O'Reilly Showcases PS2 Linux Gear
cascadefx writes: "The O'Reilly Network is currently running an article that showcases the much talked about Playstation 2 Linux distribution. Nice parts of the article include analysis by a Blizzard developer on the Linux PS2 as a gaming platform and a screenshot and pic of the hardware that comes with it."
There's no way to execute a PS2 Game DVD from the linux system if you boot up in Linux. The only way to play a game on the box when it's been Linuxed is to reboot with a game disc in the drive. Also, while you can develop your own stuff, there's no way to write it out to a CD/DVD that can play on any PS2 without the linux kit.
I have been looking for a more open game console. I couldn't justify JUST games. I'd like to do a bit more.... Hurray!
"If you are on fire you can just stop, drop, and roll. If you fall into Lava you are just dead." - my 5yr old daughter
This is gonna be pretty cool. A lot easier to do than the Dreamcast mod at least. I'll more than likely get one of these (assuming I can get the $$). I agree with the other guy though, it'd be cooler if you could play games outta Linux.
Posting as directed.
going to be any easier to code for the Linux platform than the other consoles?
Video Game cheats, hints a
As cool as this is, I fail to see it providing any significant advantages. Most people will stick with their trusty desktop and not bother forking out. I on the other hand, am due for a pay rise soon.....
John, I'm Only Dancing!
Linux on my PS2? BAH! This is a horrible waste of time!
I'm sure there's tons of cool things you can do with Linux on a PS2, but why bother with games?
It would make ports real easy to do, but you'd be missing the potential of the console.
Anyone got any idea of what you'd lose, performance wise, for say a raw game vs a linux based game on a PS2?
Just imagine, if you will, the ramifications of a major console with Linux at it's heart. Although it's not the default OS on any big console it's probably just a matter of time.
Instead of constantly trying to catch up with Windoze in supporting games, imagine if there was such a console producing masses of software which would be ready to spill out in quick porting efforts.
I have the sneaking feeling it's not too far off. Gotta give Mr. Gates credit, he's seen it coming (xbox).
The Blizzard developer quoted in the article is non other than Sam Lantinga, of Loki and SDL fame.
In my very limited email correspondance with Sam, he proves to be a great guy. SDL is an awesome development API, and he already ported it to the Playstaion 2 Linux.
While it was cool playing Doom on Dreamcast Linux, this is definitely for personal amusement and not for "real" gaming. Commercial developers won't touch it, and the inability to produce games on removable media will limit the usefulness of the PS2 as a homebrew game maker. In short, this entire kit is a waste of time.
(-1, Raw and Uncut is the only way to read)
If one has a PS2 and this Linux distro, why would one even need a computer at all. Set the cable modem next to the monitor/television and you are set. I don't follow Windows emulators but, if also there were a very good one out there I could watch the Simpsons and play Civ3 during commercials, without even having to SPIN THE CHAIR. This is truly beautiful. :,)
sig
How about running a 3d modeling program on there. The ps2 has a extremly decent video system. Could that be used to render stuff faster?
Hacker Media
Too bad it can't even read CD-Rs, though I suppose there's probably a mod that would let you do that.
So that's the plan!
;-)
The evil Xbox's main attraction to devellopers is the fact that you can make games that will be a breeze to port back and forth from the PC to that console and vice versa.
Sony fights back with something that makes it as easy to port to and from linux and the PS2!
Wouldn't it be nice if game companies would sell their games along with a dumbed-down linux distro now? With instructions on how to make a partition on your windows formatted machine so "normal" users could cross over...
that's it...I'm starting a game company!
You can't take the sky from me...
Well so far the Sony heads have said they need the next PS to be 1000X the power of todays and since it will be impossible to wait for hardware to catch up they need distributed computing to help, yet they cant provide details, probably because they dont know ...?
What better way to develop the next PS3 then get a bunch of open source free for all coders, developers, and testers to get it done first so they can take it or know where to start, all the while making $199.99 a pop.
