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Old School Gameplay Collides With Modern Graphics

While console shooters like Halo have gotten a lot of press in recent years, I will freely admit to being a PC man first and foremost when it comes to the genre. Getting the chance to use mouselook and engage in some old-fashioned shooter action is a wonderful nostalgic thrill. While stories are nice, brainless, shiny, visceral action still has a place in modern games. Proving that tried-and-true formulas are still enjoyable today, Star Wars Battlefront II and Quake IV deliver visually impressive violence-fests that uphold their series pedigrees with distinction. Read on for my impressions of these two new games with thoroughly familiar experiences.
  • Title: Quake IV
  • Developer: Raven Software
  • Publisher: Activision
  • System: PC (360)
  • Reviewer: Zonk
  • Score: 7/10

Although Unreal Tournament has been the game of choice at most of the LAN parties I've been to, Quake 3 has always been my preferred way of dealing out rocket love. The game's combination of frenetic action and gothic trappings is something I've never been able to get enough of. Developed by my hometown's most well known player in the games industry (sorry Human Head), the most recent entry in the Quake series updates its look ... and not much else.

Quake IV is the story of a marine participating in the invasion of the planet Stroggos. After the events of Quake and Quake II, humanity has had enough and is taking the fight to the dirty space aliens that wrecked up our planet. The single-player mission that explores this story is well presented. The developers seem determined to have Quake stand up to more modern gaming experiences, and there are some successes on that front. Quake IV's AI is nothing particularly intriguing for most of the game. While both your soldier buddies and alien opponents will occasionally take some cover, for the most part they have a saturation-with-plasma-fire approach to combat. Towards the end of your combat tour, though, highly intelligent Strogg become your opponents. They're highly aggressive, have the same weapons you do, and know enough to get behind a crate when a grenade lands in front of them. It would have been interesting to fight more of these baddies throughout the game, as for the most part the average Strogg is cannon fodder.

The story itself features elements you'd never expect from a Quake title. There's a little bit of mission variety, for one, with some fetch the hoozle missions, escort missions, and rail shooting mixed in with the usual run and gun. While they all devolve into 'shoot things and keep moving' it's obvious that Raven put some thought into providing a variety of experiences. At least one level actually takes you out of the fighting and attempts to flesh out your understanding of protagonist Michael Kane's world. You're given the chance to wander around part of a dropship, encountering fellow marines and overhearing numerous scripted conversations. While it can't hold a candle to City 17, the non-combat detail is a first for the series and once again shows Raven's commitment to modernity.

The problem, such as it is, comes in the fact that the minute-to-minute gameplay is virtually unchanged from the Quake II days. It looks better, to be sure, but you run down a hallway, some Strogg jump out, you shoot them. Repeat until level clear, then repeat until game finish. While I personally have no problem with that venerable and highly enjoyable sequence of events, be forewarned that if you play Quake IV you're just not going to encounter many of the aspects that are hallmarks of modern FPS titles.

As you'd expect from something built on the Doom engine, Quake IV looks terrific. One reason that the graphics stand out so much is that, unlike in Doom 3, you can actually see the environments, objects, and creatures around you. While there are some dark sequences several of your weapons have flashlights built into them, making the darkness more ambiance than gameplay element. Character appearance and animation is top notch, and the scare factor of critters leaping at you is heightened by the sometimes disturbing ways in which Stroggification has warped your opponent's appearance. Composed sound elements plays a subdued role, with minimal musical cues doing their best not to get in the way of the action. Sound effects are loud and for the most part satisfying. Weapons have weight, and cries of anger and pain definitely get across success or failure as you shoot at an enemy.

If the last game in the series is any indication, there are a lot of you out there that couldn't care less about the last few paragraphs I've written. The multiplayer aspect to id games is always top notch, and this one is no exception. Quake IV is Quake 3 redux, right down to the jump-pads and the announcer. Weapons have no reload time, and level design is focused on making sure there are plenty of fragging opportunities. As with previous titles in the series Deathmatch seems to be the design focus. 16-player maps seem to be the order of the day, with several even lifted directly from Quake 3. Gameplay is extremely fast, and the twitch-bunnies you'll face online make the AI in the single player campaign look like statues. In order to get the kind of response I wanted from my online experience, I had to turn down some of the settings I was using for the single player missions. With some of the more expensive shinies turned off, the game responded quickly and I had no problems staying in the fight.

Despite the game's adherence to elements from previous Quake games, Quake IV somehow fails to capture nostalgia and comes off feeling retread. The modern graphics simply highlight the sometimes simplistic level design, and while there are some physics elements used in the game for the most part the Doom engine feels more funhouse than realistic environment. Gameplay, too, feels very much like the same experience we had in 1999. Nostalgia is one thing, but the fact that the Quake world has nothing new to offer after a six year lapse is frustrating. The bottom line: if you've played previous iterations in the Quake series and enjoyed them, you'll like Quake IV. It's a solid, fast, frantic style of FPS that is becoming far less common nowadays. The frustrating mix of new and old may throw gamers who aren't fans of the franchise and accepting of gameplay from the previous decade.

  • Title: Star Wars Battlefront II
  • Developer: Pandemic Studios
  • Publisher: Lucasarts
  • System: PC (PS2, PSP, XBox)
  • Reviewer: Zonk
  • Score: 8/10

The original Star Wars Battlefront (SWB) was the a traditional FPS title that did a competent job of capturing some of the essential atmosphere of the Star Wars franchise. Putting you in the boots of J. Random Clone, the opportunity to see the Battle of Hoth or fight in the streets of Theed was powerful mojo for Star Wars fans. Star Wars Battlefront II upholds the standard of the original title, and successfully expands its scope with new places to fight and new ways to go into combat.

With the exception of the Super Star Wars series of titles back in the SNES days, Star Wars movie-specific game titles have almost universally disappointed. The blending of the mythology into a more cohesive whole makes for a much richer and ultimately more rewarding environment to set a game, and SWB II makes full use of all six movies. The single-player campaign starts you off in the final days of the Clone War, filling the boots of a Clone Trooper under the command of a Jedi Knight of the Republic. If you've played the previous title you'll have almost no trouble getting into the thick of it. Gameplay is essentially unchanged, preserving the wise decisions from the original title's designers. You'll have the option of choosing from among several unit types to spawn onto the battlefield. Each has a specific set of weapons to draw on, such as a heavy weapons trooper or a sniping unit. The average Battlefront mission tasks you with keeping control of several nodes scattered across the map. Nodes can be flipped from one side to the other by occupying the area around the node with troops. Most maps are won when all nodes have been converted to one side or the other. SWB II"s single-player campaign switches this up a little with non-node mission objectives. One level, for example, requires you to hold just one node for a specific length of time as a massive force of droids marches on your position. Another has you fighting off the monstrous Acklay creatures before they can kill too many of your troops. This variety adds a little more interest to what would otherwise be multiplayer games played between you and a bunch of AI.

The biggest change in Star Wars Battlefront II is the inclusion of space combat. While it's no Tie Fighter, space missions will please the dogfighter in every Star Wars fan. Most of them are fairly quick, with just one or two simple objectives (destroy these ships, keep this ship alive). Gameplay is fast and enjoyable, with a more straightforward version of the controls you might expect from other Star Wars titles. The straightforward design makes it easy to just hop in a craft and blow stuff up. Some single player missions have a little more to them, requiring you to fight in space and then land for another objective. Dropping the shield protecting a landing bay, piloting a troop transport inside, and then stealing data from the ship's computer is a highly satisfying experience. To provide the entire range of Star Wars gameplay, Jedi characters are also available. They're fast and powerful, and a side with one available to them has a great chance of prevailing. Control is similar to what you'd expect from Jedi Academy, and there are several force powers available to the Jedi that makes fighting one as a normal ground troop a short and stressful experience.

Visually SWB II is an obvious improvement over the previous title. There's a great deal of detail, and the overall presentation of the game has been refined. Both the visuals and soundscape do their best to adhere to the Star Wars universe, and succeed admirably. Ships explode, battle droids splinter, and gungans gargle with the sights and sounds you'd expect from a licensed title. As with all Star Wars games, the sound experience is particularly enjoyable. John Williams scores strain to be heard over the zip and pop of blaster fire or the scream of a passing Tie Fighter. While there aren't any appreciable physics elements, playing SWB II also probably won't strain your graphics card overmuch. The feel and look are dead on, dropping you into the mythos of the galaxy far, far away.

While the single player game is enjoyable, multiplayer is really this game's strong suit. Extremely large battles are possible, and every aspect of the single player campaign is available to multiplayer combatants. Maps are fairly roomy and are usually set in extremely evocative locales. While fighting on the snowy ground of Hoth was done to death five years ago, some of the new levels offer a distinctly different experience. Kashyyyk, Dagobah, and Coruscant are all battlefields in this (sometimes continuity breaking) free-for-all environment. Action isn't nearly as fast paced as Quake or Unreal Tournament, but that's okay. The joy to be had in popping off shots at a fleeing droid or charging Rebel soldier means that it's fun to savor the moment. The 'hold-the-node' gameplay is the default choice, but just like in the single player experience there are space battles and objective missions to be had as well. There was very little slowdown or technical problems related to the game during battle I participated in, and the necessarily aggressive tone that teams have to take to win matches ensures both offensive and defensive players will have a blast.

Given that it's only been a year since the last Battlefront title, it should come as no surprise that gameplay still feels fairly fresh. SWB II improves on already enjoyable gameplay by expanding the scope of the title. More Jedi, and space combat completes the full arc of what makes the Star Wars universe unique. While I don't expect that SMB II is going to be knocking Half-Life off of the top of the server population list anytime soon, it's a satisfying update to a title that scratches a dorky itch. Whether on foot or in space, Star Wars Battlefront II puts you in the moment like few other license titles can.

314 comments

  1. Not all Star Wars games suck by Anonymous Coward · · Score: 4, Insightful

    "With the exception of the Super Star Wars series of titles back in the SNES days, Star Wars movie-specific game titles have almost universally disappointed."

    Bullshit. Games like X-Wing and Tie Fighter were very, very good games and well received. Also Dark Forces, Dark Forces 2, Jedi Knight, etc. All excellent games.

    1. Re:Not all Star Wars games suck by steveo777 · · Score: 1

      At least he managed to give something a score other than '8/10'

      --
      This sig isn't original enough, it's time to come up with something witty...
    2. Re:Not all Star Wars games suck by Anonymous Coward · · Score: 0

      Don't forget Knights of the Old Republic. Excellent RPG.

    3. Re:Not all Star Wars games suck by billdcon · · Score: 1

      This was my first reaction as well, but I think the original poster meant games that attempt to follow the action of a specific movie, like the Phantom Menace game, etc...not games that carve out a new part of the EU, like the cool games you mentioned. Just my 2 cents.

    4. Re:Not all Star Wars games suck by jeblucas · · Score: 2, Funny
      That was a typo, he meant to write:
      With the exception of the Super Star Wars series of titles back in the SNES days, and games like X-Wing and Tie Fighter, and Dark Forces, Dark Forces 2, Jedi Knight, and Knights of the Old Republic 1 and 2, and the vector-based arcade classics, Star Wars movie-specific game titles have almost universally disappointed.
      Must've hit ^U or something.
      --
      blarg.
    5. Re:Not all Star Wars games suck by thekel · · Score: 1

      Damn straight. Sometimes you have to wonder where Zonk has been the past twenty years...

    6. Re:Not all Star Wars games suck by Guardian452 · · Score: 1
      "...Star Wars movie-specific game titles..."

      You're right about those being great games, but he excluded them.

    7. Re:Not all Star Wars games suck by nmb3000 · · Score: 0

      Indeed.

      It wasn't a FPS, but I think that the best Star Wars game I've played lately was Knights of the Old Republic. An RPG, but one with enough realtime action to merit a glace by more than just diehard RPG fans. KotOR 2 was a dissapointment, but still playable for those that loved the first game.

      --
      "What do you despise? By this are you truly known." --Princess Irulan, Manual of Muad'Dib
      /)
    8. Re:Not all Star Wars games suck by drinkypoo · · Score: 1
      don't forget KOTOR, that game was quite well-received, including by me :)

      Tie Fighter remains the best SW themed game "evar" :P

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:Not all Star Wars games suck by billdcon · · Score: 2, Insightful

      Good God, could my original message be any less informative? Self-loathing aside, the point I was trying to make about the original author is maybe he is trying to say "Games based on actual Star Wars movies, with the exception of Super Star Wars, generally suck." I don't think the author meant to group all SW games into this category...I think he sees a distinction between games like TIE Fighter (not based on a Star Wars movie, but set in the SW universe) and games like "The Phantom Menace" (based on the flow and events of a Star Wars movie). I'm not feeling very smart right now...hope this makes sense.

    10. Re:Not all Star Wars games suck by Fizzlewhiff · · Score: 2, Insightful

      I loved Tie Fighter. That seems to be one genre of games that has vanished, the combat flight sim. There used to be so many to choose from. Now there are only a few. I would love to see a modern version of X-Wing or Tie Fighter. I dork around with the space part of Galaxies but it just isn't the same feeling.

      --

      'Same speed C but faster'
    11. Re:Not all Star Wars games suck by Cheapy · · Score: 1

      If you reread the statement that you are criticizing, you'll see the words 'movie-specific.' Surprise surprise, X-Wing / Tie Fighter aren't from the movies.

      And Dark Forces has little to do with the movies, other than the enviroment.

      Yes, all those games are great. No, they aren't movie-specific.

      --
      Would you kindly mod me +1 insightful?
    12. Re:Not all Star Wars games suck by syrinx · · Score: 2, Interesting

      You're a dumbass. "Movie-specific". You even quoted it. X-Wing is not from a movie. Neither is KOTOR. Or Dark Forces. Or Tie Fighter.

      The "Phantom Menace" game is movie-specific, because it's, wait for it, specific to a movie. Also, it sucked. This is Zonk's point.

      --
      Quidquid latine dictum sit, altum sonatur.
    13. Re:Not all Star Wars games suck by Rei · · Score: 1

      I'm surprised that open-source projects haven't sprung in to fill this role. You're right, it was quite fun, and is relatively absent in modern gaming, for the most part. Nowadays, with excellent free graphics, sound, and physics engines, plus powerful hardware to run them, it could readily get all of the eye and ear candy modern gamers come to expect. Yet, most of your 3d models are going to be largely static, making them easier to develop.

      How hard would it be? Heck, after I finish major development work on Vulture's Eye/Claw, I may even be tempted ;) Of course, I'd be probably tempted back to other projects like my inifinite-tesselation 3d engine first. Still, I'm surprised that nobody has stepped up to the plate. Surely there's some project out there that I've missed...

      --
      He's just being nice so my real father won't freeze him in carbonite and sell him for spice.
    14. Re:Not all Star Wars games suck by jounihat · · Score: 1

      But he didn't exclude the original Star Wars for NES, or the vector-based Star Wars space shooter. Those were excellent games too.

    15. Re:Not all Star Wars games suck by WolfZombie · · Score: 2, Insightful

      Don't forget Lego Star Wars! That game was awesome, takes you back to the old push button Nintendo days! Great game for relaxation instead of stress, and it follows the movies!

    16. Re:Not all Star Wars games suck by BobPaul · · Score: 1

      KOTOR isn't movie specific, though. It takes place well before the prequels. He wasn't talking about star wars games other than movie games. XWing, KOTOR, etc were good games, but I have to agree about the movie based titles, which pretty much all sucked...

    17. Re:Not all Star Wars games suck by Zonk · · Score: 4, Insightful

      "With the exception of the Super Star Wars series of titles back in the SNES days, Star Wars movie-specific game titles have almost universally disappointed. The blending of the mythology into a more cohesive whole makes for a much richer and ultimately more rewarding environment to set a game..."

      Name me one movie-specific Star Wars game that's been good, besides the old SNES games. Episode III: Revenge of the Sith, Pod Racer, Obi-Wan? Yech. All the games you list (TIE Fighter, X-Wing, etc.) are great, because they don't tie themselves down to a single film. Star Wars games that use the universe as a backdrop are terrific. Jedi Knight II is still one of my favorite FPS titles *ever*, for the incredible sense of power you gain as you become one with the force.

    18. Re:Not all Star Wars games suck by NewmanBlur · · Score: 1

      "Name me one movie-specific Star Wars game that's been good, besides the old SNES games. Episode III: Revenge of the Sith, Pod Racer, Obi-Wan? Yech. All the games you list (TIE Fighter, X-Wing, etc.) are great, because they don't tie themselves down to a single film. Star Wars games that use the universe as a backdrop are terrific. Jedi Knight II is still one of my favorite FPS titles *ever*, for the incredible sense of power you gain as you become one with the force." Off the top of my head, I can think of two movie-specific Star Wars games that didn't suck: The old vector graphics Return of the Jedi game was one of the best arcade games from it's era, and still a blast to play. It let you play out the Death Star scene that ended the series, and the vector graphics looked like the X-Wing's computer in the movie. The is more of a stretch, but there was an Empire Strikes Back game on the Nintendo 64 a while back that let you play out the snow planet scene in the movie, where the rebels are flying around tripping up those huge AT walker things. That part of the game was awesome, but the rest sucked. That's 1.5.

      --
      Per ardua ad astra.
    19. Re:Not all Star Wars games suck by digidave · · Score: 1

      The funny thing is that BF II *does* suck. I mean, it's not horrible, but it's kind of like BF 1.5. The original BF kind of sucked because the gameplay was unrefined and you couldn't play as a Jedi. Version II keeps the unrefined gameplay and adds space combat and player Jedis. So it's a fun game for a little while, but there is no lasting power here. The actual game kind of sucks.

      --
      The global economy is a great thing until you feel it locally.
    20. Re:Not all Star Wars games suck by Injulen · · Score: 1

      Are you STUPID!? He said "MOVIE-SPECIFIC". None of those games you mentioned are movie-specific. He means the games like "Phantom Menace" "The Clone Wars" etc.

    21. Re:Not all Star Wars games suck by Anonymous Coward · · Score: 0

      NOooo!! Please, someone mention how good Star Wars Rebellion was!

    22. Re:Not all Star Wars games suck by drinkypoo · · Score: 1
      Well, I have to disagree with him on the movie themed games... the "Super-" games on the SNES suck horribly. The play control is craptacular and the graphics are pathetic even by SNES standards.

      Oh, but, Pod Racer is GREAT! Especially on the N64 with 4MB expansion (with only 4MB RAM on the N64, the game is awful. Talk about pop-in!)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    23. Re:Not all Star Wars games suck by Anonymous Coward · · Score: 0

      Uh, none of those games are movie-specific games. So...yeah...try again?

