A 1024 bit key yields 1.8*10^308/ln(1.8*10^308) = 2.5*10^305 different prime numbers. which is 2.5*10^228 times more numbers than there are atoms in the known universe. to truly break 1024 bit encryption, it requires some pretty smart programming, not just fast computers. to brute force such a code would take half an eternity by any computing standards.
I didn't really think there was any need for anything better than 128 bit encryption. It would take a lot of factoring that is practically impossible by human standards to figure out the key for a 32 bit encrypted code, and this site seems to tell me that 128 bit encryption is nearly impossible to break by any standards.
On that same site, they are saying that most encryption cracking comes in the form of key snooping, trojan horses, and packet sniffing, so simply increaing the cipher strength probably won't do much.
Glide-like failure??? Glide was a great technology, and i still don't think it's dead. My VooDoo3 can run quake 2 timedemo in about 6 seconds, and that's pretty darn fast for a 166 mhz chipset. Mostly because Glide has some pretty sweet pixel-filling antisotropiscise shader technologies that can take any animation and make it ultra cool.
As for solid state hard drives, I don't think so. As soon as we develop solid state devices that can hold enough gigabytes of data that can be considered a hard drive, the standards on hard drive space will change. So as soon as we can make 100 GB of solid state drive (like memory that doesn't get erased when the computer turns off), the average hard drive will probably be around 10-20 TB and 100 gb just wouldn't be enough.
This article is saying that if you want "results" out of your emails (whether you're a company or otherwise) you should email people individually instead of sending the same message to everybody in your address book.
Right, now midgetgangbangingmagazine.com's executive in charge of email can type me a message himself saying how great his 100% free trial membership website is. I feel so loved.
Actually, the words were "Hard difficulty is for you experienced players who are so obsessed with earth worm jim that you call him EWJ, even though it's more syllables than Earth Worm Jim"
I'm not a record company fan, but this is the one thing that they do that really helps musicians and that can make the difference between being Maddonna or completely unknown.
Let me introduce you to producers...
Record companies make music into an industry, a money-making business. If they don't like the way you're making your music, they reserve the right to change it, so they can sell more records. Signing a record deal is like selling your soul to some artists.They lose their freedom to create and to make their own product, and just become another tool of the record industry.
If we didn't have record industries and went all out on the whole filesharing thing, bands would have more freedom to create and be themselves, not just to formulate their music to create more album sales.
I don't see the record industry as a force to help the needy artis, but instead one that uses the artist's talents to make money for itself.
Hmm... Doesn't it seem odd that id software is making a new game (quake 4) based on the engine on an even newer game (doom 3) that will come out later than the first game (quake 4)???
It almost seems like quake 4 is just being used to test the still semi-completed technology of doom 3.
Unless i'm wrong, maybe quake 4 isn't coming out until after doom 3, but I doubt it.
Well, if theres one thing I do like about id software, it's games like quake, doom, heretic, hexen, etc. If i wanted a new genre-expanding game to come out, i'd look elsewhere besides id software, because making point-and-shoot games like doom is what they're best at. There's nothing wrong with one company sticking to one style, and that's exactly what id does, and more power to them!
wait, doesn't ultrasonic mean it's beyond the range of human hearing? it's difficult for advertisers to target you if you can't hear them.
I'm new here, but is this a new form of trolling?
A 1024 bit key yields 1.8*10^308/ln(1.8*10^308) = 2.5*10^305 different prime numbers. which is 2.5*10^228 times more numbers than there are atoms in the known universe. to truly break 1024 bit encryption, it requires some pretty smart programming, not just fast computers. to brute force such a code would take half an eternity by any computing standards.
I didn't really think there was any need for anything better than 128 bit encryption. It would take a lot of factoring that is practically impossible by human standards to figure out the key for a 32 bit encrypted code, and this site seems to tell me that 128 bit encryption is nearly impossible to break by any standards.
On that same site, they are saying that most encryption cracking comes in the form of key snooping, trojan horses, and packet sniffing, so simply increaing the cipher strength probably won't do much.
Glide-like failure??? Glide was a great technology, and i still don't think it's dead. My VooDoo3 can run quake 2 timedemo in about 6 seconds, and that's pretty darn fast for a 166 mhz chipset. Mostly because Glide has some pretty sweet pixel-filling antisotropiscise shader technologies that can take any animation and make it ultra cool.
As for solid state hard drives, I don't think so. As soon as we develop solid state devices that can hold enough gigabytes of data that can be considered a hard drive, the standards on hard drive space will change. So as soon as we can make 100 GB of solid state drive (like memory that doesn't get erased when the computer turns off), the average hard drive will probably be around 10-20 TB and 100 gb just wouldn't be enough.
Yeah, and who would ever need more than 4 megs or RAM?
No shit, Really? wow. I didn't know all that, thank god an anonymous slashdot user can shed some light on what slashdot is all about.
This article is saying that if you want "results" out of your emails (whether you're a company or otherwise) you should email people individually instead of sending the same message to everybody in your address book.
Right, now midgetgangbangingmagazine.com's executive in charge of email can type me a message himself saying how great his 100% free trial membership website is. I feel so loved.
Now i can watch the video for "the sun is a mass of incandescent gas..." by They Might Be Giants in Science class.
wait, that was 7th grade...
Actually, the words were "Hard difficulty is for you experienced players who are so obsessed with earth worm jim that you call him EWJ, even though it's more syllables than Earth Worm Jim"
It's one of those childhood memories I guess
To ace the class, you must first kill me, John Romero...
(if you don't get that, play the final level of doom 2)
Let me introduce you to producers...
Record companies make music into an industry, a money-making business. If they don't like the way you're making your music, they reserve the right to change it, so they can sell more records. Signing a record deal is like selling your soul to some artists.They lose their freedom to create and to make their own product, and just become another tool of the record industry.
If we didn't have record industries and went all out on the whole filesharing thing, bands would have more freedom to create and be themselves, not just to formulate their music to create more album sales.
I don't see the record industry as a force to help the needy artis, but instead one that uses the artist's talents to make money for itself.
You know you're a nerd when you use the word newbie to describe a band
Hmm... Doesn't it seem odd that id software is making a new game (quake 4) based on the engine on an even newer game (doom 3) that will come out later than the first game (quake 4)??? It almost seems like quake 4 is just being used to test the still semi-completed technology of doom 3. Unless i'm wrong, maybe quake 4 isn't coming out until after doom 3, but I doubt it.
Well, if theres one thing I do like about id software, it's games like quake, doom, heretic, hexen, etc. If i wanted a new genre-expanding game to come out, i'd look elsewhere besides id software, because making point-and-shoot games like doom is what they're best at. There's nothing wrong with one company sticking to one style, and that's exactly what id does, and more power to them!