If you want to game online, then the PC is better,
How so? It really doesn't seem that different. a FPS/TPS, MMORPG, Poker game is pretty much the same no matter what you play it on.
BTW, the Sims on consoles is nowhere even close to the PC version. It's simply too stripped down, both in UI and graphics.
It is? Wow and here I thought that the console version of the Sims was the first fully 3D version of the game. (Which is was, the PC version went full 3D soon after) And when it comes to UI, simpler is better, especially for a game like the Sims.,blockquote>And unless they get serious about allowing keyboard/mouse input (as an option, obviously) then they'll still be deficient for a lot of game genres (MMO being the biggest). It's an option already, why do you think the PS2 has USB ports. PS2 owners have been using keyboards for years. (3 years for me)
All your control objections can be met with one thing: USB
Want a mouse for some PC port? OK
Keyboard for MMORPG, that's fine too.
HOTAS setup for flight game, yep.
Headset for game chat buit into the game? yep
Camera, for crazy fun games
Mic for Karaoke games
If there is a problem with a game, in many cases a fix can be gotten.
But why do you accept such shoddy Q&A. A game should be playable from the moment you buy it WITHOUT patches. Devs should get it right the first time. console devs do, what makes PC devs different? Laziness?
With these prices, a computer that costs $700 and can do work, allow you to chat with friends, do research, browse the web, and so on really isn't a horrible price to pay.
My console does that too, that's what Linux is for.
Trust me, most people prefer gaming on consoles, do you remember the video game crash of 84? Bunches of console gamers jumped to Commodore machines, but then when quality consoles came back they switched to Nintendo and Commodore died.
2. There are 2 MMORPG's for the PS2 the second is EQOA. I expect more to be released for te PS3/Xbox 360. There was a time when PC gamers said, "You'll never see an MMORPG on a console." That proved false, and I expect, "Well okay we were wrong, there's MMORPG's for consoles, but there wont' be many" to be proven false too.
The console versions of The Sims nowhere near match their PC counterparts. The sheer amount of storage required for all the expansions, for example, and save files.
And how much storage is that? R The PS2 version of The Sims comes on a CD-ROM, and has plenty of "stuff", if they'd have put it on a DVD-ROM they could ahve put even MORE stuff in it.
How can anyone stand to play an action game with movement controls on a keyboard. It's kludgy, it's not intuitive, it's sucked since the days of the Apples, Atari's and Commodores.
Of course, then there's the combination of gaming along with instant messaging and IRC, and so forth, things that are impossible not to have to the semi-serious gamer.
You like being interrupted while you're trying to play a game?
No, it isn't. It's Java, and there's machines that can run Python, but do not have a JVM, therefore the official Python client is the most cross-platform.
I see a serious lack of PC games on his list. I guess PC Gamers have no taste and should buy ourselves one of the latest uber consoles because we're out of touch.
In my personal opinion, you should. Sure I'll play Nethack or Jools, but for commercial games, I'm all console.
It costs less.
Theres a more diverse lineupof games.
There's no worries about drivers/patches/iincompatibility issues.
The controls are better. Trust me, for action games, keyboards suck. I don't know how those WASD loving FPS players can tolerate such a shoddy control scheme. I'll grant you the mouse, but never the keyboard.
Now some of you are thinking, "but you can't upgrade your console and my PC will surpass it in yadda yadda yadda."
Doesn't matter. Frame rates, resoltuions, texture sizes aren't the be all and end all, fun is. And I had more fun playing Balder's Gate Dark Alliance on my PS2 than struggling with the shoddy, overly complex and badly designed control scheme in Neverwinter Nights. I wanted to have fun, not fight the controls.
Not6 only that but the Windows tools seem buggy and sometimes don't install/uninstall properly, or crash/lockup etc. ffmpeg on linux works better and once you figure out/find the command line options is easy enough to use for a basic conversion
My problem is my Linux box is a Playstation 2, so it takes quite a while even for short videos
I'm tempted to purchase Sony's PSP Media Manager, but they expect people to pay money for something that should have been included with the PSP or downloadable for free.