    24. Re:Not all Star Wars games suck by EvilSmile · · Score: 1

      Also, do not forget Rogue Squadron (esp when played with a joystick) and pod-racer

    25. Re:Not all Star Wars games suck by CaseyB · · Score: 3, Informative
      The old vector graphics Return of the Jedi game was one of the best arcade games from it's era, and still a blast to play.

      There was no vector Return of the Jedi game. You're probably thinking of simply "Star Wars", based on the first movie. It let you fight TIEs in open space, attack towers and bunkers on the Death Star surface, and ended a round with the final trench run.

      There was a vector Empire Strikes back sequel (actually a ROM upgrade to the original), which is pretty rare. Using the same controls and visuals, it had you hunting probe droids and attacking AT-ATs in a snowspeeder, and in open space fighting TIE and dodging asteroids.

      The Return of the Jedi arcade game was a 3/4 perspective shooter, a la Zaxxon, in conventional raster graphics. It sucked.

    26. Re:Not all Star Wars games suck by Norfair · · Score: 1

      You were close, but you added 'SW' and 'themed', both were just unnecessary.

    27. Re:Not all Star Wars games suck by NewmanBlur · · Score: 1

      "There was no vector Return of the Jedi game. You're probably thinking of simply "Star Wars", based on the first movie. It let you fight TIEs in open space, attack towers and bunkers on the Death Star surface, and ended a round with the final trench run."

      Ahh, yes, you're exactly right. It was based on the first movie. That game had some voice sampling in it as well, didn't it? "The force will be with you. Always."

      I've only ever seen the Empire Strikes Back Vector in magazines. Is it good? I remember the raster Return of the Jedi game. I thought it could've been great, but it was hard to control.

      --
      Per ardua ad astra.
    28. Re:Not all Star Wars games suck by Norfair · · Score: 1

      IMHO Pod Racer was a damn good game.

    29. Re:Not all Star Wars games suck by outZider · · Score: 1

      God, I agree. Combat flight sims, and specifically, space sims, I miss the most. Wing Commander is still one of my top games. Two was amazing, and three got campy, but, eh. :)

      --
      - oZ
      // i am here.
    30. Re:Not all Star Wars games suck by spxero · · Score: 0

      I would love to see a modern version of X-Wing or Tie Fighter.

      In SW Battlefront II there is an option to have a space battle, much along the lines of Tie Fighter/X-Wing. In my opinion they should have stuck new graphics on the old Tie Fighter engine. It would have made for much better gameplay & flying feel. The new one (Battlefront II) has too many 'features' like auto-adjusting during flying that just take away from the realism and flying ability.

    31. Re:Not all Star Wars games suck by Idealius · · Score: 1

      Good article Zonk, you could have added COD2 to the list and made it a threesome, though. (New graphics, mostly the same old gameplay and old maps)

      I assume your post was referring to JK2 single player, but I'll ask anyway. I'm curious Zonk, are you involved with the online Jedi Academy community?

      Online play is still fairly popular. I go by variations of the onomatopoeic word, "Grr", who knows we might already know each other. :)

    32. Re:Not all Star Wars games suck by Anonymous Coward · · Score: 0

      EVERY single game you listed as excellent are not Star-Wars MOVIE SPECIFIC. Hooked on Phonics did not work for you.

    33. Re:Not all Star Wars games suck by Anonymous Coward · · Score: 0
    34. Re:Not all Star Wars games suck by Saxerman · · Score: 2, Informative

      The OSS Project I've been watching is Vegastrike which is designed primarily as a single player engine, but which plans to incorporate multi-play at some point. Although there are a few commercial offerings (such as Vendetta Online (which has a linux client!)) I'm not aware of any projects that currently look to fill the void that XvT once filled, which does seem odd now that you mention it.

      --

      A steaming cup of soykaf would be real wiz right now.

    35. Re:Not all Star Wars games suck by Salis · · Score: 1

      You're absolutely right!

      The most recent space combat sim that I've played (and didn't suck) was Allegiance. Very TIE-fighter esque with flyable capital ships, a commander who directs the battle and creates special ships/technology like in a RTS game, and a capable physics engine.

      It was loads of fun. I wish they made a sequel!

      --
      Favorite /. tagline: "On the eighth day, God created FORTRAN." And it was good.
    36. Re:Not all Star Wars games suck by Hiawatha · · Score: 1

      Yer durn tootin'! I think Lego Star Wars was one of this year's great sleeper games. A total hoot--perfect for kids, but I love it too!

      --

      Hiawatha Bray

      Tech Reporter

      Boston Globe

    37. Re:Not all Star Wars games suck by Gubbe · · Score: 1

      You might want to check out B5: I've Found Her for a really hardcore space combat sim project set in the Babylon 5 universe.

      From what I've heard, there's also quite a community around the Freespace 2 engine. Why not see if you can google up something interesting.

    38. Re:Not all Star Wars games suck by Anonymous Coward · · Score: 0

      You people are all idiots. He said STAR WARS MOVIE-SPECIFIC. As in ones based on JUST THE MOVIES not other stories set in the Star Wars Universe. Read, Comprehend, Reply.

    39. Re:Not all Star Wars games suck by Rutgersen · · Score: 1

      Tie Fighter was my favourite game back in the days. I still remember the horror I felt when my joystick snapped in two during a hard roll at 4 o'clock in the morning...

    40. Re:Not all Star Wars games suck by Anonymous Coward · · Score: 0

      I enjoyed PodRacer. It wasn't the best racing game ever, and you blew up a little too much, but it was a fun game to play on the weekend when bored.

    41. Re:Not all Star Wars games suck by DoctorVic · · Score: 1

      Fear not. I understand you. Really, I do. I think... er... Oh well.. Vlerherg "If a bear shits in the woods, would you give a fuck?"

    42. Re:Not all Star Wars games suck by mark2003 · · Score: 1

      You could try X3 - not quite X-Wing or Tie Fighter for combat or atmosphere but pretty good provided you like your Elite trade/fight space sims.

    43. Re:Not all Star Wars games suck by Anonymous Coward · · Score: 0

      If you want to be pedantic, the original Star Wars and Empire games were not "vector" but wireframe.

      For the true "vector" games the CPU steered the electron beam around the CRT in both the X and Y directions to paint the vectors gating the beam on and off. They used fairly long persistence phosphor monochrome screens (sometimes with coloured filters). The best examples were the old Atari Battlezone and Asteroids.

      Star Wars was a colour wireframe 3D game on a conventional raster scanned monitor.

    44. Re:Not all Star Wars games suck by julesh · · Score: 2, Informative

      I think the problem there is that a lot of us read your phrasing "Star Wars movie-specific game titles" and parsed it as if it were "Star Wars franchise game titles". I know I did, and suspect the AC and those who modded him up all did. The distinction's a subtle one, and I think the way you phrased it understated it. Perhaps "Star Wars game titles based on a single movie" would be a clearer way of putting it.

    45. Re:Not all Star Wars games suck by CaseyB · · Score: 1

      No, it was a true vector game, fitted with a color XY monitor. Video hardware of that day was nowhere near fast enough to rasterize a 3D scene at that resolution and framerate, even in wireframe.

    46. Re:Not all Star Wars games suck by mink · · Score: 1

      There was a project released to the world called Parsec. I think it is hosted on source forge now.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    47. Re:Not all Star Wars games suck by kehren77 · · Score: 1
      "Bullshit. Games like X-Wing and Tie Fighter were very, very good games and well received. Also Dark Forces, Dark Forces 2, Jedi Knight, etc. All excellent games."

      But you have to admit that the Rogue Squadron series sucked ass. It was like piloting a ship through molasses.

  2. Mouselook is oldschool? by Fizzlewhiff · · Score: 5, Insightful

    When I think oldschool I think of games like Kings Quest and Monkey Island or even further back to the old SSI and Avalon Hill wargames.

    --

    'Same speed C but faster'
    1. Re:Mouselook is oldschool? by Anonymous Coward · · Score: 0

      Amen.

    2. Re:Mouselook is oldschool? by Rei · · Score: 2, Funny

      When I saw the words "Old School Gameplay", my first thought was "You are standing in an open field west of a white house..". My next thought was "The quagga hits! The aquatar misses!"

      --
      He's just being nice so my real father won't freeze him in carbonite and sell him for spice.
    3. Re:Mouselook is oldschool? by F34nor · · Score: 2, Informative

      If you are looking for old school. God back to the PDP-1 and an oscilloscope and fire up Spacewar. Or if you're stuck with new fangled hardware download Ur-Quan masters. sc2.sourceforge.net

      Without a doubt Starcontrol2 was the best multiplayer game and the best single player game ever.

    4. Re:Mouselook is oldschool? by AppyPappy · · Score: 1

      I learned how to win at Monopoly by playing it on a Univac mainframe. And it was all text. None of that hippie art crap for us. OG, baby. Original Gamer. Open the mailbox, G. Load your cassette of Avalon Hill's B1 Nuclear Bomber and take out the Soviet Union. Star Trek on the Univac...fire the photon torps and find a supply station before you get Klingoned.

      Old school computer games sucked. I loved playing Panzerblitz and Third Reich on boards though. But I'll take Call of Duty over the whole pile.

      --

      If you aren't part of the solution, there is good money to be made prolonging the problem

    5. Re:Mouselook is oldschool? by thunderbee · · Score: 1

      SSI's "The Warp Factor". Oh, the hours spent on it.
      Not to mention Wizardry & Ultima (1-4 of course).

      Ah, kids these days...

      --
      In my opinion, Scientology is a cult you should avoid.
    6. Re:Mouselook is oldschool? by ucblockhead · · Score: 1

      No shit. When I think "old school" I think "Castle Wolfenstein". And no, I don't mean, "Castle Wolfenstein 3D".

      --
      The cake is a pie
    7. Re:Mouselook is oldschool? by bsartist · · Score: 1

      Amen, brother. Here's to playing Wolfenstein the way it was meant to be - top-down, black and white, on an Apple ][.

      --
      Lost: Sig, white with black letters. No collar. Reward if found!
    8. Re:Mouselook is oldschool? by Omestes · · Score: 1

      You do not *smell* like Orz.
      Omestes is not a *happy camper*, do you want to *dance*?
      Lets *play*!

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    9. Re:Mouselook is oldschool? by ucblockhead · · Score: 1

      Black and green you mean :-)

      --
      The cake is a pie
    10. Re:Mouselook is oldschool? by ScottyH · · Score: 1

      The Orz always freaked me out. I never knew what the hell they were talking about, and man did you not want to make them angry. Those space marines were a force to be reckoned with.

      "Go! Go! Go!"

    11. Re:Mouselook is oldschool? by ScottyH · · Score: 1

      oh wait...the go go go space marines were Ur-Quan...ah, it doesn't matter. Great game!

    12. Re:Mouselook is oldschool? by geeber · · Score: 1

      I used to hang out at my friend's house and playing Apple Panic and Castle Wolfenstein. Except I recall it being black and green. Or maybe I am just confused these days.

    13. Re:Mouselook is oldschool? by bsartist · · Score: 1

      I think it depended on your monitor - some monochrome monitors used green phosphors, others used white. It's been a long damn time though, I could easily be wrong.

      --
      Lost: Sig, white with black letters. No collar. Reward if found!
    14. Re:Mouselook is oldschool? by ucblockhead · · Score: 1

      I don't think monochrome monitors ever used white (or at least, they were rare.) If you had it hooked up to a TV, it'd use white, though. It was usually green or sometimes amber.

      --
      The cake is a pie
  3. Old School? Come on. Please. by digitalsushi · · Score: 5, Insightful

    I'm 26. I'm not even an old gamer. Some of you guys in your mid 30s, I bow to your TRUE old school heritage. What about me? Why the hell can't Nintendo crank out a 2D side scroller of Mario World for the cube? There's TONS of people like me with CASH now, that would be 50 bucks for a Super Mario World 2. I spent 20 weeks winning that game. I bet they would write one quicker! For that matter, why arent there Flash versions of new games in the older styles? Copyright be damned, those things float freely and uncredited. Why haven't I seen it yet? Nintendo CEO Mr. Miyagi could crank Mario World 2 out on the john some morning instead of reading the wall street journal. ARgh so frustrating. I have cash to spend on a near zero development cost product and it DOESNT EXIST. SOMEONE LISTEN TO THE RANDOM SLASHDOT MASSES WITH ALL CASH AND NO DRIVE

    --
    slashdot: where everyone yells sarcastic metaphors to themselves to understand the issue
  4. Fun factor by external400kdiskette · · Score: 2, Insightful

    Quake has always been successful even to technically superior games because it always had a high fun factor which many people considered higher than technically advanced games like Unreal. At the end of the day many people just wanted a fast on line game which doesn't require thought or much else other than killing.

    1. Re:Fun factor by SirSlud · · Score: 1

      Quake has three things that make Unreal the poor mans quake in my opinion:

      - A rocket launcher you want to use
      - And beautifully beefy sounds

      The sound effects in Quake One and Three are ultra satisfying in a way that few games are. From a game design standpoint, it does what little else other FPSs do; the guns are slow (cept the rail of course,) but the player movement is very very fast. Its almost the opposite of the popular trend of tactical/stealth fps and action games these days.

      --
      "Old man yells at systemd"
    2. Re:Fun factor by PGC · · Score: 1

      There's nothing fun about Quake... I remember back in the day when Quake I came out. After sych long time playing all sorts of doom like games (Rise of the Triads kicked ASSS ) there was finally an engine capable of having 'real' 3d. At first it was fun ,yes, as with most things new and innovating ( I cannot denie that, it was DEFINITLY innovating) ... but it was soooo boring -_- . Now Duke Nukem 3D was way better than quake , even with those fake looking sprites , it was FUN to play. Quake == boring. The best 3d shooter ever I believe ( that nock-off they made afterwards with the samurai dude was nice too, but the fun just didn't stick ... , me hums "Row, row, row your boat, gently down the stream, merely merely... " ) And regarding unreal ... it's better than Quake anyday (xcept the bots in Unreal 1...talking about in-human , damn ) .

      --
      The Dutch will inherit the earth. If not, we'll settle for a bit of ocean. Beta delenda est!
  5. The public demands to know by WinDoze · · Score: 4, Funny

    Can I take a Jedi, lop Jar-Jar's filthy head clean off his shoulders, then have a Wookie come over and "mark his territory" on the still-warm corpse? Cause that would be, y'know, cool and stuff.

    1. Re:The public demands to know by SoulRider · · Score: 1

      Since when has GTASW:Tatooine come out?

  6. Old School? by statusbar · · Score: 4, Funny

    Here I thought Old School meant BattleZone, Joust, and PacMan.

    --jeff++

    --
    ipv6 is my vpn
    1. Re:Old School? by Anonymous Coward · · Score: 0

      Old School is pong.

    2. Re:Old School? by Anonymous Coward · · Score: 0

      I always assumed old school meant Pong.

    3. Re:Old School? by Anonymous Coward · · Score: 0

      Pong?! Try OXO. Noob.

    4. Re:Old School? by orderb13 · · Score: 1

      I went looking for Pong at my grand father's house the other day, but couldn't find it. :-( I remember whiling away HOURS playing that game.

    5. Re:Old School? by xlr8ed · · Score: 1
      Here I thought Old School meant BattleZone, Joust, and PacMan.




      They are, this is just what you get when you put a 12 y/o in charge of reviews...
    6. Re:Old School? by Sithech · · Score: 1

      Nah, old school is CubeWar on a PDP-10, Star Trek on a XDS Sigma 7, and dealing with the dwarf in colossal cave. Your game backups are on paper tape, punch cards, and mag tape reels. Your terminal is a teletype and the graphics are in your imagination.

      Dedicated hardware - that's hot new shit.

  7. Quake by flynt · · Score: 4, Insightful

    I still remember the first time I logged on to a TCP/IP Quake 1 server on my 33.6 modem. I knew it would be something special. I played Quake quite a bit, and always tried the new versions, but they never seemed to be as good as the original. Thinking back, it's seems amazing that I was able to have a quality online game experience over a dial-up connection with a game as intense as Quake. The new versions of Quake, they looked good, but none of them *felt* like Quake. The weapons weren't as devastating, the movement was all wrong, it just didn't feel right. I haven't tried Quake IV yet, but I'm expecting more of the same. Does anyone else feel the same way? Quake to me was one of the first games to have a real online presence, and I'll always remember it fondly. It was also a time where you could find servers not overrun with high school boys, since most of the good connections were only at universities back in those days.

    1. Re:Quake by Anonymous Coward · · Score: 0

      Deathmatch doesn't get any faster/purer than in QuakeWorld. Much of the servers I played on are still full every day, the gameplay is _that_ good.

    2. Re:Quake by drinkypoo · · Score: 2, Interesting

      I wholeheartedly agree. It's amazing to me that you could have a great experience playing quakeworld on a 28.8k modem (or even slower!) but today you need fucking broadband just to play a FPS. The server requirements have gone steadily up, and for what? The net gameplay certainly hasn't gotten any smoother. I still play Q1 occasionally by myself, let alone on the 'net. Maybe it's just because I haven't played HL2, or because I'm just plain jaded, but I am still of the opinion that there is no finer FPS than quake 1.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Quake by Anonymous Coward · · Score: 0

      ThreeWave CTF: my god, the fun never stopped. I skipped quake 2 entirely because q1ctf was so much fun... I wish people still played: i would

    4. Re:Quake by GoNINzo · · Score: 1

      Unfortunately, no, it doesn't feel like old school Quake at all. I remember when the id system was released in QuakeWorld, and I signed up, played once, and then went back to netQuake because I was on a T3 and had an unbelievable ping. And the differences between an LPB and HPB were HUGE. ah good times... *sniff*

      --
      Gonzo Granzeau
      "Nothing the god of biomechanics wouldn't let you into heaven for.." -Roy Batty
    5. Re:Quake by ak_hepcat · · Score: 2, Funny

      33.6? Luxury! We used to have to dial up some stupid ISP at 9600 baud and run a buggy IPX->TCP/IP bridge hack just to play doom online, and we loved it!

      --
      Support FSF: Stop thinking with your wallet, and think with your imagination. (cc/non-commercial)
    6. Re:Quake by IgLou · · Score: 1

      OH man! I remember similar... I had the modem that was the next step up from the 9600 and trying to play doom II deathmatch with a buddy of mine. I remember I had to shrink my scrink down to less than half the size and my buddy did too. Even then we had so much latency it was insane! It made for some funny deaths.

