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User: CronoCloud

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  1. And none of those can play TIE Fighter

    What? Elite Dangerous has more complexity than Tie Fighter...a 24 year old game!

    or X3 Terran Conflict

    10 years old! What, are you playing games on some Athlon II with 2GB of RAM and can't play anything newer?

    and none of the controllers you listed can do the job without an accompanying keyboard

    Tie Fighter uses the keyboard for controls because most joysticks in 1994 didn't have many buttons. Not only that, it was a Star Wars game intended for mass appeal and designed to be played without extra peripherals since most PC owners didn't and still don't own joysticks/HOTAS

    And with USB ports you CAN hook up a keyboard to consoles. In ED and War Thunder it is mostly used for communication, not control, since you're using the controller, or HOTAS to actually control the craft.

    And again, Tie Fighter isn't a "sim". You must have low expectations if you think Tie Fighter, combat game for "Casuals who THINK they're all hardcore" a sim. It's no more a sim than Colony Wars.

    So long as consoles don't have a keyboard, and games for them are not designed around a keyboard + peripheral, they are simply stagnant while the PC platform advances constantly.

    I just pointed out several games on console that use HOTAS. And many console games use keyboards, consoles have USB ports for a reason. (Mostly for text entry or chat, not control). Didn't you read what I wrote.

    As for PC advancing as a platform? Most PC gamers are shooter-boy dudebros just like on console. And if they aren't doing shooters they're doing MOBAS. They're CASUALS who THINK they're hardcore. The number of PC gamers who "DCS" or "X plane" is miniscule compared to the Overwatch/LoL/WoW playing masses.

    And you think having played Tie Fighter makes you "elite" somehow? Come join us in the 21st century sometime.

  2. Re:Only threats? on Hello Games Received Death Threats Over 'No Man's Sky' (theguardian.com) · · Score: 1

    But given what was promised and what was shipped

    Maybe it's a cultural thing, since from what I see it's the UK gamer contingent that is most hostile to Sean Murray and Hello games, but I didn't see many promises.

    I pretty much got the EXACT game I was expecting. I wasn't expecting ANY multiplayer or the stuff that was in the early trailers since the trailers that I saw had "early build" in the corner of the screen. I even saw Sean Murray say "this is in our current in house build" which does NOT imply that whatever is in it will make it into the final build.

    Even people who aren't game developers can know that sometimes a feature works in the dev builds but with fuller testing with larger numbers of testers doesn't work and has to be taken out.

    My beef with the game is the mechanics. Sean Murray said the game was all about exploration but the limits on inventory, resource requirements and EXTREMELY slow suit movement rate, actually discouraged exploration. They've increased stack limits and reduced consumption and provided ground vehicles, which helps some but it's still not optimal.

    Not only that, but you had no place to "Store" all the things you might need later and had no quick way to sell off surplus materials. To sell of things, you had to find terminals which weren't all that common and getting back to one might be time consuming, or head to the space station, which was time consuming. Now you've got a teleporter in your base that can just directly take you to the station to sell and back home and you've got storage.

    I also don't think they should have charged $59.99 for the game. I personally think that $29.99 - 39.99 would have been a fair price. That said, I preordered the deluxe physical edition.

    Getting back to cultural differences, I know that the UK gaming community still romanticizes "Bedroom coders and indies". And perhaps the UK gaming community read more into SM's statements, and felt betrayed by one of their own "bedroom coders and indies" and are thus angrier than we Yanks who pretty much assume that only the final build matters and that anything in pre-release videos might not make it into final.

    I could also tell that SM wasn't a PR expert and should not have been allowed to go on Colbert or do the PR he did without a professional PR person keeping him in check. He's a coder not a PR person and didn't KNOW he had to be explicit. Coders just know that only what makes it into the final build matters and that stuff gets cut out before going gold all the time. He probably didn't even THINK he had to say "This is our current build, it's NOT final. Some features might have to go depending on testing and time constraints, because some things that work with a few people, might not work with more."

