These are people who do not upgrade on purpose. Can you set Ubuntu to install updates automatically? Just because it's Ubuntu, doesn't mean it's not vulnerable.
Yea, I don't think we've approached that just yet, but I think it shouldn't be too far off. NVidia actually helps make some phones that are powerfull enough to do exactly that, but I don't think the software is there for it.
What PDA features are you speaking about? A Windows Mobile phone is basically just what you described. They took their PDA's and put phone equipment in them.
A 1GB demo downloaded 1 million times costs $160K. That is big money in the game industry. There are over 20 million PS3's out there. If they all decided to download a demo, it could bankrupt the majority of the companies out there.
You can get a hard drive and back it up for cheaper and at faster speeds. Plus it is likely (if you go USB) that you will be able to take it with you to any computer without the need to check for blu-ray.
Hammers do have R&D costs. Making a better hammer doesn't often happen by accident. There's also the money for developing the metal that is in the hammer.
I having trouble finding it, but basically there is an SDK that is very close to the metal for the PS3 GPU. Lots of developers have complained about getting enough performance out of it for HDTV resolutions, so I doubt they would want to use a large layer on top that would only slow them down. It doesn't take much for a reasonably sized company to add another renderer onto their already portable engines. They wouldn't need to start from scratch, they'd be pretty far along.
It's like on the 360, you don't really use DirectX, just something kinda similar but with very different rules. (A single hardware config allows for much greater freedom in how you use it also).
Go back and check the casual market that this is aimed for. 800mhz computers with integrated cards that probably have trouble running "advanced" Flash.
No, he's right. You don't just pay for the hammer's cost of creation, you pay for it's advertising, it's R&D costs, etc. It's exactly like software. There's far more to the cost of software than just the disc it is distributed on.
"Then there's the question someone else asked -- is this a game which really needs the raw performance of C or C++? Why wasn't it written in Java, or another language targeting the JVM? That would've trivialized the OS portability even more, and made the CPU architecture a no-brainer."
For that to be usable, you would need a machine capable of running games quickly in a VM. This cuts away at your market significantly.
From another place I commented since lots of people are making this mistake:
It is a byproduct of how they handle the resolution switch. Windows supports a temporary switch which will not destroy all window & icon positions. Likely SDL does not support this method. Even still, it is not hard to support every resolution, I myself have done it and it only took an hour or so to handle.
MS has run out of specific keysets for XP, so no, they cannot sell more.
I don't think that word means what you think it does.. Also, who's going to give a 5yo a really expensive mobile phone.
These are people who do not upgrade on purpose. Can you set Ubuntu to install updates automatically? Just because it's Ubuntu, doesn't mean it's not vulnerable.
You could just buy it on Steam. They have it all setup to work.
Same with the Mac, did you not pay attention to that hacking contest?
Yea, that sounds a lot like double-dipping to me... Since the radio already pays to play it there.
Yea, I don't think we've approached that just yet, but I think it shouldn't be too far off. NVidia actually helps make some phones that are powerfull enough to do exactly that, but I don't think the software is there for it.
What PDA features are you speaking about? A Windows Mobile phone is basically just what you described. They took their PDA's and put phone equipment in them.
Don't forget locking demos to people who already bought the game! It just breaks the reason for demos in the first place.
A 1GB demo downloaded 1 million times costs $160K. That is big money in the game industry. There are over 20 million PS3's out there. If they all decided to download a demo, it could bankrupt the majority of the companies out there.
Silver users get demos for free and are not charged for use.
[citation needed]
MS makes money on all but the arcade unit and has for a while now.
This sounds like a computer speed issue... Older computers are not able to keep up with the burns and thus the cache is emptied and you get an error.
You can get a hard drive and back it up for cheaper and at faster speeds. Plus it is likely (if you go USB) that you will be able to take it with you to any computer without the need to check for blu-ray.
What about plugins that run code from the web... Like say.... flash or java.
Actually, there was that one that ran Windows...... so not _every_ supercomputer.
Like exploiting one of the plugins running because they're not in a sandbox..... Oh wait, that's Firefox!
Hammers do have R&D costs. Making a better hammer doesn't often happen by accident. There's also the money for developing the metal that is in the hammer.
I having trouble finding it, but basically there is an SDK that is very close to the metal for the PS3 GPU. Lots of developers have complained about getting enough performance out of it for HDTV resolutions, so I doubt they would want to use a large layer on top that would only slow them down. It doesn't take much for a reasonably sized company to add another renderer onto their already portable engines. They wouldn't need to start from scratch, they'd be pretty far along.
It's like on the 360, you don't really use DirectX, just something kinda similar but with very different rules. (A single hardware config allows for much greater freedom in how you use it also).
Go back and check the casual market that this is aimed for. 800mhz computers with integrated cards that probably have trouble running "advanced" Flash.
The PS3 does not "use" OpenGL ES. There is an OpenGL ES layer available, but you'd be a fool to use it. It's very slow.
No, he's right. You don't just pay for the hammer's cost of creation, you pay for it's advertising, it's R&D costs, etc. It's exactly like software. There's far more to the cost of software than just the disc it is distributed on.
For that to be usable, you would need a machine capable of running games quickly in a VM. This cuts away at your market significantly.
From another place I commented since lots of people are making this mistake:
It is a byproduct of how they handle the resolution switch. Windows supports a temporary switch which will not destroy all window & icon positions. Likely SDL does not support this method. Even still, it is not hard to support every resolution, I myself have done it and it only took an hour or so to handle.