      "Oh! I'm outside... and falling now" Oh I miss that! In a masochistic beat-myself-up kind of way.

      --

      Oops, how did this get here?
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    7. Re:Quake by mcsestretch · · Score: 0

      Man...I still remember IPX multiplayer on the original Doom. Every night at 10:00 p.m. we'd kick the freshmen out of the physics labs and have a game or two going simultaneously over separate thin-net LANs (bandwidth was precious back then).

      Aaaah...memories.

      That being said, I LOVE Q4. It's kept me busy for almost 2 straight weeks. I've almost forgotten what my family looks like. :) I need a job where I can play Q4 all day.

      Oh, and I'm not addicted to FPS. Not at all. I can quit anytime I want...at least that's what I tell myself.

    8. Re:Quake by KanSer · · Score: 2, Interesting

      Oh I sincerely agree. You know the number 1 thing they never replicated that really helped the speed? The grenade launcher. It's timing, range, and explosion upon hitting a target was awesome. Wait for 6 guys to get in a shotgun war and just pop 6 in. Instant gibs. Quake was definitely the first great multiplayer experience. I remember as a snot-nosed brat of 12 shouting with glee over a 56k modem (What a terrible memory!), and logging onto my ISP's server. Good ole quake.sonic.net. A year or two later I was at a superbowl party hosted by a husband and wife, the husband was my dad's friend and the wife worked at Sonic ths isp. Put that many geeks in the room and talk eventually shifts to video games, and quickly to the craze of the time which was still quake. I inquired to all their aliases and they found out mine, and they had the most hilarious expressions on their faces when they realized they had been getting owned for months by a 12 year old. Best. Day. Ever.

      --
      • MOD PARENT UP by Anonymous Coward Wednesday April 20, @4:20
    9. Re:Quake by Anonymous Coward · · Score: 0

      Oh ya. The grenade launcher was my preferred weapon, hands down. Especially if you could get the speed rune. mmmm

    10. Re:Quake by Anonymous Coward · · Score: 0

      Totally agree. Every other FPS I've played, including the likes of UT, simply don't have that same solid feel as Quake 1. The dismal, oppressive atmosphere, the solid feel of the monsters and weapons, and the Lovecraftian elements really played together extremely well.

      To this day, Quake 1 is still my favorite game, and I have it installed on every computer I own.

    11. Re:Quake by kin_korn_karn · · Score: 2, Interesting

      Quake 1 had this goofy abstraction about it that made it fun. You have all of these pointy-headed guys, running around these lava-filled dungeons, shooting each other into bloody chunks of pot roast, all the while then the status says things like "Dysdic accepts BauM's shaft." Quake 1 was the last FPS that felt like a game and not some kind of training simulator.

    12. Re:Quake by Anonymous Coward · · Score: 0

      How about the first ID game supporting multiplayer - I played DOOM with some friends over null serial cable! That was fun, beginning of a new era...

    13. Re:Quake by CaptnMArk · · Score: 1

      For single player mode:

      IMO, the game that is closest to a real Quake sequel is Painkiller.
      I love it.

      I haven't played enough multiplayer in either to be able to judge that
      (I play mostly Q3A deathmatch w/ mods and UT2004 onslaught).

    14. Re:Quake by The+OPTiCIAN · · Score: 1

      Absolutely. Quake was frantic in a way that nothing else has come close to. It had bouncy physics - you could get blown around a room easily and do amazing things with grenade or rocket jumps and when you jumped it meant something. I think the impl of the rockets is a big part of the difference - they've never felt as fast as they do in the original game.

      It was a really well-balanced game once you had players who were experienced with it enough to know how to use explosion physics.

      --


      Believe with me, my saplings.
    15. Re:Quake by Deliveranc3 · · Score: 1

      Quake was clearly the best game ever, the reason you felt strange playing with a 33.6 modem as opposed to your new snazzy high speed was the Quake used a non predictive latancy system which is very diffrent from HL's predictive system.

      It's one weapon style meant players were totally adept with the rocket launcher which was a very deep weapon, as well as killing opponents you could bounce them, use area of effect to shoot around corners, bounce yourself.

      Keeping your opponent airborne was the surest way to victory which was difficult when you had a 200 ping (you had to lead them .2 seconds) as well as the slowness of the rockets themselves.

      Quake's lack of maps also contributted to it's success with the 6 DM levels and the few playable single player maps players knew every nook and crany of the maps and could bunny hop them backwards and forwards.

      This level of knowledge and skill made quake more akin to chess than counter-strike.

      You were forced to try and understand your opponent and their next move to predict what to do next, it also brought a level of sound to the game that hasn't been matched since.

      I once played blindfolded and beat a novice.

      Quake will never be matched and the advent of broadband has killed much of what made it great... adieu Quake we'll never see your equal.

    16. Re:Quake by Deliveranc3 · · Score: 1

      LPB...

    17. Re:Quake by Anonymous Coward · · Score: 0

      I remember the constant HPB vs LPB wars. The NetQuake (forget QuakeWorld ;) ) days where there was no client prediction so you knew that if something looked like it hit someone, it actually hit them. The switching of several ISPs to try to get pings under 250ms. And then finding out how bad so many of those LPBs actually were when I got to university myself.

    18. Re:Quake by Mr2001 · · Score: 2, Funny

      A buggy IPX->TCP/IP bridge? Ha!

      We got evicted from our buggy IPX->TCP/IP bridge. We had to play Quake by shouting out the window to our neighbor who had a fax machine and knew a guy who had a 1200 baud modem. A screenshot would start coming in, and he'd say "It looks like there's a demon coming!" and we'd shout back, "Use the grenade launcher!" He'd write it on a piece of paper and fax it back to his friend, and the friend would fax back a picture of his character lying dead on the ground because he hadn't gotten our instructions in time.

      Ah, those were the days. We used to get up at 9:30 at night, half an hour after we went to bed, play deathmatch 26 hours a day for 10 cents a week, and then when we were done, our Dad would cleave us in two with a lightning gun and dance on our graves singing Nine Inch Nails songs. But we were a family, and we were happy.

      --
      Visual IRC: Fast. Powerful. Free.
    19. Re:Quake by Maalo · · Score: 1

      People still are playing! #qwctf on irc.enterthegame.com There's also a DM tourney going on right now, www.quakeworld.us

  8. Good old games by Barkley44 · · Score: 1

    I personally loved X-Wing from the Star Wars series, and others like Kings Quest and Space Quest. Even the text version of Jitch Hickers Guide to The Galaxy (ie. you typed what you wanted to do like "north", no ASCII art either :)

    --
    KeepTrackOfIt.com - Find the lowest gas prices in your area graphically
    1. Re:Good old games by StarvingSE · · Score: 1

      1 wordfor you: Zork

      --
      I got nothin'
    2. Re:Good old games by Zerbs · · Score: 1

      The Quest games were very well done, and I enjoyed them quite a bit, but does anyone remember Starflight? I think that was the first interactive/responsive game, since things you did and actions you took could actually change how the other races interact with you. Allot of these first person shooter games all seem alike to me. They need to be a bit more innovative, shooting a stormtrooper is not that much different than shooting a monster or zombie or whatever.

      --
      "22 astronauts were born in Ohio. What is it about your state that makes people want to flee the Earth?" Stephen Colbert
    3. Re:Good old games by Anxarcule · · Score: 1

      There are some text-only games that are still thriving. They're called MUDs. Open up a Telnet window and connect to game.org 4000 and give it a try.

    4. Re:Good old games by Barkley44 · · Score: 1

      Thanks Anxarcule, I will take a look - didn't know there was any still kicking around.

      --
      KeepTrackOfIt.com - Find the lowest gas prices in your area graphically
  9. Nice Duke Nukem Reference by adavies42 · · Score: 2, Interesting

    "Dirty space aliens that wrecked up our planet"--cute.

    --
    Media that can be recorded and distributed can be recorded and distributed.
    -kfg
  10. 7/10 for Q4? Come on... by Anonymous Coward · · Score: 0

    The single player mode is pathetic. It's entirely linear: go fetch this guy, find this key, open this door, kill these baddies, yawn. I beat the first three levels with no sound (it doesn't seem to like ALSA very much) then turned it off out of sheer boredom. After the freedom given by games such as HL2 and Doom3 (which is actually pretty linear, but it doesn't *feel* linear), Q4 was a huge dissapointment.

  11. 110% agreed by leather_helmet · · Score: 1

    there seems to be an inclination amongst a lot of people to say the ALL starwars games suck, or that ALL games based on movie licenses suck
    the latter has slight validity, the former does not

  12. Quake IV Is Like Having Sex With The Lights On! by Anonymous Coward · · Score: 2, Funny

    Only there's no sex and the light is less than flattering to my buttocks.

  13. Re:Old School? Come on. Please. by Evangelion · · Score: 1

    There are plans for a new 2D side scrolling Mario for the DS (tentative title is "The New Super Mario Brothers").

    That was the nice thing about Metroid Fusion a few years back -- new 2D goodness.

  14. Did they fix the Most Glaring Problem? by American+AC+in+Paris · · Score: 2, Interesting
    The AI in SWB 1 was so bad they might as well have stuck 'em on rails. How substantially has the AI in SWB 2 improved? For example, do bots still dash for vehicles and fly in circles for the duration of the match? Will they still hop obligingly into your line of fire without so much as a batted eyelash? Will they wait patiently in your crosshairs as you unload on them with your sniper rifle?

    If they've fixed the AI, SWB2 might be worth checking out. If not, then there's really no compelling reason to grab it beyond the fact that it's Star Wars...

    --

    Obliteracy: Words with explosions

    1. Re:Did they fix the Most Glaring Problem? by Anonymous Coward · · Score: 1, Insightful

      It's improved somewhat. You'll see snipers take up position in high places, that sort of thing.

      Unfortunately, you'll also see bots in vehicles march into walls and get stuck (Utapau - clone wars), or bots roll-dodge right off a ledge into the waiting abyss (Death Star - either period).

      Getting support from the AI is much improved. They will follow you in formation and rarely get stuck or wander off.

    2. Re:Did they fix the Most Glaring Problem? by kex · · Score: 1

      Yes- the AI is improved, especially on the elite setting. Bots use vehicles (tanks, fighters, mounted guns, etc) with intelligence and purpose.
      Snipe from one location for more than 2 shots, they will take cover if available, and rain down returning sniper fire.
      Jedi/Hero characters attack with reckless abandon on non-heroes-as they should, but are not the invincible characters of the last game, when you get to control one, you can be killed. You can also rain a tremendous amount of damage on the enemy, fly over large quantities of the map with a force jump, and use your force powers to have your way with larger attacking forces.
      I really enjoy the addition of stamina guages, allowing for sprinting, hyperdrive on ships, etc.

      --
      I try not to laugh in death's face. I tend to make belittling comments and snicker behind death's back.
    3. Re:Did they fix the Most Glaring Problem? by NFNNMIDATA · · Score: 1

      The AI seems harder to beat, which is a plus I guess, however your teammates will still eagerly jump rush towards the enemy, get right in your line of fire, and expect you not to shoot them in the back 100 times. I have taken to killing them on purpose because it's just easier that way.

    4. Re:Did they fix the Most Glaring Problem? by CronoCloud · · Score: 1

      The AI wasn't that bad in the PS2 version, except for the Jedi heroes. Were you playing Xbox or PC?

      The game was just simply a lot of fun to play, no matter what.

  15. Re:Old School? Come on. Please. by Therlin · · Score: 1

    Thank you! I'm in my early 30s and I miss the good old fun games that I grew up with. I'm really growing tired of first person shooters and RPGs. Surely there has to be something else out there for people like me, but I sure can't find it.

  16. Old School by Anonymous Coward · · Score: 1, Insightful

    Is stuff like Pac-man, Frogger, Pong... the first computer games that the masses actually played. Stuff like Zork and the Infocom games, that were the first interactive adventures. You know... OLD school, not "older than last year" school. :-)

    1. Re:Old School by Eric604 · · Score: 1
      Yeah and a bit later there was countless stuff like:

      198x: Sabrewolf, King kong, Jetpac, Underworld, Knight Tyme, Saboteur
      199x: Alien Breed, Flash Back, Beneath a Steel Sky, Superfrog, Dreamweb

      Aaah, good times :D

  17. Don't forget Republic Commandos... by Anonymous Coward · · Score: 0

    Probably the best StarWars game to come out in the last few years.

  18. Game AI by Ignignot · · Score: 3, Insightful

    Why is game AI in FPS's always defined as "they can hide behind boxes?" Does that define sophistication for us now? It has been around since at least Half Life. People still ooh and ahh about it though, and I can't understand that.

    I think the real test for an AI would be to guess where you are going to go and try to cut you off, time where you are and toss grenades at you without looking, perform ambushes on the fly, and so on. However, most of this can be done with scripting and I think it is easier to do it that way. So much of AI is game theory - the computer being able to guess where you are and what you are doing without actually seeing you. This is make-work in an fps though because the computer already "knows" exactly where you are, if the programmers want to take advantage of it.

    I don't know about the rest of you guys, but I feel like I've been playing against the exact same AI for the last 10 years. The only thing that's changed is more intricate scripting.

    --
    I submitted this story last night, and it didn't get posted.
    1. Re:Game AI by MrJynxx · · Score: 1

      I'm with you on the stupidity of most FPS games. That was until I played Farcry. That was actually the only FPS shooter I was never able to beat.

      I've beaten doom, doom2, quake 1/2, dark forces, etc etc, basically everything since doom.. But farcry was just out there, i've never seen AI that smart before. Maybe they should sell their AI component to other developers, but i'm sure devs would prefer to use their own shitty AI to keep costs down.

      Also battlefront 1 was a complete waste of money for me(played for 3 days). I have never seen AI that stupid! doom wasn't even that bad, at least in doom they shot back!

      MrJynx

    2. Re:Game AI by Ignignot · · Score: 2, Interesting

      I played Far Cry on the hardest difficulty level. While I agree that its AI was more sophisticated than I normally see in FPSs, (putting to lie my statement about always playing against the same AI), I thought that most of the difficulty in that game came from the fact that the computer could shoot unerringly with some weapons, such as rocket launchers, through smoke and trees. Otherwise I agree, it had well done notification between enemies, good patrols, and good use of cover. What it didn't have much of was mercs working together in an effective way - they'd always come at you as directly as possible and not wait for their buddies. This was disappointing. I could run into a bunker, shoot one guy, and the bad guys would come in as soon as they arrived so I could pick them off one by one. I'd have liked it more if they would take up station around all the exits, then just start throwing in grenades until I either had to run out or just died. Alternatively use flashbangs to disorient me and then rush me. Alternatively, drive a tank through the building and crush me. Alternatively, drop a grenade by the propane tank outside the building and blow me to hell. Alternatively, throw in tear gas. But no, they just come in, one by one.

      --
      I submitted this story last night, and it didn't get posted.
    3. Re:Game AI by Ignignot · · Score: 1

      Oh and by the way I completly agree about battlefront 1. It had some really terrible AI.

      --
      I submitted this story last night, and it didn't get posted.
    4. Re:Game AI by orderb13 · · Score: 1

      I beat farcry, but it was the first game I had to play on "normal" setting to do it to. You're right, the AI in that is unholy. I think they sold their souls or something to get it that good.

    5. Re:Game AI by Dirtside · · Score: 1
      I don't know about the rest of you guys, but I feel like I've been playing against the exact same AI for the last 10 years. The only thing that's changed is more intricate scripting.
      Yeah... there's a reason for that. AI is hard, short of actually replicating the entire structure of a human brain. Unless the AI involved can actually learn on the fly as well as a human -- and no AI ever created can do that yet -- it will always have a limited ability space, and players (who are humans) will always be able to learn the AI's parameters and then devise a strategy it's incapable of defeating.
      --
      "Destroy science and religion. Science would re-emerge exactly the same; but not religion." - Penn Jillette, paraphrased
    6. Re:Game AI by slackmaster2000 · · Score: 1

      The AI in farcry was pretty good. The game itself was just very difficult because your weapons do considerably less damage to creatures than most of us are used to in FPS games, and the AI attacks with speed and high precision. It was definately possible to take advantage of the AI limitations to make it through the game without a terrible amount of trouble though.

      The only thing I really had trouble with was the final level. I'm not sure it's even possible to beat all those guys...well, I guess I know it is possible, but I couldn't do it the intended way. I ended up taking a chair and blocking the outer door with it so that I could lead badguys in one by one, and also grab more ammo/health. Not really cheating, but not the way the last level was supposed to be played.

    7. Re:Game AI by xtieburn · · Score: 3, Interesting

      Have you ever looked in to games AI. It is truly awful.

      People have this movie type image of AI how it can think for itself and may one day rule the world killing us all with its machines of chaos and destruction!!!

      If that day is to come it wont be for a long long time. Currently we have rather large debates in AI on how to get from one side of a room to the other. A* most asuredly but how do you implement that? Depth first? Breadth first? Iterative Deepening? How do you make it real time? Break up the path? recalculate the whole path each tick? recalculate the path if anything at all changes?

      The handful of possible answers I gave to each of those questions is only the tip of the iceberg (e.g. you can search from the thing thats moving to the target or search from the target to the thing thats moving to it or, and this is probably the best option, both.) Each solution has bonuses and flaws quite often to the point where two solutions appear just as good as each other in theory.

      Oh and as I said. This is all just to get something to move from one side of the room to the other. Never mind trying to make that thing behave in a human way or making it work in a team with others its a good enough start that it doesnt get stuck in an infinite loop and try to walk through a wall for all eternity.

      This is also ignoring the fact that this is kind of pseudo AI if there can be such a thing. E.g. to make a team split up around various obstacles whilst patrolling from one point to another all you have to do is have the team members get as far away from each other as is possible whilst always trying to converge them on there target point. i.e. They _must_ get to a target point but on the way they stay as far away from each other as possible. This has no reasoning to it the agents involved arnt thinking. There is no commanding agent saying. 'Hey you. Go round that way we'll go round this way.' They just do exactly what they are scripted to do. This means that you will never get a commanding officer of a squad sending a man in to a dead end by accident etc. You can of course script in that permutation but who on Earth is going to do that for all the possible mistakes and maps they could be on.

      In short AI is hard. Really, really hard. There are hundreds of people particularly in the field of robotics that have spent years sometimes decades of there lives just answering the 'How do you get from one place to another.' question.