Hopefully someone will make an ISO of the CD and tell people how to use their existing Keyboard, mice, and HD to set it up without ponying up $200 clams.
A lot of people are saying it's not all that useful because it can't play DVD's in Linux and stuff...I want to get it because it allows you direct access to the PS2 graphics hardware and will give me some experience in programming console games. I would have killed to have gotten a Net Yaroze (for the original PlayStation) just to get to play around with it. With the Net Yaroze, you developed on a PC and uploaded about a meg and a half max through a paralell port. At least now I can develop on the box (through ethernet) and play my game right there, and then send it to other people with PS2 Linux.
Would you want to make this your only Linux box? Not really. Make it a server? Nope, not really. Use it as a way to program PS2 games without paying the extraordinarily high Sony licensing fees? Yep. That's what I'm using it for.
If I want to hack Linux, I'll just hack the linux PC I already own.
Heh i got modded down for being a 'Troll'. I honestly didn't mean it that way. Oh well.
"Actually, that might be exactly why they did it. If you look at the results of the survey that they did prior to releasing the distro, the majority of the reponses indicated that they would use it as a hobby instead of for some professional reason"
I remember something along those lines. I think if that was behind the decision to not include things like DVD support, then Sony misinterpreted people a bit. I think the expectation to porting Linux to the PS2 is that a hobbyist would be able to access the entire machine. But it sounds like Sony crippled it, presumably to prevent ppl from exploiting it.
That's kind of the problem with having a company release a product that has it's own interests to protect.
Pity, Sony could have had a really good reputation for being 'hackable' if they had supported it. I might have bought a PS2 just to play with the apps that other people make.
"Derp de derp."
Here ya go!
They had to lay off 85% of the testers due to them being under 18.
Or is that another story?
THL
(erm, sorry?)
Keeping
Never ceases to amaze me how many people just love to use the law when it suits them (Oh, say, anti-trust laws, or the copyright laws that give the GPL it's legal weight) but cast aside the ones that make just as much sense (like, say, child protection labour laws) when it doesn't suit them. No, wait. It did cease to amaze me a long time ago. I live in fear of the day when the unwashed masses suddenly realize that they outnumber the legal authorities.
Vintage computer games and RPG books available. Email me if you're interested.
If you really want one of these it might not hurt to pre-order it on Sony's site!
They do have an interesting warning on there. The Linux kit's hard drive will not work with other games. So you'll have to buy a second hard drive for Final Fantasy 11 and swap them out!
I guess its Kernel-Hackin' time ...
Karma? Karma? I don't need no stinkin' karma.
SLASHDOT + PS2 + LINUX = oreillynet.com slashdotted
:-)
The google cache of the site is here
Now...who can honestly say they are not in love with and sexually attracted to google!!!
Beer is proof that God loves us and wants us to be happy. -- Benjamin Franklin
Anyone know if their is anything like this in the works for the PS2. I know their are a few for the dreamcast.......
Linux for Playstation 2 Community
Pre-Order Linux for PS-2
Quidquid latine dictum sit altum viditur
General Protection Fault 0000
CPU: 0
EIP: 0010:[<c01d2acd>]
EFLAGS: 00010282
EAX:00000006 EBX: c4b9392c ECX: 00000006 EDX: 000000d8
ESI: c1847012 EDI: c4100c68 EBP: c1847012 ESP: c7e912e50
DS: 0018 ES: 0078 SS: 0018
Process kpnpbios (PID: 2, STACKPAGE=c7e9f000)
STACK: c4b9392c 04000001 c4100c00 000000e6
c8883265 c4b9392c c4100c00 0000001f
000080e6 0000ec00 00000015 c4100d40
c3052000 00000800 c30527ff 00000246
c5eec794 04000001 00000005 0000e401
c88829af c4100c00 c4100c00 00000020
CALL TRACE: [<c8883265>] [<88829af>] [<c010851a>] [<c0108698>]
[<c0218eba>]
[<c0130078>] [<cb680018>] [<c01b3fef?] [<c0116390>]
[<c01b41f3>]
[<c0105000>]
[<c01056e6>] [<c01b4180>]
Code f3 a6 0f 92 c0 0f 97 c2 38 c2 0f 95 c0 fe c0 88 43 6a eb
<0> Kernel Panic: Aiee, Killing Interupt Handler
In Interupt Handler - Not Syncing
You're forgetting that the console is not the product. Far from it. The real product is the license fees they're getting from each and every game produced for it. And, of course, tidy revenue from all of the extra doo-dahs like feedback racing wheels etc.
