World of Goo Ported To Linux
christian.einfeldt writes "Lovers of both games and Free Open Source Software will be pleased to see that the popular indie puzzle game World of Goo has been released for Linux. It was designed by a small team of two ex-Electronic Arts developers, Kyle Gabler and Ron Carmel, who used their entire combined savings of $10,000.00 USD to create the gooey game aimed at guiding goo balls to salvation. The developers built their gooey world with open-source technologies such as Simple DirectMedia Layer, Open Dynamics Engine for physics simulation, and TinyXML for configuration and animation files. Subversion and Mantis Bug Tracker were used for work coordination. Blogger Ken Starks points out that the release of this popular game for Linux could be a big step toward ending the chicken-and-egg problem of a dearth of good games that run natively under Linux."
Can you buy it for Linux without going through Paypal? I only took a quick glance, but I hate Paypal and ended my account there for good reason -- getting ripped off too many times and Paypal not getting me my money back.
realize that this game isn't free or open source. It is fun, though.
Have you ever had Goobers candy?
I already got it for the Wii. I belive it is same for much of the players interested in this game. The linux sale will be low because of this.
I'm curious what they spent the $10K on. That seems too small for living expenses (unless perhaps you are single and living on ramen noodles), and it seems too much if they used open source software for the most part. Of course, $10K buys a lot of coffee. I might budget $10K for coffee...
What a fantastic little game this is. Kudos to the developers. Runs very well even with my crappy ATI drivers and desktop effects turned on in KDE 4. (woot?)
World of Goo is DRMless. There are no copy protections upon it.
It's also very worth the $20. There's a level editor and fan-made levels starting to spring up as well, so even after you've exhausted the LENGTHY puzzle challenge, you can play other challenges to your heart's content.
Go purchase this game.
The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
Yeah. Good job supporting the people who actually do shit right.
If you want more Linux versions, vote with that $20 you earned surfing /. Social parasites like you can fuck off.
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I am not particularly interested in the game (I prefer FPS) but it looks like a bit of fun. Even if I do not play it all that much (or at all!), I am happy to give the developers $20 for their effort. In fact, I am pondering buying it TWICE. Games for linux should, in my opinion, be supported. Well done.
I specifically held off buying the game until the Linux version was available.
I did the same with Doom3
The meme is dead, long live the meme!
Interesting that they used a lot of software that is available to anyone. Perhaps there is some hope for young bedroom/basement hackers.
I have Linux, which, according to TFA, is supported.
$ ./WorldOfGoo.bin ./WorldOfGoo.bin: cannot execute binary file
-bash:
$ file WorldOfGoo.bin
WorldOfGoo.bin: ELF 32-bit LSB executable, Intel 80386, version 1 (SYSV), for GNU/Linux 2.6.8, dynamically linked (uses shared libs), stripped
I have a PowerPC processor, and I have Linux, and yet it does not work. They should advertise that it's only available for x86 users.
I bought it and its very interesting and challenging =)
The problem for me personally is that i gladly buy things for Linux but its really damn hard to find stuff to pay for.
HTTP/1.1 400
Don't lump us trichomophobes with pedofiles you insensitive clod!
(founded 95,000,000 yrs ago, very space opera)
It does have the same "one more level and then I'll go to bed" thing that only Lemmings or Tetris had. And it works like a charm on my AMD64 Debian machine. Highly recommended.
When it comes to games, I just don't care that much if they're not FOSS. I only care if it's supported under Linux--and not through Wine.
I consider games far more to be artwork than just software.
That said, I am a big fan of the id/John Carmack style of releasing source code after a game is no longer commercially viable, and I do wish more companies would do the same.
// file: mice.h
#include "frickin_lasers.h"
Chicken-and-egg problem? If i remeber correctly Loki games went under exactly because no one was buying any (enough) Linux games. It's laughable to think that the release of Goo will change the gameing landscape on it's own, as the summary suggests. Linux is not mainstream yet, unfortunatly.
It's worth noting that the Windows x86 binary runs fine under Wine, and that's how I first played the game before buying it and running it on a Mac. A native Linux release is great news though.
-- Ed Avis ed@membled.com
I for one am glad I emailed them, making them promise to support Linux at _some_ point and then pre-ordering early in the game to make sure they had enough food to get this thing out the door. The last piece of software before WoG which I paid for was Vim. SuSE 8.1 before that. So yah.. ;)
They promised everyone who pre-ordered a profanity pack to replace the standard sounds with. But as they systematically kept all their promises up to now, I am not exactly worried ;)
Feel free to use the Free Software alternatives instead:
http://www.nongnu.org/construo/
Of course that lacks all the polish and advanced physics of World of Goo.