      I dont know what the solution to this is but my best bet is do the same that has happened with the good ol physics engine. One of the reasons that people buy off the shelf physics engines is because they are also really, really hard. It boggles my mind that the same hasnt been done with AI which after doing some AI and Physics I can tell you for a fact AI is many, many times harder. AI has developed, but quite slowly and I doubt you will see anything ground breaking until there is a full team working constantly on an AI engine alone that can then be distributed to any game that requires it. In other words, until there is an AI version of Havoc I dont think things are going to change much.

    8. Re:Game AI by Anonymous Coward · · Score: 0

      You just described F.E.A.R. to the letter. Best AI I have seen in any shooting game ever, it never plays out the same way.

    9. Re:Game AI by coopaq · · Score: 1
      Alternatively, drive a tank through the building and crush me. Alternatively, drop a grenade by the propane tank outside the building and blow me to hell. Alternatively, throw in tear gas. But no, they just come in, one by one.

      Boy. You never wanted to really win did you?
      I played that game. It was hard and fun and now it's done.
      Kinda like the way I enjoy finishing a book.
      There is point where you'd be really annoyed at having to perform too many tasks over again.
      It's a game.

    10. Re:Game AI by The+OPTiCIAN · · Score: 2, Interesting

      Why is game AI in FPS's always defined as "they can hide behind boxes?" Does that define sophistication for us now? It has been around since at least Half Life. People still ooh and ahh about it though, and I can't understand that.

      I remember that in Half-Life, and damn that was cool. I think a big part of the problem is that there's not a great deal of room for strategies. The level designs tend to be linear - sometimes it's cleverly disguised (again - I remember playing through early stages of Half-Life and wondering whether I was taking a good route - in fact I was going down the only path). There's not much room for intelligence here. The whole premise of FPS is flawed - one person against a sea of other fighters. One person doesn't survive against a sea of other fighters.

      Here's a bold statement: we reached the limits of AI within linear FPS games long ago.

      It would make much more sense to have some sort of open environment. But the way games are designed at the moment this is very difficult to build just because the artwork would cost so much, and it's also expensive in terms of processor and memory (because you have to track the progress of all the characters around the gameworld and they have to be working out strategies).

      One way that a game could get a lot in return for a low investment would be to have the player come into an existing defined conflict that is playing out. One scenario I've been thinking about: what if there was a prison riot of some sort going on, and you were part of a special ops unit sent in to extract someone held in high security. An easy way to create a diversion is to start letting prisoners out. Thus, there is a conflict going on: the guards and the prisoners are fighting, and there are perimeters they reach as they do that change the dynamics of the game world (ie: prisoners get hold of key vantages or the comms system and it changes control of regions and suddenly the guards are fighting for their lives instead of just keeping the prisoners at bay). Meanwhile you don't want the prisoners to get too powerful too quickly because then the guards will get air support which will threaten your escape. Everybody is suspicious of you, but they have a range of priorities in their heads and keeping you at a safe distance while you're hostile is only one of them.

      But we're talking about serious memory to track this all. It's possible though. If you had a server farm and could cluster the intelligence out you could host it. And you wouldn't need a huge number of script points for it to start to feel like genuine intelligence.

      --


      Believe with me, my saplings.
    11. Re:Game AI by Hiawatha · · Score: 1

      Oh, for heaven's sake, of course AI in Battlefront isn't that good. It's mainly designed for multiplayer, just like the game it copies--EA's Battlefield 1942.

      As for AI quality, when is somebody going to mention Ghost Recon? It and FarCry are still the best, I think.

      --

      Hiawatha Bray

      Tech Reporter

      Boston Globe

    12. Re:Game AI by NFNNMIDATA · · Score: 1

      There is definitely something different about the AI in F.E.A.R. Aside from the fact that they always yell "he's trying to flank" when you move forwards 1 foot, the enemies seem to at least behave semi-randomly in their strategies. I have caught them lying in wait, charging as a group, flanking me (though never surrounding me), and you can literally play each firefight repeatedly and it will play out differently each time.

    13. Re:Game AI by xigxag · · Score: 1

      What it didn't have much of was mercs working together in an effective way

      It's not that effective AI is hard to design. It's that it would render the game completely unbeatable and ultimately unplayable. Perhaps one company should build in a "full AI" mode into their game just so people could finally accept the fact that they are dumbing down the enemy for our benefit.

      --
      There are two kinds of people: 1) those who start arrays with one and 1) those who start them with zero.
    14. Re:Game AI by Anonymous Coward · · Score: 0

      Well then adjust the other factors to make up for it. I'd rather play against smart enemies with bad aim and low health than dumb enemies with pinpoint accuracy and bulletproof skulls.

    15. Re:Game AI by Anonymous Coward · · Score: 0
      It would make much more sense to have some sort of open environment. But the way games are designed at the moment this is very difficult to build just because the artwork would cost so much, and it's also expensive in terms of processor and memory (because you have to track the progress of all the characters around the gameworld and they have to be working out strategies).

      Ghost Recon does this quite well. You're controlling up to 6 guys in a large outdoor environment.

    16. Re:Game AI by Sigma+7 · · Score: 1
      It's not that effective AI is hard to design. It's that it would render the game completely unbeatable and ultimately unplayable.


      Rainbow Six proves you wrong. The AI opponents in that game are considered dumb - and perform instant-kills on anything that enters LOS. In addition, there is no distinction between "trained" and "untrained" - all enemies attack identically.

      Thief and Thief II have better AI. However, the game is still playable, since AI characters can be stunned, knocked out, distracted - and do not have the some abilities as the player does (although the inability to use ladders is a bug). This is in addition to having sensory limitations that prevent them from seeing the character (but they do react to bodies, blood, and other oddities.)

      Farcry can be said to have an even better AI characters. It is still playable, as enemies don't have Rainbow Six accurracy.
    17. Re:Game AI by Sigma+7 · · Score: 1

      As for AI quality, when is somebody going to mention Ghost Recon? It and FarCry are still the best, I think.


      The AI quality in Ghost Recon, in my opinion, is comparable to Rainbow Six. The only difference is that the perfect-aim snap-shot was removed.

      In one case, I set up my team to guard a central area while I scoured a building. IIRC, the guards managed to wipe out almost all of the enemies on half of the map (nearly running out of ammo) because they passed through one pathway.

      At least they did react to attacks - of course, there is not much that can be done if you launch six grenades at the enemy, aside from running away.
    18. Re:Game AI by mink · · Score: 1

      Thief has one small issue. Men in full armor will gladly follow you into deep water. They do no float but walk on the bottom of the water. This will lead to them drowning after a bit. I discovered this on the mine level before getting into the prison.

      I skipped Thief back in the day and am now playing the entire series through.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  19. I despair of FPS shooters by thatguywhoiam · · Score: 3, Interesting
    I lost pretty much all interest in FPS games somewhere around Quake 3/Unreal Tournament. It became apparent even then that these games should not have a sequel number after them, but a version. We have seen Quake, versions 1-4 now for instance. Its the same game.

    I looked with hope at Halo 2 (first one was, sorry to say, dead boring, apart from the neat little plot twist with the Flood), hoping that the famous sequel would be a sequel.. but no, its another version, and unfinished at that. I loved that game, but they are all That Game now, and I have played a hellof a lot of Unreal and Quake. So much that I feel like I never need to play it again, until the genre decides to stretch a bit and offer something beyond Grr! Skullz! and Hot Babe with Howitzer!

    I do see Zonk's point - of course there is a place for 'the twitch', and Nintendo does quite well in that area.

    But I will wait until FPS games truly do something new. Apart from easy questions like, why can't I blow a hole through a wall? (Red Faction came close to this.) Where is the weather? Why is the AI so mind numbingly stupid?.... there are harder questions, like, is this a good idea to have a single point of view for the entire game no matter what? A counter-example of this would be something like Metal Gear Solid, which could switch between views depending on circumstance... Valve looked like they were onto something with HalfLife 2, but that sort of turned out like a really neat tech demo, with the physics... seems obvious to me that they are selling an 'engine' now, with a game as an afterthought. Kind of like id.

    --
    If Jesus wants me it knows where to find me.
    1. Re:I despair of FPS shooters by (A)*(B)!0_- · · Score: 1
      Quake II is nowhere near the same game as Quake 3. The gameplay is completely different. If anything Quake 3 is another version of Unreal Tournament.

      Perhaps you've got your timeline confused and lost interest before Quake II - because you've got your facts wrong.

    2. Re:I despair of FPS shooters by thatguywhoiam · · Score: 1
      Perhaps you've got your timeline confused and lost interest before Quake II - because you've got your facts wrong.

      If we were talking about facts... which we weren't. You can't understand that I just have a difference of opinion on this? What was so 'completely different' between the two?

      --
      If Jesus wants me it knows where to find me.
    3. Re:I despair of FPS shooters by rpdillon · · Score: 1

      Speaking of getting facts straight:

      Quake 3 was not another version of Unreal Tournament, since it was released BEFORE Unreal Tournament. Release for Quake 3 was Dec 2 and release for UT was Dec 12, both in 1999.

      Incidentally, I completely agree that the gameplay between Q2 and Q3 was completely different, I just thought I'd mention that Q3 was not a derivative of UT - it was actually the first of its kind, insofar as they made multiplayer action a single-player game through the use of bots.

    4. Re:I despair of FPS shooters by rpdillon · · Score: 1

      I'm a retard. Disregard above post...UT released on 22 Nov, not 12 Dec. =)

    5. Re:I despair of FPS shooters by Blakey+Rat · · Score: 1

      I do see Zonk's point - of course there is a place for 'the twitch', and Nintendo does quite well in that area.

      What does this refer to?

    6. Re:I despair of FPS shooters by (A)*(B)!0_- · · Score: 1

      No worries; we all make mistakes. The important part of the equation is that you agree with me in regards to Quake II being quite different than Quake 3. And I didn't mean to imply that Quake 3 was biting off of UT's style; just pointing out that the styles of those two games have more in common than the styles of Q2 and Q3.

    7. Re:I despair of FPS shooters by coolestdickofall · · Score: 1

      I would like to see the viewpoint start to feel more natural. It's been the same static, look where you shoot, from the beginning. It's pretty stiff feeling.

    8. Re:I despair of FPS shooters by heli0 · · Score: 1

      "seems obvious to me that they are selling an 'engine' now, with a game as an afterthought. Kind of like id."

      Has a single developer actually licensed the Doom3 engine?

      The Unreal Engine v3 has already been licensed by many, with no game to act as a tech demo.

      http://www.epicgames.com/
      Unreal Engine 3: Microsoft, Sony, Atari, Vivendi, Buena Vista, Namco, Bioware, Gearbox, America's Army, etc.

      Doom3 Engine: ??

      If id's goal was to make the engine as ubiquitous with fps as the Quake3 engine(over 100 games) was then they seem to have failed miserably.

      --
      Whenever the offence inspires less horror than the punishment, the rigour of penal law is obliged to give way...
    9. Re:I despair of FPS shooters by xtieburn · · Score: 1

      Utter trash.

      I played Quake2 for a long long time. I like to think I got pretty good as well. Playing Quake3 wasnt exactly an identical experience to Quake2 but Strafe jumping, rocket jumping, double jumping, all translated over nearly identically. The speed and movement was very much the same and also very different to UT.

      Quake2 had its single player aspects but in deathmatch multiplayer you could have given Quake2 a graphics and weapons overhaul and it would have been Quake3. Heck its one of the reasons Im not fond of Quake3 other than as an expansion of Quake gameplay. It does nothing that hasnt already been done before and it had no real single player. It even used the Quake2 eraser bot code for its AI. If ever there was a game that was more graphics engine than gameplay Quake3 is most definatly it. Oh and using Quake2 skills I went in to Quake3 and started completing levels on nightmare difficulty after only a couple of games. (Even got Xaero on nightmare that snipey son of a female dog.) I doubt I could have done that if it was entirely different gameplay.

    10. Re:I despair of FPS shooters by nunchux · · Score: 1

      Apart from easy questions like, why can't I blow a hole through a wall? (Red Faction came close to this.)

      I really can't fathom why more use wasn't made of "Geo-Mod". Why hasn't another developer either purchased or duplicated it? I still play Red Faction multiplayer occasionally, and the ability to blow a strategic hole in the wall or hiding place in the ground here and there is pretty fantastic-- and makes it so no two multiplayer games are ever alike.

      I never really understood why THQ dropped the franchise like they did, there was a lot of promise there...

    11. Re:I despair of FPS shooters by (A)*(B)!0_- · · Score: 1
      1. The speed and movement in Q2 vs. Q3 were quite different, in my opinion.
      2. Q3 was a tournament style game where you fought for frag counts. Q2 had a level with a beginning and an end, with various easily disposed of enemies along the way. There were no persistent enemies that would respawn. This represents a completely different game style.

      Even if you don't agree with my first point, certainly you can't deny my second point enough to call my statement "utter trash." I really wish people could disagree on Slashdot without resorting to insults like that.

    12. Re:I despair of FPS shooters by thatguywhoiam · · Score: 1
      What does this refer to?

      My 'twitch' comment referred to the observation that Nintendo games tend to be, for lack of a much better term, 'game-y'. From Super Mario Bros. on up, these are games that often rely on reflexes heavily, with a fairly simple sophistication to them. Certainly there are departures in the library available, but I actually applaud big N for this approach - they keep it simple and fun. Zonk had made the basis of his two-review the concept that games can evolve and stay principally fun, even with updated graphics and such. While I would disagree with the two he named, I do not disagree with the concept. Katamari Damacy is a good example.

      --
      If Jesus wants me it knows where to find me.
    13. Re:I despair of FPS shooters by dancpsu · · Score: 1

      Doom3 Engine: ??

      Well, there's Prey...

      --
      "Scientists don't change their minds, they just die." -- Max Planck
    14. Re:I despair of FPS shooters by thatguywhoiam · · Score: 1
      1. The speed and movement in Q2 vs. Q3 were quite different, in my opinion. 2. Q3 was a tournament style game where you fought for frag counts. Q2 had a level with a beginning and an end, with various easily disposed of enemies along the way. There were no persistent enemies that would respawn. This represents a completely different game style.

      So what you are saying, if I have this right, is that the tiny tweaking in player handling represents a completely different game style? You sure are easy to please.

      Also, you are being a little disingenuous with your 2nd point. Quake 3 ARENA was not designed with any single player campaign, as it became obvious after Quake 2 that this part of the game was what most people are interested in, long-term. Quake 2 and Quake 3 were practically identical gameplay in multiplayer. Slight changes to inertia and graphics requirements notwithstanding. It just wasn't a leap above; it offered nothing new but enhanced eyecandy. At least Unreal Tournament, in its later incarnations, could boast vehicles and such.. and even then you wouldn't convince me that it was a fundamentally different game. Its still an FPS shooter with rocketjumping and powerups and so on. As another poster pointed out, coming from Q2 to Q3 meant practically no relearning of any skills.

      --
      If Jesus wants me it knows where to find me.
    15. Re:I despair of FPS shooters by thatguywhoiam · · Score: 1
      I really can't fathom why more use wasn't made of "Geo-Mod". Why hasn't another developer either purchased or duplicated it? I still play Red Faction multiplayer occasionally, and the ability to blow a strategic hole in the wall or hiding place in the ground here and there is pretty fantastic-- and makes it so no two multiplayer games are ever alike.

      Yeah I am surprised by that as well. It was an interesting game. My biggest problem with it was: one got the impression that so much work went into "GeoMod" that the rest of the game suffered. Without GeoMod, Red Faction was the dullest cookie-cutter of an FPS I've ever seen. And the GeoMod had its limitations (at the time, completely understandable) that could hamper gameplay (small delay as geometry reorganized itself if a big weapon hit was annoying).

      But I do remember... standing on the other side of one of the multiplayer boards, on top of my base, and firing several dozen missiles at the front of my opponents base - and watching the entire edifice crumble. It was magnificent. That part, anyway.

      --
      If Jesus wants me it knows where to find me.
    16. Re:I despair of FPS shooters by kin_korn_karn · · Score: 1

      My guess is that it's too hard for devs to prevent bugs when you can't rely on the environment to stay static. it'd be too easy to blow a hole in the edge of the world and fall through it, and other crap like that that people would demand that you fix. It really can't be fixed, but if you tell them that you're just lazy and don't care about your fans.

    17. Re:I despair of FPS shooters by (A)*(B)!0_- · · Score: 1
      "As another poster pointed out, coming from Q2 to Q3 meant practically no relearning of any skills."
      Well, going from SMB1 to SMB3 meant no relearning of any skills either but I would hardly call them the same game. This isn't an easily measured attribute so opinions are going to differ on whether it's truly a different gaming experience or not - (a reason why I think the poster who said "utter trash" and you saying "You are easy to please." are not helpful comments to add to the discussion. On that note, I never stated whether I liked the changes to speed and movement in Q3 so you don't even know if I was pleased to make such a rude and insulting comment.) but I don't see how anyone can play single-player Q2 and single-player Q3 and say they are the same game. Q3 single-player is simulated Q2 multi-player. Nothing in Q3 is the same as the single player mode in Q2. That is my opinion. I am curious what you think in Q3 mimics the single player aspect of Q2. Also, it would be appreciated if you could lose the holier-than-thou and insulting attitude.
    18. Re:I despair of FPS shooters by xtieburn · · Score: 1

      I said 'Utter trash'

      You said 'because you've got your facts wrong'

      Personally I think yours actually sounded more arogant, expressing your opinion but claiming its a fact, even if it wasnt quite so blunt as mine.
      and honestly, I really wish people on slashdot would stop being so sensitive I didnt even use a swear word for crying out loud.

      That playground ranting out of the way this post was somewhat more balanced than your first one. In your opinion the speed and movement were different is somewhat different to your 'fact' filled first post, and of course I cant argue against what you personally thought of the gameplay. I can just point out again that the elements involved in movement within Quake3 such as strafe jumping, which is very important for getting around quickly, remain the same as Quake2 and differ very much to UT.

      As for your second point comparing Quake2's single player experience to Quake3 which is essentially a multiplayer only game is a poor comparison. You need to compare Quake3 to Quake2's multiplayer to get a better impression of how they line up and as I said in my previous post Quake3 even uses the same AI for its bots that most used in Quake2. (The Eraserbot.) So again the experience is easily comparable, and completely different to UT which had a very different AI. (Personally I think a better AI. Godlike bots were really tough but also seemed more human than nightmare level quake3 bots.)

    19. Re:I despair of FPS shooters by Anonymous Coward · · Score: 0

      Hell, even Atari 2600 games has weather (Activision's Enduro and Robot Tank). I think the original Quake and Unreal Tournament can be fun (only multiplayer, though), but I don't see why people have to make hundreds of inferior clones.