So, you give away the console for free, or at least pretty close to what it's costing for you to build one and cart it over to the shelf.. So that you can start carting money to the bank from all the games and stuff people buy for your console.
The decision to limit what you can do with your cool linux port is probably due to beancounter paranoia. The same reason you cannot use SCART RGB output for DVD playback. RGB spec doesn't allow for Macrovision, so we must not support it. Anyone with half a brain concerned about people taping DVDs to VCRs? I don't think so. But a corporate beancounter doesn't exactly fit into the "half a brain" category.
Ok, so you can now buy and run linux on your PS2, but seriously, why? What is the point of doing this? Are you able to do something above and beyond what you could do on your standard linux workstation?
[Got Hosting?]
From the FAQ on the playstation2-linux.com page:
The PlayStation 2 contains a subsystem for operating peripherals and audio including the SPU2 (Sound Processing Unit), the IOP, the HDD, the DVD drive, controllers, memory cards, USB and other peripherals. The hardware specification for these units is not disclosed. The Runtime Environment provided on DISC 1 includes binary software device drivers for controlling these hardware units. Source code for the Runtime Environment is proprietary and will not be disclosed. However, DISC 2 contains Linux device drivers (with source code) which show how to access all these devices through the Runtime Environment interface. This gives the developer access to the functionality of all the devices but not the complete hardware specification.
If CBDTPA passes, this is precisely the kind of scenario we'd have on all PC hardware. Sure, you could still use Linux with it, but you'll have to use proprietary binary drivers to access any I/O device. Replace "Runtime Environment" in the above paragraph with "government certified anti-copying device" and you've got a near perfect preview of CBDTPA. And of course, note that "hardware specifications are not disclosed." In other words, if you reverse engineer a device.. say a USB scanner.. to write a Linux driver, you'd be in violation of the proposed law. Only the manufacturer would be able to legally provide the drivers to access their hardware. And we all know the wonderful track record of PC hardware manufacturers in supporting alternative operating systems. I for one, will not support any company who produces proprietary hardware in the name of "anti-piracy."
First off, you must boot off of Sony's bootloader disc. The code on the bootloader, which runs before the kernel gets loaded, is basically a NT-like hardware abstraction layer that prevents you from getting direct register-level access to the GS (graphics/sound coprocessor) chip, the DVD CSS mechanism on the DVD-ROM (so no CSS-supported DVD player possible in Linux), memory card (Linux uses a special memory card format different than normal Playstation games, probably to prevent you from getting at and modifying saved game data), and possibly others as well.
The VGA box is only supported under Linux as well -- a shame, as Dreamcast has a VGA box which is actually supported by most of its commercial titles, and really makes them look better.
There's 10 types of people in this world, those who understand binary and those who don't.
Does anyone remember the Coleco Adam module?
Do you remember the Intellivision ECS module?
Do you remember the Atari 2600 Piggyback module?
Remember Atari 2600 BASIC?
I do... and trust me: They were all cool 'toys'. I sincerely doubt that much anything useful can be done with this kit, as long as the stipulation remains that you must have the kit to run anything created with it.