I called up Sony and complained about that, and complained on the G.A.P (Gamer Advisory Panel) boards too
I had the same problem when trying to use ffmpeg CVS. I had previously used a patch build based on that mobilhackerz version, but wanted to get CVS to work
The ffmpeg IRC channel on freenode was no help, plenty of idlers but no one actually there. (Lots of open source projects channels are really empty even if they have hordes of people in them)
The ffmpeg user list was no help
The fix was on the ffmpeg devel list. I normally don't read dev stuff because I can't program my way out of a paper bag, I'm not a coder. But I was desperate.
I had to apply it manually, it's not "patch" ready it seems, but it works. Still no h.264 AVC support and it seems the singlejpeg thumbnail opton is gone.
And you can only play the music in firmware versions 2.00+ I did expect that support to be added, with the ability to play AAC encoded movie audio, I figured adding it for music would be a cinch, which it probably was.
At least as open as MP3 or anything a Sony 'iPod Killer' is going to support. I know I rip all my CDs to AAC
Well there are two Sony devices that will play those songs (not counting the Vaios), one being the PSP of course. If it only had a hard drive. It NEEDS a hard drive. The other Sony device that could play them is the PS2 (with Linux kit) Sony isn't entirely evil, only the "Media" part.
I believe it's faad2, but a quick search of Debian package search shows no such package You might have to compile it from source.. When I compiled it, it added an I/O plugin to XMMS that let XMMS play AAC.
I think you got bit by a SonicStage default setting, by default SonicStage will encrypt and turn into Atrac3 any mp3's you transfer to a portable device. I found that out playing with it and my PSP. Bur you can turn it off so it won't alter them.
SWB is actually a third person shooter, it plays fine with a dual analog controller. It'd designed to. It's not like a PC shooter ported to a console like say Half Life.
How so? It really doesn't seem that different. a FPS/TPS, MMORPG, Poker game is pretty much the same no matter what you play it on.
It is? Wow and here I thought that the console version of the Sims was the first fully 3D version of the game. (Which is was, the PC version went full 3D soon after) And when it comes to UI, simpler is better, especially for a game like the Sims.
It's an option already, why do you think the PS2 has USB ports. PS2 owners have been using keyboards for years. (3 years for me)
Want a mouse for some PC port? OK
Keyboard for MMORPG, that's fine too.
HOTAS setup for flight game, yep.
Headset for game chat buit into the game? yep
Camera, for crazy fun games
Mic for Karaoke games
But why do you accept such shoddy Q&A. A game should be playable from the moment you buy it WITHOUT patches. Devs should get it right the first time. console devs do, what makes PC devs different? Laziness?
My console does that too, that's what Linux is for.
Trust me, most people prefer gaming on consoles, do you remember the video game crash of 84? Bunches of console gamers jumped to Commodore machines, but then when quality consoles came back they switched to Nintendo and Commodore died.
1 So graphics are more important than gameplay?
2. There are 2 MMORPG's for the PS2 the second is EQOA. I expect more to be released for te PS3/Xbox 360. There was a time when PC gamers said, "You'll never see an MMORPG on a console." That proved false, and I expect, "Well okay we were wrong, there's MMORPG's for consoles, but there wont' be many" to be proven false too.
And which games are those?
That's not the console's fault, it's the game's. did you know the PS2 supports 1080i? Too bad few games support the HD resolutions.
And how much storage is that? R The PS2 version of The Sims comes on a CD-ROM, and has plenty of "stuff", if they'd have put it on a DVD-ROM they could ahve put even MORE stuff in it.
How can anyone stand to play an action game with movement controls on a keyboard. It's kludgy, it's not intuitive, it's sucked since the days of the Apples, Atari's and Commodores.
You like being interrupted while you're trying to play a game?
No, it isn't. It's Java, and there's machines that can run Python, but do not have a JVM, therefore the official Python client is the most cross-platform.
In my personal opinion, you should. Sure I'll play Nethack or Jools, but for commercial games, I'm all console.
It costs less.
Theres a more diverse lineupof games.
There's no worries about drivers/patches/iincompatibility issues.
