RAMBUS was only shitty (meaning expensive) on PC's. It was/is a good choice on consoles though because of the advantage it brings in bandwidth. How did that Ars technica article describe it? Ah yes:
PC: narrow pipes, large pans (caches) console (meaning the Rambus equipped PS2 in this case): wide pipes, small pans
Even so, with Apple out of the picture, you'd be hard pressed to find anyone selling new PowerPC-based computers geared for the general public.
Unless you count Microsoft, Sony and Nintendo. Though Sony's box is the only one of the three that can have a general purpose operating system installed on it with full support of the manufacturer to do so.
The fault on that is the PSP's crappy version of netfront, which isn't as good as even the PS3's crappy netfront. Slashdot's code doesn't help sometimes. You've probably encountered the "slashdot locks up the browser" bug. When I want to do serious browsing on my PS3, I boot into Linux. Sure, Netfront's okay for basics, but it's no Firefox. SCEfoo seems to have a thing for Netfront, they used it in the Japan only BBN for the PS2.
As far as web compatibility, note that the iPhone is ARM based and has a decent browser (youtube compatible since youtube switched to H.264 video), and incidently Adobe is trying to get Flash working on the iPhone...
Since I'm running a PPC Linux I wish there was a way I could use the H.264 youtube version the iPhone uses. There's workarounds with greasemonkey and Totem, but that's not as elegant as being able to do say: http://h264.youtube.com/watch?v=videofoo
SP is a bad example. The biggest knock on it, and one of the reasons the DS won, was horrible battery life (although the main cuse of that was going with optical media rather than disks. Bad idea.
The battery life may not be as good as a DS, but it's still tons better than any of the other competitors Nintendo had in handhelds. The PSP is also much much more capable than the DS is, almost but not quite on the level of the PS2. Optical media was a good choice for it, because back in 2004 large capacity flash with as much capacity as a UMD has was expensive and you can stamp out optical media cheaply and in large numbers.
The DS hasn't exactly "won" the handheld war, it's the most popular, but the PSP is a strong second.
ACtually the buttons on the PS2's dual shock are fully analog as are all 4 shoulder buttons. The problem is they don't have a lot of "play" to them, making it difficult to press them part way. It is possible to press the "gas" part way in GTA on the PS2, it's just very difficult to do so.
People use YDL because it works better on the PS3 "out of the box" than Fedora does. YDL is CentOS based so it's packages are older than Fedora's, which some might not like, OOo 2.3 rather than 3 for example. But it is VERY stable. To be frank, the Fedora community isn't exactly welcoming to those running Fedora on their PS3's. We're getting some refugees over on the YDL boards over that issue.
I run Linux on my PS3, don't do much emulation, but SNES and NES works fine. I've ran some stuff via Dosbox, late 80's, early 90's games. I know some who've ran Neo-Geo and Amiga games on theirs. I've tried some Java games that work pretty well. 2D SDL based stuff should run just fine and dandy, I know the Vultures Eye isometric nethack interface does. I've ran the PC version of Diablo under Qemu-ized Win98 and it plays fine.
Why would you run Ubuntu, when YDL runs so much better. 3-5 minutes..bah! Were you trying to run a full KDE desktop on it? Having run Linux on the PS2 as well, I know how to make efficient use of what RAM I've got. The ps3vram swap support in YDL 6.1 helps too. Want know how fast Firefox loads on my PS3? 15 seconds. Try YDL with Fluxbox, you'll see.
drinkypoo, I wish you'd quit spreading misinformation about Linux on the PS2 and PS3. Leave talking about that to people who actually know shit from actually using Linux on the PS2 and PS3.
Of course I am aware that Sony got a tax break for including it. It's too bad they didn't pass that tax break on to consumers, eh?
Wrong! How many times do I have to go over this. The Linux kit postdates the removal of the "computer" tax break. It didn't exist when the Linux kit was released. What you're thinking of may be the EU region Yabasic disc, which WAS intended to cheat the tax, but the attempt failed in court.
Linux on the PS2/PS3 has NOTHING to do with taxes in Europe.
Sony would never poison Linux on the PS3, since their own dev tools use it. If memory serves me correctly, they maintain GCC for the PS3. (IBM maintains the binutils toolchain) Linux on the PS3 is intended as a value added bonus for home users adding traditional computer style functionality, perhaps also for hobbyist devs to use as a 2D testbed for game prototypes, and scientific computing.