I really like SDL. I've submitted bug fixes for mouse and sound issues in the past, and Sam always responded quickly and enthusiastically. SDL really makes 2D programming easy. We'll have to see how good of an OpenGL implementation the kit has before we can venture out of the 2D world. At least Atani or I can now port Bliss32 to it. :)
I do like the 40GB HD though - beats the hell out of the 8GB one in my X-Box. Can I start hoping against hope that MS lets us do the same thing with our X-Box's... er... legally? :)
If any kids are out there, thinking about getting into programming via this module, I would warn you off that path. This is just Linux for the PS2 - it's not a 'Games Creation Kit'. I can't see how it would be any easier to learn programming with this kit than on a real PC.
-J
already exists. In 1999, Hasbro, fresh from it's purchase of the Atari trademarks and intellectual property, opened up the Atari Jaguar from all patents, copyrights, and similar materials.
Yes folks, a totally public domain game console.
You can even get the code to produce your own custom chips from the Jaguar, called Tom and Jerry.
But, what's the point? Open source does not make it excellent source. PS2 having Linux does not make it a monster. It's just another feature for the PS2 to exploit.
Karma Whoring for Fun and Profit.
this is so going to be my set-top that plays all my divx stuff
Most people seem to forget the target audience of the PS2 Linux. It's *not* for desktop or server use, definitely not for average gamer or even typical Linux hacker. It's not for mainstream in any form, if it was it would be available outside of the net as well. It won't be very supported officially, it's supposed to be community-supported. PS2-games and DVDs won't work in Linux. Software made on PS2 Linux can't be run on another PS2 without Linux. Bootable CD/DVDs can't be burned even on PC, because PS2 won't boot from burned discs (at least without hardware mods).
It's for people who already know Linux and possibly programming, and want to play with PS2 hardware, try what it's really made of. Documentation and development tools for processor, vector units and graphics synth are included. And I'm going to get it, because I'm very interested in that very nice piece of hardware.
I think it's quite a smart move from Sony. PS2 has always been criticized as being a very difficult platform to develop to. PS2 Linux will make it possible for a couple of thousand (no, it won't sell much more) hobbyists, and even game developers without previous PS2 experience, to familiarize themselves with PS2 hardware. It won't brew a large community of home-made PS2 games, but it may give a good start for a few of PS2 coders.
but i wonder if you can run Lin.... ahhh damnit nevermind...
If we can have the ability to plug video cards into TVs (which I think this ability already exists, I'm thinking S-Video is probably the easiest way, I'm just not sure if any video cards have S-Video adapters, All-in-Wonder maybe?) then it seems like having a PC attached to the TV is pretty cool. Then you can play all your favourite PC games (downloaded from Kazaa or paid for). PS/2 games are too expensive and tough to copy right now. And once they are copyable, someone will probably have an emulator going for Linux anyways. It just seems to me that a PC is a better all-round solution to all of this. The main reason I think, is that I can keep plaing my Windows games (NHL2002, DiabloII, etc...) instead of having to fork over more money for games that will only run on PS/2.
mod'ers, listen up here.
:P
the ps2 has standard usb ports. you can get cd readers, and writers for usb. im not sure about dvd readers and writers, though.
you just cant use the _built-in_ reader.
geeze, people
-brady
I forgot to mention one (well probably more, if you count the Oddysey 2, that Astrocade module, and some really obscure stuff): Yaroze.
I played around with Yaroze on the original PS1. It was indeed cool.
But (there's always a but)... it really wasn't good for much of anything beyond making little demo's or really simple games. I can't blame Sony: you can't expect to buy a *real* developers kit for the price of Yaroze.
The sad thing is that I like the Yaroze concept *more* than PS2 Linux, because at least it was a tool directly concentrated on one thing: programming. This PS2 Linux is all over the map when you think about running other Linux apps.
I don't know how useful having a whole OS on the console would be unless you're a grandma who only needs a PC for occasional e-mailing.... and how many grandma's have their own PS2's?
Maybe it's just me...