The controls are better. Trust me, for action games, keyboards suck. I don't know how those WASD loving FPS players can tolerate such a shoddy control scheme. I'll grant you the mouse, but never the keyboard.
Now some of you are thinking, "but you can't upgrade your console and my PC will surpass it in yadda yadda yadda."
Doesn't matter. Frame rates, resoltuions, texture sizes aren't the be all and end all, fun is. And I had more fun playing Balder's Gate Dark Alliance on my PS2 than struggling with the shoddy, overly complex and badly designed control scheme in Neverwinter Nights. I wanted to have fun, not fight the controls.
Sorry for the late response.
Here is the command line string I use:
ffmpeg -y -i video.foo -title "name of video" -f psp -vcodec xvid -s 320x240 -b 768 -r 29.97 -acodec aac -ac 2 -ar 24000 -ab 64 M4V10001.MP4
You can cut the audio bitrate "-ab" to 32 and the video bitrate "-b" to whatever you need it to cut filesize.
Don't forget, it plays un-DRM'ed AAC too, with 2.0 firmware and above.
GTA requires 2.0 firmware right? Then you can still use some homebrew with Fanjita's loader.
Not6 only that but the Windows tools seem buggy and sometimes don't install/uninstall properly, or crash/lockup etc. ffmpeg on linux works better and once you figure out/find the command line options is easy enough to use for a basic conversion
My problem is my Linux box is a Playstation 2, so it takes quite a while even for short videos
I'm tempted to purchase Sony's PSP Media Manager, but they expect people to pay money for something that should have been included with the PSP or downloadable for free.
I called up Sony and complained about that, and complained on the G.A.P (Gamer Advisory Panel) boards too
I had the same problem when trying to use ffmpeg CVS. I had previously used a patch build based on that mobilhackerz version, but wanted to get CVS to work
e ptember/003948.html
The ffmpeg IRC channel on freenode was no help, plenty of idlers but no one actually there. (Lots of open source projects channels are really empty even if they have hordes of people in them)
The ffmpeg user list was no help
The fix was on the ffmpeg devel list. I normally don't read dev stuff because I can't program my way out of a paper bag, I'm not a coder. But I was desperate.
http://mplayerhq.hu/pipermail/ffmpeg-devel/2005-S
I had to apply it manually, it's not "patch" ready it seems, but it works. Still no h.264 AVC support and it seems the singlejpeg thumbnail opton is gone.
The ffmpeg user documentation sucks.
What? Why buy a replacement version of SonicStage when you can download it for free from the Connect website.
You have to rename the file extension though.
And you can only play the music in firmware versions 2.00+ I did expect that support to be added, with the ability to play AAC encoded movie audio, I figured adding it for music would be a cinch, which it probably was.
Well there are two Sony devices that will play those songs (not counting the Vaios), one being the PSP of course. If it only had a hard drive. It NEEDS a hard drive. The other Sony device that could play them is the PS2 (with Linux kit) Sony isn't entirely evil, only the "Media" part.
I believe it's faad2, but a quick search of Debian package search shows no such package You might have to compile it from source.. When I compiled it, it added an I/O plugin to XMMS that let XMMS play AAC.
Is gtkpod what you're looking for?
ffmpeg can handle it, at least for me it does. I can play PSP encoded H.264 AVC video with ffplay.
Ahem, the Sony PSP supported H.264 video before any iPod did. It's not a new video format at all.
I think you got bit by a SonicStage default setting, by default SonicStage will encrypt and turn into Atrac3 any mp3's you transfer to a portable device. I found that out playing with it and my PSP. Bur you can turn it off so it won't alter them.
only one player I can think of that plays unprotected AAC and has mac syncing sofware, that being the Sony PSP.
Sony likes Red Hat too. Linux on the Playstation 2 is Red Hat.
Maybe they just like rpm.
Yes wireless is the way to go, though my router is right next to the TV.
SWB is actually a third person shooter, it plays fine with a dual analog controller. It'd designed to. It's not like a PC shooter ported to a console like say Half Life.
So grab a console, and the game and enjoy.