Fortnite is Generating More Revenue Than Any Other Free Game Ever (recode.net)
Fortnite: Battle Royale has brought in more revenue in a single month than any other game of its kind, industry estimates suggest. Recode: The free-to-play game hit a new revenue record of $318 million in May, according to SuperData Research. That puts Fornite well ahead of other breakout games like Pokemon Go and Clash of Clans, and it's all the more spectacular when you realize the multi-platform game launched on consoles just eight months ago and on iOS just three months ago. Since then, Fortnite has brought in more than $1.2 billion in revenue, all of which comes from nonessential in-app purchases, for stuff like clothing and dance moves.
Free as in beer, that you have to pay for to have it in a bottle, can or other container. Plus the chilling fee if you want it cold, and the carbonation tax if you don't want it flat.
"Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
..for $20 cosmetic items. Yeah, as in two-zero.... ten plus ten.
People that work at gamestop cant believe how many kids are dragging their parents in just to purchase these gift cards that let you buy skins.
Not to mention the fact that the game is on nearly every platform now. It's a digital clothing store in the form of a video game.
It's also pretty fun. I grew tired of it fairly quickly, but I'd never say it's a bad game. When you consider epic is pouring all their resources into it, it better be doing okay
Back in the 1980's and 1990's we had Shareware. These were programs that you can download, copy with other and use. Some of them had a Trial Time Period, where you can use the full version for a period of time, then you have access to a reduced features, or not work at all. But most others Offered additional Levels, and other goodies if you were to actually purchase the software.
I see many of these free to play games with extra purchases as just an extension of the Shareware concept. However the problem that I feel is most concerning is the lack of a cap in how much you are going to pay for it. Say an $80 fee (The cost of a good console game) where everything is unlocked, and you can use the game and stay current. But that isn't the case, because it is easy to nickle and dime your way into people paying much more. Often for just something fun at the moment.
Granted this is still probably better then what people will pay for beer where they drink it, get a buzz, and then feel sick in the morning.
If something is so important that you feel the need to post it on the internet... It probably isn't that important.
FortNite Battle Royale is such an epic success that Epic Games pulled everyone off from finishing the next version of Unreal Tournament.
Fools
No different
Than shit freewarz
Period
How pointless does your life have to be to see value in buying, with actual money, no less, some fancy virtual clothing for your virtual character? Some 3D model that's probably re-used again and again with different textures, took half an hour for some game artist to produce a shitload of them that the company can now charge you premium for, and extra-platinum if you get the one with the golden pixelated stars on the right side, just under the virtual pocket. No, you can't really wear it or put anything in that pocket, but look at the face of the other players when they see how fabulous your character is looking now!*
Note: Other players' faces may or may not be visible. Virtual belt and virtual shoes sold separately. We will totally release the same clothing model with a mildly different texture soon enough and we'll offer it for a "special price" for early adopters.
I really like freemium games that push cosmetics only such as skins, dance moves, and other non-essentials. It opens up the game to the most people, levels the playing field between players who pay and those who don't, and still allows a fun incentive to invest in the development of the game. I can't stand and refuse to become invested in games that use loot boxes using actual currency as the method to obtain end game content, must have equipment, or are the only way to get it in a reasonable amount of time.
So to start with, I think Fortnight is doing this free to play right. You can truly play as much as you like, any items you can buy are pretty much just fun graphical enhancements for your avatar.
However I would quibble slightly that the graphics only re-skins give a small advantage - simply from a camo standpoint, if you buy a darker outfit you are going to be harder to see from a distance against the landscape or in a shadow. Almost all of the really good players I've seen have darker outfits... with the occasional exception of someone showing off wearing a hot pink teddy bear or something else really vibrant.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
Its not all that fun to play
Its fun for the first few match, but its boring to play and community sucks.
The millennial that doesn't like most of the stuff designed for millennials.
It's better than the Loot Box system for extra in-game revenue that EA came up with.
Hell... EA does that shit with both their paid games and their "freemium" ones now.
After the last slashdot adstory for this game, i decided to download it and fire it up to try it. My advice? don't bother. The game does not have text chat. You have to use voice. And are banned (allegedly) for turning off voice because you don't want to hear a bunch of prepubescent american teenagers talking to eachother. This was a conscious decision by the developers apparently.
This is a new thing to me in games, that they would not have text chat. Is that the way of the future? totally sad.
As a potential lottery winner, I totally support tax cuts for the wealthy
I'm glad I have no idea what fortnight is.
I'm even more relieved I give zero fucks what fortnight is.
Thank you, and god bless.
n/t
I cant stand games with microtransactions. The fact that garbage like this is becoming normalized and mainstream is why I dont play vidya gaymes anymore
All are equally stupid wastes of time.
Post it on your blog, grandpa.
Dungeon Fighter Online is 10B+
So no. Also, plenty of free mobile games are over 1.5B (over time).
This is a hype piece.
I've been following one person, but there are many out there making a living off of Fortnite.
Since graduating this year, decided to spend all their time streaming, putting college off till next year.
Renting a 2 bedroom very nice apt with the donations they make. People are throwing money at these streamers.
SuperCell was getting more than $2.3 billion per year - just from Clash of Clans.
I don't think it's entirely unavoidable - for instance you could have different skins for purchase, but let the player chose a basic color tint so any outfit could be tinted black (or rainbow or neon pink).
However it is a pretty minor point, I don't think it's a big deal, and I hate to take away design freedom from a game that does a good job with variety in art and color. So nice to play a game that is not all browns.
Really my only issue is simply in saying "items offer no competitive advantage" which is not wholly true. I don't mind that different outfits you can obtain are slightly harder to see; just don't claim there is truly no difference.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
It's only free once you can get it on Linux. Currently you still need Windows to play it. Wine used to work until they started using an anti-cheat system that isn't compatible with Wine.
Though it's nice to hear they're making so much money, maybe they can hire someone to actually port the damn thing now?
Much as people started to complain about "pay to win" etc. when the Freemium model emerged, the very FIRST major free to play online game, Furcadia, used this same exact model - selling "costumes" and other optional cosmetic items, that give players no unfair advantage over each other. Nice to see the original version of Free To Play vindicated yet again.