Think about it, how many PS2 are out there? This is a potentially awesome opportunity for someone to produce something very cool and very successful. Follow me on this, picture the PS2 as Sony's answer to Apples Digital Media Hub. You can hook your digital cam (or memory stick of course) to the thing and look at and edit pictures on your PS2 via USB/FireWire. Who needs a internet appliance. Just use your PS2 to take those pictures you took and email it to your buddies. Or have it setup a web page to share with your buddies. Use your PS2 to demo albums or DVD's or games and then order them online.
;)
....
All of the above would be possible without the user having to have a hd, so you'd have access to the entire population of PS2 users. If Sony can properly market the hd (or ship PS3 with one), then you start being able to do things like editing your movies via FireWire (of course burning them onto DVD's would be an area of contention with Sony, but I'm sure they'll think of some proprietary solution
People are forgetting that just because the current incarnation of LinuxPS2 is restricted, it doesn't mean that they can't open it up more if the apps being developed would benifit them. Also keep in mind that they can come with a distro that boots from the cd/dvd and uses the memory card as swap space (i.e. a small tight app deployment distro). This is even easier if they decide to use larger capacity memory cards (or switch over to the memory stick).
This seems to me an exciting and rare opportunity to A) get in early on a "new" platform (i.e. hardware+software) B) have that platform have a huge potential audience right off the bat (vs praying that this new platform has more than a few hundred users ala Be).
Gentlemen, start your editors
It should have been: Bliss32.
Sorry about that!
Why make games on the PS2 when you can play them - aka - am I the only fool who wants this so I can play MAME arcade games in my living room? Talk about an adolescent dream being realized here....
With the USB ports working under Linux and a decent MPEG decoder optimized for the PS2 graphics hardware, it would be great to watch digital TV with one of those Haupauge USB DVB receivers. The drivers for them are coming along (no thanks to Haupauge) and it should be possible to adapt mplayer or xine for playback. Then you would have a nice STB which isn't as noisy as a PC. Get Java running and even MHP might be possible.
Even if it doesn't work with the USB receivers you could still stream it to your living room and put your PC into the basement.
***Quis custodiet ipsos custodes***
The fact that marketing people can sell marginal products to geeks never ceases to amaze me.
<marketing> Here is a new shiny object to blow $200.00 on.</marketing>
Spend the $450-$500 on a pc and load your own damn linux distro.
HuperI wonder what nintendo has to say about it???
DRM? No thanks, I'll just get it somewhere else...
First off their is a linux version that runs on it and it is FREE, secondley it plays vcd's and svcd's as well as mp's and ogg's. Thirdly there is a broadband ethernet adapter(which is impossible to get) and them rascals are snagging serial cards made to work with it as a "piracy device".
Makes you wonder exactely "how much" they think we should spend, and how the government is colluding with the industry to maintain both of their interest.
The video system DOES NOT do the final output renderings. That is what a CPU does. The video system displays a "preview" of what your rendered scene will look like.
True, the previews/hardware have gotten better over the years to where you can see textures/bump mapping/some lighting in the scene without rendering, but it is a far cry from a nice software rendered scene.
The only way to speed rendering is to use more CPUs not video cards.
Will Render For Food!
This might be cool or might just be like a lot of trouble to develop for platform equivalent performance-wise to a PI 166 with video max resolution 640x480 or something.
Wish someone would provide at least ballpark assessment of performance of PS2 relative to other linux platforms. I wouldn't be surprised if it was basically same as Dreamcast powerwise.
On my widescreen TV?
I'd buy that for a dollar. Or even two hundred dollars.
"... and more and more now there are all kinds of electronic goodies available" -- Pink Floyd 1972
This is great. I hope I'll be able to run a Half-Life server on a PS2. That would be a lot cheaper than buying a whole new computer. Also, Epic Games has a habit of releasing Linux versions of their Unreal games. They've already said that they're going to release a dedicated server for Linux, with a possible client depending on Linux ubiquity. Plus, UT 2003 is quite scalable so we'll be able to play it, no matter how fast the PS2 is. We could also network several PS2's together to create a super-computer that plays UT 2003. For the price of a computer I could network at least 4 PS2s together. More, if the price goes down.
