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Blizzard, Bnetd Respond on Bnetd Shutdown

EvilDonut writes: "Following the roar of protests following the shut down of the BnetD-project, Blizzard has posted a Battle.net emulation FAQ, citing their reasons to to search out and close any project that allows people to play Blizzard games online without using Battle.net. Their main arguments are software piracy and the ability to control and expire the WarCraft III beta." There's also a brief note from the Bnetd people, included below.

From: "Tim Jung"
Subject: bnetd.org shutdown

If you would like more information on this please feel free to contact me. I am one of the developers and the hosting ISP for www.bnetd.org. I have talked at lenght with both the Blizzard/Vivendi lawyers and with EFF lawyers about our options both as an ISP and as a developer.

As an ISP I did not force the group to do anything, but rather presented them with all the legal information I have recieved and asked them what they wanted to do. As you can imagine neither my company nor any of the developers have the money to fight the Blizzard/Vivendi lawyers at this time. So until we are able to get some legal help to fight this we felt we had no choice but to close down the site for now until the time at which we could fight this legal battle.

If you have any questions or suggestions let me know.

Tim Jung
System Admin
Internet Gateway Inc.

673 comments

  1. Full Text by shaunbaker · · Score: 1, Redundant

    Why is Blizzard trying to shut down servers that emulate Battle.net?
    Servers that emulate Battle.net facilitate software piracy of Blizzard products by circumventing Blizzard's authentication code. Blizzard products are intellectual property, and we are well within our legal rights to protect our products from software piracy.

    How do CD keys help reduce piracy?
    Blizzard uses two main methods to combat piracy: disc-based copy protection and CD keys. As part of the login process, Battle.net authenticates the user's CD key and prevents people from logging in with the same key or an invalid key.

    Why doesn't Blizzard provide facilities that enable these emulators to authenticate CD keys through Battle.net?
    In order for us to keep our proprietary CD-key algorithms secure, we cannot allow outside servers to query for the validity of CD keys.

    What about software that hasn't been released yet? Wouldn't it be better to have as many people testing the beta version of Warcraft III as possible, even if they are playing on non-Battle.net servers?
    The primary purposes of the Warcraft III Beta are to get play-balance feedback and to test our Battle.net servers. Our servers aren't tested if people are playing the Beta on rogue servers. Additionally, the Warcraft III Beta is not intended to be a product demo; when testing ends, we need the ability to terminate the Beta's functionality. Rogue servers eliminate our ability to expire beta versions of our products.

    What about the hobbyists who are not pirating your software but just want to use these servers as an alternative to Battle.net?
    Unfortunately, software pirates have spoiled this situation for hobbyists. We are constantly working to improve Battle.net, and we sincerely hope that one day, no one will see any reason to seek alternatives to Battle.net for playing Blizzard games.

    Your games sell millions of copies. Why do you care if a few people pirate your software?
    The sales success of a product should not exclude it from laws intended to protect intellectual property. Software piracy needs to be combated at all levels, and at Blizzard we intend to do our part to fight illegal distribution of copyrighted media.

    1. Re:Full Text by Eloquence · · Score: 3, Interesting
      Unfortunately, software pirates have spoiled this situation for hobbyists.

      1201a of the DMCA reads: ''(2) No person shall manufacture, import, offer to the public, provide, or otherwise traffic in any technology, product, service, device, component, or part thereof, that-- ''(A) is primarily designed or produced for the purpose of circumventing a technological measure that effectively controls access to a work protected under this title; ''(B) has only limited commercially significant purpose or use other than to circumvent a technological measure that effectively controls access to a work protected under this title; or ''(C) is marketed by that person or another acting in concert with that person with that person's knowledge for use in circumventing a technological measure that effectively controls access to a work protected under this title."

      It does not take a lawyer to know that bnetd is not a "circumvention device" under the DMCA, and by saying that the "pirates" "spoiled" it for the rest of legitimate users, they are even admitting that there are substantial legal uses and bnetd is not "primarily designed" to circumvent a copy prevention mechanism.

      They wouldn't stand a chance if this went to court.

    2. Re:Full Text by lynx_user_abroad · · Score: 5, Funny
      The Court has already ruled that a technological measure that effectively controls access means anything that the publisher claims provides him that capability.

      If I (digitally) stamp copyrighted material onto the "chewy nougut center", I can claim the crunchy chocolate coating is an "Access Control Mechanism".

      --

      The thing about things we don't know is we often don't know we don't know them.

    3. Re:Full Text by Spankophile · · Score: 2

      > It does not take a lawyer to know that bnetd is not a "circumvention device" under the DMCA

      You don't think so? I'd say that a reverse-engineered server that makes pirated software functional by bypassing a CD-KEY check fits that description exactly.

      Even if the BNETD guys /could/ validate cd-keys, the service (being open source) would obviously expose the mechanism that checks the key, and let anyone just add a /* */ around it.

      The problem with software is that you can't /physically/ protect yourself from hobbyists while preventing piracy.

    4. Re:Full Text by Anonymous Coward · · Score: 0
      Your games sell millions of copies. Why do you care if a few people pirate your software?
      The sales success of a product should not exclude it from laws intended to protect intellectual property. Software piracy needs to be combated at all levels, and at Blizzard we intend to do our part to fight illegal distribution of copyrighted media.

      This, my friends, is what's wrong with the software industry (and, to a certain extent, corporate America).

      "When you harvest the crops of your land, do not harvest the grain along the edges of your fields, and do not pick up what the harvesters drop. Leave it for the poor and the foreigners living among you. I, the LORD, am your God." - Leviticus 23:22

    5. Re:Full Text by Anonymous Coward · · Score: 0

      shouldnt microsoft stop samba then, samba is a reverse-engineered microsoft property which allows user of non microsoft products to access m$ shares.

    6. Re:Full Text by waxdart · · Score: 1
      First off, I'm not an x-tian much less a biblical scholar, but I fail to see how Leviticus 23:22 applies in a copyright case. This verse specifically mentions grain. Grain (i.e. food) is necessary for continuation of life. Therefore, giving your excess grain to the needy and poor helps them continue their survival. I hardly consider Blizzard video games to be necessary for the survival of anything.

      Secondly, by using this quote to support your argument, you've done nothing but weakened real arguments being backed up by the bible. These include significant moral issues such as taking care of your fellow man, crime, poverty, etc. In the future, please keep your bible quotes to yourself because your lack of understanding these verses does nothing but degrade their effectiveness.

    7. Re:Full Text by dup_account · · Score: 2, Insightful

      If battle.net is free, this point is mute.....

      I don't think this is about Piracy. I believe it is about competition for the on-line revenue stream. I'm betting that Blizzard etc sees Battle.net as a major money maker. If they can force the free competition to be shut down, then they control the Warcraft III monopoly and save their revenue stream.

    8. Re:Full Text by GooRoo · · Score: 5, Insightful

      You're right, they wouldn't stand a chance if they went to court, assuming you mean bnetd.

      Most people are missing the key fact here of the timing of Blizzard shutting them down. Blizzard didn't do it when they first heard about it, for reasons that many have stated here already. There are many legit reasons why you'd want to run a Starcraft/Diablo server. Blizzard's problem with bnetd only started when functionality to allow Warcraft 3 to run was added. War3 is not a product. (yet) There are absolutely zero non-copyright infringing uses for bnetd to be War3 compatible right now. People who joined the beta signed up to help blizzard test the game in exchange for being able to play ahead of time (for free!). They don't have the right to be able to play on their own servers because they agreed to play on b.net, nor do they have the right to give it to anyone they want. These were conditions of being able to be in the beta in the first place.

      It's only normal to assume the worst of a large corporation and in many cases I would agree, but in this case (as I understand it) I do not. How else do you explain the other projects which allow for b.net emulation (fsgs etc) that exist and have for quite some time without problems from Blizzard and are not being shut down by Blizzard.

      If what I believe to be true regarding this matter is in fact true, I have no problem with Blizzard doing this, DMCA notwithstanding.

    9. Re:Full Text by hikeran · · Score: 1

      Well their copy protection is not the only reason why they would want this... think about it .. There are ads displayed to the players when looking for games or chatting with their script kiddie speak. I barely used their online features because of the rampant cheating and uber kiddies. I allways wanted to be able to play with friends and not have the hastle of having to go thru the local schoolyard full of kindergardeners on crack. Now look at how halflife cd keys are handeled.. hrmm dont have to play using their servers.. dont have to connect to their service... infact i bet they have less overhead using that system .. sooo .. is the real reason why blizzard wants to own all game servers that their games work on are so that they can "phase out" support for one game and force the people to buy another to play online.. aka what if blizard decided that diablo 2 was not worth keeping on because diablo 3 and 4 is out.. hence .. shut em down... and make em buy diablo 3 or 4 to play online.. (it is an example not for real) or maybe.. They want to be able to search your drives for other games and personal information? Again .. Corporate America steps and crushes the little guy..

    10. Re:Full Text by Eccles · · Score: 1, Troll

      It does not take a lawyer to know that bnetd is not a "circumvention device" under the DMCA

      You have this reversed.

      It takes a lawyer to know that bnetd is primarily a "circumvention device" under the DMCA. The rest of us, not being lawyers, actually go by reason and common sense.

      --
      Ooh, a sarcasm detector. Oh, that's a real useful invention.
    11. Re:Full Text by Prior+Restraint · · Score: 1

      If battle.net is free, this point is mute.....

      First, I'm fairly confident that battle.net is free, though that doesn't mean it will always remain so. Second, battle.net being free doesn't make the point silent, but irrelevant; a non-starter. The point is therefore moot, not mute.

    12. Re:Full Text by Wavicle · · Score: 3, Interesting

      If Blizzard phased out a product, then bnetd.org would fall under the DMCA's protection against obsolesence. That would be something we would be looking for because then when Blizzard brought suit against bnetd.org, the people responsible for bnetd could ask EFF to write up the legal documents to ask the judge to throw out the case on those grounds.

      --
      Education is a better safeguard of liberty than a standing army.
      Edward Everett (1794 - 1865)
    13. Re:Full Text by Anonymous Coward · · Score: 0

      actually, "moot" does not mean "irrelevant"; indeed, it means essentially the opposite of its typical (mis)use, the correct definition being "arguable, debatable" (e.g. moot court). Neither "mute" nor "moot" seems to be appropriate here.

      Love,
      The Grammar Nazi (aka, Anonymous Coward)
      MUWAAAAAHAHAHAHaaaaaaaaaaaaa

    14. Re:Full Text by Anonymous Coward · · Score: 0

      Hehe...a karma whore that got slapped. Way to go, whoever the moderator was.

    15. Re:Full Text by Spankophile · · Score: 2

      Excuse this for being flamebait.

      Warcraft III monopoly? Mute point?

      Are you by any chance retarded?

    16. Re:Full Text by Anonymous Coward · · Score: 0

      What fucking idiot moderator gave this an insightful score? Warcraft III monopoly? NO SHIT! #@!%$$#@%, jesus you people are dumb some times.

    17. Re:Full Text by Anonymous Coward · · Score: 1, Insightful

      If they were upset about War3 support then why did they shutdown the project that didn't support War3 instead of the one that did?

    18. Re:Full Text by kz45 · · Score: 1

      shouldnt microsoft stop samba then, samba is a reverse-engineered microsoft property which allows user of non microsoft products to access m$ shares.

      Why would they want to? If everyone is using the netbeui protocols, it just makes microsoft more of a de facto standard.

      Blizzard, on the other hand, has no incentive to let people bypass their blizzard.net servers.

    19. Re:Full Text by kz45 · · Score: 1

      This, my friends, is what's wrong with the software industry (and, to a certain extent, corporate America

      and why is that? Because they are protecting their property.

      just as "wrong" as this

    20. Re:Full Text by kz45 · · Score: 1

      If they can force the free competition to be shut down, then they control the Warcraft III monopoly and save their revenue stream.

      you're joking, right?

      How the hell is warcraft 3 a monopoly?

    21. Re:Full Text by hikeran · · Score: 1

      here is my question.. i asked it but it's burried further down....

      If the DCMA can keep me from writing a program to watch dvd movies i purchased in different countries on my computer. because some script kiddie can use it to grab the movie and distribute it (something not intended)

      Can the DCMA keep me from writing a program to emulate battle.net or origin online's servers so i can play the game that i bought from them, on my own lan with friends? (if above is true then it should hold true again...)

      most of these games offer ipx lan support. not ip lan support.

      Will Origin Online follow up as Blizzard has and start to shut down player run servers? There is a piece of software called sphere that allows you to run your own UO server.

      So in the end can blizzard use the line:

      All your servers are belong to us!

    22. Re:Full Text by wo1verin3 · · Score: 1

      0 legit uses of BNETD with warcraft 3.
      You are correct.

      But the BNETD project has nothing to do with warcraft 3, WARFORGE made a modification to it and because of the the BNETD project is suffering.

      Cracks/hacks will always come out, because of his WARFORGE hack, BNETD which is a product with a legit use is suffering.

    23. Re:Full Text by Juanvaldes · · Score: 1
      If battle.net is free, this point is mute.....

      It's not, you purchase the right to use it with the game.

    24. Re:Full Text by Anonymous Coward · · Score: 0

      Abstracted from www.dictionary.com on the word "moot":

      "Usage Note: The adjective moot is originally a legal term going back to the mid-16th century. It derives from the noun moot, in its sense of a hypothetical case argued as an exercise by law students. Consequently, a moot question is one that is arguable or open to debate. But in the mid-19th century people also began to look at the hypothetical side of moot as its essential meaning, and they started to use the word to mean "of no significance or relevance." Thus, a moot point, however debatable, is one that has no practical value. A number of critics have objected to this use, but 59 percent of the Usage Panel accepts it in the sentence The nominee himself chastised the White House for failing to do more to support him, but his concerns became moot when a number of Republicans announced that they, too, would oppose the nomination. When using moot one should be sure that the context makes clear which sense is meant."

      But I digress........

    25. Re:Full Text by StarWolf104 · · Score: 1

      "so i can play the game that i bought from them, on my own lan with friends?" Actually, I believe the whole reason that services like BNETD haven't been shut down before now. In the aspect of acting as a LAN server, they weren't allowing the product to do anything that it couldn't already do.. they just did it a different way (IP vs IPX.) However, when support for WarCraft III Beta was added that changed. Currently, the WC3 Beta is only playable over B.Net. There is no LAN or Single Player support. Additionally, there is no CD-Key checking.. so anyone with a copy of the War3 ISO that is floating around the Net can play. The real problem is that one of my fellow Beta testers (yes, I am a War3 Beta tester) broke the EULA that came with our CD, and chose to distribute the an ISO of the Beta CD on the Net. And quite frankly that urked me off quite a bit. So now, Blizzard is left with no options. They can't magically make all the copies of the Beta CD go away, so they have to shut down the servers that allow people to use their illegal copies of their software. Do I like Blizzard having to take this course of action? No. I think it's a real crappy deal for all involved. I don't honestly think Blizzard wanted to do this either, but they have been basically left with no other choice if they want to protect what is legally theirs. Anywho, that's my $0.02 on the issue.

    26. Re:Full Text by StarWolf104 · · Score: 1

      I agree, it's a crummy deal. However, it's also a hazard of open source as you're aware.

    27. Re:Full Text by frost22 · · Score: 2

      Therefore, giving your excess grain to the needy and poor helps them continue their survival. I hardly consider Blizzard video games to be necessary for the survival of anything.

      It is obvious from your incoherent rambling that you have not the faintest clue what you are talking about

      :-)

      --
      ...and here I stand, with all my lore, poor fool, no wiser than before.
    28. Re:Full Text by Korgan · · Score: 1

      You read his post too literally... I suggest you interpret it a little more figuratively and then think about it for a while.

      Evidently, your ranting on about his "lack of understanding" has shown your very own. You have already admitted to being neither a christian scholar or a biblical scholar. Maybe in future you should take the contextual, not the literal, meaning. By your own ranting, you've completely eliminated your own argument, if you ever had any.

    29. Re:Full Text by Saxerman · · Score: 1
      "If what I believe to be true regarding this matter is in fact true, I have no problem with Blizzard doing this, DMCA notwithstanding."

      I shall interpret this to mean you accept the fact that Blizzard has the right to attempt to prevent the use of its (beta) software outside of its control. (ie. anywhere but battle.net) Blizzard would seem to agree with you. From their FAQ, "Blizzard products are intellectual property, and we are well within our legal rights to protect our products from software piracy."

      I can agree with that. If Blizzard writes software, they should be free to do with it as they wish. Of course, I would also want to grant that same freedom to the guys writing the bnetd software. Where do we draw the line?

      Some people just want to write code that allows them to play their warez copy of Warcraft III. What about those of us who just want to use it to play our bought and paid for copies of Starcraft via Lan?

      --

      A steaming cup of soykaf would be real wiz right now.

    30. Re:Full Text by Anonymous Coward · · Score: 0

      Bnetd is not Warcraft 3 compatible. It is an open source program under gpl. A 3rd party group of hackers added Warcraft 3 compatibility to it, not the official bnetd team.

    31. Re:Full Text by IllogicalStudent · · Score: 1

      What about those of us who just want to use it to play our bought and paid for copies of Starcraft via Lan?

      The latest patch (IIRC, v1.09) for SC/BW includes a "Local Area Network (UDP)" option for multiplayer, allowing you to use TCP/IP to play; you had IPX/SPX support since v1.00.

      BNETd was never a biggie with LAN parties for me... it was an issue back when a bunch of us wanted to get online and play a game without suffering through Blizzard's "Battle.lag" :).

      --
      But Maaa! Everyone else has a .sig !
    32. Re:Full Text by dup_account · · Score: 1

      It has a monopoly on servers for Warcraft III. Some people think that creating their own server is okay while other feel that it is stealing.

  2. files are still mirrored......for now by kajoob · · Score: 5, Informative

    if you want to grab the files while you can, grab it from sourceforge here or here or here while they last. That should cover all the flavors.

    --
    Quidquid latine dictum sit, altum viditur
    1. Re:files are still mirrored......for now by bovinewasteproduct · · Score: 1

      Well the dyndns.org and nmsu.edu stuff is gone, but sourceforge was still there.

      Might be an interesting read awhile you can.

    2. Re:files are still mirrored......for now by Scooby+Snacks · · Score: 1

      There's another mirror up at http://censored.firehead.org:1984/bnetd/. It looks like they have source tarballs, binaries, and a recent CVS checkout.

      --

      --
      Runnin' around, robbin' banks all whacked on the Scooby Snacks...
    3. Re:files are still mirrored......for now by Chris+Acheson · · Score: 2, Insightful

      Debian servers still have the .deb files and source for bnetd. I've mirrored them here, just in case.

    4. Re:files are still mirrored......for now by Anonymous Coward · · Score: 1, Informative

      Or here

    5. Re:files are still mirrored......for now by Pengo · · Score: 2


      bnetd mirror

      yet another mirror

    6. Re:files are still mirrored......for now by Anonymous Coward · · Score: 0

      You know the routine when corporate nasties try squashing stuff with the DMCA. We already handled it with DeCSS, and someday, companies will learn that trying to club people with the DMCA doesn't work...just spreads whatever they're trying to suppress all over the 'Net.

      Please feel free to mirror bnetd.

    7. Re:files are still mirrored......for now by jbridge21 · · Score: 2

      http://censored.firehead.org:1984/bnetd/

      Lots of tarballs and a CVS pull.

  3. Well.... by jhines0042 · · Score: 3, Insightful

    They wrote it.

    They earned the right to sell it and protect it.

    I'll still buy Blizzard games as long as they provide enough entertainment for the money.

    --
    42 - So long and thanks for all the fish.
    1. Re:Well.... by Anonymous Coward · · Score: 0

      At the foundation of it all is the legality question. Is it illegal ( at least here in the US ) for someone to emulate a software product without any knowledge of the proprietary code? I think I'm confused on when it is... and when it isn't. Take the motive of the author's out of it for a second ( for piracy, etc. )

    2. Re:Well.... by DarkEdgeX · · Score: 0, Flamebait

      You're an idiot.

      You clearly aren't thinking this through.

      What's wrong with you?

      Big deal, they wrote a server to emulate another server-- it happens all the time with other products, what the hell makes Blizzard so special? Their arguement about piracy, while entertaining, is also irrelevent. If I bought their product, I should be able to use it any way I choose-- I should not need to go through an intermediary to play online (it's like being forced to ask Mommy if it's okay to play-- I grew up a long time ago, didn't Blizzard get notice?).

      Now, regarding the legality of their claims, the DMCA and so forth-- I have complete faith that if something like this were to go to trial, Blizzard would lose. Nobody involved with BNetD is pirating Blizzard software. It's like holding gun manufacturers responsible for the murders caused by their guns-- madness. How can the manufacturer control what their product is used for? The BNetD folk can't, just as Smith and Wesson can't.

      --
      All I know about Bush is I had a good job when Clinton was president.
    3. Re:Well.... by DarkEdgeX · · Score: 2, Insightful

      I'm well aware of that, but unlike smoking cigs (I know you didn't list this as an example, but I'm mentioning it early to get it out of the way in case someone ELSE does) for example, there's really only one use for a gun-- kill or injure people. With smoking though, the big tobacco companies DID try to downplay the possible harms their product did (not releasing studies done internally, not warning the consumer, etc). I think these gun suits won't make it though, I mean there's no logic at all in trying to sue a gun manufacturer because the murderer of your child/spouse/sibling was done with one of their weapons. What, should we go after baseball bat manufacturers too, maybe hockey stick companies? Heck, while we're dreaming up frivelous lawsuits, let's go after knife manufacturers, surely THEY knew that [so and so] was going to slit young [daughters name here]'s throat, right?

      Right.

      The BNetD people wrote something that generally speaking is benign and causes Blizzard no harm (and in fact, IANAL, but legally thinking, doesn't there 1) need to be enough harm caused and 2) enough infringing uses for it to even get a day in court?). I dunno what their REAL reason is (you know, the one they didn't put in the FAQ), but I imagine it's probably got something to do with them perhaps starting to charge for access.. Which if there was a possibility of open source competition to something like that, I'd like to see it.

      --
      All I know about Bush is I had a good job when Clinton was president.
    4. Re:Well.... by gowen · · Score: 2, Insightful
      They wrote it.
      No. They didn't. Hobbyists wrote bnetd. Every single line.
      --
      Athletic Scholarships to universities make as much sense as academic scholarships to sports teams.
    5. Re:Well.... by radja · · Score: 5, Interesting

      >They wrote it.

      Yes, they did. They wrote the battle.net server.

      >They earned the right to sell it and protect it.

      yup. but they aint selling the battle.net server software, and have protected it. As I understand it, bnetd is a cleanroom implementation. It was built from the ground up. Nobody stole the code, they're just getting competition that's better and cheaper than they are.

      //rdj

      --

      No one can understand the truth until he drinks of coffee's frothy goodness.
      --Sheikh Abd-Al-Kadir, 1587
    6. Re:Well.... by arkanes · · Score: 0, Offtopic

      Offtopic so, I'll try to remember to take off my +1 bonus - the grounds for the only (even mildly) successful gun suits are based about predatory marketing (IE, gun makers intentionally market products to be used for criminal purposes), very much the same as the cigarrette cases, and, in fact, much like the DeCSS case (in principle, different laws obviously).

    7. Re:Well.... by Anonymous Coward · · Score: 0

      Not only should you be able to play Blizzard games without going through there server, THEY OFFER THOSE MODES (non-battle.net) OF PLAY ANYWAY, at least for most of their games.

      If warcraft3 is such a big deal they should have tweaked the protocol for warcraft 3 and added support for the new protocol variation to battle.net. It would take a while for bnetd developers to emulate it.

      I pointed this out to their idiot lawyer and sales dept in an email. No response. (sigh...)

    8. Re:Well.... by Phanatic1a · · Score: 3, Insightful

      Funny how your argument doesn't apply equally well to the bnetd folks. They wrote it, but didn't earn the right to sell it and protect it?

    9. Re:Well.... by sphealey · · Score: 2
      They wrote it.

      They earned the right to sell it and protect it.
      The manufacturer of a circular saw does not own the rights to every piece of furniture or house built with that saw. Once a tool is sold what is done with it is out of the manufacturer's hands.

      sPh

    10. Re:Well.... by Shadowlion · · Score: 2, Insightful

      Funny, Smith and Wesson was forced into a deal with the government to prevent a suit.

      No, S&W chose to enter into a deal with the government in order to avoid a potential government lawsuit. In exchange for the deal, S&W got "favored" status to sell their weapons to the government over other gun dealers. Rather than stand up for Second Amendment rights, S&W caved.

      Accordingly, they were promptly villified and boycotted by the gun industry and many of their former customers, and their business has taken severe hits because of that boycott.

      Unfortunately, that won't happen here because the "software piracy" issue is something that the entire commercial software industry cares about. The only reason S&W took such a hit was because their position was a 100% reversal of the position of the rest of the industry. There's no way Blizzard is going to get villified by any other commercial software company, and even most of their customers will either be ignorant of, or don't care about, Blizzard shutting down OSS servers.

      And also, odd that you would use the example - since municipal gun suits are still trying to get off the ground. Check it out [overlawyered.com].

      Yes, that's the point - they're still trying to get off the ground. And in numerous jurisdictions, municipal gun suits have been thrown out because the manufacturer cannot be held liable for the illegal use of its products. The theory behind the decisions is that holding gun manufacturers responsible would be like holding Honda responsible when some idiot, hammered on vodka, hops into his Civic and plows into an oncoming car.

    11. Re:Well.... by weave · · Score: 5, Funny

      I wonder what would happen if I wrote a server to emulate the Microsoft product activation server....

    12. Re:Well.... by Minter92 · · Score: 0

      Their REAL reason? Why can't you accept that maybe what they said on their faq IS their real reason?

      Without commenting on whether this is a good or bad decision by them, or the legality of it, it makes complete sense for blizzard to do what it did. I personally know lots of people who have non-legal copies of the beta, who plan on playing them on rogue servers, without ever purchasing the game. Blizzard doesn't want its games to be pirated, and making sure their games only play on their servers is a way to make this happen.

      So whether or not its a good decision, why must you deny that the reason they put on their FAQ is the "real" reason?

    13. Re:Well.... by SilLumTao · · Score: 1
      They wrote it.

      I bought it.

      They earned the right to sell it and protect it.

      I paid for the ability to play it any way I want.

      I'll still buy Blizzard games as long as they provide enough entertainment for the money.

      So will I. However, I believe that it is my right as a consumer to do with it as I will...

      --
      "He was a wise man who invented beer." -- Plato
    14. Re:Well.... by dasunt · · Score: 1, Offtopic

      Actually, I think the lawsuites aren't focusing on the fact that guns kill people, but on the evidence that gun manufactures specifically targetted the criminal market and tried to flood high-crime areas with guns.

      Its equivalent to being able to sell most chemicals with little regulation in the US, but packaging a "make-your-own-meth-kit", even if you don't name it as such, would probably get you into a lot of legal hot water.

      Before you pass judgement on lawsuites, maybe you should look at the reasons why they are suing.

    15. Re:Well.... by rbeattie · · Score: 2

      Yeah, but using the DMCA to protect it is a really low, low act.

      It seems to me that the argument that Blizzard is using - that this is our software and you only have a 'license' and thus have to use our servers to validate them - is exactly contrary to the Adobe case that said that EULAs restricting use aren't valid.

      From The Register article: Specifically, the ruling decrees that software purchases be treated as sales transactions, rather than explicit license agreements. In other words, consumers should have the same rights they'd enjoy under existing copyright legislation when buying a CD or a book. They can't make copies, but they can resell what they own.

      This means that I bought the software, I can use whatever server I want to and Blizzard shouldn't have the right to claim that creating another server is somehow restricting their licensing...

      But what the fsck do I know? IANAL...

      -Russ

      --
      Me
    16. Re:Well.... by BenyBenPQC · · Score: 1

      Well, for all those who say that when you buy something, you should be able to use it wherever and howerver you like, I totaly agree. But I must remind you that we are currently talking about a BETA test here, which blizzard gave copies away to a select number of people, with a user license agreement which prohibited them to re-distribute. And They DO have the right to terminate the beta test when they want since no one paid for it. Once the game is realeased, I am sure many of the people playing the beta on rogue servers (including I) will go out and buy the finished game. Had the BnetD servers been created AFTER the release of the full game, I think it would had a better chance. Now don't start flamming me because of the right to use a game on any servers, I totaly AGREE with that.. But No one has bought the game. Blizzard SHOULD have made this a Public beta, this way there would have been no problem. It really sux to have to wait for a game when you know other lucky few are playing it and having lots of fun. Which is what motivated many players to play on rogue servers.

    17. Re:Well.... by mab · · Score: 1

      Thats right. what would happen if microsoft went after Trige and Co for implementing SMB (SAMBA) ?

    18. Re:Well.... by silicon_synapse · · Score: 2, Insightful

      If I bought their product, I should be able to use it any way I choose

      That's the problem. You didn't buy it. You licensed it. What you gave them money for was the right to use the software for a specific purpose. That's why companies can "sell" software to corporations that they "give" away for free to non-comercial users. I still don't agree with what they did, but I don't know how much we can do about it. I guess it all really depends on what the EULA says and how enforcable it is.

      ---
      Extra! Extra! Read all about it! Slashdot editors censor dissenters.

    19. Re:Well.... by Grax · · Score: 0, Offtopic

      re's really only one use for a gun-- kill or injure people.

      That's a load of bull. I could make a better argument about tobacco's only use being to kill and injure people with the number of poisons it contains. It addicts you and then poisons you til you die.

      Guns are used for hunting (killing animals is still considered acceptable by huge numbers of meat eaters in this country), target shooting (the olympic biathlon event for one), and self-defense (OK, that is killing people but they were all bad).

      I do agree with you that it is silly to sue the gun manufacturers. This country has had guns throughout its history and there are numerous ocassions when they were necessary (both for hunting to survive and self-defense to survive). To suddenly say that those who make guns are responsible for crimes with them is quite crazy.

    20. Re:Well.... by Anonymous Coward · · Score: 0

      So what?

      You and everyone else is forgetting the point that tools do not commit the crime, people do. I don't care if the only use for a high power sniper rifle with night scope is to kill people, that is no reason to ban the manufacture of such a gun. People are innocent until proven guilty. In other words, there is no crime until a crime is committed. It is irrelevant that a tool may be used to commit a crime, or that the primary use of a tool is to commit a crime. Until someone uses that tool to commit a crime, in which THAT PERSON is guilty of the crime, not the tool.

      So by your thinking, no high crime area should have gun shops. Well, lets eliminate all major cities as they have more crime than rural areas. By your reasoning, the only place to get a gun would be in Alaska, the desert, and the plains.

      Remember, every dumb shit in America can sue for every dumb reason. That does not make it legal or right.

    21. Re:Well.... by Anonymous Coward · · Score: 0

      What absolutely grates me is that these bastards do not even have the courage to ask nicely. Like most corporates they just get a bunch of stupid lawyers to send a stink'n cease and desist and then wonder why there is an uproar afterward...

      What a bunch of losers!

    22. Re:Well.... by Florian+Weimer · · Score: 2

      Did they write the alternative server? Why should they be able to prevent other people to reimplemnt servers? Using only traditional copyright law, they cannot do that. And patents won't help against true hobbyists.

      Do you want Microsoft to prevent developers from writing import filters for proprietary Microsoft formats?

    23. Re:Well.... by Daniel · · Score: 2

      Had the BnetD servers been created AFTER the release of the full game, I think it would had a better chance.

      Have you any idea what bnetd is? It existed before Warcraft III was more than a twinkle in the eye of a marketing hypester, and the information I've seen is that the official source (you know, the one the developers were being threatened for?) never had WCIII support.

      What scares me is less the fact that these DMCA lawsuits (or threats of lawsuits) are slowly becoming bolder and bolder, and more the fact that so many people are eager to rationalize them. "If it's the law, it must be right!"

      Daniel

      --
      Hurry up and jump on the individualist bandwagon!
    24. Re:Well.... by monkeydo · · Score: 2

      But if you buy a circular saw and you then copy the design and start selling your own saws..... lawsuit!

      --
      Si vis pacem, para bellum
      The only thing more annoying than a Libertarian is an (un|mis)informed Libertarian
    25. Re:Well.... by Rogerborg · · Score: 5, Insightful
      • I'll still buy Blizzard games as long as they provide enough entertainment for the money.

      No, you won't. You'll pay money for and agree to Blizzard licenses that permit you very limited rights to use the data and applications that (quite incidentally) came in the boxen with the licenses. You won't read the licenses, nor will you understand that you are agreeing that Blizzard may change the terms under which you may use their content, or revoke your license at any time, or simply withdraw the services advertised on the back of the box, or (in future) wiping the game from your drive, and all without giving you any notice or explanation or assumption of innocence.

      You won't care until - despite Blizzard's control freakery - a pirate clones or guesses your CD key, or one of your friends jots it down, with or without your knowledge, or you get sold a returned box that's already been registered - and this actually happened to me, which made for an interesting little debate with the retailler - and you get refused access to Battlenet. Or Blizzard (or whoever group of lawyers happens to own them at the time) just stop providing Battlenet. Then you'll care, but Blizzard won't care, because you agreed to a license that says they don't have to.

      Then you'll wish there was a bnetd. Then you'll say "Why did nobody stand up for this when we had a chance?"

      --
      If you were blocking sigs, you wouldn't have to read this.
    26. Re:Well.... by Anonymous Coward · · Score: 0

      But the part you don't understand is that the Beta doesn't even work on bnetd. So how does any of that apply? Let me restate: You can't play the beta on Warcraft 3 on bnetd. `I'm a happy pirate and I want to play Warcraft 3 on a "rogue" server. Oh my, I can't! Foiled again!`.

      Sounds like a clear case of "shut your cornhole if you don't know what you are talking about". It is exactly this attitude of people flapping thier gums about things they don't understand that causes FUD like this to work. You just acknowledged what Blizzard said, even though it is incorrect!

      Think about that. Morals/fair use/etc issues aside, Blizzard LIED, and you just agreed with them.

      If they have a problem with bnetd, they need to step up to the plate and fight them on real grounds. They are acting like cowards here, shutting the developers down on a lie because they know the developers can't afford to go to court. The worst aspect is that there isn't much that can be done, short of coming up with the cash to pay for legal fees. Anyone going to start a fund?

    27. Re:Well.... by Blue23 · · Score: 2, Informative

      Nobody stole the code, they're just getting competition that's better and cheaper than they are.

      Can you explain how it's "better and cheaper" then well tested and free? Which is the service that Blizzard is offering with battle.net.

      Go read their FAQ on why they have a problem with it. It is not because they don't want a bnet emulator. It's because:

      a) Battle.net is part of Blizzard's anti-piracy scheme for Blizzard's other games, such as Starcraft, Diablo II, and the upcoming warcraft III, which the writers of bnet did not write.

      b) Using battle.net is integral in their beta test process, both for testing the servers and exipirng old copies of the beta. These can not be done if the software connects to non-battle.net servers.

      =Blue(23)

      --
      LITTLE GIRL: But which cookie will you eat FIRST? C. MONSTER: Me think you have misconception of cookie-eating process.
    28. Re:Well.... by FauxPasIII · · Score: 1

      > Can you explain how it's "better and cheaper" then well tested and free?

      Yup.

      10. Well tested
      9. Free as in speech
      8. Private, uncrowded server
      7. 100mbit pipe btwn me and my server
      6. Works w/o Internet access
      5. Works for multiple hosts behind a NAT gateway
      4. Works when Blizzard's servers are down
      3. Still free after Blizzard decides to make Battle.net a pay service
      2. No privacy concerns
      And the number one reason why bnetd is better than Blizzard's Battle.net service:
      1. I'm at the top of the ladder, bitchez !!! Muahahahaaha !

      --
      25% Funny, 25% Insightful, 25% Informative, 25% Troll
    29. Re:Well.... by sphealey · · Score: 2
      Thats right. what would happen if microsoft went after Trige and Co for implementing SMB (SAMBA) ?
      That's in the works - just as soon as the settlement with the Justice Dept. is signed.

      sPh

    30. Re:Well.... by MrTaz65 · · Score: 0, Offtopic

      Oh, you mean like GM(?) did when a drunk rear-ended some kids car at 60 mph and the kid burned to death?

      Yeah, the family sued big-car-company and got millions. Damn that car company, they should design cars to withstand a 60MPH collision.

    31. Re:Well.... by Anonymous Coward · · Score: 0

      actually, if all that happens, ill just find another game to play. playing blizzard games is NOT a requirement in life. no one is forcing you at gunpoint to pay for their licenses. quit being so overly goddamn dramatic

    32. Re:Well.... by Score+Whore · · Score: 1
      I paid for the ability to play it any way I want.


      No offense, but you gotta be a dumb bastard if you figure that you did that. You see when two parties are in the process of exchanging consideration for a product or service, each side gets to set the terms at which they are willing to operate. Blizzard set the terms which they offered you the game, when you gave your local software distributor money, you agreed to those terms. Sucks don't it.
    33. Re:Well.... by Anonymous Coward · · Score: 0

      These are all excellent points and I commend you for taking a stand and trying to educate the consumers about the fact that what they're buying is not the code, but in fact, it is merely the license to use the product. Blizzard can choose to terminate their agreement with you at any time due to the stipulations contained in the shrink-wrapped license agreement that you must agree to when first opening the product whether you like it or not!

    34. Re:Well.... by TelevisioSledgicus · · Score: 1

      No, I BUY things, I don't license anything. I pay EBWorld money for a pretty colored box containing some more paper and plastic bits. If parts of the paper that I now own say things I don't like, that's ok, it's my paper, I can mark on it with in and cross out the bad words. If there happens to be a round shiny piece of plastic that fits in my CD drive I can stick it in there if I want to. If I can make the laser in my CD drive read some strange language out of peaks and valleys on the piece of plastic, and get pictures out of it, then cool! If I take the language and re-arrange it on my hard drive so it no longer requires a piece of plastic, all the better! If I share my new language with friends and strangers around the world, then huzzah! You will all be alot better off once you stop trying to bend intellectual property, and realize there is no intellectual property.

    35. Re:Well.... by Shadowlion · · Score: 2

      Oh, you mean like GM(?) did when a drunk rear-ended some kids car at 60 mph and the kid burned to death?

      I vaguely recall that. I believe that particular instance was a special case: the family was able to prove that the particular model of car had a design defect that GM knew about and which seriously compromised the safety of the automobile in a common type of collision.

      However, you still miss my point. GM wasn't held liable for the actions of the drunk driver ("Well, you sold him the car, you should've known he'd get blasted and tool around in it!"), GM was being held responsible for their actions regarding the design of their cars to survive collisions.

      It's a big difference.

    36. Re:Well.... by maxpublic · · Score: 3, Insightful

      And I won't. I've already told the folks at Blizzard that if that's how they're going to act then they won't be getting any more money from me - it's obvious they have too much already if they can afford to let the legal dogs loose on something like bnetd.

      Hey, voting with my dollars, right? Capitalism in action. Democracy in action. Refusing to purchase Blizzard products is damned American of me!

      I doubt Blizzard will care much. I've spent hundreds of dollars on their games over the years but I'm just one joe. Even so, I'm a joe who insists on doing the deed even if it won't count for squat at the end of the day.

      Way it goes. Goodbye, Blizzard - too bad you guys opted to stick your heads so far up your asses on this one. I was looking forward to Warcraft III.

      Max

      --
      My god carries a hammer. Your god died nailed to a tree. Any questions?
    37. Re:Well.... by Anonymous Coward · · Score: 0

      Exactly! We wrote bnetd and we will use the right to protect ourselves as much as is possible with the DMCA.

    38. Re:Well.... by ciole · · Score: 2, Insightful
      a) Battle.net is part of Blizzard's anti-piracy scheme for Blizzard's other games, such as Starcraft, Diablo II, and the upcoming warcraft III, which the writers of bnet did not write.

      b) Using battle.net is integral in their beta test process, both for testing the servers and exipirng old copies of the beta. These can not be done if the software connects to non-battle.net servers.

      You're right. however, i disagree that either A or B deserves LEGAL protection. i'm happy with them using any technical solution to the problem them like, but i don't think that we as a society are required to defend with punitive action EITHER their implementation of anti-piracy strategies OR their beta-expiration process. The fundamental issue here is activity that should be free from legal interference or threat.
    39. Re:Well.... by denzo · · Score: 5, Insightful
      They earned the right to sell it and protect it.
      Yes, they do. However, they also chose to offer services as part of the price of the software for people to play Blizzard games over the Internet with TCP/IP, which is an open standard for network connections. Any connection can be emulated by figuring out the packet format, so that almost all servers and clients can be recreated for cross-platform compatibility.

      So, if they're going to play on the TCP/IP field, they'll either have to figure out a better way to protect their connections, or realize that they'll just have to let other servers emulate their own.

      And let me point out that Blizzard openly has said in their various games (like Diablo manuals) that part of the price of their game goes towards pay for the Battle.net servers. That means that if you're a legitimate owner of a Blizzard game, you get to play on the servers you payed for. If you're a pirate, guess what? You can't play on *their* servers. Blizzard doesn't pay for these other rogue servers, so they aren't having pirates sucking their own access. Also, Battle.net servers are where the brunt of all players are at, since they are the official servers and come automatically configured in your game. Playing on BnetD means dealing with less players, and perhaps unstable servers that can disappear at a moment's notice, since there is no single company making sure that they're running properly. You get what you pay for.

      Lastly, let me point out again that Blizzard points out that we pay for the servers in the price of the game... and if the servers are down or extremely laggy (which happens often), then the value of the service has degraded below our expectation. If a legitimate gamer is unsatisfied with their multiplayer experience, they should be able to have the freedom to choose a non-Blizzard server to find. Blizzard should be happy about this, since it helps: 1) reduce load on Battle.net servers, and therefore ensuring better connectivity on their server, 2) provide many more choices in servers than Blizzard can afford to pay for, and 3) retain players for future Blizzard games purchase. For instance, I stopped playing Diablo II because of server problems, which can affect my buying decision for future games. Why should I buy Warcraft III if I expect the servers to still be sucky? If BnetD is an option, that could sway me to purchase Warcraft III. I understand that those who know about BnetD don't make up a large percentage of Blizzard's customers, but it is so significant, and they shouldn't assume that they can just alienate a minority to enhance revenue.

    40. Re:Well.... by Aexia · · Score: 2

      >>Blizzard set the terms which they offered you the game, when you gave your local software distributor money, you agreed to those terms.

      I didn't see those terms on the box.

      Once you buy something, you can do whatever the hell you want with it for your own personal use. Hack it, modify it, reverse engineer it. Whatever. It's your's and not Blizzard and not Microsoft can tell you what you can and cannot do.

      When you start sharing what you've done with other people is where it gets tricky.

    41. Re:Well.... by Aexia · · Score: 2

      >>No, I BUY things,

      Not according to Blizzard.

      Sure, you can attempt to argue otherwise but they have more lawyers than you.

    42. Re:Well.... by AdTropis · · Score: 1

      i think your analogy may be a bit off. when i buy a blizzard game, i'm not buying a battle.net server with it. in fact, i'm really just buying a game that includes a battle.net client. what the bnetd team has done is emulate the server behavior, not the client. it would be different if a team had created a game that used blizzard game data files and looked the same, but wasn't done through blizzard.

      also, i think it's important to note that the bnetd team did not copy the server software, they only copied the server-client protocol (or the main parts of it anyways). this is completely different than saying that they made a copy of the server. saying that they made a copy implies that they had the battle.net server source code and used parts of the actual source to complete the project.

    43. Re:Well.... by Anonymous Coward · · Score: 0

      The Terms are in the box. You read them over. If you do not agree to the terms, you take the software back. Blizzard owns the software. You just own the disc, the jewel case, and the pretty box that it came in.

    44. Re:Well.... by Anonymous Coward · · Score: 0

      Yeah!
      And Ford should still be allowed to sell cars with gas tanks designed like the Pinto! They saved $1.00, and passed the savings on to the customer! So what if they would explode in certain types of collisions!

    45. Re:Well.... by Ionized · · Score: 1

      how can something be cheaper than free? please enlighten me.

    46. Re:Well.... by monkeydo · · Score: 2

      The analogy was in reference to what you are buying and what you can do with it.

      When you buy a saw you are buying a saw, you are not buying any of the patents, trademarks, or copyrights, that cover the design and manufacture the saw.

      When you buy a game you are buying a CD and a license to use the copyrighted material in a certain way. Other than certain limitations spelled out in the law (e.g. Fair Use) you only have the rights granted you in the license. Period. You may not agree with EULAs on software, but absent the EULA you have no license to any of the copyrighted material which will almost certainly entitle you to fewer rights than the EULA would grant.

      Using the copyrighted material in a way inconsistant with this license is copyright infringement, DMCA or not using bnetd may very well violate the EULA.

      --
      Si vis pacem, para bellum
      The only thing more annoying than a Libertarian is an (un|mis)informed Libertarian
    47. Re:Well.... by nehril · · Score: 2

      I don't really understand this argument. Sure, bnetd is a cleanroom implementation, and is fair and good and all that.

      it also doesn't check for cd key validity. This is about as "right" as writing a battle.net key generation program. sure, your keygen is clean room, legit, 100% gpl, and supposed to be used only by people who lost or forgot their legally purchased keys, right?

      I think blizzard should just decouple their key checking from the battle.net service. make the game clients check cd keys from the mothership no matter what "battle.net" server you ultimately connect to. Isn't this what quake3 does? I was under the impression that the quake3 key authentication system was quite successful (excepting returned boxes, keys lifted via trojan, etc). And you can play on any damned server you want.

      they can disable key checking for games that connect TO a private address (10., 192.168, etc) to cover lans that may not have internet connectivity.

      blizzard can get back their "street creds" and coexist with open net servers with just a little bit of damned thought.

    48. Re:Well.... by Anonymous Coward · · Score: 0

      From the Blizzard FAQ, it sounds like the bnetd people already tried this -- adding auth support -- and Blizzard told 'em to piss off.

    49. Re:Well.... by Anonymous Coward · · Score: 0

      That's totally irrelevant. I don't care whether Blizzard's customers have the freedom to use the product in method X. I think that some programmers that are totally unrelated to Blizzard should have the freedom to write a server in peace.

      Blizzard/Viviendi + DMCA = Not Good

    50. Re:Well.... by Anonymous Coward · · Score: 0

      I am sure that you install the software thus clicking the "I Agree" button while going through installation steps. Thus agreeing to the license. There will always be intellectual property until people decide that information should be free and shared with the world.

    51. Re:Well.... by Juanvaldes · · Score: 1

      but on one will let you return a opened box. Once you've bought it your stuck with it. or ebay

    52. Re:Well.... by jchristopher · · Score: 2
      That's the problem. You didn't buy it. You licensed it.

      That's funny, that's not what CompUSA says. Not once when buying software there have I ever been presented with a EULA to sign prior to making my purchase.

      Since I don't see the EULA (or anything else mentioning licensing) until after I OWN it, I don't have much choice but to click through their agreement. I certainly can't take it back for a refund, so you could make a very reasonable argument that their EULA means jack.

