AWESOME! someone did the math. So I guess that the bandwidth of a truck full of microsdxc is the one to beat. I wonder what the math would show if we added in cost as a modifier.
It might be cheaper to send several trucks of blu-rays.
I once actually installed ClamAV on a PS2 to check a suspicious download. I had been planning on downloading the thing on Windows, but the site seemed a bit "iffy" so I downloaded it on the PS2 Linux install and ran ClamAV on it, just to be sure.
Dude, PC gamers need to figure out which matters more, speed or cores, because back in the PS3 days with the PS3's fast hyperthreaded PPC core, PC gamers tended to say that # of cores mattered, not clock speed and hyperthreading.
And really, are you going to be twitch streaming on a dual-core? Multi-core is mattering more and more.
So forgive me for assuming that PC Gamers in general, especially Europeans, are PCMR hypocrites making shit up to make themselves feel better about spending so much money on their "rigs". I mean really, I watched those videos and don't see enough of an "improvement" to justify the hardware price differential....or justify using Windows.
I know, but it doesn't matter how fast the drive is when you run out of space after 4 "full-size" games + OS.
Sure maybe you don't care about space if all you're playing is TF2, CS, LOL, or DOTA to the exclusion of anything else...but to a generalist gamer...space matters.
You mean, the price drops so quickly because they've realized that a lower price means more sales, which means more money.
Well it can lead to more money it depends on the product, and the price. In some cases you can lose money by dropping the price.
But in PC gamers case, it does mean PC gamers are cheap bastards. Why else is the PC version an afterthought? HUGE games like Fallout or Divinity or Dragon Age aren't worth $59 to PC gamers? Do you think that Bethesda considers some guy who buys skyrim for $5 on a steam sale in 2016 a "real" customer compared to those who bought the thing in November of 2011? Whose feedback are they going to be more interested in?
I'm old enough to remember the 80's and the prices then, considering inflation and how much game you get for your money, games cost LESS than what they did then. Go on, check the Sears Wishbook in 81 or 83 if you don't believe me.
In 2nd and 3rd world, console gamers are incredible pirates. You can walk down just about any street and buy the latest titles for consoles at half of what it costs for a PC copy.
While computer game usually refers to games running on general purpose machines ET on the 2600 is quite literally a computer game. Simply put it is because a 2600 IS literally a computer, a Von Neumann machine just like some CBM PET, TRS 80, or APPLE 1. It has a CPU, RAM, ROM, registers, IO. It's a specialized kind computer, commonly referred to as a game console, but a computer nonetheless.
Admittedly the more generalized terms of "one of the worst video games" or "one of the worst electronic games" might have been better choices.
f you were a geek you'd already have the computer,
I've been a Linux user since 2002, but I don't play many games on Linux, that's what the PS2/PS3/PS4 are for.
if you were a gamer you wouldn't be able to stand week platforms like PS4/Xbone.
The word is weak, and I've probably been playng games longer than you have been alive. Take a look at the STEAM hardware survey sometime, and you'll see that a lot of gaming seems to be done on budget laptops that are weaker than a PS4. Besides, PC gamers and console gamers are often playing the same games these days. Do you really think something like Minecraft, or Rebel Galaxy is that much different on various platforms?
a dual core and 250GB drive? Make it a quad core and that's more like it, but still that drive would be too small considering PS4's come with 500GB by default (and 1GB soon).
The ONLY reason they drop so fast on PC is because:
1. PC Gamers, who after spending so much money on their rigs, are less willing to spend money on games. Which is why the most popular games being played on STEAM are F2P titles.
2. In the second/third world, PC gamers are pirates, the prices drop so quickly to try to get "some" of the guys in Russia, Romania, Poland, Brazil, etc etc to pay.
How are you going to implement that for web mail exactly?
End to End with something like Mailvelope?
You go the traditional install plugin route, but then web mail is no more portable than a fat client. There just isn't actually a good answer for this. You can have secure E-mail or portable E-mail but not both.
People SHOULD be using "webmail" via IMAP with proper e-mail clients Then it's portable because there are mobile mail clients that can support PGP. So yes you can have portable secure e-mail, even on a phone or tablet.
There ARE genres other than FPS's you know. And need I remind you that console and PC players ARE playing together already.
For example, War Thunder. War Thunder is a vehicle combat game (by the same guys who did IL-2) designed for accessibility to those who AREN'T Janes-reading bearded ex-military grognards. It has an "instructor" mouse flying mode for those PC users who have no desire to use a joystick. The HOTAS guys on PC consider that easy-mode and actually consider the Dual Shock users kindred spirits compared to them and tell dual shock users to join the HOTAS users in the more realistic modes of play. It also has tank combat, and the PC players realized VERY quickly that the console players adapted VERY quickly to tank combat. But War Thunder supports all control methods on ALL platforms, so yes the PS4 players can use a HOTAS (with the PS4 camera serving as a TrackIR equivalent) if they want.