Wrong! How many times do I have to go over this. The Linux kit postdates the removal of the "computer" tax break. It didn't exist when the Linux kit was released. What you're thinking of may be the EU region Yabasic disc, which WAS intended to cheat the tax, but the attempt failed in court.
Linux on the PS2/PS3 has NOTHING to do with taxes in Europe.
Wrong. On the PS2 you had full access to the GS, I tested out some of the hobbyist dev 3D stuff on my Linux kit. It's only the hypervisor on the PS3 that limits access to the GPU.
OSS isn't an answer. Consoles gamers really don't care. The reason people like to buy consoles is to get cheap hardware to play games and no problems. They aren't buying them to write their own software. For that they buy, well, a computer.
I'm a console gamer who does care. One of the reasons I own a PS3 is the fact that one can install Linux on it to add even more functionality to the thing. That made the purchase price more justifiable, since it's not just a game console it's a "computer entertainment system". I can boot between what SCEA calls GameOS and Linux as I desire. And yeah, it can run an Amiga emulator under Linux, though I've not done so.
Once played with Terminal.app in an Apple store, and it seemed to come with the things you list, though the shell used to be tcsh and not bash.
Re:Get rid of the Shell, VI, etc for a month...
on
Linux Needs Critics
·
· Score: 1
What is wrong with VI? It's a hell of a lot better than notepad.
I use vim, but I'd never compare the commmand line terminal version of it to notepad. Cream, evim or gvim on the other hand are graphical interfaces to vim that ARE better than notepad.
Re:Nope, it's the putative new users problem
on
Linux Needs Critics
·
· Score: 3, Informative
I'm running YDL 6.1 which is CentOS based for stability so it's got older packages. So, intrigued by your post, I start up d3lphin,
and right click on a folder and choose Actions. The actions listed are:
Compress here.
Open as Root
Archive _Encrypt folder
Browse with Gwenview
Open terminal here.
Which is slightly more sensible than your actions listing. So obviously someone has been messing with it.
Here's my unedumacated and unsolicited opinion about this. Think of the "average OSS developer", what sort of image springs to your head. It might be something like the following.
uses emacs as their desktop environment from within GNU screen. uses IRC from within emacs browses the web within emacs if they use IM they use a command line client and only use the Jabber protocol.
This is the sort of person who would change an actions dialog to have a half dozen signing/encryption options, because of course, they sign all their mail with gnupg..from within emacs, and want everyone else to use gnupg too. They're just that much privacy oriented that they don't understand why most people don't care, and would rarely, if ever, encypt any folder.
My version of d3lphin lists the developers e-mail address so why don't you contact them and explain how the "average non-developer" would use d3lphin.
I just thought of something. In 1995, Chrono Trigger was the pinnacle of 2D RPG technology. It had a HUGE team working on it. It wasn't some kind of garage game but was meant to be a technological and graphical tour de force for the SNES in the same way FFXII was to the PS2.
Yes, I'm finding FFXII's Boss battles to be much more challenging and exciting than CT's (and CTs' were better than FFVI's). You have to play smarter in FFXII, you can't just power your way past bosses with minimal strategy.
CT has it's sepia toned 2D charms and I still play it now and again, (working on getting all of the endings in the PSone version), but in many ways FFXII is a better game. Where FFXII fails is in it's music. Part of CT's charms for me is all the memorable music.
I do like CT, my username isn't CronoCloud for nothing, but CT is a game of it's time. The amount of characterization in it is limited by the cartridge format. In fact, I think some people look at CT with rose colored glasses. They see characterization where there is actually just enough to get by. FFXII on the other hand is a single player MMORPG. It's for those who liked some parts of FFXI, but found FFXI frustrating in part because of it's MMORPG nature. Frakkin Japanese inspired conformism ruined FFXI for me. That, and the economy of FFXI.
Yes, but you can throw hundreds of hours into FFXII, while CT you can finish, in about 20-30? And they both cost about the same. The massive budget of FFXII did ensure high production values and massive amounts of stuff in the game.
Not anymore, last numbers I saw from January showed them equal at about 5. Though a couple of years ago, the Wii did lead the PS3 in attach rate what was it 3 to 1.5?