      I have NO problem with EULAs being legally binding. However, I want to see what I 'must' agree to prior to my purchase. When that starts happening I'll be happy to do whatever the EULA says, because only then will I have been allowed to make a rational choice. Until then, I buy software and do whatever I feel like with it.

    53. Re:Well.... by ahde · · Score: 3, Insightful

      No you can't.

      To return to the circular saw analogy, if you buy a circular saw blade from a company that has trademarked the name "Sawdust Blizzard (R)(TM) circular saws" and there is a note on the instruction paper hidden behind the saw blade (the saw blade is sold shrinkwrapped to a piece of cardboard that plainly says it is a 7 1/4" saw blade that will work with most 7 1/4" saws) with a note in tiny print at the bottom that says:

      "this circular saw blade is provided as is, without any warranty or useability or safety guarantees, real or implied. By purchasing this saw blade you agree to the terms with are posted on the website www.sawdustblizzard.com and may be subject to change without notice."

      On the website (buried behind pages of marketing copy and a note that the 7 1/4" circular saw blade is known to not fit most 7 1/4" saws, and recommending you purchase the new Sawdust Blizzard (R)(TM) 7 5/8" circular saw to most effectively use your Sawdust Blizzard (R)(TM) circular saw blade) is the terms:

      By purchasing the Sawdust Blizzard (R)(TM) saw blade you agree not to use this saw for projects not approved by the Sawdust Blizzard Corporation or any of its affiliates. Only members of the Sawdust Blizzard craftsman union may use the Sawdust Blizzard circular saw blade. You may not use the Sawdust Blizzard (R)(TM) circular saw blade in Black & Decker, DeWalt, Mikita, or other circular saw manufacturers. Use of a washer and/or customized bolt to use the Sawdust Blizzard (R)(TM) circular saw with other saws is strictly prohibited and grounds for confiscation of anything built with it. By purchasing the Sawdust Blizzard you are automatically admitted to the union (currently free.) By joining the Sawdust Blizzard (R)(TM) craftsman union, you agree not to use other brands' woodworking products. Union rules are subject to change without notice

    54. Re:Well.... by SilLumTao · · Score: 1
      No offense, but you gotta be a dumb bastard if you figure that you did that.

      No offense taken. I just don't agree with the EULA -- it is an unbinding contract and borders on fraud... This whole issue revolves around bad laws (like the DMCA) and will eventually be overthrown by more consumer-friendly, computer-savvy courts.

      The corporate lawyers have convinced Blizzard that they have to protect their "intellectual property" with this kind of crud when all it really does is disenfranchise legitimate users. Blizzard's property is already protected under existing trademark and copyright laws.

      If I want to fiddle with a few bits of the Diablo executable, I believe that it is my right as a consumer. Period.

      --
      "He was a wise man who invented beer." -- Plato
    55. Re:Well.... by vipw · · Score: 1

      by having the guarantee of never costing money, also, it doesn't need internet access, which also costs money. bnetd is superior to battle.net for all usage, because you don't have to log into some server that's on the other end of the internet.

    56. Re:Well.... by osu-neko · · Score: 1
      ...but I'm just one joe.

      Yes, but you aren't the only one. I've purchased a copy of every game Blizzard has ever produced. But no more...

      --
      "Convictions are more dangerous enemies of truth than lies."
    57. Re:Well.... by Anonymous Coward · · Score: 0

      They didn't make signing a contract a condition of buying the product (certainly I won't be able to return it just because agreeing to give up the rights listed on a sheet of paper inside is unacceptable), therefore I don't need a "license" from the vendor to exercise my fair use rights under copyright law.

    58. Re:Well.... by DarkEdgeX · · Score: 2

      Agreed, I was going to reply to the parent of your post, but you summed up my feelings very well-- EULA's have been proven in court to be only partially binding, because often times they make claims or demands that would infringe upon your rights as a consumer (or even as a free citizen). I mean c'mon, if the EULA had (let's pretend for a second) a clause stating that if Bill Gates wanted sexual favors from you, you had to give them to him, WOULD YOU REALLY be singing the praises of how I "agreed to the license, you have to give good 'ol Bill that blow-job!"?

      Common sense people. Just because a license SAYS something doesn't make it legally binding or even true. Lawyers come up with all these weird and wonderful demands and maybe HALF of them actually stick when fought in court. (Usually the common sense ones, you know, no piracy of the software you purchased, etc.)

      --
      All I know about Bush is I had a good job when Clinton was president.
    59. Re:Well.... by Rakarra · · Score: 1
      Don't forget one of the most important reasons:

      You don't have to deal with the assholes of battle.net, who seem to make about 90% of the userbase.

    60. Re:Well.... by Rakarra · · Score: 1
      >>No, I BUY things,

      Not according to Blizzard.

      Sure, you can attempt to argue otherwise but they have more lawyers than you.

      Yeah, well, California's (where both Blizzard and I live) courts have ruled otherwise, so I'm not too worried about that..

    61. Re:Well.... by Anonymous Coward · · Score: 0

      Yeah, you could say that S&W has a concurent and obvious flaw in all their guns... they all magically work. Damn them.

    62. Re:Well.... by Anonymous Coward · · Score: 0

      Nope, SAMBA is not a scheme to crack some technology desinged to prevent piracy or access to copyrighted works, its a program desinged to emulate a network protocol to allow connection of computers. SMB is desinged expressly for the purpose connecting computers not limiting access to their code.

  4. Play something different then... by bovinewasteproduct · · Score: 2, Funny

    Well you could always play one of the developer friendly games OR you could being doing what your supposed to be doing, WORK...:)

    Atleast thats what my wife tells me all of the time.

    BWP

  5. Solution by pouwelse · · Score: 4, Interesting
    If their problem with the OpenSource server emulator is the piracy, problems can be solved easily.

    Why should the on-line piracy validation be integrated with the server? It is "relatively" easy to split the actual battle.net serving with the vadidation process.

    With an Open client/server protocol the client could get a ticket/.net pasport from the official site and play with the Free server...

    Just my 5 EuroCents.

    1. Re:Solution by ai0524 · · Score: 1
      From the FAQ:

      Why doesn't Blizzard provide facilities that enable these emulators to authenticate CD keys through Battle.net? In order for us to keep our proprietary CD-key algorithms secure, we cannot allow outside servers to query for the validity of CD keys.

      I suppose that their keys are not particularly strong.

      --
      Share bicycle touring info worldwide: http://wheretocycle.com
    2. Re:Solution by Anonymous Coward · · Score: 0

      The problem with allowing the open source server to authenticate against the battle.net servers is that - being open source - it would be relatively easy to remove the check.

    3. Re:Solution by sysadmn · · Score: 1

      Perhaps, perhaps not. Suppose you create a dummy bnetd server that just bombards the Battle.net auth daemon until it finds an acceptable key? In theory you could do that today, but searches would take longer, since you have to fake more of the login process.

      --
      Envy my 5 digit Slashdot User ID!
    4. Re:Solution by skilef · · Score: 1

      It doesn't matter whether there are possibilities to integrate the verification process: by stating that it is not possible, Blizzard made clear they are not up for the effort it takes to do so. If they really considered the possibility (they did, covered in FAQ), they would've come up with this solution themselves. Additional time has to be invested in the development of a secure tool and by providing extra means to authenticate, there will always be more leaks in the authentication as well. For Blizzard this means less money.

      --

      You do not exist. Go away.
    5. Re:Solution by geoswan · · Score: 1
      The problem with allowing the open source server to authenticate against the battle.net servers is that - being open source - it would be relatively easy to remove the check.

      Good point. Another poster, in a similar thread, said that if they allowed bnetd a mechanism to query whether an ID was authorized it would expose them to an increased risk of a denial of service attack. Well, I'd say that was just a cost of doing business...

    6. Re:Solution by Pyrosz · · Score: 1

      My thoughts exactly... does this not already happen with such games as Halflife and Quake 3?? They allow anyone to run a server, but you still have to authenticate (sp?) with the main key server. Like Duh! Something tells me that Blizzards key scheme sucks and they know it. They should go talk with _id_ software about how to do it if they can't figure it out. This is one step to making me put them on my black list.

      --

      An optimist believes we live in the best world possible; a pessimist fears this is true.
    7. Re:Solution by Rogerborg · · Score: 2
      • Why should the on-line piracy validation be integrated with the server? It is "relatively" easy to split the actual battle.net serving with the vadidation process

      Quite correct. If Blizzard is really pro-hobbyist / anti-piracy, their first step should have been to publish the interface to their validation servers and invite bnetd (and any other interested parties) to use it.

      Two problems with that. First, they're clearly just asswipes for their own laywers: "Blizzard products are intellectual property, and we are well within our legal rights to protect our products from software piracy" [translation: "You know that EULA you clicked through? Go and read it. You don't own a 'game', you own a 'license', the first clause of which is that we can change or revoke it at any time. How funny is that, butt monkey?" ]

      Second, they're possibly concerned that if they make it too easy, then J. Random Hacker could zombie some Windows boxen and start firing random serial numbers at the validation servers in an attempt to find valid keys. I doubt that's really an issue though: a simple or exponential timeout on servicing requests from a given source IP would handle that. Plus, enough packet sniffing would allow a determined hacker to do it anyway, regardless of how obfuscated they try and make it.

      OK, I have some sympathy for Blizzard. But anyone who's seen the erratic and tardy responses from Blizzard to the prolific duping and cheating on Bnet will know why there's very little reason to cut them slack on this issue, or to accept that they have gamers' interests at heart. It's about money, and it's about control, and nothing else. Perhaps you think that's enough of an excuse. Or perhaps not.

      --
      If you were blocking sigs, you wouldn't have to read this.
    8. Re:Solution by jhanson · · Score: 1

      This seems to be the solution that Valve used in half-life, at it seems to be working fine for them.

    9. Re:Solution by Score+Whore · · Score: 1
      I suppose that their keys are not particularly strong.


      If they are smart their keys will just be random strings. No algorithm involved. Think about it. Ultimately the smartest thing for a vendor such as Blizzard, id, etc. to do is just make a huge table that says key such and such is valid or not valid.

      Start with, say, 1 Gig of table. Go through it and randomly set 1 million bits. For each bit position in the table generate a key or just use a number to represent that bit. Print those numbers on little labels and ship them with your CD. When a client returns that number to your server look in the table to see if it's bit is set. If not, then the key is invalid. With 1 Gig of table space, you have 8 billion+ possible keys. If your game is going to be an all time best seller, say 30 million copies, you are using much less than 1% of your key space. Since there's no algorithm involved (assuming you used a good RNG initially) there is no attack (statistical or reverse engineering) that will compromise your keys. (Short of having your server hacked.)
    10. Re:Solution by Pvt_Waldo · · Score: 1

      Why should the on-line piracy validation be integrated with the server? It is "relatively" easy to split the actual battle.net serving with the vadidation process.

      Why? Because it won't be. Sure maybe some people will run "legit" servers, but you know darn well that "pirate friendly" servers will rapidly come online. The net is full of people more than willing to put up huge amounts of bandwidth and disk space for illegal material.

    11. Re:Solution by Anonymous Coward · · Score: 0

      Blizzard? Pro-hobbyist?

      Blizzard's been one of the most anti-Linux/programmer software companies I know of. They have a very strong anti-Linux stance when it comes to porting their products, and they strongly object to releasing information on things file file formats for even their obsolete projects (not easy for people like the FreeCraft folks to get info).

      It's kind of ironic that a great like Sam Latinga ended up working there, and depressing.

    12. Re:Solution by Anonymous Coward · · Score: 0

      I can't figure out how Blizzard can shut these people down legally? "Copy control circumvention program"? Huh? Now, granted, I'm sure that you can modify the program and set it up to run a pirate server. However, there are lots of peple behind firewalls, people that don't have a low latency connection to Blizzard's own network, etc. There is *significant* non-piracy reasons to have this.

      I wouldn't have believed that a software company would pull something like this. Guess I thought wrong. I was never a huge fan of Blizzard games, but this is awful.

      Luckily, there's a *lot* of other good RTSes out there this year...yes, the publishers haven't blown huge sums of money creating hype and plastering the game across every gaming site, but they're quite fun to play.

      Finally, Blizzard has the *worst* coders in the industry when it comes to preventing cheating. They're the *absolute* slowest game company out there on checking up on this, and their internal prevention mechanisms are pathetic.

    13. Re:Solution by Lozzer · · Score: 1

      Plus, enough packet sniffing would allow a determined hacker to do it anyway, regardless of how obfuscated they try and make it.

      Couldn't the same argument be used to say that ssl is insecure? Or perhaps you were being deliberately understated in how much sniffing is enough.

      --
      Special Relativity: The person in the other queue thinks yours is moving faster.
    14. Re:Solution by DarkZero · · Score: 2

      Unfortunately, you're assuming that Blizzard is telling the truth about wishing that they could help the hobbyists, but having their arms twisted by piracy concerns. The real reason Blizzard doesn't use this obvious and logical solution is because they want everyone to go through Battle.net, and thus see (and possibly click on, but not likely) the ads that Blizzard is being paid to put on Battle.net. There's no way that Blizzard is going to put up with a little bit of extra bandwidth for the purpose of letting people use Battle.net without the ads and without going through their servers. If they did that, they'd be putting a lot of work into shooting themselves in the foot.

    15. Re:Solution by Pvt_Waldo · · Score: 1


      Two problems with that. First, they're clearly just asswipes for their own laywers: "Blizzard products are intellectual property, and we are well within our legal rights to protect our products from software piracy" [translation: "You know that EULA you clicked through? Go and read it. You don't own a 'game', you own a 'license', the first clause of which is that we can change or revoke it at any time. How funny is that, butt monkey?" ]


      Hehe. Clearly you've never created IP that had a fair amount of market value.

    16. Re:Solution by chiph · · Score: 0

      Assuming their algorithm is relatively weak (as others have speculated), a "bad guy" could iterate through a list of key values until they find one that gets accepted.

      This causes two problems: One, A pirate gets in (a Bad Thing on principle). Two: A legitimate customer is unable to play because his CD key is already in use.

      Chip H.

    17. Re:Solution by nebaz · · Score: 1

      The only problem with this, however, is that the key is needed at registration time too, and that would require that you connect to Blizzard's server to register, to use the product at all. If there is a key verification scheme in the program itself, no remote access is necessary. I will admit, however, this is no longer as big a problem as it once was, as XP makes you do this anyway, or so I hear, but when Starcraft, etc. came out, people may have simply used it single-player, without connectivity.

      --
      Rhymes that keep their secrets will unfold behind the clouds.There upon the rainbow is the answer to a neverending story
    18. Re:Solution by Anonymous Coward · · Score: 0

      That's not what the parent is arguing for. He wants A SEPERATE SERVER, owned and operated by Blizzard and Blizzard alone, that does key authentication. In other words, bnetd would do no auth; Blizzard's seperate, non-battle.net daemon would.

    19. Re:Solution by Anonymous Coward · · Score: 0

      Read the post! The check would be client side connection to a Blizzard authentication server.

    20. Re:Solution by Score+Whore · · Score: 1

      As both of the respondents have noted, in game registration without a connection to the server is an issue. One solution would be easily addressed by using a key generation/verification algorithm as most people would assume. Then generate 250 million keys, and dispose of 99.99% of them. Thus you can validate the keys, still without a hacker being able to reverse engineer your algorithm and create a keygen that works online.

      Alternately you could have multipart keys. A string of letters and numbers 30 characters long is a lot of key space. Part of it could be used for local validation, and part of it could be generated algorithmless and stored as part of a table for use online.

      And finally, you just print the keys on a little sticker and paste that sticker on your jewel case. It doesn't have to be burned into the CDs at all.

  6. Well, isn't this a crock of... by Scooby+Snacks · · Score: 5, Insightful
    Why is Blizzard trying to shut down servers that emulate Battle.net?

    Servers that emulate Battle.net facilitate software piracy of Blizzard products by circumventing Blizzard's authentication code.

    Notice how they cleverly shift the argument from one of "Why did Blizzard (successfully) attempt to shut down this project?" to "Are you saying you support piracy?" This is what we call a strawman, boys and girls.

    All they've done is piss off a bunch of people and possibly "prevent" a couple of copies of their games from being the target of copyright violation. Let's see... a couple fewer sales, or the loss of much goodwill? The really determined copyright violators will still find a way, then they'll make their methods known, so they're back to where they were in the beginning with fewer fans.

    Yeah, great choice, guys.

    --

    --
    Runnin' around, robbin' banks all whacked on the Scooby Snacks...
    1. Re:Well, isn't this a crock of... by Anonymous Coward · · Score: 0


      You want to write an open source game and give it away for nothing - feel free. But don't get pissed when a *COMPANY* who's main goal is to *MAKE MONEY* tells your hacking ass to take you're reverse-engineered software off the net. Who taught people that stealing the IP of another company is right and proper, and that any defense of said IP is a *bogus sin*? Grow up.

    2. Re:Well, isn't this a crock of... by blane.bramble · · Score: 2, Informative

      If they have reverse engineered in a clean room environment then they haven't stolen any IP. Who taught you it was illegal to write a product that is compatible at the protocol level with someone elses?

    3. Re:Well, isn't this a crock of... by Anonymous Coward · · Score: 0

      I agree. A few pirates spoiled Napster for those of us who legally trade MP3's.

    4. Re:Well, isn't this a crock of... by flatrock · · Score: 5, Insightful

      Notice how they cleverly shift the argument from one of "Why did Blizzard (successfully) attempt to shut down this project?" to "Are you saying you support piracy?" This is what we call a strawman [wikipedia.com], boys and girls.

      A strawman is arguing against a warker stance than your opponents actually hold. So what is the stronger stance? What's the real argument here?
      This is an emulator which would allow people to get around Blizzard's copy protection. I haven't palyed on battlenet in years. They may also have some advertising there, so there might be some loss in ad revenue, though I doubt the ad revenue outweighs the server costs.

      All they've done is piss off a bunch of people and possibly "prevent" a couple of copies of their games from being the target of copyright violation. Let's see... a couple fewer sales, or the loss of much goodwill?

      I doubt we're talking about just a few sales. Blizzard enjoys a relatively low amount of piracy of it's games that are played online. I even know a couple people who bought the game rather than coppied it because they needed the CD key, and I don't know that many people that play those games. I've also got the question the loss of "much goodwill". Are that many people really surprised by this action by Blizzard? The vast majority of Blizzard's customers won't be surprised, or offended by Blizzard's actions. Even among those that get upset, most will continue to buy and play blizzard's games because the games are of high quality, and the relatively low price of the game is outweighed by the many, many hours of enjoyable play time.

      Blizzard isn't being unreasonable or vindictive, they're simply protecting their software so thay can pay their employees and continue to make the high quality games they make.

      A lot of people copy games from their friends because it's easy and conveinient, and it's nice to try before buying. A lot of those same people will never bother to actually buy the game, even if they play it a lot. Blizzard's copy protection really only has to make it hard enough that those people buy it rather than copy it.

      These are real issues for Blizzard. Arguing that it's only a couple sales and that they will lose good will is the strawman.

    5. Re:Well, isn't this a crock of... by Anonymous Coward · · Score: 0

      agreed

    6. Re:Well, isn't this a crock of... by Shadowlion · · Score: 1

      Who taught you it was illegal to write a product that is compatible at the protocol level with someone elses?

      Commercial interests, with the help of the government, of course.

    7. Re:Well, isn't this a crock of... by Anonymous Coward · · Score: 0

      My response to you would be:

      "Who taught you it was illegal to defend your own software projects from being subverted?"

    8. Re:Well, isn't this a crock of... by blane.bramble · · Score: 1

      No-one has subverted their software project. In fact, no-one has touched Blizzard's software. Inter-operatability (which is what this amounts to) is not illegal. If you have a product I can't alter your product, but if I want to write *my own* product to work with it, I am within my rights./p

    9. Re:Well, isn't this a crock of... by Anonymous Coward · · Score: 0

      Your argument is a crock of shit. There is NOTHING wrong with reverse engineering something the way they've done it. They did it legit and they didn't use Blizzard's code to do it, therefore, nothing was stolen.

      And I highly doubt that Blizzard is losing any money off this. Their games have been the amongst the highest sellers of all time despite the fact that they can still be pirated. Claiming something like this is going to hurt them is a load of garbage. I bet 98% of StarCraft, Diablo, etc players don't even know of it's existence, and do not care.

    10. Re:Well, isn't this a crock of... by Dragonmaster+Lou · · Score: 1

      Tell that to Compaq, who reverse-engineered the original IBM PC...

    11. Re:Well, isn't this a crock of... by cpt+kangarooski · · Score: 2

      Hm, so by that justification, if I made a game that directly competed with Blizzard's, I'd be justified in ordering them to shut down, because they're depriving me of potential profit that I can use to make additional games?

      No, potential profit is NOT a factor here. Rather, Blizzard's rights must be actually, not potentially infringed upon. Furthermore, their reactions should be limited to those who have actually performed the offensive act.

      Providing an alternative network is analagous to the legal act of manufacturing and selling VCRs, which can be used to watch television legally received, but without watching the ads, which can lead to a deprivation of profit by the broadcaster. Or to devising a computer that can run software as though it were actually made by IBM, even when it is not, depriving IBM of potential revenues for their own, offical computers. Do you find either of these objectionable? Why should this be any different, given that there are demonstrable legitimate uses?

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    12. Re:Well, isn't this a crock of... by Anonymous Coward · · Score: 0

      A few? You've got to be smoking crack!

    13. Re:Well, isn't this a crock of... by flatrock · · Score: 2, Informative

      Hm, so by that justification, if I made a game that directly competed with Blizzard's, I'd be justified in ordering them to shut down, because they're depriving me of potential profit that I can use to make additional games?

      I'm not sure how you jumped to this from what I wrote. If you can create a game that competes with Blizzards then great. This is a case of taking the game that blizzard created and making it easier for people to steal it. That may not be the intention of many of the developers, but that is the end result.

      You can't mak a server emulator that doesn't allow people to to avoid the copy protection. Even if you use some form of authentication, unless it's a central authentication server, you can use the same CD key on multiple servers. Even then, it would be easy to remove the authentication from an open source server.

      There's also no good reason for Blizzard to set up and maintain the authentication server. This would be additional cost to them with little or no benefit.

    14. Re:Well, isn't this a crock of... by Anonymous Coward · · Score: 0

      I realize that this is inconvenient to them, but it's also not reasonable.

      Suppose I write a game like this, and *then* after selling it all over, start charging by the hour for server access. Someone goes out and writes a free alternate server. If the "you cannot write an alternate server" attack becomes a valid attack, then writing a free alternate server would become illegal as well, something that I completely do not agree with.

      I think that it's totally reasonable to write bnetd. Many people have to put up with firewalls or have slow or unreliable connections to battle.net. This will let them enjoy their game much more fully. I grant that bnetd *can* be used to violate copyright, but the DMCA doesn't stipulate that something that *can* be used to violate copyright controls is illegal -- if it has any other significant legitimate uses, which bnetd certainly does, then the DMCA does not cover it.

      Blizzard's putting up a front. Legally, they haven't got a leg to stand on.

    15. Re:Well, isn't this a crock of... by Phanatic1a · · Score: 2

      This is an emulator which would allow people to get around Blizzard's copy protection

      How? It doesn't help you copy the game.

      It does bypass the CD key check that occurs when you connect to a Battle.net server. But then again, so does single-player play, and LAN play.

      If bnetd is an infringement facilitator, then so is the big button that you click on to start a single-player game on your home computer.

      Can Blizzard be sued under the DMCA for facilitating copyright infringement of its own product?

    16. Re:Well, isn't this a crock of... by SilentChris · · Score: 2
      "Blizzard isn't being unreasonable or vindictive, they're simply protecting their software so thay can pay their employees and continue to make the high quality games they make."

      Additionally, the case for Blizzard is more serious than that of a company like Microsoft, because they don't release new software that often (maybe a game a year). Considering the longer lead times for their products, they need as much revenue as they can get.

    17. Re:Well, isn't this a crock of... by Anonymous Coward · · Score: 0

      Well said, Bill Gates. A further justification for prostituting the spirit of home brew.

    18. Re:Well, isn't this a crock of... by protektor · · Score: 1

      You said that "Blizzard enjoys a relatively low amount of piracy of it's games that are played online." If this is true this would seem to indicate that bnetd is not a factor at all in online piracy since the project has existed for the past 3-4 years and at least the past 2 years in a very playable form.

      So you have refuted your own arguement with your own words.

    19. Re:Well, isn't this a crock of... by flatrock · · Score: 2

      Suppose I write a game like this, and *then* after selling it all over, start charging by the hour for server access. Someone goes out and writes a free alternate server. If the "you cannot write an alternate server" attack becomes a valid attack, then writing a free alternate server would become illegal as well, something that I completely do not agree with.

      So your argument is that people should be able to write an emulator, even though it definately opens them up to more software piracy, because they might sometime in the future decided to charge for battlenet. Blizzard has never done anything like that in the past. There may even be legal issues with them doing so. I can see Blizzard making a new game that you pay for on a monthly basis, but I don't see them starting to charge for bnet access after selling a product that says free online play on bnet all over the box.

      Many people have to put up with firewalls or have slow or unreliable connections to battle.net. This will let them enjoy their game much more fully.

      This is a very small portion of the user base, and it's likely that most of the people having those problems won't benefit from bnetd. If you have a crappy internet connection, moving the server usually means you have a crappy connection to a new server.
      A lot of the people who have problems with routers either have a poorly configured router, which bnetd isn't going to solve, or are playing in a network where the owners/admins don't want the users accessing bnet. These arguments aren't going to convince a judge that there are significant, legitimate uses.
      Bnetd will also be a support nightmare for Blizzard. Every time they patch the client and server to fix something, bnetd is going to break. That's going to piss off people who bought the game, and they're going to get flooded with nasty support emails. Saying that they don't support bnetd won't work. They'll still get blamed. Bugs bnetd will also get blamed on Blizzard, and they'll have to waste development time making sure the bug isn't theirs. Bnetd will cost Blizzard money in support costs and lost sales. WHere's that money going to come from? Somebody has to pay the bills. Are you willing to pay more for the games to make up for it?
      You can suggest that bnetd will bring Blizzard a wider audience, which would increase sales to pay these costs, but I don't think the numbers will add up. There's also the question of who should make that decision. My answer is Blizzard. They invested the money on developing the game. They're taking the risk if things don't work out, and it doesn't make sense to expand their expenses to a larger support staff without a clear benefit.

      Blizzard's putting up a front. Legally, they haven't got a leg to stand on.

      I think you're very wrong here. I also don't think Blizzard even needs the DMCA to kill bnetd. They can just screw with the client and server code though patches on a regular basis. That would definately get ugly, and I hope it never comes to that.

      Blizzard spent a tremendous amout of money developing these games. You get to play them for a low 1 time fee of around $50. That business model only works if they get to have some control over how the software is distributed and used. If you don't like this, try and get an open source game development movement going. There's obviously a lot of skilled people involved in bnetd development. I however, don't think they are willing to dedicate at least 40 hours a week for years to develop a game like Blizzard does for free. Why should people be able to take Blizzard's efforts and do with it whatever they please. If you want to be able to do that expect to be paying hundreds of dollars for your computer games, or getting much lower quality software.

    20. Re:Well, isn't this a crock of... by GryMor · · Score: 1

      I should be allowed to make an emulator, with my own resources (both development and hardware) to use the games I have purchased from Blizzard since their servers suck and keep dropping me and my friends.

      I'm not taking anything from them, I am just choosing not to use a service that they currently provide for free.

      This is exactly like building a competing VCR (server) to play the legally purchased video tapes (games). Just because some people might use my VCR to play copied tapes doesn't mean I should be banned from producing my VCR.

      --
      Realities just a bunch of bits.
    21. Re:Well, isn't this a crock of... by kavi_3 · · Score: 1

      >Notice how they cleverly shift the argument from >one of "Why did Blizzard (successfully) attempt >to shut down this project?" to "Are you saying >you support piracy?" This is what we call a >strawman [wikipedia.com], boys and girls.

      They did nothing of the kind. They answered the question. They gave a reason for their shutting down of the servers and the wording does not have a subtext of "Are you saying you support piracy?" If you don't agree with their reasoning, fine but try not to put words in their mouth. That's also a logical fallacy.

      --
      "Attention Citizens, 2+2 now equals 3.947547175. Please recalibrate your equipment now" --The Computer
    22. Re:Well, isn't this a crock of... by CymorC · · Score: 1

      I'm behind a firewall.
      I and my friends have bought all of the Blizzard games.
      In order to play together with the Battle.net features we use bnetd.
      How does this hurt Blizzard?

    23. Re:Well, isn't this a crock of... by Anonymous Coward · · Score: 0

      Well, they should be "high quality" seeing how it takes Blizzard more than a few years to release a game.

      It's too bad Blizzard can't make a game that doesn't take a long time to develop (doesn't cost so much) and is still considered a good game like so many other developers seem to be able to do.

  7. Intresting and I somewhat agree by glh · · Score: 1, Interesting

    From blizzard FAQ:

    "Your games sell millions of copies. Why do you care if a few people pirate your software?
    The sales success of a product should not exclude it from laws intended to protect intellectual property. Software piracy needs to be combated at all levels, and at Blizzard we intend to do our part to fight illegal distribution of copyrighted media. "

    I think they have a good point. After all, think of all the entertainment value you will get out of a measley $50. Really it's not a bad price to pay, especially when battlenet is free.

    1. Re:Intresting and I somewhat agree by Anonymous Coward · · Score: 2, Insightful

      i have to object here. battlenet is free only in that there is no monthly fee. but, you certainly pay for it, as a portion of the retail price for the game. think of it as a 15 dollar or 20 dollar lifetime subscription.

      if battlenet were free, then you could theoretically play on it with a third party version of starcraft. however, you cannot.

      i'm not denying that 50 dollars is a fair value for most of blizzard's games. they make great games, and starcraft is perhaps worth a half point on my gpa. :)

    2. Re:Intresting and I somewhat agree by diamondc · · Score: 1

      they dont have a God giving gift to make a profit. or for people to use their servers. im not sure why they even brought out the argument that bnetd is pirating software. no one is giving away copies of warcraft. all they've done is reverse engineer the server.. happens all the time.. remember Compaq reverse engineering the IBM BIOS?

      --
      "I keep looking in the want-ads under 'revolutionary' but there don't seem to be any listings.. "
    3. Re:Intresting and I somewhat agree by RazzleFrog · · Score: 2

      they dont have a God giving gift to make a profit.

      I assume you mean a God-given gift. What does God have to do with any of this anyway? They are a for-profit organization so maybe God didn't give them the right to make a profit but US (and French in the case of Vivendi) Law surely does. Actually, they have an obligation to their shareholders to do what they feel is best for the company and that includes making a profit and protecting their IP.

      im not sure why they even brought out the argument that bnetd is pirating software.

      They never said that Bnetd is pirating. They said that "Servers that emulate Battle.net facilitate [emphasis added] software piracy of Blizzard products by circumventing Blizzard's authentication code."

      On a side note - you're 23 (according to your info page) and it is about time you learned how to write your posts in a somewhat intelligible manner.

    4. Re:Intresting and I somewhat agree by Anonymous Coward · · Score: 0

      except of course this question doesnt even belong in a FAQ about shutting 'unauthorised' server devellopement projects down.

      this supposedly frequently asked question has no relevance to the subject at all and is only included to confuse the issue. hah. and i was thinking FAQs were supposed to help people understand stuff.

    5. Re:Intresting and I somewhat agree by Carpathius · · Score: 2, Insightful

      The issue for me certainly wasn't pirating software. I puchased two copies of Broodwar so that my son and I could play.. and I have originals of all other games I play.

      The issue was ease of access to cheat-free games. The bnetd server I use allows me to chat with friends and games without a bunch of people around with whom I don't want to talk, allows me to create games more easily without fear of someone else that I don't want in the game jumping in -- in general simply allows for a nicer experience. Further, it used to be that games created on Battlenet had *much* slower response times than those on a private server. Don't know if that's still true. (Creators of BnetD did have a *reason* for all that work.)

      (Yes, you can create private rooms, but people still use them whether or not you want them to. You can't password a room.)

      I paid the money -- all I'm looking for is a better experience. I get that on the private servers.

      Sean.

    6. Re:Intresting and I somewhat agree by diamondc · · Score: 1

      oh please. if people are pirating Blizzard products they should go after the people that are actually pirating software! All Bnetd is is just a clean room implementation of the battle.net servers, right? Nobody is actually giving away cd keys to games

      Protecting their IP means hiring a team of lawyers to send threatening letters to hobbyists and legistlating laws such as the DMCA knowing that the people that wrote bnetd would have a good shot at being vindicated

      --
      "I keep looking in the want-ads under 'revolutionary' but there don't seem to be any listings.. "
    7. Re:Intresting and I somewhat agree by Anonymous Coward · · Score: 0

      It doesn't sound like Battlenet is free to me. It sounds like you're required to buy an official CD to use it. I also suspect that it requires an internet connection of some sort to play it. It also sounds like players may have limited control over opponents (I don't know, I've never played this game).

      Runing bnetd allows users who have legal or illegal copies of the game to play without connecting to Battlenet. There are significant Fair Use considerations here. If I and five friends have a LAN party and we want to play this game without connecting to the internet we cannot do so without bnetd (or can we? I assume that the game is not playable over raw ethernet without a server of some sort).

      No one has proven that EULAs are binding contracts that can limit fair use (which most EULAs intend to do). If my spouse and I both want to play this game on separate computers in the house, why should we have to buy two copies? We don't have to buy two copies of a book in order for us both to read it at the same time.

      Finally, if for any reason Battlenet denies users access or goes offline, users have no opportunity to play the game they paid for unless someone is allowed to run an alternative server that they can access.

      And yes, unfortunately, bnetd does allow me to copy my CD for my friends and run a server that allows us to bypass attempts by Blizzard to make sure that only people who pay for the game are playing it. But there is already a law against this and if my friends and I are found we can be prosecuted or sued according to it. But the fact that this process is difficult or uncomfortable does not justify stifling freedom any more than someone expressing a negative opinion about me automatically entitles me to have my lawyer harrass them into shutting up by threatening them with libel and/or suing them for emotional distress.

    8. Re:Intresting and I somewhat agree by RazzleFrog · · Score: 1

      In a way they are going after pirates. By forcing you onto their servers they are making sure that pirates can't play online (excluding direct TCP/IP).

      It's too bad that there isn't a way to get Blizzard to compromise but I feel that a lot of this is totally out of their hands. I work for a small subsidiary (1600+ employees) of a very large company (80,000+ employees) and I know that when it comes to certain things we just have to go with the flow.

    9. Re:Intresting and I somewhat agree by WeedMonkey · · Score: 1

      If my spouse and I both want to play this game on separate computers in the house, why should we have to buy two copies? We don't have to buy two copies of a book in order for us both to read it at the same time.

      You do if you want to read them in separate chairs.

    10. Re:Intresting and I somewhat agree by UnknownSoldier · · Score: 1

      > If I and five friends have a LAN party and we want to play this game without connecting to the internet we cannot do so without bnetd (or can we?
      Yes, you can play on a LAN without bnetd.

      Obviously, you don't have D2, or you'd know that D2 supports TCP/IP play (Select Multiplayer from the main menu.)

      One machine hosts, the other join. Real simple.

      > I assume that the game is not playable over raw ethernet without a server of some sort).

      Correct, D2 is a client-server game.

    11. Re:Intresting and I somewhat agree by Anonymous Coward · · Score: 0

      Agreed. This is not a copyright issue, though I realize that it does have copyright implications.

      I wonder if they'll try going after people running it under WINE one day? (no, this isn't purely alarmist) It's *much* easier to fuck with things like CD protection in WINE than Windows.

    12. Re:Intresting and I somewhat agree by Anonymous Coward · · Score: 0

      I don't care about piracy one way or the other. I use Linux. My software is free, and there's no reason to pirate any of it. I do take issue with Blizzard trying to beat up on developers of an open source Linux server. That's simply wrong.

    13. Re:Intresting and I somewhat agree by Anonymous Coward · · Score: 0

      For $50 I want a product that I can use however I see fit. Groups that make supporting software shouldn't be legally threatened when they SUPPORT the software in a way that the original manufacturer/developer didn't intend.

      If Blizzard is scared that security information is being released by their product., then they should inform their customers of the potential risk and let them decide.

      The real reason they are pissed is because of their closed beta being not so closed. Well I could understand being mad, but this is like having a bad day at work and coming home then taking it out on your husband/wife/kids/dog/cat.

    14. Re:Intresting and I somewhat agree by osu-neko · · Score: 1
      starcraft is perhaps worth a half point on my gpa.

      Only a half point? Man, did you get a good deal... :)

      --
      "Convictions are more dangerous enemies of truth than lies."
  8. FSGS what about that.? by attobyte · · Score: 1

    It does not prevent praicy. It allows people to play Starcraft on the internet. Blizzard is just a regular corparation owned by Microsoft. (Not directly of course)

    --
    I didn't use the preview button, so get over it!!!!

    Mike

    1. Re:FSGS what about that.? by Anonymous Coward · · Score: 0

      "Blizzard is just a regular corparation owned by Microsoft."

      Can you give more details please?

  9. Poor CD key algorithm by arivanov · · Score: 4, Interesting
    I will not comment on the other flawed ariguments, but this cought my attention:

    They need to keep the CD key algorithm secret in order to be secure



    This sound like yet another amateur cryptography to me. If they used a proper public key algo they would have no need to keep it secret.In other words: reading crypto books helps.
    --
    Baker's Law: Misery no longer loves company. Nowadays it insists on it
    http://www.sigsegv.cx/
    1. Re:Poor CD key algorithm by angryty · · Score: 3, Insightful

      I for one don't want to type in a 256-character CD key code when I install the game. That would certainly be stronger, but not necessarily smarter. Is that what you're advocating?

    2. Re:Poor CD key algorithm by GiorgioG · · Score: 1

      Shit, let them keep the CD Key algorithm secret & set up some simple https authentication script that the bnet server can pass the user's CDKEY and it returns, "YES, this key is ok", or "NO, its not OK". It might be oversimplified, but come on now, it is almost THAT EASY.

    3. Re:Poor CD key algorithm by Anonymous Coward · · Score: 0

      No - not really. That would allow them to validate the CD key offline and prevent people writing key generators (and they may already do that), but it wouldn't prevent people copying the key and using it with different copies of the game, unless they *check on the server*. Which is what they do, and bnetd doesn't. And bnetd can't do it (realistically), because you could just recompile it with the code taken out.

    4. Re:Poor CD key algorithm by arivanov · · Score: 2
      If the validator is a private 2048 bit key no way in hell it can be hacked in a reasonable amount of time. This also means that only Blizzard's servers will work anyway unless someone finds a way to introduce the public key into the Warcraft client.

      In other battlenet and warcraft are both written without even elementary knowledge of cryptography and security. Otherwise there would have been no need to keep the algorithm secret.

      --
      Baker's Law: Misery no longer loves company. Nowadays it insists on it
      http://www.sigsegv.cx/
    5. Re:Poor CD key algorithm by GiorgioG · · Score: 1

      The point is that with unlimited access to a yes/no validator you could reverse engineer the algorithm and create a perfect CD-creator.

      It'd probably take a few days, but all in all, its not very impossible or even hard. A decent CS student could make it happen with a few cases of jolt and/or a few decent joints.

      How much different is this from simply trying random codes in the game itself against Battle.net servers?

    6. Re:Poor CD key algorithm by pergamon · · Score: 4, Interesting

      That would be an excellent use for those silly CueCats. Scan a few barcodes off the back of the CD case when you install...

    7. Re:Poor CD key algorithm by Kymermosst · · Score: 2

      Damn that's a good idea. Maybe you should have been running Digital Convergance... they could have marketed that to gaming companies.

      I'd mod you up but I don't have any moderator points.

      --
      "Alcohol, Tobacco, Firearms, and Explosives" should be a convenience store, not a government agency.
    8. Re:Poor CD key algorithm by Proaxiom · · Score: 3, Insightful
      In other battlenet and warcraft are both written without even elementary knowledge of cryptography and security. Otherwise there would have been no need to keep the algorithm secret.

      In order to argue this, you have to know an algorithm that can accomplish this. What is a key verification alg that is not in any way compromised by knowledge of the algorithm?

      You have to put aside any thought of public-key crypto, because those systems are based on data which can be signed. Here there is no data.

      Symmetric cryptography is also useless, for obvious reasons.

      The task is complicated by the fact that we must assume the attacker has access to a very large number of valid keys.

      We can't really use hash functions, either. The hash function could hash the CD key and accept only if the result has certain characteristics. But this is not practical because then Blizzard would be unable to generate the CD keys in the first place (they would have to reverse the hash to get the keys -- breaking their own system).

      So, how would you do it?

    9. Re:Poor CD key algorithm by swillden · · Score: 5, Insightful

      This sound like yet another amateur cryptography to me.If they used a proper public key algo they would have no need to keep it secret.

      This sound like yet another amateur cryptographer to me.

      Before designing any sort of security system, you must understand all of the dynamics of the system. There are many reasons why PK is not helpful here. The biggest one is that using a digital signature of some piece of identifying data would result in *huge* CD keys. Think about it: To have reasonable security, you need to use at least 512-bit keys. A signature with a 512-bit key is 512 bits in size. Even with base-64 encoding that's still an *85-digit* key. Depending on how resourceful your pirates are, 512 bits may not be enough, so maybe you should use 768 bits, which gets you a 128-character CD key. Oh, and you also have to send the information that was signed, and it has to be at least 24 bits, and probably a few more, so add another five base-64 characters there. Anyone typing that enormous thing in will almost certainly make some errors, so you'd better add some more bits for a checksum and an error correcting code.

      Further, there is absolutely no point to using PK here at all! If you must use a cryptographic solution, plain old 3DES, or AES, or Blowfish, or IDEA, or whatever decent symmetric key cipher will work great. PK exists to (partially) solve the "key distribution problem", which is the difficulty of securely arranging for a shared key between two parties. There's none of that here. The problem here is for Blizzard to be able to distribute a large number of little piles of bits which users can regurgitate back to Blizzard whenever they want to play on the network. Blizzard makes the numbers, Blizzard verifies the numbers. Using, say, an 8-byte block cipher to encrypt a string containing an ID number padded in some structured way gives you an 11-digit base-64 encoded CD string. Much nicer. I can think of another approach that would allow you to shave a couple of digits off of that without sacrificing significant security.

      Really, though, it's not clear that crypto is even required. Choose a random ~64-bit number for each CD key, encode it using base 64 or the like and store it in a database. When a request comes in, look it up in the database. If the number is there, cool. If not, drop the connection.

      I should also note that with any solution, there really should be no problem with Blizzard setting up a key verification oracle, because if you use good crypto (or just sufficiently large random numbers) the odds of someone being able to use the oracle to either break the crypto or discover a key are low and infinitesimal, respectively. However, if I were consulting for Blizzard, I would probably recommend that they not do such a thing because (a) it wouldn't do any good, people would just hack the verification code out of bnetd and (b) there have been lots of interesting oracle-based attacks on ciphers in the past, and while none are known for the current crop of strong block ciphers, new discoveries may happen at any time.

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    10. Re:Poor CD key algorithm by compwiz3688 · · Score: 1

      Couldn't I use the game client to connect to the Bnet server? It might be a little harder to do, but it could be done, right?

    11. Re:Poor CD key algorithm by Anonymous Coward · · Score: 0

      That is a good idea. They give those cue cats away anyway. Why not package them with games for cd-key protection?

      This isn't a flame or sarcasm, and its gonna sound stupid. But... you may be able to patent this business method. There is at least as much originality in this as the Amazon OneClick patent.

      If you aren't interested in patenting it, then at least get the word out so that those bastards at DC can't. You know, prior art and all.

    12. Re:Poor CD key algorithm by Anonymous Coward · · Score: 0

      I don't know what the point of this argument is cause Blizzards CD key generator has kinda already broken. It has been for a few years.

      I'm not saying HOW I know, or that I know the who broke it and published the keygen. I'm just saying that the key generator was cracked a long time ago, so Blizzard's argument that they are attempting to protect the security of their product doens't really stand up to scrutiny.

    13. Re:Poor CD key algorithm by j0nb0y · · Score: 1

      So, how would you do it?

      Simple. Use public-key crypto. Have a four byte cd key. Sign it with the private key. Done. Don't be so quick to disqualify public-private key crypto. It really works well for just about everything.

      Of course, the problem with this would be that no one wants to type in a cd key that long. My suggestion is to actually put it on the cd. That way no one has to type in anything. Of course, you would have to have a way to burn every cd slightly differently.

      --
      If you had super powers, would you use them for good, or for awesome?
    14. Re:Poor CD key algorithm by sporty · · Score: 2

      Forcing you to register the game and them e-mailing you the private key could be a solution. If you don't have a net connection, then they could mail it to you.

      When the file arrives, just plop it in the right place or have a program do it for you.

      --

      -
      ping -f 255.255.255.255 # if only

    15. Re:Poor CD key algorithm by Proaxiom · · Score: 1
      Have you actually thought about this?

      Observe:
      I, Mr. Key Forger, have just pirated a CD. Now I need a key. How about I pick a random 'signature' of the appropriate length, and run the verification algorithm on it to produce the corresponding 4 byte value.

      Now I pass the 4 byte value along with the random signature to Battle.Net, which checks the signature to ensure it matches the 4 bytes, and voila, I'm authenticated.

    16. Re:Poor CD key algorithm by Anonymous Coward · · Score: 0

      Not entirely. The game itself looks at your CD-key to make sure it's valid, but it only checks a portion of it. For instance, if this is your key:

      AAAA-BBBB-CCCC-DDDD-EEEE

      The game itself may perform a algorithm on the A, C, and E part and come to the conclusion that your key is valid. B and D did not come into play and therefore you could have anything in those two sections and the key would pass as long as the other criteria were met. This is the code that crackers pull from the game to generate a keygen since they now know how it's done (for the client side anyways).

      BUT, when you go to play online, the server checks B and D as well. Since you had no knowledge of what algorithm was used to generate those sections, you'll likely not have a valid key. In fact, there may not even be an algorithm to generate those sections. The number/letter combination for those two might be entirely random and then stored in a database. You connect, your number is looked up in the dbase to see if it exists.

      There's only a few ways to crack this:
      *Have access to the dbase (not likely)
      *Creating a key with a keygen and by some off chance, the B and D sections matched a valid key. VERY unlikely.
      *Making your own server, or altering a publicly available one to not check the key at all.

    17. Re:Poor CD key algorithm by Rogerborg · · Score: 2
      • However, if I were consulting for Blizzard, I would probably recommend that they not do such a thing because (a) it wouldn't do any good, people would just hack the verification code out of bnetd

      That's not a technical issue, that's an assumption of guilt issue. Blizzard have nothing to lose by setting up independent authentication servers, and everything to gain. If nobody uses them, they lose nothing, and they gain some metrics that back up their opinion that bnetd is all about piracy.

      • and (b) there have been lots of interesting oracle-based attacks on ciphers in the past, and while none are known for the current crop of strong block ciphers, new discoveries may happen at any time

      Not really getting you. All that the bnetd servers would be doing would be passing on packets that they are already receiving. There need be no disclosure or hints of the key encryption scheme. The only thing bnetd could be doing with knowing is the format of the Battlenet server "yes/no" reply to the key packet, but that would be trivial to sniff.

