Turns out if you do research, it is hard to get much better than Medeco for mechanical locks.
You haven't done much research then. Just look at ABLOY, they really have unpickable locks. If you don't believe me, just take a look at some of the lockpicking blogs on the internets. TOOOL is a nice starting point: http://www.toool.nl/index-eng.php
How about hiring competent professionals who know better than to allow themselves to be baited by belligerent kids?
You obviously have no idea how irritating a teenage kid can be. You'd have to be a buddhist zen fucking monk and/or on drugs not to get riled up by them - especially if they're specifically trying to wind you up.
Python has a pile of MVC frameworks with 99% overlapping functionality but little else. Show me Python's answer to JSF, Tapestry, or Wicket.
Python doesn't have anything like that, and I'm guessing it never will. The problem is, that it's way too easy to whip up a custom web framework by picking up a templating system, back end and data storage and gluing them together.
...this is presenting many Chinese players with a serious problem
How about most of the American players, how will they do?
"lol u wan me 2 tyep u n00b ur gay anywy"
That is the way a huge lot of native english speakers actually type.
Punctuation and sentences are unknown concepts to them. They routinely replace you with u, you're and your with ur, to with 2. And the most advanced ones even subconsciously type in cuss-filter speak too: sh1t, $hit and f*ck are in their natural vocabulary.
Yes, I read the links. Two weeks ago. From that source and a dozen other places. And I've been fighting off idiots who believe every rumour they read since.
The source just changed their story near the time it was posted on Slashdot, so not my fault. It also proves the reliability of their data. Plus the magazine source they're referring to has been proved fake by the editors of said magazine. Get a grip, wait 2 weeks and let's see who's right. Mr increased-lvlcap-and-flying-mounts-and-new-classes -and-new-races or me.
Where in the links of the story are you getting ANY of this crap you're throwing out?
I read the exact same links a few days ago (things do exist before Slashdotting, you know) and it said all those things I refuted - it seems they changed the article. Which gives a nice feel to the reliablity of their sources.
The "expansion notes" circulating the internets are just too unrealistic for any single expansion. Anyone with half a brain can see that.
Adding a new class, specifically for killing casters - they haven't even balanced the current classes yet, why add another to the mix?
100 player instances with horde and alliance cooperating - puh-lease
level cap rise to 75 - don't make me laugh, can you say "31/31/4 builds"? That would totally destroy all class balance changes made in the last 9 patches.
why open Outlands, Northrend and the Emerald Dream all at once? They could all three be separate expansions, and way too much to add in one shot.
It's just a fans wet dream made true by others believing in it.
The screenshots showing actual 3D models I can believe, there may be Spellbreakers there (the guys with 2-pronged swords really are Blood Elf Spellbreakers, just do a google image search on it - they were in WC3:TFT)
Adding new races is somewhat plausible, as they don't mix up the delicate class balance too much. New instances are highly plausible also.
No, the 'right' thing to do is to let the user set prefs that allow a new tab to have home page, last page or a blank page. Let the user decide, not the app builders.
...and this is why open source project UIs look like a student experiment on how many widgets they can stuff into a frame.
No, the basic user doesnt' need the power to change options like that. More options is bad, less options is good.
Look at what Apple did with OSX, and what Forefox has now. Basic options visible with an UI, advanced options hidden (defaults write and about:config respectively).
And look at OpenOffice.org (1.x) if you want to see what NOT to do. I want to print the document, not set every god forsaken setting on it, damnit.
I don't think there's a man alive who hasn't played Madden.
Try looking outside "the world" a.k.a. the United States for a change, the rest of the world really doesn't care for your kevlar-clad people carging against each other for 5 seconds and pausing.
We prefer ice hockey, football (soccer to you) and rugby - the real men's version of your "football".
I'm drooling at the mouth now! But as I understand it, the movie isn't finished yet. But from the screen shots and trailers, it looks to be quite entertaining. First Post?
It's finished, the premiere was 20.8. They'll start shipping the DVDs in a few weeks and release it for free on the internets on the first of october.
From the trailer, it looks like they're headed for some serious lawsuits for selling this on DVD. Paramount is not exactly known for playing nice with fan sites, much less fan flicks that use their IP. And I doubt WB is all too pleased, either.
It's parody/satire, and thus free game.
All the CGI is made by the crew, all models are licensed from their respective creators, the music is their own. So there's no grounds for suing anyone about anything.
I bet you were another dimwit who thought the CGI space battles you see in the trailer were just snipped from old TNG/DS9/Voyager eps. Well they're not.
This isn't descibing a Warlock problem, it's describing the purpose of Hunters. You do NOT run away from a hunter. It'll just turn into a kite-fest, with the runner on the losing end.
And another rule. Running from a Warlock+Hunter duo is the stupidest thing ever. You'll have 3-6 dots on your ass, 2 pets, hunter shooting while running + an array of slowing spells & effects.
1) If you need to "go grind" soulshards, you're playing in the wrong area. Play somewhere around your level range.
Please give us something to stop us getting repeatedly raped by rogues.