      I agree, where are the new UFOs, the Star Control IIs and the Starflights? If you look at the entire gaming history (and care about more than just eyecandy) the majority of really great games are more than 10 years old. It feels like the focus on 3D graphics has triumphed above gameplay (sports games, driving games and flight simulators have had steady progress, but not the other categories).

    20. Re:I despair of FPS shooters by merdark · · Score: 1

      Actually, there IS a big difference starting to emerge. In the old shooters, you were exclusively by yourself in the story. The lone hero if you were.

      Now, technology has improved to the point where you have competent AI allies who fight along side you. This is quite an important shift, and affects the type of stories you can tell. Don't get me wrong, so far you are still the 'hero', just not as alone.

      Playing Quake 4, the biggest difference I found was that I really felt that I was part of a team of marines. I had allies, not just enemies. This is the same trait that made Halo good.

      But yeah, most new games are similar to old games. What I find funny is that everyone complains "same old same old, why nothing new?" but no one actually has any suggestions for something "new". Really, there is only so much you can do with technology and apart from games like Katmari, it is genuinely hard to think of "super novel" ideas. Most improvements in life are iterative, not revolutionary. Games are no different.

    21. Re:I despair of FPS shooters by November+1,+2005 · · Score: 1
      "As for your second point comparing Quake2's single player experience to Quake3 which is essentially a multiplayer only game is a poor comparison. You need to compare Quake3 to Quake2's multiplayer to get a better impression of how they line up and as I said in my previous post Quake3 even uses the same AI for its bots that most used in Quake2. (The Eraserbot.) So again the experience is easily comparable, and completely different to UT which had a very different AI. (Personally I think a better AI. Godlike bots were really tough but also seemed more human than nightmare level quake3 bots.)"
      So basically, GTA is the same game as Quake II because they both have menus for manipulating the sound volume? That's the same argument as saying that Quake 3 is the same game as Quake II because Quake II multiplayer is similar to Quake 3 single player. You're ignoring the fact that there is a lot in Quake II that is not in Quake 3. Certainly they're similar games (they are, after all, in the same series) but saying that they're the same game based on comparing two aspects of the gameplay is downright silly. Also, why would you bring up Eraserbot in your attempt to prove that Q2 and Q3 are the same game? If anything that shows (since Eraserbot did not come with Q2) that Q3 corrected missing features of Q2.

      Where in Q3 is there a level that you play from beginning to an end point, not based on frag counts. If they are the same game, as you claim, then this feature should be present. Oh, bring up a mod in your arguments again too. That is sure to prove a point since we're talking about the games as released by iD.

    22. Re:I despair of FPS shooters by thatguywhoiam · · Score: 1
      Well, going from SMB1 to SMB3 meant no relearning of any skills either but I would hardly call them the same game. This isn't an easily measured attribute so opinions are going to differ on whether it's truly a different gaming experience or not - (a reason why I think the poster who said "utter trash" and you saying "You are easy to please." are not helpful comments to add to the discussion. On that note, I never stated whether I liked the changes to speed and movement in Q3 so you don't even know if I was pleased to make such a rude and insulting comment.) but I don't see how anyone can play single-player Q2 and single-player Q3 and say they are the same game. Q3 single-player is simulated Q2 multi-player. Nothing in Q3 is the same as the single player mode in Q2. That is my opinion. I am curious what you think in Q3 mimics the single player aspect of Q2. Also, it would be appreciated if you could lose the holier-than-thou and insulting attitude.

      Well, guess what junior, its only gonna get worse from here. I was actually not feeling feisty at all about our earlier conversation so prepare to feel insulted.

      First off - this is how you responded to my earlier thread:
      Perhaps you've got your timeline confused and lost interest before Quake II - because you've got your facts wrong.

      Which was fucking rude, but ok. I responded, asked what the hell you meant, no answer.

      I respond to you on this thread, and you get all uppity, and yet have not answered the question yet. I said you were "easy to please", if that causes you great offense then I'll amend my statement to "easy to offend."

      but I don't see how anyone can play single-player Q2 and single-player Q3 and say they are the same game. Q3 single-player is simulated Q2 multi-player. Nothing in Q3 is the same as the single player mode in Q2.

      What what what the fuck are you on about? Quake 3 HAD NO MULTIPLAYER. Quake 3 ARENA. None. So obviously you are as blinkered as you are touchy. QED, I win.

      In all honestly, dude, I was genuinely curious. I wasn't trying to fight with you until you flew off the' handle. Get. A. Grip.

      --
      If Jesus wants me it knows where to find me.
    23. Re:I despair of FPS shooters by thatguywhoiam · · Score: 1
      Damn, got hasty.

      but I don't see how anyone can play single-player Q2 and single-player Q3 and say they are the same game. Q3 single-player is simulated Q2 multi-player. Nothing in Q3 is the same as the single player mode in Q2.

      What what what the fuck are you on about? Quake 3 HAD NO MULTIPLAYER. Quake 3 ARENA. None. So obviously you are as blinkered as you are touchy. QED, I win.

      I meant to say single-player. NO SINGLE PLAYER, to be more accurate.

      --
      If Jesus wants me it knows where to find me.
    24. Re:I despair of FPS shooters by snuf23 · · Score: 1

      "Playing Quake 4, the biggest difference I found was that I really felt that I was part of a team of marines. I had allies, not just enemies. This is the same trait that made Halo good."

      I think Call of Duty 2 does it better than Quake 4. Your team actively calls out spotted enemy or commands on what to do next. Both games are heavily scripted, but I enjoyed COD 2 more.

      --
      Sometimes my arms bend back.
    25. Re:I despair of FPS shooters by xtieburn · · Score: 1

      'So basically, GTA is the same game as Quake II because they both have menus for manipulating the sound volume?'
      Yeah comparing a part of a menu interface between games is a lot like like comparing a huge chunk of its gameplay...
      The _actual_ equivalent would be comparing Quake 2's single player to GTA's single player. Oh would you look at that. Two completely different games in every single way.

      'You're ignoring the fact that there is a lot in Quake II that is not in Quake 3.'
      No im really not. Its just entirely irrelevant that Quake 2 has loads of levels because that makes absolutely no difference to the underlying gameplay which this entire argument is based on and which between the two games is pretty much the same.

      'Certainly they're similar games (they are, after all, in the same series)'
      I was arguing against 'Quake II is nowhere near the same game as Quake 3. The gameplay is completely different.' You appear to have just backed me up so just what the hell are you arguing??

      'but saying that they're the same game based on comparing two aspects of the gameplay is downright silly.'
      Oh I see your arguing against the idea that there the same game. It all makes sense now... Wait no, no it doesnt because I never once said they were the same game just that there gameplay was, I guess that was pretty damn silly wasnt it... Get a damn clue bat and read the posts again from the start.

      'Oh, bring up a mod in your arguments again too. That is sure to prove a point since we're talking about the games as released by iD'
      Cheers, captain condescending I think I will.
      Eraser bots, if you had intelligence enough to make the connection, was off the shelf code. Taken plugged in to Quake3 and released it was so off the shelf that they even had to patch it up to fix things that didnt translate from Quake2 levels to Quake3. You couldnt plug the AI from the eraser bot mod in to UT, the bots wouldnt work and it wouldnt work because the gameplay works differently. Its not a clear sign that the gameplay is the same just evidence to backup the point. A point that most people, apparently including yourself, totally agree with.

  20. Pandemic Studios // Battlefront by leather_helmet · · Score: 2, Interesting

    Great developer - they have not (yet) sold thier souls to EA or other huge publishers

    Quality staff as well and thier studio in SantaMonica is really nice...happy employees = good games/product

  21. Bah! I Laugh at Kids in Their Mid-Thirties! by Anonymous Coward · · Score: 0

    'Mouse-look'? In my day that's what we called it when you crawled around under the raised floor trying to find the rat which was gnawing on cables.

    Hell, I remember using punch-cards to play Solitaire, and even that was considered to be 'newfangled' gaming by the old guys at work.

    Kids today...yeesh!

  22. Oldschool? by borawjm · · Score: 1

    Perhaps, the author is refering to Generation Y. Might give some insight as to Zonk's age aswell.

    1. Re:Oldschool? by hal2814 · · Score: 1

      Yeah, I was expecting him to throw out something like a Tempest 2000. Instead, he's laking about "old-school" FPSes? He's not even talking about ray-cast FPSes like Wolf3d or Rise of the Triad!

    2. Re:Oldschool? by Anonymous Coward · · Score: 0

      Yeah, when I think of 'Old school gaming' I'm more inspired by the games that were on Ataris, Colleco Visions, and Intelivisions (and possibly NES and SNES games); you know videogames that were made more than 10 years ago. It makes me imagine people talking about the 'Old School' Starwars movies and meaning the special edition (GOD DAMMIT HAN SHOT FIRST!!!).

  23. Re:7/10 for Q4? Come on... by Anonymous Coward · · Score: 0

    I made it all the way to the final stage and then gave up due to boredom. I still think Quake 4 is a much better game than Doom 3. But that's mostly because Doom 3 sucked so much. At least in Quake 4 you can see the pretty graphics but they forgot again to include a plot or any characters.

  24. Re:7/10 for Q4? Come on... by tktk · · Score: 1
    I agree with the sound issue.

    My friend and I tried playing the game. During the first few levels, there was a lot of static in the audio. We thought it was suppose to simulate battle conditions and bad communications. When we finally realized that it was bad static, I exited and restarted the game. The sound came back with constant, annoying tone.

    Since that night, I've continued to play for a few more levels. But it's gotten so boring that Q4 turns itself off out of sheer boredom. The game keeps crashing once I enter a specific corridor. There's no explainable reason for the crash. No monsters coming, no switch to full motion video, no loud sounds. And no amount of tweaking game settings will let me get past this spot.

  25. Look around you! by Inoshiro · · Score: 2, Interesting

    "For that matter, why arent there Flash versions of new games in the older styles?"

    You mean like Alien Homonid? Or did you want a 2D game like Viewtiful Joe? The problem is that these are not sellers. People do not buy them.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  26. Waiting for same answer by SuperKendall · · Score: 1

    I have not yet seen anyone report if the AI is better; That's also what I'm waiting to know before I buy this game. I didn't buy the first Battlefront and I'm loathe to buy this one unless I know the single player will be fun.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  27. Indie Game Developers by TheSifters · · Score: 3, Interesting

    There are lots of independent developers doing just this for PC games. I've recently released my first indie game, and lots of other people are doing great things. You really have the freedom to make games that are fun to play!

    1. Re:Indie Game Developers by dadioflex · · Score: 3, Funny

      Nice license agreement.... "By playing this game, I promise I will spend a little less time working every day and a little more time playing games and listening to music."

    2. Re:Indie Game Developers by dadioflex · · Score: 1

      Um, though your demo did crash my PC. You can't get more old school than that.

    3. Re:Indie Game Developers by TheSifters · · Score: 1

      Thanks! Now you're bound to it! I guess reading Slashdot counts as not working...

    4. Re:Indie Game Developers by TheSifters · · Score: 1

      Sorry bout that man... gotta stay true to the old school! :) Can you let me know what happened? I'd love to fix the issue. My email can be found here: http://www.sortasoft.com/support.php.

      Thanks!

    5. Re:Indie Game Developers by Hatta · · Score: 1

      Neat! Where's the linux version?

      --
      Give me Classic Slashdot or give me death!
    6. Re:Indie Game Developers by Anonymous Coward · · Score: 0

      Not sure about the game mentioned above, but for side scroll fun on Linux -with a good license, I recommend SuperTux.

      It's GPL license makes it worth your time to play. "Cuz if it aint old skool enough you have my permission to hack the hell out of it!" TM

      SuperTux Badguy,
      Nolok

  28. MOD PARENT UP!!!! by Anonymous Coward · · Score: 0

    Moderators, please vote up the parent post. It is quite good!

    1. Re:MOD PARENT UP!!!! by Anonymous Coward · · Score: 0

      No one cares what you think!!

  29. Quake 1 is still great by Anonymous Coward · · Score: 0

    My friends and I still play Quake 1 co-op. Well... sorta... the "goal" is just to see who can trigger the most level changes. Although we don't keep track... it's just plain fun. Every level ends with all players in the -20's. Sometimes you'll run as quick as you can through an area just to trigger the monsters AI to start. Other times you'll wait in anticipation for your "team mate" to come 'round the corner just so you can blow him to bits and keep on your way. Or hang out in a secluded spot, wait for them to kill a few monsters ahead and almost get to the gate and then kill 'em.

    Good clean co-op fun. Nobody wins... nobody loses... everybody has a blast.

    1. Re:Quake 1 is still great by flynt · · Score: 1

      IP?

  30. Quake, all-nighters, and social gaming by xenomouse · · Score: 1

    Quake was the first PC video game that made me want to play it all night long and disregard sleep. The only other game i remember being able to keep me awake through to the next morning was Lode Runner for the Apple IIc. Those are the only two games for which i have ever lost an entire night's worth of sleep. For Quake, i must have pulled one or two all nighters per week during my sophomore year (and a decent part of my junior year) of college. Coincidentally, i met tons of really cool people doing so (many with whom i am still very good friends). Sadly, i doubt i'll ever have such a good experience again, though HL, UT, and Halo came close. For that reason alone, i'd rather play Quake than any of its glamorous descendants - it's kind of like toasting to old friends.

  31. Return to Wolfenstein is still my Daddy by Anonymous Coward · · Score: 0

    I dunno, Return to Castle Wolfenstein multiplayer is still the best MP FPS I have ever played.

    1. Re:Return to Wolfenstein is still my Daddy by srwood · · Score: 1

      V51!

    2. Re:Return to Wolfenstein is still my Daddy by AgentPhunk · · Score: 1

      I have to totally agree with the parent. First off, I'm definitely 'old school' - I played PacMan, Defender, Galaga, etc, when I was 5 years old in the ARCADE folks. (Yes, kids, people used to congregate in places and all play video games in the same room, because at that time home consoles weren't even invented yet. The Atari 2600 was like a godsend "you mean I can play games, AT HOME?!?" I'll never forget the Sunday morning, while playing what must have been my hundredth hour of ADVENTURE, when I found the Magic Dot, and revealed the secret room.) But I digress. I've played Quake, Quake II, all versions of Doom, face it I'm a FPS junkie, and NOTHING has come close to RTCW multiplayer. Its a combination of really good maps, great action, and an even balance in those maps that doesn't favor one team over another. I played the single-player version at least 3 times all the way through, just because the overall combination of visuals, music, and gameplay really made it an enjoyable experience. The level of detail (at the time it was released) was incredibly impressive, and dammit it was just fun to play. Multiplayer maps are rotate quickly, have fun yet challenging objectives, and I freaking LOVE the scripted taunts "The Enemy is weakenedt!" and "Jahvol!" I know a lot of people bash Doom3, but I've enjoyed playing that too, if for nothing else but the eye candy. Yeah, I hate it as much as the next guy when a newly cleared room has an enemy spawn out of nowhere, but you have to admit that the HELL level is bar none unparalleled from ANY game out there. Its SICK and love it. I play it nowadays with the cheat mode ON, so I can just play it and enjoy the graphics and ultra-darkness of it all, without worring about dying. I've you're into FPS, Doom3 and RTCW are probably the two best out there.

  32. Battlefront II is great! by (A)*(B)!0_- · · Score: 4, Funny
    One of the new gameplay modes in Battlefront II is hunt mode. In a hunt game, you select a planet and can either play as the native population or an invading force seeking to wipe out the natives. On Hoth, you can play as the Rebels and try to kill wampas or the other way around. Now, the beautiful aspect of this is that Endor includes hunt mode - the Empire moves in with sniper rifles and starts picking off ewoks.

    I've played this quite a bit and am always very satisfied to drop one of these stupid teddy bears to the ground.

  33. Did someone say Battletoads? by Anonymous Coward · · Score: 0
  34. Tired of hiding.. by Conspiracy_Of_Doves · · Score: 1

    I don't care what anyone thinks..

    I liked Jedi Arena for the Atari 2600!

    1. Re:Tired of hiding.. by Gleng · · Score: 1

      Jedi Arena ruled! Don't tell me that people hate Jedi Arena...

      I'm also a fan of Star Wars Rebellion though, and that seems to be widely disliked.

      --
      "Proudly Posting Without Reading The Article"
  35. Re:Old School? Come on. Please. by Anonymous Coward · · Score: 0

    There are plenty of Mario clones/fangames out there on the net.

    www.mfgg.net has a bunch and I'm sure there are plenty of other sites as well.

    Heck, if you want to make your own, there is an open-source SMB3 engine out there as well.

  36. Re:Old School? Come on. Please. by Anonymous Coward · · Score: 0

    Actually, there is a site completely dedicated to providing you with every old game from the NES, SNES, etc era: www.everyvideogame.com

    They are using Java to bring you all those old classics you grew up loving: ExciteBike, Mike Tyson's Punch Out! Mario of all kinds...

  37. Re:Old School? Come on. Please. by Viper+Daimao · · Score: 1

    There's TONS of people like me with CASH now, that would be 50 bucks for a Super Mario World 2.

    I think you mean Super Mario World 3. But yeah, just imagine all the side scrolling goodness they could fit on a gamecube disk. It could have like 20 different endings or any number of non-3D graphical innovations.

    --
    "In the game of life, someone always has to lose. To me, if life were fair, that someone would always be Oklahoma." -DKR
  38. Quake 1 by Thrymm · · Score: 1

    Quake 1 had nothing to do with Earth's invasion of Stroggos... it basically had no storyline other than Shug-Niggurath being the boss at the end. All in all, good times in Q1 for sure! Slipgating to telefrag your friends! Quake 2 and Quake 4 are tied together plotwise.

  39. Kotor I is magnificent! by Sean-Khan · · Score: 1

    KOTOR I is one of the greatest games I've seen for the last few years. I started to play it again after a while, mainly because of the atmosphere. While there's interesting things in KOTOR II, the atmosphere's not there, I got bored with the game.

    Atmosphere is an important factor in Star Wars games. If it fails, the whole game is likely to fail.