      Can you explain further how splitting off the authentication would be a risk? Bear in mind that bnetd servers could go through the whole process today, sending on all packets from the client until they reach the authentication reply from the server, it's just counterproductive for them to do so as they aim to be independent of the flakey Battlenet servers.

      --
      If you were blocking sigs, you wouldn't have to read this.
    18. Re:Poor CD key algorithm by bko · · Score: 1

      err... no.

      what he was saying was to use an n-byte (in this case, 4-byte) value, and then sign it with a public key system. A larger value might be better.

      You do NOT give the private key to the end-user -- this is done at the FACTORY, not at the client. The result of this operation is the license key.

      Public key signatures are considered "secure" in that there are no major known attacks that can be made against them without the private key, but they can be verified by the public key only. Anyone with the public key can verify that the value in question was signed by the private key, but cannot sign a different value. Since the signatures are generally dozens or hundreds of bytes, this isn't too fun to brute force.

      So, a server can verify that the key is legitimate, and it would be a publishable result if you could reliably produce license keys without the private key (which would never be anywhere on the client side).

      Of course, you would have to type one of those 256-character pgp public key blocks as your license key...

    19. Re:Poor CD key algorithm by ecc0 · · Score: 1

      Oh, come on. You just spent 178 characters on a Slashdot comment.

    20. Re:Poor CD key algorithm by gotak · · Score: 1

      I don't see this as being valid. First off to pirate their game all u need is a friend's copy and their cd key. The ability of blizzard to keep their games from being pirated is moot. You can copy diablo2 or warcraft or any of their games for single player mode or lan game no problems.

      When you go on bnet is the cd key validated and only one key can be used at a time. This involve some sort of server on bnet most likely a massive machine.

      The thing is i don't see why bnet can't work with the developers of bnetd to add key verification to bnetd. It doens't have to mean that their algorithm is exposed. All the bnetd server does is sent off a message to bnet and get a respond. The request could easily be public key signed so only the bnet server can understand it.

      Now sure that doens't solve the problem of people producing versions of bnet that'll by pass this ssytem. But then that's not the problem of the bnetd people right? They are not commiting the crime. So in this way you can get better ping for your slow connections and still make sure people are using real copies ot play online.

      I know it does have possibilities of being quitte a logistical nightmare. But i think blizzard should look into this before pulling out the lawyers.

    21. Re:Poor CD key algorithm by Anonymous Coward · · Score: 0

      There still are these things around called floppy disks. You can even store data on them.

      Or for that matter, give away one of those mini cd's that has the key burnt on it... they have to be around a quarter a piece when bought in bulk, maybe less. When compared to a 50 buck game, that's nothing, and it also has the added benefit of no more retards calling tech support because they can't type their key in correctly. You then just have people calling and asking where they put that little disk, tech support then explains it actually fits in your cd drive, and insert it when the game asks for it.

    22. Re:Poor CD key algorithm by Proaxiom · · Score: 1
      You haven't fully considered what you are suggesting. It really doesn't work.

      We are talking about a system involving a Signing Key and a Verification Key, if you want to use the proper terms. Moreover, we have a single key pair. The Signing Key belongs to Blizzard, the Verification Key is public. (If you are considering having distinct key pairs PER CD, then that defeats the whole purpose of the system because the Verification Keys would have to be cached in a central repository).

      Now, what gets signed? The previous proposal, I believe, said that to generate a valid CD key you would pick a random value, generate a signature with the Signing Key, and then use the random value together with the signature as the CD key. This could be verified by anyone with the Verification Key. I showed that this doesn't work.

      If I misunderstood what was being suggested, then feel free to correct me. But please think the whole process through before suggesting it (including CD key generation and CD key validation; as well as it's resistance to attacks).

    23. Re:Poor CD key algorithm by Anonymous Coward · · Score: 0

      that's not really encryption.. that's a password. a plaintext password.

    24. Re:Poor CD key algorithm by flux · · Score: 1

      Step 1: Client retrieves a random byte sequence from Battle.net
      Step 2: Client encrypts the key with his private key
      Step 3: Server has every client's public key (the client's don't), thus it can check whether the message can be decrypted properly
      Step 4: If so, the client is validated.

      I don't see how this is any better than just sending any user-written key via an encrypted channel (like https) to the server though. The server identification key would be in the client, so you cannot fake the server.

    25. Re:Poor CD key algorithm by Proaxiom · · Score: 1
      In this case there is no need for crypto at all. Just generate a random CD key and store it in a master database. Then the user enters the key and it's existence in the database is verified. The only security you would need would be for the transmission, which could be provided by SSL or TLS.

      This is not a desirable solution, aside from the fact that it doesn't help bnetd. They could not verify the key without access to the master database, whether that database stores verification keys or actual CD keys or both.

    26. Re:Poor CD key algorithm by swillden · · Score: 2

      Exactly. So it may as well be a password of a convenient length.

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      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    27. Re:Poor CD key algorithm by swillden · · Score: 2

      In cryptographic parlance an "oracle" is a service that provides an unlimited number of answers to an attacker, generally of an apparently useless form. For example, in this case the publicly accessible server that one can send candidate CD keys to. The oracle will answer yes or no to each candidate, and there is a possibility for cryptographically constructed keys that the attacker may be able to use that information to eventually break the encryption, and be able to generate new, legitimate keys at will.

      There are a large number of ciphers that have been academically "broken" by oracle-based attacks, and they're much more useful than one might expect. Of course, cryptographers consider *any* attack (including extremely bizarre and impractical ones) grounds for discarding a cipher. No such attacks are known against any of the ciphers I mentioned, for example.

      The only thing bnetd could be doing with knowing is the format of the Battlenet server "yes/no" reply to the key packet, but that would be trivial to sniff.

      That said, here you completely destroy my (already weak) oracle argument, because the publicly accessible oracle already exists. Duh.

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    28. Re:Poor CD key algorithm by darkwhite · · Score: 2

      Umm... explain to me again why they would have to use this many bits for the key.

      iirc they already use 16 alnum digits, which gives us at least 80 bits...

      --

      [an error occurred while processing this directive]
    29. Re:Poor CD key algorithm by TheOnlyCoolTim · · Score: 1

      Do mini-cds fit in slot loading CD-ROM drives? I Don't think so...

      Tim

      --
      Omnia vestra castrorum habetur nobis.
    30. Re:Poor CD key algorithm by Hilleh · · Score: 1

      I was also amused to learn that Blizzard insists that this is being done for the good of their "proprietary cd key algorithm." I'm not quite sure how far up their asses their heads are, but I have friends who have cd key generators that let them play sc on battlenet. How secretive can that be? However, I wholeheartedly support their right to do whatever they want with their code and their right to regulate how their game is played. Remember that no matter how many of us boycott it, the general public will still buy it like crazy. And as for me? I'll be playing a good RTS, Warlords Battlecry 2. 8 factions to choose from, maybe more. AND it supports TCP/IP games. Much better.

  10. Not all that surprising by Xentax · · Score: 3, Interesting

    Blizzard is ultimately doing the right thing in going after people cracking the Beta, IMHO.

    I mean, ideally they ought to allow things like bnetd for their published games, since that reduced the load on their real battle.net servers, which I think most of us will agree is often more than they can handle.

    Instead of citing security of their protection algorithms, I think they ought to be working WITH the bnetd people -- they need to find a way to allow copy protection while still allowing user-operated servers.

    If they need a real example of a system that works, they need look no farther than Half-Life or Quake3 -- they can be played on LANs without authentication, but by and large, you need a licensed copy to play on the Internet.

    Xentax

    --
    You shouldn't verb words.
    1. Re:Not all that surprising by Scooby+Snacks · · Score: 1

      But that's not what happened at all. Bnetd didn't even have support for the Warcraft III beta.

      --

      --
      Runnin' around, robbin' banks all whacked on the Scooby Snacks...
    2. Re:Not all that surprising by Bartmoss · · Score: 1

      Ehm, you can play, say, Diablo2 on a LAN without battlenet, too.

    3. Re:Not all that surprising by spottedkangaroo · · Score: 1
      If they need a real example of a system that works, they need look no farther than Half-Life or Quake3 -- they can be played on LANs without authentication, but by and large, you need a licensed copy to play on the Internet.

      They don't need to do anything... they already won.

      --
      Imagine if you weren't allowed to use roads because a bus company complained about your driving 3 times. --skunkpussy
    4. Re:Not all that surprising by ninewands · · Score: 3, Interesting

      Instead of citing security of their protection algorithms, I think they ought to be working WITH the bnetd people -- they need to find a way to allow copy protection while still allowing user-operated servers.

      This thought crossed my mind too. Instead of shutting down the project, why not cut a deal where bnetd would query Blizzard's validation servers to find out if a license is valid and drop the connection if it isn't.

      All things considered, I think it would be to Blizard's advantage to lighten the load on battle.net by allowing other servers. As other posters have already said, it would definitely improve the playing experience which would most likely lead, in turn, to increased sales for Blizzard.

      Just my US$.01 ($US.02 adjusted for inflation)

    5. Re:Not all that surprising by Anonymous Coward · · Score: 0

      They didn't read properly on the last article, I don't think that's going to stop them now either :)

    6. Re:Not all that surprising by _UnderTow_ · · Score: 2

      "If they need a real example of a system that works, they need look no farther than Half-Life or Quake3 -- they can be played on LANs without authentication, but by and large, you need a licensed copy to play on the Internet."

      Diablo 2 and ANY of the Blizzard games can be played on a LAN and on the internet. But if you want to play on battle.net with thousands of people to play with you need to authenticate.

      I've played D2 plenty of times with my brother who lives in New Hampshire, and I live in Washington state. As long as you have an IP you can play with anyone else that has an IP.

    7. Re:Not all that surprising by Steveftoth · · Score: 2

      Any game until D2 cannot be played over the internet without the use of battlenet. You can only play on a LAN with IPX.
      WC2 only had IPX support initially, later they released a battle.net edition.
      Starcraft has no support for TCP/IP direct connection, only battle.net tcp/ip. nad IPX for LAN.
      Diablo has the same connections as StarCraft. Battle.net or IPX.
      And D2 was the first game that you could just 'type in an IP' to connect to a server. OR of course, use battle.net.

      The only D2 feature that you need battle.net for is the server-side stored characters. They only did that to prevent people from hacking the client because they knew that people will hack the client. Not much you can do about cheaters, but for the people who want to play 'open' characters on their 'trusted' non-battle.net servers, what's the big deal?

    8. Re:Not all that surprising by ninjanano · · Score: 0

      I was admin on a small gamer-party for a couple of years ago when starcraft still was a pretty big game and it only supported IPX-networkplay. I was then a dedicated QuakeWorld CTF player and when the SC'ers attacked with all their Carriers we could almost not move on the quakeserver. This problem needed to be solved so i located bnetd and poff... our ping was back to normal. Now i don't know if SC supports TCP/IP but then bnetd was our saviour... big creds to the bnetdteam!

    9. Re:Not all that surprising by squison · · Score: 1

      Perhaps Blizzard should be looking into games like Tribes 2 where you create a user/pass on Sierra's authentication servers and that user is connected to a CD-Key. In order to play on the Internet, you must first log in. The actual game servers are hosted by just about anyone.

      Also, it would make sense for Blizzard to include a TCP/IP server ("quick" server for 1 or 2 games, as well as dedicated Win32/Linux servers) in their games and this type of thing would never be a problem.

    10. Re:Not all that surprising by MisterBlister · · Score: 2
      This thought crossed my mind too. Instead of shutting down the project, why not cut a deal where bnetd would query Blizzard's validation servers to find out if a license is valid and drop the connection if it isn't.

      bnetd is Open Source. If they add this key-check into the source, people will remove it again in about 2 minutes, leaving them exactly where they were before. The only option would be to cut a deal with Blizzard and make bnetd closed source (keep in mind, it could still be cracked, as much closed source software is, but with relatively a lot more effort expended by would-be pirates). Going closed source would probably piss Slashdot-type people off just as much as shutting the project down.

    11. Re:Not all that surprising by emarkp · · Score: 1
      Blizzard is ultimately doing the right thing in going after people cracking the Beta, IMHO.

      Unfortunately, Blizzard is not going after people cracking the Beta. They're going after people creating a tool which was used by legitimate customers before the beta was even released.

    12. Re:Not all that surprising by Lazaru5 · · Score: 1

      No one's cracking anything. You missed the point entirely.

      --

      --
      My comments and opinions completely reflect those of anyone and anything I am remotely associated with.
    13. Re:Not all that surprising by Lazaru5 · · Score: 1

      I've been using the closed-source FSGS server to play StarCraft on and hadn't even heard of bnetd until this story appeared. This isn't about Open Source, it's about Free Software. I just want to be able to play on any server I want with the software I bought.

      --

      --
      My comments and opinions completely reflect those of anyone and anything I am remotely associated with.
    14. Re:Not all that surprising by Xentax · · Score: 2

      Yeah, that's the problem.

      I imagine the source driving BnetD is an interesting project in its own right.

      However, if I was Blizzard, I would have offered the private deadicated (sic) server capability (closed-source for the stated reasons above) that Half-Life and Quake3 (and others, no doubt) used, to allow a secure "master authentication server".

      I honestly don't see why they insist on providing their own servers, and ONLY their own servers, when they don't charge for the service (besides, given some of the security and stability pains they've endured, I'm not sure they could get away with charging). I mean, I doubt they'd recoup the costs in banner ads even 3 years ago...

      Sure, it provides infrastructure for an official ladder and an official ranking -- but surely there's more to it than that.

      Xentax

      --
      You shouldn't verb words.
    15. Re:Not all that surprising by Xentax · · Score: 2

      Someone (several someones) at the LEAST violated the terms of their Beta Test agreement.

      Granted, that's not "cracking", but (correct me if I'm wrong) many a warez release has begun under such circumstances, with authorized holders (testers, even employees) of software releasing them to unauthorized persons, wittingly or no.

      Xentax

      --
      You shouldn't verb words.
  11. blizzard has the right by Anonymous Coward · · Score: 0
    I love blizzard games and they have every right to do this. If you think the problems with identity theft was bad in the early days of battle.net, think about what happens if people are playing on other networks. How in the world is blizzard going to handle complaints and support. It would damage all the work they put into making network play secure and reasonably safe from identity theft. People used to complain and scream when diablo characters got stolen on battle.net, they worked really hard to fix that problem. Until 3rd parties can prove their system is equally secure and doesn't cost them in support dollars, blizzard should shut down other networks.

    It would majorly suck for everyone, if a few people start steeling characters because of third party networks.

    1. Re:blizzard has the right by HCase · · Score: 1

      Handling the complaints and support would be incredibly easy. Since bnetd wasn't written by their teams, they merely tell the customer that asks about it that they don't support it, as third party software the authors need to be contacted and they use it at their own risk. As for identity left, the described uses were more for lan parties, if one of your friends steals your character at a lan party just walk around the table and smack him. Also, if you think they should be allowed to work if they are proved secure, how do you expect them to be able to prove it when they can't write the software?

  12. 4 words: by scorp1us · · Score: 1

    Signifigant Non-Infringing Uses....

    Why don't the servers ask for a CD key? Then leave it to Blizzard to authenticate the key?

    --
    Slashdot's rate-of-post filter: Preventing you from posting too many great ideas at once.
    1. Re:4 words: by Anonymous Coward · · Score: 0

      Because you could always take the check back *out* of the server. That's part of what makes open source 'open'.

    2. Re:4 words: by Anonymous Coward · · Score: 1, Insightful

      Because
      A: Evil developers could cache the successful CD-Keys and then give them away to friends, etc. The key would become invalid, and you'd get screwed (dependant on the amount of evil in the world)

      B: Evil developers could generate a slew of 'fake' CD-keys and test the validity via the battle.net authentication...and then do what I mentioned in A.

    3. Re:4 words: by Genom · · Score: 2

      Signifigant Non-Infringing Uses...

      I agree.

      Let's say a bunch of friends and I buy copies of the game, but we only have 56k modems and crappy phone lines to connect to the 'net. Ping times to BNet stink, even on a good DSL connection. Let's also say that none of us have higher-end computers with enough juice to play the game and host a TCP/IP game at the same time, but we do have an extra machine we can tie into the mix. So, we set up a bnetd server locally in order to play some games together, on a halfway decent connection, without the relatively high latency one gets with the official servers, especially during peak times. We have fun, with the game we legally bought.

      Just because something might allow something illegal to be done, doesn't mean that it is, in and of itself, illegal. A gun could be used to rob a bank - yet you can walk into a gun shop, or even WalMart (if you're buying a rifle) and buy one. You can even buy ammunition for the gun, although it could cause signifigant harm to someone if you shot them with it. It's perfectly legal to own ammunition, and even use it - for hunting, target practice, etc...

      Why don't the servers ask for a CD key? Then leave it to Blizzard to authenticate the key?

      Well, there's the pseudo-trojan problem - someone other than the bnetd people modify the code to export the validated CD key to a file (or website, IRC channel, etc...) as being "good" - then publish the list. If they marketed themselves as a different project, they would probably catch quite a few legitimate users before being found out. Those keys they caught would become "public", and pretty much useless.

      Of course, with Blizzard doing nothing to prevent the shills on BNet from masquerading as "official" Blizzard employees to con (gullible) users out of their CD keys, account passwords, etc... it doesn't seem like they are all that concerned about protecting their CD key system, in general.

      I'm not sure if there is a solution that will be able to authenticate the key without exposing it at some point for retrieval - unless the comparison code is put in the client, rather than the server (so the key is never sent over the network, encrypted or not) - but that opens it up to be patched around. Passing the CD key (in any form) will allow it to be captured, and for the above scenario to take place.

    4. Re:4 words: by Squirrel+Killer · · Score: 1
      Signifigant Non-Infringing Uses
      I wholeheartly agree. Wouldn't it be nice if bnetd could sue Blizzard for harrassment?

      -sk

    5. Re:4 words: by Proaxiom · · Score: 2
      Why don't the servers ask for a CD key? Then leave it to Blizzard to authenticate the key?

      This has been asked a couple of times but I don't think anyone has hit the real answer yet.

      It is quite possible to for Blizzard to work with third parties to set up secure authentication systems (or at least, systems as secure as Battle.Net itself).

      The real reason this won't happen is that Blizzard isn't about to start expending time and money to help someone emulate Battle.Net.

      Blizzard's position is that no one should want to use anything else, particularly because Battle.Net is free. One of the questions in the FAQ talks about this.

    6. Re:4 words: by Anonymous Coward · · Score: 0

      Simple. If they allowed bnetd (open source) to ask for the key and then authenticate it by their servers, then someone (a pirate) would merely hack the key-requests out of the bnetd source, recompile, et voila, no more copy protection.

      If bnetd were binary only, that's one thing, but it's open source (a Good Thing), so your argument doesn't float.

      Mind you, I hate blizzard for shutting down the project, and will likely not purchase any more of their products as a result. I will, though, continue to play Starcraft with my friends on the bnetd servers that we run on our respective networks.

  13. This won't solve the problem... by Xenopax · · Score: 2

    Like any other software, once it hits the hands of someone outside the company it's going to be pirated. I checked Efnet last night, and the iso for the warcraft 3 beta is all over the place. It's sad that people pirate software, but that's the nature of the beast and no reason to shutdown a legit project. Now the bnetd server has gone underground, and will be modified by 3l337 h4X0r5 from here on out, and blizzard will not be able to get any control of that.

  14. depends on the context by xsteinberger · · Score: 0

    it really depends.

    there are countless advantages to alternate networks and battle.net clones elsewhere, the one that pops to mind being bandwidth.

    bring out the DMCA bandwagon. there are perfectly "legit" uses for alternate servers, but blizzard has a right to take action when their EULA is violated.

    the warcraft 3 beta that has been circulating however is a slightly different story. LAN play has been disabled, with battle.net being the only option for multiplayer play. i do feel, however, as a testing beta, the benefits one might gain from an alternate server, such as internet lag, would be something blizzard analysists would be collecting data on, and not something theyd require input on from the gameplayers.

  15. Isn't this just reverse engineering? by SonicBurst · · Score: 1
    I imagine that blizzard did not give these guys the code to battle.net, so bnetd is essentially a clean room, reverse-engineered implementation, correct?

    If so, I would think that bnetd would be well within the bounds of the law, as AMD did this same thing with the x86 instruction set. Of course, being within the law and having the means to fight for those rights are entirely separate things, unfortunately.

    --

    Geek used to be a four letter word. Now it's a six-figure one.
    1. Re:Isn't this just reverse engineering? by TeddyR · · Score: 1

      Yes... but when AMD did it, there was no DMCA that prohibited it...

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      --
      Time is on my side
    2. Re:Isn't this just reverse engineering? by Anonymous Coward · · Score: 0

      The reason Blizzard was not because they were emulating a battle.net server. That, in itself, is legal. What Blizzard is claiming is illegal is that it provides a way to circumvent their "copy protection scheme" which is that they check cd keys when you log in.

    3. Re:Isn't this just reverse engineering? by Gojira+Shipi-Taro · · Score: 1

      And when the bnet.d folks started this, there also was no DMCA, IIRC

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
    4. Re:Isn't this just reverse engineering? by BlueTooth · · Score: 1

      There is nothing wrong with the reverse engineering part. It is the circumvention of a mechanism used to enforce copyright that the DMCA prevents. AMD gives you the same x86 instruction set you can get from Intel, but they don't circumvent any copyright enforcing mechansim in doing this.

      --
      SPAM
    5. Re:Isn't this just reverse engineering? by Anonymous Coward · · Score: 0

      I find that rather chilling.

      If what you're saying is correct, *any* company can make reverse-engineering their products illegal by adding a component to their product that involves copy protection. It's a single, sure, and only method of obtaining reverse engineering protection under US law.

      If Intel had added an instruction used to, say, hash a value to return a GUID used for product authentication, it would have been illegal for AMD to clone their chips.

      The DMCA has serious side effects that haven't been examined yet.

    6. Re:Isn't this just reverse engineering? by Anonymous Coward · · Score: 0

      The x86 ISA is quite well documented. I don't think AMD actually needed any reverse engineering.

  16. Translation by Stiletto · · Score: 5, Funny

    Why is Blizzard trying to shut down servers that emulate Battle.net?

    Servers that emulate Battle.net facilitate software piracy of Blizzard products by circumventing Blizzard's authentication code. Blizzard products are intellectual property, and we are well within our legal rights to protect our products from software piracy.

    We, at Blizzard couldn't figure out how to keep people from copying our software, so we decided to do authentication in the server, and hope no one figures out how to write their own server.

    How do CD keys help reduce piracy?

    Blizzard uses two main methods to combat piracy: disc-based copy protection and CD keys. As part of the login process, Battle.net authenticates the user's CD key and prevents people from logging in with the same key or an invalid key.

    We realize that all attempts to combat piracy are futile. We put these schemes in place more to frustrate legitimate users than to stop determined people from copying our software.

    Why doesn't Blizzard provide facilities that enable these emulators to authenticate CD keys through Battle.net?

    In order for us to keep our proprietary CD-key algorithms secure, we cannot allow outside servers to query for the validity of CD keys.

    We believe that keeping our CD-key algorithms secret makes our software look more secure.

    What about software that hasn't been released yet? Wouldn't it be better to have as many people testing the beta version of Warcraft III as possible, even if they are playing on non-Battle.net servers?

    The primary purposes of the Warcraft III Beta are to get play-balance feedback and to test our Battle.net servers. Our servers aren't tested if people are playing the Beta on rogue servers. Additionally, the Warcraft III Beta is not intended to be a product demo; when testing ends, we need the ability to terminate the Beta's functionality. Rogue servers eliminate our ability to expire beta versions of our products.

    This is just the beginning. We need to be able to, on a whim, terminate your access to a game you rightfully bought. We are testing this scheme under the guise of a "time limited beta test". If we let others run servers, they could play the game they paid for whenever they want!

    What about the hobbyists who are not pirating your software but just want to use these servers as an alternative to Battle.net?

    Unfortunately, software pirates have spoiled this situation for hobbyists. We are constantly working to improve Battle.net, and we sincerely hope that one day, no one will see any reason to seek alternatives to Battle.net for playing Blizzard games.

    We don't understand why someone else would want to use an alternative to Battle.net. Our software is close to perfect, and who cares about those strange Linux-using customers?

    Your games sell millions of copies. Why do you care if a few people pirate your software?

    The sales success of a product should not exclude it from laws intended to protect intellectual property. Software piracy needs to be combated at all levels, and at Blizzard we intend to do our part to fight illegal distribution of copyrighted media.

    Business as usual... "War on Piracy..." News at eleven...

    1. Re:Translation by MagerValp · · Score: 1
      We realize that all attempts to combat piracy are futile. We put these schemes in place more to frustrate legitimate users than to stop determined people from copying our software.


      But I don't see how it frustrates legitimate users. Battle.net has always been smooth for me; of course no server ever works perfectly, but the free servers does make it too easy for people to pirate the game. Separating authentication might solve the problem, but that's NOT trivial -- you don't want rogue bnet server admins snooping CD keys or anything like that.

      From a business perspective (which, as always, has more to do with stuff than we'd like) the free servers are a really bad idea for Bungie. Keeping their customers close allows them to build a community tied to their company. As a business that's much more valuable than something like the fragmented quake/whatever community.

      Now, if Battle.net actually sucked I'd be more upset...
      --

      READY.
      #
    2. Re:Translation by krugdm · · Score: 4, Insightful

      Why is Blizzard trying to shut down servers that emulate Battle.net?

      Servers that emulate Battle.net facilitate software piracy of Blizzard products by circumventing Blizzard's authentication code. Blizzard products are intellectual property, and we are well within our legal rights to protect our products from software piracy.

      We, at Blizzard couldn't figure out how to keep people from copying our software, so we decided to do authentication in the server, and hope no one figures out how to write their own server.

      Unfortunately, this is what the folks at Napster faced. Yes, they may claim that their software is legal, it's just the people that use it for illegal music trading that are the problem. I hope a solution can be found to make this project legit in Blizzard's eyes.

      How do CD keys help reduce piracy?

      Blizzard uses two main methods to combat piracy: disc-based copy protection and CD keys. As part of the login process, Battle.net authenticates the user's CD key and prevents people from logging in with the same key or an invalid key.

      We realize that all attempts to combat piracy are futile. We put these schemes in place more to frustrate legitimate users than to stop determined people from copying our software.

      It doesn't matter how stong the copy protection is, someone is going to figure out how to break it. Blizzard's methods are good enough to stop the casual pirates which is, IMHO, most important from a revenue standpoint. Why would a "legitimate" user have a need to be able to use the same key on two different systems at the same time?

      Why doesn't Blizzard provide facilities that enable these emulators to authenticate CD keys through Battle.net?

      In order for us to keep our proprietary CD-key algorithms secure, we cannot allow outside servers to query for the validity of CD keys.

      We believe that keeping our CD-key algorithms secret makes our software look more secure.

      See above. Blizzard puts bread on the table by making money through software sales. Why should they be required to open up their scheme to allow others to be able to pirate their software more easily?

      What about software that hasn't been released yet? Wouldn't it be better to have as many people testing the beta version of Warcraft III as possible, even if they are playing on non-Battle.net servers?

      The primary purposes of the Warcraft III Beta are to get play-balance feedback and to test our Battle.net servers. Our servers aren't tested if people are playing the Beta on rogue servers. Additionally, the Warcraft III Beta is not intended to be a product demo; when testing ends, we need the ability to terminate the Beta's functionality. Rogue servers eliminate our ability to expire beta versions of our products.

      This is just the beginning. We need to be able to, on a whim, terminate your access to a game you rightfully bought. We are testing this scheme under the guise of a "time limited beta test". If we let others run servers, they could play the game they paid for whenever they want!

      Again, it's their software. And it's a beta. And not intended to be as public of a one at that. If people are able to play the betas indefinitely, then what incentive would they have to buy the final version? I'm guessing a lot of the kiddies could live with a few bugs if they can save $50. Although chances are, they're the ones who are going to pirate the final version anyway.

      What about the hobbyists who are not pirating your software but just want to use these servers as an alternative to Battle.net?

      Unfortunately, software pirates have spoiled this situation for hobbyists. We are constantly working to improve Battle.net, and we sincerely hope that one day, no one will see any reason to seek alternatives to Battle.net for playing Blizzard games.

      We don't understand why someone else would want to use an alternative to Battle.net. Our software is close to perfect, and who cares about those strange Linux-using customers?

      Bottom line, if you don't like it, don't use it. Sadly, I'm sure that that's what a lot of people here are going to do and that's too bad. Why should Blizzard be required to do something that, while it may have legitimate interests for hobbyists, also makes their games easy to pirate?

      Your games sell millions of copies. Why do you care if a few people pirate your software?

      The sales success of a product should not exclude it from laws intended to protect intellectual property. Software piracy needs to be combated at all levels, and at Blizzard we intend to do our part to fight illegal distribution of copyrighted media.

      Business as usual... "War on Piracy..." News at eleven...

      Piracy is piracy. The argument that XXX makes lots of money so it's okay to pirate their software just doesn't hold up. Blizzard has gotten where they are because they make good software. If they can't be allowed to do what needs to be done to protect themselves, then what incentive do they have to keep making good software?

    3. Re:Translation by Anonymous Coward · · Score: 0

      BUT I HAVE...

      Which is exactly why I am upset.

      They are forcing me to use a server that I AM NOT ABLE TO CONNECT TO; therefore I cannot play online without bnet since I cant reach the blizzard servers...

    4. Re:Translation by Deosyne · · Score: 1

      I don't have too many problems with Battle.net, although there have been a few pains in the ass. However, this legitimate user does get irritated at having to dig up a damned CD just to play a video game for a few minutes. I have so many CDs that most of the time, unless I'm planning to play for a long while, which the opportunity to do doesn't arise that often, I just don't bother. But the goddamn software pirates are quite happily playing away using cracked copies. Yes, I know there are CD cracks, but I don't trust them. A couple months ago, I decided to stop supporting companies that screw with their actual legal customers; I'm still looking for a new game to buy. Christ, I'm beginning to think the pirates are the smart ones...

    5. Re:Translation by Skirwan · · Score: 2
      This is just the beginning. We need to be able to, on a whim, terminate your access to a game you rightfully bought. We are testing this scheme under the guise of a "time limited beta test". If we let others run servers, they could play the game they paid for whenever they want!
      Do you have any actual information to support this bit of deep and foreboding paranoia, or are you simply attributing the worst possible motives to someone you happen to disagree with? Be honest.
      We don't understand why someone else would want to use an alternative to Battle.net. Our software is close to perfect, and who cares about those strange Linux-using customers?
      Perhaps I'm missing something, but how does a Linux implementation of the server magically create a Linux client? If there were a Linux client - and to my knowledge there are no Linux version of any Blizzard games - they would have no problem playing on Blizzard's main server, assuming they had a valid CD key.

      --
      Blah, blah, Linux, blah, my rights, blah, blah
    6. Re:Translation by Cruciform · · Score: 2

      We realize that all attempts to combat piracy are futile. We put these schemes in place more to frustrate legitimate users than to stop determined people from copying our software.

      Actually, they put those measures in place to attempt to delay the distribution of a working warez version for as long as they possibly can. The majority of sales for most games occur in the first couple of months, and then it slows to a trickle. Just because Blizzard tends to move units in considerably more volume and over a longer period of time does not invalidate their desire to profit from their work during the most critical sales period.

      Gamasutra has a feature on the copy protection for Spyro the Dragon. It's a good read, but you have to sign up (free) to read it.

    7. Re:Translation by clare-ents · · Score: 3, Interesting

      I'm a user of FSGS so I can play starcraft multiplayer games - here's why

      My network consists of two segments, a wireless ethernet segment and a wired 10Mbit segment. Inbetween these is a linux machine with an ADSL connection to the internet.

      Starcraft is UDP based, it's a horrendous amount of firewall hacking to get the three (or more) machines behind the firewall to play on battle.net. I can't use IPX since the linux machine won't forward the packets across network segments.

      It was trivial to install FSGS on the linux server and point all the clients at it - hey presto - we have working network play *even* if my ADSL line is off.

      What did I do that was illegal ?

      Incidently I have to use a cracked version of Starcraft on the laptop because it only has one pcmcia slot so it can only use one of the network or cdrom at anyone time.

      --
      Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. (Einstein)
    8. Re:Translation by Carpathius · · Score: 1

      > Battle.net has always been smooth for me

      I'm glad it works for you. My experience is that it produces slower games. It also is harder to play games with only a certain set of friends. BnetD has always worked *better* for me.

      Sean.

    9. Re:Translation by MagerValp · · Score: 1

      I might be wrong, but doesn't Starcraft allow LAN games over TCP/IP? Myth certainly did. But if it's like you say, and setting up a free bnet server is the only reasonable way for you to play the games you bought, the defense lawyers have something to work with.

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      READY.
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    10. Re:Translation by Stiletto · · Score: 2


      Nope. At this point it's just raving paranoia. But look at the trends, and what other software houses are doing. Everyone is looking for ways to remotely shut down users. When you've already become filthy rich selling software, the next logical step is to become richer by holding your users hostage.

    11. Re:Translation by Anonymous Coward · · Score: 0
      "Nope. At this point it's just raving paranoia."

      You are such a Troll. :)

      -ARD

    12. Re:Translation by Anonymous Coward · · Score: 0

      Of course they would, if they could. The fact that everyone not only agrees but takes this for granted is an indictment, yes. Its also "just the way business works".

    13. Re:Translation by Ryne · · Score: 1

      Maybe I'm stupid or something, but how does shutting out users from playing your games help your business?

      Blizzard are where they are because they've made some truly wonderful games and in my mind it's great that they offer free servers where you can play with other people (Although that will change with World of Warcraft).

    14. Re:Translation by pctainto · · Score: 1

      You say "This is just the beginning. We need to be able to, on a whim, terminate your access to a game you rightfully bought. We are testing this scheme under the guise of a "time limited beta test". If we let others run servers, they could play the game they paid for whenever they want!
      "

      But you forget... Warcraft III is a free beta, therefore, if they cut off my ability to run the beta then I would have to buy the game. They're not finding your Starcraft cd-key and cutting it off. Stop your complaining

      --
      I think my principles are reachin' an all time low
    15. Re:Translation by Stiletto · · Score: 2


      If you can reliably disable and enable a user's software remotely, you can charge them a fee every year/month/day to re-activate. Refer to Microsoft's activation system.

      Most people will just happily bend over for this, but there will always be people out there to find a way around these schemes.

    16. Re:Translation by clare-ents · · Score: 2

      No it doesn't, that's why I had to jump through three zillion hoops in order to make it go.

      It was nice getting the built in game logging features though - every game played on the server is logged and I think the new versions will even manage the ladder for you.

      --
      Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. (Einstein)
    17. Re:Translation by Rogerborg · · Score: 5, Informative
        • Why doesn't Blizzard provide facilities that enable these emulators to authenticate CD keys through Battle.net?

          In order for us to keep our proprietary CD-key algorithms secure, we cannot allow outside servers to query for the validity of CD keys

        See above. Blizzard puts bread on the table by making money through software sales. Why should they be required to open up their scheme to allow others to be able to pirate their software more easily?

      Please don't comment on issues that you don't understand. This is a bare faced lie, and has nothing to do with encryption or security. Here's why:

      There is nothing to stop bnetd from doing this already.

      The bnetd server could simply open a socket to a Blizzard Battlenet server, and pass on all packets from the clients until it reaches the key challenge/response. It could then kick clients out if they fail the challenge (although the client should terminate itself if it receives a "go away" from the Battlenet server via bnetd).

      Why don't they do this? Because one of the points of bnetd is to provide an independent network to Battlenet, which is buggy and prone to dreadful lag and downtime. Being reliant on Battlenet is counterproductive to the basic aims of bnetd.

      However, if Blizzard were to set up separate authentication servers, that do nothing but authenticate encrypted CD keys without having to go through the whole login process, everybody wins. They can keep them up more easily, bnetd can use them with more confidence, and pirates can be kept offline. If the Battlenet authentication servers go down, bnetd could let in anyone, so pirates could only play when Battlenet goes down, and, hey, Blizzard aim for 100% uptime, right? By putting a delay on servicing requests from any given IP, Blizzard could protect themselves against crackers just throwing random packets at them, but they don't really have to, because unless you know the client side encryption scheme, that still doesn't help you get valid keys that you can use.

      There is exactly zero implication for security. The bnetd server would send on exactly the same encrypted client packet that it already receives. All packet passing is verbatim, there is no need for Blizzard to reveal any details of their encryption scheme. Bnetd doesn't even need to know what a "yes/no" response from the Blizzard servers looks like, although it would be trivial to sniff, and better if they did know, as they could then forcibly terminate the client.

      Reminder: bnetd could do this already. Your ISP's routers are doing this already.

      There is one slight caveat. Blizzard might have done something "clever" like pack the result of a getpeername() into the CD key packet as Netrek does with it's RSA packets to stop people inserting hacked "borg" clients between an unhacked client and a server. But there would simply be no reason for Blizzard to do this, and it would actually be counterproductive, as it would place a known and easily manpulated piece of data into the encrypted CD key packet, give a hint as to the encryption scheme used.

      To recap: this particular statement from Blizzard is a big fat lie. I'm a professional network programmer, and I've hacked enough lousy and not so lousy encryption schemes to know. If you disagree, please spell out where the security hole is, because I'm simply not seeing one.

      --
      If you were blocking sigs, you wouldn't have to read this.
    18. Re:Translation by egburr · · Score: 5, Interesting
      If there were a Linux client - and to my knowledge there are no Linux version of any Blizzard games - they would have no problem playing on Blizzard's main server, assuming they had a valid CD key.

      Yes, they would, for the very same reason I have problems playing on Blizzard's BattleNet servers with a windows client. Their BattleNet servers are overloaded, full of spamming jerks, and are completely unusable for any group of people trying to play a game together.

      That is why my friends and I setup our own bnetd server. When we login to our own server, we can actually find each other. We can all join the game that someone creates. We don't get incessant messages while we are playing: to join a clan, visit a site, or make money fast.

      We all have legitimate copies of the game. Blizzard made their money from us. Let us play the game.

      --

      Edward Burr
      Having a smoking section in a restaurant is like having a peeing section in a swimming pool.
    19. Re:Translation by krugdm · · Score: 2

      I completely agree with you and I wish that this is how things could be worked out. The problem is that Battle.net is the way it is, and I doubt Blizzard is going to change things around just for bnetd.

      What would be the backwards-compatability implications if Blizzard were to change?

    20. Re:Translation by eudas · · Score: 1

      if blizzard would just release their own server program for public use then they would be able to control piracy like they want yet allow 3rd party bnet servers...

      at least that's the idea...

      since they didn't, now they've got this 3rd party designed bnet server emulator on their hands...

      maybe they will wise up and fill the demand with a supply...

      eudas

      --
      Blessed is he who expects the worst, for he shall not be disappointed.
    21. Re:Translation by eudas · · Score: 1

      correct me if i'm wrong... my thought is that for backwards compatibility they would have to write patches for their old games for the change in authentication scheme. i'm not a super programmer but it *sounds* (key word there, heh) like it wouldn't be too much work... likely they use the same algorithms for battle.net authentication in most of their games...

      just my $0.02...

      eudas

      --
      Blessed is he who expects the worst, for he shall not be disappointed.
    22. Re:Translation by Slowping · · Score: 1
      Why would a "legitimate" user have a need to be able to use the same key on two different systems at the same time?

      Because sometimes I find items from one D2 character that I would really like on my other D2 character. And it's easier to load up the second character on my other box and exchange *MY* items rather than dropping it in a game and hoping someone doesn't pick it up before me.

      --
      (\(\
      (^.^)
      (")")
      *beware the cute-bunny virus
    23. Re:Translation by Xerithane · · Score: 2

      As someone who spends about 90% of my waking hours at home on battle.net (which really only equates to about a half hour a day on average) you just have to know the system to get it to work for you.

      If you really know how to play on battle.net, it's actually a great system. Yeah, it has it's glitches. Any system does. The only issue I have is the actual connection sometimes puked citing failed UDP processing.

      Best way to avoid spam in games: Don't hang out in public channels.

      I'd also be willing to bet you haven't tried any of the later version (1.09) - as it's failed game joining and latency issues (caused from bnet, not the 56k aol weenie downloading porn at the same time he's playing) have been drastically improved.

      I don't support Blizzard citing the DMCA for this case, I think it's absolute BS. This isn't covered by the DMCA. I wish that they actually had the money to fight. Donate your dollar to the EFF and maybe we can see it happen.

      Having said that, I'm still going to buy War3. I think Blizzard is following the advice of their lawyers, and doesn't have the resources (or wants to spend the time finding out/talking with the right people) to do the "right thing." They do have sound reasoning for not wanting Bnetd around. Hobbysists are getting screwed because of pirates.. bottom line. So, hate the people that make blizzard do something we don't like, not Blizzard for responding.

      --
      Dacels Jewelers can't be trusted.
    24. Re:Translation by Evangelion · · Score: 2


      If the rogue bnetd server just happens not to be able to contact battlenet, what then?

    25. Re:Translation by Anonymous Coward · · Score: 0

      Also if bnetd used blizzard's servers they could sue for misuse of their hardware/software or by violating the terms of service for the server.

    26. Re:Translation by Puk · · Score: 2

      The security hole is this:

      bnetd is open source. I release a patch removing all your nifty security passthrough code. We're back to the old bnetd. Everyone can use pirated clients on my server.

      Also, "if Blizzard were to set up separate authentication servers" has a couple of problems. First, the servers would have to keep in sync (I suspect that they do this already, to allow multiple servers to authenticate) to prevent re-use of keys across different servers. Second, it costs Blizzard extra money to support someone else's framework, with very little visible benefit to them.

      Other than that, I agree with you. Allowing a passthrough security check doesn't expose their algorithm in any new way.

      -Puk

    27. Re:Translation by Rogerborg · · Score: 2
      • What would be the backwards-compatability implications if Blizzard were to change?

      None. The change is all at the Battle.net server end; instead of the main servers doing the authentication themselves, they querys the authentication servers like anyone else.

      It's actually possible (likely?) that this already happens internally, but what we're talking about it moving the authentication servers to a different netblock and publicising where they are. That's really all it would take to call bnetd's bluff and get some metrics on the scale of piracy that's actually going on due to bnetd.

      --
      If you were blocking sigs, you wouldn't have to read this.
    28. Re:Translation by Rogerborg · · Score: 2
      • If the rogue bnetd server just happens not to be able to contact battlenet, what then?

      Same as now: it throws away the key packet and doesn't authenticate. Blizzard is no worse off. It also adds a little more incentive to keep 100% uptime on the authentication servers, if not the whole of Battle.net.

      --
      If you were blocking sigs, you wouldn't have to read this.
    29. Re:Translation by goldspider · · Score: 1
      "Most people will just happily bend over for this"

      I disagree. If a game company feels it is necessary to start charging for something that was up until then free, it can only expect to see it's customer/fan base shift to a less-costly game.

      --
      "Ask not what your country can do for you." --John F. Kennedy
    30. Re:Translation by Rogerborg · · Score: 2
      • The security hole is this: bnetd is open source. I release a patch removing all your nifty security passthrough code.

      Gnnn, I'll type this slowly. That's not a security hole, which is what Blizzard are claiming. Read what they said.

      And if bnetd servers don't use the Blizzard authentication servers, then it's no worse than it is now, and Blizzard get to take the moral high ground. Perhaps they could consider going after individual servers, rather than the project itself. You know, police the crime, not the tools? Old fashioned notion, I know.

      • First, the servers would have to keep in sync (I suspect that they do this already, to allow multiple servers to authenticate) to prevent re-use of keys across different servers.

      Yup, I'll bet pennies to pounds that there are already separate authentication servers internally. All we want is for them to be made public.

      • Second, it costs Blizzard extra money to support someone else's framework, with very little visible benefit to them.

      The only cost is in extra bandwidth for the key/response packets going to bnetd servers. Compare that to the savings in Battle.net packets it buys them and it starts looking like a pretty good deal. It doesn't put any more strain on their network, as those servers should be up 24/365 anyway.

      Look, Blizzard claim that they care about stopping piracy, and providing an enjoyable gaming experience. They can enable both of those by helping the bnetd project help them. I wouldn't even mind if they were honest about it, and just closed bnetd down "Because we can.". Actually, that's their first point. What aggravates me is that they go on to lie through their teeth about the technicalities of it. I prefer honest thugs to backstabbing weasels any day.

      --
      If you were blocking sigs, you wouldn't have to read this.
    31. Re:Translation by Puk · · Score: 2

      Okay, I'll accept that it's not a security hole, and that they're misrepresenting the situation, but shutting down bnetd still seems to be their most convenient method of slowing down piracy.

      If they made bnetd secure, it would be less than 24 hours before there were patches out there to undo the changes, after which there would be continued work on a product which would indirectly support large scale piracy of Warcraft III. There is no security when it requires trusting a component to which the user has the source. Yes, there are plenty of legitimate usees for bnetd, but the simple fact is that there is a huge amount of piracy which is enabled by it. By taking it down, they make it that much harder.

      Sure, it's still out there, but development will slow without a good central meeting point. Hunting down individuals who changed the secure bnetd would be a far more costly solution (not to mention being virutally impossible). High moral ground is a great thing for a company, but from a corporate point of view, money is usually better.

      In addition, they want people using their servers, and they want the packets going through them. If they trusted users enough to allow bnetd to passthrough security checks, they would have just done a security check on startup and let people play peer-to-peer or run the servers themselves, with less cost to Blizzard. They want a central point for bugfixes, for changing aspects of gameplay, and for ensuring fair client usage, not to mention collection of statistics and the value added aspect of users having a central ranking service. (Do Blizzard games provide their own way of networking over TCP/IP, if only for 2-player games?)

      Keep in mind here, I'm NOT saying they did the right thing. I'm saying they quite possibly did the smart thing, under current law. I think bnetd should be completely legal, and the DMCA is severely broken. I'm just trying to explain why what they did is reasonable, though not particularly honorable. I think maybe you agree on that point, but I'm not sure.

      -Puk

    32. Re:Translation by orkysoft · · Score: 1

      Incidently I have to use a cracked version of Starcraft on the laptop because it only has one pcmcia slot so it can only use one of the network or cdrom at anyone time.

      Nope, no need to use a cracked version. Just use a virtual CD-ROM program, and it should work just fine. (Of course, disk space became sparse, so I quit using that.)

      --

      I suffer from attention surplus disorder.
    33. Re:Translation by Sycraft-fu · · Score: 2

      Well the shouldn't need a key to stop the use of the beta product. Last time I did a beta test, I had to sign a contract that among other things included a time limited NDA and agreement not to distrubute the beta. The beta software was distrubuted on burned CDs and the company had encoded information onto each copy to uniquely identify it to each tester. They knew who I was, where I lived, and had a legal document from me promising that I wouldn't hand out the beta. Frankly, with that, you don't NEED technological means to stop people. If I had given out the beta (not that anyone would have wanted it, it was a horrable game) I would have found myself the target of a lawsuit.

