First thing I'd like to say, you do seem like an experienced gamer and I'm happy this just didn't turn into a flame war.
I have feeling the friendlies you speak of are scripted, this point is left open until I see the final result.
I agree silence is important, I have no problem with that, it's just even when they DID make sound, it was pretty stupid. And when you look on the houndeyes, it's just sooooo friggin' hillarious... made me laugh for a couple of mins. The barnacles were cute, I agree with that.
LOL... so maybe you're about those slaves...
Actually, Quake2 enemies were very scary! They just came at you, fast or slow but heavy. I really got nervous in that game about every turn.
Call me old fashioned, but gameplay-wise, I prefer Q2 to HL. Btw, I finished HL in Hard aswell...
What I did like about HL is that it was the first game I played that actually had a believable world. Colorful and pretty complex for the time.
In many scenes, the soldiers just stand there, and shoot you. The barney was ok, but the enemies just stood there and waited to be shot.
The body thingy? It gives you the impression you really a being in the world and not just a floating head.
Maybe the models are ok, but the sound just lacks. The aliens in HL1 were mostly boring because they were almost silent. The only enemy that really freaked me out in HL1 were those sharks in the water. They looked evil, sounded evil and attack you evily. For the oneeyed electric alien, I just felt sorry for them, because they were so trying to make you scared, but they couldn't!
I really don't understand what people liked in the AI in HL1. Just wait, see a grenade, run around, shoot them. Nothing special. It's not bad, but it's not as perfect as people said it was.
That's not scary, that's just plain annoying.
The strider sequence was nice.
I just feel it won't be so revolutionary as expected. I'm not saying it will be a flop or anything, it's just another step in the right direction.
I, myself, don't find the game to be so interesting as the engine is. One thing i'm sure of. The MODs will be superb.
The technology is great. But I still feel something could be better. Maybe i'm just being a jerk, but I feel something seems still a bit too synthetic.
Maybe it's the fact the enemies just stand there and shoot you and never hit you? Maybe it's the fact I still can't look down and see my body? Maybe it's because the weapon model still looks glued and in an irrational angle, I mean, if it's supposed to shoot straight, you will almost always hit to the left of the XHairs. Maybe it's the part with the enemies that just don't look realistic, they don't really scare you. I mean, in the first HL, all the enemies looked plastic, like drones with only one thing they can do. This is ok for robots, but they just seem too artificial. The engine is awesome, (same goes for D3), but the game itself seems it will be lacking. Sure, HL1 was fun, but sometimes it was just so dumb. I mean, those alien grunts? They are so huge and have a super lame weapon that has almost no firepower, but follows you around.
So, maybe i'm being the jerk here, maybe the game will be fun when I play it (obviously, i'm going to play it) but I don't expect too much. Maybe this is a good thing not expecting nothing? Maybe there WILL be some surprises that obviously can be with the power of this engine.
Still something in the game seems lacking. I don't know what but there is. The only thing I really liked was the engine's power!!! In the first one they show the superb physics and some cool special effects like the water. They show a model with a water attribute applied to it, it looks AWESOME. I just hope the real game will feature some of these special effects...
Btw, I found a small glitch:) There's a place where they move a camera and see the screen. Instead of being recursivly render, the inside screen features some texture... I only noticed this after the 5th time I saw it, so it's not a real problem:)
You mean you install the "reference platform" as a start and in the following couple of days you build the actual, optimized, compiled system (like in the original Gentoo)?
One of the main gripes that was with Gentoo was that basic installation took a couple of days for a complete, working system with all the apps you want (X, KDE and such..)
Tell me, is this "smooth scrolling" thing like the annoying bug in IE where I try to move the mousewheel and it goes sluggishly?
That's one of the most annoying things there is in IE. Whenever i'm forced to use IE I notice this and it can really make someone go mad. I hope MS will fix this bug since it is, essentially, a bug.
Really, I don't use the mousewheel if I use IE because this is just painful for the eyes and slow as hell.
If you define God as being all-mighty then look at this:
If god can do anything it could create a stone it can't lift. But then, it can't lift the rock, meaning it can't do everything. Or, it could lift the rock, but then the first thing won't happen.
Look on the specs of the upcoming Doom3 engine. The physics there have reverse kinematics and many nice stuff. Their collision detection is so good that when you fire a weapon, the bolt is simply a triangular object, moving at a very high velocity. Because the system is so accurate, when it hits objects, they move as expected.
Ofcourse, the game is not out yet. But when it'll be out, there will be modders out there to use this and as we know iD, they will release their source code in a couple of years.
First thing I'd like to say, you do seem like an experienced gamer and I'm happy this just didn't turn into a flame war.
I have feeling the friendlies you speak of are scripted, this point is left open until I see the final result.
I agree silence is important, I have no problem with that, it's just even when they DID make sound, it was pretty stupid. And when you look on the houndeyes, it's just sooooo friggin' hillarious... made me laugh for a couple of mins. The barnacles were cute, I agree with that.
LOL... so maybe you're about those slaves...
Actually, Quake2 enemies were very scary! They just came at you, fast or slow but heavy. I really got nervous in that game about every turn.
Call me old fashioned, but gameplay-wise, I prefer Q2 to HL. Btw, I finished HL in Hard aswell...
What I did like about HL is that it was the first game I played that actually had a believable world. Colorful and pretty complex for the time.
In many scenes, the soldiers just stand there, and shoot you. The barney was ok, but the enemies just stood there and waited to be shot.
The body thingy? It gives you the impression you really a being in the world and not just a floating head.