We do have it. It's called the Demonology tree. And its end talent: Soul Link.
3) The infernal is another example of a last-chance spell. It's not meant to be a full time pet, use it in case of an emergency, when you know you're going to die. Sac that VW and get an Infernal. It'll do a nice bunch of damage on your opponent, even after you die. And after it has killed your opponent, Reincarnate (SS on of course) and proceed to laugh at his corpse.
5) Again, look at the Demonology tree. Improved Voidwalker. Unholy Power. My VW does 60-70 per hit. And it holds aggro like glue. Even in high-end instances (BRS/DM/Scholo/Strat)
6) Why do you complain about mages getting invis? We're the only class who can detect them after that. As well as having the ability to detect Rogues.
For example, against a decent opponent I will undoubtedly have to summon another pet (cuz I had to sac void, etc.), so now I burn another shard to get another pet.
The VW sac shield is for running away. Not for fighting.
You don't se Mages running around with pets, do you? Then why should us Warlocks run around with Mage spells?
The soulshard cost is there to prevent us from ruling the fucking world of Azeroth just by ourselves.
Without the SS cost on pets, Shadowburn and Soul Fire, we'd be fscking unstoppable! Just because you don't see the power in Warlock pets, doesn't mean that the rest of us will ignore it too.
Mages are made of paper, around 2k hp usually. This is why they do craploads of damage.
Warlocks are a lot tougher, a proper 'lock should have around 4-5k HP unbuffed. PLUS he has a pet with varying abilities next to him. Just think what would happen if that Warlock could spam Shadowburn as much as he wanted, without any cost? Or chain Seduce/Fear you and blast Soul Fire at you? And sacrifice a Voidwalker for a big-ass shield at his leisure, using his talents to resummon another one in 0.5 seconds, with 90% mana cost reduction (Master Summoner + Fel Domination). Without a shard.
A 5-man party of Warlocks like that would be UNSTOPPABLE. Huge amounts of HP, Crowd Control, powerful direct damage without cost, the best AoE in game, Devour Magic, Spell Lock, Healthstones and every one of them with 2 lives (Soulstone).
If by we you mean the SM/Ruin wannabe-Mages, then yes.
But Demonology-specced Warlocks (like me) don't die to Rogues. It's just not simply possible. 5k unbuffed HP, 6.5-7k with full buffs. Soul Link. Void walker with Master Demonologist (reduced melee damage). I just won't fucking die.
You see, Rogue damage output decreases rapidly after the first burst of 3-4k of damage, after that they just can't sustain it (cooldowns and out of combo points). I just cast Soul Link, apply dots and melee (yes, melee)/Searing Pain the life out of him. I do 2k damage just with 2 30-second dots. Plus Nightfall procs, Melee & Pet.
Demonology -specced Warlocks are the true Warlocks. We don't die.
Ok, I'll bite. What, to you, counts as a "substantially new product" from - say - Samsung, HTC, Nokia or any other mobile manufacturer?
Please exclude any devices that have only bigger X and faster Y and more Z, since that's not substantially new.
Turns out if you do research, it is hard to get much better than Medeco for mechanical locks.
You haven't done much research then. Just look at ABLOY, they really have unpickable locks. If you don't believe me, just take a look at some of the lockpicking blogs on the internets. TOOOL is a nice starting point: http://www.toool.nl/index-eng.php
This many posts and no references to Ministry of Silly Walks by Monty Python.
You obviously have no idea how irritating a teenage kid can be. You'd have to be a buddhist zen fucking monk and/or on drugs not to get riled up by them - especially if they're specifically trying to wind you up.
Why did a project like this even get started? Was it the "OMG Google" factor?
Didn't they know that we already have World Wind which is Free as in Freedom and Beer and also OSI compliantly licensed?
Python doesn't have anything like that, and I'm guessing it never will. The problem is, that it's way too easy to whip up a custom web framework by picking up a templating system, back end and data storage and gluing them together.
ABLOY makes some of the best locks in the world, their system is completely different from the basic American pin/tumbler system.
Read some professional lock hacker reviews of them from The Open Organization of Lockpickers (right side, pdf, 4 parts)
You should try picking some proper locks, not those pin/tumbler crapolas you Americans prefer.
Because your SUVs would run out of gas.
How about most of the American players, how will they do?
"lol u wan me 2 tyep u n00b ur gay anywy"
That is the way a huge lot of native english speakers actually type.
Punctuation and sentences are unknown concepts to them. They routinely replace you with u, you're and your with ur, to with 2. And the most advanced ones even subconsciously type in cuss-filter speak too: sh1t, $hit and f*ck are in their natural vocabulary.
Yes, I read the links. Two weeks ago. From that source and a dozen other places. And I've been fighting off idiots who believe every rumour they read since.
The source just changed their story near the time it was posted on Slashdot, so not my fault. It also proves the reliability of their data. Plus the magazine source they're referring to has been proved fake by the editors of said magazine. Get a grip, wait 2 weeks and let's see who's right. Mr increased-lvlcap-and-flying-mounts-and-new-classes -and-new-races or me.