      Now key servers are a legitimate way of preventing piracy with release versions of the code, but it's really stupid to say that this is a problem for the beta. If it is, Blizzard needs to get some better lawyers to draft their contracts.

    34. Re:Translation by Sycraft-fu · · Score: 2

      I would also point out that a system similar to what you suggest has been very successful with Quake 3 engine games like REturn to Castle Wolfenstine. When you try to connect to a multiplayer game, your client connects to the ID authorization server. If your auth is successful, it makes a note of this. Then, when you connect to an actual game server it asks if you have authenticated. If you have, it lets you into the game. Now of course someone could hack both the server and the client to get around this, but for some reason it just doesn't seem to happen. Almost all the servers out there faithfully talk to the auth server and refuse non-authozised connections.

    35. Re:Translation by Christopher+Chang · · Score: 1

      > You know, police the crime, not the tools? Old fashioned notion, I know.

      Unfortunately, it isn't that simple.

      Let's say that destructive technology developed to the point where a single nondescript person could assemble a device to annihilate all human life within a two thousand kilometer radius, and activate it remotely.

      Presumably most or even all of the chemicals/equipment required to assemble the device have household uses. Does this mean these tools shouldn't be controlled? And very very tightly, to boot?

      This is an extreme case, but it's meant to illustrate the point that sometimes an ideal isn't applicable to real life, because a condition it requires breaks down. The Ideal Gas Law is an approximation based on statistics and requires a large number of gas-state molecules and large spaces between them to be reliable. Your Ideal Crime Law needs individual crimes to not be overly destructive and after-the-fact punishment to be sufficiently powerful and/or consistent, such that rational people won't commit crimes and irrational people won't do too much harm with any crimes they do commit. In the above example, the Law breaks down because an individual crime is overly destructive; no punishment could possibly fit the crime (especially if all people involved were killed in the process of the crime; then no punishment can be administered at all!).

      So where does it break down in the Blizzard/bnetd case?

      If you try to go after individual servers, but it's difficult to consistently stick the operators with tough punishments, they will keep popping up everywhere and someone who pirates Warcraft III can fully expect to be able to play random multiplayer games at all times utilizing the rogue servers that are standing at any given time. The battle is then lost; the Law has broken down, and the law is unenforceable via "policing the crime, not the tools". Anything distributed can create the conditions for the Law to fail, because they prevent after-the-fact punishment from being effective, as there are too many indistinguishable targets. The "open source" aspect isn't even critical here, a few widely distributed non-crippled binaries do the job nearly as well.

      Now, in some sense it isn't that bad if the Law fails a bit, if for some reason people don't tend to exploit it. But as we all know, there is a fairly large segment of the game market that will buy a game if and only if they need to buy it to get the gameplay they want out of it. I'll admit it: I used to be part of this segment.

      So, to conclude, I think your "police the crime, not the tools" rhetoric is empty. Blizzard is behaving in a reasonable manner here, because they know that policing the crime in the manner you suggest cannot be expected to be effective in the long run.

    36. Re:Translation by osu-neko · · Score: 1
      ...but for some reason it just doesn't seem to happen. Almost all the servers out there faithfully talk to the auth server and refuse non-authozised connections.

      Hey! No fair using empirical evidence! This is slashdot, you're supposed to just make wild assertions about what people could technically do! Pointing out that, in practice, they usually don't behave this way is dirty pool...

      --
      "Convictions are more dangerous enemies of truth than lies."
    37. Re:Translation by gumleef · · Score: 1

      i think he's saying that anyone can just remove the authentication stuff from bnetd, as it would be GPLed. and thus the exact same problem occurs

    38. Re:Translation by WNight · · Score: 2

      > Bottom line, if you don't like it, don't use it.

      Try this one...

      "Bottom line, if you aren't going to let people use it as they wish, don't sell it."

      Now, I'm not saying you should give the game away, but once someone buys it, they should have the right to create software that interacts with it. The fact that the law is currently fucked (DMCA) doesn't mean that companies should have the right to dictate the use to which people put their product after the sale. If they want that level of control, let them sit in the store and sign lease agreements with customers...

      It's been ruled illegal time and again, for a company to try to keep competition from making a part that'll fit their product.

      To use the tired example of razors and blades; the idea is to give away the razor and make the money on the blades. But if someone makes a blade which fits your razor handle they get the best of both worlds, selling blades and not needing to give away handles. If the company handing out razors wants to stop this they can either make their blades better (or merely sound better) or they can change the mechanism, making the competitors product useless.

      There are limits to this though, if they change the design every six months customers will be annoyed because it'll be hard to buy blades for the razor they own, etc.

      This is where Blizzard should be. If they don't like BNet emulators, they should get off their asses and code in something to stop it. If it gets too annoying and heavy handed, people will stop buying their products, perhaps sticking with the old products and an alternate network service.

      Why should we bring in a law giving them more protection than any other industry, instead of making them win in the market?

      And really, they don't need help here. BNet can't use the Blizzard trademark so Blizzard can easily distinguish themselves from copycats. And they can make a value-added service doing something a smaller collection of independant networks couldn't, they can offer better player screening (nobody wants to play with a person who throws games, or has an unfair ladder ranking) and run contests that are only available on their network.

      If they do their job right, people will be drawn to their service. I mean, how much should it take for them to be able to out-glitz a project put together in someone's spare time? If they're afraid of the BNetd people maybe they should hire them.

    39. Re:Translation by Anonymous Coward · · Score: 0

      Here's the security whole:

      -- if( !QueryCdKeyValid( key ) ) TerminateClient( ClientID );

      ++ // if( !QueryCdKeyValid( key ) ) TerminateClient( ClientID );

      it would be quite easy to patch a server so that it just doesn't check the CD key.

      Also, if the returned packet doesn't have a decent encryption scheme, it wouldn't be difficult to write a server to answer "YES, it's okay!", regardless of the queried key.

      About the idea of letting anyone in when the battle.net authentication server is down:
      hosts: Battle.net
      or
      DENY *.Battle.net
      just might do the trick...

    40. Re:Translation by Evangelion · · Score: 1


      Actually, I was referring to the current tendency of people who are running Quake 3 servers to make the server convinently unable to contact the authentication server at id.

      The server code will authenticate any clients that also haven't been able to authenticate. (because it assumes that the auth server is down, so lets people play). This is also important of LANs, as it's sometimes the only way to actually get Q3 working on a LAN.

      It would be fairly trivial for an individual to set up a bnetd server, and then provide it with a fake blizzard auth server to contact, which would just send back positive auths. Signifigantly moreso because (presumably) the source to bnetd would be open.

  17. Host it outside of the US by Simpler · · Score: 3, Insightful
    DCMA isn't valid outside the US. Host the server software and source outside the US. Find yourself a European or Russian ISP willing to do it.

    The only legal recourse for Blizzard is to try to shut down individual game servers residing in the US (small potatoes), or to try and track down developpers individually should they also reside in the US.

    If you're an american developer for this, just deny any involvement from this point on.

    1. Re:Host it outside of the US by Anonymous Coward · · Score: 0

      A la HavenCo?

    2. Re:Host it outside of the US by Paladin128 · · Score: 2

      I wish you were correct, but do you forget Jon Johanneson (sp?)??? He was extridited from his home contry for distributing DeCSS in violation of the DMCA.

      As an American, I am mortified by such a distasteful show of force that we think we can push our own stupid laws on other nations. Unfortunately, it's a fact of life.

      --
      Lex orandi, lex credendi.
    3. Re:Host it outside of the US by Anonymous Coward · · Score: 0

      www.thefreeworld.net is enough.

      It not illegal to build a battle.net emulator.
      Its only illegal for a US citizen to do that, or to import the emulator into the US.
      Dmitry Skylarov made the error of exporting his adobe cracker into the US - disallow downloads from the US and you are safe.

    4. Re:Host it outside of the US by tps12 · · Score: 1
      Find yourself a European or Russian ISP

      Yes, or even a French or European one.

      --

      Karma: Good (despite my invention of the Karma: sig)
    5. Re:Host it outside of the US by Anonymous Coward · · Score: 0

      No, he wasn't extraded. He was arrested in his own country, and (quite some time later) relaxed.

      I'm still surprised that nobody proposed to host this project on a non-US site (like thefreeworld.net), but I can easily admit that one needs guts to fight the (Blizzard) US lawers, even if hosting this project is legal outside the US.

    6. Re:Host it outside of the US by flatrock · · Score: 2

      What's the point? I can understan people's desire to have an emulator, but the emulator is going to take a lot of work to create and maintain. Blizzard can also just tweak the client and server from time to time to keep breaking the emulator. Even if they didn't object to the development of the emulator, patches to the clien would probably break the emulator which would irritate as many people as are pissed of now. There's no real upside for Blizzard to let this projet proceed, and I doubt there's really going to be much benefit to developing it without their support or at least their indifference. Even if you host it in a different country, any US citizens or residents that work on the project are risking jail time. People from other countries may be risking the same thing depending on the laws there.
      Is all this really worth it just because you want to play the game that blizzard developed and hosts on a FREE (as in free beer) server, on a different server? And at the same time you are facilitating people stealing from the people who wrote this awsome game that you want to play so badly. Blizzard invests a fortune paying a team of artists and developers to work for years on the game. Don't you think they deserve some return on that investment. Don't you also think they deserve some respect for the exelent job they've don and the job they continue to do in patching the games to keep them as balanced as they can?
      If you don't like their rules, don't play the game and don't buy anymore of their software. That's you're choice. Blizzard is giving you what you've paid for, and in my opinion, it's a bargain. Your opinion may vary, but if you're impressed enough with their games that you'd want to go to the trouble of creating an emulator for their server, then I'd think you're pretty impressed with it.

    7. Re:Host it outside of the US by Prior+Restraint · · Score: 2

      I wish you were correct, but do you forget Jon Johanneson (sp?)??? He was extridited from his home contry for distributing DeCSS in violation of the DMCA.

      No, he wasn't. He is being prosecuted, but within his native country.

    8. Re:Host it outside of the US by Broccolist · · Score: 2

      Sure, but put yourself in the shoes of the bnetd developers. If you were developing a free game server as a hobby, would you risk prison or a lawsuit in the thousands of dollars just to keep developing it, when you aren't even getting any benefit from it? The risks just aren't worth it.

  18. cascade effect by imr · · Score: 2, Interesting

    I use bnetd to play starcraft on linux on lan. I'm not going to put ipx just for one game.
    Yes, I did buy the game, and yes I use winex to play it.
    I also happen to be the geek to call for a few tens of persons when they have a technical problem or to talk about games.
    I'm going to advice all those persons to never again buy a blizzard/vivendi game until this affair is settled between vivendi and bnet. There is obviouslly something better to be done for vivendi than to piss off fans with stupid useless legal moves.
    Piracy is not harmed by this move, nor helped by the existence of bnet.

    1. Re:cascade effect by tc · · Score: 1

      With the latest Starcraft patch, you can play over UDP on a LAN. No IPX required.

    2. Re:cascade effect by imr · · Score: 1

      I stopped the patch at 06 or 07, I don't remember, as the 0.8 changes the policy and I'm not found about clicking on I accept button when I don't.
      Anyway, it works very well with the bnetd server I did setup some time ago. I use it to play with the children, as they are very happy to have their results on our own "ladder".
      Tell me about "fair use" ;)

    3. Re:cascade effect by Anonymous Coward · · Score: 0

      Exactamundo.... Fuck BLizzard.

    4. Re:cascade effect by imr · · Score: 1

      also if you go through the starcraft wwinex forums, you will notice that people have trouble with this patch.

  19. Blizzard/Vivendi/Universal by Nickodemus · · Score: 1

    Read: Greed
    This is what it amounts to. The games Battle.net currently supports are either years old or in beta cycle. At this point the games have been posted to usenet, morpheus, or just plain copied so many times that there is little they can do about it. But they can try to make sure that online gaming with their product takes place under their auspices. Does anyone have the EULA for Starcraft or Diablo 2? I would be interested in seeing whether it states in the EULA that online internet play may only take place on the Battle.net servers. Otherwise, it seems like they wouldn't have a leg to stand on. In the end, though, it is just another large corporation using the shield of intellectual property rights to force people to use their services. And the only thing we can do about it is not buy their products.

    1. Re:Blizzard/Vivendi/Universal by Anonymous Coward · · Score: 0

      its not greed that motivates universal here..its intellectual property that illegal copied. They have the right based on DMCA, and us copyright laws(be as it may bad laws) respect their right...besides fork over the money to pay for it..nothing is free :( Even open source companies has to find revenue in order to surivie

    2. Re:Blizzard/Vivendi/Universal by Anonymous Coward · · Score: 0

      Here's the Starcraft EULA, have fun!

      YOU SHOULD CAREFULLY READ THE FOLLOWING END USER LICENSE AGREEMENT BEFORE INSTALLING THIS SOFTWARE PROGRAM. BY INSTALLING, COPYING, OR OTHERWISE USING THE SOFTWARE PROGRAM, YOU AGREE TO BE BOUND BY THE TERMS OF THIS AGREEMENT. IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, PROMPTLY RETURN THE UNUSED SOFTWARE PROGRAM TO THE PLACE OF PURCHASE OR CONTACT BLIZZARD ENTERTAINMENT CUSTOMER SERVICE AT (949) 955-1382 FOR A FULL REFUND OF THE PURCHASE PRICE WITHIN 30 DAYS OF THE ORIGINAL PURCHASE.

      This software program (the "Program"), any printed materials, any on-line or electronic documentation, and any and all copies and derivative works of such software program and materials are the copyrighted work of Blizzard Entertainment, a division of Davidson & Associates, Inc., or its suppliers. All use of the Program is governed by the terms of the End User License Agreement which is provided below ("License Agreement"). The Program is solely for use by end users according to the terms of the License Agreement. Any use, reproduction or redistribution of the Program not in accordance with the terms of the License Agreement is expressly prohibited.

      END USER LICENSE AGREEMENT

      1. Limited Use License. Blizzard Entertainment ("Blizzard") hereby grants, and by installing the Program you thereby accept, a limited, non-exclusive license and right to install and use one (1) copy of the Program for your use on either a home or portable computer. In addition, the Program has a multi-player capability that allows up to eight players per registered version of the Program to play concurrently. These additional copies of the Program are known as and referred to hereafter as "Spawned Versions." You may install Spawned Versions of the Program on an unlimited number of computers. However, Spawned Versions of the Program must be played in conjunction with the registered version of the Program from which they were spawned. All of the terms and conditions of the License Agreement shall also apply to the Spawned Version of the Program, with the exception that the Spawned Version Program may be installed on as many computers as you wish. The Program also contains a Campaign Editor (the "Editor") that allows you to create custom levels or other materials for your personal use in connection with the Program ("New Materials"). All use of the Editor or any New Materials is subject to this License Agreement. The Program is licensed, not sold. Your license confers no title or ownership in the Program.

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    3. Re:Blizzard/Vivendi/Universal by Anonymous Coward · · Score: 0

      I posted this late last night in the other story:

      In the back of the StarCraft manual (section 3.C.iv) it says you are not allowed to:

      "host or provide matchmaking services for the Program or emulate or redirect the communication protocols used by in the network feature of the Program, through protocol emulation, tunneling, modifying, or adding components to the Program, use of a utility program or any other techniques now known or hereafter developed, for any purpose including, but not limited to, network play over the Internet, network play utilizing commercial or non-commercial gaming networks or as part of content aggregation networks without the prior written consent of Blizzard."

    4. Re:Blizzard/Vivendi/Universal by i_am_nitrogen · · Score: 2
      (iv) host or provide matchmaking services for the Program or emulate or redirect the communication protocols used by Blizzard in the network feature of the Program, through protocol emulation, tunneling, modifying or adding components to the Program, use of a utility program or any other techniques now known or hereafter developed, for any purpose including, but not limited to network play over the Internet, network play utilizing commercial or non-commercial gaming networks or as part of content aggregation networks without the prior written consent of Blizzard.


      It's right there. You can't try to emulate the protocol, tunnel the connection, or change your DNS server to redirect how you connect. You can't use IPX/IP tunneling to do LAN games with your friends over the Internet without Battle.net, you can't use another server. Do I run bnetd at home? Yes. Why? IPX does not work under Wine, and Battle.net doesn't work with my NAT firewall configuration.

  20. No Big Deal by newaza · · Score: 1

    No big deal here, move right along .. Of *course* Bnet-emulating servers will be used to play pirated copies of the game. Back when I used to play Diablo II, BattleNet was the one deciding factor that made me buy the original game.

    --
    "Luck is my middle name," said Rincewind, indistinctly. "Mind you, my first name is Bad." -- Terry Pratchett
  21. Can't blame them, can we? by MagerValp · · Score: 1

    As far as I can tell they actually have legitimate reasons to shut them down, Battle.net is part of their copy protection. If you bought the game are there any reasons why you would want to play on other bnet servers than the official one?

    But how does this compare to the unofficial Ultima Online shards? I don't think EA has shut them down, though I haven't followed the news in the Ultima world for a long time.

    --

    READY.
    #
    1. Re:Can't blame them, can we? by nemui-chan · · Score: 2, Interesting

      EA Originally DID shut down the UOX project which let ultima online users run their own servers for free instead of for pay. After the EA servers got overloaded and they couldn't support all the players, they dropped the lawsuits and let people have all the free servers they wanted. Now there are hundreds of free servers and UO is still in existence because of it, and the server load on the main server has dropped dramatically. Battlenet's currently running very close to the same problem. Its servers are laggy, even during non peak hours, and during peak hours its almost impossible to play.

    2. Re:Can't blame them, can we? by MagerValp · · Score: 1

      Unless something's changed in the last couple of years (I haven't been a battle.net user since the Myth days), it's only a way of finding other players. Once the game is off, the clients talk to eachother directly and not through battle.net. Any lag you experience should be between you and the players, and not have anything to do with battle.net itself. That's how I understand it anyway.

      --

      READY.
      #
    3. Re:Can't blame them, can we? by sjwt · · Score: 0

      diablo 2 is clinet server based..

      clients loginto a server created world..

      --
      You have 5 Moderator Points!
      Which Helpless Linux zealot/MS basher do you want to mod down today?
  22. Really.. how do CD keys reduce piracy? by Twisted+Logic · · Score: 0
    How do CD keys help reduce piracy?
    Blizzard uses two main methods to combat piracy: disc-based copy protection and CD keys. As part of the login process, Battle.net authenticates the user's CD key and prevents people from logging in with the same key or an invalid key.

    This sure doesn't tell me how CD keys reduce piracy. It tells me that CD keys are used to prevent people from using bad CD keys. Disc-based copy protection can be broken. CD keys can be generated by a program, which will likely be written by someone in the cracking community eventually.

    Try again, Blizzard.

    1. Re:Really.. how do CD keys reduce piracy? by $uperjay · · Score: 1
      Christ, have you ever tried to get on Battle.net without a legitimate CD key? You can't just use a key generator, because there are at least a hundred 1337 h4xx0rs out there using whatever key you get generated - and that's IF Battle.net lets you on, since none of the key generators have perfectly cracked Blizz's 'secret code'.

      Playing on Battle.net requires a CD key. This is probably the only reason I bought the game, seeing as I could have just used burned discs and a fake key otherwise.

      Bnetd DOES circumvent their copy protection. Are you pissed because you can't play D2 on your linux box? Shouldn't be using a fucking linux box for gaming, dipshit.

      If you knew anything about the current situation, you'd be aware that everyone and his dog has been playing leaked copies of the Warcraft 3 beta, using versions of bnetd. Blizzard spent money making Warcraft III, and the #warcraft3 DALnet crew stole it. Don't give me none of this fair-use bullshit, there's no fair use for a closed beta if you weren't invited to test it.

    2. Re:Really.. how do CD keys reduce piracy? by Twisted+Logic · · Score: 0

      This is flamebait.. why does it even get a positive score?

    3. Re:Really.. how do CD keys reduce piracy? by Anonymous Coward · · Score: 0

      Awwww... have a bad day?

      Poor puppy...

    4. Re:Really.. how do CD keys reduce piracy? by TrollBridge · · Score: 0
      Hello, my name is TrollBridge.... and I am a Troll. I would like to reform my ways, and to this end, I would like to add to this discussion.

      CD keys will not do anything to reduce piracy, especially on the single-player version of the game. Be it keygens or just people posting keys on the web, it is easy to get around the copy protection, and there is no way for Blizzard to know that a pirated version of the single-player campaigns are being played.

      Since for now the BNet servers are free, they're not preserving any revenue by dropping the hammer on Bnetd.

      --
      There's a Mercedes gap too. I want one and can't afford one, but it's not government's job to do anything about it.
  23. Look at them trying to pass the blame by syzxys · · Score: 5, Insightful

    From the FAQ:

    Q. What about the hobbyists who are not pirating your software but just want to use these servers as an alternative to Battle.net? A. Unfortunately, software pirates have spoiled this situation for hobbyists.

    "Software Pirates" didn't spoil this for hobbyists. *Blizzard* spoiled it for hobbyists. In the style typical of any arrogant corporation, they don't care what their customers want; they just want to control every aspect of everyone's interaction with them. (IMO, this is typified by the horribly buggy CD copy protection on Diablo II -- ever try to play it with more than one CD-ROM drive, or the CD not in the first drive? Feh. They'd rather keep legitimate buyers from playing (hell, they already have our money) than risk letting even *one* "software pirate" slip through the cracks!)

    Don't let Blizzard fool you. *They* are the ones who are causing problems here, not bnetd. What ever happened to "innocent until proven guilty?" (Yes, I know it's a legal principle, but it used to be widely practiced even by ordinary people... until the lawyers found they could make more money by pre-shafting people, so to speak.) Anyway, just my $0.02.

    ---
    Crash Windows XP with just a simple printf!
    1. Re:Look at them trying to pass the blame by newaza · · Score: 1

      I'm sure Blizzard would gladly let *one* software pirate slip through the cracks if they could eliminate the annoyances to honest users. But how exactly would you go about doing that without, say, a million others getting through?
      Also, what exactly gives you the right to endanger Blizzards revenues just because you are a hobbyist? I'm not good at similes, but how about *shooting* someone because you are a hobbyist? :-)

      --
      "Luck is my middle name," said Rincewind, indistinctly. "Mind you, my first name is Bad." -- Terry Pratchett
    2. Re:Look at them trying to pass the blame by radja · · Score: 4, Insightful

      >Also, what exactly gives you the right to endanger Blizzards revenues just because you are a hobbyist?

      the free market does.

      //rdj

      --

      No one can understand the truth until he drinks of coffee's frothy goodness.
      --Sheikh Abd-Al-Kadir, 1587
    3. Re:Look at them trying to pass the blame by newaza · · Score: 1

      The FREE MARKET gives you the right to deny Blizzard its revenues? I understand the error in thought that made you say this - you think that because there are two competing products, in this case BattleNet and bnetd, they both have the right to exist and compete with each other.
      Look - Blizzard created BattleNet, right? And uses it as the prime incentive for people to buy their games? In no way does anyone have the "right", except in their own minds, to create a product for any reason that enables people to pirate the games and still get the full benefits of them.

      --
      "Luck is my middle name," said Rincewind, indistinctly. "Mind you, my first name is Bad." -- Terry Pratchett
    4. Re:Look at them trying to pass the blame by syzxys · · Score: 1

      I'm sure Blizzard would gladly let *one* software pirate slip through the cracks if they could eliminate the annoyances to honest users.

      OK, for the exact number *one*, I admit they would probably let it slip. :-)

      Also, what exactly gives you the right to endanger Blizzards revenues just because you are a hobbyist?

      Why do I have to have some special "right" to work on a hobby? Blizzard didn't give me my intelligence or my programming skills; they're not representative of society as a whole; what special claim do they have on me? I don't owe them anything (I already paid them for all the Blizzard games I have). It was through the actions of many "hobbyists," along with some people who believed they were fighting to save X (where X is the reason they thought they were in WWII), that this whole thing we call "the computing world" came about. Not through the actions of a bunch of lawyers trying to *limit* what people can do. If you limit what people can do without giving them other possibilities for creative outlet, you are IMHO diminishing the potential of society as a whole.

      IOW, I'm not a big fan of the whole "individuals are intrinsically powerless and start off with squat, and then *society* grants them all their rights." I have feet, does society have to come to me when I'm a baby and say, "OK little child, now you may walk?!" Sure society can take this away from me, but society didn't have to explicitly give permission for me to do it in the first place, it just had to not interfere with what I naturally did anyway.

      how about *shooting* someone because you are a hobbyist?

      Shooting someone kills them (if you are a good shot). Working on battle.net-compatible server software (a) doesn't threaten anyone's life (surely you're not going to tell me $25 for Diablo II is worth equivalent to someone's life!), (b) *doesn't actually even cause software piracy.* It just means "maybe" it could happen. In speech (a lot of people at /., including me, think code is speech), this is called a "prior restraint" when it's done by a government. It may or may not be legal, but it's scary that people think there's "nothing wrong with it."

      ---
      Crash Windows XP with just a simple printf!
    5. Re:Look at them trying to pass the blame by Daniel · · Score: 2

      Although your comments are almost making me physically ill, I'm going to try to say something rational.

      In no way does anyone have the "right", except in their own minds, to create a product for any reason that enables people to pirate the games and still get the full benefits of them.

      You realize this makes practically every interesting computer program illegal, and essentially forbids competition?

      I can use a debugger to "pirate the games". I can use a Windows emulator to "pirate the games". I can use an alternative server to "pirate the games". Heck, I can probably use a decent filesystem abstraction to "pirate the games". I can probably even use a modifiable kernel to "pirate the games".

      When I first read The Right to Read, I dismissed it as a poorly-written, alarmist story from someone trying to promote an extreme view of the world. Sort of like, eg, NRA propaganda.

      I still think it's poorly-written, but after following computer-related news for the last few years, I'm starting to think that perhaps Richard was being optimistic when he wrote it.

      Daniel

      --
      Hurry up and jump on the individualist bandwagon!
    6. Re:Look at them trying to pass the blame by toast0 · · Score: 2

      You might want to look into getting some of the tools used for using copied diablo 2 cds. I've heard Daemon Tools is pretty decent. What it does is fudges the results from operations that are supposed to do fun things w/ the cd so that diablo 2 thinks the cd is authentic regardless of if it is or not. This is useful both for copying the cd, as well as for using the cd on a cd-rom that recovers slowly from disc errors. (On one of my cd-rom drives, to play dungeon keeper (another game with similar disc protection), with the legitimate cd, with daemon tools on, startup took 2 or less seconds, but with daemon tools off, startup took 2 or more minutes))

    7. Re:Look at them trying to pass the blame by newaza · · Score: 1

      Maybe it is my English that makes it hard for you to understand the point I'm trying to get across. My point is: bnetd enables people to pirate a game and play it exactly as if they bought it. Since they can, they will according to the law of least resistance. Therefore, bnetd denies Blizzard the money it deserves for having written the three best games I have ever played online. I hope this makes it clearer, and again I apologize for my English.

      --
      "Luck is my middle name," said Rincewind, indistinctly. "Mind you, my first name is Bad." -- Terry Pratchett
    8. Re:Look at them trying to pass the blame by newaza · · Score: 1

      Shooting someone kills them (if you are a good shot). Working on battle.net-compatible server software (a) doesn't threaten anyone's life (surely you're not going to tell me $25 for Diablo II is worth equivalent to someone's life!), (b) *doesn't actually even cause software piracy

      Well I suck at similes but I find the attitude "as long as it doesnt kill anyone, its OK!!" simpleminded. Piracy of this kind most definately hurts Blizzard, not as in someone getting killed, but as in economic damages. Which is wrong in my mind.

      --
      "Luck is my middle name," said Rincewind, indistinctly. "Mind you, my first name is Bad." -- Terry Pratchett
    9. Re:Look at them trying to pass the blame by Anonymous Coward · · Score: 0

      "They'd rather keep legitimate buyers from playing"

      How are they keeping you from playing? Battle.net is free, and it's my understanding that TCP/IP support has been added to Starcraft in recent patches, so explain this to me.

      I want to know *exactly* how Blizzard is preventing *you* from playing their games.

    10. Re:Look at them trying to pass the blame by syzxys · · Score: 1

      How are they keeping you from playing?

      You're right, technically they're not completely preventing *me* from playing, since if I make sure there are no CD's or DVD's in any drives except the first in IDE bus order, and that I inserted the Diablo II CD at least a minute or two ago so the copy protection doesn't get confused by the fact that CD's have to spin up (who'd have thunk it?), I'm able to play the game just fine. I submit, though, that the shoddy programming that makes it such a pain in the ass to play Diablo II on a multi-CD-ROM computer is allowed to go on because, in some middle manager's mind somewhere, since it reduces the set of computers that can successfully load the program, somehow "fights piracy." Now that I think about it, though, it probably is more just the result of general incompetence, since that's not the only problem with Diablo II (how else do you explain 1/2-2 second lag on quiet, switched 100Mbps ethernet, with two stations playing, both of which are 1.2GHz+ Athlon w/GeForce3?)

      The "playing" I was really talking about is playing on their own servers. I should have said, "keep legitimate buyers from playing on their own servers." With all the problems with the CD copy protection, though, I can't help feeling they really don't care all that much whether individual people are able to play, on battle.net or anywhere else. And why would they; they've got millions of customers! OTOH, "never attribute to malice what can be attributed to ignorance." So, I could be wrong. Anyway, thanks for your comments.

      ---
      Windows 2000/XP stable? safe? secure? 5 lines of simple C code say otherwise!
    11. Re:Look at them trying to pass the blame by syzxys · · Score: 1

      I find the attitude "as long as it doesnt kill anyone, its OK!!" simpleminded.

      Well of course that attitude's simpleminded, but that wasn't the intention. No need for a strawman argument here!

      My main point was that:

      • shooting someone directly causes harm
      • software piracy directly causes harm (I agree with this point)
      • ...BUT... *writing a battle.net daemon is NOT equivalent to software piracy.*

      IOW, I was mainly saying that it wasn't an appropriate simile. Sorry for any confusion. :-)

      ---
      Windows 2000/XP stable? safe? secure? 5 lines of simple C code say otherwise!
    12. Re:Look at them trying to pass the blame by PenguinX · · Score: 2

      Very true, someone else who breaks the law does not make me automatically guilty. If we were to use this same principle everywhere nobody could drive cars, knives, guns, or even computers. (because they have been used to intentionally break the law) If I was the developer of bnetd I would reply with a threat of counter-suit if they went after me. I would be very wary of Blizzard saying that they have the right to package a service and product together - this "cramming" is illegal for service providers and potentially deadly for Blizzard as well.

      Needless to say Blizzard has more to fear from itself trying to entirely control its market then we do from it. If they look at potential customers as the enemy, then they have already lost. I know many normal consumers won't touch Windows XP because of the activation bullshit. If Blizzard isn't careful it will be the same for them.

    13. Re:Look at them trying to pass the blame by Anonymous Coward · · Score: 0

      Heh, I had to download the cracked exe just to play my store bought copy. :) Thanks to www.gamecopyworld.com It's sad really. I got really soured by that.

    14. Re:Look at them trying to pass the blame by newaza · · Score: 1

      Writing a bnet clone is of course not piracy. Maybe some kind of IP rights infringement, but not likely. So, writing such a program is OK and should be legal. However, putting it to use on the net without any ability to check the validity of CD-keys is wrong, as it enables people who otherwise never could have played on Bnet since their copy of Diablo II or whatever is pirated, to play.
      And dont tell me that Blizzard should give out the list of valid CD-keys as some jarheads have suggested - that information belongs to them and noone else.

      --
      "Luck is my middle name," said Rincewind, indistinctly. "Mind you, my first name is Bad." -- Terry Pratchett
    15. Re:Look at them trying to pass the blame by syzxys · · Score: 1

      However, putting it to use on the net without any ability to check the validity of CD-keys is wrong,

      All right, I can agree with that. :-)

      ---
      Windows 2000/XP stable? safe? secure? 5 lines of simple C code say otherwise!
    16. Re:Look at them trying to pass the blame by Anonymous Coward · · Score: 0

      Try playing Diablo2 (or any newer SecuROM protected game) on a drive that can't read the PW subcodes that the game stores it's protection in. My Creative DVD 5X is one of the drives that can't do this and therefore the protection check ALWAYS fails if the disc is in that drive.

      Luckily I have a CD-RW drive as well, and the game plays fine on it. If I didn't, I wouldn't be able to play the game, even though I own it legitimately.

    17. Re:Look at them trying to pass the blame by Fjandr · · Score: 1

      Your errors in logic are astoundingly glaring. Just because someone has the ability to pirate games does not mean they will, least resistance or not. I have the ability to pirate any game I wish, but I do not. I buy games that I want to play, including every game Blizzard has made to date. I do not play on Battle Net, because Battle Net does not perform to my expectations. bnetd allows people to play online without having to fiddle with TCP/IP to make direct connections. I like playing Starcraft on alternate servers. I play with friends all over the US. They all own legitimate copies of Starcraft and BW. I like to play DII online, but because of my LAN setup direct games are more trouble than they're worth. Pirates have pirated these games already. It's easy, and it becomes easier every day with broadband connections, fast and accurate CD burners, and protection cracks and executable emulators. Spare me the bullshit rhetoric about the path of least resistance. Those who are going to pirate will. Period. Encryption and protection will do nothing about it. Those who choose to follow the path of least resistance will actually generally buy the damn game. Those who cannot afford it will pirate the game or go without. Legitimate development projects, simply because they also allow pirates to play online easier (note, pirates can already play online) does not make them illegitimate. Books can enable people to do all manner of bad things, but that doesn't make them illegitimate.

    18. Re:Look at them trying to pass the blame by cronik · · Score: 1
      But how strongly do you object to having the dmv give you a licence or waiting for a background check to buy a gun? In an anon. medium like the net cd-keys have proven a useable way to combat pirating (not 100% effective but still useful). The Microsoft, Blizzard analogy dosent work because, last time I checked Blizzard wasnt a monopoly. If you dont like it then dont buy the game, or come up with a better argument then blabering about the evils of a company.

      Blizzard is well within its rights to want the bnetd project shhut down. If you scan through these posts (or the bnetd mailing list) you will find that this software is being used to avoid CD-key checks. Dont blindly bitch about Blizzard, mabey bitch AT Blizzard, but if you want things to change bitch at your representatives . That is the only way to get real change because PUBLIC companies (ie: companies with share holders) are required to try and protect [legaly] the shareholders interest.

      --
      Information wants to be free like speech wants to be free, not like we want beer to be free.
    19. Re:Look at them trying to pass the blame by Anguirel · · Score: 1

      Your English has little to do with you gettingyour point across. The problem is that your point is invalid in this case. bnetd, from my understanding, allows people an alternative to BattleNet at the protocol level. If it allowed pirates to hack into BattleNet servers, then it would allow pirates to play it exactly as if they had bought it. As it is, it does not.

      BattleNet is good for playing against random people. bnetd is an efficient way for small groups of friends to play together without going through BattleNet.

      Your point might be valid if BattleNet games required BattleNet to play in all cases. However, if I were a pirate (or even a casual CD-copier), I could play all Blizzard games to my heart's content without ever touching BattleNet or bnetd. As a legal user, I, in fact, avoid BattleNet like the plague. Diablo 2 doesn't even require BattleNet for online play, you can always just set up an Open server... so explain to me, if you can, how bnetd interferes with Blizzard's present model in any way, shape or form?

      --
      ~Anguirel (lit. Living Star-Iron)
      QA: The art of telling someone that their baby is ugly without getting punched.
    20. Re:Look at them trying to pass the blame by Anonymous Coward · · Score: 0

      > Blizzard is well within its rights to want the bnetd project shhut down

      Well they are within their rights to want it to happen, actually doing it is something else.

      Doesn't Sam Latinga (sp?) formally of Loki work for them now. Talk about a change of direction...

  24. Bleh on Blizzard and Battlenet by nemui-chan · · Score: 1

    Normally I'd totally agree that Blizzard is well within their rights to shutdown the bnetd project because of piracy issues. My problem is the fact that battlenet is so incredibly laggy, even during offtimes, that extra servers would be really nice. I've purchased all my blizzard games, and will continue to do so. I think they're good games. I just hate being online and waiting 20 minutes to walk 2 steps, all the while listening to some pre-pubescent 12 year old tell me "1m a l337 pk and 1m gonna beat y0 down!" =p

  25. Umm no... by Anonymous Coward · · Score: 4, Insightful
    Ummm no. This is not a conventional case of cryptography. Blizzard's problem is that they have to decide on an algorithm completely before shipping. Blizzard's games need to have a simple formula and at some point, a function that returns true or false depending on whether a CD key is valid or not. Because this formula lies within the code for Blizzard's games and gets deployed with each game, they cannot change the rules after they ship.

    Any service that can validate a CD key or not would be an invaluable service for anyone attempting to determine what that algorithm is. Thus I can see why they would not want to provide that service.

    Public key encryption is a tool that solves a completely separate problem, and could not be applied to this task.

    1. Re:Umm no... by Anonymous Coward · · Score: 0

      No - it *could* be applied to this task.

      Simply make the keys the license number followed by a signature of that license number, then you only need to include the public part of the key in the code to validate it. Nobody can fake it, because you can't derive the private key.

      That's exactly what the W2K/O2K keys are supposed to do (according to the WPA guys). Yes, I know there's a keygen for W2K around somewhere - I can only assume that it works using a birthday attack or similar, and that the key is small (40bit or so).

    2. Re:Umm no... by Anonymous Coward · · Score: 0

      It's called an update.

    3. Re:Umm no... by Anonymous Coward · · Score: 0

      That's idiotic. It's just as easy to to the same thing going through Battle.net. The reason Blizzard's being pissy is because bnetd is open source -- easy to modify to simply always allow authentication.

      Frankly, I think Blizzard can go jump in a lake.

    4. Re:Umm no... by Anonymous Coward · · Score: 0

      If the CD key authentication scheme relies on battle.net, it then becomes impossible to do CD authentication without battle.net

  26. Comment removed by account_deleted · · Score: 3, Informative

    Comment removed based on user account deletion

  27. Bnetd-based gameplay by Chardish · · Score: 1

    It's too late, Blizzard: too many servers are all running different variations of Bnetd, some even custom-tuned. I, myself, was among one of the first people to log onto a bnetd server, which happened Thursday.

    My personal curiosity was why Blizz waited so long before they started this whole legal battle against the Bnetd folks. #warcraft3 on DALnet was the channel where everyone was congregating to talk about Bnetd emulation, as well as distributing the ISO to various users so that, when some solution was created, everyone could just hop in and play. The channel's users topped 400+, and there was no doubt in our minds that someone from Blizzard was in there just gathering a log...

    So Bnetd was originally released for Starcraft and Diablo2. Then the Warforge folks come along and they create a version of Bnetd (since Bnetd is GPL'd) that works with War3Beta. The Fluffnet project also worked on this. I believe that Fluffnet got finished first, and Warforge got a crack out that let everyone play. Soon people were playing everywhere...if Blizz was smar they would have stopped this whole charade long before it was near completion. But it took them too long, and they screwed themselves, legal-wise.

    Long live the Warcraft 3 Beta

    -Evan

    1. Re:Bnetd-based gameplay by TheOnlyCoolTim · · Score: 1

      Are you sure about Thursday? Thursday night the "single player crack" came out (you could play multiplayer games by yourself.. boring actually) Friday nothing happened, Saturday, first one or two hacked up, buggy, versions of bnetd appear along with a 9 Megabyte client side crack for Warcraft Beta 1.02, and then later on Saturday Warforge started their server and their 32KB client-side crack....

      I have account #43 on wc3beta.warez-u.org and #127 on the Warforge Official server so I know i am pretty early there...

      --
      Omnia vestra castrorum habetur nobis.
  28. Suggestion for bnetd authors by WhyteRabbyt · · Score: 5, Insightful

    Make this offer to blizzard : the bnetd supplies the server game code, but passes the authentication off to a Blizzard-run server....

    Lets see how Blizzard would respond to that, if piracy really is the objection...

    --
    free experimental electronic music netlabel at www.viablehybrid.com
    1. Re:Suggestion for bnetd authors by iainl · · Score: 1

      Its been said above to some extent, but the problem isn't just that people can run their own servers (FPS games get their own servers all the time), but that bnetd is open. Once you've got source, you can edit out the license check fairly trivially - no license check, no need for a license. Replacing the check with a handy steal of the person's key may also be simple, depending on the exact method of checking used.

      --
      "I Know You Are But What Am I?"
    2. Re:Suggestion for bnetd authors by Anonymous Coward · · Score: 0

      If Blizzard offered such an authentication protocol, they would probably be /.'ed by software looking for CD keys by attempting to authenticate auto-generated keys.

    3. Re:Suggestion for bnetd authors by afidel · · Score: 2

      easy solution, when the check is made 2 keys are sent, one for the server, one for the client. The client checks the server and the server checks the client. Now you could hack the client and the server but the % of people that will go to the trouble of running a hacked client to play on hacked servers (that will probably be rife with cheating (duh they already broke the rules what's to stop them from turning on god mode) is probably pretty low. Plus it's not like they are secure now, there ARE keygens already that work for Blizzard games. Warez groups have bought enough copies of the games and gotten enough keys through elegitimate means that they have laready analyzed the keyspace and figured out what Blizzard is doing. Their protection is already dead, bnet costs them a ton to run and they are looking for a scapegoat. The D2 realms have been unplayable because Blizzards shitty ass coders left so many buffer overflow vulnerabilities in the server code that crackers are constantly testing them to see if they can't get the server to dupe items for their chars. I will be buying War3 despite this BS

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    4. Re:Suggestion for bnetd authors by Rogerborg · · Score: 2
      • Make this offer to blizzard : the bnetd supplies the server game code, but passes the authentication off to a Blizzard-run server....

      I suggest that you and the moderators read Blizzard's response. Blizzard have already declined to support this because they claim it might compromise their encryption and security.

      Two things:

      • This is a lie.
      • bnetd could do it anyway, but it would be in Blizzard's best interests to make it easier.

      Go search for my other comments in here to find out why.

      --
      If you were blocking sigs, you wouldn't have to read this.
    5. Re:Suggestion for bnetd authors by TrixX · · Score: 2

      Not gonna work.

      If that happens, then James Pirate will download the bnetd source, tweak the source to change authentication policy, and run a server where he can play with its ten illegal copies of starcraft.

      The real problem here is that they (Blizzard) don't like the fact that other people can implement their protocol, but I still don't understand how the DMCA protects that; they're not doing anything to the battle.net server, they're just making a product that happens to be compatible.

  29. Comment removed by account_deleted · · Score: 2

    Comment removed based on user account deletion

  30. This is interesting... by gamgee5273 · · Score: 1, Troll
    What has Blizzard done that is so wrong? They're protecting their property. If they don't want Starcraft or Diablo played on non Battle.net servers (unless, of course, you're running over UDP or TCP), who are we to complain? They created and wrote the game, they sell the game - it's their decision how they want to handle their own property. This isn't a case of fair use ala Napster - you bought a license to use this game not the game itself. Blizzard can decide how they want to administer their property.

    I. for one, will still play Starcraft or Diablo and judge any new products as they come out on their merit. If I decide that server emulation would be a good idea at that time, then I will complain and contact Blizzard. But, for me personally? I've no issue with Blizzard cracking down on BnetD

    1. Re:This is interesting... by gamgee5273 · · Score: 2

      Sorry about the italics...I should have previewed...

    2. Re:This is interesting... by mikeee · · Score: 2

      Blizzard can decide how they want to administer
      their property.


      Bzzzzt. Wrong. It's not their property, it's mine. They still hold the copyright, but that doesn't mean I can't use my single copy pretty much any damn way I please.

      The EULA may say something else, but probably isn't enforcable.

    3. Re:This is interesting... by Blue23 · · Score: 1

      Bzzzzt. Wrong. It's not their property, it's mine. They still hold the copyright, but that doesn't mean I can't use my single copy pretty much any damn way I please.

      In your language, "Bzzzzt. Wrong." If you can _guarentee_ that only people who have bought a copy use bnet, Blizzard might be more forgiving. However, one of the points is that they have copy protection to stop people who _pirate_ the game. Those people have not purchased the software, and therefore have no rights to it.

      =Blue(23)

      --
      LITTLE GIRL: But which cookie will you eat FIRST? C. MONSTER: Me think you have misconception of cookie-eating process.
    4. Re:This is interesting... by kindbud · · Score: 2

      If they don't want Starcraft or Diablo played on non Battle.net servers (unless, of course, you're running over UDP or TCP), who are we to complain?

      We're the people who bought the product. It's our copy of the game. We own it.

      If you buy a new car, and after the sale the dealer tells you that you may not drive it on public roads, but can only do donuts in his parking lot, what would you tell that dealer?

      If you buy a toaster, and Sunbeam sends you a letter telling you that due to a exclusive licensing arrangements only Wonder bread may be toasted in it, what will you tell Sunbeam?

      This is a major problem with the DMCA. No one would tolerate these kinds of restrictions on any other product. If an automotive analog to the DMCA were passed, the outcry would be deafening.

      --
      Edith Keeler Must Die
    5. Re:This is interesting... by Uncle+Warthog · · Score: 1
      What has Blizzard done that is so wrong?

      They've used the DMCA to force the suppression of a program they did not write (bnetd) and therefore have no rights to merely because it is capable of emulating their own battle.net service. Blizzard did not create bnetd and no code from their own battle.net servers was used in its creation.

      This is the equivalent of a publisher suppressing the publication of a dictionary by another publisher merely because most of the words are the same and have equivalent, but not identical, definitions. They have no right to do so unless they can prove that substantial portions of their own work were copied to create the work they're trying to suppress.

      They're protecting their property.

      This would be like protecting your front lawn from trespassers by shooting your neighbor simply because he might try to come over for a visit sometime.

      If they don't want Starcraft or Diablo played on non Battle.net servers (unless, of course, you're running over UDP or TCP), who are we to complain?

      I'll tell you. We're the ones who paid for Starcraft and Diablo. I paid for the right to play the game. I should have the right to play the game any way I care to. I don't have the right to make copies and give them away, only the program's owner, Blizzard, has the right to do that. I don't have the right to play the copy I paid for on more than one system at a time, but if I paid for the right to use another copy, I have the right to use both at the same time any way I want to.

      Blizzard can decide how they want to administer their property.

      Fair enough, but bnetd isn't their property and that's the point.

    6. Re:This is interesting... by gamgee5273 · · Score: 2
      Right, BnetD isn't their property, but it infringes on it. For example, I have the right to cut down the branch from said neighbor's prized Japanese cherry blossom tree if it's hanging over my fence. The tree is his property, but it's infringing on my property.

      When you paid for your copy of the game you paid to play the game (no pun intended) by Blizzard's rules.

    7. Re:This is interesting... by Anonymous Coward · · Score: 0

      Please explain how I can play Diablo or StarCraft on a slow modem? The problem I have is that I can't even get connect to Battle.Net because of the slow connection that marvelous Qwest provides me (28,800 when there is snow in July). I can setup a bnetd server and play on my network at home, even if I am sharing a copy between my two machines.

    8. Re:This is interesting... by gamgee5273 · · Score: 1
      Troll? No, this is a troll:

      I state an opinion that goes against the consensus and you mod me down, you little pricks?