  3. Look at all the tie fighter input commands and try stuffing them on a console controller; from system controls, to firing switches and modes, to wingmate commands, to identification system, to target switching, to speed control, all these mechanics were utilized during every play (which is why it was a great game, it actually had you utilizing everything with constant purpose).

    These?

    https://strategywiki.org/wiki/...

    Tie fighter was the new standard for all future Space Sim

    I'm laughing because Tie Fighter is no more a "sim" than Sublogic's Jet or F15 Strike Eagle on PC, or Colony Wars on the PSone was. DCS, X-Flight, those are sims. Tie Fighter? Not a "sim", but it tries to pretend it is.

    The only way you can try is through modifiers, which wouldn't work because they kill response time and increase missclicks.

    Modifiers don't kill response time. PC gamers have been using them for years. What is holding down a key and using WASD to run or slowly creep, other than using modifiers.

    These are the controls for the PS4 version of Elite Dangerous, which is pretty much the same as the PC version (I think the only thing PS4 users are missing is the option for custom voices):

    https://support.frontier.co.uk...

    You'll notice that the PS4 controller touchpad instead of being used as just one button, is used as 4. Also you can use the gyro sensor for headlook.

    This is what Yahtzee himself says about your "PC Master Race" attitude:

    "It was intended to be ironic, to illustrate what I perceived at the time to be an elitist attitude among a certain kind of PC gamer. People who invest in expensive gaming PCs and continually spend money to make sure the tech in their brightly-lit tower cases is up to date. Who actually prefer games that are temperamental to get running and that have complicated keyboard interfaces, just because it discourages new or 'casual' players who will in some way taint the entire community with their presence. I meant it as a dig."

    He also has said he should have named elitist PC Gamers "PC Gaming Dick Slurp All-Stars"

  4. I knew it would be a giant failure solely based on the fact that it was a console space sim.

    No Man's Sky isn't a space sim. You spend most of your time on planetary surfaces, not in your ship cockpit. Not only that, but ship combat isn't common.

    Space sim has evolved beyond the capacity of stagnant console controllers, and the whole fanbase is housed on the PC. Flight Stick + Keyboard is the way to go.

    They have? I'm not so sure of that, considering that THIS is a PSone controller:

    https://en.wikipedia.org/wiki/...

    The PS2 has these:
    https://s.hswstatic.com/gif/ps...

    Which you can plug this Hori Flight Stick 2 into:

    http://www.ign.com/articles/20...

    You might be thinking that it looks like a Saitek x45...that's because it IS a rebadged Saitek x45.

    The PS3 has these USB ports:

    https://assets.pcmag.com/media...

    Which you can plug this into:

    http://www.thrustmaster.com/en...

    or this for that matter:

    http://www.saitek.com/uk/prod-...

    And play this (disc only):

    https://store.playstation.com/...

    or this:

    https://store.playstation.com/...

    You might be thinking that the latter reminds you of War Thunder...that's because it IS basically the test for War Thunder, and releasing it paid for War Thunder's development. So console owners were basically the Alpha Testers for War Thunder.

    PS4's have these:

    ps://media.psu.com/media/articles/image/ps4_usb_hard_drive.png

    Which you can plug this into:

    http://www.thrustmaster.com/en...

    And play:

    Elite Dangerous
    https://store.playstation.com/...

    or this:

    Eve Valkyrie Warzone
    https://store.playstation.com/...

    or this:

    War Thunder
    https://store.playstation.com/...

    with the latter you could also plug in this:

    http://www.thrustmaster.com/en...

    or this:

    http://www.saitek.com/uk/prod-...

    or any other HOTAS. Yes, there are PS4 owners playing War Thunder with Warthogs and Rhino's.

  5. Re:Not an Inaccurate Review on Chrome OS Isn't Ready For Tablets Yet (theverge.com) · · Score: 1

    the windows versions STILL OUTPERFORM THEIR CHROME/DROID COUNTERPARTS. Camfrog runs faster, notepad runs faster, calc runs faster. The fucking Chromebook has a goddamned SSD and spinning rust from 2005 still beats its ass in the majority of load times. Calc on Chromebook - 4 seconds to show on screen. XP? As soon as I fucking hit enter the calculator is on-screen.