There are even some PC players using gamepads, I know one guy who uses a hybrid control method for tanks on PC, using a mouse WITH a gamepad. (That's my preferred control method for some FPS games)
Try any RTS game with your XBox controller, I dare you.
You do know that the RTS genre originated on consoles, right? And that base-centric RTS without all that silly APM obsessed "you have to micromanage every unit so you need to be hopped up on Ritalin to be a competitive tournament player" paradigm work fairly well.
So yes, I HAVE played RTS with a controller. Basically you control the mouse pointer with the joypad. You can probably find video of people playing Dune 2000, the C&C's, or Warzone 2100 on a PSone on youtube...
but when it becomes pretty much a requirement that whatever you want to play on your PC has to run on an anemic console
I think the issue is that it is more of a requirement that whatever you want to play has to run on some kind of anemic budget laptop. Check out the steam hardware survey sometime.
I'm already fed up enough with more and more games being developed for some console, then being half-assed ported to PC to cash in again
the PC is an afterthought due to the buying habits of PC gamers themselves. Some guy buying Skyrim for $5 on some steam Sale in 2016, isn't going to be a target customer for Bethesda. Neither are all the pirates in Eastern Europe.
It's not a technical limitation that restricts PC games and console gamers from playing together. It's a difference in control hardware, which ends up making console and PC games very different games with respect to control schemes, and thus game design.
I think you're referring to "competitive FPS games" because PC and console players DO play together already in other genres. Besides, there's nothing stopping a console game from supporting multiple methods of control and I have several console games that DO.
For instance, pit a PC FPS player against a console player, and everyone knows who's going to generally have a huge advantage.
Yeah in a "headshot from a mile away centric" FPS, but there are multiple types of FPS. But I'd take analog movement over WASD any day of the week, so I like hybrid control methods and prefer using them when supported. In that instance you use an an analog stick to move, but a mouse to aim.
But then again, in a vehicle game...well the WASD players are going to have trouble.
Same thing with a RTS
Which is funny, because the first RTS was a console game.
That was the game that inspired Westwood's Dune II...which was also released on the Genesis..
RTS as a genre was invented to create a faster paced strategy game that would appeal to more console players than the turned based Romance of the Three Kingdoms style games. Base-centric RTS where you don't need to micromanage every individual unit work fairly well on consoles. However recent RTS go for APM obsessed actiony micromanage-y RTS game market instead.
Though every console RTS I own has mouse support as an option.
AWESOME! someone did the math. So I guess that the bandwidth of a truck full of microsdxc is the one to beat. I wonder what the math would show if we added in cost as a modifier.
It might be cheaper to send several trucks of blu-rays.
Who in their right mind still wants to haul physical disks around? Is this some console peasant fetish that we PC Gaming Overlords don't understand?
Bandwidth caps
Non-optimal speed with VERY large games.
Sure for games less than 10GB it's not a big thing, but titles larger than that?
Nothing can beat the bandwidth of a truck full of blu rays.
Dude, they DID take over the world in people's homes. There are families where the netflix/facebook/skype/angry birds use is done on tablets!
I once actually installed ClamAV on a PS2 to check a suspicious download. I had been planning on downloading the thing on Windows, but the site seemed a bit "iffy" so I downloaded it on the PS2 Linux install and ran ClamAV on it, just to be sure.
Might have to pipe that through less, depending on how big the terminal scrollback is.
The thing is, "man" is not really what "most" would consider a tutorial, let alone "gnu info"
I've never heard of "Kid3" (Probably a KDE based id3 editor....let me check...yep), but Thunar the XFCE file manager, can edit id3 tags.
Right click the file, select properties, then click on the Audio tab in the Properties window.
I do, but the OP used an SSD in his example for performance reasons in a "we can put our games on fast SSD" kind of way.
Dude, PC gamers need to figure out which matters more, speed or cores, because back in the PS3 days with the PS3's fast hyperthreaded PPC core, PC gamers tended to say that # of cores mattered, not clock speed and hyperthreading.
And really, are you going to be twitch streaming on a dual-core? Multi-core is mattering more and more.
So forgive me for assuming that PC Gamers in general, especially Europeans, are PCMR hypocrites making shit up to make themselves feel better about spending so much money on their "rigs". I mean really, I watched those videos and don't see enough of an "improvement" to justify the hardware price differential....or justify using Windows.
I know, but it doesn't matter how fast the drive is when you run out of space after 4 "full-size" games + OS.
Sure maybe you don't care about space if all you're playing is TF2, CS, LOL, or DOTA to the exclusion of anything else...but to a generalist gamer...space matters.
You mean, the price drops so quickly because they've realized that a lower price means more sales, which means more money.
Well it can lead to more money it depends on the product, and the price. In some cases you can lose money by dropping the price.
But in PC gamers case, it does mean PC gamers are cheap bastards. Why else is the PC version an afterthought? HUGE games like Fallout or Divinity or Dragon Age aren't worth $59 to PC gamers? Do you think that Bethesda considers some guy who buys skyrim for $5 on a steam sale in 2016 a "real" customer compared to those who bought the thing in November of 2011? Whose feedback are they going to be more interested in?