Hi there,
Do you know if the VGA box the only output that is supported in Linux?
Or in otherwords, can I run an X-Windows session through my TV?
Thanks.
(badly imitated canadian accent)
They'd be screwed, eh?
A slashdot story that is actually positive!
Now I can make a cluster of PS/2 and get that Maya demo version and yes! I'll make a near-reality high-quality movie in this extremely fast rendering hardware... I'll get to be the first, like those Final Fantasy guys!
Oops, wait a minute...
Too bad Loki are closed. Sony should have bought them.
I tried out PS2 Linux in Game Developer's Conference last week. Here are two points that are probably already addressed by other posts:
1. The PS2 only has 32 Megs of RAM, so when you really want to use it as a general PC, it is VERY slow. I was running WindowMaker, a MP3 player (I think it was XMMS), and xpdf to read the documentation. The mouse and xpdf was crawling whenever I click on the next page button.
2. Although you cannot boot from a custom DVD, you can recompile the kernel and store it on the memory card.
Hold on! Your telling me these *play* "stations" are only toys, and not meant for serious work?
Sorry, I don't buy it mister.
-Sarcastic Asshole
Someone knows anything about: /proc/cpu /proc/meminfo
$ cat
$ cat
on the PS2?
Get my e-mail after a captcha test in: http://tinymailt
It really never ceases to amaze me how people talk about the PS2 Linux kit as if it's the only way they'll ever get a chance to develop for a real console.
;-) So for fairness, I'll also mention the
DC Linux port to the Dreamcast, also with a decent amount of hardware and lib support now.
Well, for about $120 worth of hardware (and that includes the console itself, which is still capable of playing tons of great games) you can buy yourself a "Dreamcast devel kit", complete with a BSD licensed toolkit (see SourceForge link), an active hobbyist community, etc. Oh and did I mention, unfettered access to the vast majority of the hardware and to-the-metal performance? How about the ability to burn a CD of your game for anyone who owns a Dreamcast to play it?
Of course, I'm a bit biased, being in charge of the development of said software kit.
I'm interested in getting a PS2 Linux kit too, but I just want people to be aware that there are other ways as well.
Cryptic Allusion - New Mac and Dreamcast Games!
Not strictly true. A DVD work-around has already been produced (search on Google, I can't remember the URL) for the (admittedly beta) Japanese versions of the Linux kit.
--- My dad's political betting
"Those interested in buying and playing around with the PS2 Linux kit should be aware of some things before getting it: Access to the PS2's DVD drive is restricted so that only official PlayStation discs can be read; and CD-Rs and DVD-R discs won't work in the drive. However, the USB ports on the PS2 are standard, so some USB external CD and DVD drive models that are supported under Linux could be used with this kit."
Check this, use a sufficiently fast USB/Firewire DVD/IDE adapter(Supported under linux of course), boot to Linux, throw an import or "backup" in there and try to execute code, would it work?
Non impediti ratione cogitationus.
How easy would it be to port it to a 'native' PS2 game, one that could be sold commercially? Or if not sold, maybe Sony could distribute it for low cost to push sales and I could get some fame as a game developer that way.... any thoughts? I just don't want develop games that so few people could end up playing.
[news for me, stuff that doesn't matter]
The other posts I'm reading say that you'll be denied this low-level hardware access you speak of.
So which is it?
Shielded by a HAL, or knee-deep in the emotion engine (tm)??
I think DivX:) movies, MAME and SNES on my TV with control pad is a great reason to buy this kit.
No, it wouldn't work. They've already said that you won't be able to boot a PS2 game after Linux is loaded without completely resetting the console.