    Have you compared the speed with that of a standard Android tablet/phone? Because those apps load fairly quickly on standard android.

  6. Re:It isn't ready for Notebooks even on Chrome OS Isn't Ready For Tablets Yet (theverge.com) · · Score: 1

    When your Windows chrome Omnibar insists on doing a search on a FULL URL YOU JUST TYPED WITH THE INTENT TO GO DIRECTLY TO THAT SITE,

    I hate to say this, but Chrome doesn't do that for me...on Linux, just tested it out.

  7. Re:Plenty of children using parents money.. on Fortnite is Generating More Revenue Than Any Other Free Game Ever (recode.net) · · Score: 1

    They sell gift cards for skins?

    Not specifically, but the game is on console so you can use the standard PSN/XBOX cards to purchase the in-game premium currency.

  8. Aim Assist is almost always optional in any game that has it. You got a backwards compatible PS3 or PS2? Get a copy of PS2 Half Life, plug a mouse and keyboard in. You'll want to turn the assist off if you use a mouse, though I heartily recommend using hybrid controls for this game, use the controller to move, but the mouse to aim. I also recommend turning off the assist if you solely use the controller, the assist got in my way.

    Deus Ex is similar.

  9. Re:xBox doesn't support a mouse or keyboard? on Mouse and Keyboard Support Could Be Coming To the Xbox One This Year (theverge.com) · · Score: 1

    That's because SIE leaves the choice of letting the player use keyboard+mouse as game controls to the developer because it's not a TRC requirement.

    Though as I've said, if a game uses the standard PS4 text widget for ANY reason, it has keyboard support for text input (USB AND Bluetooth are supported)

    And there are games where you can use them for game control. War Thunder, Onigiri, Fortnite, DCUO, FFXIV. There's probably more I don't know of.

  10. So much misinformation in your post

    Seeing as none of the current generation consoles allow mouse/keyboards,

    The PS4 most certainly DOES support them. The real quandary is that it isn't mandatory for games to support it, SIE leaves the choice up to developers. Some do, Most don't. Generally, text input is most commonly supported. Good examples are text chat in games or naming items in games like Skyrim.

    If you look at the last two generations of hardware by the same companies (Sony, Nintendo, MS) none of their systems did this naively

    This is also wrong. I've used keyboard and/or mouse with PS2 games. Often such support isn't mentioned on the box. Examples?

    EQOA, the MMO. You could control the entire game with a keyboard if you want. You also use it for text chat.

    FFXI, the MMO, you could play the game entirely with keyboard+mouse if you want.

    most online games in general supported text chat via keyboard.

    Deus Ex. Keyboard+mouse are fully supported for game control, the same goes for the PS2 port of Half Life.

    The older playstation supported it in hardware, but not in the OS for gaming.

    That is also wrong, again most online games support keyboard for text chat and there are games that support it and mouse for game control. Ever play Dust514, the shooter linked with EVE online? It has it.

    Most of the consoles did support an onscreen keyboard, for entering your name and similar simple tasks needing text input, but not at all inside anything a game dev could make use of.

    This is also incorrect. Any game that uses the PS3/PS4 on-screen keyboard, which is ANY game that uses text input for ANY reason, has USB keyboard support for text input by default. This includes games like Minecraft, Skyrim, Fallout 4, Star Trek Online, etc etc.

    Ever play Fortnite? You can play the PS4 version with keyboard+mouse if you want.

  11. Re:Who even wants this stuff on Sony Is Blocking Fortnite Cross-Play Between PS4, Nintendo Switch Players (theverge.com) · · Score: 1

    So let's put it to the test, shall we? I challenge you to a deathmatch with me on keyboard and mouse and your on gamepad.

    You seem to be under the impression that I'm anti-mouse, didn't you read that I prefer hybrid controls in games that support it. Meaning Analog stick + mouse. And Deathmatch? There's more to gaming than shooters you know. And if we were to play against each other it would have to be a cross-platform game that supports multiple control schemes that neither of us are familiar with for a fair test.