      Hmmm...maybe it's flamebait instead...

    9. Re:This is interesting... by Omnifarious · · Score: 2

      Once they sell the game, it ceases to be their property and becomes your property. I don't want some corporation saying what I can do with a socket wrench because they're the ones who made it. Similarily, Blizzard can't tell me how and where I can play their games after I buy them.

      EULAs are shifty legally, and most likely unenforceable. I also consider them to be just plain wrong. Once I buy it, it becomes my property, end of story.

    10. Re:This is interesting... by Uncle+Warthog · · Score: 1
      BnetD isn't their property, but it infringes on it.

      How? Emulation of battle.net isn't infringement in any way. Bnetd doesn't use any of the code running on the battle.net servers. It doesn't even use the battle.net servers in any way. How is it infringement? If you were talking about a software patent here (something else I'm against, but that's another issue), your argument might have some validity, but we're not.

      For example, I have the right to cut down the branch from said neighbor's prized Japanese cherry blossom tree if it's hanging over my fence. The tree is his property, but it's infringing on my property.

      Cute, but a bad analogy. You very well might have the right to lop off the limb of your neighbor's cherry tree in that case. (To be honest, I don't know what the legality is there; It probably varies from place to place.) What you don't have is the right to lop off the limb of your neighbor's cherry tree just because it looks too much like yours. That's what Blizzard is trying to do to bnetd.

    11. Re:This is interesting... by gamgee5273 · · Score: 2
      Let's try this:

      You're Blizzard. What do you do?

    12. Re:This is interesting... by gamgee5273 · · Score: 2

      Wrong. You bought a copy of the game. You don't have the source code, and you don't own the game, Blizzard does. You only own a copy. Ask any copyright lawyer. Another example: You don't own The Matrix on DVD, you own a copy.

    13. Re:This is interesting... by Omnifarious · · Score: 3, Interesting

      One, you aren't modifying the game to run it on bnet. Two, by your own admission, you do own the copy.

      If you want to stick it in a microwave, you're free to. If you want to make modifications to it locally and not distribute them, you're free to do that too. Copyright law only says that you can't distribute copies publically or off to random people. It's called 'Fair Use'.

      I don't care what the stupid license agreements say. They're largely unenforceable, and morally wrong anyway. If a license agreement in the front cover of a book isn't legally binding, one on the front cover of a DVD box or inside a game box isn't either.

      No company's 'ownership' rights reach inside my own house to things I've bought and control. Such thinking leads the way to an invasive police state, and I will have none of it.

    14. Re:This is interesting... by Anonymous Coward · · Score: 0

      Damn those open source programmers... I guess we better think of a different authentication method in W3 or we won't be able to exert our control over the masses.

    15. Re:This is interesting... by Uncle+Warthog · · Score: 1
      You're Blizzard. What do you do?

      First, I would make battle.net something worth using. That means putting the server and network capacity in place to properly serve the incredibly large number of users it has. Blizzard's games are extremely popular and have a great many users. The battle.net servers should be scaled accordingly to avoid problems.

      It also means improving the stability of the servers as well. There have been weeks on end where the battle.net servers have been slow or just plain screwy. There have been repeated promises to correct problems, but ultimately, battle.net hasn't really improved much.

      It means preventing the use of hacks that allow modification of player stats and posessions.

      It means preventing the use of battle.net by the most abusive of users. (It is their property, after all.)

      After making battle.net worthwhile, I would actually work to control piracy by controlling piracy, not by shutting down battle.net clones. You control pirates by shutting them down, not by shutting down the people who build the boats. I'm seeing plenty of evidence of Blizzard's abuse of the legal system to shut down competition for battle.net, but I've seen no evidence that they're going after the actual pirates at all. I'd certainly like to think that they're going after those who are actually pirating the WarCraft III beta. Instead what I'm seeing is that they're going after easy targets that will do nothing to prevent piracy and everything to protect battle.net as the only possible gaming server for their games. If I had to make a guess, I'd guess that they were about to start charging a monthly fee for battle.net, but that's just speculation.

      Finally, I'd work with the BnetD developers to find a way to allow use of a third party server while maintaining some measure of protection against piracy. If the Quake 3 servers can do it, so could Blizzard.

    16. Re:This is interesting... by gamgee5273 · · Score: 2
      No, you own the copy - the media. You own the disc the copy resides on. By installing the game you are agreeing to the license, whether you like it or not. Personally, I don't install things with licenses I don't like (call it common sense, if you will). And the copyright in the front of a book is legally binding - try copying King's latest and then go and try to publish it...

      Oh, and I know fair use inside and out - you're wrong. You can't go and photocopy an entire book - that's infringing on the author's rights and, arguably, you're not paying said author.

      End all and be all is that eventually there will be iron-clad licenses, if there aren't already, that are completely legal. I don't see an issue with Blizzard saying "don't do this" when they give you numerous protocol options if you want to play in your home (those of you complaining about that) nor do I see an issue with Blizzard wanting you to use their servers. Hell, man, it's all over the packaging ("Play via Battle.net").

      I personally think you're just pissy, not becuase you're paranoidicly worried of "an invasive police state."

    17. Re:This is interesting... by gamgee5273 · · Score: 2
      But we would agree that Carmack is not the most corporate of folks, right? I'm not surprised that the Q3 servers are open - Carmack's that kind of guy, and that's his and id's decision to make. Just as it is Blizzard's decision to go in the opposite direction.

      I'm trying to make a larger point here: I see /.ers complaining every day that the government is intrusive, that business should be left alone, etc. Now we find ourselves at a point where a business is dictating its terms and wants, and there are now so many of you complaining. The answer is very, very simple: Don't buy or play the games until Blizzard changes. Companies will listen to users if the users 1) know what they're talking about; and 2) approach the company en masse.

      That said, I think Blizzard could be a little less restrictive about this. However, since I don't have issues with the Battle.net servers, it doesn't really bother me.

      In the end, it's all IMHO.

  31. Dumb by Anonymous Coward · · Score: 0

    Simple: No more Blizzard games. Even if the games are great, shutting down bnetd is something that can't be accepted.

    I also don't like the concept of 'if you want to play online, you must play on battle.net'. I bought the game. I can play whereever I want. Why don't they do something similar to id? the id cd key is also quite annoying (lan parties), but at least you can play on other servers. And if I want to run a server, I can do so.

    1. Re:Dumb by BattleTroll · · Score: 1

      I bought the rights to your first born child, I can harvest it for organs if I want. Sorry to say, you did not buy the game. You bought the right to play the game, assuming you follow their EULA. You don't like it, feel free to write you own. Working for nothing sucks. Not getting paid sucks. Loosing out to lhamas who cant "afford" $50 for your product sucks. Shutting down your company because the lhamas out number honest people sucks. You suck.

    2. Re:Dumb by Anonymous Coward · · Score: 0

      Actually you bought the right to play the game, not the game itself.

    3. Re:Dumb by LoseNotLooseGuy · · Score: 2, Informative

      Loosing out to lhamas who cant "afford" $50 for your product sucks.

      I am uncertain how one would go about "letting loose or releasing" out to lhamas. I suspect you intended to use the phrase "losing out".

      Congratulations! You have been participant #37 in my campaign to rid Slashdot of this error.

      --
      Proudly correcting Slashdot's most irritating linguistic error since 2002.
    4. Re:Dumb by BattleTroll · · Score: 1

      Sir, you are a much better Troll than I. For as we all know, spelling Trolls are the epitomy of intelligent and insightful banter.
      I bow down to your superiority and wash your feet with my tears.
      For lo, I am but a pion and you are my master.

    5. Re:Dumb by LoseNotLooseGuy · · Score: 1

      Thank you, BattleTroll, but I prefer not to be classified as a Troll. I am really more of a Crusader, striving courageously against Grammatical Evil.

      --
      Proudly correcting Slashdot's most irritating linguistic error since 2002.
  32. They're well within their rights by Scooby+Snacks · · Score: 0, Flamebait

    Blizzard is 0wned by Vivendi. I mean, if huge corporations can't make more money than God, the terrorists have already won!

    --

    --
    Runnin' around, robbin' banks all whacked on the Scooby Snacks...
    1. Re:They're well within their rights by BattleTroll · · Score: 1

      Next time your boss tells you they're not going to pay you but you'd better keep working, feel free to shake his hand and nod enthusiastically.

  33. What they aren't saying... by goldspider · · Score: 2, Insightful
    ...is that they want to restrict online Blizzard gaming to Blizzard servers so that they can keep track of their users. They want to know how many people are playing their games online, probably for metrics data collection and marketing (advertizing) data.

    Don't get me wrong, it is well within their right to do so. Blizzard has been put into a tough spot by these server emulators, because they are forced to choose between an uncontrolled environment (which leaves the very real possibility of piracy), and high server load and an irate community that somehow feels that their rights are being violated.

    You don't have to agree with their position (which I personally do) but at least understand the reasons WHY they are taking this stance.

    --
    "Ask not what your country can do for you." --John F. Kennedy
    1. Re:What they aren't saying... by Pvt_Waldo · · Score: 1

      Another thing Blizzard can guaruntee by being the only one running servers is quality. Suppose I launch my poor mans bnet clone on my cable modem. People start playing through it. It runs like crap. Fickle gamers (and there are a ton of 'em) start spouting off, 'THIS BLIZZARD STUFF SUCKS!" when really it's just my cheezy PC and cable modem.

    2. Re:What they aren't saying... by Aexia · · Score: 2

      What? People are just randomly going to come across your server and join it?

      Players who connect to your server will know it's not a battle.net server. If they didn't, they couldn't have connected in the first place!

    3. Re:What they aren't saying... by Anonymous Coward · · Score: 0

      No, it's because they are going pay-per-play in the future. I'm serious.

  34. Simple solution... by Whizard · · Score: 5, Interesting

    It's funny, there's actually a pretty simple solution to all of this, which neither Blizzard or the /.-ers want to admit: Blizzard just needs to release a legitimate version of the B.Net server, with CD key checks enabled, that anybody can use to start up a B.Net server. This should solve both the complaints of those, like me, who own a legitimate copy a game, but have never been able to actually get a game up and running on B.Net with friends due to the servers being so overloaded, and Blizzard, who seems to just be worried about piracy. But, that would be giving the customer freedom of choice, now, wouldn't it, and then Blizzard couldn't start charging for access to B.Net eventually.

    1. Re:Simple solution... by syzxys · · Score: 3, Insightful

      Blizzard just needs to release a legitimate version of the B.Net server

      This is a great idea. A couple problems though:

      1. The current battle.net server is an in-house application, which means (since they probably didn't develop it with a public release in mind), it's probably (a) really warty (not that this would matter to the average buyer) and (b) probably horribly coupled to all kinds of internal proprietary servers. I mean, look at Bugzilla; it's successfully used by a lot of projects, but it started as an in-house bug tracking system and *it still really shows.* Just try to set it up sometime!

      2. The server would probably only run on Windows, since that seems to be the main audience Blizzard develops for. Or, alternately, if it runs on *nix, their marketing types would probably say, "well, our customers aren't running *nix, so there's no point selling it." Catch-22 here.

        Also, with LAN parties combined with Microsoft's infamous "no more than 10 people may connect to a Win2K Pro machine over TCP/IP" (yieh! you're just a *consumer*, a *nobody*, so sit down biotch!), Blizzard's lawyers might warn them about people violating Microsoft's EULA. And heavens, that might be worse than Software Piracy!

      3. With the server released, that would be more code crackers could look at to try to reverse-engineer the CD key algorithm. True, this can be done with the game too, but maybe the authentication is written in perl or some other text based language that would be trivial to reverse engineer.

      4. Blizzard/*Vivendi*. How likely is Vivendi to do anything that even resembles giving customers freedom? They're all about control of "consumers," nowadays.

      5. Blizzard tech support, like any large tech support organization, is already overworked from idiots emailing them about trivial problems. At least they probably have a good procedure in place for dealing with this though. Server software is a completely different ballgame, and they'd probably have to hire new staff just to deal with it. To their minds, this could be just more money down the tube.

      So basically I agree with you, but with the analysis for blizzard = spending more $$ on development + spending more $$ on tech support + fear of "software pirates" + general belligerence, I doubt it will ever happen. Oh well, we can always hope, right? :-)

      ---
      Crash Windows XP with just a simple printf!
    2. Re:Simple solution... by Carpathius · · Score: 1

      I still think it can be done.

      First, release it for Solaris and Linux as binary only. Don't charge for it, don't call it an officially supported project -- maybe a bit of email support, but no phone support. Heck they could even report back usage statistics to the main server.

      Second, don't do the authentication locally -- force a network validation to an official server. Key crackers don't get any extra info from the server that way. There's still the problem of crackers hitting the main server with keys just to see which work and which don't, but that's less of an issue.

      This method *helps* them -- it doesn't hurt them. They could still serve the same ads, still get the same statistics, and still ensure that people use real keys and still crack down on everyone else. And they get the added bonus of having a whole host of "official" servers out there they don't have to pay for, administer, or support.

      It's not like I think this will happen. Blizzard is showing they care more for deposing a few pirates than for their paying customers. But I do think it's viable.

      Sean.

    3. Re:Simple solution... by ZaMoose · · Score: 2

      Typical Bugzilla install goes like this: "What!?! I have to download all of CPAN to run a friggin bug-tracking app? You've got to be kidding me! Oh, hey, Redhat 7.2 comes with Bugzilla rpms. I guess it's time for a clean install..."

      Unless you run Solaris servers from behind a firewall and can't make CPAN friggin' work (like me). Then, it's time to go beg mgmt. for capital to buy a new x86 box...

      --
      I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
    4. Re:Simple solution... by Anonymous Coward · · Score: 0

      An even simpler and cheaper solution, promoting even better public relations, is to support the people making the GPL bnetd servers.

      Give them the ability to authenticate the CD keys over the internet to blizzard's servers, and then work with the GPL product developers to make the games work better....

      Hmmm. Save money on battle.net development costs, get good press, have a reasonable way of preventing copyright infringement.... makes too much sense.

    5. Re:Simple solution... by SilentChris · · Score: 2
      "But, that would be giving the customer freedom of choice, now, wouldn't it, and then Blizzard couldn't start charging for access to B.Net eventually."

      I think they're more worried about the current situation of losing money on b.net in-game advertising.

    6. Re:Simple solution... by Rakarra · · Score: 1
      I think they're more worried about the current situation of losing money on b.net in-game advertising.

      Yeah, right. The days of the advertising gold rush on the Internet are long gone. It costs, in terms of hardware, maintenance, and bandwidth, much more to support a client on battle.net than the advertising revenue that client will bring in.

  35. Answer to this is --- by maroberts · · Score: 2, Interesting

    --to see which opensource Diablo lookalike is furthest along and offer your support towards its development.

    If you want a real laugh, make it use the bnetd as its server [bnetd is GPL after all], so bnetd server can no longer be primarily regarded as a piracy tool [if it ever was]

    Game development takes a long time and several years of effort, so a complete start from scratch to produce something that operates in a similar fashion to Diablo is probably not a good idea, but if you can assist on something that runs on both Linux and Windows you'll rip a lot of their profit base from under their feet. What better way to be avenged ? I suggest the bnetd developers have a look around for a suitable project!

    --

    Donte Alistair Anderson Roberts - hi son!
    Karma: Chameleon

  36. a really simple solution... by bob@dB.org · · Score: 3, Interesting

    something like a quarter of a milion people read slashdot (or so i'm told). my suggestion for a solution is simple:

    if you don't agree with the politics of this desicion, don't buy the game. tell your friends not to buy yhe game.

    i'll bet they are going to lose a lot more money from that then they would ever have done due to piracy.

    try protecting your intellectual property from that!

    --
    Acts@core.mailboks.com Acrux@core.mailboks.com Adam@core.mailboks.com Adar@core.mailboks.com Ada@core.mailboks.com
    1. Re:a really simple solution... by Anonymous Coward · · Score: 0

      I was going to buy this game after playing the demo and support blizzard. Now I am just going to get it for free when it goes gold and NOT support blizzard. I will use bnetd. I will play with my friends on LAN and I will play on the internet with the chineese.

      Then I will print out blizzards www home page
      (http://www.blizzard.com)....

      and take a big steamy dump on it.

    2. Re:a really simple solution... by Anonymous Coward · · Score: 0

      Or, you could take the moral high ground and NOT PLAY THE GAME AT ALL. But that would be denying yourself, and we can't have that. Stuff wants to be free, after all.

    3. Re:a really simple solution... by Anonymous Coward · · Score: 0

      Absolutely. If you run out and pirate it, even, you still build the user base and help Blizzard a lot.

      Just don't play it. There are shitloads of great RTSes out there (esp. last year), and while they aren't hyped to hell, there are plenty of good ones, and definitely a few better than Warcraft 3.

    4. Re:a really simple solution... by Dr.Dubious+DDQ · · Score: 2

      Don't forget the important step of also telling Blizzard why you are not buying their game...

      Considering the cluelessness of typical corporate marketroids (and the likely desire not to take the blame by their attack lawyers) if they merely see that "Warcraft III isn't selling as well as expected" they'll likely be cooking up stories of "Gee, I guess the programmers/artists didn't do a good enough job" or "we probably need more money for the marketing department to advertise with" or "Software pirates must be running rampant with our Intellectual Property and Undermining our God-Given Right to Sales(tm)!".

      If they are busy digging themselves out from a pile of letters that say "If you're going to be a thug and beat people over the head with the DMCA, while insulting me by calling me a 'pirate' whether I paid for your software or not, I'm never doing business with you again." they can't really get away with this, and MAYBE a corporation will finally 'get' the cost of stooping to a DMCA threat regardless of the cost to a user's legitimate fair uses of their software...

    5. Re:a really simple solution... by dsmouse · · Score: 0

      And, if you have the game, CALL THEM. Use their tech support EVERY TIME there is a problem. For EVERY spam IM, Every time you can't find your friends on line, every time you can't connect. Make sure they know what isn't working.

    6. Re:a really simple solution... by LafinJack · · Score: 1

      Remember who you are talking to here. Before I say this, think about it and whether it's actually true or not, and don't go with your knee jerk 'flamebait' reaction:

      Slashdotters are geeks, they are the people who bought a dozen different versions of Star Wars 4-6 on tape, just because Lucas said it was new. These are the people who have no control over their geek impulses, and must buy/do/see something because it trips some switch in their brains. They obsess over trivial things like games and movies, reason be damned. Why? I don't know, but it happens, and you can't deny it. 'Logic' dictates that they should not buy Warcraft 3, but they will, and you know it.

      Remember, think about it. I really couldn't care less if you downmod me, but at least think about it.

      --
      we are building a religion
      a limited edition
      we are now accepting callers
      for these pendant key chains
  37. Kali did (might still do) the same by Anonymous Coward · · Score: 3, Interesting

    using Kali, a software that's been around since.. 95 at least, http://www.kali.net/ , gamers were able to play IPX game on the net under the guise of "Lan" emulated games. Eventually this evolved to encompass tcp/ip games, such as diablo, allowing users to play together without connecting to battle.net server.

    Kali therefor ALSO bypasses the battle.net cd verification software, and has done so for the past 7 years.

    Blizzard cracked down on bnetd, for the only reason, that it allowed ten's of thousands of players to play their closed beta unchecked.

    Spite is what it really comes down too, as the piracy issue did not affect sales in any way for this beta.

    another good deed for vivendi......

  38. Well... by Anonymous Coward · · Score: 0

    They wrote, develop the concept, they have the full right...so you want to steal that? so it can be free...wtf.....

  39. They're full of it. by Phanatic1a · · Score: 5, Insightful

    Servers that emulate Battle.net facilitate software piracy of Blizzard products by circumventing Blizzard's authentication code.

    This is, of course, pure bollocks. I could as easily write that "Playing Diablo II in single-player mode facilitates software piracy by circumventing Blizzard's authentication code. What's really at issue is that they don't want any competition for their pay-for-play servers in the future, and are willing to overlook the fact that the bnetd folks aren't the ones who added WC3 support.

    Here's the letter I wrote to Blizzard:

    Dear Sirs,

    I have been a Blizzard customer for many years now. My shelves have accumulated boxes of Warcraft, Warcraft 2, Starcraft, Diablo, Diablo 2,
    and sundry expansion packs for those games. But I'm afraid actions your company has undertaken have persuaded me that I should stop being your
    customer.

    Like many others, I've been distressed recently by the damage hackers and cheaters have been doing to gameplay on Blizzard's Realms servers on the battle.net service. Duping items, hacking items, skill hacks, and various other methods of cheating have been running rampant. But until now, I've held out hope that Blizzard would take action to address these problems, and deliver on the cheat-free Realms that it has promised since before Diablo 2 was released.

    Instead, I've noticed to my dismay that instead of investing its resources to improve the gaming environment for all legitimate players, Blizzard has instead chosen to squander those resources on stifling the innovation of those legitimate players. I speak, of course, of the letter threatening legal action Rod Rigole has sent to the bnetd project, hosted at http://www.bnetd.org. Mr. Rigole claims that this software violates the DMCA, and that it is Blizzard's interest that the software be suppressed.

    Putting aside the fact that this is a questionable legal interpretation, given that bnetd is not a means to bypass anti-circumvention techology, does not facilitate copyright violation, and plainly lies within the DMCA's
    exemption for reverse engineering done for the purposes of interoperability between privately-created software and preexisting software, and also putting aside the fact that I have never used the bnetd software, I am writing this letter to tell you that it is not within Blizzard's interest to take such action.

    As evidence of that, I will offer the fact that your draconian action against a piece of software that only serves to enrich the gaming experience for thousands of your customers, has convinced me that I should not again purchase one of your products.

    [signature]

    1. Re:They're full of it. by Anonymous Coward · · Score: 0

      You're fooling yourself if you think blizzard will ever make bnet pay-per-play or subscription. They haven't done it in 4 years they're not gonna start now. Take that to the bank. The real reason you shouldn't buy blizzard games is that they are not friendly to their fans. They withheld war3 for 2 years citing 'development issues' when in reality it was ready at last year's E3 (yes I played it). Why didn't they release it? Cannibalism--War3 would eat into D2 and LOD's sales, it's just money money money, and there's nothing wrong with being for-profit, but you need to give back to the fans once in awhile or you may find that they're not willing to pay anymore (AS WE DID with BNETD).

    2. Re:They're full of it. by Anonymous Coward · · Score: 0

      While I agree that Blizzard is more a marketing than a game development company, and has been for years, I think the real problem really *is* that they want to invoke pay-to-play. Free play isn't profitable -- just a money sink. It'd be really easy to say, three years after release, that the servers were going pay for the particular game. Since no free servers are out there, they can gouge the remaining hardcore fans as much as they want.

    3. Re:They're full of it. by eries · · Score: 2

      Nice letter. Thanks for posting it. I may send one to blizzard as well.

  40. war3 goes gold... by Ogrez · · Score: 1

    The day its released... without a doubt.. I dont have the cracked beta. But I have already preordered my copy. Blizzard makes GOOD games.. the reason you pirate games is because every half ass developer out there gets an engine, changes some skins, and rolls it out the door. Im not paying for every piece of crap that comes into ebworld.. But if I get a pirated game that plays good.. I buy it. Blizzard gets the benifit of the doubt. As far as the bnetd thing, when you buy a blizzard game, it says free internet play on bnet.. not bnetd.. while I like the idea of other servers.. someone should prolly have dropped blizzard an email post production. Blizzard could have sent bnetd a ascii "the finger" at the end of the email and I would still be buying war3 (already paid for) but my point is.. when other companys were giving us crap.. they gave us diablo.. starcraft.. diabloII.. they give us good games.. we should be trying to help them or work with them... not getting butthurt because they hurt our feelings.. SUPPORT COMPANYS THAT MAKE GOOD GAMES!!

    --


    Fire in the hands of the village idiot is no tool, but a weapon of mass destruction
    1. Re:war3 goes gold... by Anonymous Coward · · Score: 0

      Exactly. If this were Electronic Arts, it would be a different story, as they are *HORRIBLE* at making and managing games.

    2. Re:war3 goes gold... by Aexia · · Score: 2

      >>As far as the bnetd thing, when you buy a blizzard game, it says free internet play on bnet.. not bnetd..

      So, if Windows started being sold with stickers that said "Internet access through MSN" and then started cracking down on ISPs that allowed Windows users to connect to the Internet, you'd agree with it?

      WHy not? After all, the box says you can connect to the internet through MSN, not other ISPs which are encouraging piracy by bypassing Windows piracy prevention schemes and depriving Microsoft of revenue by luring away users.

      That's essentially what Blizzard is doing.

    3. Re:war3 goes gold... by Anonymous Coward · · Score: 0

      You are like the child who goes to the bridge where the troll charges you 5 pence to cross safely. You pay your 5 pence and start crossing, you make it across the bridge safely; the troll was right.. As you get back on the trail you're murdered by a pack of wolves.

      They make good games, they need to find new system administration because they don't know how to run servers from what everyone is saying, in the mean time they shouldn't be getting paid by the wolves and the meal for said wolves.

      The troll makes a shit load of money and at the end of the day the only person(s) who win are the wolves. They'll eventually eat the troll as well, little does he know it.

  41. Its Blizzards Toy by mtythor · · Score: 1

    Blizzard made the games they make the rules. If you don't like there rules you should play a different game. The reason why, either to eliminate software piracy or to disable betas, is indifferent. It hurts them in the long run. Now the software has to be pirated and the servers will have to go underground. Sales will drop and another company that tried to get to tight will fail

    1. Re:Its Blizzards Toy by Anonymous Coward · · Score: 0

      Blizzard made the games they make the rules. If you don't like there rules you should play a different game. The reason why, either to eliminate software piracy or to disable betas, is indifferent. It hurts them in the long run. Now the software has to be pirated and the servers will have to go underground. Sales will drop and another company that tried to get to tight will fail

      Very well said, now If there was a way to tie this into domestic terrorism, it would all make sense.

  42. EFF? by poemofatic · · Score: 2

    Let's hear from the EFF folks.

    Can Blizzard do this?

    Note that I'm not asking wether or not they have a reason. Sure, you can limit piracy by controlling every possible environment in which a game is played. But do they have a right to shut down a clean reverse engineered network, just because they use their own network is an anti-piracy device?

    If I sell a car, and one of my anti-theft devices is to place some sort of homing beacon under the hood, which is maintained and serviced at special approved dealers, then can I shut down independent mechanics who also service the car?

    --

    When in doubt, have a man come through a door with a gun in his hand.

  43. It's a shame!! by jdma · · Score: 1

    How canthey complain about piracy in other servers?? As long as I remember almost all the servers online of Quake 3 have CD-Key authentication. Why they can't do the same, some sort of database that can be accessed by servers to authenticate.
    These guys want to charge by playing in bnet. That's what they want.
    Their games are cool but technically suck!!

    1. Re:It's a shame!! by gl4ss · · Score: 1

      indeed why not?

      (because they will change it into some premium service that'll cost $$$)

      if the bnetd was based on some hacked version of their on bnet server software then this would be understandable, why not just move the project out of USA's evil empire?-)

      yeah their games are good, but they're only good copies, there's nothing innovative in them, they're not really new games..

      --
      world was created 5 seconds before this post as it is.
  44. boo! by Anonymous Coward · · Score: 0

    Quake3 has it's key authentication outside of the server, of course with quake3 there's no need for a clone server bceause they don't force you to use their servers, battlenet will be up and down constantly for the first 6 months after war3's release. bnetd was going to be the only way to play reliably. also, bnetd would never have been started if blizzard included direct tcpip support in starcraft, like they should do in war3.and that would solve any issues with their gay service

  45. Licensing by pridkett · · Score: 2

    Once again this is the whole licensing crap. If I paid for my copy of Diablo, Diablo II, Starcraft and WarCraft II then I should be able to play them online, but sometimes there are problems with firewalls and what not that render a battle.net server unaccessible. This is neither my fault nor their fault, but they have esentially turned my CD's into coasters.

    As for the stuff about CD keys, I think we all know that's just skirting the issue some. The real issue is about control. Blizzard is after complete control just like every other closed software company is. The fact they make kick ass games shouldn't change your view in this case.

    --
    My Slashdot account is old enough to drink...
    1. Re:Licensing by gamgee5273 · · Score: 2

      Sure, it's closed software. That's their decision to make - they have the right to open or close what they want to because they made it and own it. IMHO, if you don't like it, start an open source game company. FreeCiv is an excellent example of a game that can be shaped as someone sees fit, and obviously Sid Meier doesn't mind. However, if he thought it was infringing on his copyright I'm sure he would be doing the same thing as Blizzard, and he would have that right.

  46. Bullshit! by The+Evil+Troll+King · · Score: 1

    Score: -1 (Pissed-off Rant)

    I used to go to a college that had a firewall in place, making it impossible to connect to Battle.net. Furthermore, the admins had it set up so that we couldn't play over an IPX network unless all the computers were in the same building. As a result, we were completely unable to make use of Starcraft's multiplayer capabilities, which is the whole fscking point of having Starcraft. Had we had bnetd, we could have set something up.

    What Blizzard is doing is absolutely ridiculous. We all had legit copies of the game, so had we run a bnetd server, we would have been totally within our moral rights.

    If Blizzard doesn't back down, it'll be a cold day in hell before I buy any more of their games.

    Steve

    1. Re:Bullshit! by Anonymous Coward · · Score: 0

      Blizzard has fixed the firewall issue. so your argument is invalid.
      But I am with you that blizzard sucks.

  47. I'm rubber, you're glue. by Twisted+Logic · · Score: 0
    If this is the case, they should shut down Battle.net too. I wonder how many pirated copies of Diablo and Warcraft are being played over Battle.net?

    Looks like Blizzard has a pistol with a full clip, and is prepared to use every one of those bullets on its own feet.

  48. Those are the four letters you need to see to know Blizzard is in the wrong. For reasons we all know, this law is evil, and the message we need to send to companies is "If you use the Digital Millenium Copyright Act, you lose."

    I don't care why they want to shut down bnetd, if they can't do it without the DMCA, then I want them to suffer. I am not one to steal games that I play a lot, and I wasn't intending to play Warcraft III in the first place, but now I'm going to do everything I can to make sure anyone who wants to play this game without paying can do so. I will tell all of my game playing friends this: "Warcraft III? Oh, that game sucks, actually, but I've got a copy and a server you can run it on..."

    If they are going to use rules that shouldn't exist, we have to break the rules (and them) in retaliation.

  49. Greed? by newaza · · Score: 1

    I fail to see that wanting people to pay for a service is greed. I just do.
    The games Battle.net currently supports are either years old or in beta cycle. At this point the games have been posted to usenet, morpheus, or just plain copied so many times that there is little they can do about it.
    Starcraft and Warcraft II BattleNet Edition are still being sold in stores at a discount, which means that Blizzard is still making money of their "years old" software. To take away the BattleNet incentive would discourage people to buy their games, old and new. Plain and simple, yes.

    --
    "Luck is my middle name," said Rincewind, indistinctly. "Mind you, my first name is Bad." -- Terry Pratchett
    1. Re:Greed? by Rakarra · · Score: 1
      I fail to see that wanting people to pay for a service is greed. I just do.

      Wanting people to pay for a service isn't greed, but using shady laws to shut down competing services is greed. Of course, that's neither here nor there, since Battle.Net isn't a charge service at the moment.

  50. blizzard has no right by Guppy06 · · Score: 2

    Each and every example Blizzard cites for their chasing down bnetd is an example of Blizzard trying to control what the consumer does with their software after the point-of-sale. Especially the "we want to expire the Warcraft 3 betas" excuse. They can go after pirates as much as they want, but if I have a legitimate copy they have no right to infringe upon my own rights.

    "How in the world is blizzard going to handle complaints and support."

    And we have the same, tired old excuse of "But Blizzard will have to support it!" Where the heck do you people get that idea? I answered Dell tech support calls a few years back and I only got support questions about non-Dell peripherals maybe once a day. And I never got a call asking to support hardware that the customer didn't buy through Dell (such as an HP printer).

    Customers aren't quite as dense as you seem to think. And this is before you consider the amount of work they'd have to go through to set up a connection to a non-Battle.net server. I will truly be surprised if anybody went through the effort to play StarCraft on one of these servers under the assumption that the server was owned and operated by Blizzard.

    At best this is an example of Blizzard using the excuse of a very small minority to infringe upon the rights of everybody.

    "It would damage all the work they put into making network play secure and reasonably safe from identity theft."

    Then why are they afraid to let it compete with the security of other server operators?

    1. Re:blizzard has no right by jdma · · Score: 1

      How about Quake III?? Just imagine everyone playing on the same server. The thing is that they aren't competent enough (like ID) to make a process of authentication like in Quake 3, or they want to start charging for playing in bnet.

  51. The solution is quite simple by Dodger_ · · Score: 1

    The Warcraft III client simply verifies it's key with an authentication server before it even is allowed to connect to battle.net or any other server. If the key isn't authenticated, no online play for you. This is how Quake 3, RTCW etc do it, it works perfectly AND allows third party servers to operate. All these suggestions about letting a bnetd server get the key from the client and then verify with Blizzard are just ludicrous and asking for someone to just develop a server that grabs the key and then disconnects the client.

    --
    Dodger_
  52. Thank You! by Tom7 · · Score: 2

    Thanks for not just folding on this, guys. I was worried for a bit there.

    If the DMCA isn't going away, we at least have to show corporations that trying to make unsubstantiated threats will cost them more than they seek to gain -- in terms of popularity of the software and in terms of legal battles. I think they've got very little to stand on here (as opposed to the DeCSS case, which I think the DMCA was basically written for), so good luck in your fight.

    1. Re:Thank You! by Anonymous Coward · · Score: 0

      I agree. If you purchase Warcraft 3 after this, you're simply admitting that the DMCA is fine -- that big companies can pay off Congress and that we aren't willing to get upset enough about it to do anything.

      Don't get W3. Play some of the (many) other RTSes out there. Pick one up today, and get your friends to play. You'll have fun, and you won't have to hassle with Blizzard.

      I remember a few years back when Blizzard was discovered using spyware with Battle.net...they defended it as being in the name of "copy protection". Frankly, I'm fed up with the attitude that Blizzard has towards their customers, whom they think they can jerk around as much as they want. They've jerked me around about enough.

  53. possible solution to spit in their face by Anonymous Coward · · Score: 0

    if blizzard wants to be an ass, i'm sure that there's more than enough talent among people who play their games to put together something similar.

    in my opinion, none of their games have had amazing graphics so that shouldn't really be an issue. the sound, well you could just encourage people to use their favorite cd while testing and maybe at some later point a talented composer or two will come along.

    what you need is the game engine which could be written from scratch on nothing but DX or based on SDL or some other kit.

    as for voices, i'm sure RMS would love to sing and provide orc grumbles and comments relating to open source. cmdrtaco may also want to particpate in the nice voiceovers.

    besides, what would be cooler than to have some network ardcade machines or people at home playing diablo and warcraft like games.

    1. Re:possible solution to spit in their face by Anonymous Coward · · Score: 0

      spitting in somebody's face is a little bit easier to acomplish than what you've proposed...

    2. Re:possible solution to spit in their face by Anonymous Coward · · Score: 0

      he was obviously joking. RMS singing? growling?

  54. My reply by Shadowin · · Score: 1

    Why is Blizzard trying to shut down servers that emulate Battle.net?

    Servers that emulate Battle.net facilitate software piracy of Blizzard products by circumventing Blizzard's authentication code. Blizzard products are intellectual property, and we are well within our legal rights to protect our products from software piracy.

    Bnetd only emulates your server. The authentication code only allows someone to play games on Battle.net. Since the game isn't being played on Battle.net, this point makes no sense. Anyone can copy your games and use the same keys to play single player mode, with or without a server emulator.

    How do CD keys help reduce piracy?

    Blizzard uses two main methods to combat piracy: disc-based copy protection and CD keys. As part of the login process, Battle.net authenticates the user's CD key and prevents people from logging in with the same key or an invalid key.

    So you're admitting that the CD key only prevents people from playing on Battle.net, and does nothing to prevent someone from violating the copyright by just playing single player modes.

    Why doesn't Blizzard provide facilities that enable these emulators to authenticate CD keys through Battle.net?

    In order for us to keep our proprietary CD-key algorithms secure, we cannot allow outside servers to query for the validity of CD keys.

    Your crypto-algorithms aren't very good are they?

    What about software that hasn't been released yet? Wouldn't it be better to have as many people testing the beta version of Warcraft III as possible, even if they are playing on non-Battle.net servers?

    The primary purposes of the Warcraft III Beta are to get play-balance feedback and to test our Battle.net servers. Our servers aren't tested if people are playing the Beta on rogue servers. Additionally, the Warcraft III Beta is not intended to be a product demo; when testing ends, we need the ability to terminate the Beta's functionality. Rogue servers eliminate our ability to expire beta versions of our products.

    This has nothing to do with bnetd. The Bnetd project did not have support for Warcraft 3 yet. Those were deviant trees being developed by underground developers, and those aren't going to be so easy to shut down.

    What about the hobbyists who are not pirating your software but just want to use these servers as an alternative to Battle.net?

    Unfortunately, software pirates have spoiled this situation for hobbyists. We are constantly working to improve Battle.net, and we sincerely hope that one day, no one will see any reason to seek alternatives to Battle.net for playing Blizzard games.

    You're admitting that this software was not made to violate your copyright protection. I'm hoping this will be used against you if this goes to court. Unfortunately, it was your own fault Bnetd had to be developed anyway, since your Battle.net servers don't seem to be able to handle the loads.

    Your games sell millions of copies. Why do you care if a few people pirate your software?

    The sales success of a product should not exclude it from laws intended to protect intellectual property. Software piracy needs to be combated at all levels, and at Blizzard we intend to do our part to fight illegal distribution of copyrighted media.

    Bnetd does not facilitate the distribution of your media, it only allows people an alternative to Battle.net. CD burners facilitate the distribution of your media, but I don't think you're going to get very far going after them.

    You should just admit you made a mistake and recant the DMCA charge. You are obviously wrong, and have shown much ill will to both the Open Source and Gaming communities. Please reconsider your actions before people start boycotting all Blizzard software.

    Sincerely,
    Christopher Brian Eargle

  55. Looks like they left off an FAQ item... by JohnMunsch · · Score: 3, Funny

    Why should I not boycott all products from your company as you appear to be just another pathetic DMCA loser?

    --
    Sigs are for people who started using the net _after_ '86.
  56. From Battle.net's main page by TheFrood · · Score: 3, Interesting

    I'm disgusted not only by what Blizzard has done, but by the fact that they feel the need to slander the bnetd project as well.

    This is from the announcement on battle.net's main page:

    Certain programs have been developed that allow users to bypass Battle.net's CD-key-authentication process. Although these programs might have been made with good intentions, they directly promote software piracy by allowing users who have illegitimately obtained our games to play them as if they'd been legitimately purchased. Furthermore, because these programs allow access without a CD key, they render malicious users unaccountable, thereby eliminating Blizzard's ability to protect legitimate consumers. Therefore, Blizzard has taken an aggressive stance opposing the use of these programs.

    This paragraph contains at least on case of spin-doctoring, as well as one outright lie:

    "Certain programs have been developed that allow users to bypass Battle.net's CD-key-authentication process." Technically, this is true, but it's a gross misstatement of the bnetd project's aims. This sentence implies that circumventing copy-protection was bnetd's primary purpose, when in fact it was not.

    "...they directly promote software piracy by allowing users who have illegitimately obtained our games to play them as if they'd been legitimately purchased." Again, making it sound as though that's the primary goal of the program, and ignoring the fact that the bnetd team asked Blizzard if they could implement CD-key checking.

    "Furthermore, because these programs allow access without a CD key, they render malicious users unaccountable, thereby eliminating Blizzard's ability to protect legitimate consumers." This is a lie, pure and simple. Blizzard will stll be able to protect leigimate users on battle.net from malicious ones; the existence of bnetd won't change that one bit. Bnetd poses no danger to batle.net users, and claiming that it does is scurrilous. Blizzard is fabricating this to make users think it's acting in their interests. It's not.

    TheFrood

    --
    If you say "I'll probably get modded down for this..." then I will mod you down.
  57. So, anyone who plays multiplayer open by lww · · Score: 1

    must be an evil pirate circumventing Blizzard's right to force everyone to try and use the truly horrid POS that battle.net has become?

    You know what Battle.net reminds me of now that I think about it? Having to take my turn in the barrel as moderator on /. and being exposed to all the garbage below 2...

  58. DMCA and piracy by minus_273 · · Score: 1

    We all hate the DMCA... but piracy is just as bad. If we are all about options and freedom, then we cannot press our values on others, if someones makes a good product through their own hardwork, they have EVERY RIGHT to do what they wnat to with it.. it is called freedom. I am sick and tired of people here saying piracy is Ok. Dont link piracy to DMCA and try to justify it. I fear piracy or the preception of it promotiong piracy somehow is goging to hurt the open source movemnt .. and it willbe out fault. We CANNOT force anyone to make their product free. Blizzard makes a good product, they need the money, they have every right to try to protect themselves, battlenet is one thingh they have gone to great lenghts to protect and i can understand why. I am a programmer too... if i made a prgram and decided to sell it, i would protect it to.. its called freedom people...we also have rights

    --
    The war with islam is a war on the beast
    The war on terror is a war for peace
    1. Re:DMCA and piracy by Anonymous Coward · · Score: 0

      Corporations do not have a right to profit no matter how much work they pour into something.

    2. Re:DMCA and piracy by samhart · · Score: 1

      While I'm not arguing the badness or goodness of software piracy... I am still very unconvinced this has anything to do with piracy.

      It seems to me that all the bnetd developers did was reverse engineer the protocols involved in these battle.net servers, then provide a drop-in emulator.

      This can be used by pirates, since the emulators don't need to validate the CD keys of the game... however, a quick search on Google, Gnutella, etc. will grant you many legitimate keys to play your pirated software on the official network anyway. So keys can be faked.

      The bnetd servers promote piracy as much as owning a computer promotes piracy: they both can be means by which a pirated peice of software can be used. That is a very very very flimsy argument, and if it werent for the DMCA's anti-reverse engineering component, things like this would not be possible.

    3. Re:DMCA and piracy by PhiloMath · · Score: 1

      You're right, if Blizzard makes a good product, they have every right to do what they want with it. That's their freedom. It's within their rights to protect their product.

      Your right to swing your fist ends at my face.

      As soon as they start dictating what a third party can not develop because it isn't in their interest, we have a big fucking problem. I should have the right to compile and use whatever legally obtained source code I want. And I should also have the right to distribute software which I have engineered legally.

      If Blizzard can't deal with the fruits of the rights that I have, they should try harder at exercising their rights to protect their product. That gives them a world of flexibility, and if they're too lazy to make good use of that flexibility, then it should be their ass that gets hurt.

      On the topic of piracy... bnetd does not "circumvent" Blizzard's authentication, it undermines Blizzard's authentication by omitting it, because Blizzard has made sure that it can't be included. There's a bit of a difference there. That difference is crucial. There are lots of really good reasons to use bnetd other than to pirate Blizzard products. If Blizzard is worried about bnetd's lack of authentication, then they can give the necessary code to provide authentication to the bnetd project. And even then, it should be bnetd's decision to implement it. If they don't want to, they shouldn't have to. And if Blizzard can't do that because their system is too weak, then that's Blizzard's fault for making it weak.

      If you want to charge for software, go on ahead. But it is up to you to bear the burden of piracy. You've an arsenal of rights with which to minimize that problem so don't start hacking away at my rights instead of doing the job you are responsible for.

    4. Re:DMCA and piracy by drf5n · · Score: 1

      You do have rights, but under the old copyright law, you only had the exclusive right to profit from your creation. It was intened to provide for supporting creativity. Blizzard isn't selling battlenet, they are providing the battlenet service as an enhancement to the $0.25 plastic CD they sold in the box. Creative programmers figured out how anyone could provide the battlenet service for free. Blizzard is using the DMCA weapon to quash the creative efforts of other programmers, so that Blizzard can make more profit. The DMCA extends the old rights of /exclusive/ profit to /optimal/ profit, at the expense of their users: "If we can figure out how to modify this deal in the future so we can take more of your money, we can, and we can sue anyone who interferes, or to stifle the creativity of our competitors." The other side of copyright is 'fair use' -- companies couldn't stop you from using the product reasonably. Two gamers with purchased copies should be able to use a free program to play against each other.

  59. Just found a copy of 0.4.25 by Andy.T.BOFH · · Score: 1

    here at the missiles pad.

    Share and enjoy

    --
    01011001011011110111010101101101011101010111001101 1101000110001001100101011000100110111101110010011
  60. would they want to shut down windows too? mirror 2 by Anonymous Coward · · Score: 0

    The notion of bnetd promoting software piracy is obsured. Windows enables these people to pirate software alot more easly and readly than bnetd. This is sheer lunacy.

    I've also stuck up a bnetd mirror with as many as I could get. It's based in the UK, so I don't need to worry about the DMCA, I've also mailed blizzard asking if it's ok, I assume no reply means yes.
    www.adrian.moye.org.uk/bnetd/

    If the load gets too high, or my bandwidth usage gets too high, I'll pull the mirror for a while.

    adie

  61. More Translation by telstar · · Score: 1

    at Blizzard we intend to do our part to fight illegal distribution of copyrighted media.

    Show me the money!!!

  62. Re:Well.... [ot] by amorico · · Score: 0, Offtopic

    IIRC, the gun lawsuits were threatened because the gun companies were pushing a LOT of guns in states that had less strict gun purchase requirements and that allowed them to trickle in to states that had more stringnent rules in order to prevent crime. Their distribution policies were undermining public safety efforts.

    --
    "The plural of anecdote is not data." -- Roger Brinner
  63. Truely Sad in a Way by Anonymous Coward · · Score: 0

    Blizzard makes arguably some of the best PC games on the market. Battle.net, while neat, is not the only selling point, though it does aid in replay value for sure.

    Their products, just as with ANY other electronic medium, is certainly subject to piracy, no matter how hard they try to copy protect it.

    The steps they have taken with the free battle net project are understandable, and logical. They may loose a few sales to hardcore supporters of the project, but most likely you will find a great many of the supporters never paid for a blizzard product anyway.

    They may loose a bit more public support than sales as well. So what? If I was blizzard that is what I would be saying. We sell the best games at competitive prices to a broad market. If I piss off a small niche of people in an alternative OS camp, who really cares in the LONG RUN. Nobody, that's who.

    Now, on the flipside, I really hope that Blizzard is not dumb enough to believe their own propaganda FAQ. Cutting this project does little to actually curb piracy, nor does registration and authentication, etc... Everyone says that games like Q3 and RTCW are protected and what not, but I can tell you from experience that they were "hacked" and distributed before they fully hit the market and still are playable online today, depending on the distro. No system is perfect, and no one can write code or protections that another can not unravel and share. Anyone remember FADE??? How long did that one last???

  64. I'll bite on that troll by bofkentucky · · Score: 0, Offtopic
    there's really only one use for a gun-- kill or injure people.