This is exactly why I'm looking forward to this, and can't stand all this fighting about HAL's and what not. I want a PS2 that runs Linux, with MAME, Nesticle, etc ports. With 40GB, I can have every game for all of the old classic consoles/arcades at my fingertips. Playing on a PS2, with a nice Dual Shock controller. This is the beauty of this kit, you can finally throw out the NES. Think about it, slap a little menu up front, and play any game you want. That's my plan, at least.
Doesn't giving a console an O/S and all the functions of a PC completely negate the point of the console in the first place. This is just a step in the direction of the mac, the way i see it the PS2 is just a high quality mac that doesn't have a monitor hardwired to it. Consoles have no upgradability, mac... same thing. The only thing that is really going to seperate consoles from PC's soon is the fact that they aren't upgradable, and they are more stable because programmers only have to code for one piece of hardware. But already bariers like that are breaking down, i mean they already have seperated speaker plugs to take advantage of 3D sound, they have the intranet port, keyboard and mice. Eventually it will just evolve into a full out upgradable PC and all of the people that like consoles cause of their simplicity will either riot in outrage or be in denial that it's of equal complexity as a PC but less cost effective.
At least my name's not Jerry.
i dont know about you people but i think that being able to carry around a ps2 with 40 gb worth of divx movies and mp3s on it would come in handy. plug into a tv and you have a dvd player, mp3 player, internet terminal, and what is better than playing tuxracer on the bigscreen? im getting it as a toy- besides, linux doesnt like my pc for some odd reason.
Sam Lantinga, the Blizzard Developer, is formerly of Loki Software.
He's also the creator of libSDL, which is NOT a 2d graphics library. Its a "Simple Direct Media Layer" which handles I/O to video, audio and control devices, among other things.
libSDL.org
Just put the ps2 on your home network and use your pc's cdrom drive =).
The screen shot was taken on April 29... ;-)
I guess it is around one year old, so, hopefully, loads of progress have been made (unless this is not "news" but only "stuff that could matter"
Trolling using another account since 2005.
Ahh! The joys of NFS.
I didn't know about Jaguar being public domain :)
Any links about projects developed ?
Thanks,
fabio
Yes you can use the TV but only after its been booted up the first time through VGA. After installation you can configure it to use the TV.
dunno what you guys are doin but the ps2's ive used all read cdr no prob at all.
Really? I didn't know this. Does anyone know if this has been used to build an emulator of some kind? I've never seen a Jag emu, and while the basic Jag hardware is easy to find, I've never found a CD unit to get the VLM working.
"I Know You Are But What Am I?"
I was wrong, too. How awful.
Here's straight from the FAQ:
You can do this already.
DC Emulation
You can get a dreamcast for 50 bucks and play metroid, mario brothers, contra and the rest to your heart's delight. Granted the SNES emulator is still a little slow.
I was thinking more along the lines of actually running the executeable from inside Linux, of course, you'd have to figur eout how to strip down the kernel enough to make it do just that.
Non impediti ratione cogitationus.
The code on the bootloader, which runs before the kernel gets loaded, is basically a NT-like hardware abstraction layer that prevents you from getting direct register-level access to the GS (graphics/sound coprocessor) chip
That's not entirely true. The GS is the Graphics Synthesizer, and has nothing to do with sound. It's completely accessable. The SPU, for sound, has an interface. You probably want to check out the faq.
An architecture is only as dead as its community (the people using it)!
You can get a Dreamcast for something like $50 without keyboard and mouse. It's a wonderful piece of hardware and it's got strong followings on the net.
Consoles aren't my thing (find the games too childish/boring) but I still have a Dreamcast coz it makes a wicked little device I can hook up to the TV and network with the rest of the PCs in our house.
A big, and hitherto neglected, problem with PCs is one of ergonomics. They're big, overly geared towards obscenely high clock CPUs and less towards general functionality, ergonomics and pleasure of use.