  12. Re:Who even wants this stuff on Sony Is Blocking Fortnite Cross-Play Between PS4, Nintendo Switch Players (theverge.com) · · Score: 1

    If you're talking about any kind of competitive game you'll never need to move any slower than running.

    Never play a game that implements how movement affects noise and stealth? Well Fortnite BR is a competitive game where you DON'T want to run all the time because the faster you move, the more noise you make.

  13. Re:Who even wants this stuff on Sony Is Blocking Fortnite Cross-Play Between PS4, Nintendo Switch Players (theverge.com) · · Score: 1

    This is true for steering only. Not for moving a character.

    Fortnite BR (and other console games) implement ways in which movement affects stealth. In Fortnite BR the faster you move the louder you are. You don't always want to move at full speed in Fortnite BR. Analog control lets you vary your movement speed on a continuum.

    Good luck trying to get a modern console to work with console accessories from 15+ years ago.

    While you can't use PSone, PS2 or PS3 DualShocks with the PS4, you wouldn't want to, the PS4 DualShock is superior. The lack of the classic playstation controller port on the PS3 is only a problem if you wanted to use the PSone mouse with say Quake II or C&C Red Alert. Or if you wanted to use the PSone Analog joystick (the one that sort of looks like a HOTAS) with Colony wars or Mechwarrior 2.

    However most USB PS2/PS3 accessories should work on a PS3 and most PS2/PS3 USB accessories should work on a PS4. Headsets, mics (your old singstar/karaoke revolution mics), wheels, the Hori Flight Stick 3 (the one that looks like a Saitek x45), the Eyetoy. Yes, the PS2 eyetoy works with the PS4, it can't replace the PS4 camera in things like Playroom, but there are games that can use it.

    But Good luck getting your modern PC to work with your old pre-USB "gameport" controllers/joystick. Hopefully the drivers come on CD instead of floppy....if they even work on Win10.

  14. Re:Who even wants this stuff on Sony Is Blocking Fortnite Cross-Play Between PS4, Nintendo Switch Players (theverge.com) · · Score: 1

    Maybe go learn how to read before you try to post next time.

    Hey Coward, we're you born a sociopathic asshole or was it learned? The STORY is about Fortnite, not PUBG, I was more on-topic than the people talking about PUBG are.

  15. Re:Who even wants this stuff on Sony Is Blocking Fortnite Cross-Play Between PS4, Nintendo Switch Players (theverge.com) · · Score: 1

    The ONLY genres in which a keyboard and mouse isn't preferred over a gamepad is 2D platformers and racing games.

    3D platformers? Action-RPG's? Flight Sims? Fighting games? Musou games?

    Really? You actually said to yourself "Gee, I really like have a cumbersome and imprecise controller for this game."?

    I literally said "didn't mind". SOCOM's a slow paced stealth-centric shooter (in singleplayer), it is NOT Team Fortress. In general the slower and more methodical you are in SOCOM, the better your missions and mission rating will go. SOCOM, at least in the early games, tend to more realism. Your stealth, movement, and aiming ability depend on how much you are carrying. You slap a grenade launcher on your M4 and you slow down and become more noisy. Because of this, the gameplay isn't like TF, or Unreal Tournament or whatever brown-shooter-of-the-week PC guys drool over.

    Only if the game supports them. On PC that's almost all games. On console, it's almost none.

    "Almost none" is an exaggeration. I've got PSone, PS2, PS3, and PS4 games within 10 feet of me that have mouse support.

  16. In most cases it makes the aiming reticule "slightly sticky", meaning it doesn't attract to the center-of-the-hitbox, but to whatever part of the target you're closest to. And as I said, there is usually an option to turn it off, or adjust it. In some games it could only be used in single-player.

    Personally I found it a hindrance in the PS2 version of Half-Life, even with gamepad only so I turned it off.

  17. Search Google, Sony keeps this stance by years.

    Only since their success with the PS4, before that with the PS3 and PS2 they were VERY much in favor of cross-platform play with other consoles.