    1. Re:Kotor I is magnificent! by drinkypoo · · Score: 1

      I've played through it twice now, as different classes, to get a feel for it. Unfortunately the game ends up being pure hack and slash towards the end no matter what you do (although you end up using force powers more as you go, if you are not a soldier, and you end up using them less if you are.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  40. Re:Old School? Come on. Please. by joshuao3 · · Score: 1

    Unfortunately, releasing new side scrollers for non-portable consoles is a step too far back for most gamers. But, there is a compromise that blends 2d action and gameplay with killer looks. Enter stage right, Crash Bandicoot. In my opinion CB epitomizes the genre of 2d scrollers, even though it was in 3d (sorta)... it's fast, easy to control, challenging, requires killer timing, and can be frustrating all at the same time. Create a half-dozen franchises in the style of Crash and that'll be a cash cow, if ever there was one.

    --
    Monitor bandwidth usage on IIS6 in real-time: http://www.waetech.com/services/iisbm/
  41. Re:Old School? Come on. Please. by mudbogger · · Score: 1

    If you have Steam, which is the Valve content distribution system that comes with Half Life 2 and other games you can download "Codename Gordon" which is a pretty decent 2-D Flash game. It is free if you own one of their other games. It is really not that great but is a good example of what has been done recently along those lines.

  42. New Super Mario Bros. for DS by tepples · · Score: 1

    Why the hell can't Nintendo crank out a 2D side scroller of Mario World for the cube?

    That was called "Super Smash Bros. Melee adventure mode". But what you're really looking for is a New Super Mario Bros. 2DSidescroller, right? The spot has details.

  43. Title leaves me disappointed. by RingDev · · Score: 1

    "Old School Gameplay Collides With Modern Graphics"

    I was so hoping this was going to be a new uber graphics version of Nethack.

    -Rick

    --
    "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    1. Re:Title leaves me disappointed. by daeley · · Score: 4, Funny

      I was so hoping this was going to be a new uber graphics version of Nethack.

      Turn on anti-aliasing for your terminal font. ;)

      --
      I watched C-beams glitter in the dark near the Tannhauser gate.
    2. Re:Title leaves me disappointed. by Anonymous Coward · · Score: 0

      Can't. Slows down my "win the game" macro too much.

  44. old school? young pup! by mustafap · · Score: 2, Insightful

    I guess he has never played zork on a mainframe :o)

    --
    Open Source Drum Kit, LPLC deve board - mjhdesigns.com
    1. Re:old school? young pup! by TV_Slug · · Score: 1

      Back in the Dartmouth Time Sharing days, I could only play Zork in background because my core allocation in foreground was only half that of a background run. It was quite a trick scripting that out. I ended up with a lot of printouts that ended with me cursing the small maze.

      --
      In the mid-1950's, Zenith engineers created the first wireless TV remote control, eliminating the need to have a child.
  45. You mean Turkey (possibly)? by BlightThePower · · Score: 1

    I'm not sure what the relevance is here.

    --
    Plays violent online games as: Nerfherder76
    1. Re:You mean Turkey (possibly)? by Anonymous Coward · · Score: 0

      Turkey won't be a new part of the EU for another 10 to 20 years. More likely he meant one of the recent entrants, like Slovenia.

  46. Quake 4 extends Quake II, not Quake by xihr · · Score: 1

    Quake 4 continues the story in Quake II, but Quake II didn't have anything to do with Quake (other than, of course, the title). The Stroggos first appear in Quake II. (And there are contestants in the Quake III Arena that are from the Stroggos War, but other than that the similarity ends.)

    1. Re:Quake 4 extends Quake II, not Quake by CoffeeJedi · · Score: 1

      i always thought the id naming conventions were weird:

      Doom: we all know this one
      Doom 2: direct sequel, same engine
      Quake: new engine, new story (borrows some plotdevices), different gameplay
      Quake 2: new~ish engine, new story
      Quake 3: new engine, new (no?) story, COMPLETELY different gameplay feel
      Doom 3: new engine, remake of Doom 1, completely different gameplay feel
      Quake 4: same engine as D3, sequel to Q2

      the Quake series is almost getting to Final Fantasy style naming, not many direct sequels, just a bunch of games that have the same name, i predict that Quake 5 will again have nothing to do with with any previous Quake title

      --
      May you be touched by His Noodly Appendage. RAmen.
  47. In other news.. by Anonymous Coward · · Score: 0

    All your base are belong to us

  48. interesting.. by JustNiz · · Score: 2, Insightful

    that the author should consider Quake 4 to be oldschool gameplay.

    I guess I'm showing my age by considering the definition of oldschool gaming to cover games like Pacman and Atari 'Star Raiders'.

    1. Re:interesting.. by thesandtiger · · Score: 1

      To me, *OLD* school is Pong. Old School - but not quite *OLD* school would be Aztec, Apple Panic, Eamon, Alien Rain and even Hadron.

      What I really yearn for is a copy of Blackdragon - the game that was on The Source - where I never managed to kill Asmodeus because I'd always wind up getting killed by Vendors. Anyone know about that?

      --
      Since I can't tell them apart, I treat all ACs as the same person.
  49. Re:Old School? Come on. Please. by Anonymous Coward · · Score: 0

    I totally hear you. Sometimes you can find decent freeware versions of the old classics (check out freedroid if you are an old paradroid fan). Anyone know of a good, free remake of the great Giana sisters?

  50. Lost coast. by Cyno01 · · Score: 1

    Even on the medium setting, the combine soldiers in HL2:LC seemed pretty damn smart, at least on the cliffs. Flanking manuvers, well placed 'nades, shooting the bridge in front of you down... Then again there was the old school pop-up shooting gallery in the church.:P

    --
    "Sic Semper Tyrannosaurus Rex."
    1. Re:Lost coast. by thatguywhoiam · · Score: 1
      Even on the medium setting, the combine soldiers in HL2:LC seemed pretty damn smart, at least on the cliffs. Flanking manuvers, well placed 'nades, shooting the bridge in front of you down... Then again there was the old school pop-up shooting gallery in the church.:P

      Yes, actually I had the opportunity to see Lost Coast just this past weekend and it does look impressive. My buddy - who actually owned the game - seemed to be of the opinion that it was really a 'top layer' of AI, but that they tended to take the same flanking positions etc. most times... for what its worth. Maybe its just baby steps.

      --
      If Jesus wants me it knows where to find me.
    2. Re:Lost coast. by Cyno01 · · Score: 1

      Well, its not as free as the rest of HL2, theres not a lot of options as to what you can do to pass the mission. 1 path, thats about it.

      --
      "Sic Semper Tyrannosaurus Rex."
  51. Quake 4 was a letdown by Anonymous Coward · · Score: 0

    It's been years since Quake 3 and THIS is all they come up with? Is it just me or is it Doom 3 with different textures and weapons? I uninstalled it after the first 2 hours. Fear was a better game, but the plot was just as lame. Bla bla bla...Quake 2 was the best game of the series I think. Multiplayer "IS" the game, and should not be an afterthought to a lame series of single player missions. Not to mention you need a friggin Cray computer to host an 8 player server anymore! 8 players?!?! What the heck is that?!?! I played a ton of 32 player Quake2 games on then AVERAGE hardware, now thats where its at! 64 players was alittle too crazy, but atleast it was an option. Quake 1 was killer but the graphics in Quake2 combined with the oldschool feel of Quake1 was the best of both worlds. The graphics of Quake 4 are great, but they dont make the game. Go back to your roots game developers!!!! This is NOT what most gamers want. Give me "fun." Give us offhand-grapple, more fluid movement and more old school feel! I have been PC gaming for a little over 10 years, out of all the games, Quake2 is the definately the one game that I logged the most hours playing. The movement in Quake4 feels like you are walking in molasses! I'd take an engine-upgraded version of Quake2 anyday over whats out there now!!!

  52. I can't wait... by jbarr · · Score: 2, Interesting

    ...to see the Zork series in a new, and better interface!

    Seriously though, I have to admit that most games have lost my favor because they have simply become too detailed. For me, (and I admit I'm and old fart at 39) games are those things that are the most fun when they are limited in scope, provide diversion, entertainment, and overall, let me have fun in a short period of time. Challenges like Zork, and "classic" arcade games like Road Blasters, Tempest, and Centipede, really held my attention. Don't get me wrong, current games are certainly quite interesting, but to me, a "quest" or "campaign" or "mission" is not what I tend to look for.

    There was a great show on G4TV (Icons, I think) a couple months back that detailied the history of arcade games, how they have evolved into what are now current console games, and how the arcade industry is struggling. It was interesting to see that when arcades bring back the "classic" games, revenue spikes.

    But then again, retro isn't always the best thing. I'd like to see more innovation and new concepts and designs.

    --
    My mom always said, "Jim, you're 1 in a million." Given the current population, there are 7000 of me. God help us all!
    1. Re:I can't wait... by AvantLegion · · Score: 1
      Icons is the only great show on G4TV. It's really far too professional to be on that network. :)

    2. Re:I can't wait... by Pvt_Waldo · · Score: 1

      You might want to check out this mod project page at http://developer.valvesoftware.com/wiki/Zork_Chron icles

      Basically someone interested in making a Source version of Zork. It's got some interesting potential, as long as the original feel is kept and it doesn't go overboard w/"stuff"

  53. Re:Old School? Come on. Please. by juancn · · Score: 2, Insightful

    Have you tried portable consoles? Such as the GameBoy Micro, it has a wide selection of oldies and new games in old-school style.

    Or you can wait for the Revolution to come out with downloadable games.

  54. Quake IV: A disappointment. by e-bart · · Score: 1

    I started with Quake IV. To see dark tunnels and creatures attacking me from nowhere was an instant disappointment. No progress here. The graphics are nice but nothing extraordinary either. At one point I tried to be smart. I tried to lure one of the creatures back to where my squad was hoping that they could take some of the heat. The creature totally ignored the squad firing uppon him and still only went after me. After this I stopped playing, sensing a waste of time.

    It seems to me that Id-software has really lost it's innovative thrive. This company used to be the cutting edge in gaming. Yet another company thinking too much about making money while they should be thinking about making games!

  55. Oh god, I'm officially old. by Necromancyr · · Score: 2, Funny

    Good god man...MOUSELOOK is old school? People are getting nostalgic over mouselook and PC-FPS's?

    Oh lord....I've officially hit 'older then gaming dirt'.

    Guess I better start playing Hearts and Mahjongg.

    1. Re:Oh god, I'm officially old. by DogDude · · Score: 1

      I agree. The mouse had yet to be invented when I lived through what I think was the Golden Age of Computing.

      --
      I don't respond to AC's.
    2. Re:Oh god, I'm officially old. by Nephroth · · Score: 1

      You considered the 1960's to be the golden age of computing? Ouch. I'd have said the 80's, or even up to 1995.

      --
      Our greatest enemy is neither a single man, nor is it a nation, it is, as it has always been, our own greed.
  56. Mouse Look? by Anonymous Coward · · Score: 0

    I think oldschool is more like "Look a Mouse"

  57. Question for Zonk by ninjagin · · Score: 2, Insightful
    Just curious about something ... the description of SW-BF2 multiplayer didn't say anything about a co-op mode. Is there co-op?

    Just as a bit of opinioneering, I have been kinda miffed lately at the lack of co-op modes in games that have multi-player capability. Call of Duty would have been great with co-op. BF2 has a hacky kind of co-op, but not really. What gives? Is it a question of the quality of the AI or what?

    --
    .. pa-ra-bo-la, pa-ra-bo-la, 2 pi R, 2 pi R, where's your latus rectum, where's your latus rectum, 2 pi R
    1. Re:Question for Zonk by theblueprint · · Score: 1

      There is a co-op, implemented almost exactly the same from the original.

      --
      "from the bricks to the booth...I predict the future like Cleo the psychic..."
    2. Re:Question for Zonk by CoffeeJedi · · Score: 1

      just to clarify, you mean a co-op mode of the campaign missions?

      --
      May you be touched by His Noodly Appendage. RAmen.
    3. Re:Question for Zonk by ninjagin · · Score: 1
      I think you're referring to Call of Duty. Is that correct?

      What I'm referring to by co-op mode is multiplayer where you're not hooked up to the 'net (like on a LAN) and bots can fill in the teams. BF-V and BF1942 used to have this option. You have it in UT2K4, even if the balancing doesn't always work very well. In my game group, we frequently like to play all on one side or another, and every now and again one guy will jump to the opposition for a bit. By having bots to cooperate, you can still get a full army on either side.

      --
      .. pa-ra-bo-la, pa-ra-bo-la, 2 pi R, 2 pi R, where's your latus rectum, where's your latus rectum, 2 pi R
    4. Re:Question for Zonk by CronoCloud · · Score: 1

      SWB I has LAN play like you describe, I don't know about II but it probably does.

  58. Re:yeah. by chrisnewbie · · Score: 0

    If it's old school i wonder what has replaced it recently? because i'm pretty sure you cant look around just blinking your eyes at your screen in a fps game

  59. Oldschool? HA! by sterno · · Score: 1

    Remember Castle Wolfenstein? Not the 3-D game, I mean the 2-D original game that the 3-D shooter was based on. Now that's a classic! I still have fond memories of pounding the option key on my atari 800 to launch grenades.

    --
    This sig has been temporarily disconnected or is no longer in service
  60. Doot doot doot dun dut dunn dut! by Anonymous Coward · · Score: 0

    "While I don't expect that SMB II is going to be knocking Half-Life off of the top of the server population list anytime soon, it's a satisfying update to a title that scratches a dorky itch."

    Who says? Toad could kick Gordon's ass anyday!

    Gotta love that NESter multiplayer!

  61. I don't know what's more pathetic. by Some+Random+Username · · Score: 1

    The fact that you didn't even read what you replied to (hint: he said "MOVIE-SPECIFIC" star wars games), or the fact that you got modded insightful for being an idiot.

  62. Re:games are a poor excuse to use non free softwar by b3x · · Score: 0

    Shouldn't you be saving some whales, or fire bombing new housing projects that are infringing on endangered swallow nesting sites?

  63. Oldest school by UberHoser · · Score: 0

    'Sets wayback machine' M.U.L.E. -c64 Reach For The Stars c-64 And really old Star Trek on the IBM 3636

    --
    Guns are for wimps... Use a crossbow.. this way you can pin them to their chair when you go postal.
  64. While I didn't like Quake 4 single player much... by HerculesMO · · Score: 1

    Quake 4's multiplayer brings a breath of fresh air to a game I loved dearly -- Quake 3. Since the coming of age of games like Counterstrike, Day of Defeat, RTCW, Enemy Territory, UT2004, etc etc... it is a nice refresher to see a game that's FAST PACED again!

    Quake 3 is still, to today, the fastest multiplayer experience there is online. It's ALL twitch based and it's AWESOME. I am glad to see that Quake 4 instead of 'reinventing' the genre just updated it, and kept the greatest things I loved about Quake -- the multiplayer.

    Granted, this is not good for everybody. Some people like killing stupid monsters with stupid AI, some people want revolutionary changes in every game released, some people want amazing, breathtaking graphics and physics. But for a lot of us, we want to get online and frag the fuck out of as many people as possible in a given amount of time, so that instead of spending money on therapy that we dearly need, we take our aggressions out on virtual players the world over.

    Okay maybe I've said too much about my personal life... Let me go bang my head against a wall now :)

    --
    The price is always right if someone else is paying.
  65. Sounds like a vast improvement... by jpardey · · Score: 1

    ...compared to my life.

    --
    I have freaks! I did something right...
  66. Just 100 more installs by ScrewTivo · · Score: 1

    And I can afford them. Uh no, make that and additional 240 installs for video card.

    Thank you for your support.
    Sorry for the Troll, I just created this and it could use a bit of a push. Please check my sig.

    Thanks,
    And old time Slashdot'r

  67. On FPS, on Dogfigting by dindi · · Score: 2, Informative

    First of all I am for online games so what I write is biased. I am tired of fighting A.I. and just to run thru missions to usually get a totally uninteresting cutscene at the end summarising something you already knew when you got the game box in your hand. Most of the time the last few maps I either do not either bother or just fight thru it throwing up of boredom.

    However online play can be just as boring with some games, mor specifically game modes (or the lack of them).

    FFA: free for all, can be fun for some time, but makes me bored after 20 mins, running on a map, shooting everyone is fun, but I want more.

    TS: Team survival, can be real fun, when playing with normal people, with decent communication (such as a headset) but then again, make a 30 minute session with resplawns, and at the end you are just sick of it, and you hear the others on the mic saying the same...

    When you play SS on Ghost recon 2 or Rainbow six (without repawn) it gives you an appreciation of your life, so game turns a bit more intelligent other than a brainless fragfest, with people ending up with 200kills in 20 minute rounds, while others have -22

    Vehicles: yes, that can be fun. SW Battlefront, and FarCry can be really enjoyable, especially in multi-manned vehicles, or ones that fly.

    There we come to star wars bf II, which packs all the good and the bad together :
    nice graphics, and somewhat good space fights, some completely retarder annoying game modes (usually I just log-off when villans vs heros start)

    Now the critics: CTF is really uniq in BF II, and for the good, however it would be really nice to have an actual FLAG , call it Sample or container or a chip, whatever.

    Vehicles are really uniq (well it is star wars) and it is really fun to drive most of them...

    The space fight is however lackluster a bit. I have the XBOX version so the visual quality is somewhat determined already.

    However looking at the XBOX and the hardware I was running Xwing VS Tie Fighter on might suggest that the current version of flying should not be as simplystic as it is. The sense of speed or the lack of a cockpit is somewhat annoys me and I really wish that they made this part at least as good as the other game was 5+ years ago.

    But because I am the kind of guy who always wanted a dogfight with as many people as the bandwidth allows, I play with it and try to ignore the step that happened to be a backward one.

    What is really missing from the game is the "you can only die once" aspect that makes people actually use that mike and require a team effort in games like Rainbow Six or Ghost recon, and the "retreive the flag" type CTF which does the same in farcry....

    It is however a very entertaining "everyone runs and flies in chaos" kind of games that is really fun for a few hours in a row ... (I clocked 1:30 of battlefield play yesterday before my wife requested lower audio volume, and lights in the room, which caused me to stop as my projector sucks in daylight-strong fluorescent lighting)

    I cannot comment on quake, as I am not playing on the PC anymore at all (unless some rare occasion leads me o download a demo of something) and because I completely lost interest in the series a long time ago.

    And yes I am in my thirties, yes my favourite was chuck yeager's air combat, and yes I played some rpgs and text-mode stuff, and no I never liked them .... no KOTOR bored me to hell ...

    And no, Halo 2 sucks, because no one plays game modes that appeal to my taste and because there are 15 9-year-old kids are shouting into their headseds per game room at the same time "cool dude we are 3leeetz, we owned them, they are n0000bz" let's make 6 teams out of 10 people and shoot the shit out of each other on the smallest map ever...

