It's the future. There was even a recent survey that placed Everquest as having a larger economy than most (smaller) countries. Now if there was only some way to harness this for world peace. Think Arafat and Sharon going out and leveling up together in Everquest.
Mac's brand of piracy: Ported
on
iPod on Windows
·
· Score: 2, Informative
Hmmm, this reminds me of the twostories Wired did on Ipod-related piracy.
Firewire's the precursor to USB 2.0 for high-speed transfer of files to and from peripherals. It generally doesn't come standard with computers, but does come with computers built for things like video editing.
This is great. I hope I'll be able to run a Half-Life server on a PS2. That would be a lot cheaper than buying a whole new computer. Also, Epic Games has a habit of releasing Linux versions of their Unreal games. They've already said that they're going to release a dedicated server for Linux, with a possible client depending on Linux ubiquity. Plus, UT 2003 is quite scalable so we'll be able to play it, no matter how fast the PS2 is. We could also network several PS2's together to create a super-computer that plays UT 2003. For the price of a computer I could network at least 4 PS2s together. More, if the price goes down.
It's the future. There was even a recent survey that placed Everquest as having a larger economy than most (smaller) countries. Now if there was only some way to harness this for world peace. Think Arafat and Sharon going out and leveling up together in Everquest.
Hmmm, this reminds me of the two stories Wired did on Ipod-related piracy.
Firewire's the precursor to USB 2.0 for high-speed transfer of files to and from peripherals. It generally doesn't come standard with computers, but does come with computers built for things like video editing.
This is great. I hope I'll be able to run a Half-Life server on a PS2. That would be a lot cheaper than buying a whole new computer. Also, Epic Games has a habit of releasing Linux versions of their Unreal games. They've already said that they're going to release a dedicated server for Linux, with a possible client depending on Linux ubiquity. Plus, UT 2003 is quite scalable so we'll be able to play it, no matter how fast the PS2 is. We could also network several PS2's together to create a super-computer that plays UT 2003. For the price of a computer I could network at least 4 PS2s together. More, if the price goes down.