Maybe the models are ok, but the sound just lacks. The aliens in HL1 were mostly boring because they were almost silent. The only enemy that really freaked me out in HL1 were those sharks in the water. They looked evil, sounded evil and attack you evily. For the oneeyed electric alien, I just felt sorry for them, because they were so trying to make you scared, but they couldn't!
I really don't understand what people liked in the AI in HL1. Just wait, see a grenade, run around, shoot them. Nothing special. It's not bad, but it's not as perfect as people said it was.
That's not scary, that's just plain annoying.
The strider sequence was nice.
I just feel it won't be so revolutionary as expected. I'm not saying it will be a flop or anything, it's just another step in the right direction.
I, myself, don't find the game to be so interesting as the engine is. One thing i'm sure of. The MODs will be superb.
The technology is great. But I still feel something could be better. Maybe i'm just being a jerk, but I feel something seems still a bit too synthetic.
Maybe it's the fact the enemies just stand there and shoot you and never hit you?
Maybe it's the fact I still can't look down and see my body?
Maybe it's because the weapon model still looks glued and in an irrational angle, I mean, if it's supposed to shoot straight, you will almost always hit to the left of the XHairs.
Maybe it's the part with the enemies that just don't look realistic, they don't really scare you. I mean, in the first HL, all the enemies looked plastic, like drones with only one thing they can do. This is ok for robots, but they just seem too artificial.
The engine is awesome, (same goes for D3), but the game itself seems it will be lacking.
Sure, HL1 was fun, but sometimes it was just so dumb. I mean, those alien grunts? They are so huge and have a super lame weapon that has almost no firepower, but follows you around.
So, maybe i'm being the jerk here, maybe the game will be fun when I play it (obviously, i'm going to play it) but I don't expect too much. Maybe this is a good thing not expecting nothing? Maybe there WILL be some surprises that obviously can be with the power of this engine.
Yup... Posted them above...
:) There's a place where they move a camera and see the screen. Instead of being recursivly render, the inside screen features some texture... I only noticed this after the 5th time I saw it, so it's not a real problem :)
And here again!
Still something in the game seems lacking. I don't know what but there is. The only thing I really liked was the engine's power!!! In the first one they show the superb physics and some cool special effects like the water. They show a model with a water attribute applied to it, it looks AWESOME. I just hope the real game will feature some of these special effects...
Btw, I found a small glitch
Here
The video quality lacks, the colors are always changing, but it's still pretty!!!
You mean you install the "reference platform" as a start and in the following couple of days you build the actual, optimized, compiled system (like in the original Gentoo)?
One of the main gripes that was with Gentoo was that basic installation took a couple of days for a complete, working system with all the apps you want (X, KDE and such..)
This is great to hear!
You are correct.
:>
Slash isn't responsible. It's the fault of inferior poof reading.
This is another example of inferior proof reading
Poof reading! The reading that goes "poof"!
Agreed. I started playing HL online only 2-3 years after it was first release. Quake3? Again only 2 years after release.
I have a gf2mx (had a V3 3000 when I started).
Old games are still compelling because they look good ENOUGH and the gameplay is surely good enough to shadow the only "ok" graphics.
Don't you mean: 2 problems, one big friggin' laser!
This game just pisses me off!!
You are. :)
:)
My Mozilla crashes every now and then, but that's probably because i'm always using nightlies
There was a time, about 2 months ago when it crashed every 5 mins, in all nightlies for about 2 weeks! Now it doesn't crash anymore
Nanotubes burst in flames when you shine a bright light on them.
That just reminded of a book about MFC I saw a couple of days ago. We're aren't talking about doorstops anymore, we're talking about the great wall!
Tell me, is this "smooth scrolling" thing like the annoying bug in IE where I try to move the mousewheel and it goes sluggishly?
That's one of the most annoying things there is in IE. Whenever i'm forced to use IE I notice this and it can really make someone go mad. I hope MS will fix this bug since it is, essentially, a bug.
Really, I don't use the mousewheel if I use IE because this is just painful for the eyes and slow as hell.
It was obvious last year aswell.. tho there weren't any qupes (quad dupes) then...
It has mass:
m_e = 9.1095e-31 kg = 0.55100 MeV/c^2
No... he's playing a practical joke.... It's 1/4 afterall...
April's Fool is.... tmrw.
Dang it... this is real.
slashdot::rant.print();
Uerm... there's is no god.
If you define God as being all-mighty then look at this:
If god can do anything it could create a stone it can't lift. But then, it can't lift the rock, meaning it can't do everything. Or, it could lift the rock, but then the first thing won't happen.
But is the UT2k3 physics engine accurate enough so that the projectiles can be simply a very fast moving object? I'm not sure.
Look on the specs of the upcoming Doom3 engine. The physics there have reverse kinematics and many nice stuff. Their collision detection is so good that when you fire a weapon, the bolt is simply a triangular object, moving at a very high velocity. Because the system is so accurate, when it hits objects, they move as expected.
Ofcourse, the game is not out yet. But when it'll be out, there will be modders out there to use this and as we know iD, they will release their source code in a couple of years.
OH YEAH!
There's nothing like running with a couple of friends into a large field with thousands of enemies, all guns blazing!
Very enjoyable, even on high pinged servers!
Medal Of Honor: Allied Assault was pretty much "directed" by Steven Spielberg.
When you play, you truly feel like you play a part in a war movie.
Why is using the arrows meaning she uses someone else's machine?
Many 3d-gamers use the arrows keys instead of WASD.
If I'm not mistaken, she's John Carmack's GF, but i'm not too sure about that.