    They've ALWAYS been supportive of Playstation-PC (including OSX and Linux) crossplay.

  18. Re:Wait, Fortnite runs on Linux? on Sony Is Blocking Fortnite Cross-Play Between PS4, Nintendo Switch Players (theverge.com) · · Score: 1

    And BSD?

    PS4's are FreeBSD machines....so yes.

    https://doc.dl.playstation.net...

  19. Re:I guess I was right on Sony Is Blocking Fortnite Cross-Play Between PS4, Nintendo Switch Players (theverge.com) · · Score: 2

    Microsoft have been advocating for cross-platform play for awhile now. It's Sony that has always been backpedaling on the idea.

    You do know that in the previous generation the situation was reversed? That the reason Dust514 was on PS3 was because Microsoft was opposed to linking games with PC and was opposed to USB control options?

    Sony is just being spiteful in return as payback for Microsofts asshattery in the previous generation. Sony's still OK with crossplay with PC/Linux/OSX/mobile though.

  20. The real battle is aimbotting, aka autoaim.

    The actual term is "aim-assist" since it "assists" in aiming but doesn't automatically aim for you. In most console games you can turn it off.

    Plugging a kb+mse into a console is a gateway drug to pc.

    No more than plugging in a gamepad in a PC is a gateway drug to console.

    But IDC, they made their bed with all the antitrust shit they pulled. Good riddance I say. They will get burned over this.

    No one except a few aspie nerds cares about that.

  21. No they don't, since Fortnite...even the BR version isn't a fast paced twitch first person shooter. It is THIRD person. Though PS4 players do have the option for keyboard and mouse. I play Save the World (the PVE RPG-shooter-tower-defense-sandbox part) and don't feel the need for it.

  22. Re:Who even wants this stuff on Sony Is Blocking Fortnite Cross-Play Between PS4, Nintendo Switch Players (theverge.com) · · Score: 1

    There are game genres other than FPS's and Fortnite isn't an FPS. Save The World is a sandbox Tower-defense/RPG/third person PVE shooter hybrid and Battle Royale is a Third person shooter.

    And to be sure, not every FPS is an unrealistic bunny-hopping-shoot-rockets-at-your-feet twitchfest. I'm also old enough to remember the early FPS players referring to the mouse-aiming in Quake as "easy-mode for gamer-come-lately-frat-boys"

    I liked having the mouse-aim option with Quake II on the PSone. In fact I prefer hybrid controls.

    But I didn't mind not having mouse-aim in SOCOM on the PS2, a more slower, realistic, tactical shooter.

    But I wanted mouse support with Timesplitters which was faster paced.

    With the PS2 version of Half-Life, both worked well, but with Deus Ex I preferred hybrid control with mouse-aim.

    With Dust512. I preferred hybrid controls, but that messed up vehicle controls which worked best with gamepad alone.

    Go buy a gaming PC and play with a keyboard and mouse.

    Don't need a Windows gaming PC to play with keyboard and mouse. Playstation games are more likely than those on other platforms to have that as an option as I mentioned above.

  23. Re:Who even wants this stuff on Sony Is Blocking Fortnite Cross-Play Between PS4, Nintendo Switch Players (theverge.com) · · Score: 1

    Your PC Master Race bias towards mice doesn't apply in this instance since Fortnite on PS4 has Keyboard and Mouse support.

    That said, keyboards are horrible devices for movement control, being digital and not analog.

    What works VERY well is to move with an analog stick but aim with a mouse.

  24. Re: In real dollars? on Star Citizen Video Game Launches $27,000 Players' Pack (bbc.com) · · Score: 1

    He's probably buying REAL Levi's, they still make a few high end items in the States, not the Signature crap.

  25. Re:$1000? on Star Citizen Video Game Launches $27,000 Players' Pack (bbc.com) · · Score: 1

    FYI, you play Rocksmith with a real guitar hooked to an interface box, not Guitar Hero/Rock Band controller guitars. I know this and don't even own Rocksmith.