    So the biathalon, target shooting, hunting, pest control, and self-defense aren't valid reasons for owning a gun? The anti-gunners in the US and around the world (Look what has happened in Austrailia, the UK, and Canada) pick and prod at gun owners rights until there is nothing left. I'll be the first to admit, I don't need a howitzer, mortar, tracer ammo, or a fully-automatic machine gun, but those have been banned in the US since the late 1930's. In the 60's after the assinations of MLK jr. and JFK sr., the anti-gunners yelled and screamed that we needed to take highly accurate "sniper's rifles" of the streets. Then through the 70s and 80's they wanted to get rid of the infamous "Saturday Night Specials", small cheap handguns that anyone could afford, but were not the most accurate pistols on the planet.

    I don't mind the instant background checks on gun purchases, but at the same time, I don't want the Gov't to have a record of every firearm and round of ammo I have in my home, in the event of a massive policy shift that vioates the constitution, I want to insure that I have a chance to defend my rights as a citizen of the US. Bottom line:
    • The gun regs on the books are fine as the stand, just enforce them. Richmond Virginia did and saw great sucess in decreasing crime.
    • If you commit a violent (Rape, murder, robbery) felony with a gun in your possesion, you get double the max sentence
    • If you aren't a US citizen and you are found to be in possesion of a firearm, instant deportation of you and your immediate family, no sense in my tax dollars paying for your stupidity
    --
    09f911029d74e35bd84156c5635688c0
    1. Re:I'll bite on that troll by bigbadwlf · · Score: 1

      uhh...
      self-defense = killing or injuring someone

      I know this is way off-topic but I gotta know...
      what "has happened" in Canada, oh wise one?

    2. Re:I'll bite on that troll by bofkentucky · · Score: 1

      Short barelled handguns, the "Saturday Night Specials" I mentioned in my post were subject to registration in the late 70's/early 80's, with assurances that they would not be confiscated, then by the time the late 90's rolled around and Canada decided to register all firearms, they made a provision to confiscate the aformentioned short barreled handguns, while having no net effect on crime. If you were a mugger, were you going to turn in your pocket pistol? Would a law abiding citizen? If you use a gun in a crime, fine confiscate the thing, but until a crime is commited, you should have the right to posses that weapon is all that I am saying.

      --
      09f911029d74e35bd84156c5635688c0
  65. Probably moving towards something like EQ by Elyas · · Score: 1

    I wouldn't be surprised if Blizzard starts releasing games with a monthly subscription fee soon. I also wouldn't be surprised if they would like to be able to use their existing server infrastructure. If someone knows how to emulate it, and can set up competing servers, how are they possibly going to get their monthly fee out of you? I know, oh boo hoo, they can't get more money out of me, but it is their product, their service, and I bet if you couldn't get it for free you would pay for it anyways, so it isn't that ridiculous

    1. Re:Probably moving towards something like EQ by Dikarika · · Score: 1

      Yes, you are correct, World of Warcraft, their MMORPG is in development, and uses Battle.net.

      I'm sure this has something to do with that.

      --

      Peace, Love, Games
    2. Re:Probably moving towards something like EQ by Anonymous Coward · · Score: 0

      Why would they do this? Right now they MAKE money off beattlenet. You know those ads at the top of the screen? They make more money then battlenet eats in bandwith. I am doubtful a MMPRPG could work under this scheme, however.

  66. Well said by Anonymous Coward · · Score: 0

    Bravo!

  67. Copyrighted chocolate? by Anonymous Coward · · Score: 0

    Yet another favorite from the Whizzo Chocolate company.

  68. BINGO by Anonymous Coward · · Score: 0

    :)

  69. What amuses me. by Anonymous Coward · · Score: 0

    I always find it amusing when companies go after an open source, fan-developed product. Inevitably, it leads to the source code being mirrored in a bazillion locations, and a huge spike in interest for the project.

    I had personally never heard of bnetd before Blizzard started hunting them down. Of course, now I'm like "Hey, I can run my own Battle.net server? Cool! I wonder what the source code looks like?"

    End result? Thousands of people that would never have thought of looking at bnetd, and were perfectly content playing on Battle.net, are going to be firing up their compilers and hosting their own bnetd servers.

    I'm not going to weigh in on whether it's right or wrong. But it's becoming a recurrent theme. History, repeating, doomed, blah blah.

  70. Comment removed by account_deleted · · Score: 2

    Comment removed based on user account deletion

  71. Also user protection by dnoyeb · · Score: 1

    Much stronger arguement is that when you connect to the bnet server your CD-Key is sent to the server. So all users connecting to the bnetd server would be surrending their CD-keys. Now Blizzard can not guarantee the security of the bnetd admins, nor can they put themselves in a position to be liable if CD-keys are stolen from bnetd.

    So if you look at it from the point of view of CD-keys, Blizzard is preventing essentially what can be legally called a CD-Key collection mechanism. Though that was certainly not its purpose.

    Interesting to note that they dont let on to this critical fact. Are they holding it in reserve to spring in case this goes to court because the explanations Blizzard actually gave are all lame.

    I am still wondering why they left FSGS alone which does the exact same thing as bnetd??

    1. Re:Also user protection by Anonymous Coward · · Score: 0

      I imagine it would work more like the WON authentication of Half-Life:

      The CD-Key is not sent to the game server you are connecting to. The game server server contacts the WON server and asks if you are allowed to play on the server. Your client then sends the key to the WON server and WON then sends the game server the "OK!".

      Of course, with a completely open-source server, it doesn't take much to just delete the entire authentication code section so that any client can connect without even going through the WON server. This is how the hacked servers work.

    2. Re:Also user protection by DevNull+Ogre · · Score: 1

      I am still wondering why they left FSGS alone which does the exact same thing as bnetd??

      Shhhhhhhhhhh! ;-)
    3. Re:Also user protection by wo1verin3 · · Score: 1

      Only one good thing can come out of this.
      We can finally shutdown those gamespy people.

      It allows people to play games on their own server which emulates a LAN environment where CD checks normally don't occur. I know of at least 3 games where this occurs, but they are also games I have legitamately purchased.

      If they go after bnetd which CAN be used to bypass ... blah blah blah don't they have to go after other companies which provide the same type of circumvention?

    4. Re:Also user protection by Anonymous Coward · · Score: 0

      i hate gamespy so much....

      *remembers the days when links actually pointed to files*

    5. Re:Also user protection by wo1verin3 · · Score: 1

      As an afterthough, there are ALOT of programs that can be used for this.....

      MSN Zone for 98/ME systems has an IPX emulation....

      What if the BNETD changed to a different strat...instead of pretending to be a BNET server, pretend to be a LAN server and make the game think it's playing over network.

      I don't think you can be charged with impersonating a network. :)

      I'm all for stopping piracy, that puts money in the hands of the people that make the great games, but I won't be purchasing WarCraft III. Because of this I've just finished pre-ordering C&C Renegade.

    6. Re:Also user protection by B'Trey · · Score: 2

      How do Quake III Arena and similar games handle it? If you run an internet game, your systems acts as a server. However, the CD key is still verified via ID servers. Or am I misunderstanding the process there?

      --

      "The legitimate powers of government extend only to such acts as are injurious to others." Thomas Jefferson.

    7. Re:Also user protection by dnoyeb · · Score: 1

      As far as I know, the CD-Key is verified on install only. In RTCW I dont even need the CD in the drive to play.

      The Blizzard games dont pass CD-Key info when playing in on local IPX type networks so far. So services like Kali actually dont require any CD-Key checks.

      As far as Blizzard validating cd-keys for connections to 3rd party servers, that would require Blizzard to change their code. So if their code allowed it, then Blizzard would not be able to complain about the CD-Key, but since their code does not, then they can. I don't think Blizzard will change their code to allow something they are seeking to stop anyway.

      Again, I am giving a legitimate legal reason, I am not claiming it makes sense. I believe of course their true reason is for the advertising they do and to be able to keep track of how many people are online. I dont believe the security claim is really their concern. Though I give them props over their failed attempts to provide security in DiabloII.

    8. Re:Also user protection by lewp · · Score: 1

      id actually verifies the CD key each time you connect to the server. Now, I'm not going to pretend I know how this works in-depth, but my understanding with this (and Half-Life's WON system) is that you pass your information to their auth servers and then the game server checks with the auth server for a yes/no answer as to whether you're verified or not.

      It's a simple solution really. Real CD key validation, you don't have to trust the game server.

      --
      Game... blouses.
    9. Re:Also user protection by B'Trey · · Score: 2

      So, if Blizzard were really concerned solely about CD identification, they could add an external verification server and release a patch to the game to set up a Q3-like system. 3rd party servers would then just have to implement the public protocol and would never need to see the actual verification code.

      --

      "The legitimate powers of government extend only to such acts as are injurious to others." Thomas Jefferson.

    10. Re:Also user protection by Korgan · · Score: 1
      I am still wondering why they left FSGS alone which does the exact same thing as bnetd??

      They haven't. If you go to the FSGS website, you'll see on their front page a notice that says they've been contacted by Blizzard and have shut down downloads of the app.

      [QUOTE]
      As some of you might have expected Net-Games got a dissuasion from Blizzard's lawyers today regarding mainly the support for Warcraft III beta (which FSGS in fact does NOT support and never did) and the lack of the CD-KEY checks. Currently now we cannot say too much about the case, since our lawyers are busy with checking the stuff. And we cannot say yet what will happen. Everything is possible, from closing down FSGS to nothing or something in between. We will keep you updated about the progress.

      Until we get an ok from our lawyers we have taken the downloads and the forums offline to prevent any damage. And we hope that you understand that we need to protect the company from any damage.
      [/QUOTE]

      (Un)fortunately, they didn't close all avenues and you can still get the files (at least the linux version) via other means. Wasn't hard to work out, so I'm sure most of you out there wanting a copy for "archive" purposes will know how to go about it.
    11. Re:Also user protection by Anonymous Coward · · Score: 0

      The CD key is sent in a time-of-sending dependent encrypted format, so the actual blurb of data sent is never the same twice, and would be useless to someone receiving it.

  72. It is about time you learned... by Anonymous Coward · · Score: 0

    ...that maybe not everyone has English as their first language, dumbass.

    1. Re:It is about time you learned... by RazzleFrog · · Score: 1

      Listen AC asshole. Why don't you look at his profile or the link to his website? His site says he is from McAllen, Texas. Last I checked, English is the first langauge of most legal Texans. I looked at his profile before I commented, did you?

      I also was not commenting on his english but on his formatting and his presentation.

      If you decide to reply, please make sure it isn't anonymously so I can at least put you on my foes list.

  73. Real issue.. by Anonymous Coward · · Score: 0


    The real issue here seems to be that "OPENSOURCE IS THE ROOT OF ALL EVIL!"

    It's a shame that Blizzard had to be apart of the group of trolls.... :(

    //fatal

  74. So... lemmie get this straight... by Rashan · · Score: 1

    Blizzard makes high-quality games, spending years developing them. Blizzard provides an on-line forum for players to gather, chat, and play the aforementioned games. Blizzard provides this online service Free of Charge.

    What's the problem?

    I like free as much as the next guy. The reason I don't play Everquest or Ultima Online is because I don't want to pay the monthly fee. But when Blizzard already provides a free online forum, why do we need to provide an alternate server? Especially one which makes it easy to play pirated versions of the software, one which effectivly ruins the beta process.

    I used to play Starcraft on a FSGS server a friend of mine hosted. It was a private server open only to a small select croud. It allowed us to play the game in piece and quiet on a low latency server. That's about the only valid argument for an optional server.

    But if it means keeping people from ruining betas and the like, I'm more than happy to go back to using the Free server Blizzard provides for us all Free of Charge. Did I mention it was Free already?

    --
    Insert witty .sig HERE.
    1. Re:So... lemmie get this straight... by Accipiter · · Score: 2

      Three gamers toss their computers on to their dining room table with a hub in the middle. They want to play [Insert Blizzard Game Here], but they want to play multiplayer. This is called a LAN party. (Miniature, but still valid.)

      Tell me why these three gamers have to rely on Battle.net just to play their game? The whole idea of having a LAN party (that is, bringing your computer to the party) is because LANs are generally faster than accessing via the internet. Of course, it's also for social reasons, but they're irrelevant to this discussion.

      Without bnetd, these players are forced to play their game through Blizzard's Battle.Net server, with all the downfalls that come with playing over the internet.

      If they have to do that, they might as well have just stayed home.

      And while you keep mentioning that Battle.net is "free of charge", you obviously don't "get it". It's not free. You help offset the cost of that server when you bought your game.

      If you don't want to use Battle.net for your network games, that should be your choice, and not Blizzard's.

      --

      -- Give him Head? Be a Beacon?
      (If you can't figure out how to E-Mail me, Don't. :P)

    2. Re:So... lemmie get this straight... by Rashan · · Score: 1

      uh... no you don't. Starcraft, DiabloII, etc all come with multi-player options for LANs, either through TCP/IP or IPX.

      I have networking parties where we do just this every couple of months. I also am on a LAN with my roommate on a daily basis. Rarely do I actually play over Bnet, since we just play over the local lan to reduce lag times.

      So the argument that you need a server to play games for lan parties is invalid.

      --
      Insert witty .sig HERE.
    3. Re:So... lemmie get this straight... by Anonymous Coward · · Score: 0

      You haven't played Starcraft on Battle.net recently have you? Or even worse, tried to meet up with a few friends to play online?

      Many users show up as very lagged to one another, causing a horrible game experience. After setting up a bnetd server my friends and I can go online and play whenever we want -- trouble free. And we're not contributing to bnet server load.

      If Battle.net continued to provide the same level of service it did from the day starcraft released, there'd be a lot less people turning to the bnetd project.

    4. Re:So... lemmie get this straight... by Anonymous Coward · · Score: 0

      Rarely do I actually play over Bnet, since we just play over the local lan to reduce lag times.

      bnetd is FOR local LANs, cockmonger! And not all of Blizzard's games support TCP/IP.

    5. Re:So... lemmie get this straight... by sjwt · · Score: 0

      did i menchion that on a super cable
      conection, running at close to
      light speed, with no lag,
      i could psoibly get 160 ms to the
      nearest D2 server,

      now, i noramly get 300-600

      tahts crap,
      Austrlia has 1/10 the popualtion
      of american, and im allmsot willing
      to bet we've perchesed more then
      1/10 the numbre of blizzard games,
      youd think the coudl put 1/10 the
      number(cost) of servers in Austrlia

      no, they wont.. it sucks

      --
      You have 5 Moderator Points!
      Which Helpless Linux zealot/MS basher do you want to mod down today?
    6. Re:So... lemmie get this straight... by Aexia · · Score: 2

      >>What's the problem?

      Battle.net servers are laggy and full of lamers.

    7. Re:So... lemmie get this straight... by Anonymous Coward · · Score: 0

      And Blizzard's complaints that bnetd enables people to play in network games without a key is a lie too... THE GAMES THEMSELVES ALREADY SUPPORT THAT. :)

  75. Re:Kali did (might still do) the same by Anonymous Coward · · Score: 0
    Yeah, but since Kali has money, its not as cost effective to set a precident by attacking them first.


    I was actually gonna pay for this game, just for the convience factor. Now I gotta go root around through IRC to get a copy, Thanks Blizzard!

  76. Maybe Ganes-Workshop should remind blizzard .. by RembrandtX · · Score: 1

    that 90% of their games are a direct rip off of games-workshop products. [A fact that blizzard has admitted to me personally of course. ]

    At one point .. Blizzard had approached Games-Workshop [when I was still working there] saying something to the tune of: 'We really like your games, and look .. we have been putting together a computer game like them .. do you want to give us a licence?'

    GW said no (foolish) and had microprose do it instead .. (again .. foolish) lets take a look at some evidence:

    Warcraft --> Warhammer Fantasy Battle [most orcs in tolken, d&d etc are brown .. only games-workshop orcs (and orks if you play 40k) are green.]

    Starcraft --> don't those little alien buggers look like Eldar and Tyranids ? down to the colouring ?

    Diablo --> Direct rip off of the G-W game Dungeon Quest .. (prior art record of about 6-7 years)

    What is my point in this rambling accusation ?

    That blizzard should take a look at what their business operations are doing .. GW could have sued the pants off them several times .. but the board of directors [who .. if nothing else .. are shrewd] thought 'hey .. this is only going to help us in the long run .. the more kids that like THESE games . the bigger the piece of our pie will get.'

    Blizzard ought to consider stepping out of the small business mindset of 'I need to take all the customers in my market' and step into the fortune 500 mindset of 'I need to MAKE more customers for my market'

    --

    --Ne auderis delere orbem rigidum meum, non erravi pernicose!
    1. Re:Maybe Ganes-Workshop should remind blizzard .. by hikeran · · Score: 1

      I've been playing their (Games-Workshop)games for 15 years. As i recall somone high up (i belevie owner or pres of blizzard.. i do not rember) in blizard used to work for games workshop. This came up in an interview. i will see if i can find it again. Basically in the interview he outright said that warcraft was based on fantasy and starcraft on warhammer 40k in a way of paying homage to the games he loved. I do not know if he actually tried to get GW (games Workshop) to give them liscensing rights. I doubt GW could of won the suit due to likeness but it is so interesting on the similatrities between the two. On a side note: If the DCMA can keep me from writing a program to watch my dvd movies bought in a foreighn country on my home computer. Then yes the dcma can keep me from writing a progam to run my own server in my own private network so i can play unsupported games. So this being the case... Does the DCMA make it illegal to produce dvd players that are multicode (plays all regieons)? since said dvd player could be used to transfer the movie to vhs. Does the DCMA make it illegal to write Eumulators to run software on a platform that that software was not intended to run on? (because the company is planing and developing a more expensive version for said os)

    2. Re:Maybe Ganes-Workshop should remind blizzard .. by RembrandtX · · Score: 1

      hmm .. GW was considering a suit .. i remember :) I sat in a meeting when it was brought up :P
      [I worked in the Nottingham/Eastwood office]

      they could have made a case .. but honestly .. they didn't because they figured 'its only a computer game .. no one will ever really see it.'

      [remember .. warcraft was quite some time ago :P]

      and they did approach gw with licencing rights .. before naming it warcraft .. they wanted to call it warhammer .. Really, its probally better Blizzard went their own way .. since GW keeps a strangehold on its IP ..

      at the time the guys who became blizzard we're kinda bitter about that .. its funny that it looking to go full circle.

      heh .. still .. i liked them anyways .. enough of this .. before it goes off topic :P

      --

      --Ne auderis delere orbem rigidum meum, non erravi pernicose!
  77. NOT ONLY THE BETA by Anonymous Coward · · Score: 0

    jeeze 872134th person not to get it. The beta is just ONE part of it. I use the server for starcraft.

    1. Re:NOT ONLY THE BETA by Xentax · · Score: 2

      I never said BnetD didn't have other, and far more legitimate, purposes.

      I never said the "official" BnetD was being used for the WC3 Beta either -- though I can see where my post could be read that way.

      It's rather sad that Blizzard is going after the official BnetD people, if in fact they had nothing to do with the WC3 aspects of it -- but, at the end of the day, I supposed Blizzard decided to attack the target that was visible, since the rest are probably rather anonymous.

      Xentax

      --
      You shouldn't verb words.
  78. Why not hit KALI next? by Anonymous Coward · · Score: 1, Informative

    after all there are no CD KEY checks when using LAN (IPX or the new UDP in 1.09) for starcraft, and they arent hitting them? as far as anti circumvention measures, they are a joke. rewriting the registry every time you start the game. thats really not circumvention protection and who says i have to give blizzard permission to use my registry at all? all thier games work just fine without it.

    They will still distribute this on DALnet, there were 15000 accounts created and 1700 users on last night (war3.myip.org) You can blame Blizzard for running to Vivendi on this one. They have a weak SHA-1 hash that is lossy and they dont want to release it because its such a crummy job (its been reversed out for how many binary bots on the real battle.net?) You dont need a CD-KEY to play d2 on the closed realms, they dont even check cdkeys accross regions, so really its not a fullproof system. They are just picking on the little guys that cant afford to fight back and that is really irritating. for every person who actually knows what's going on, there are 100 other ones that dont care and are too ignorant to understand.

    IT wouldnt surprise me a bit for blizzard to drop this if they actually get taken to court, they will lose or settle out. they would have to modify every game that plays on bnet and implement new technology that has some real circumvetion prevention in it. after all you've seen what thier anti hack policy is and there are STILL working hacks EVERYWHERE. one of the d2 skill hacks im thinking of doesnt require any third party utilities. just some fancy inventory management. how's level 300 charged bolt sound? thought it was limited at 255? so did i.

    Point is, they do stuff for show and do a crappy job of doing what they say they will in reality. when is the last time they released a game within 2 years of its original release date? any other gaming company that wont fly. I love thier games, they just dont do what they say they will. only when things become so mainstream they cant help but flail thier arms and cry for help.

  79. Is there a solution? by darthtuttle · · Score: 1

    Blizzards objections are real, and should be appricated, however is there a solution. I remember reading in Applied Cryptography about protocols that use an untrusted third party (the bnetd server). Could Blizzard in the future design the clients (games) and the server such that the client needs to authenticate through the third party to the Blizzard server to play the game while at the same time the bnetd server authenticates that the client authenticated properly? This would allow Blizzard to do what they want and the bnetd people to do their work as well.

    --
    Darthtuttle
    Thought Architect
  80. HELLO by Anonymous Coward · · Score: 2, Insightful

    I don't see what the problem is? I seen this comming sooner than later.

    I think many of the "I'm never buying a bliz game again" talk is LAME. Grow up!

    They have worked LONG AND HARD on this game, they merely are trying to protect their ideas because piracy IS of the result, and people who HAD the beta broke copyright.

    WTF is the problem here, really? Blizzard has EVERY right! I totally support them!

    1. Re:HELLO by Dr.Dubious+DDQ · · Score: 2
      WTF is the problem here, really? Blizzard has EVERY right! I totally support them!

      The problem is that Blizzard has just joined the ranks of companies who feel that bullying people with lawyers and laws of questionable constitutionality, regardless of their involvement in any actual crime, is perfectly acceptable behavior.

      I'm slightly shocked to see BLIZZARD (who I formerly didn't see in the same category as the MPAA and RIAA and so on) casually stroll in and say "the software that you've all 'worked LONG AND HARD on' might, someday, conceivably, be used by a 'pirate' to play an illegal copy of one of our games. We have more money for lawyers than you, and they read the DMCA. Give up your project and do as we say, or we'll sue you into bankruptcy - even if you were to eventually win the suit."

      From other comments on the board here, it sounds like most people who used bnetd did so because "battle.net" was inadequate, not to get around authentication (and, ironically, to be able to play legitimately purchased games that battle.net wouldn't let them play because copyright infringers were playing with a faked copy of the owner's legitimate key). In short, regardless of the invocation of the "evil software pirate' bogeyman, this is a transparent and desperate attempt to force people to use only their battle.net server. Ad revenue on battle.net down that much, Blizzard?

      Most importantly in my mind, this is yet another corporation pushing the notion that instead of fighting a crime, we should just fight the potential to commit a crime. This is not a notion we should allow to become acceptable! While I don't think it's likely that male genitalia will be outlawed (because, after all, they can be used to commit rape and related crimes, and in fact are KNOWN to be the favored tool for such crimes), I REALLY don't feel comfortable with the creeping notion that everyone should be put in a little sealed box so that they don't commit crimes. I just can't imagine that attitude is going to do anything but make the legal situation worse for individuals and small groups (non-profit or businesses). It Must Be Fought!

    2. Re:HELLO by Anonymous Coward · · Score: 0

      The problem is that instead of going after the people pirating the beta illegally, which would be totally acceptable, they decided to go after a bunch of innocent open source programmers. These guys had been making a good program that let people play games even if they're stuck with a firewall or live in another country. It was just more convenient for Blizzard to go after the developers with their one website and GPLed program than the many people *illegally* pirating the program.

      Stupid DMCA.

    3. Re:HELLO by Anonymous Coward · · Score: 0

      So I should be forced to buy games from a company I don't like?

      If you believe that I'd like to sell you some bridges...

  81. Oh, piss... by FauxPasIII · · Score: 3, Funny

    I put down my copy of Applied Cryptography long enough to check slashdot, and I read this:

    Why doesn't Blizzard provide facilities that enable these emulators to authenticate CD keys through Battle.net?

    In order for us to keep our proprietary CD-key algorithms secure, we cannot allow outside servers to query for the validity of CD keys.


    In the name of Bruce Schneier, I smite thee with the Great Sword, ClueBringer !

    --
    25% Funny, 25% Insightful, 25% Informative, 25% Troll
  82. I think that the issue is the shutdown process by darkonc · · Score: 2
    For me, the real issue is the way that the shutdown was ordered... Entire sites get shutdown as a result of vague hand-waving

    We want you to shut down the entire site because we think that there are some files somewhere within that may, one day -- when the moon is blue and the sun is red -- be able to be used to violate copyright of something we own
    But we're not going to tell you what, where why or how -- so unless you're really good at guessing, you really are going to have to shut down the entire site.

    Any law that allows free speech to be infringed on the basis of such vague complaints should, itself, be struck down on the basis of it's vagueness. If an accused can't make a reasonable response to an accusation, it should not be considered a real accusation.

    --
    Sometimes boldness is in fashion. Sometimes only the brave will be bold.
  83. DMCA at fault, not Blizzard by Wateshay · · Score: 2

    Although this is not a tactic I would take if Blizzard were my company, since I strongly disagree with it, I'm not sure that I can really blame Blizzard here. Piracy is a problem, and they are just trying to protect their investment. The problem isn't so much that they're using the tool available to them, but that it is available to them. The DMCA is a bad law, and we would be much better served trying to get overturned than we would be continually pressuring companies that use it to back down. Of course, the best way right now to attempt to get the DMCA overturned may be the bnet people taking Blizzard to court and attempting to fight the law. Unfortunately, I think it may take the Supreme Court to see the illogical nature of the DMCA and overturn it (although I actually have quite a lot of faith that they will).

    --

    "If English was good enough for Jesus, it's good enough for everyone else."

    1. Re:DMCA at fault, not Blizzard by Dr.Dubious+DDQ · · Score: 2

      This is true, but...

      If someone (congress) takes a rival (bnetd) of mine (Blizzard, inc.) who doesn't really hurt me but does annoy me or cramp my style, knocks said rival unconcious and dumps them on my lawn, knocks on my door, and hands me a gun (the DMCA) and a shovel (lawyers), and says "Do whatever you think you should with these"....does that make it okay if I shoot the rival in the back of the head and bury them? After all, I just got implied permission to do so from the legal system!

      Blizzard, inc, has just metaphorically taken the gun and shovel, said "Hey, great!", pulled the trigger, and started digging...

      Yes, we should definitely end the practice of having the government metaphorically handing out guns and shovels to corporations...but that doesn't excuse Blizzard for their abuses.

      (Well, okay, the metaphor is BIT flawed - Blizzard and the other corporations already had the shovels (lawyers), but you get the idea...)

  84. Time for us hobbyists to cough up cash? by sterno · · Score: 2

    I'm wondering if they are even going to bother trying to defend this or if they have already given up. If the hobbyists consider this an important thing, then I guess it's time that we all coughed up some cash to help protect it.

    Honestly I'm beginning to think that the last bastion if influence individuals can have on the system is writing checks to help pay for the legal defense of the various little guys who are getting stomped on. I mean boycotts are of fairly limited value unless you can get together a large group of people and get some media attention. Personally I would love to see them fight this because I think they've got some solid legal ground here. So if the EFF, or some other group is going to start up a defense fund for these guys, let me know, I'll chip in.

    --
    This sig has been temporarily disconnected or is no longer in service
  85. New mirror with current cvs by Anonymous Coward · · Score: 5, Informative

    I have placed a current CVS pull as well as the latest release version at This Site.

  86. The Mess that is Battle.Net by tiltowait · · Score: 3, Insightful

    Bnetd isn't the least of Blizzard's problems right now. If you haven't been following the Diablo saga, here's a short history.

    Diablo I was quickly prone to excessive hacks because all character information was stored client-side.

    Diablo II was released under the premise that character data was unhackable under a secure server. However, packet sending programs became capable of producing duplicates of godly items, and more recently hack into item properties, and bring characters up to essentially infinite skill levels. Essentially, Diablo I all over again (a big reason for this IMO is that Blizzard does not disallow the selling of game items and characters on ebay, as do the makers of Ultima Online and EverQuest).

    After the most recent wave of hacks (typically a new hack is produced, and its use becomes so widespread that Blizzard has to patch it to get it's servers running again), Blizzard announced that it had deleted accounts found sending bogus packets.

    Up to WarCraft III all Blizzard products have been free to play on Battle.Net. If they can't be more proactive in securing their servers, the prospects for World of WarCraft, their monthly payment MMORPG under development, does not instill one with confidence.

  87. How does the DMCA apply here? by cballowe · · Score: 1

    Battle.net didn't provide any ``technical protection measure'' against copying games from Blizzard. The CD key only controlled access to their servers. Standalone play required a copy of the CD in the drive (or a cracked version of the game). And LAN play, via lame IPX crap protocol, allowed many to play as long as ONE person had the CD. I don't know if they ever implemented a mechanism for multiple people to play over IP with only one having a key, but that is the biggest feature they were lacking for the longest time.

    None of these makes Battle.net look like a TPM. Where did the DMCA come in?

  88. Umm, interesting point by Anonymous Coward · · Score: 0

    "Rogue servers eliminate our ability to expire beta versions of our products."

    Now why would there not be a hard kill function coded in? Even if its 2 months. You are never going to stop the hardcore people, but this would stop most casual people.

  89. why go after it now... by Alcoholist · · Score: 1
    "The sales success of a product should not exclude it from laws intended to protect intellectual property. Software piracy needs to be combated at all levels, and at Blizzard we intend to do our part to fight illegal distribution of copyrighted media."


    This is merely lip service. It's not worth their time to combat piracy at all levels. They are stopping the emulation servers now because they intend to start charging for the Battle.Net service. Wait for it.


    Those bastards. Brood War was my favourite game.

    --
    Bibo Ergo Sum.
  90. Samba by Darth+Yoshi · · Score: 2, Interesting
    I'm curious. If Blizzard is within their rights to shutdown the BnetD project. Is Microsoft within their rights to shutdown the Samba project?

    Both are reverse-engineered implementations of a proprietary server protocol.

    --
    // TODO: fix sig
    1. Re:Samba by Anonymous Coward · · Score: 0

      Microsoft did actually publish specs on it's standard. however, the problem was that they were shit and even microsoft didn't follow them. :)

      just as a side note.

  91. IP Terrorism? by eno2001 · · Score: 1

    Blizzard saying that the pirates have ruined it for the hobbyists, is like saying that the Sept. 11th terrorists have ruined flight for those who travel. I think it's just a weak excuse to garner a monopoly over online games.

    --
    -"...bad old ideas look confusingly fresh when they are packaged as technology" - Jaron Lanier (Digital Maoism on Edge.o
  92. Valve Entertainment has key auth done right by clutch110 · · Score: 1

    If any of you have played Half-Life, when you join a server, your CD-KEY is still validated by a public server. So, you can run a local server (and even use the option to turn off this foreign authentication), but still enjoy the benefits of net play on a server that may not be as crowded as battle.net. My suggestion to Blizzard, why not do something along these lines, keeping control of your key authentication, and at the same time, making the small majority of us happy that we can indeed play somewhere we feel a bit happier playing.

  93. Why CDKey Check can't be put into external servers by Anonymous Coward · · Score: 0

    It's simple: If other servers were to check the CD Keys, they could log them also.
    If you play with a valid key on a rogue server, the rogue server operator can use your key while you are not playing.

  94. I'm as cheap as everyone else here by kin_korn_karn · · Score: 1

    but battle.net has no use without a Blizzard game. If I buy Diablo II, and the x-pack for it, Blizzard gives me a free service to play the game on in a multiplayer environment. They do this as an incentive or even a -reward- to their customers.

    Duplicating that is a slap in their face, IMO. I don't like their practices, and I'm no fanboy, but if battle.net isn't good enough for you, go play AOE II or something.

    Bottom line: IT'S JUST A GAME. Don't lose your freedom over it.

  95. Cowards, every single one by tfurrows · · Score: 1

    When I wrote (and I sent to all the addresses I could find) I politely requested an email reply stating their position on the matter and their reasoning behind their actions.

    I got absolutely no reply. Instead of responding to their users they hide behind an arrogant self-important "FAQ" document?

    As much as I hate them, I think I would have prefered a form letter.

  96. Keep up the fight! by supabeast! · · Score: 2

    What does this posting by Blizzard mean? It means that within a day they had already recieved enough protests to put this FAQ up.

    What does this mean for us? Keep up the fight! Send in more emails letting them know that their explanation still does not make up for their despicable actions! Tell them that you will continue to spread the word, and push for a total boycott of Blizzard products until they relent and learn to behave like decent members of a free society.

  97. Any coders out there... by MjDascombe · · Score: 1

    Feel like joining me on a FreeDiablo project? :)

  98. Swing and a Miss by virg_mattes · · Score: 2

    You aren't a lawyer for certain, since you're trying to argue logic 8). Now, as a disclaimer, I'm playing Diablo's advocate here, and I disagree with the stance Blizzard is taking, but the Adobe case means only that you have the right to take your CD and manual and give or sell them wholesale to someone else (presuming you don't keep a copy and you uninstall the game when you transfer it). It does not mean that you have the right to play it as you please while you own it, any more than you have the right to do with a book's contents while you own the book (excluding things that fall under fair use, and playing Blizzard games on a non-Battle.Net server doesn't count as fair use in the eyes of the law).

    They're using the DMCA because it's the easiest path, but even without the DMCA they could reasonably press the case the their EULA forbids the use of non-licensed servers, so such use violates the license agreement and terminates your right to use the program at all.

    Virg

    1. Re: Swing and a Miss by rbeattie · · Score: 2

      Okay, so what's stopping Microsoft from doing the same? Wouldn't you scream if M$ had a EULA that said in order to access the Internet using Windows, you needed to go through MSN because they wanted to check your license and to access the internet in any other way was a violation of the DMCA? ("To AOL From Microsoft: we are holding you accountable for the millions of users accessing the Internet through your servers using our software. Cease and desist immediately.") You'd go nuts as would everyone else. Blizzard shouldn't be able to get away with this crap either.

      If I paid for software, I own it and they can't tell me what to do with it and the Adobe case IMHO proves that this is so in a court of law. If I buy a book and want to tear out pages and make paper airplanes, it's not illegal right? Same thing, 'cept different. ;-)

      -Russ

      --
      Me
    2. Re:Swing and a Miss by Prior+Restraint · · Score: 2

      [Blizzard] could reasonably press the case the their EULA forbids the use of non-licensed servers, so such use violates the license agreement and terminates your right to use the program at all.

      Except that you're conflating server owners with client owners. Bnetd isn't subject to Blizzard's EULA. If Blizzard went the EULA route, they'd have to target their own customers, which is bad for business. The great [sic] thing about the DMCA is that corporations can always find someone else to demonize.

    3. Re: Swing and a Miss by virg_mattes · · Score: 2

      > Okay, so what's stopping Microsoft from doing the same?

      Scale. I think it's safe to assume that I can use my computer without logging on to Battle.Net. Blizzard doesn't hold the vast majority of the PC market (or even the PC gaming market). If Microsoft said that Windows users must use MSN to access the Internet, end users wouldn't need to be the ones pressing the case, ISPs and access providers like AOL would (and they would win, because such coercion of the market is only legal if you don't hold a large enough portion of it, and Microsoft does).

      > If I paid for software, I own it and they can't tell me what to do
      > with it and the Adobe case IMHO proves that this is so in a court of law.


      Apologies for being blunt, but your humble opinion is wrong. The Adobe case is about transfer rights, not use rights, and you very specifically don't own the software, only the physical medium. You paid for a license to use the software in accordance with their agreement, and that is all, like it or not. Whether you (or I) think that's fair is (in a legal sense) immaterial. The Adobe case specifies only that they are not allowed to forbid you to resell or otherwise transfer your single copy to another single entity as long as that sale/transfer does not specifically violate copyright law.

      > If I buy a book and want to tear out pages and make paper airplanes, it's not illegal right?

      You own the medium, not the content, in both the book and program cases. If you want to make jewelry out of your Starcraft CD, that's fine. However, you can't use the software with BnetD, just like you can't translate your book into Klingon and republish it without the original publisher's permission.

      Virg

    4. Re: Swing and a Miss by dossen · · Score: 1

      How about translating it to Klingon and NOT publishing it? You are confusing two isssues here.

  99. lag, lag, lag by allenw · · Score: 1
    I still find it odd that Blizzard/Vivendi did this while they are having -massive- problems with their own battle.net servers. The lag is so bad because of dupers and other folks that a lot of folks have just given up on using their servers.

    Despite this post on battle.net's forums: Subject: Diablo II: Realm Stability From: Battle.net Team Host: Blizzard Entertainment Date: Wed Feb 20 09:56:00 We have resolved the majority of problems that caused Diablo II realm instability and game lag. The remaining issues will be taken care of shortly. We thank you for your patience during this time. -The Battle.net Team The servers still aren't as reliable as they used to be a 3-6 months back.

    It is almost as if they are forcing everyone to use their servers. [After all, how many people actually -know- about FSGS? Never mind the lack of Mac support.]

  100. Blizzard'll ok it after Warcraft III beta ends? by zoward · · Score: 2

    Hmmm....seems like Blizzard didn't make any move to shut down bnetd until they discovered people playing the Warcraft III beta on it. So it stands to reason that they'll happily allow continued development of bnetd after the Warcraft III beta ends.

    Right? Right...

    --
    "Can't you see that everyone is buying station wagons?"
  101. Re:New mirror with current cvs - works! Thanks! by zoward · · Score: 2

    This is the only mirror I've found to work. Thank you, thank you, thank you!

    --
    "Can't you see that everyone is buying station wagons?"
  102. Proprietary CDKey Algorithms? by Monthenor · · Score: 2
    From the FAQ:

    Why doesn't Blizzard provide facilities that enable these emulators to authenticate CD keys through Battle.net?
    In order for us to keep our proprietary CD-key algorithms secure, we cannot allow outside servers to query for the validity of CD keys.

    Now, I don't know how many people have tried this, but in at least SEVEN seperate instances, friends of mine (and me) have used Half-Life CDKeys to authenticate Starcraft and vice-versa. In fact, we've never seen a key for one that DOESN'T work on the other. Why not slap Valve with some DMCA threats, eh? Apparently they cracked your "proprietary CD-key algorithms" years ago...

    Mod Total = -1 informative

    --
    Co-founder of GerbilMechs
  103. presumed guilt? by nobodyman · · Score: 5, Interesting
    You are both right, and wrong. Blizzard does indeed deserve to be able to fight piracy. I doubt many people would have beef with Blizzard trying to go after pirates. However, this is something entirely different. This is Blizzard quashing a product with a legitimate, innocent purpose , simply because pirates might be able to exploit it.

    Here are reasons why bnetd was needed:
    1. Battle.net is often slow, or even down.
    2. You can't play on battle.net over certain types of corporate firewalls. On my company's firewall, for example, as soon as second person wants to play evertything gets hosed.
    3. Up until recently, you couldn't play on a lan unless you had IPX enabled.

    Based on my use of the product, I can assure you that people trying to use hacked copies were in the strict minority.

    This is the IP equivalent of setting fire to a village because it might contain spies. If this kind of "ends justifying the means" logic were applied to any other aspect of life it be considered Draconian, but the DMCA allows this -- companies can prosecute groups whose work may present the slightest threat.

    "I just wanted to play starcraft at work... and now I'm going to jail?" *sigh*
    1. Re:presumed guilt? by SilentChris · · Score: 3, Insightful
      "This is the IP equivalent of setting fire to a village because it might contain spies."

      Not quite. In this partcular village, the spies have the ability to magically transform other citizens to spies, and quite rapidly. Additionally, these spies have convinced other citizens that being a spy is ok, because the methods to become a spy are so innately simple. After a while, a great deal of spies become the majority.

      For further reading, see Napster(n).

    2. Re:presumed guilt? by Anonymous Coward · · Score: 0

      Like spies wouldn't recruit more spies?

      And while I realize that there are some practical issues that the DMCA is trying to address -- it's much more convenient to go after innocent programmers than to go after the people actually breaking the law with their code -- I still don't feel that that is a justification. If Blizzard doesn't like copyright infringers, go after the infringers, not some programmers out there.

      The DMCA is not my favorite piece of legislation.

    3. Re:presumed guilt? by Lazaru5 · · Score: 1

      Funny, after playing from a copied StarCraft CD for a month I went out and bought the retail BattleChest.

      I must not have a local Piracy Recruitment Center near where I live. That or a magic sheild to protect me from the evil spies.

      --

      --
      My comments and opinions completely reflect those of anyone and anything I am remotely associated with.
    4. Re:presumed guilt? by SageMadHatter · · Score: 1

      >simply because pirates might be able to exploit it.

      This is were you are "wrong". It isn't a possibility of it "might" happen, it is happening. bnetd had a population of four times as many people playing warcraft III illegaly, than Blizzard's Battle.net.

      SageMadHatter

    5. Re:presumed guilt? by osu-neko · · Score: 1

      I played all of Blizzard's games before buying them. A lack of piracy would have cost Blizzard a couple hundred dollars in my case. Thus, I always find it amusing when companies talk about how much money they've "lost to piracy". There exists nowhere in a world a single shred of evidence that any company has ever lost any money at all due to piracy. This doesn't stop people from making up figures about their "losses", though...

      --
      "Convictions are more dangerous enemies of truth than lies."
    6. Re:presumed guilt? by nobodyman · · Score: 2

      That's a good point. However, I'd say that there is a subtle difference in that there is no way for these people (now that the signup has ended) to obtain WC3 legally, so it stands that anyone you see on bnetd playing the beta got it pirated. Still though, there's a sizable group that are using it for legit purposes.

      Besides, it's not like Blizzard is losing out on $40 a pop. The beta was distributed for free. And they're getting their valuable playtesting just hte same. Trying to wipe out all emulaters seems a bit strong.

      Why don't they go after key generator authors?

    7. Re:presumed guilt? by Zenki · · Score: 1

      Me me me. Let's get another anecdote. I know tons of people who don't even bother purchasing Blizzard's games, and yet, they somehow manage to play a pirated version. Let's face it. There's really no real point to bnet other than to circumvent Blizzard's checking of the cd keys. You may bitch about how copying software made your life better and the company's life better because later on you purchased the game yourself. But understand that you are just one person, and if sixty other people just continue to play the copy, Blizzard still loses money despite your moment of "doing the right thing." As for the person bitching about the corporate firewall... Wait a second and thing for a moment. Corporate firewall? You're at work, and you're getting paid on company time to play video games... Somehow I don't think so, and I believe your management would agree with me.

  104. A technical solution to Blizzard's problem by usiems · · Score: 1
    Blizzard could have avoided all this hazzle if they had thought a little bit in advance. If the client would check the identity of the server with a challenge-response algorithm (send a random string to the server, let the server encode it with a secret key, the client decodes the result with a public key and checks if it is still the same) nobody would have been able to write a server replacement in the first place... well, as long as the secrect key stays secret.

    Sueing somebody for their own technical inability is lame.

  105. How does this help Blizzard? by MongooseCN · · Score: 2

    They have to spend money to send out these legal demands that the emulated Bnet servers be shut down. And if they actually take the developers to court, thats even more money spent on closing down these servers. But after they do all that, what does Blizzard gain? Are people going to suddenly go out and buy all this software after their pirated versions stop working? Most pirates wouldn't buy software if it wasn't copyable. It's not worth the money, or they don't have the money which is why they don't buy it.

    So after Blizzard spends all their money on their legal department shutting down these servers the end result is:
    1. Pirates stop playing Blizzards games.
    2. The people who would buy Blizzards games to run them on the emulated server will no longer buy them.
    3. People angered by Blizzards actions stop buying their games.
    4. A small percentage of the pirates may possibly buy the game.

    This means that the loss of sales from 2. plus the loss of sales from 3. plus the gain of sales from 4. have to be greater than the total legal fees Blizzard has spent. That has to be a lot of sales to make up for Blizzards actions.

  106. Something that might work... by Anonymous Coward · · Score: 0

    Remember Netrek? The developers released source code so people could make custom clients. Great, but how did they solve client-side cheats? Simple -- release a "blessed" binary build of any specific Netrek client, and allow servers to choose what clients they allow ("cyborg" (compiled by anyone) or "blessed"). It uses a cryptographic hash/key or something similar (details here).

    I think this would work for Blizzard and BNetD as well (Blizzard releases their own build of bnetd, with CD key checking, etc). Of course, this would require relicensing bnetd under a license that allows binary-only distribution (BSD, MIT, etc).

    Is this likely to happen with Vivendi at the helm? Probably not...

  107. I miss the old days... by pressman · · Score: 2

    when I could play Warcraft II via tcp/ip or plain old AppleTalk. Sob.

    --
    Pooty tweet
  108. Bnetd was originally written for legit. purposes. by Maul · · Score: 2

    I'm sure there are non-piracy pundits out there
    who will write off Bnetd as having a real legitimate
    use and say it is just a tool designed to facilitate
    piracy. This is false.

    As I stated in the last article regarding this issue,
    I know the original creator of Bnetd well. He did
    not create it to facilitate piracy, but rather he
    started the project because Battle.net at the time
    was even more unreliable than it seems to be now.
    Also, Bnetd enables people to have their own private ladders. I guess a third reason is that
    he was bored during finals week one term.

    Sure, there are people who are going to use this
    for piracy purposes. On the other hand, people just log into Battle.net with stolen/barrowed/cracked CD keys keys anyway.
    Additionally, people who are playing the WarCraft
    3 Beta right now are most likely people who are
    going to buy it when it appears in the store.
    I doubt any serious player is going to really want
    to play a buggy beta that won't be updated.

    Also, I don't believe it is right to shut down
    something if it facilitates pirates, so long as
    that is NOT the purpose of the software. CD
    Burners facilitate piracy more than Bnetd ever
    does.

    As was suggested previously, things would be much
    simpler if Blizzard released their own version of
    a private Battle.net server for personal use.
    It could include the oh so secret CD key checker.
    Hell, it could even include ad banners that somehow
    send their clickthrough data to Blizzard periodically. I think this would make a large
    number of people who use Bnetd right now happy.

    --

    "You spoony bard!" -Tellah

  109. They wrote it. Game value is more than that by marcovje · · Score: 1


    Blizzard might have written it, but that doesn't make me buy their games:

    - Their quality is of course nr 1.
    - The broad support and usage is two, and bnetd
    servers for intranets/lanparties, or places with
    low internet connectivity is also important.

    Blizzard screws up the last one: Their games just went down in value, and it should be quite cool
    before I buy one again.

  110. Dave Touretsky is mirroring by OverCode@work · · Score: 2

    http://www.cs.cmu.edu/~dst

    Look in his "gallery of DMCA abuses".

    -John

    1. Re:Dave Touretsky is mirroring by iplayfast · · Score: 1

      He's my hero!

  111. You are part of the problem by FreeUser · · Score: 1, Flamebait

    I will be buying War3 despite this BS

    And that is why you will remain, all of your life, little more than a product to be harvested by corporations such as this, with your rights, priveleges, and opportunities trampled at their merest whim. In short, little more than a corporate slave.