    1. Re:On FPS, on Dogfigting by Idealius · · Score: 1

      I would have to agree that competitive play is really where PC games are headed, and this shouldn't be suprising looking at the current state of popular competitive sports.

      Competitive play vs other sentient beings just happens to be long term self-sustainable gameplay. hehe.

    2. Re:On FPS, on Dogfigting by dindi · · Score: 1

      Agreed, but also on the consoles.

      As XBC and KAI (Xlink) gives the opportunity for non-us non-Xbox-live and other console owners the possibility to play online and split-screen and local link is included in more and more games, it might turn out that consoles give more room for multiplayer than pc games (that are sometimes limited to the manufacturers' servers).

      I really love the idea to play with others, and better go into a brainless fragfest on an old game (i still prefer ghost recon-like teamplay) other than playing the latest and nicest new FPS alone in my room, against dumb AI bots, and many times scripted events.

      Talking of competitive: I found the new Greg Hasting (max'd) Paintball game very entertaining, with short rounds and realistic play.

      It is also very competitive in an unexplainable way, besides being one of the few FPS games suitable even for children as it is not a blood-and-brain splashing experience.

      Besides I love paintball as it is super competitive and you can shoot your buddies or even your boss with no consequences just like in an online game :) (you get more bruises though especially if you play with those sneaky jungel fighters that are trained here in the dense local jungles :) )

    3. Re:On FPS, on Dogfigting by Idealius · · Score: 1

      Yea that sounds like a lot of fun.

      I'm really an enabler when it comes to FPS vs other styles of games.

      FPS type games rely on organic 'short-game' skills which are mostly reflex based (e.g. finger memory) but they also have intelligent strategies too.

      Countering, distractions, luring, etc.

      aimbotting kills most of the fair play unfortunately, but that's why I play jedi academy saber-only. impossible to aimbot that game!

  68. Badly in need of a remake by Craig+Ringer · · Score: 2, Interesting

    Some games that REALLY need a remake with polish, expansion, and modernized graphics but much the same core gameplay ideas:

    - UFO: Enemy Unknown / X-Com: UFO Defense / X-Com: Terror from the Deep (utterly, totally, completely awesome games begging for a version that doesn't need DOS, 320x200 graphics, and a few annoying bugs)
    - Master of Orion II (MOO3 was barely even a game)
    - System Shock II (already has updated graphics and co-op mod, but co-op is a tad flakey and it barely runs on modern OSes)

    Maybe Star Control II as well, though it's been updated to run on modern systems and is free now ( http://sc2.sf.net/ ). Great single player campaign.

    I'd say the Monkey Island games too, but really they just want an engine port to an OS from this century. I can't imagine how you could even fix up the graphics without ruining the game.

    Then, of course, there are some that've got updated versions that don't suck (eg the Civ games).

    So, let me echo the sentiments of the others here - "what do you mean, old school?". Hell, the ones I've listed are relatively modern too. I'll be there are a few folks out there begging for more Commander Keen games, and then there's the MAME crowd...

    1. Re:Badly in need of a remake by Terralthra · · Score: 1

      They made a remake of System Shock II with better graphics. It's called Doom 3. Of course, they ripped out all the RPG aspects because that was too interesting and deep to be in an FPS, but oh well.

      --
      -Terralthra...
    2. Re:Badly in need of a remake by thatguywhoiam · · Score: 2, Funny
      Some games that REALLY need a remake with polish, expansion, and modernized graphics but much the same core gameplay ideas:

      Can I add one to your list?

      I would donate one (1) human testicle for a renewed version of Syndicate Wars. With multiplayer.

      --
      If Jesus wants me it knows where to find me.
    3. Re:Badly in need of a remake by jalefkowit · · Score: 3, Informative

      If you're wanting a sequel to X-COM you're looking for Laser Squad Nemesis. It was developed by the original X-COM team (Julian Gollop and crew) and shares most of the basic play mechanics.

    4. Re:Badly in need of a remake by Norfair · · Score: 1

      damn, that game pwnd. i can still hear the sniper rifle - BA-DUM!

    5. Re:Badly in need of a remake by vadim_t · · Score: 1

      Tried the demo, didn't like it.

      Part of what made X-Com so great for me is that it was turn based and tactical. It's not some kind of Quake where you rush in like mad, but a game where planning properly was very useful, and rushing was deadly. At least the demo has a limit on the amount of turns you can make. I hate it just for that.

      It's also just the battle part of X-Com, which is another turn off. Research, construction, base expansion, UFO killing provided a nice change from having to shoot things all the time. You could even skip the shooting for a while, although obviously not without consequences.

      Even worse, it removes all personality from your units. Now it's more like chess instead of a game where your units were very valuable, and got better with time. Every unit is the same, with the same weapons.

      The turn based moving is different from X-Com, although I guess I could get used to it.

    6. Re:Badly in need of a remake by evilneko · · Score: 1

      You speak the truth. I played both, and remember thinking to myself, these two are so similar it's scarey! The devs of doom3 MUST have been SS2 fans.

      --
      Slashdot - where to disagree, is to be a troll
    7. Re:Badly in need of a remake by GrumblyStuff · · Score: 1

      You forgot System Shock. SS2 is kick ass but the original deserves a remake so much more.

    8. Re:Badly in need of a remake by AdamTheBastard · · Score: 1

      I have an apendix, a kidney and a lumg that I could live without and that's just my own body parts. All of which (and more) I am willing to part with for a renewed version of Syndicate Wars with multiplayer.

      Good god can someone please start work on an MMO Syndicate Wars?

    9. Re:Badly in need of a remake by dreamquick · · Score: 1

      If you want balanced, tactical, multiplayer, turnbased PvP then grab LSN, it's a great system.

      However it's not an XCOM replacement - your squad isn't persistent, there's no unit customisation, and most importantly (for me at least) you couldn't loot ammo to continue your firefight.

      Rebel star (GBA) is pretty good, but it lacked the freedom and sense of achievement found in XCOM - think "bunch of XCOM missions chained into a storyline".

    10. Re:Badly in need of a remake by getha · · Score: 1

      I'd like to see a remake of the EGA game "Sword of the Samurai". Now, "Shogun: Total War" goes a long way towards this already and I love the game. What they failed to copy was the gameplay for the in-between kinda FP missions, where you got to assassinate high-placed adversaries. In "Sword" you got to do this all yourself, in "Shogun" these were removed in favour of stupid throw of the dice cut-scenes with no influence by the player.

      So basically I want a game that has elements of the Total War series combined with FPS elements for sneaky assassin missions. And maybe a KOTOR type swordfight mission to protect your daimyo's honour in 1-on-1 combat. I'd play that. Actually, I'd buy that...

      --


      xchg .,@
      jmp emailMe
    11. Re:Badly in need of a remake by jalefkowit · · Score: 1

      Hmmm... given your comments you might also want to check out Silent Storm -- it's a different scenario (WW2 rather than sci-fi), and the plot starts to get silly near the end, but it reminds me a LOT of the "good old days" of the original X-COM in the way it plays, right down to the destructible environments.

      Neither LSN nor Silent Storm are as good as the original X-COM, though, for all the reasons you cite. Heck, I'd probably pay $20 just to get X-COM redone to run in Windows and take advantage of my 3D card...

  69. Old sckool like Quake2 by fak3r · · Score: 1

    I still haven't found a more exciting online game than Quake2. I started playing it again, actually the Weapons of Destuction MOD, a few months back with some like minded folks, and damn, if that game doesn't get your heart racing. Yes, I had some of that feeling with Unreal Tournament, but not on CS, UT2004/5 or Quake3 even. I got somewhat hooked on RTCW, but still, it's not the same kinda crazy action, so I just don't play it anymore. Anyone intested in old school Q2 fun should check my server: http://q2.cryer.us/ for details on the new Quake2 server - get your client updated (recommended is r1q2's new reworking of the classic q2 binary) for updated graphics and networking. Graphics look better than ever, but more importantly the gameplay is the same as it ever was! I will buy Quake4 for Linux and give it a go, but like Doom3 I'm sure it'll looks nice, but I don't expect it (or anything else) to replace what Quake2 is for me.

    1. Re:Old sckool like Quake2 by bcmm · · Score: 1

      Quake 2 is indeed still pretty good. Have you tried Qmax by Icculus? I don't know if it runs on windows, but it's basically the original Quake II with some graphics improved, most noticeably things like the pistol's shot, bullet hit's wall effects and blood, which look like they're made of little dots in the original. Also, explosions look much better (they looked like little pre-animated mushroom clouds before), and leave black marks on walls and floors (there are also red blood marks on walls). They made some levels too dark though.

      --
      # cat /dev/mem | strings | grep -i llama
      Damn, my RAM is full of llamas.
  70. Re:Old School? Come on. Please. by Anonymous Coward · · Score: 0

    > Anyone know of a good, free remake of the great Giana sisters?

    Are you aware great giana sisters was just a super mario brothers clone?

  71. Question about SWB II by MBraynard · · Score: 1

    I am very interested in getting this game. I have a pretty high end (top 3% on Windows Game Advisor) PC and I have an Xbox. Which version is better?

    1. Re:Question about SWB II by Anonymous Coward · · Score: 0

      I would recommend it for pc, just for the reasons that you can use a mouse (it is an fps) and that you can play online with more than just 5 players on your own server (currently, making your own server on either of the consoles limits the game to 5 humans including you, then the rest are bots). Also, the graphics on the computer are probably better than the console counterparts and probably run smoother.

    2. Re:Question about SWB II by MBraynard · · Score: 1

      Yeah, I figured as much. Will do, thanks.

    3. Re:Question about SWB II by CronoCloud · · Score: 1

      In the first one, setting up the PS2 as a dedicated server ie not actually playing the game, allowed more players. Plus there was the PC based server software: Run it on the PC, play the game on the PS2's.

  72. Re:games are a poor excuse to use non free softwar by Anonymous Coward · · Score: 0


    Awww, someone pissed off that he couldn't get UT working with his ATI card?

  73. Not buying any of them... by DogDude · · Score: 4, Insightful

    ... instead I'll play my older games until game programmers learn how to program again. It's absolutely insane that in order to get a new game to play these days, you have to have a $1000 PC with a $200 video card. That's simply bullshit. Back in the day (before the Net got big), games that one would buy in a store would play on most machines. These days, you gotta take out a second mortgage just to buy a machine just to play fucking GAMES on. These are just GAMES.

    Look, even console games get better over time because the programmers get better. Newer PS2 games look better and feel better than older PS2 games. The developers learn to do more with the same resources. Game developers these days simply don't give a shit, apparently. Do they really think that every potential customer is a spoiled 12 year old? I have a feeling that if they got back to programming again, that there'd be a lot of people such as myself who have to work for our money who'd be a lot willing to buy games again. Until then, I'll be happy shopping in the bargain bin.

    --
    I don't respond to AC's.
    1. Re:Not buying any of them... by ninja_assault_kitten · · Score: 1

      "These days, you gotta take out a second mortgage just to buy a machine just to play fucking GAMES on." Clearly games, which are driven mainly by improved graphics capabilities are going to require most horse power to be viewed at their best. You don't see Pixar developing their films on a 386SX with 4MB RAM. Also, if you need to take out a second mortgage to buy a modern PC, perhaps you should spend some time on things other than games and excel in your career.

    2. Re:Not buying any of them... by DogDude · · Score: 1

      1. Developers always develop on machines better than most clients. However, testing should be done on normal machines.

      2. "Viewed at their best"? I've got several games collecting dust that I've bought over the past few years that aren't even playable on a Pentium 2 with a basic 8-64 MB graphics card. Hell, my GF can't even run The Sims 2 on her Pentium 3 with 512K RAM and a shiny new 32 MB graphics card! It technically works, but it's so slow and choppy that it's useless. The thing is that the "recommended requirements" used to be much more in the realm of regular computers that people actually did other things on. Now if you want to play a modern game, you really do need a top-end machine.

      3. I buy PC's at my local thrift store for use in my business that handle ALL of my business apps (heavy duty accounting, point of sale, web browsing, office apps, the occasional bit torrent client, etc.) just fine, but try to launch ONE game on them, and forget it. There's no excuse for such sloppy, shitty programming.

      --
      I don't respond to AC's.
    3. Re:Not buying any of them... by damiam · · Score: 1
      It's absolutely insane that in order to get a new game to play these days, you have to have a $1000 PC with a $200 video card.

      WTF are you talking about? Gaming PCs are cheaper than they've ever been. $1000 isn't exactly extravagant (that's probably about the average new PC price these days), but even that's more than you need. You can easily build a very capable gaming box for $500 or so.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    4. Re:Not buying any of them... by Anonymous Coward · · Score: 0
      You can easily build a very capable gaming box for $500 or so.

      Now add $100 for Windows XP, $100 for speakers, $50 for a (plastic) case, $25 for a mouse and $15 for a keyboard. More like $800 or so but still not a bad deal.

    5. Re:Not buying any of them... by ninja_assault_kitten · · Score: 1

      You're clearly an amazing software engineer.

      I'm sure if you put your mind to it, you could make millions (if not billions) writing games that look and play as well as any of the market leaders, but run on 5+ year old hardware.

    6. Re:Not buying any of them... by Anonymous Coward · · Score: 0
      It's absolutely insane that in order to get a new game to play these days, you have to have a $1000 PC with a $200 video card. That's simply bullshit. Back in the day

      You're right, once upon a time, you had to pay about $3000 with a $150 video card to get a game to play. This way is far, far worse.
  74. Battlefront AI experience by cosmo7 · · Score: 4, Funny

    Me: Where are you going?
    Grunt L4096: I'm rushing directly into the enemy's line of fire, sir.
    Me: Could you stay back here instead? I kind of want to win this time.
    Grunt L4096: At once sir!
    (Grunt L4096 rushes directly into enemy fire and is slaughtered)
    Me: Hello?
    Group of freshly-spawned grunts: What is it sir?
    Me: Follow me.
    Grunts: At once, sir!
    Me: We're going to flank the enemy and then under sniper cover we will probe -
    (Grunts all run directly into enemy fire and are immediately killed)
    (Game ends in defeat)
    Darth Vader: You disappoint me!
    (Darth Vader throws himself into volcano)
    (Enchantment with game ends)

    1. Re:Battlefront AI experience by snuf23 · · Score: 3, Funny

      The one thing I loved about the single player Battlefield 1942 bots is that in addition to complete lack of combat strategy, they would steal vehicles you were about to get into and rush off refusing your "request for pickup" command. Just like playing online with live players!

      --
      Sometimes my arms bend back.
    2. Re:Battlefront AI experience by Nursie · · Score: 1

      Lol Battlefront II AI is pretty pathetic. Two of us played a CTF round for about an hour, wondering what the hell was going on with the flag, why we always seemd to have it but we didn't know where it was, and noone was scoring any flag capture points. It came down to this:

      Grunt runs through level and takers flag.
      Grunt runs around randomly for a while.
      Grunt heads towards where the flag goes
      Grunt leaps off walkway into a giant hole and dies
      The cycle starts again.

      Eventually we earned that as soon as you spot the grunt (that is alledgedly on your side) carrying the flag you kill it and do the job yourself.

      Goddamn stupid AI.

  75. Faithless by krazyjim · · Score: 1

    Am I the only one that thinks Quake IV is a little faithless? Where are the freaky butchering plants and stuff? Replace every instance of "Strogg" with another wierd name and its pretty much a generic shoot-the-aliens game. There aren't any secrets (or even a super shotgun or more importantly a Quad), or challenging jumpy bits like there were in Q2. Piloting vehicles is more like playing Halo with the recharging shields, and the fellow squaddies to run over. If I had Quake 3 maybe I'd see more similarities (I avoided it because my 233MHz P1 and 16MB RAM couldn't cut it, plus I had a 28.8kb/s modem) but I still can't help looking at it as a shooter that happens to have the same name instead of Quake 4.

  76. Re:Old School? Come on. Please. by Anonymous Coward · · Score: 0

    Actually, I wasn't... learned something new today already. So, who knows of a good free close of super Mario brothers?

  77. I really don't think you should use the word... by Darius+Jedburgh · · Score: 1

    ...'oldschool' in the same sentence as a game that uses high resolution graphics.

    1. Re:I really don't think you should use the word... by leshert · · Score: 1

      ...'oldschool' in the same sentence as a game that uses high resolution graphics.

      What do you mean--almost all the best non-text games run in HGR or HGR2 mode nowadays. You don't expect Interplay to develop Wasteland in 40x40 GR mode, do you?!

  78. Re:Old School? Come on. Please. by Anonymous Coward · · Score: 0

    Tried lolo. This java NES emulator runs worse on a 2.2ghz AMD processor w/ a gig of ram than ZSNES ran on my old 166mhz pentium.

    No doubt there is some obscure settings I have to change somewhere to make it run smoothly. No doubt if it still doesn't work, then I "must be using a shitty JVM." No doubt after upgrading the JVM it will still be my fault somehow.

    Please advise, Java programmers. I honestly want to believe that Java "can be faster than C++." Help me out here.

  79. FWIW, Pod Racer Took Names and Rocked Faces by GiSqOd · · Score: 1

    You're absolutely right that most Star Wars games tied to a specific chapter of the saga sucked big donkey. Tops on my list in terms of suckage are all the lame platformers released around the same time as each of the three prequels. Obi-Wan is in a class by itself for pure wretchedness.

    However, Pod Racer was the one shining exception to this rule. (Naturally, the original vector-graphics Star Wars arcade game is also exempt. Duh.) It is arguably the best thing to come out of Episode 1, but only on Nintendo 64. I heard that the PC version was garbage, so maybe that's why you hated it.

    It was, quite simply, the best pure racing game on N64. Mario Kart 64 was about powerups and kart kombat; Pod Racer was more akin to Wave Race 64 (also a very good racing game in its own right) in that it was much like a futuristic racing simulator. Also, despite visual similarities, it was a much more pure racing game than the cartoon-y look-a-like Quantum Red Shift now available on X-Box.

    Some (then-)Groundbreaking features:
    * Vehicle Upgrades. We take it for granted in modern racing games, but Pod Racer was one of the first games to have meaningful upgrades for your racing vehicle. More than just cosmetic changes, the upgrades you bought enhanced certain aspects of your vehicle's performance (braking, acceleration, top speed, etc.). There was also emphasis on keeping your parts in balance with each other. Putting top-notch acceleration and wimpy brakes was a disasterous combination, and would actually erode your brakes over a few races. Which leads to...

