The X-Box is definitely the best system for true HDTV games. Although the PS2 and Gamecube do have a number of titles which support 480p and 16:9, they don't appear to support the "true HDTV" resolutions of 720p and 1080i. To make matters worse, the Gamecube is not capable of digital audio output, which is something which would generally be expected of a higher end signal source.
As far as appearance of the games, well, it varies greatly by game. Some games which look fantastic on an S-Video connection reveal some severe jagginess on a progressive scan 480p component connection. It would certainly be nice if more games supported widescreen, but as noted above, it can negatively impact the frame rate, so developers have to consider this.
In any case, most DLP sets and rear-projection LCD sets are good bets for game playing. They don't suffer from burn-in, which is a key concern for gaming. The Samsung DLP sets have some quirks about not being able to take 480i, 480p and 720p all on the same input, though, which causes some issues with games which switch or won't do progressive scan. Some so-called "HDTV" sets don't support 720p; definitely avoid any which have this issue.
Wrong. No skills are needed; just a faked up resume and an employer looking for cheap labor. They don't really care if you aren't qualified and can't do the job properly, they figure that at 1/6th the cost of a US employee, they're getting a steal regardless.
What do you mean people aren't supporting 2G technology? Walk into any cellular phone store today and tell me what technologies the phones they are selling are using. The answer? CDMA, TDMA, and GSM. These are the "2G" digital technologies, and these are what is in use today. Add in a few extras like GPRS and call it "2.5G", but we aren't using 3G phones yet.
As far as there being "not a lot of choices", I disagree. Pretty much every phone you see on a web site that you can purchase today would qualify as a 2G or 2.5G phone product.
With regards to 3G infrastructure support... Not a whole heck of a lot of WCDMA / UMTS infrastructure support in the world, although I hear UMTS is up and running on the Isle of Mann. Service providers are still trying to figure out if users are willing to pay more for higher bandwidth and for new types of services. If people just want to use voice, 3G is a waste of time. But if folks are willing to pay by the byte for (relatively) high speed data access, then the technology may have some payback after several years.
As far as appearance of the games, well, it varies greatly by game. Some games which look fantastic on an S-Video connection reveal some severe jagginess on a progressive scan 480p component connection. It would certainly be nice if more games supported widescreen, but as noted above, it can negatively impact the frame rate, so developers have to consider this.
In any case, most DLP sets and rear-projection LCD sets are good bets for game playing. They don't suffer from burn-in, which is a key concern for gaming. The Samsung DLP sets have some quirks about not being able to take 480i, 480p and 720p all on the same input, though, which causes some issues with games which switch or won't do progressive scan. Some so-called "HDTV" sets don't support 720p; definitely avoid any which have this issue.
Wrong. No skills are needed; just a faked up resume and an employer looking for cheap labor. They don't really care if you aren't qualified and can't do the job properly, they figure that at 1/6th the cost of a US employee, they're getting a steal regardless.
What do you mean people aren't supporting 2G technology? Walk into any cellular phone store today and tell me what technologies the phones they are selling are using. The answer? CDMA, TDMA, and GSM. These are the "2G" digital technologies, and these are what is in use today. Add in a few extras like GPRS and call it "2.5G", but we aren't using 3G phones yet.
As far as there being "not a lot of choices", I disagree. Pretty much every phone you see on a web site that you can purchase today would qualify as a 2G or 2.5G phone product.
With regards to 3G infrastructure support... Not a whole heck of a lot of WCDMA / UMTS infrastructure support in the world, although I hear UMTS is up and running on the Isle of Mann. Service providers are still trying to figure out if users are willing to pay more for higher bandwidth and for new types of services. If people just want to use voice, 3G is a waste of time. But if folks are willing to pay by the byte for (relatively) high speed data access, then the technology may have some payback after several years.