Heavens! You don't like Steampunk. By Jove, how can you not like cavorite powered skyships, visiting the Grand Poobahs of Mars to play some whist, foiling the dastardly intentions of some vile villain dedicated to destroying Queen and Country with his Giant Mechanical Construct. Sacrilege,I say, sacrilege. You'll never make it into the Adventurers Club Whist League that way.
RAMBUS was only shitty (meaning expensive) on PC's. It was/is a good choice on consoles though because of the advantage it brings in bandwidth. How did that Ars technica article describe it? Ah yes:
PC: narrow pipes, large pans (caches)
console (meaning the Rambus equipped PS2 in this case): wide pipes, small pans
Unless you count Microsoft, Sony and Nintendo. Though Sony's box is the only one of the three that can have a general purpose operating system installed on it with full support of the manufacturer to do so.
The fault on that is the PSP's crappy version of netfront, which isn't as good as even the PS3's crappy netfront. Slashdot's code doesn't help sometimes. You've probably encountered the "slashdot locks up the browser" bug. When I want to do serious browsing on my PS3, I boot into Linux. Sure, Netfront's okay for basics, but it's no Firefox. SCEfoo seems to have a thing for Netfront, they used it in the Japan only BBN for the PS2.
Since I'm running a PPC Linux I wish there was a way I could use the H.264 youtube version the iPhone uses. There's workarounds with greasemonkey and Totem, but that's not as elegant as being able to do say: http://h264.youtube.com/watch?v=videofoo
Opera is snappy on YDL6.1 on the PS3 too, though I usually use firefox.
The battery life may not be as good as a DS, but it's still tons better than any of the other competitors Nintendo had in handhelds. The PSP is also much much more capable than the DS is, almost but not quite on the level of the PS2. Optical media was a good choice for it, because back in 2004 large capacity flash with as much capacity as a UMD has was expensive and you can stamp out optical media cheaply and in large numbers.
The DS hasn't exactly "won" the handheld war, it's the most popular, but the PSP is a strong second.
ACtually the buttons on the PS2's dual shock are fully analog as are all 4 shoulder buttons. The problem is they don't have a lot of "play" to them, making it difficult to press them part way. It is possible to press the "gas" part way in GTA on the PS2, it's just very difficult to do so.
People use YDL because it works better on the PS3 "out of the box" than Fedora does. YDL is CentOS based so it's packages are older than Fedora's, which some might not like, OOo 2.3 rather than 3 for example. But it is VERY stable. To be frank, the Fedora community isn't exactly welcoming to those running Fedora on their PS3's. We're getting some refugees over on the YDL boards over that issue.
I run Linux on my PS3, don't do much emulation, but SNES and NES works fine. I've ran some stuff via Dosbox, late 80's, early 90's games. I know some who've ran Neo-Geo and Amiga games on theirs. I've tried some Java games that work pretty well. 2D SDL based stuff should run just fine and dandy, I know the Vultures Eye isometric nethack interface does. I've ran the PC version of Diablo under Qemu-ized Win98 and it plays fine.
Why would you run Ubuntu, when YDL runs so much better. 3-5 minutes..bah! Were you trying to run a full KDE desktop on it? Having run Linux on the PS2 as well, I know how to make efficient use of what RAM I've got. The ps3vram swap support in YDL 6.1 helps too. Want know how fast Firefox loads on my PS3? 15 seconds. Try YDL with Fluxbox, you'll see.
drinkypoo, I wish you'd quit spreading misinformation about Linux on the PS2 and PS3. Leave talking about that to people who actually know shit from actually using Linux on the PS2 and PS3.
Wrong! How many times do I have to go over this. The Linux kit postdates the removal of the "computer" tax break. It didn't exist when the Linux kit was released. What you're thinking of may be the EU region Yabasic disc, which WAS intended to cheat the tax, but the attempt failed in court.
Linux on the PS2/PS3 has NOTHING to do with taxes in Europe.
Sony would never poison Linux on the PS3, since their own dev tools use it. If memory serves me correctly, they maintain GCC for the PS3. (IBM maintains the binutils toolchain) Linux on the PS3 is intended as a value added bonus for home users adding traditional computer style functionality, perhaps also for hobbyist devs to use as a 2D testbed for game prototypes, and scientific computing.
