cheapest parts of the computer. You can get something useable for either sound or video for under $20, and by getting them seperately, you preserve your upgrade path for later when you decide that what you really want is the $300 Super-Hyper-4D-Accelerated-Speed-Demon video card, or, conversely, when you later upgrade your motherboard, you don't have to replace your video and sound, too...
Why not a completely user-configurable filter? Then any user could customize his list of thing he didn't want to hear about, and that could range from curse words (whatever the user thinks that term might include) to idiocies like "MEEPT" and "Red $at"*.
Such a configuration process would also require people to type the words they didn't want to see, which I, personally, would find to be ironically fitting.
* Regardless of any other opinon I may hold about Red Hat, that's just a stupid term. There is no "S" in "Red Hat", guys. If you really want to insert currency symbols, try a Euro...
Ah, but the content of the writing has everything to do with good, professional work. Good, solid writing is good, solid writing whether it's written on a Linux box, a Mac, an IBM Selectric, or scratched in the mud with a fraggin' stick. Similarly, long-winded, self-centered drivel is long-winded, self-centered drivel no matter what it's written with...
Certainly isn't any worse than whatever genius at Microsoft decided to name their embedded OS "WinCE". I mean, yeah, I wince whenever I think of the thing, but...
And I thought marketing was supposed to be Microsoft's -strong- point...
Oh, yeah, and I'm wrong because you say I am, with no supporting evidence. That's a lot better than the blindness you accuse me of.
Look. Red Hat is popular. Red Hat is getting investors. But Red Hat is not the next Microsoft. Red Hat *cannot* be the next Microsoft. Microsoft got where it is by using the power provided to it by having sole control over a popular OS. Red Hat couldn't do the same thing even if they wanted to, because they don't control the OS. No one does, not even Linus. Red Hat doesn't even control their own distribution. If they were to somehow drive all the other distributions out of existence (even the non-profit ones... there's a challenge) anyone who wanted to could build their own new distribution from kernel.org, sunsite, and other places, burn it onto a CD, and sell it to anyone who wants it. They could even, if they wanted, take Red Hat's *own* distribution, keep, remove, or add anything they wanted, and distribute the result. And there'd be nothing Red Hat could do about it, because of this little thing called the GPL...
As for what the non-geeks think... well, they can think whatever they want. It won't change reality. They can think that NT is stable; it won't stop it from blue-screening once a week. They can think that Intel is the be-all and end-all of processors... it won't stop AMD from stealing their marketshare. And they can think that Red Hat is synonymous with Linux... it won't make my network of Slackware-based boxes go away.
It looks like you have CONFIG_SCSI_MULTI_LUN (Probe all LUNs on each SCSI device) enabled in your kernel configuration, and the IDE-SCSI driver isn't discriminating as to which LUN it responds to. Unless you've got a CD jukebox or something, you can probably disable the "Probe all LUNs" option with no ill effects.
Oh, yeah, you're right. And I guess I'd better watch out... I'm sure the Red Hat Inquisition'll be by my house later this afternoon to confiscate my Slackware servers...
It's not even that complicated. I've already -got- CDDB information for all the CDs that I own (and a few that my friends own) sitting on my hard drive, because I only query CDDB about any particular CD once - the information gets saved into ~/.cdtooldb at that point. So I can upload information about every CD I've ever listened to on my computer (which includes a couple that CDDB doesn't have anyway, and with typos fixed on some of the ones they do have) to the new database without ever hitting CDDB.
Easier? To download and keep synchronized trillions of small packages instead of one big one? I doubt it.
If you're having problems with the size of the download, try using patches. You should be anyway. If you don't like answering 20 trillion questions every time you build a kernel, try "make oldconfig" (you'll need a.config from a previously configured kernel). And if you don't want to store the entire kernel tree, you can always delete the bits you don't use. And if you don't know which bits those are, do you really want to have to keep track of which driver packages contain only those bits?
As someone already pointed out, you don't need a customized named. There's no practical difference between a TLD, a regular domain name, and a host name as far as named is concerned.
.cin TLD (that's "nic" backwards, as well as being the TLA for my Campbell Industries Network) using a standard BIND. It's also doing the official unofficial AlterNIC TLDs.
.dot, I'll put their DNS in my root cache, provided they'll do the same for mine.