    * Upgrade Deterioration. A few racers in the current generation are doing this, but Pod Racer did it (AFAIK) first, and arguably best. Using turbo boost or brakes excessively during a race would degrade the part's integrity, and would reduce its effectiveness for future races. Bumping into walls (or other racers) might damage your steering unit. Blowing up? Well, that's NOT good for the repair unit's longetivity. Of course, you could repair the parts, but only to a certain point. This led to a long-view of the game. Instead of racing through the course, consequences be damned, the objective became to come in first with a Pod that would be in good enough shape to run the next race.

    * Decent AI, no Computer Assistance. You know how in Burnout you can never get more than about 2 seconds ahead of your nearest opponent, but they can freakin' LAP YOU??!! I understand Burnout is an action-driven arcade game, not a simulator, but Pod Racer wisely rewarded you for careful execution. The AI was good, but not perfect; it WAS possible to catch up to the leader on the later levels. This also made 2-player competition more fulfilling -- wins were wins.

    * FAST. Like, STUPID fast. As you got up to higher levels and better upgrades, the thrill got pretty intense. The only thing that's come close in terms of raw thrill was Burnout 3, but as noted that's not a racing simulator. The N64 graphics add-on was almost required, or you couldn't see the obstacles in time.

    In summary, high speeds + innovative levels + real sense of danger (don't crash! don't even kiss the wall!) == Good times. Do yourself a favor, and pick up a copy for $6 at Gamestop. If you still think it's crap, I'll buy you a stick of yours.

    Cheers.

    1. Re:FWIW, Pod Racer Took Names and Rocked Faces by Jedi_Knyghte · · Score: 1

      FWIW, I enjoyed the PC version of it, too.

    2. Re:FWIW, Pod Racer Took Names and Rocked Faces by Anonymous Coward · · Score: 0

      FWIW, it came out on Dreamcast too, tho I wouldn't be surprised if it was ported from the PC version.

    3. Re:FWIW, Pod Racer Took Names and Rocked Faces by mink · · Score: 1

      Some of the things you list I first saw in an old game called Death Track. I wish there was a modern day version.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  80. Non-disapponting Star Wars Titles by ninjakoala · · Score: 1

    Let's see... Jedi Knight 1+2, Star Wars (vector arcade classic), Rogue Squadron 1+2+3, Dark Forces 1+2, Tie Fighter, X-Wing, X-Wing Vs Tie Fighter, Episode 1 Racer (not great, but ok), Knights of the Old Republic 1+2, Battlefront 1+2, Return of the Jedi... (notice the amounts of fine sequels)

    And those were just the games I've tried. I'm sure there are more out of the huge list of Star Wars games that I haven't tried that are perfectly good games.

    It's somehow en vogue to think the majority of Star Wars titles suck, even though the hit/miss ratio is pretty good - especially for a movie license.

    Now bad movies based on good games on the other hand... don't get me started on thoes.

    --
    Against the grain
  81. Does anyone else feel the same way? by Anonymous Coward · · Score: 0

    Yes

  82. Re:Old School? Come on. Please. by Anonymous Coward · · Score: 0

    Old school is Larry Bird vs. Dr. J on an Apple][

    Or Kings Quest 1

    Or Zork.

    I'm only 28 but I played all of those. What's prior to that? Pong? Played that too. :p

  83. Quake 2 was the best by RUFFyamahaRYDER · · Score: 1

    I completely agree with you! I played Quake 1 and loved every minute of it, but Quake 2 had a much looser feel to it that gave me the feeling of true freedom when running around fragging everyone. The weapons felts great, the maps were awesome, and the fun factor was always there. Who can forget jumping off a box, while twising in the air, and fraggin' someone with the rail-gun? Unbelievably fun. I still remember the bouncing heads after the kills...

    *sigh* That was back when people designed games for most computers rather than only the fastest most expensive computers with the most bling-bling video card...

    1. Re:Quake 2 was the best by Sigma+7 · · Score: 1
      I completely agree with you! I played Quake 1 and loved every minute of it, but Quake 2 had a much looser feel to it that gave me the feeling of true freedom when running around fragging everyone. The weapons felts great, the maps were awesome, and the fun factor was always there. Who can forget jumping off a box, while twising in the air, and fraggin' someone with the rail-gun? Unbelievably fun. I still remember the bouncing heads after the kills...

      *sigh* That was back when people designed games for most computers rather than only the fastest most expensive computers with the most bling-bling video card...


      While it is true that you didn't need a newer whiz-bang computer for most games:

      - A large chunk of these games were clamped to 580KB of conventional memory (except for protected mode games - but things were getting ridiculous when developers still clamped themselves to real mode and required 600KB.)
      - On a computer that could play Doom, you needed to upgrade if you wanted to play Quake (To a Pentium, or a 486DX2)
      - On a computer that could play Quake, you needed to upgrade if you wanted to play Quake 2 (To Win95, and a Pentium II or equiv.)

      The only reason you didn't need to upgrade is because developers couldn't get around major design-flaws with Dos: Single tasking, No Standard Drivers, and Manual Memory Management.

      Nowadays, developers still seem to be treating the most modern operating system as Single Tasking - you can't even properly ALT-TAB in some modern games.
  84. Amazing ... by Anonymous Coward · · Score: 0

    ... how most people's opinion is ignored by the people who actually design these games.

    I've been playing FPS since wolfenstein (and I mean the first one) and in terms of gameplay there has been no improvement whatsoever. I have bought all versions of Quake and Doom since about 1998 (or whatever) ... expecting one very simple thing:

          MAKE THE BAD GUY WALK AROUND THE CORNER INSTEAD OF SHOOTING AT THE WALL LIKE AN IDIOT.

    (ie:

                * Bad guy
    -------------------- Wall / Fence or whatever
                # Me.

    )

    I've seen the bad guy. I KNOW the bad guy has seen me (he shot at me when I went around the corner). Whay doesn't he follow me??????

    Anyway... the graphics look really good in a screenshot. But I still play Quake I after all these years, 'cause it starts up in about 0.001 seconds whereas as for quake IV I have to wait for 1 minute on my Athlon 64 with 2 GB of memory.

  85. So then... by AvantLegion · · Score: 1
    ... when you do have sex, someone is usually flattering your buttocks?

    Which cell block are you in?

  86. Tired of the PC Arms Race by Bob+Hellbringer · · Score: 1

    I really, really want to play these games (and the others like them). I absolutely prefer PC 1st Person shooters over similar console games for the mouselook alone. But I just can't keep up with the hardware joneses any more. I had unacceptable framerates with Far Cry at average quality settings, for instance, on a P4E 3Ghz, 1GB ram, ATI AIW 9800, minimal processes running, and so on. I know that for the most part I will be sucking it up and moving to the new generation of consoles because I and my wallet are losing the PC arms race.

    Bowing out,
    Bob

    --

    - i fart in your general direction -

    1. Re:Tired of the PC Arms Race by CronoCloud · · Score: 1

      SWB is actually a third person shooter, it plays fine with a dual analog controller. It'd designed to. It's not like a PC shooter ported to a console like say Half Life.

      So grab a console, and the game and enjoy.

  87. ScummVM? by roscivs · · Score: 2, Informative

    For the Monkey Island type games, are you looking for something like ScummVM?

    --
    ~ roscivs
  88. Old 'nostalgia' First Person Shooter games modded by Anonymous Coward · · Score: 0

    http://www2.ntcompatible.com/For_the_old_DOS_gamer s_OpenGL_ports_of_CLASSICS_t18800.html

    A good read for those of you wanting the "old school" games redone with modern OpenGL &/or DirectX 3D graphics displays added.

    (Many of them! Ones like Wolf3D, Doom I & II, Quake I & II (redone even BETTER on the latter one), etc. (plus, others, not just ones from IDSoftware! (ALL are excellently done by 3rd party coders & pretty highly 'polished' by this point))

    * Enjoy!

    (What's listed in that thread are the original/true "blast-from-the-past" with the gameplay since they are the ORIGINAL game, but redone with modern display methods as mentioned above, no more grainy looking bitmaps & sprites blasted to the screen buffer anymore... OpenGL &/or DirectX 3D goodness!)

    APK

    P.S.=> Special thanks to folks from the shops like IDSoftware have to go out here - they open-sourced their code, & others took the ball & ran with it like NO tomorrow, truly great work! :) ... apk

  89. Mod Parent Up! by Anonymous Coward · · Score: 0

    Syndicate wars was the greatest game ever made. Too bad Bullfrog split up...

  90. Re:Old School? Come on. Please. by Castar · · Score: 1

    Nintendo's coming out with a new 2D Super Mario Bros. title for the DS, and I'm looking forward to playing all the old NES games on the Revolution (although those don't count as "new", obviously).

    --
    I yearn for you tragically. A. T. Tappman, Chaplain, U.S. Army.
  91. BAH! by Anonymous Coward · · Score: 0

    older style would be: MOO1, or mario. I do agre to man games (FFX) focus to much on graphics(Quak 3,Doom,Halo etc.) and not enough on content (FF7 Dragon Warriors , FF1 Mario 1, MarioKart). Some did both! (Metriod. 1-prime)

  92. Re:While I didn't like Quake 4 single player much. by Anonymous Coward · · Score: 0

    Quake 2 beats Quake 3 by a lot in terms of gameplay speed, Though sometimes it all depends on the mod you're playing. There're mods for Quake 2 that make you die every second, and ones that make it somewhat like counter-strike or whatever. Still, the physics of Quake 2 make it a whole lot faster than Quake 3.

  93. Quake by Castar · · Score: 1

    Am I the only person who liked Quake 3 much better than any previous version?

    I mean, yeah, it had bright, futuristic visuals instead of dark gritty ones. We get it, id, you listen to Trent Reznor, wear all black and your geography teacher doesn't understand your tortured soul. And it had no story, but when dealing with id, that's a *bonus*. What it did have was fast-paced arena combat, that no one has quite duplicated since. Unreal Tournament is fantastic, but it's still not quite the same casual, bouncy slaughterfest that Quake 3 was. Quake 3 was like an abstraction of the FPS genre down to its Platonic ideal - no story, no atmosphere, just various weapons, interesting but unrealistically geometrical levels, and your frag count. It was a beautiful thing.

    --
    I yearn for you tragically. A. T. Tappman, Chaplain, U.S. Army.
  94. Re:Old School? Come on. Please. by Bones3D_mac · · Score: 1

    Why the hell can't Nintendo crank out a 2D side scroller of Mario World for the cube? There's TONS of people like me with CASH now, that would be 50 bucks for a Super Mario World 2.

    Absolutely!

    Super Smash Brothers: Melee showed us this was well within their ability for the gamecube. Why did it take so long for Nintendo to figure out that a game like the upcoming New Super Mario Bros for the Nintendo DS would be popular? Instead, we got Super Mario Sunshine, which can't even compete with Mario 64 on the fun scale. (Well, except for the few bonus stages in the game, which could have made an excellent game by themselves.)

    Nintendo, please give us the same gaming goodness you gave us when we were growing up! I just want to see a game where I can go back to smashing bricks, collecting coins and traditional powerups (mushrooms, fireflowers and stars) and pounce on enemies in large chains. Heck, even a 3D remake of Super Mario Bros 3 would be pretty awesome. The heck with these giant sprawlling lands, just give us a lot of items to interact with in close quarters.

    --


    8==8 Bones 8==8
  95. Original Quake *did* kick ass by TheTranceFan · · Score: 1
    I was in the original @Home cable modem beta, one of the first cable modem broadband rollouts in the country (SF Bay area). I had sub-250 ping to pretty much any server in the US, which was pretty damn good for those days.

    There was something magical about the Quake multiplayer experience that, as you alluded to, wasn't quite preserved in subsequent Quake releases. Also, the general pace of the game wasn't as frenetic, which for me at least, probably made it more enjoyable.

    I'll always remember one Sunday morning, playing on a server that ran a fun mod that, among other things made the double-barrel shotgun fire five rounds at once, so at close range it was a sure gib. I have a screenshot of my score that morning, when I got over 100 kills in just a few minutes. Wow that was fun.

    And you had to love the old Quake gib sound effect too :-)

  96. Re:Old School? Come on. Please. by Rev.LoveJoy · · Score: 1

    You kids and your side scrollers. Back in my day we had this tabletop with paddles...

  97. Re:Pandemic Studios // Battlefront by rblum · · Score: 1

    Heh - except we're not in Santa Monica any more ;)

  98. Re:Old School? Come on. Please. by rinkjustice · · Score: 1

    I like the cut of your jib, kid! Retro gaming is all the rave again, and my daughter (age 15, I'm 35) loves to hear me talk about the history of videogames (she's into videogames too). Truth is, those silky smooth sidescrollers on NES and SNES rocked supreme (and still do) and I feel fortunate to have seen the full lifespan of videogames thus far.

    I'm not quite sure why your post made me feel so good, but it did. Thanks!

  99. Tie Fighter (was Re:Not all Star Wars games suck) by esobofh · · Score: 1

    Hellz yeah.. I remember feeling like I was actually doing something when I played that game. Geeky as it is... When I needed to gear up and head into space - even just to ID some freighters that happened to wonder too close to my space port - disembarking from the launch bay felt like I was entering a huge unknown world where anything could happen. It was open space.. and there was no limit on where I could fly to. I had all the functions of my trusty fighter mapped on the keyboard and I was in my cockpit. Everything was bliss.. changing the firing rate/pattern of the guns, gearing up for hyperspace with the wings changing shape and such - it was totally immersive.

    If there was a rehash of this game, made new with all the bells and whistles out there today. Where I could fly through space in a free and unbounded fashion, and interact at my own will with whatever I came across... and maybe say land on some moons or planets. I wouldn't ever need another game.

    except it's version 2 of course.

    --

    ----------------------------
    Esobofh - Currently drinking fresh mango juice.
  100. some old school Quake (in AU) memories follow... by Rastan_B2 · · Score: 1

    We setup one of the early (not the first, but early) quake servers back in the day, named the 'Thunderdome' in Australia. We were running an ISP 'down in the basement' (32 x 32kb modems and a T2 net cnxn! w00t!) and started the clan Bananas In Pyjamas (BiP) (hence Rastan[B2]). When alot of clans started out, it was all fearful, 'death and killing' type clan names... so we thought wtf, called ourselves Bananas In Pyjamas and painted our skins bright yellow, with blue and white pyjamas.

    man good, good days... our own server, a fat net pipe for other servers (we didnt like dealing out punishment on our own server because it was just _unfair_) lots and lots of fun into the wee wee hours! Organised clan wars with TS (tormented souls), BW (black widows) - my mate ran the BW server stuff out of a uni server, and others... I remember when GameSpy first came out and it was a godsend!

    Just when you think u _might_ be getting bored... all the variants came out - runes, ctf, new maps... Ahhh the days... I had alot of fun playing quake 1, qw, and ctf!

    three words for anyone that needed something settled - 'D' 'M' 'FOUR'!

    Anyone remember GibCon (aka BigCon) one of the first largish quake tourneys' held in sydney? Adam (Raver[B1]) and I drove down from the gold coast, they had a sooper duper, one of a kind, 1 Gb switch - which kept fkn falling over all the time, much to the hate of the crowd. But like any good LAN of the day, warez and porn passed around a plenty! (I remember being ousted kinda early and drinking some mix of scotch in a macas cup all night!)

    I have photos from another tourney in Bris with Tank[ZX], seven[cant remember clan ???], and heaps of other old school quakers...

    I miss those days, the game play was faaantastic...

    From one older quake dude,

    Rastan[B2] - Rastan rough on roughnecks!


    P.S - the server didn't last that long because a few months later when our monthly bill went from $12K to $33K, the boss was like WTF, and we were like - 'geeez we don't know it must be a fault at their end!'. needless to say the 'fault' corrected itself after we sadly shutdown the server.

    P.P.S - so old school, it took us 3 months to be convinced it was better than the mouse

  101. So what IS being used nowadays then ? by PGC · · Score: 1

    If pointing and shooting using a mouse in fps on a pc is old-skool.

    I know I haven't played a lot of fps's the past 3 years (the last one was Max Payne 2... no wait that isn't a fps ... k , last one was Unreal 2k3 ). I remember clearly using a mouse and keyboard for that...

    anyone care to inform me what you guys have been shooting with at your pc while playing a fps the past 3 years ?

    --
    The Dutch will inherit the earth. If not, we'll settle for a bit of ocean. Beta delenda est!
  102. consoles will never exceed PC network gaming by Anonymous Coward · · Score: 0

    Consoles cater more to pretty graphics, storytelling and the singleplayer game. The real evolution in games isnt just in graphics, but MULTIPLAYER games. When it comes to mulitplayer games, PC games are far superior..end of story.

    Consoles are just beginning to enter the online arena, but they are limited by too many factors. With a console multiplayer game you cannot:

    1. Community created content (MODS)
    2. More than say 10 users on the server
    3. Host your own game server
    4. Provide the abundance of controls in game available with PC games.
    5. Use the all mighty native Mouse and keyboard combo.

    The best FPS mulitplayer games around are still some of the old school titles that have dated graphics.

    1. Quake 1,2, 3 or 4 and MODS
    2. HF / HF 2 and MODS
    3. Tribes 1 and 2 and MODS

    Graphics alone do not make for great gameplay.

  103. Wrong genre. Re:Game AI by Fross · · Score: 1

    FPSes are like Arnie/Sly Stallone movies. And how intelligent are the cannonfodder/meatshields in those situations?

    It's not about having a battle of wits in field strategy, it's about chewing gum and kicking ass. Possibly having run out of gum a while earlier.

    I agree with you wholeheartedly that the sort of game you describe would be incredibly interesting, challenging and fun to play. I think that level of thinking required would make it unpopular, a lot of people want to play something mindless and slaughterful. Like watching Commando or a Chuck Norris movie or something.

  104. Re:Doom by The+Great+Pulgoso · · Score: 1

    Ahh the memories... a couple of friends and I used to play Doom on our high school's LAN during geography and civics class :)

  105. lol newbest review ever by fletchzip · · Score: 0

    subject says it all

  106. Meh by Carbon+Copied · · Score: 0

    Battlefront is proficient as a movie tie in, but games like BF2 do it so, so, so much better. If you don't own one of the battlefield games, don't waste your money on this mediocre game, get BF2 instead.

  107. Re:Old School? Come on. Please. by Vraeden · · Score: 1

    I think 26 is old enough to be considered an old school gamer assuming you've been playing since you were 5. I'm 27 and I've been playing since 4 and will take great umbrage at any assertions that I'm not an old school gamer.