    Go on, escape into your little War3 playworld and continue giving money to the very people who wish to destroy your freedom of choice, indeed all of your freedems, in order to add a few percent to their next quarterly profits. Flee the real world, which you have helped, through this sort of mindless foolishness, to make a little worse not only for yourself, but for all of us.

    Whether it is DVDs, Adobe products, or games from these jackasses (I will never purchase another Blizzard game for as long as I live ... and that will cost them a tidy sum in lost revinue), it is the Bread and Circuses junkies like you, who cannot deny even the least of your petty appetites to protect your own diminishing freedoms, that are largely responsible for the decline in all of our liberties over the last two decades.

    In short, this sort of attitude which you express is at least as responsible for the ever increasing number of debacles and tramplings of indivudual rights we see today as the corporate fearmongers (read: legal departments) such as this one, and you, like they, are worthy only of the deepest contempt of free thinking, pricipled people.

    I would urge you to reconsider, and really think about what you are doing ... while you still have the freedom to do so.

    --
    The Future of Human Evolution: Autonomy
    1. Re:You are part of the problem by Anonymous Coward · · Score: 0

      I'll be less dramatic, but the parent is right. You are an asshole, much like the people who purchase from spam ads or telemarketers...and let the rest of us be screwed. Buying from Blizzard, a company that, to use a cliche, chooses to "legislate instead of innovate" and find a technical solution, makes everyone else miserable.

    2. Re:You are part of the problem by afidel · · Score: 2

      Actually I will lobby my congresscritters to repeal the broken law that all of these anti-consumer actions have been taken under. Why fight the product of a bad law on a thousand front when we can get the law changed or repealed.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    3. Re:You are part of the problem by FreeUser · · Score: 2

      Actually I will lobby my congresscritters to repeal the broken law that all of these anti-consumer actions have been taken under.

      Fair enough.

      But you should really do both. Your congresscritter may not listen to you (hell, if you live in Florida your vote may very well not be counted. In fairness to Florida, the same may be true if you live in Chicago as I do, or any number of other places).

      However, your vote with your dollars will always be counted by the beancounters who work for Blizzard, or whomever. Multiply yourself by the other hundreds of thousands who think likewise, and will purchase products from entities they know are actively lobbying against their interests, and you begin to glimps the magnitude of the problem, where your purchases do far more to undermine your position (providing real capital to your opponent) than your letter or phone call to your congressperson does to promote it.

      --
      The Future of Human Evolution: Autonomy
  112. Letter to blizzard (distribute or write your own) by skia · · Score: 1
    Date: Fri, 22 Feb 2002 10:48:01 -0500 (EST)
    From: Josh Emmons
    To: sales@blizzard.com, support@blizzard.com
    Subject: Regarding bnetd...

    I have been a long time Blizzard supporter. I own (yes, that's right OWN, not pirate) every Blizzard game since Warcraft II. My friends and I played WarCraft II for a while on BattleNet, but eventually stopped way before the release of Starcraft because the server was slow, unreliable, and generally filled with rude and immature players that would constantly taunt and harass us. Thus I set up my own bnetd server NOT to circumvent copy protection (all of my friends and I had already played on BattleNet, and therefore all had legal, purchased copies of your game), but to escape the BattleNet "culture" which we found utterly dissuaded us from wanting to play your excellent game.

    When bnetd worked so well for us that we were able to play with complete reliability and privacy and to keep our own custom rankings and to display those rankings on a custom web scoreboard, I decided to check if it had starcraft support. As it turned out, it had just been added. My friends and I were ecstatic. We all went out and bought starcraft (you heard me right, we BOUGHT IT. WE gave YOU money for it), and played it for many many months. We also BOUGHT BroodWar, which is still my pick for best thought out extension to any game.

    Now I read that your are trying to shut down bnetd because (and I quote from your own site): "Servers that emulate Battle.net facilitate software piracy of Blizzard products by circumventing Blizzard's authentication code. Blizzard products are intellectual property, and we are well within our legal rights to protect our products from software piracy."

    First, I have seen first hand how little your so called "authentication code" is worth. The one time I tried to log into BattleNet with my NEWLY PURCHASED copy of StarCraft, I was unable to, being told there was already someone who had registered my ID number. Tech support explained to me that there was a tool that allowed crackers to generate these IDs randomly and that someone must have generated my ID before I logged on. In this case it would seem that even your proprietary BattleNet is doing a poor job at preventing piracy. Maybe you should spend your efforts going after the people who make these IDs available rather than bnetd which, as I have stated above, has many many uses as a legitimate tool and, for me, justified the purchase of three Blizzard games.

    Second, there is no reason what so ever that you could not "authenticate" purchased copies of blizzard games through some means other than BattleNet. You could set up a second on-line authentication service apart from BattleNet. You could require the key to install the game (I think you already do this, don't you? Maybe the fact that keys seem to be so readily available to crackers makes this a useless authentication method? Maybe you need to create better keys?) That you rely on BattleNet, an supposedly optional, take-it-or-leave-it, unnecessary "feature" of your games, to authenticate purchased blizzard games is poor design on your part and should not be used as an excuse to punish those who have made your products into something enjoyable (for me at least, for the reasons stated above).

    Finally, no one is doubting that you are "well within your legal rights" to protect your intellectual property. None would argue that piracy is bad and that it hurts you as a game company. But you have NO right to prosecute a group that has spent a large amount of time and energy reverse engineering NOT your authentication code (it would be whoever made the key generator that did that), but a product that YOU DERIVE NO PROFIT FROM WHATSOEVER (BattleNet is free of charge. It says so on the box of EVERY game you sell). Not only is this kind of persecution tantamount to playground bullying (you have money for lawyers, the bnetd developers do not), and not only does it stain the name of Blizzard in the hearts of gamers around the world, making us think of you as fascist, money grubbing, double-speaking, un-fun, corporate drones, but this legal action you are taking effectively removes the one reason I had to play your games.

    I was looking forward to WarCraft III. I don't know if I would have used BattleNet or bnetd to play it, but that issue is now a moot point for me. My morality will no longer let me support Blizzard unless they cease this prosecution of the bnetd team and issue a formal apology on the Blizzard and/or BattleNet website. I would call for all gamers to join me in this boycott.

    I am cross-posting this letter to slashdot.org, penny-arcade.com, all of the rec.games.blizzard news group sites, and any gaming magazine or website that will print it. I grant the right and fully encourage anyone who reads this to distribute it in any way that they can.

    truly,
    -Josh Emmons

    --

    --

  113. I was going to by this game after playing the demo by Anonymous Coward · · Score: 0

    I was going to by this game after playing the demo and support blizzard... now I am just going to get it for free when it goes gold.

  114. You forgot something by megalomang · · Score: 1
    If Blizzard did this, and the CD key checks were part of the server software they distributed, then people would be able to run pirated CDs. This violates their fundamental goal of preventing piracy.

    For example, consider I got a copy of this server. Then I would get one of likely hundreds of valid keys off the internet, and my friends would all use their pirated keys. We would all use a copy of the original disc image to install our software, but use the pirated key when installing. We could all play on the same server, but hundreds of similar servers could run all using the same pirated keys since there is no way to determine whether the servers are authenticating common keys.

    1. Re:You forgot something by Aexia · · Score: 2

      Ideally, the closed, proprietary version of the server software would "phone home" to validate keys. If they only distributed binaries, it would be more difficult to hack out the authentication routines.

    2. Re:You forgot something by megalomang · · Score: 1

      Then you can't run the server in a closed network behind a firewall that won't open this port. That's one of the biggest reasons to have a bnet emulator.

  115. missing the point by f00zbll · · Score: 1
    I love blizzard games, so I'm biased. Even though blizzard's reply is lame and stupid, they have a right. As others have mentioned, there was a huge problem with diablo I characters being stolen. People who are saying, "look at other games CD auth" most likely have no idea how battle.net's architecture is setup. I don't either, so I'm not going to say, "gee that's so easy."

    If it really was so easy, they would probably do it. People should stop to consider maybe there are real issues involving re-architecting both the game and server to support/allow 3rd party servers. People who are clamoring "it's easy" obviously never setup/designed secure systems. It's not easy. Perhaps some one who knows the battle.net architecture can provide more details w/o getting into hot water.

  116. Advertising! by Just+Another+Perl+Ha · · Score: 2, Insightful


    I fear everyone here is completely missing the mark!

    It's all about the ad-revenues. You see, Blizzard sells ads on and if they allow people to run their own servers, then it eats into their advertizing cash cow.

    Their talk of piracy and the DMCA is all just a white-wash to pacify the good little sheeple into thinking they might be justified in their actions.

    As Frank Herbert said, "Wealth is a tool of freedom, but the pursuit of wealth is the way to slavery."

    1. Re:Advertising! by j1mmy · · Score: 1

      It's all about the ad-revenues.

      You'd have a hard time convincing me that battle.net ads actually generate any revenue. How much time does the average user spend lolling about in a lobby (where the ads are) vs. the time spent in game? Far, far less, I think. If anybody's advertising on the service, they're throwing money out the window.

  117. DMCA is only valid in the the US by DaGrilling · · Score: 1

    so why don't you just get an European ISP?

    --
    Technical University of Denmark
    Informatics and Mathematical Modelling Dept
    Computer Engineering & Technolo
  118. Well, duh. by mikeee · · Score: 2

    Of course people who pirate a game are breaking the law.

    But people who buy the game can legally use it with bnet if they want to, and if Blizzard doesn't like it, that's tough.

    Now, if bnetd was designed to make piracy easier, you might have a case for contributary infringement, but that doesn't seem to be the case.

    So where's the beef?

  119. Boycotting Blizzard by SwansonMarpalum · · Score: 1

    Personally I'm planning on boycotting Blizzard in the future. They've made some really good games, but using the DMCA is, in my opinion, a really immoral tactic, and one that makes me reluctant to patronize companies which wield such a fuzzy and unjust law. I don't plan on pirating WC3 either for that matter. I just will go without purchasing any products which are manufactured by companies who use the DMCA. Until we as consumers can get the funds to attack a company directly in a court of law, a war of attrition can work easily well. If everyone boycotted companies who actually used the DMCA, and made a big stink over it, the law would become much less useful to big corporations. If you can't speak with your wallet by giving money to a lawyer, speak with your wallet by not giving money to The Man.

    --
    "Give away the stone, let the oceans take and transmutate this cold and faded anchor." - Maynard James Keenan
  120. Cool another one NOT to buy by Lumpy · · Score: 2

    sorry, but games that require me to register to a server to play online is BS. This is why ID games always outsell the copycats from Activision and Blizzard. Not I dont want to use Heat.net or battle.net. and I wont... voting with my wallet.

    --
    Do not look at laser with remaining good eye.
  121. What about hobbyists... by kindbud · · Score: 3, Insightful
    What about the hobbyists who are not pirating your software but just want to use these servers as an alternative to Battle.net?

    Unfortunately, software pirates have spoiled this situation for hobbyists. We are constantly working to improve Battle.net, and we sincerely hope that one day, no one will see any reason to seek alternatives to Battle.net for playing Blizzard games.


    Prior to this action by Blizzard, I had no reason to use bnetd servers. Now I have one.
    --
    Edith Keeler Must Die
  122. oh do fuck off. by QuantumG · · Score: 0, Flamebait

    It's their game, they make the rules, if you didn't read the license you are the moron, not them, so either put up or shut up and write your own freakin' game.

    --
    How we know is more important than what we know.
    1. Re:oh do fuck off. by Anonymous Coward · · Score: 0

      That's the point of this! Write your own implementation: get sued!

  123. What the... by Second_Derivative · · Score: 1

    Software piracy? Why not have a separate CD check server that the client contacts to check for validity, then go on to connect to a bnet(d) server afterwards? The game server doesnt mean jack if the binary refuses to connect due to an invalid cd key.

    They're probably trying to corall everybody into battlenet, then say "oh but you owe us a Small Fee now" if they can't sustain the servers or just want to cash in further. At least that's the only rational explanation I can see.

  124. My response to Blizzard by Saffamer · · Score: 1

    I sent a letter to blizzard yesterday, and I'd post it here, but Lotus Notes (ew) seems to have eaten my saved copy.

    Basically, I told them that I will never buy another Blizzard game again. We have legit copies of every Blizzard game for each machine(three). I had never heard of bnetd before yesterday, I most likely never would have. I play on battle.net. But my bitch is...Blizzard is screeching that bnetd violates the DMCA. Oh the horrors. They allow people to PLAY the game without being on battle.net. But is Blizzard doing ANYTHING to combat the dupes and hacks and cheats on their supposedly SECURE servers? No. Aren't those circumventing security measures?

    As far as CD Keys, does anyone REALLY think this is about piracy? Did we forget this? (iv) that, if permitted by local law, Blizzard has the right to obtain "non-personal" data from your Internet browsing software in order to make certain demographic assumptions regarding the users of Battle.net without any further notice to you.
    From their ToS .

    I never thought I'd say this, but, I'd rather pay monthly for DAoC than ever play another blizzard game.

    1. Re:My response to Blizzard by base3 · · Score: 1
      They deleted your post. So they're not just DMCA toting jackbooted rat bastards, they're censoring DMCA toting jackbooted rat bastards. Someone post the eDonkey e2dk:// links. I'll serve it until the end of fscking time. If I can lose them one sale of WarCruft 3 or whatever it is, I'll feel like I've helped in a tiny way.

      ~~~

      --
      One CPU cycle wasted on digital restrictions management is ONE TOO MANY.
  125. Yes they are... by Anonymous Coward · · Score: 0

    They're putting a gun to my head and making me play Blizzard games while a hot chick gives me head.

  126. Irrelevance by schon · · Score: 2

    Why don't the servers ask for a CD key?

    Simple: because you must already have a CD key to play the damn game!

    You don't need a (valid) key to play any of the other multiplayer modes. Just battle.net. Since the games are not connecting to battle.net, they can get by just fine without the (valid) key.

    Note: I use the term (valid), as you need a key to install the game, but the check for valid keys is different (more restrictive) for battle.net than for a regular multi-player game.

  127. DMCA damage by slackwalker · · Score: 1

    did anybody else notice:

    As you can imagine neither my company nor any of the developers have the money to fight the Blizzard/Vivendi lawyers at this time.

    i wonder what the damage potential of the dmca is for cases that will never even reach a courtroom.

  128. Blaming the Tool by ChaoticCoyote · · Score: 2

    Once again, the inanimate tool (bnetd) is being blamed for the actions of a minority of its users (software pirates). This is as stupid as laws that banned spoons and plastic baggies because of their potential use in the drug trade.

    Nothing justifies pirating software (free or commercial) -- but Blizzard's action does not do anything to stop piracy. Mirrors of bnetd will pop up world wide, on public and private systems, beyond any ability of Blizzard to control. If anything, people will feel even more justified about pirating Blizzard's games because the company has proven itself to be a nasty corporation. All Blizzard has done is upset legitimate users who don't want to use Battle.net.

    What's wrong with Battle.net? Cheaters, lag, trolls, lag, spewers, lag, downtime -- did I mention "lag?" I don't use Battle.net; we play over TCP/IP on the LAN. I'm not certain bnetd was absolutely necessary for playing off-Battle.net -- but I don't see how it really hurt Blizzard. And has Blizzard ever considered that imitation is the sincerest form of flattery? The bnetd guys loved Blizzard games, and have been slapped in the face for it.

    I own many legitimate, registered copies of Blizzard games; I have purchaed one copies of every Blizzard game since Warcraft I -- sometimes buying multiple copies because we play over the home LAN. I have *never* used bnetd; in fact, I wasn't even aware of its existence until the controversy erupted.

    Blizzard is within its rights to "protect" its intellectual property -- i.e., the law lets them do something useless and stupid. I have the right to react with my money -- and I will not be buying any copies of Warcraft III if Blizzard does not amend its poor decisions.

    There are plenty of fun, interesting games coming out; I think my family can survive quite happily without Warcraft III.

  129. why does the game server handle the authentication by terrymr · · Score: 1

    Wouldn't it have made more sense for the product to contact an authentication server as a separate action to connecting to a game server ?

  130. Emulators by Anonymous Coward · · Score: 0

    What about emulators such as Bleem! I do recall them having some legal difficulties with Sony but they came through it. How about virtual PC or WINE. I do not think it is illegal for them to emulate battle.net. People have been playing blizzard games over the net for years using software like Kali. I guess since this software emulates IPX over IP then they can't say anything.

  131. *cough*, bullshit. by Anonymous Coward · · Score: 0

    And are you going to pay for their workers to code something that ties in an ALTERNATE battle.net entrance, when they already have one that works (to their satisfaction)?

  132. EULA by Anonymous Coward · · Score: 0

    The Diablo II and Diablo II Expansion Set EULA's are exactly the same as the Starcraft EULA above.

  133. Everyone seems to overlook something..LAG! by madb · · Score: 1

    Alot of the first FSGS (bnetd) servers started up years ago because of the lag suffered by users around the globe when trying to connect to Battle.net. I know when we started up an Australian FSGS server (Which at this time shall remain anonymous because I'd hate to see it shut down also) a few years back the sole purpose was to play without lag. Never was it our ideal to be able to promote software piracy, the thought never really crossed our minds. Having just had our Official Australian Battle.net server pulled down by Blizzard because of associated costing, we were looking for a new place to play when FSGS came along. Theres now many different FSGS servers located arond the world which attract many thousands of gamers, tournaments are hosted between countries hosting FSGS servers and the like on a frequent basis. Now I trully wouldn't mind Blizzard wiping out the FSGS and bnetd servers, as long as they provide more servers around the world so the minorities can enjoy their games that they paid the same money for. Thye need to show their loyal customers that they are upgrading the Battle.net FREE service to try and retrieve all this bad publicity that this whole crusade has entailed.

  134. You overlooked something by athmanb · · Score: 2

    > Really, though, it's not clear that crypto is even required. Choose a random ~64-bit number for each CD key, encode it using base 64 or the like and store it in a database. When a request comes in, look it up in the database. If the number is there, cool. If not, drop the connection.

    This works really fine in closed source situation, but as soon as the general public gets a hold of the generation function or the cd-key database (for completely random keys) your copy protection is gone.
    Just having a simple oracle where bnetd sends the cd key to a Blizzard server to have it checked won't do much good either, since this is open to abuse from malicious server operators who steal cd keys from their users.

    Indeed, the only valid way to check CD keys in a secure way is through crypto.
    1. Blizzard generates a database of millions of keys.
    2. Those keys get encoded (with Base64 or whatever) and each CD gets one on its case.
    3. Customer installs the product with the key. Since the product was shrinkwrapped until he bought it, we have a secure key path and really don't need PKI as you pointed out.
    4. When the customer connects to an inofficial bnetd Server, the bnetd Server gets some random package of data from the Blizzard Server, and passes it on to the game client. The game client encrypts the data with the cd key and sends it back to the bnetd server, which sends it back to Blizzard. Blizzard then checks the result and either gives a valid or invalid signal to the bnetd server.
    5. Customer either gets in (with a valid cd key) or not.

    1. Re:You overlooked something by swillden · · Score: 2

      This works really fine in closed source situation, but as soon as the general public gets a hold of the generation function or the cd-key database (for completely random keys) your copy protection is gone.

      I'm assuming that the generation key and/or the database would not be published. One would have to connect to a Blizzard-operated server to verify a key.

      Just having a simple oracle where bnetd sends the cd key to a Blizzard server to have it checked won't do much good either, since this is open to abuse from malicious server operators who steal cd keys from their users.

      Yes, because however you construct the things, the CD Keys I was discussing are really just passwords. A challenge-response protocol is a good solution, as you suggest. To avoid the problem virg_mattes mentioned in response to your post, make it a mutual authentication. That way the client and the Blizzard server can be certain that the client is authorized (and the client can refuse to operate if its CD Key is invalid). That still doesn't tell the bnetd server anything, though. I suppose another protocol between bnetd server and Blizzard server could fix that as well. PKI actually would be a good solution for that one.

      Until, of course someone hacks the bnetd server (trivial) and the client (harder, but not that tough). Or if someone hacks the bnetd server so it performs a man in the middle attack (given a valid key and the key of the client so it can play both sides).

      At bottom the problem is insoluble, of course, otherwise they wouldn't need the DMCA.

      My only point in my response to the original poster was that he was proposing an exceptionally bad design, not to say that there was any good one, because there isn't without a smart card, dongle or other secure hardware.

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
  135. Single Player Anyone? by Thakandar2 · · Score: 1

    I don't know about you, but in all my Blizzard games there is this thing called the Single PLayer Campaign, and to play the equivalent of this Single Player Campaign on any other game, I would have to buy a legitimate copy and abide by the EULA I agree to. Just because Blizzard had some strange notion to include multiplayer for the majority of the 3 or 4 million people who own their games, and simply wished to regulate the online gaming themselves and at no cost to the players, does not mean the fringe 1% of people who have either hardware, software, or ethical problems with Blizzard games should cry "Slaughter of Innocents!"

    Sheesh people, maybe if you all payed for the illegal copies as well, Battle.net could afford some more servers to take care of the lag problems. I don't see why the same people who would pay for a Red Hat distribution because they like it have a problem paying for a free online gaming service because they like it as well. Not everything that is Free-as-in-beer is flawless.

    1. Re:Single Player Anyone? by base3 · · Score: 2
      don't see why the same people who would pay for a Red Hat distribution because they like it have a problem paying for a free online gaming service because they like it as well.

      Might have something to do with the fact that Red Hat hasn't been going around stomping on the community like the jackbooted corporate DMCA wielding thugs at Blizzard.

      --
      One CPU cycle wasted on digital restrictions management is ONE TOO MANY.
  136. Here's some RPMs, get 'em while you can by mgw1181 · · Score: 1

    Someone posted .debs earlier, but here are some rpms I found on someone's site if anyone is interested.
    Source RPM
    and
    i386 Binary RPM

    They look like they're up to date.

    1. Re:Here's some RPMs, get 'em while you can by m0ffe · · Score: 1

      Nice for promoting them :-) Please do not use direct links; it makes it pretty difficult to update the packages (which I just did - minor changes, however): smaug.amagerkollegiet.dk

  137. Blizzard will lose.... by Anonymous Coward · · Score: 0

    Blizzard may win this small battle, but the course of recent history in respect to the DeCSS and RIAA case studies (and others) indicate that Blizzard will surely lose the overall war.


    In the physical world, companies and corporations hold significant power simply because they have tremendous amounts of money on their side. Money is strength. In the digital world however, things are different. Users and Companies are on relatively equal footing. You can fight with a large opponent without significant amounts of money. And as an increasing amount of people come to your cause and contribute their knowledge and skills, then you begin to overwhelm a company in time. And eventually the cracks in their armor begin and grow. MS, RIAA, MPAA.... you can't use the laws of the physical world in the digital world and you'll go through much pain before you understand this.



  138. Battle.net and anonymity by Anonymous Coward · · Score: 0

    Do you know that when StarCraft fails to authenticate to a Battle.net server it sends some registry keys containing your e-mail plus other interesting information? How come on one hand they can reveal who are you without your permission ( I bet that there is nothng writen about it in the Terms of Use ) and on the other hand they want to shut down these servers + their webpages.

    I say: Blizzard you do not even deserve a single penny, when you begin to obey yourselves to the laws then pretend that something is illegal.
    Oh, and if you want to reduce privacy why do not release your older games' source under GPL like ID does?

    Viva ID, Blizzard go and start digging your grave I bet that many people will never buy any of your games

  139. With Interest by virg_mattes · · Score: 2

    I don't normally reply to ACs, but in this case I have to raise a few points.

    > It doesn't sound like Battlenet is free to me. It sounds like you're
    > required to buy an official CD to use it. I also suspect that it requires
    > an internet connection of some sort to play it. It also sounds like players
    > may have limited control over opponents (I don't know, I've never played this game).


    First, they advertise Battle.Net as "free for authorized users", not free in general. Second, adding in the connection to the 'Net is just dumb. You need a computer to play it as well, but you'd be a fool to consider that part of the cost of the game. Third, why should any player have control over opponents?

    > If I and five friends have a LAN party and we want to play this game
    > without connecting to the internet we cannot do so without bnetd (or can
    > we? I assume that the game is not playable over raw ethernet without a server of some sort).


    Bad assumption, at least for Diablo. You can play in local network mode, using one of the machines as the "server" for controlling the game.

    > No one has proven that EULAs are binding contracts that can
    > limit fair use (which most EULAs intend to do).


    Um, yes, most EULAs are enforceable in court. There are parts of many of them that have been called into question, but the legal concept of an EULA is still enforceable.

    > If my spouse and I both want to play this game on separate computers
    > in the house, why should we have to buy two copies? We don't have to buy
    > two copies of a book in order for us both to read it at the same time.


    Bad analogy. You have to buy two copies to run it on two machines because that's what the license says. And you wouldn't have to buy two copies if you and your wife both wanted to use it at the same time, just if you wanted to use it independently at the same time. To extend the analogy, try reading that book sitting across the room from her, or try reading different pages at the same time, and I think you'll find it's more difficult.

    > But there is already a law against this and if my friends and I are
    > found we can be prosecuted or sued according to it. But the fact that this
    > process is difficult or uncomfortable does not justify stifling freedom any
    > more than someone expressing a negative opinion about me automatically
    > entitles me to have my lawyer harrass them into shutting up by threatening
    > them with libel and/or suing them for emotional distress.


    Another bad analogy. By your reasoning, because there's already a law against burglary which I can enforce against you if you steal my computer, I'm not allowed to install locks on my door to make it easier to enforce my right to keep my machine. And actually, if someone says something negative about you, you do have the right to sue them for libel. The case will only proceed, however, if you can prove that what they said is untrue.

    Virg

    1. Re:With Interest by osu-neko · · Score: 2
      Another bad analogy. By your reasoning, because there's already a law against burglary which I can enforce against you if you steal my computer, I'm not allowed to install locks on my door to make it easier to enforce my right to keep my machine.

      Actually, his analogy is good, and yours badly mischaracterizes it. Your analogy would be closer to correct if you characterized him as saying "because there's already a law against burglary with I can enforce against you if you steal my computer, I'm not allowed to install locks on your door to make it harder for you to exit your house, which you would need to do to steal my computer (never mind what legimate reasons you might have to leave your house -- if leaving your house makes it easier for you to steal my computer, I have the right to protect my property by keeping you locked in)."

      Of course, if you had correctly characterized his analogy, it would make it rather obvious that he was right and you were wrong, so I understand why you shifted it the way you did...

      --
      "Convictions are more dangerous enemies of truth than lies."
  140. This is why Freenet is a good thing by Gibreel+Farishta · · Score: 2, Interesting

    I'm surprised nobody has suggested it already: Hosting and development could just move to Freenet, which would protect the identities of the developers and make it quite impossible for Blizzard to shut the project pages down, and for US courts to prosecute any US developer.

  141. huh by Anonymous Coward · · Score: 0

    I can see how you can be upset that Blizzard is shuting down bnetd, I am upset myself, but you can't possibly argue that they are doing so without good reasons. There is no denying that bnetd servers promote piracy, although there is a way to play warezed StarCraft on regular bnet anyway. If not for bnetd servers I would not have been able to play warcraft 3 beta, and it is Blizzard's right to decide who will play their beta.

    I think many here think that use of any software is a right, while it's actually a privilage.

    I don't really know what the DMCA says, maybe it's "bad", but regardless of any laws, there are definetly good reasons for what Blizzard is doing. I personally rejoice at the fact that they have no way of succeding, but i also realise that it's not completely fair towards Blizzard that they can't stop this.

  142. A question isn't a question... by Lazaru5 · · Score: 1
    ...if you already know the answer. That FAQ was all PR and didn't answer anything we didn't already know.

    bnetd and fsgs aren't about piracy, they're about having 1) servers that don't suck and 2) private servers.

    Blizzard's argument that it's about piracy prevention is flawed. It's about control. If you don't play on Battle.Net then you can't see their banner adds. They can't do statistical analysis of where players are roughly located. etc...

    Their claim that Battle.Net emulators need to know the key-algorithm is also incorrect. There's two ways it can be done, and one is in wide practice. The first is for an emulator to just be an 'auth' proxy. It could get the cd-key from the game client, pass it to Blizzard's servers which send back the hash (presumably a one way algorithm that only Blizzard knows) to the emulator which gives it back to the client which also hashes it's key and compares it. Of course, that would require that the client makes the check, which Blizzard games don't currently do. And even if the emulator didn't proxy the key exchange the game would never get the returned hash and would disconnect. This solution leaves the client open to cracking of course.

    A central authority is still the best way to authenticate game CD keys and the FPSs out there do this wonderfully. The central Id (Quake, etc) and WON (Half-Life and CS, etc) servers validate keys and deny duplicates yet a player can play on ANY server they damn well please.

    Blizzard just happens to have put alot of time and effort into Battle.Net and that's what they're trying to protect. They've done a wonder job thus far and have been very attentitive to the gamer community. I love my OSX native version of StarCraft. But they shouldn't try to fool themselves, the players, and the media with their "FAQ'. In the end, it's about control.

    --

    --
    My comments and opinions completely reflect those of anyone and anything I am remotely associated with.
    1. Re:A question isn't a question... by Anonymous Coward · · Score: 0

      Err... you're link for bnetd is to the D2 closed project which is on very shaky legal ground. They also used bnetd as a basis for their server though and contributed open Diablo II support to the bnetd project.

  143. Every time I email a company... by Anonymous Coward · · Score: 0

    ...about issues like this, they seem to either back down or at least provide more info to the community.

    Here's 3 cases:

    1) bnetd
    2) Borland licensing thing
    3) Border's wanting to install thief-detection camera systems in their stores

    It's almost as though my emails actually make a difference! Hahaha! SURE they do...

  144. Re:Kali did (might still do) the same by Anonymous Coward · · Score: 0

    Blizzard also supported KALI for a while because they didn't add TCP/IP support to the first Warcraft II edition.

  145. Good programmers deserve riches by Ratso+Baggins · · Score: 1
    Every game, if it even vaguely ok, gets ripped or keygen'd or cracked, _always_ before they are released. Every single rip/iso etc of an online multi-play thing I've ever seen allows you to play in single player mode, but not online. They always say in the .nfo "if you wamma play online, Buy it!....". Sure there are keygens, crack & stuff that do allow online play with cracked stuff, but these keygens work with the real thing too and are NOT that common. As such experience shows no matter what brilliant (lame) key system they use someone some where with the ice, the time and that want to know, will at leat be able to nop the checks and may even crack their little baby so wide thay can make a trivial keygen in say oh 20 mins.

    tip: use PKI or some such and NOT some "may as well be rot13" hash crap at least then it will only be the the most skillful and most determined who may someday succeed, and then only maybe ;D

    Personally I Do use the rip to check out a game (say Empire Earth) and if I think it's worth it or I wanna play online, I buy it when it comes out. I have heaps of games I would never have baught before I decided (was forced) to "try before you buy". The free demo system publishers are using works better for me, that is if they have one? But every now and then when I listen to too much hype I juz have to check it out.

    If I dont like it I don't play it. If I play it I own it. Good programmers deserve all the riches of heaven & earth.

    ~

    --

    --
    "we live in a post-ideological world..." - Billy Bragg.

  146. FSGS got hit too by danov · · Score: 1

    FSGS (Free Standard Game Server) can also play some of Blizzard's games, like StarCraft and Diablo. They do not support the WarCraft III beta however... but they did get hit by a legal letter from Blizzard. Currently their site is still up and running but you can no longer download the software.

    So apparently Blizzard is really launching an all-out attack on b.net clones...

  147. Removing choice? by Bert64 · · Score: 1

    DISCLAIMER: I am not familiar with any of these blizzard games and haven`t played any of them.But i would assume the following would apply *IN GENERAL* to multiplayer networked games.

    So how about those of us with slow/unstable connections, to the extent that playing on battle.net isn`t playable atall, think of a large group of students in a university in japan or somewhere, who may just want to setup a server locally to play and get the advantage of local ethernet speeds rather than 2000ms pings.

    --
    http://spamdecoy.net - free throwaway anonymous email - avoid spam!
  148. heh blizzard by Cyno · · Score: 1

    I don't understand what anybody is complaining about. Blizzard games don't run on Linux, they're made for some Microsoft OS that most geeks on here haven't seen in years. I don't see how their proprietary capitalistic practices, that mimik those of Microsoft SO well, could ever effect an open source project. Sure they can protect their IP, but its only IP. Go make your own. I bet in a few years we'll start seeing open source games that will one day rival anything ever produced by Blizzard. *sigh* Okay, okay, ya got me. I'm a Diablo II adict. :(

    1. Re:heh blizzard by Anonymous Coward · · Score: 0

      bnetd is not Blizzard's intellectual "property". Oops, gotta run--they're coming to castrate every potential rapist out there.

  149. Blizzard fans are missing the point by epepke · · Score: 1

    As with .NET, almost everyone seems to be missing the point. "I'll keep buying their games because they're good," "They have the right to protect their property," etc. etc. There are problems with looking at it this way.

    First of all, Blizzard doesn't write any games. The designers, developers, and artists who work for Blizzard write the games. This may seem picky, but it is important later.

    Second, this action on the part of Blizzard will reduce their sales. One can argue until the cows come home about whether the amount of illegal copies stopped is greater than or less than the increased number of copies due to "revenge" piracy. However, there is a much bigger issue: most of the market outside the United States and Canada will disappear. This is because in Europe and most of the rest of the world, there is no such thing as unlimited telephone access for a monthly fee. Subscribers must pay by the minute. Multiplayer gamers in Europe simply cannot justify the expense of spending hour after hour connecting to a central battle server.

    Now, Blizzard obviously is aware of the European market, as there have been legal battles over games translated by a third party.

    So, there are really only two possibilities:

    1. Blizzard does not think their sales will go down, in which case they are incredibly stupid.
    2. Blizzard does know their sales will go down, in which case there is another ulterior motive for this action.

    You should think about these things, especially if you are a loyal fan of Blizzard. If 1 is true, you should think about whether it is of any benefit to you that good developers who produce games you like continue to work in perpetuity for a stupid company when there are less stupid companies around. If 2 is true, you should think about what the ulterior motive might be and whether it will be of any benefit to you.

    Others can argue whether it is 1 or 2, or the possible motivations if it be 2. My point is that it has to be either 1 or 2 (or both).

  150. No, you have to nitpick here... by gamgee5273 · · Score: 2
    No, you bought a copy of the game (not the game itself) and a license which allows you to run it; you do not own the game. The copy of the Indiana Jones and the Last Crusade poster hanging on my wall is a copy, not the original, and I can't do things to it that I could do if I owned the original (i.e., make copies of my own and sell them). I couldn't go and make my own copies of the board game Diplomacy, but I own a copy.

    (As a side note, all of the play by e-mail players of Diplomacy are supposed to have their own copies of the board game - as dictated by Avalon Hill, and now Hasbro, in order to not be infringing on the game's copyright. Otherwise the game is basically considered pirated. Same situation Blizzard is in, just a different medium.)

    So, if I buy a car or a toaster I am not buying a copy of a car or a toaster - it is physical property that I now own. If I buy a CD, though, I have the right, under fair use, to share the music with my friends, but that is the sticking point here: Art can be shared - but not for profit. However, a game is a product that can be distributed as the maker sees fit.

    There is no true need to rely on the DMCA for this argument, it comes down to a license: you bought the product, you agreed to the license. Don't buy it and don't play it if you disagree with said license.

    This isn't brain surgery.

    1. Re:No, you have to nitpick here... by Anonymous Coward · · Score: 0

      I walked into a computer store and handed them money. They didn't require me to sign anything first. Courts have ruled that a transaction that has the form of a sale is a sale, and no "agreement" hidden inside the box can change that. I can't make and distribute extra copies, but they have no legal or ethical right to limit how I use the copy I own.

    2. Re:No, you have to nitpick here... by UncleFluffy · · Score: 1

      There is no true need to rely on the DMCA for this argument, it comes down to a license: you bought the product, you agreed to the license. Don't buy it and don't play it if you disagree with said license.



      If the text of the license was presented before any money changed hands, then I would agree with you. Seeing as the text of most EULAs is presented after money changes hands, I would say that (morally at least, the legalities are probably all fucked up and IANAL) the "license agreement" is an attempt to modify the contract *after* the actual agreement has happened.



      Personally, I feel no moral obligation to comply with such "agreements".

      --

      What would Lemmy do?

    3. Re:No, you have to nitpick here... by Rakarra · · Score: 1
      No, you bought a copy of the game (not the game itself) and a license which allows you to run it; you do not own the game. The copy of the Indiana Jones and the Last Crusade poster hanging on my wall is a copy, not the original, and I can't do things to it that I could do if I owned the original (i.e., make copies of my own and sell them). I couldn't go and make my own copies of the board game Diplomacy, but I own a copy.

      You have the terms wrong here. You own, completely, that copy of Indiana Jones and the Last Crusade, but you do not own the copyright. Ownership and copyright ownership are seperate. You own that poster though, so you can do whatever you want with it short of giving away/selling copies.

      There is no true need to rely on the DMCA for this argument, it comes down to a license: you bought the product, you agreed to the license. Don't buy it and don't play it if you disagree with said license.

      You're right about one thing, the DMCA has little to do with the license and whether you're bound by it. California (where Blizzard is based) courts have ruled that software licenses are not legally enforceable though. If the license tells me I can play the game, but only under the conditions set forth by the game company, it's just fine for me to ignore that part of the license. I bought the game, not a license.

  151. My response to Blizzard by rossz · · Score: 5, Interesting
    What follows is my personal response and does not necessarily represent the beliefs of any persons working on the bnetd project. Also, although I am not currently a member of the bnetd project, Blizzard's actions have prompted me to support this open source program in whatever way I am able.

    You can view the letter in its entirety here at Blizzard Takes Action to Protect.

    "Although these programs might have been made with good intentions, they directly promote software piracy..."
    The software, bnetd, no more promotes piracy than a crowbar promotes breaking and entering. Just as a crowbar can be misused, bnetd emulator can also be misused. A lock pick set is illegal here in California without a license because its primary purpose is to circumvent security. No license is required to own a crowbar or hacksaw just because these devices might be used in an illegal manner.
    "...thereby eliminating Blizzard's ability to protect legitimate consumers..."
    I'm a legitimate consumer. I own just about everything ever made by Blizzard. Your disrupting the development of bnetd has interfered with my ability to play the game. Shutting down bnetd is a violation of my fair use of software I legally own. Please explain the logic used to derive at the conclusion that disrupting my ability to play is actually helping me.
    "we are well within our legal rights to protect our products from software piracy"
    No one disputes this right, but you have not gone after the pirates any more than the police would by going after the manufacturer of crowbars.
    "In order for us to keep our proprietary CD-key algorithms secure, we cannot allow outside servers to query for the validity of CD keys."
    Security through obscurity is no security at all. Your algorithm with be reverse-engineered, eventually. When that happens, the inherent weakness will be public knowledge. CD key generators are already floating around the web. Obviously, the security of the CD keys has been seriously compromised. If you make the CD key verification code public, it can be implemented into bnetd and most users of the program will, no doubt, implement. In truth, the CD key verification should not be necessary. The game will not run without a valid game CD in the drive. If something is circumventing this verification, is is completely unrelated to bnetd. We are not pirates and we do not like pirates.
    "Unfortunately, software pirates have spoiled this situation for hobbyists."
    No, Blizzard - you have. The pirates are always going to be there, regardless of what you do to legitimate owners of the games.
    "We are constantly working to improve Battle.net, and we sincerely hope that one day, no one will see any reason to seek alternatives to Battle.net for playing Blizzard games.
    You have? When did this happen? Diablo 2:LoD has been virtually unplayable for several months now. Why do you think we seek an alternate closed realm? Since Blizzard has obviously abandoned the game to the hackers and cheaters, we have been forced by you to come up with our own solution. If you actually made an attempt to do something about the horrid condition of the realms, we might not be setting up our own realms. We want a nice place to play the game, free of cheaters and dupers. You won't give this to us; so, like an abandoned step-child, we must try to go our own way. With the state of the realms in a perpetual state of self-destruction due to Blizzard's neglect, and with Blizzard's complete lack of interest in making existing customers happy, I have decided there is no reason to purchase another Blizzard product ever again. You have lost a customer. How many will you have to lose before you realize you must SUPPORT YOUR EXISTING CUSTOMERS. During the previous duping exploit a few weeks ago, a Blizzard talking head said they had "come up with a solution that should be satisfactory to most people." We're still waiting. When is this mythical solution going to be implemented? Perhaps when he said "most people" he was referring to the Blizzard marketing division and the dupers. I'm sure the the only people satisfied with Blizzard's non-solution will be the marketing people (they are hoping it will drive people to their new game) and the dupers (they are free to abuse the realms to their heart's content).
    --
    -- Will program for bandwidth
  152. bnetd is NOT a circumvention device by Anonymous Coward · · Score: 0

    because the CD-Key has to be cracked before the game will even install. The only thing bnetd is guilty of is enabling the last bit of functionality to an already cracked game.

    As others have said, this is a mop company suing a small-time bucket maker that happens to make a compatible bucket that could be used for nefarious purposes (maybe its a stainless steel bucket able to hold toxic waste... I don't know... no anology is perfect)

    I know where the money that would have been spent to buy war III is going; its going to the EFF and the hope that the bnetd people decide to fight this one.

    It will be a cold day in hell when I let some EULA dictate to me what software I can run alongside a video game, or makes me dependant on the big companies crappy servers. I wish I had known about bnetd back in the starcraft days.

    Anyway, I've got my copy of the cvs root :-). I think the bnetd guys should move the web-site out of the US. I'll be laughing my ass off at Blizzard for screwing the pooch on this one and encouraging what they wanted to prevent because they've turned into greedy bastards.

    Sure, their bottom line trumps free speech rights. Evidently under the DMCA, and in America where justice is sold to the highest bidder.

    1. Re:bnetd is NOT a circumvention device by da_Den_man · · Score: 1

      "At What Price Justice?" "If you have to ASK the price, you obviously cannot afford it"

      --
      You keep going until you die..."Me".
  153. You Overlooked Something, Too by virg_mattes · · Score: 2

    > 4. When the customer connects to an inofficial bnetd Server, the bnetd Server gets some random package of data from the Blizzard Server, and passes it on to the game client. The game client encrypts the data with the cd key and sends it back to the bnetd server, which sends it back to Blizzard. Blizzard then checks the result and either gives a valid or invalid signal to the bnetd server.

    > 5. Customer either gets in (with a valid cd key) or not.


    6. Hacked BnetD package starts and runs the game even if the invalid signal comes back.

    But more importantly,

    7. Because the user isn't logged into a Battle.Net server, Blizzard has no way of knowing whether CD key number 123456789XYZ is in use when a new request for that key comes in. Therefore, the one CD key that came off of a purchased CD and was ditributed on Usenet starts thousands of games at once, effectively nullifying the need for a CD key.

    Oops.

    Virg

    1. Re:You Overlooked Something, Too by athmanb · · Score: 2

      > 6. Hacked BnetD package starts and runs the game even if the invalid signal comes back.

      I only deal with solveable problems.
      Stuff like this, copy-controlling audiovisual media or compression of random data is outside of my professional realm :)
      But we are only talking about giving people the option of running legitimate, legal servers. Illegal servers follow the rule of "If you outlaw XYZ, only outlaws will have it", and can therefore not be dealt with.

      7. is easy to take care of though. Just have the bnetd server send a message to the central Blizzard server when a user logs off, and implement some time-out stuff in case a server crashes etc.

  154. too late by Anonymous Coward · · Score: 0

    The wared version of warcraft 3 beta is already being distributed with a modified version of bnetd that supports warcraft 3. It is highly availible on edonkey and probably also in other file distribution channels.
    Also, many people have the source code of this project and also many people already have the binaries and use them to run a server.

    tell me how shutting down the bnetd project could ever stop the pirating of warcraft 3 beta? The proverbial cat is out of the bag, so to speak. I don't think blizard has explained how their actions could possibly reduce piracy of this beta, nor do I know of any effort that they could make that would. Give it up blizard. Spend some time improving the final release so that people pirating have the incentive to get the real version. Change the interaction between the client and server in such a way that the battle.net server plays a greater role in the multiplayer environment that is difficult to emulate. Then, you will get your precious sales...

  155. DMCA is the problem by dbc001 · · Score: 2, Insightful

    It seems to me that the main problem here is that Blizzard brought the DMCA into it. If they had taken some other angle, maybe even politely asked the developers to remove Warcraft III support (I realize that might not be realistic but it probably would have been better than the PR nightmare Blizzard is dealing with now). By taking the "cease & desist first, ask questions later" approach, they come off looking like a megacorp. trying to screw everybody.

    -dbc

  156. Magic the Gathering Online by spoonyfork · · Score: 2

    Could these out of work bnetd developers go to work on the Magic the Gathering Online server please?

    --
    Speak truth to power.
  157. Re:Kali did (might still do) the same by Anonymous Coward · · Score: 0

    Actually, Blizzard (having a bunch of lousy coders) never even had the idea that TCP/IP might kick the shit out of IPX until the company they hired to port Warcraft II to the Mac completely kicked their ass and added all the stuff to Warcraft II that the Blizzard coders *should* have thought of, like TCP/IP networking, 3d sound, etc.

  158. Re:Letter to blizzard (distribute or write your ow by lithron · · Score: 1

    Just to nitpick..

    I'm sure Blizzard will be quick to point out that WarCraft II didn't have battle.net support until WELL after Starcraft came out (recall the WCII B.net edition?).

    But as an avid purchaser of Blizzard games, I'm sure you already knew that.

  159. be honest by jstepka · · Score: 1

    Can you people be honest.

    The recent surge of users to the bnetd server is to allow the illegal playing of WarCraft 3 Beta (upgrades to support wc3 specificly). If you say otherwise, just stop right there because you are a liar! There is in game support for multi-player with sc, wc2, and diablo 1/2.

    There simply isn't a need for bnetd unless you want to play with an illegal version.

    I support Blizzard.

    --
    Justen Stepka
    1. Re:be honest by Aexia · · Score: 2

      >>There simply isn't a need for bnetd unless you want to play with an illegal version.

      Or unless you want to play on a server that isn't full of hackers, cheaters and assorted lamers.

    2. Re:be honest by Anonymous Coward · · Score: 0

      If you are worried about this then don't be a liar. Blizzard shut down a project WHICH DID NOT SUPPORT WAR3! They did not send a notice to the bnetd/War3 project.

    3. Re:be honest by jstepka · · Score: 1

      Yes is supports wc3.

      I have it running on a server as we speak.

      --
      Justen Stepka
  160. Damn Moderators by Grax · · Score: 1

    The parent post is supposedly "insightful", yet my direct reply to the parent post is "off-topic". Come on, think people!

  161. Blizzard policy FAQ by Alsee · · Score: 2

    Why is Blizzard trying to outlaw compilers?
    Compilers facilitate software piracy of Blizzard products by allowing people to make programs. Blizzard products are intellectual property, and we are well within our legal rights to protect our products from software piracy.

    How do programs help reduce piracy?
    Blizzard uses one main method to combat piracy: executable programs. As part of using a computer it authenticate the user's files and prevents people from doing anything without a valid program.