I've got one of my machines serving out a
If someone wants to set up a
A couple of points... the fighters in the Wing Commander universe (at least in the games) had "acceleration compensators", which I think were supposed to be some sort of anti-grav unit that reduced the stresses on the pilot. They certainly had the tech to do it... the capitol ships had full-blown artificial gravity.
And Wing Commander had force shields, too. They're what made the Rapier such a vicious fighter... it was small, fast, maneuverable, reasonably well armed, and, while it was more lightly armored than the heavier Raptor, it had better shields than any of the other fighters. Damage that would slag a light fighter often wouldn't even penetrate a Rapier's shields. Cap ships, especially the bigger ones, had massively heavy shields. I can't count the number of times I've spent many minutes staring at the tail end of a Fralthi or a Snakir, pounding on them with my guns, trying to bring those shields down far enough to do some real damage to them - and this after unloading my entire missile load into them. They introduced the torpedo later in the series specifically to take care of that problem.
Speed and maneuverability were more effective protection than even shields, though. I always hated flying the Scimitar, because, while it had decent shields, armor, and firepower, it had all the speed and maneuverability of a pig in mud. The Raptor wasn't too bad... it wasn't terribly maneuverable, but it was reasonably fast, and it was a fraggin' tank. The Hornet, the Rapier, and (surprisingly) the Kilrathi Dralthi were all sweet little fighters, though. I'd always assumed the Kilrathi fighters just sucked until I got a chance to fly a Dralthi in one of the Secret Missions expansion packs. It wasn't terribly fast, well armed, or well-shielded, but it could turn on a dime. It kicked some serious ass in a dogfight. After eating six Kilrathi-piloted Rapiers for lunch with one, I came to the conclusion that it was the Kilrathi pilots that just sucked...
They weren't speaking metaphorically.
I don't mind having spaceships go swoosh for effect when they go by, and hearing the lasers fire and the like (though the 2001-style realistic complete silence may be a more powerful effect). When they start shushing people so the enemy cruiser doesn't hear them, that's taking things too far, though.
My girlfriend yelled the same thing...
:)
It would've been funnier if they'd cast Luke in that role like they did in the game, though.
Both of my domains are working fine now, including contact information (which was missing before, even on the one that worked).
One of the domains I own is working fine with whois, the other is returning "No match". I tested a few other domains that I've always wanted to own, but, alas, they're all still showing up as registered. :( ;)
Well, the capitol ships, at least, in Wing Commander have always apparently had artificial gravity. That bit with the crashed ship was on the flight deck of the 'Claw, so presumably, it was within the area of effect of the 'Claw's artificial gravity.
If you want to bitch about scientific inaccuracies, try fact that they were able to hear the approaching Fralthi (or whatever it was supposed to be) through the vacuum... and had to be quiet (not radio or EM silence, actual quiet inside the ship) so it wouldn't hear them... WTF?
And how did whatsername manage to crash that ship, anyway? I've flown home fighters that were in a hell of a lot worse shape than that one. I managed one time to fly a Hornet home after ramming a Gratha to death with it - his five buddies'd shot off both my lasers, and I'd used up my last missile taking out the last of them, so when I got to Gratha number six, I had nothing left but the ship itself. So I hit him with it. Three times. (Gratha are tough bastards.) Then I flew back to the 'Claw with a Hornet that had both wings missing, no armor on front or back, and almost every internal component damaged. Getting clearance with a damaged comm was a bit tricky, but landing was hardly a problem.
The last Wing Commander game was a better movie than the Wing Commander movie was. It had a better plot, better action sequences, and better actors. (I mean, Malcolm MacDowell, consummate bad-guy, as Admiral Tolwyn, consummate bad-guy, instead of... er... some old guy. And Mark Hamill, retired Jedi starfighter pilot, as Colonel Blair, retired Confed starfighter pilot, instead of... er... some young guy.)
To start with, they should have cut about half of the sub-plots, starting with all the "Pilgrims" BS. All the extraneous sub-plots left them too short on time to develop the main plot, which led to the main plot being very jerky and forced, with a lot of explaining why they're doing things rather than just showing it, because the time they should've spent showing they spent having Commander whatshisname reading his lines about how Pilgrims are bad.
Which brings us to the second point... the acting. If you can call it that. The secondary characters (the Pilgrim-hating exec leading the list) were truly awful, the main characters merely cliched. The only bright spots were Maniac (and I never thought I'd say anything positive about Maniac), who played a truly believable asshole for most of the movie, and Angel's very first scene, where she came up to Blair and started firing questions at him. Her role went downhill after that, but for a moment I recognized the Angel from the game - always the technical flier, always studying the specs and the odds.