Wrong! How many times do I have to go over this. The Linux kit postdates the removal of the "computer" tax break. It didn't exist when the Linux kit was released. What you're thinking of may be the EU region Yabasic disc, which WAS intended to cheat the tax, but the attempt failed in court.
Linux on the PS2/PS3 has NOTHING to do with taxes in Europe.
Wrong. On the PS2 you had full access to the GS, I tested out some of the hobbyist dev 3D stuff on my Linux kit. It's only the hypervisor on the PS3 that limits access to the GPU.
I'm a console gamer who does care. One of the reasons I own a PS3 is the fact that one can install Linux on it to add even more functionality to the thing. That made the purchase price more justifiable, since it's not just a game console it's a "computer entertainment system". I can boot between what SCEA calls GameOS and Linux as I desire. And yeah, it can run an Amiga emulator under Linux, though I've not done so.
I have a desk, upon it sits a PS3, which has a Linux install on it. So for me, 2009 IS the year of the Linux console on the Desktop.
Once played with Terminal.app in an Apple store, and it seemed to come with the things you list, though the shell used to be tcsh and not bash.
I use vim, but I'd never compare the commmand line terminal version of it to notepad. Cream, evim or gvim on the other hand are graphical interfaces to vim that ARE better than notepad.
I'm running YDL 6.1 which is CentOS based for stability so it's got older packages. So, intrigued by your post, I start up d3lphin,
and right click on a folder and choose Actions. The actions listed are:
Which is slightly more sensible than your actions listing. So obviously someone has been messing with it.
Here's my unedumacated and unsolicited opinion about this. Think of the "average OSS developer", what sort of image springs to your head. It might be something like the following.
uses emacs as their desktop environment from within GNU screen.
uses IRC from within emacs
browses the web within emacs
if they use IM they use a command line client and only use the Jabber protocol.
This is the sort of person who would change an actions dialog to have a half dozen signing/encryption options, because of course, they sign all their mail with gnupg..from within emacs, and want everyone else to use gnupg too. They're just that much privacy oriented that they don't understand why most people don't care, and would rarely, if ever, encypt any folder.
My version of d3lphin lists the developers e-mail address so why don't you contact them and explain how the "average non-developer" would use d3lphin.
I just thought of something. In 1995, Chrono Trigger was the pinnacle of 2D RPG technology. It had a HUGE team working on it. It wasn't some kind of garage game but was meant to be a technological and graphical tour de force for the SNES in the same way FFXII was to the PS2.
Yes, I'm finding FFXII's Boss battles to be much more challenging and exciting than CT's (and CTs' were better than FFVI's). You have to play smarter in FFXII, you can't just power your way past bosses with minimal strategy.
CT has it's sepia toned 2D charms and I still play it now and again, (working on getting all of the endings in the PSone version), but in many ways FFXII is a better game. Where FFXII fails is in it's music. Part of CT's charms for me is all the memorable music.
I do like CT, my username isn't CronoCloud for nothing, but CT is a game of it's time. The amount of characterization in it is limited by the cartridge format. In fact, I think some people look at CT with rose colored glasses. They see characterization where there is actually just enough to get by. FFXII on the other hand is a single player MMORPG. It's for those who liked some parts of FFXI, but found FFXI frustrating in part because of it's MMORPG nature. Frakkin Japanese inspired conformism ruined FFXI for me. That, and the economy of FFXI.
Have you checked out the games on PSN? There's side scrollers shmups there.
Yes, but you can throw hundreds of hours into FFXII, while CT you can finish, in about 20-30? And they both cost about the same. The massive budget of FFXII did ensure high production values and massive amounts of stuff in the game.
Not anymore, last numbers I saw from January showed them equal at about 5. Though a couple of years ago, the Wii did lead the PS3 in attach rate what was it 3 to 1.5?
Heavens! You don't like Steampunk. By Jove, how can you not like cavorite powered skyships, visiting the Grand Poobahs of Mars to play some whist, foiling the dastardly intentions of some vile villain dedicated to destroying Queen and Country with his Giant Mechanical Construct. Sacrilege,I say, sacrilege. You'll never make it into the Adventurers Club Whist League that way.