After the N64, which, except for Zelda and Perfect Dark, was a complete pile of crap (IMHO), I swore to never buy another nintendo product again; however, big N really got their act together with the GCN. I love SSBM, and now they're getting back with Square?!? I don't know if this has been mentioned already, but Capcom recently signed an exclusivity deal with the big N for their Resident Evil series (if you haven't seen screenies of RE:Zero yet, run, don't walk here now!). If they (Capcom) follow suit with the Street Fighter franchise, the GCN becomes a very, very tight-looking "lunchbox" (Popular Science).
What about those of us who just want to use it to play our bought and paid for copies of Starcraft via Lan?
The latest patch (IIRC, v1.09) for SC/BW includes a "Local Area Network (UDP)" option for multiplayer, allowing you to use TCP/IP to play; you had IPX/SPX support since v1.00.
BNETd was never a biggie with LAN parties for me... it was an issue back when a bunch of us wanted to get online and play a game without suffering through Blizzard's "Battle.lag":).
After the N64, which, except for Zelda and Perfect Dark, was a complete pile of crap (IMHO), I swore to never buy another nintendo product again; however, big N really got their act together with the GCN. I love SSBM, and now they're getting back with Square?!? I don't know if this has been mentioned already, but Capcom recently signed an exclusivity deal with the big N for their Resident Evil series (if you haven't seen screenies of RE:Zero yet, run, don't walk here now!). If they (Capcom) follow suit with the Street Fighter franchise, the GCN becomes a very, very tight-looking "lunchbox" (Popular Science).
3-foot stuffed tux... oh imagine the possibilities: http://www.linuxmall.com/shop/00903.html
Imagine a Beowulf cluster of th... oh never mind.
What about those of us who just want to use it to play our bought and paid for copies of Starcraft via Lan?
The latest patch (IIRC, v1.09) for SC/BW includes a "Local Area Network (UDP)" option for multiplayer, allowing you to use TCP/IP to play; you had IPX/SPX support since v1.00.
BNETd was never a biggie with LAN parties for me... it was an issue back when a bunch of us wanted to get online and play a game without suffering through Blizzard's "Battle.lag" :).