And then there was Blair's response, which brings us to the real problem with the movie. Blair was in it. The problem with that wasn't even the actor playing Blair, though he wasn't terribly good. The problem was that the part was there. Having Angel, Paladin, Maniac - all the old faces - in the movie is one thing. But Blair is something else, because he wasn't just another of the old familiar faces from the game. To all us Wing Commander veterans, Blair is us. We sat in his starfighter cockpit, we wore his uniform, we answered to his name. I'm sure I wasn't the only one in the audience who measured the Blair in the movie up against my own performance in that role, and found him wanting.
Angel shoots a couple of questions at him, he comes back with a couple of lines of macho BS. Meanwhile, my mental filing system is popping out the correct answers, which I learned the hard way in the cockpit of a Hornet. You got two Dralthi on your six? Punch the afterburners, buy yourself some range, then turn and bring them into your firing cone. Head on at them, dodging fire, until they break, then pick one and dog his tail until he goes up. After that, his buddy's easy meat.
His answer to the other question happened to be correct, of course (So there are six Kilrathi lying in ambush... who cares? Put me in a Rapier (or anything but a Scimitar, actually) and I'm not scared of six Kilrathi anything. I've flown missions where I've killed five times that many, solo, because my wingman ran screaming for home halfway through the first encounter.), but he didn't deliver it as a guy who knew that he was capable of taking six Kilrathi. He delivered it as an inexperienced macho twit trying to impress a lady... and the Angel from the game wouldn't have been impressed.
It might have been possible to do the Blair role right, but it would have taken a damn good actor, and some damn good flying, and it still would've left a lot of old Wing Commander hands unhappy with it because they didn't recognize themselves in it.
Speaking of flying... where the hell was it? Wing Commander was a game about the epic space battle between the Terrans and the Kilrathi (and I'm not even going to mention the giant toads they had standing in for the real Kilrathi), so where was all the epic space battling? They had one real dogfight in the entire movie, and even that one was neither very good or very long. It seemed to exist mostly as a vehicle for bringing on Maniac's personal crisis (And, guys, Maniac doesn't -get- personal crises. Maniac -gives- them.).
And then there were the fighters. The entire game revolved around the fighters. Anyone who's played the game knows what a Rapier looks like. And, sorry, it doesn't look like a mutant Zero with a huge gatling gun for a nose. The Tiger's Claw in the movie didn't look very much like the 'Claw I used to land on, either. The Kilrathi fighters (I assume they were supposed to be Dralthi) weren't too bad (in the few shots they actually showed up in), but their capitol ships didn't look much like the ones I used to hunt, either.
And they played the Star Wars trailer immediately before the movie. It got a standing ovation. The contrast just made the movie worse.
One final comment, then I'll shut up: One of my friends pointed out that the ending left things open for a sequel. I don't know whether to be terrified that they might make one, or to hope that it might give them a chance to redeem themselves.
Normal people don't run Linux, either.
A bandwidth issue, maybe? Or possibly they're using IPX, which doesn't normally run over PPP?
There shouldn't be any technical reason that a Linux version, especially, should concern itself with anything as low-level as differentiating between network devices. The game should just produce packets, it should be up to the OS to figure out how to get them where they're going...
FreeCiv is cool. Unfortunately, their AI isn't up to snuff. When I play against computer opponents, I find myself working with entire branches of my armed forces tied behind my back just to keep it challenging. ("Okay, this game, no nukes, no aircraft, and no battleships or howitzers.") Meanwhile, Civ II whips me as often as not on Emperor (usually by someone getting a starship off while I'm busy fighting (and, usually, winning) a six-front war). If I knew anything about AI programming or game theory, I'd take a shot at improving FreeCiv, but I don't.
Check your math there...
I think 15:92 == 16:32, or 4:32 in the afternoon.
And what time zone is that, anyway? If it's UTC, that's about half past 12 where I am (-0400, Eastern Daylight Time)...
There are skid marks in front of the dog.
Or:
There are no vultures snacking on the lawyer. Professional courtesy, y'know...
It's just a reorganization. Suits do that. Doesn't mean shit. They'll shuffle some organization charts and job titles around, and fire some people, and everyone else'll keep doing what they've been doing all along.