Well, I gotta admit. I belonged to that 90% pirate numbers for the game which I got in a Windoze version and played under WINE as a means of "extended demo". Never really played beyond the third level though because I felt that if I really spend that much time on a game it should run natively. Now that there is a Linux client I'll gladly pay for it even though I'll probably never finish it. Just BECAUSE there is a Linux client made me want to pay for this.
On Steam I just find the Windows version, why? :(
Haha, good one, you almost had me there.
Oh, wait, you were serious? HAHAHAHA
Meshing will never be the same again.
This is really educational for kids (and adults) to learn about structures.
Dualhead setup: the game sits at low res split between the screens. Changing manually the resolution into 2560x1024 results in artifacts that make the game unplayable.
Don't expect me to buy this until it's fixed.
I'll play the pirate version for windows in wine, works better.
Great, can you rip your balls off too so you don't contaminate the rest of the world?
You actually went out and bought the Windows version only to discover the Dualhead issue. What did they say when you posted on this issue on the support forum?
I would have found out before paying my $20.00 .. World of Goo is distributed only for Linux distributions based on the IA-32 architecture
Games are hardly the same thing as system software. You don't need games - they're entirely optional, and they're really not that interesting as pieces of software. Art, perhaps, but not software.
I have no objection to running a non-GPL licensed game at all. If that game were build using LGPL-licensed technology, such as physics simulation, sound and video code, or whatever, all the better.
There is no chicken and egg problem in games for linux. It's a market size issue. You take the number of people who are running linux on a box they can play games on, cut it to the number who would play your game, then cut it to those who are unwilling to load up XP in a VM to play the game. The market is small enough it's not worth while.
Great original game. Truly deserves to be bought and not pirated.
Everyone who modded this "Troll" has apparently never given oral love to a woman. The less hair down there, the better.
Want to hear the voice of GOD? cat
Aborted
#
That's the fastest linux game I've ever played. How about some diagnostics? Just because it works on your computer doesn't mean it works on all. Stick to windows programming.
-- these are only opinions and they might not be mine.
My question: If I already bought the game (on my Wii), do I now get the Linux client for free? When I read the first slashdot story on this game, I ran over to my Wii and bought it! I wanted to support these guys, and hey, it looked to be a fun game. I haven't played it much however because I just don't get to sit down with my Wii very much. I would however goof off with it at work on my Linux laptop... So, can I just get the Linux version? If not, well... I ain't paying for it again, sorry, even if it is a good game.
It is no measure of health to be well adjusted to a profoundly sick society. - Krishnamurti
"a big step toward ending the chicken-and-egg problem of a dearth of good games that run natively under Linux."
So was the Quake port in the late '90s. So was Loki Software around 2000. So was Uplink in the mid-2000s. So was EVE a couple years ago.
People have been predicting the imminent end of crappy Linux gaming for ten years now; every new game is heralded as the savior of Linux gaming, and a year later we're pretty much back where we started.
This changes nothing.
This reminds me of another game involving little black globs of something called Gish. Which is also available on linux, I haven't bought it but the demo was fun. Anyway downloading the WoG demo now, as several friends recommended it.
Know thyself. -- Delphic Oracle, 8th century BC
I posted a brief review about the game (Windows port).
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
---
On the very first page after the title it says:
What is PSGL?
PSGL is the high-level graphics library for PlayStation3
PSGL is OpenGL ES
So everyone that is using PSGL is effectively using OpenGL ES and I can't possibly imagine every developer writing their own graphics API. But like I said, please prove me wrong.
Two years ago I used Towers of Goo on Wine and it worked just fine.
or maybe they just love the smell of piss.
Precisely -- it sounds like you're ultimately making the same argument I am, that software is *not* like hammers, and that therefore the analogy is not apt. Hammers don't entail R&D costs (costs to develop the underlying IP), nor do they really entail advertising costs (costs to make a sale, unrelated to IP).
Cheers,
"What in the name of Fats Waller is that?"
"A four-foot prune."
Exactly, and a simple look at Windows gaming should tell us that this isn't going to change anytime soon, since the PC in general just isn't much of an gaming attractive platform, the Linux-PC even less so. Consoles are where the money is made these days.
Only hope I would see for Linux gaming would be if Valve did a native port for Steam and their games, but if or when that ever happens nobody knows.
On the other side Wine is much more solid today then it was back in early 2000, so from a gamers point of view, Linux is actually useful for at least some games.
hey, right, lemming is just a boring game, that repeats itself over and over... that is why i spend weeks of my life having alot of fun with it...
this game is just like lemmings, fun puzzle solving
go back to play your boring-self-repeating FPS or MMORPG over and over
Higuita
World of Goo is not a commercial success. It's a very popular game, yes, but primo problemo = not making money. So the Linux version is either a labour of love by the devs, in which case it isn't gonna do much for the rise of Linux gaming; or it is a desperate attempt to make more money, in which case... same thing. Bye