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User: TrancePhreak

TrancePhreak's activity in the archive.

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Comments · 1,611

  1. Re:Anti-monopoly? on Russia Launches Anti-trust Probe of Microsoft · · Score: 1

    MS has run out of specific keysets for XP, so no, they cannot sell more.

  2. Re:Who cares? on PSP Go With 16GB Memory and Bluetooth Leaked · · Score: 1

    I don't think that word means what you think it does.. Also, who's going to give a 5yo a really expensive mobile phone.

  3. Re:Fantastic! on Ubuntu 9.04 For the Windows Power User · · Score: 1

    These are people who do not upgrade on purpose. Can you set Ubuntu to install updates automatically? Just because it's Ubuntu, doesn't mean it's not vulnerable.

  4. Re:I love DosBox on DOSBox Sees Continued Success · · Score: 2, Insightful

    You could just buy it on Steam. They have it all setup to work.

  5. Re:Instant Karma... on Zombie Macs Launch DoS Attack · · Score: 5, Informative

    Same with the Mac, did you not pay attention to that hacking contest?

  6. Re:lolwut on PRS Demands License Fee To Play Music To Horses · · Score: 2, Insightful

    Yea, that sounds a lot like double-dipping to me... Since the radio already pays to play it there.

  7. Re:Smartphones? on Dell's Smartphone Rejected — Too Dull · · Score: 1

    Yea, I don't think we've approached that just yet, but I think it shouldn't be too far off. NVidia actually helps make some phones that are powerfull enough to do exactly that, but I don't think the software is there for it.

  8. Re:Smartphones? on Dell's Smartphone Rejected — Too Dull · · Score: 1

    What PDA features are you speaking about? A Windows Mobile phone is basically just what you described. They took their PDA's and put phone equipment in them.

  9. Re:Start=Pause, DLC $5.99=Unpause. on Sony Charges Publishers For DLC Bandwidth Usage · · Score: 1

    Don't forget locking demos to people who already bought the game! It just breaks the reason for demos in the first place.

  10. Re:$0.16/GB is a pretty good price on Sony Charges Publishers For DLC Bandwidth Usage · · Score: 1

    A 1GB demo downloaded 1 million times costs $160K. That is big money in the game industry. There are over 20 million PS3's out there. If they all decided to download a demo, it could bankrupt the majority of the companies out there.

  11. Re:$0.16/GB is a pretty good price on Sony Charges Publishers For DLC Bandwidth Usage · · Score: 1

    Silver users get demos for free and are not charged for use.

  12. Re:AMD vs Intel in "floating point" operations on Phenom IIs, Core I7-920 Win Out In Value Analysis · · Score: 1

    [citation needed]

  13. Re:Not according to Kaz Hirai on Game Publishers Pressuring Sony For PS3 Price Cut · · Score: 1

    MS makes money on all but the arcade unit and has for a while now.

  14. Re:Disc error rates on 24x DVD Burners Hit the Market · · Score: 1

    This sounds like a computer speed issue... Older computers are not able to keep up with the burns and thus the cache is emptied and you get an error.

  15. Re:Catch-up! on 24x DVD Burners Hit the Market · · Score: 1

    You can get a hard drive and back it up for cheaper and at faster speeds. Plus it is likely (if you go USB) that you will be able to take it with you to any computer without the need to check for blu-ray.

  16. Re:Nothing new on Google Joins EU Antitrust Case Against Microsoft · · Score: 1

    What about plugins that run code from the web... Like say.... flash or java.

  17. Re:Who cares? on High Performance Linux Kernel Project — LinuxDNA · · Score: 1

    Actually, there was that one that ran Windows...... so not _every_ supercomputer.

  18. Re:Nothing new on Google Joins EU Antitrust Case Against Microsoft · · Score: 1

    Like exploiting one of the plugins running because they're not in a sandbox..... Oh wait, that's Firefox!

  19. Re:Software != Hammers on World of Goo Ported To Linux · · Score: 1

    Hammers do have R&D costs. Making a better hammer doesn't often happen by accident. There's also the money for developing the metal that is in the hammer.

  20. Re:I can't find the Linux version on Steam... on World of Goo Ported To Linux · · Score: 1

    I having trouble finding it, but basically there is an SDK that is very close to the metal for the PS3 GPU. Lots of developers have complained about getting enough performance out of it for HDTV resolutions, so I doubt they would want to use a large layer on top that would only slow them down. It doesn't take much for a reasonably sized company to add another renderer onto their already portable engines. They wouldn't need to start from scratch, they'd be pretty far along.

    It's like on the 360, you don't really use DirectX, just something kinda similar but with very different rules. (A single hardware config allows for much greater freedom in how you use it also).

  21. Re:Doesn't work for *all* Linux users on World of Goo Ported To Linux · · Score: 2, Interesting

    Go back and check the casual market that this is aimed for. 800mhz computers with integrated cards that probably have trouble running "advanced" Flash.

  22. Re:I can't find the Linux version on Steam... on World of Goo Ported To Linux · · Score: 1

    The PS3 does not "use" OpenGL ES. There is an OpenGL ES layer available, but you'd be a fool to use it. It's very slow.

  23. Re:Lovers of FOSS on World of Goo Ported To Linux · · Score: 1

    No, he's right. You don't just pay for the hammer's cost of creation, you pay for it's advertising, it's R&D costs, etc. It's exactly like software. There's far more to the cost of software than just the disc it is distributed on.

  24. Re:Doesn't work for *all* Linux users on World of Goo Ported To Linux · · Score: 1

    "Then there's the question someone else asked -- is this a game which really needs the raw performance of C or C++? Why wasn't it written in Java, or another language targeting the JVM? That would've trivialized the OS portability even more, and made the CPU architecture a no-brainer."

    For that to be usable, you would need a machine capable of running games quickly in a VM. This cuts away at your market significantly.

  25. Re:DRM-Less on World of Goo Ported To Linux · · Score: 1

    From another place I commented since lots of people are making this mistake:

    It is a byproduct of how they handle the resolution switch. Windows supports a temporary switch which will not destroy all window & icon positions. Likely SDL does not support this method. Even still, it is not hard to support every resolution, I myself have done it and it only took an hour or so to handle.