If Linux supports the video and sound chipsets when they're on a card, there's no reason that having them integrated into the motherboard should be a problem. Most of those motherboard devices act like a normal PCI device anyway, it's just the form factor that's different.
That said, I'd recommend against getting a board with the video and sound integrated. If you're not looking for something fancy, video and sound are about the cheapest parts of the computer. You can get something useable for either sound or video for under $20, and by getting them seperately, you preserve your upgrade path for later when you decide that what you really want is the $300 Super-Hyper-4D-Accelerated-Speed-Demon video card, or, conversely, when you later upgrade your motherboard, you don't have to replace your video and sound, too...
Why not a completely user-configurable filter? Then any user could customize his list of thing he didn't want to hear about, and that could range from curse words (whatever the user thinks that term might include) to idiocies like "MEEPT" and "Red $at"*.
Such a configuration process would also require people to type the words they didn't want to see, which I, personally, would find to be ironically fitting.
* Regardless of any other opinon I may hold about Red Hat, that's just a stupid term. There is no "S" in "Red Hat", guys. If you really want to insert currency symbols, try a Euro...
Ah, but the content of the writing has everything to do with good, professional work. Good, solid writing is good, solid writing whether it's written on a Linux box, a Mac, an IBM Selectric, or scratched in the mud with a fraggin' stick. Similarly, long-winded, self-centered drivel is long-winded, self-centered drivel no matter what it's written with...
Whaddya mean, Al Gore?? Everyone knows that Bill Gates created the Internet!
Certainly isn't any worse than whatever genius at Microsoft decided to name their embedded OS "WinCE". I mean, yeah, I wince whenever I think of the thing, but...
And I thought marketing was supposed to be Microsoft's -strong- point...
Oh, yeah, and I'm wrong because you say I am, with no supporting evidence. That's a lot better than the blindness you accuse me of.
Look. Red Hat is popular. Red Hat is getting investors. But Red Hat is not the next Microsoft. Red Hat *cannot* be the next Microsoft. Microsoft got where it is by using the power provided to it by having sole control over a popular OS. Red Hat couldn't do the same thing even if they wanted to, because they don't control the OS. No one does, not even Linus. Red Hat doesn't even control their own distribution. If they were to somehow drive all the other distributions out of existence (even the non-profit ones... there's a challenge) anyone who wanted to could build their own new distribution from kernel.org, sunsite, and other places, burn it onto a CD, and sell it to anyone who wants it. They could even, if they wanted, take Red Hat's *own* distribution, keep, remove, or add anything they wanted, and distribute the result. And there'd be nothing Red Hat could do about it, because of this little thing called the GPL...
As for what the non-geeks think... well, they can think whatever they want. It won't change reality. They can think that NT is stable; it won't stop it from blue-screening once a week. They can think that Intel is the be-all and end-all of processors... it won't stop AMD from stealing their marketshare. And they can think that Red Hat is synonymous with Linux... it won't make my network of Slackware-based boxes go away.
It looks like you have CONFIG_SCSI_MULTI_LUN (Probe all LUNs on each SCSI device) enabled in your kernel configuration, and the IDE-SCSI driver isn't discriminating as to which LUN it responds to. Unless you've got a CD jukebox or something, you can probably disable the "Probe all LUNs" option with no ill effects.
Oh, yeah, you're right. And I guess I'd better watch out... I'm sure the Red Hat Inquisition'll be by my house later this afternoon to confiscate my Slackware servers...
-plonk-
It's not even that complicated. I've already -got- CDDB information for all the CDs that I own (and a few that my friends own) sitting on my hard drive, because I only query CDDB about any particular CD once - the information gets saved into ~/.cdtooldb at that point. So I can upload information about every CD I've ever listened to on my computer (which includes a couple that CDDB doesn't have anyway, and with typos fixed on some of the ones they do have) to the new database without ever hitting CDDB.
If you want Solaris, you know where to find it...
Easier? To download and keep synchronized trillions of small packages instead of one big one? I doubt it.
.config from a previously configured kernel). And if you don't want to store the entire kernel tree, you can always delete the bits you don't use. And if you don't know which bits those are, do you really want to have to keep track of which driver packages contain only those bits?
If you're having problems with the size of the download, try using patches. You should be anyway. If you don't like answering 20 trillion questions every time you build a kernel, try "make oldconfig" (you'll need a