(and that comment got modded +5 insightful?)
Where in the links of the story are you getting ANY of this crap you're throwing out?
I read the exact same links a few days ago (things do exist before Slashdotting, you know) and it said all those things I refuted - it seems they changed the article. Which gives a nice feel to the reliablity of their sources.
The "expansion notes" circulating the internets are just too unrealistic for any single expansion. Anyone with half a brain can see that.
It's just a fans wet dream made true by others believing in it.
The screenshots showing actual 3D models I can believe, there may be Spellbreakers there (the guys with 2-pronged swords really are Blood Elf Spellbreakers, just do a google image search on it - they were in WC3:TFT)
Adding new races is somewhat plausible, as they don't mix up the delicate class balance too much. New instances are highly plausible also.
...and this is why open source project UIs look like a student experiment on how many widgets they can stuff into a frame.
No, the basic user doesnt' need the power to change options like that. More options is bad, less options is good.
Look at what Apple did with OSX, and what Forefox has now. Basic options visible with an UI, advanced options hidden (defaults write and about:config respectively).
And look at OpenOffice.org (1.x) if you want to see what NOT to do. I want to print the document, not set every god forsaken setting on it, damnit.
Try looking outside "the world" a.k.a. the United States for a change, the rest of the world really doesn't care for your kevlar-clad people carging against each other for 5 seconds and pausing.
We prefer ice hockey, football (soccer to you) and rugby - the real men's version of your "football".
What will the 40000 lawyers accuse them of?
It's finished, the premiere was 20.8. They'll start shipping the DVDs in a few weeks and release it for free on the internets on the first of october.
Because the MPAA has nothing on them? It's 100% original stuff, except for the parodic/satiric references to Star Trek & Babylon 5.
I bet you were another dimwit who thought the CGI space battles you see in the trailer were just snipped from old TNG/DS9/Voyager eps. Well they're not.
This isn't descibing a Warlock problem, it's describing the purpose of Hunters. You do NOT run away from a hunter. It'll just turn into a kite-fest, with the runner on the losing end.
And another rule. Running from a Warlock+Hunter duo is the stupidest thing ever. You'll have 3-6 dots on your ass, 2 pets, hunter shooting while running + an array of slowing spells & effects.
1) If you need to "go grind" soulshards, you're playing in the wrong area. Play somewhere around your level range.
We do have it. It's called the Demonology tree. And its end talent: Soul Link.
3) The infernal is another example of a last-chance spell. It's not meant to be a full time pet, use it in case of an emergency, when you know you're going to die. Sac that VW and get an Infernal. It'll do a nice bunch of damage on your opponent, even after you die. And after it has killed your opponent, Reincarnate (SS on of course) and proceed to laugh at his corpse.
5) Again, look at the Demonology tree. Improved Voidwalker. Unholy Power. My VW does 60-70 per hit. And it holds aggro like glue. Even in high-end instances (BRS/DM/Scholo/Strat)
6) Why do you complain about mages getting invis? We're the only class who can detect them after that. As well as having the ability to detect Rogues.
The VW sac shield is for running away. Not for fighting.
Soul Link is for fighting.
You don't se Mages running around with pets, do you? Then why should us Warlocks run around with Mage spells?
The soulshard cost is there to prevent us from ruling the fucking world of Azeroth just by ourselves.
Without the SS cost on pets, Shadowburn and Soul Fire, we'd be fscking unstoppable! Just because you don't see the power in Warlock pets, doesn't mean that the rest of us will ignore it too.
Mages are made of paper, around 2k hp usually. This is why they do craploads of damage.
Warlocks are a lot tougher, a proper 'lock should have around 4-5k HP unbuffed. PLUS he has a pet with varying abilities next to him. Just think what would happen if that Warlock could spam Shadowburn as much as he wanted, without any cost? Or chain Seduce/Fear you and blast Soul Fire at you? And sacrifice a Voidwalker for a big-ass shield at his leisure, using his talents to resummon another one in 0.5 seconds, with 90% mana cost reduction (Master Summoner + Fel Domination). Without a shard.
A 5-man party of Warlocks like that would be UNSTOPPABLE. Huge amounts of HP, Crowd Control, powerful direct damage without cost, the best AoE in game, Devour Magic, Spell Lock, Healthstones and every one of them with 2 lives (Soulstone).
Now think again why shards are in the game.
If by we you mean the SM/Ruin wannabe-Mages, then yes.
But Demonology-specced Warlocks (like me) don't die to Rogues. It's just not simply possible. 5k unbuffed HP, 6.5-7k with full buffs. Soul Link. Void walker with Master Demonologist (reduced melee damage). I just won't fucking die.
You see, Rogue damage output decreases rapidly after the first burst of 3-4k of damage, after that they just can't sustain it (cooldowns and out of combo points). I just cast Soul Link, apply dots and melee (yes, melee)/Searing Pain the life out of him. I do 2k damage just with 2 30-second dots. Plus Nightfall procs, Melee & Pet.
Demonology -specced Warlocks are the true Warlocks. We don't die.