    Why doesn't Blizzard provide facilities that enable compilers to authenticate programs through Battle.net?
    In order for us to keep our proprietary programs secure, we cannot allow outside compilers to generate valid programs.

    What about when you aren't selling something?
    The primary purposes of the Warcraft III Beta are to get play-balance feedback and to test our Battle.net servers. Our servers aren't tested if even one person plays the Beta on a rogue server, or wastes their time runnings any other program such as Tetris. Additionally, the Warcraft III Beta is not intended to be make us money; when testing ends, we need the ability to prevent people from wasting their time running a Beta. Compilers eliminate our ability to prevent pirates from doing anything except playing Blizzard retail games.

    What about the people who are not pirating your software but just want to make programs alternative to playing your games?
    Unfortunately, software pirates have spoiled this situation everyone. Pirates are evil. You don't want to be part of the Axis-Of-Evil, do you? We are constantly working to improve our games, and we sincerely hope that one day, no one will see any reason to seek alternatives to playing Blizzard games.

    Your games sell millions of copies. Why do you care if a few people make other programs?
    The sales success of a product should not exclude it from laws intended to protect intellectual property. Software piracy needs to be combated at all levels, and at Blizzard we intend to do our part to fight all other programs.

    -

    --
    - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  162. Dear Blz, I've been stealing, now I'm boycotting by KnumbKnuts · · Score: 0

    I don't get it, Blizzard is supposed to worry about being boycotted by people who, likely, weren't paying for their products in the first place? I've gotten a big kick out of reading the circular logic of the whiners, trying to justify the shadow net. Be honest, you had something "On the Left" going, it got shut down, say "nutz," move on. It's one thing to crack and all that, but to complain to the company when the cracking get shut down is riotus. God is Love, Love is Blind, Ray Charles is Blind, Therefore Ray Charles is God.

  163. Re:Letter to blizzard (distribute or write your ow by Dr.Dubious+DDQ · · Score: 2
    WarCraft II didn't have battle.net support until WELL after Starcraft came out

    Actually, this helps ADD to the impact of the letter, I think. It helps drive home the point that it's not JUST about "battle.net" (i.e. whether the games used battle.net or not were not motivating factors in their purchase) but about liking the games - and NOT liking the thuggery and insult to their players that Blizzard has just shown. That way the letter can't be interpreted to just mean he's upset because he has to use battle.net.

  164. It's not about bnetd . . . by Anonymous Coward · · Score: 0

    It's not about having a non-BattleNet server out there, it's about advertising dollars. Blizzard/Vivendi will not make any advertising dollars if they don't control the interfaces on which the games are played. It is nothing more or less. Certainly not about piracy. Since technically copying and giving it to a friend is theft, not piracy.

  165. Re:Letter to blizzard (distribute or write your ow by skia · · Score: 1

    What I purchased was the WarCraft II Battle Chest. It came with the expansion ("beyond the black portal"??) and some stratagy guides. Perhaps it also included the WCII B.net edition you speak of? I don't remember installing anything special, but I may be mistaken.

    --

    --

  166. does anyone else see the aspect shift? by Anonymous Coward · · Score: 0

    Does anybody try to stop actual copyright infringment anymore? Blizzard is upset that the bnetd server facilitates piracy. They have not, nor could they, claim that bnetd directly pirates any proctected material owned by Blizzard. I am starting to see this kind of reasoning all over the place and it's making me batty.

  167. Re:DMCA and piracy - STOP THIS CRAP! by Anonymous Coward · · Score: 0

    Ok. Take your argument. Now apply it in reverse.

    We wrote bnetd. We have every right to use it how we want. That's called freedom. We can not be forced to make our product nonexistant. We need money, we have every right to protect ourselves. bnetd is one thing we went to great lengths to protect and we know why. We are programmers too, if we made a program and decided to sell it, we would protect it too... it's called freedom people... we also have rights.

    So thanks for supporting our rights to freedom and using bnetd how we want to!

  168. Re:Kali did (might still do) the same by giffordcheung · · Score: 2, Interesting

    It may interest you to note that Blizzard, during the time of warcraft 2 and kali actively supported kali, by releasing a build of warcraft that was optimized for kali...

    anyone remember war2kali.exe ?

    In other words, consider the difference between bnetd and kali: why was kali never considered a threat to blizzard?

    It was considered even an ally.

  169. opensource response by Anonymous Coward · · Score: 0

    I have registered save-bnetd.org, and enlisted the help of a PHP coder, and a non-us host to host a cvs or at least a file repository outside the reach of the WIPO and the DMCA.
    This is wrong, so is piracy, but useing piracy to excuse blatant attacks on small groups trying to develop new software is wrong.
    Blizzard has one point, that this allows the circumvention of the cd keys because blizzard CHOOSES not to allow bnetd to tie into the cd key auth server. security by obscurity has never and will never work.
    I enlist the support of the bnetd group, and hail their work. they have done nothing wrong and I (and those that back me intend to use everything within our resources to bring bnetd back.)
    save-bnetd.org fully supports the rights of copyright holders, includeing those that prevent piracy, and we do not advocate piracy, it is wrong, and as I stated in a letter I sent to blizzard software I have never stolen any of their software and was given a disc with a possibly illegal copy of starcraft on it. this is wrong, I destroyed the disk and bought my own copy to support a company that's now screwed me and everyone else who's supported blizzard and opensource.
    (the domain should by the way should activate either today or tomorrow, and per the regualtions of the WIPO/DMCA no software is being stored on a site located in a WIPO/DMCA signing country). Also featured will be (we hope) a petition to blizzard to reverse their actions, and a fund to provide legal defense against another encroachment on our rights by those that would hide behind the DMCA.

    I post under anonymous because I am frankly too busy to sign up and trelane was taken anway. my e-mail address is trelaneNOSPAM@NOSPAMmagenet.net (not that you could spam it if you tried :) )

    PS: I personally and ardently condemn anyone... _ANYONE_ who pirates software. YOU ARE WRONG. if you want software for free, use linux (or FreeBSD, it has applications that are counterpart to almost EVERY closed source application. there is no excuse, there is no reason why software piracy will ever be right. EVER. If you intend to contact me about how to use bnetd to screw blizzard back, save my inbox space, I don't wish to hear from you.

  170. I wonder when they are going to outlaw....... by scoobywan · · Score: 1

    cheat sites. I mean you think about it... some
    people do reverse engineer games to find the cheats.
    So when are they going to say that cheat sites and
    such are bad because people are reversing their
    games. If you ask me... this is just a bunch of
    crap. Everyone says that they are going to boycott
    this game and that. But I say.... I'll play games
    that are gifts to me for different occasions, and
    other than that... I'll find something else to do.
    Man you game companies have just ruined the fun of
    everything. To me the best part about having a
    games it the fact of figuring out how it works,
    protocals an all. I guess we need more open
    source games out there :).

    L8rs

    1. Re:I wonder when they are going to outlaw....... by allan_q · · Score: 1

      Samba. With these developments, I wouldn't be suprised if Microsoft goes after Samba for reverse engineering the protocol.

  171. Well, Yeah... by virg_mattes · · Score: 2

    ...that's why I said the DMCA route is easier. It requires fewer PR hoops to get to the same conclusion.

    Virg

  172. shot in the dark... by DuckDodgers · · Score: 1

    I think (?) computer games are produced and burned to CD en masse... Don't forget you need the license key to install the game, in addition to accessing battle.net. If you wanted to use a random license key for each copy, you would have to burn that key into the license key checker-thingerdoodle program on that particular copy. So instead of burning 30,000,000 copies of the same CD, they would have to burn 30,000,000 different CDs and then make sure the correct license key was packaged with each one...

    Of course, you should always ship one CD with each game that contained only encrypted license keys, but it seems wasteful to me.

  173. About the leak. by eddy · · Score: 1

    Blizzard PR hyped it, now they reap the benefits. Seems logical to me.

    --
    Belief is the currency of delusion.
  174. IPX Emulators by Anonymous Coward · · Score: 0

    So how does this affect Kahn and Kali, multiplayer services that work by emulating an IPX connection over a TCP/IP connection? Basically, they allow almost any game that works over a LAN to work over the Internet, including Starcraft, Diablo 2, et al. Will Blizzard go after these for aiding software pirates?

    Can't think they would; the most recent Starcraft patch allows LAN play over UDP, so it shouldn't be too difficult to adapt this for play over the Internet all on its own. Or maybe not; anyone care to comment on that?

    For more info, the Kahn website is here.

    1. Re:IPX Emulators by acceleriter · · Score: 1

      They're next, I bet.

      --

      CEE5210S The signal SIGHUP was received.

    2. Re:IPX Emulators by Anonymous Coward · · Score: 0

      I've found that most games work in LAN mode (TCP, UDP or IPX) just fine over the internet if all people involved use the VPN capabilities of Windows 2000 and XP to bridge their networks together.

      Microsoft is now Blizzard's next target... can you imagine a cease and desist letter being sent to Microsoft to stop distributing free VPN capabilities with 2000/XP because it aids in circumventing copy protection? lol...

    3. Re:IPX Emulators by acceleriter · · Score: 3, Informative
      Does Blizzard Entertainment® allow or support other Battle.net® like or emulation servers? Can I host one of these rogue servers?


      No. Except as set forth in the next paragraph, Blizzard Entertainment® does not support or condone network play of its games anywhere but Battle.net®. Specifically, you may not host or provide matchmaking services for any of our games or emulate or redirect the communication protocols used by Blizzard Entertainment® in the network feature of its games, through protocol emulation, tunneling, modifying or adding components to the game(s), use of a utility program or any other techniques now known or hereafter developed, for any purpose including, but not limited to network play over the Internet, network play utilizing commercial or non-commercial gaming networks or as part of content aggregation networks without the prior written consent of Blizzard Entertainment®.

      Apparently, they'll be suing everyone soon.

      --

      CEE5210S The signal SIGHUP was received.

    4. Re:IPX Emulators by Anonymous Coward · · Score: 0

      You suck! Thanks for drawing attention to Kahn you boob.

  175. Well I'll be damned by DuckDodgers · · Score: 1

    A few pirates spoiled Napster for those of us who legally trade MP3's.

    That's got to be the funniest thing I've read this year.

  176. You Overlooked Something Else by virg_mattes · · Score: 2

    > 7. is easy to take care of though. Just have the bnetd server send a message to the central Blizzard server when a user logs off, and implement some time-out stuff in case a server crashes etc.

    No dice. What if my hacked BnetD server authenticates, then tells Blizzard I logged off immediately? Then logged back on. Then off. Then on. And so on until all ten of my local users are on. Sweet, no? Also, add in a number 8, that Blizzard's authentication server would die a DDOS death when every punk who runs a random key generator bombards it until one of those keys comes back valid (and can then be used for 7 above). Since this makes keys fairly worthless, and allowing legitimate, legal servers is impossible without exposing the keys to this sort of tampering, the obvious solution is the one they've taken.

    Virg

  177. Blizzard's reply to me... by Aexia · · Score: 4, Informative

    I find it interesting that they concede it may have been developed for purposes other than piracy. I think that could hurt them legally.

    From: "Rob Beatie"
    To: aexia@yahoo.com
    Subject: RE: One less copy of Warcraft 3 sold

    Certain programs have been developed that allow users to bypass Battle.net's CD-key-authentication process. Although these programs might have been made with good intentions, they directly promote software piracy by allowing users who have illegitimately obtained our games to play them as if they'd been legitimately purchased. Furthermore, because these programs allow access without a CD key, they render malicious users unaccountable, thereby eliminating Blizzard's ability to protect legitimate consumers. Therefore, Blizzard has taken an aggressive stance opposing the use of these programs.

    Please take a moment to read through our FAQ regarding these issues at http://www.battle.net/support/emulationfaq.shtml if you have any questions or concerns about Blizzard's stance on software piracy. {WR655}

    -----Original Message-----
    From: aexia@yahoo.com
    Sent: Friday, February 22, 2002 10:31 AM
    To: sales@blizzard.com
    Subject: One less copy of Warcraft 3 sold

    Thanks to your ill-considered invocation of the DMCA, you have one less customer now. I've used alternative server software(bnetd) to play over the Internet because battle.net is laggy and full of cheaters, hackers and other assorted morons. It's simply not a fun place to play.

    Creating my own server allows me to play in peace, without lag, with my friends. It's not to promote piracy; it's to play the *game*, not a "license", I paid money to buy. It's mine and I'll play it however the hell I want to.

    I'm sure you'll sell plenty of copies of Warcraft 3 anyways, but you won't sell one to me until you catch a clue.

  178. Canada land of the free by TechBCEternity · · Score: 1

    this is not blizzard it is their parent company, they are simply protecting their right to screw the legitimate users over by switching to a pay to play model. Why else would they refuse to work on an authentication system for external servers. It would cost them less money in the end. If someone doesn't move development to a non-DMCA country then I'll continue development on my own in Canada

  179. FSGS vs. Bnetd by Anonymous Coward · · Score: 0

    People had made comments like "What about FSGS?"
    FSGS has also been sent notice to cease and desist, however there notice seemed to be more related to Warcraft III Beta.

    1. Re:FSGS vs. Bnetd by TechBCEternity · · Score: 1

      fsgs was the first bnet server created for starcraft originally called starhack. They already went through court to show that they were allowed to use their servers. but now the DMCA changes things

    2. Re:FSGS vs. Bnetd by Anonymous Coward · · Score: 0

      That is incorrect. FSGS was based off of a very early version of bnetd. The authors claim that they have since rewritten it so they don't need to follow the GPL.

    3. Re:FSGS vs. Bnetd by Anonymous Coward · · Score: 0

      Nope. FSGS was a derivative of bnetd version 0.3. There was a big fight over the GPL but both sides just went in their own directions.

      As far as I knew FSGS does not work with warcraft 3...

  180. Better solution for all by raynet · · Score: 2, Insightful

    Why can't Blizzard change the CD-Key check route so that is always checks the key from Battle.net servers and not from the server you might use to play. This should be fairly easy to implement and would catch some pirates (but not the ones with key generator). You could ofcourse fake DNS entries or forward packets to your own server, but this would be too hard for "normal" people and anyways you can play directly with your friends without Battle.net and CD-Key check.

    Best think would be if Blizzard starts to sell official Battle.net servers (or it could come with the game). That would be great and also would fix many problems due to over populated Battle.net servers. And people still would use to official Battle.net server because there you can collect fame, score, be number one in ladder etc..

    --
    - Raynet --> .
  181. Circumvention devices by Anonymous Coward · · Score: 0
    bnetd is not a circumvention device under the terms of the DMCA. The relevant portion of the DMCA (1201(b)) defines a circumvention device as something that:

    `(A) is primarily designed or produced for the purpose of circumventing protection afforded by a technological measure that effectively protects a right of a copyright owner under this title in a work or a portion thereof;

    `(B) has only limited commercially significant purpose or use other than to circumvent protection afforded by a technological measure that effectively protects a right of a copyright owner under this title in a work or a portion thereof; or

    `(C) is marketed by that person or another acting in concert with that person with that person's knowledge for use in circumventing protection afforded by a technological measure that effectively protects a right of a copyright owner under this title in a work or a portion thereof.

    Now, bnetd was (A) not primarily designed for the purposes of being a circumvention device, is (B) useful for more things than just circumvention, and (C) was never marketed by the bnetd people as a circumvention device.

    I'm not a lawyer, but looking at that part of the DMCA, it's clear to me that Blizzard are just trying to scare the little guys into submission.

    1. Re:Circumvention devices by lynx_user_abroad · · Score: 2
      I'm afraid I'm not following you.

      bnetd was (A) not primarily designed for the purposes of being a circumvention device...
      (emphasis in original)

      Blizzard claim copyright to their games. Blizzard claims that they use their BattleNet servers as a means of controling access to their games (specifically, to the WarCraft III beta). This makes the BattleNet server an access control device.

      I'm not aware of any purpose which bnetd serves which is not geared toward circumventing the use of Blizzard's BattleNet server, but I'm open to educating... And I don't think you could get around this by just saying "bnetd also allows chat..." You might be able to assert that bnetd was designed for StarCraft, and only incidentally acts as a server for WarCraftIII, but then Blizzard could always just reply that it was their intention all along to be able to limit the use of StarCraft on-line using their control of the BattleNet server. You lose either way.

      Blizzard has asserted that bnetd has commercial significance to them, insofar as it impacts their commercially oriented BattleNet service. What is the purpose of bnetd beyond circumvention? Is that a commercially significant use? Wanna bet jail time on that?

      And "marketing" is not limited to buying SuperBowl ads. If the web page says "use this instead of BattleNet, or if the creators knew it could be used as a replacement to BattleNet, then it's considered marketed for that purpose.

      The kicker: these are or's, not and's (see 1201.b.2.B) so if it meets any one of the tests, it meets the definition.

      Blizzard is on solid ground here, at least as long as the DMCA remains solid ground. I'd say they'd be within their rights, under the law, to seek criminal charges against the bnetd team. That's not to say that's what should happen, but rather to demonstrate how far out-of-whack the DMCA is.

      --

      The thing about things we don't know is we often don't know we don't know them.

    2. Re:Circumvention devices by miscellaneous · · Score: 1

      it's easy to say that battle.net *provides* access contro for wciii (and starcraft). however, its primary purpose is to allow SC players to play online.

      therefore, if bnetd is a battle.net "clone", then its primary purpose is *also* to allow SC players to play online. this is a logical conclusion, but also one grounded in pragmatic observation: do you think people use bnetd *primarily* to facilitate piracy of a program you can pick up at electronics boutique for five bucks, or to play legal (and/or illegal) versions online?

      blizzard even implies that there are legitimate reasons for using servers other than battle.net by saying that they hope to eliminate those reasons.

      bnetd certainly isn't *marketed* as a piracy-enabling technology, and inasmuch as it has any commercial application, a significant portion of that application is certainly non-infringing (i.e., providing alternative places to play online).

      so, it seems to me that bnetd fails all three tests, and is therefore not in violation. IMHO, IANAL, just my $2/100

      --
      -k. ^-^ ^D
    3. Re:Circumvention devices by lynx_user_abroad · · Score: 1
      it's easy to say that battle.net *provides* access contro for wciii (and starcraft). however, its primary purpose is to allow SC players to play online.

      The primary purpose of BattleNet is

      1. not relevant to this discussion (perhaps the primary purpose of bnetd is) and
      2. not for you to decide (Blizzard gets to decide that.)
      do you think people use bnetd *primarily* to facilitate piracy of a program you can pick up at electronics boutique for five bucks, or to play legal (and/or illegal) versions online?

      It used to be about "primarily", but under the DMCA it isn't any more. The test now is to show that bnetd has no other substantial commercial use than to act as a means to circumvent Battlenet. It has nothing to do with piracy; even if you could show that bnetd has no effect on piracy (as was done with DeCSS) you've gained nothing. The DMCA allows publishers to shut down competitors simply for having the ability to compete.

      bnetd certainly isn't *marketed* as a piracy-enabling technology...

      Irrelevant. It doesn't need to be marketed, the test is weather it provides the capability to bypass the access control, and weather the group producing it or making it available knows it can. That would be a tough one to disprove; made even tougher by the fact that Blizzard has now notified them in a very public fashion.

      --

      The thing about things we don't know is we often don't know we don't know them.

  182. A bit late, but Vivendi's not doing well by DragonMagic · · Score: 2, Informative

    I looked up Vivendi's quote today on the NYSE, and here's the link: http://www.nyse.com/marketinfo/marketinfo.html?sym =V

    For those who just want a quick reference, here's the 52-week spread:

    HIGH
    69.23
    (4/27/01)

    LOW
    35.65
    (TODAY)

    And it's still going down.

    Good move, Vivendi. No wonder you're trying to get as much cash as possible.

    --

    Human nature is the same everywhere; the modes only are different. -- Earl of Chesterfield
    1. Re:A bit late, but Vivendi's not doing well by base3 · · Score: 1
      Since this is so vital to protecting their business by their own admission, and there's no way to stop the code since the source is in the wild (q.v. DeCSS), shouldn't a number of helpful people post the fact that their "core copyright protection technology" that enables sales of their "upcoming flagship product" is hopelessly compromised to all the stock boards?

      The investors have a right to know!

      --
      One CPU cycle wasted on digital restrictions management is ONE TOO MANY.
  183. EULAs by Anonymous Coward · · Score: 0

    I suffer from brief periods of blackout amnesia. I suddenly find I can't see the screen and my hand twitches automatically on the mouse.

    Strangely, these episodes always seem to happen when I install Windows software.

  184. Rogue bnetd servers? by Frac · · Score: 1

    Let me get this straight - you think voluntary authentication by bnetd servers is not a major compromise to security?

    If the Battlenet authentication servers go down, bnetd could let in anyone, so pirates could only play when Battlenet goes down.

    Hey, you know what's a even better idea? How about I modify bnetd to let anyone in, regardless of whether the Battlenet authentication servers are down or not? Then 100% of the pirates can play on my bnetd server 100% of the time!

    Honestly, what you're suggesting is akin to liquor stores not checking IDs, and trusting the customers to buy beer only if they're 21. Phft, that's an idea..

  185. Re:Interesting and I somewhat agree by Eccles · · Score: 1

    I think they have a good point.

    No they don't. They want reverse engineering/clean-room implementation prohibited. The legality of that led to the explosive growth of the home computer market. I'm not willing to give those rights up, no matter how nice their games are.

    This is just Blizzard having been lazy about protecting their betas from being copied, and thus throwing lawyers at the problem even though the law isn't on their side, but the money is.

    --
    Ooh, a sarcasm detector. Oh, that's a real useful invention.
  186. Blizzard Responds by johnos · · Score: 1

    I sent an email to Blizzard this morning suggesting that using the DMCA in this case was counter-productive to the company's interests. I received this response (from a bot, I think) a few minutes ago:

    On 2/22/02 2:14 PM, "Sales" wrote:

    Certain programs have been developed that allow users to bypass Battle.net's CD-key-authentication process. Although these programs might have been made with good intentions, they directly promote software piracy by allowing users who have illegitimately obtained our games to play them as if they'd been legitimately purchased. Furthermore, because these programs allow access without a CD key, they render malicious users unaccountable, thereby eliminating Blizzard's ability to protect legitimate consumers. Therefore, Blizzard has taken an aggressive stance opposing the use of these programs.

    Please take a moment to read through our FAQ regarding these issues at http://www.battle.net/support/emulationfaq.shtml if you have any questions or concerns about Blizzard's stance on software piracy.

    {WR655}


    This response seems to me (IANAL), to render any action they might want to take under the DMCA utterly futile. They themselves seem to admit that BnetD does not even clear the first hurdle for infringement. And its a pretty low hurdle.

    I sincerly hope that the BnetD people can pony up the money to fight this, as it appears they stand an excellent chance of winning.

    1. Re:Blizzard Responds by G00F · · Score: 1

      I got the same cut and past e-mail. But it didn't fully address my e-mail. So I don't think it was even read. Let alone thought about passed on to those that matter, or even counted.

      But I hope they are reciving a LOT of them from LOTS of people saying "bad blizzard, I wont buy any more of your games".

      --
      The spirit of resistance to government is so valuable on certain occasions that I wish it to be always kept alive
    2. Re:Blizzard Responds by hirschma · · Score: 1

      I got the same fucking email, it even has the same {WR655} tag at the bottom. Shit, they can't even figure out how to make it look like they're responding in a meaningful way.

      Here's my exchange with Blizzard. I'll keep this going for as long as they'll talk to me.

      To: kennyz.support
      Subject: RE: Bad decision on bnetd.org

      Kennyz,

      I understand that piracy exists; I'm certain that many people are playing pirated versions of your games both on battlenet and off of it.

      I've read the faq. It states that:

      "Unfortunately, software pirates have spoiled this situation for hobbyists."

      This isn't true; *Blizzard* has spoiled this situation for hobbyists. All I know is that the pirates are still out there, still using effective
      keygen utilities that allow them to play on battlenet, but something that this LEGITIMATE user enjoyed has been shut down.

      If Blizzard's actions had the most impact on pirates, I'd be more understanding (although I still wouldn't agree). The fact is that this
      action is affecting MANY legitimate customers, and likely, very few pirates.

      I'm sure you've heard the old saying that copy protection actions negatively affect many more legitimate users than pirates. I think that it
      also applies to this invocation of the DMCA.

      Blizzard is clearly more interested in asserting their rights under this unjust legislation, rather than tending to their loyal customers.

      Thanks for listening.

      jonathan hirschman

      On Fri, 22 Feb 2002, kennyz.support wrote:
      > Hello.
      >
      > Certain programs have been developed that allow users to bypass Battle.net's CD-key-authentication process. Although these programs might have been made with good intentions, they directly promote software piracy by allowing
      users who have illegitimately obtained our games to play them as if they'd been legitimately purchased. Furthermore, because these programs allow access without a CD key, they render malicious users unaccountable, thereby
      eliminating Blizzard's ability to protect legitimate consumers. Therefore, Blizzard has taken an aggressive stance opposing the use of these programs.
      >
      > Please take a moment to read through our FAQ regarding these issues at http://www.battle.net/support/emulationfaq.shtml if you have any questions or concerns about Blizzard's stance on software piracy.
      >
      > {WR655}
      >
      > Thank you for your email,
      > Kenny Z.
      > Technical Support
      > Blizzard Entertainment
      > PS. If you plan to reply to this message, please include all previous
      > messages between us.
      >
      > -----Original Message-----
      > To: sales@blizzard.com
      > Subject: Bad decision on bnetd.org
      >
      >
      > Sirs,
      >
      > Subject: bnetd.org, please reconsider
      > Dear Sirs,
      >
      > I am an enthusiastic owner of Starcraft; it is by far my favorite game,
      > pretty much ever.
      >
      > I started out with Starcraft thanks to a friend, who bought me a copy. We
      > had so much fun we both recently bought three more copies for our friends.
      > The key word here is "bought". I'd be happy to forward serial numbers if
      > you'd like.
      >
      > Although we often play on battlenet, we also often like to play on a
      > bnetd server that I host at home. Why?
      >
      > Well, Internet vagaries being what they are, we often find that some of us
      > can't connect to battlenet, or get latency problems. Sometimes we like to
      > avoid the legions of kiddies on the service, sometimes we like to have our
      > own contests. Sometimes its just for the somewhat different experience of
      > playing on a separate server.
      >
      > The bottom line is that, to a number of users, bnetd.org was adding
      > significant value to your software. By shutting them down, you have made
      > playing Starcraft much less enjoyable for me, and for four friends. As
      > someone who has strong feelings against the DMCA, you've used a bad law to
      > diminish my enjoyment of some excellent software.
      >
      > I guarantee that this situation will persuade some of our number to NOT
      > purchase Warcraft III. Certainly, I won't be purchasing it if this policy
      > stands. I advocate voting with one's pocketbook, and despite the fact that
      > I've already purchased better hardware so Warcraft III would have run at
      > its best, I'll be looking for a replacement for Blizzard games, present
      > and future purchases included.
      >
      > I ask you to please rescind you legal action against the bnetd team, as
      > they are only trying to help your business and make your games more
      > accessible to a wider variety of players in a more diverse and distributed
      > set of network scenarios. These folks toil without pay to ENHANCE your
      > games and my gaming experience with them. What is so bad about that?
      >
      > Thanks.

  187. bnetd did NOT implement war3 support early by Anonymous Coward · · Score: 0

    of course, the way I heard it, the bnetd people did NOT put warcraft3 support in the game, it was put in by a warez group or somesuch.

    just repeating the rumours I heard yesterday

  188. good grief by Anonymous Coward · · Score: 0

    Yet another bunch of knee-jerk "if it's not free it sucks" responses from Slashdot.

    Blizzard released WC3 beta. Bunch of folks take bnetd and modify it to work with WC3 beta. Now anyone can play it. Piracy of the beta goes through the roof. Blizzard takes the (very reasonable) step of shutting down the project, as in the span of a few days it has gone from being a few guys hacking on something neat for a trivial user base, to a tool which has allowed tens of thousands of people to pirate their software.

    There's no evil empire here; they are doing their best to ensure that they can still make money off the products that they spend (excessive amounts of) time and money to make. They left bnetd alone until it turned into a problem; if they were so damn evil they would have shut it down before it was an actual problem.

    1. Re:good grief by base3 · · Score: 1

      The DMCA wielding scumbags haven't seen piracy yet. I've never played one of their games in my life, and I'm hosting it on three filesharing services. I hope they die, and painfully. (The company, I mean.) Hell, it might be a good idea to make CDRs with Warcruft 3 Beta with bnetd with the crack preinstalled, put them in pretty jewel cases with gorgeous color laser printed labels, and leave them on the benches outside Electronics Botique! Naw, I'll wait until release day.

      --
      One CPU cycle wasted on digital restrictions management is ONE TOO MANY.
    2. Re:good grief by Anonymous Coward · · Score: 0

      Yes but which project did they shut down? The neat little one or the one that was allowing illegal beta copies to play? Well, I think the answer to that question will tell you that they are evil.

  189. What's wrong with asking? by Anonymous Coward · · Score: 0

    Although they are justified in shutting the project down, they could have just asked and explained their reasons rather than coming straight out with legal threats (at least that's what it looks like).

  190. huh? by Anonymous Coward · · Score: 0

    How do CD keys help reduce piracy?
    Blizzard uses two main methods to combat piracy: disc-based copy protection and CD keys. As part of the login process, Battle.net authenticates the user's CD key and prevents people from logging in with the same key or an invalid key.

    If this is about an authentication method for the login process of their servers, wouldn't bnetd have to give users access to battle.net to be circumventing their "authentication code"? They state here that the authentication is used to prevent people from logging in. bnetd users _dont_ log in. They do not even attempt to log in. Isn't this a little like saying that if you give someone a shell account on your BSD machine, you're bypassing the authentication methods of my linux box? After all, I gave them a big, long, hard-to-guess password to prevent them from getting into my machine without paying for a shell account and now you're just letting them in to your machine!

    1. Re:huh? by mirabilos · · Score: 1

      And they can't provide bnetd and FSGS methods
      to check the CD keys,
      just because - heh - their PROPRIETARY way
      of checking wouldn't be safe !!!

      So, Security by Obscurity?
      Does industry never learn?

      # cd /usr/ports/games/bnetd && make fetch

      --
      My Karma isn't excellent, damn it! (And /. still does not get UTF-8 right in 2012. Wow.)
  191. Wireless & Wired NAT IPTables Script by Laven · · Score: 1
    http://www.mplug.org/archive/2002/rc.doublestarcra ft

    Your network setup sounds to be nearly identical to mine. I made this custom script here based upon an earlier Starcraft NAT iptables script that allows me to play Starcraft on Battle.net with full capabilities between my Wireless and Wired NAT segments.

    Edit that script to match your own network setup and run it after your iptables firewall script. I personally use MonMotha's iptables script. I wrote this little guide here in setting it up. http://www.mplug.org/phpwiki/index.php?BasicFirewa llRouter

  192. The real solution... by jimdose · · Score: 1

    I'm not going to comment on how right or wrong I think Blizzard's or the Bnetd people's actions are, but for those who are bothered by the situation, there's one solution to all the fuss that's legal and benefits everyone, and that is to develop an open source Diablo or (insert your favorite style of game here) game that makes use of BNetd's efforts.

    Just among Slashdot readers, I'm sure there are plenty of programmers ready and willing to put together a good game engine. For game art, you can find plenty of models and textures available on mod sites for Quake 3, Unreal, and Halflife, as well as people willing to create new art and levels (even if it's 3D, it can still be used for a 2D game).

    After all, Diablo is really just a descendent of Hack or Rogue--classic examples of Open Source gaming.

    Jim Dosé

  193. Advertising bnetd by _Sprocket_ · · Score: 2
    Thanks Blizzard/Vivendi! I didn't know this existed until you tried to squash it. Now I have a copy of the code and will likely begin playing around with it later on.


    Please feel free to try and squash any other cool projects I might not already be interested in / known it exists.

  194. Blizzard bugs by jhantin · · Score: 1
    how's level 300 charged bolt sound?

    Kinda like "bzzzzzzt", I think. Then again, isn't that how any level charged bolt sounds? :-)

    While we're on the subject of Blizz bugs, you know that lightning mastery boosts the damage of bone spells? My L80 sorc has a Slvl 5 wand of Bone Spear for dealing with those pesky immunes. :-)

    Blizzard produces some damn good games, and they are willing to slip a release indefinitely to make the game playable out of the box, which is more than I can say for a lot of game companies. I bought licenses for D1, SC, BW, D2 and D2X, but almost never play on battle.net due to the combination of b.net lamers and local firewall problems. I just find it aggravating that they are so protective of their code; I wrote an aiscript.bin disassembler in perl a while back, but I never saw anything come of the AI script hacking projects. Amusingly, the Insane AI's fork off a thread that executes a "give myself 2000 free ore and gas" instruction at startup and every couple minutes thereafter.

    --
    ...when you're writing a game...tweak the difficulty of "Easy" to something [your mother] can cope with. -- onion2k
  195. It is all about the cash by Anonymous Coward · · Score: 0

    So far I think every has missed the most ovbious reason Blizzard is doing this. Cash! As everyone has pointed out Battle.Net is overloaded, this means there are a lot of people using the service. Now Blizzard can go to advertisers and say "Look we have a zillion people on Battle.Net, mostly male, average age 25 - 35 years old. Give us money and we will post your banner add while people are chatting"

    Now if BentD is successfull that means less people on Battle.Net and less money in their pockets.

    Sometimes the simple answer is the least ovbious one.

  196. Steel Spikes by Quixadhal · · Score: 1

    As an analogy, let me say that here in Michigan, it is illegal to drive a car that has spiked tires on any public road. This is justified because the cost of repairing the damage done to the roads is tremendous in comparison to the few accidents the extra traction would prevent.

    There's nothing preventing me from tearing up my own personal racetrack with spikes.

    Likewise, Blizzard can and should prevent unauthorized play on their servers. They should also prevent unauthorized copies of their clients from running... but they should not have a problem with legitimate clients (who have to pass the cd copy-protection check -- good luck if your cdrom drive is not 100% aligned) talking to a local server. It should be no different to them than those same clients playing in single-player mode.

    So, not that anyone at Blizzard will read this, I will ask Blizzard to encourage the development of alternative servers AND clients for their products.... if they are indeed open source, Blizzard could glean some useful improvements to their own products from our work, at the cost of a URL being included in their documentation. Seems like a good deal to me.

  197. Stockholders may know by DragonMagic · · Score: 1

    Maybe they're aware. First Universal buys mp3.com after being a part of suing them, and then the suit STILL CONTINUES. They're still defending against that suit. Then they go after Blockbuster, the largest video rental chain, who could, out of the blue, just go to DVD rentals, which there is no payola back to movie studios per rental as there were for VHS, and lower release-date prices. Now they're saying that people who use alternative methods to play their games with each other are probably pirates and are trying to paint this as "protecting" these users and their rights.

    I think the stockholders are really seeing Vivendi for who they are: Full of $hit.

    --

    Human nature is the same everywhere; the modes only are different. -- Earl of Chesterfield
  198. sendmail and outlook vs. bnetd and starcraft by tokiko · · Score: 1

    You don't blame sendmail for Outlook viruses.
    You don't blame bnetd for StarCraft shortcomings.

    Blizard Entertainment has no right to interfere with an independent free software project.

  199. I don't think it's completely baseless by Trepidity · · Score: 2

    I know quite a few people who pirated Starcraft in the early days when Blizzard allowed up to 5 or so instances of the same CD key to be in use at the same time (to avoid problems with ghosting). When Blizzard reduced this to two or so, they went out and bought the game so they could keep playing online. If bnetd had been available at that time, you can be sure that they would never have bought the game.

  200. What Blizzard *Should* Be Doing by Bones3D_mac · · Score: 2, Interesting

    While I do give Blizzard *some* slack regarding their actions leading to bnetd being killed, this will be a costly mistake for them in the long run.

    First off, Blizzard needs to realize that not everyone who uses their software is pirating it. By assuming the legitimate users are potential pirates, their actions will probably increase the likelyhood of piracy. (If you're going to be assumed guilty, you may as well commit the crime.)

    Next, Blizzard should try to focus more on offering an alternative to bnetd servers for its legitimate users. There is no reason Blizzard can't set up a "pay-to-play" service that would provide access to an uncluttered, high-bandwidth server for a small monthly fee. Blizzard would have no problem getting $9.95/month out of it's more dedicated users in exchange for much-improved online gaming experience. By simply cutting off access to alternate servers without providing legitimate users with an alternative, they are making their games much less desireable.

    Finally, Blizzard should be asking its users for input on how battlenet should be improved. If you can give your customers what they want, they'll have no reason to look elsewhere.

    Blizzard *does* produce some of the greatest games out there. I, for one, would like to see that continue. But, without the support of it's users, Blizzard will not last long.

    --


    8==8 Bones 8==8
  201. Easily cracked. by Sir+Homer · · Score: 1

    Both Halflife and Quake 3 has cracks for that mechanism that effiectivly remove the client's need to authenticate.

  202. Open Letter to Blizzard by Xnone · · Score: 2, Insightful
    A friend wrote this, I thought it was quite apropriate.

    Dear Sirs,

    For the past 5 years, I have been a customer of your company. I have bought and enjoyed many of your games, from Warcraft 1 to Diablo II. I have always been amazed at the new and inovative ideas and technology that goes into every one of your products. Warcraft III is no exception to this rule. Even without playing it, I can already tell that this game will be one of the greatest RTS games in history. I have been telling all my friends about it and have even gone so far as to upgrade two of my PC's for the sole purpose of running Warcraft III. I thought that it was money well spent....I was wrong.

    What right do you have to tell legitimate,PAYING customers how they should use their software?! Have we not already supported you in many ways? Not the least of these being the spending of thousands of dollars world-wide in an effort to show our love and support for your company! To take measures to protect your "Intellectual Property" is all well and good. But to emulate Microsoft corporation by limiting your customers ability to innovate and expand their computers capabilities,I just cannot find a logical excuse for a tactic like this.

    When Battle.net was created, I was overjoyed at the thought of being able to play with my cousin that lives in another state. Just the thought of being able,with minimum effort and a few mouse clicks,to play a game with someone over 500 miles away without expensive phone charges was almost too good to be true. Too bad that it was. Within a few weeks of using it, I witnessed persons misusing the Battle.net service,cheating,hacking,spamming, and various other offences. I complained and noticed that some minor steps were taken, but soon after,I witnessed the same *illegal I might add* actions being committed over and over again. So finally,fed up with a service that no longer was putting the customer over it's own profit-needs, I searched for another way to play games like Warcraft II-BNE and Starcraft-BroodWar with my friends. Bnetd was the answer to my prayers. It gave my friends and I a way to create servers that were free of cheaters,hackers,and spammers. My friends and I were overjoyed that a group of average "Joe Smith" kinda guys would donate their time FREELY to create a better gaming environment for all gamers to enjoy. They even went so far as to offer linux versions of their open-sourse software so that linux users were no longer left out in the cold by your company.

    But in the end...the almighty dollar beckoned...and YOU ANSWERED THE CALL. Immediately you tooks steps to "protect our Intellectual Property"
    and said that you "are well within our legal rights to protect our products from software piracy." In this fact,I do agree with you. However, I do not agree with the manner in which you dealt with the situation. I am sure that if you had even tried to work out an agreement with the creators/maintainers of Bnetd, that they would have been happy to have done all they could to accomodate any changes in their software that you thought would be nessessary to facilitate the full protection of your "Intellectual Property". But instead you , ONCE AGAIN, decided to follow in the footsteps of the power hungry Bill Gates and crush a small group of open-sourse programmers who were truly trying to inovate the sorely-lacking gaming industry by FREELY giving THEIR TIME in the hopes that one day you would finally clean up Battle.net and restore the honor and respect that many users once had in you...but this was not to be.

    My (ex) friends, today the gaming industry has lost something....something precious. It has lost compassion for the very core of what keeps games selling and companies like you alive....The Gamers Themselves! You have revealed your true intentions to the world and I will no longer support you in the path that you have chosen to take. I will no longer purchase any software your company has to offer. I will no longer speak kindly about your company to anyone I meet.

    I'm sure that others will have compassion for the roots of the gaming industry again someday, and I pray that someone is YOU.

    This concludes my feelings on this matter. Thank you for your attention.

  203. Bnet protocol specs? by kyhwana · · Score: 1

    Does anyone have a specification for the battle.net protocol? I'd like to see them try to squash that.
    No Free Speech for you Mr!

    Anyone?

    --
    My email addy? should be easy enough.
  204. bnetd mirrored at Carnegie Mellon by touretzky · · Score: 1
    I've added a bnetd mirror to my Gallery of DMCA Abuses.

    I'm amazed at how many ways the lawyers and big corporations have found to abuse the DMCA. The list seems to grow on a weekly basis. You can read more about this at the Chilling Effects Clearinghouse.

  205. Wasn't Bnetd actually helping B-net??? by ultimatewebguru · · Score: 1

    I understand the idea of piracy and all that but wasn't Bnetd actually taking some of the workload off of B-net's servers??? I mean what does Blizzard Entertainment have to loose if they let someone else serve their games??? I think if Bnetd was willing to implement ways to check piracy, the same ways Blizzard does,(which don't work....I know this for a fact.) then they should allow the site to continue. Ok, do the guys at Bnetd think that even if they had to money to fight Blizzard that they would win. Come on guys wake up!!! The Guru P.S. Hello everyone at Slashdot...

  206. Straight from the DMCA by Secret+Coward · · Score: 1
    Strait from the section 1201of the DMCA:

    (3) The information acquired through the acts permitted under
    paragraph (1), and the means permitted under paragraph (2), may be
    made available to others if the person referred to in paragraph (1)
    or (2), as the case may be, provides such information or means
    solely for the purpose of enabling interoperability of an
    independently created computer program with other programs
    , and to
    the extent that doing so does not constitute infringement under
    this title or violate applicable law other than this section.

    Which basically says, as long as you are trying to make one program inter-operate with another, it is perfectly legal to circumvent a copy protection system if doing so does not violate any other part of title 17 (the copyright code) other than this section (the anti-circumvention section).

    Even if bnetd did support Warcraft III, it is still legal to do so. It is not their fault that Blizzard was too stupid to make the beta expire by its self. With your line of thinking, any company could deliberately release non-expiring betas to prohibit competing services.

  207. A winning strategy by altaic · · Score: 1

    The first thought I had when I read about Blizzard hitting bnetd was not how they twisted bnetd's purpose (ok perhaps it was a parellel thought), but that Blizzard's behavior is anti-competitive.

    Come on, people, with M$'s major loss on the legal side regarding "bundling" why has no one mentioned Blizzard actually is selling two products in each game box: the game and the "free Battle.net service" which they could charge for at any time.

    The fact is that Battle.net does not in any way keep a pirate from playing a Blizzard game; it keeps a pirate from using the Battle.net service (duh) which happens to be bundled with said game. Battle.net does *not* authenticate the game; the CD key algorithm in the software does. A pirate is able play the game; single-player and multi-player (via IPX, and IPX over TCP/IP). Should it be illegal to write or distribute a server to be an IPX gateway over TCP/IP, and therefore provide the same functionality as Battle.net? People really need to take a stance on this. The ramifications of this case are quite impressive. It disgusts me how large companies muscle the open source developers around to keep tighter control of their market.

    I am particularly appalled at this exerpt from Blizzards official announcement on their front page, "Furthermore, because these programs allow access without a CD key, they render malicious users unaccountable, thereby eliminating Blizzard's ability to protect legitimate consumers." If I didn't see it for myself, I simply would not have believed they would claim bnetd could allow malicious users to disrupt Battle.net's functioning.

    Bnetd allows access to bnetd servers without a CD key. Great, so what? Malicious users are held unaccountable? Malicious users on Battle.net? Obviously not! Malicious users of said game? When a comsumer runs the game they are automatically out of Blizzard's realm of protection because of all of the other components in a system! What if you are behaind a firewall? You're SOL! What if you run wine instead of M$ Windows? What if you connect to bnetd instead of Battle.net? SO WHAT?

    What you are witnessing, my friends, is F.U.D. from yet another anti-competitive corporation.

  208. IT is time someone created CVS over Freenet by Anonymous Coward · · Score: 0

    Now is the time, not five years from now when the fricking dmca outlaws using your computer.

  209. An important update from the bnet.org folks by capedgirardeau · · Score: 2, Informative
    These just came across the bnet mailing list:

    Subject: www.bnetd.org

    and

    Subject: Site UPDATE

    The short version:

    They had and have nothing to do with the WC3 Beta, the EFF is taking thier case with the ISP and they need donations.

    Be sure to check back to the site for when the donations link becomes active.

    --
    Wax on, wax off baby!
  210. bnetd.org complied with DMCA by herbierobinson · · Score: 1

    It sounds to me like bnetd.org complied with the DMCA. They specifically avoided reverse engineering the copy protection mechanism. They only reverse engineered the game playing protocol (which they are allowed to do). -- Oh could a room full or lawyers have fun with this one -- my head is spinning, now...

    This sounds like a really good one for EFF to pick as a test case: They could have hundreds of paying customers testifying in court that they used bnetd servers because the Battle.net server was inaccessible, or too slow, or incompatible with firewalls, or whatever (essentially a breach of contract, BTW).

    --
    An engineer who ran for Congress. http://herbrobinson.us
  211. FSGS has increased sales in my office. by orichter · · Score: 1

    I love Starcraft. I've loved it since it came out, and I love it still. I showed it to the people at work, and they loved it too. We tried to set up a game in the office, but due to the firewall, we couldn't get on to Battle.net. furthermore, when we play from home,we often find the battle.net servers too slow due to overcrowding. I found FSGS, and when I showed them we could play, they each went out and bought a copy. At least a Dozen sales due to FSGS. Perhaps instead of trying to beat them, they should join them. First run games usually run for about $50. Within 6 months, they generally drop to $30(PC Games, not console games.) Each new game generally requires a bnet server update. If Blizzard simply released this update 6 months to a year after the fact, this would probably be good enough for me. If they offered some limited peer to peer, that would also do it. My guess, however, is that they eventually want to start charging for battle.net access. They already have a fairly large repitoire of quality games on Battle.net. Before long, $10 a month might not seem so bad for a dozen quality games. I'll continue to purchase their first run games, but if there is a free server available. I'll continue to use it.

  212. Missing the Point by Anonymous Coward · · Score: 0

    A lot of people here seem to be missing the point. A public/private key system is useless if you try to have each client sending a different key. Also, the blizzard clients are anything BUT static, as any battle.net play requires them to be updated to the latest version. This could simply be implemented in the latest version of the client. For a public/private key system, all that is needed is for the client to send an encrypted version of the key/challenge to an authorized server to get the yes or no. Then, the server sends back the encrypted response. The client confirms that the server matches, and problem solved. Nobody will miss that 512 bytes of hard disk space that the key would take up, or the small amount of space for the crypto libraries either. If the response is a no, the client disconnects from the server. In such a manner, nothing to do with the crypotgraphy ever needs to be in the hands of the bnetd server operators. Or, an even better short-term solution is to use this same key system to allow the bnetd server operators to optionally patch the connect through to blizzard for verification (requiring NO client modifications). In fact, such a service has been requested for some time now.