I'm old enough to remember the 80's and the prices then, considering inflation and how much game you get for your money, games cost LESS than what they did then. Go on, check the Sears Wishbook in 81 or 83 if you don't believe me.
http://www.wishbookweb.com/
In 2nd and 3rd world, console gamers are incredible pirates. You can walk down just about any street and buy the latest titles for consoles at half of what it costs for a PC copy.
#define latest console.
While computer game usually refers to games running on general purpose machines ET on the 2600 is quite literally a computer game. Simply put it is because a 2600 IS literally a computer, a Von Neumann machine just like some CBM PET, TRS 80, or APPLE 1. It has a CPU, RAM, ROM, registers, IO. It's a specialized kind computer, commonly referred to as a game console, but a computer nonetheless.
Admittedly the more generalized terms of "one of the worst video games" or "one of the worst electronic games" might have been better choices.
You can easily make your own Yahtzee review just by saying:
"Fucking Sod rubbish wanker bloody bollocks penis joke branston pickle!"
f you were a geek you'd already have the computer,
I've been a Linux user since 2002, but I don't play many games on Linux, that's what the PS2/PS3/PS4 are for.
if you were a gamer you wouldn't be able to stand week platforms like PS4/Xbone.
The word is weak, and I've probably been playng games longer than you have been alive. Take a look at the STEAM hardware survey sometime, and you'll see that a lot of gaming seems to be done on budget laptops that are weaker than a PS4. Besides, PC gamers and console gamers are often playing the same games these days. Do you really think something like Minecraft, or Rebel Galaxy is that much different on various platforms?
a dual core and 250GB drive? Make it a quad core and that's more like it, but still that drive would be too small considering PS4's come with 500GB by default (and 1GB soon).
The ONLY reason they drop so fast on PC is because:
1. PC Gamers, who after spending so much money on their rigs, are less willing to spend money on games. Which is why the most popular games being played on STEAM are F2P titles.
2. In the second/third world, PC gamers are pirates, the prices drop so quickly to try to get "some" of the guys in Russia, Romania, Poland, Brazil, etc etc to pay.
then enjoy buying a new console in 3-5 years and an entirely new set of games.
3 - 5?, more like 5 to 7.
2600: 1977
5200: 1982
7800: 1986
NES: 1985
SNES 1991
N64: 1996
Gamecube 2001
Wii: 2006
Wii U: 2012
PSone: 1995
PS2: 2000
PS3 2006
PS4 2013
Besides, there are OTHER PC guys who claim that console generations are too LONG.
As for buying a new set of games, thats true, but the old machine doesn't stop working.
That means if I want to email them, Google IS the man in the middle. I can't easily email my friends without giving Google the contents of my email,
Who says you can't use PGP with gmail?
While usage of gpg is low, signing does show people that you use it and can help them find your pubkey if it's on a keyserver.
How are you going to implement that for web mail exactly?
End to End with something like Mailvelope?
You go the traditional install plugin route, but then web mail is no more portable than a fat client. There just isn't actually a good answer for this. You can have secure E-mail or portable E-mail but not both.
People SHOULD be using "webmail" via IMAP with proper e-mail clients Then it's portable because there are mobile mail clients that can support PGP. So yes you can have portable secure e-mail, even on a phone or tablet.
There ARE genres other than FPS's you know. And need I remind you that console and PC players ARE playing together already.
For example, War Thunder. War Thunder is a vehicle combat game (by the same guys who did IL-2) designed for accessibility to those who AREN'T Janes-reading bearded ex-military grognards. It has an "instructor" mouse flying mode for those PC users who have no desire to use a joystick. The HOTAS guys on PC consider that easy-mode and actually consider the Dual Shock users kindred spirits compared to them and tell dual shock users to join the HOTAS users in the more realistic modes of play. It also has tank combat, and the PC players realized VERY quickly that the console players adapted VERY quickly to tank combat. But War Thunder supports all control methods on ALL platforms, so yes the PS4 players can use a HOTAS (with the PS4 camera serving as a TrackIR equivalent) if they want.
There are even some PC players using gamepads, I know one guy who uses a hybrid control method for tanks on PC, using a mouse WITH a gamepad. (That's my preferred control method for some FPS games)
Try any RTS game with your XBox controller, I dare you.
You do know that the RTS genre originated on consoles, right? And that base-centric RTS without all that silly APM obsessed "you have to micromanage every unit so you need to be hopped up on Ritalin to be a competitive tournament player" paradigm work fairly well.
So yes, I HAVE played RTS with a controller. Basically you control the mouse pointer with the joypad. You can probably find video of people playing Dune 2000, the C&C's, or Warzone 2100 on a PSone on youtube. ..
but when it becomes pretty much a requirement that whatever you want to play on your PC has to run on an anemic console
I think the issue is that it is more of a requirement that whatever you want to play has to run on some kind of anemic budget laptop. Check out the steam hardware survey sometime.
I'm already fed up enough with more and more games being developed for some console, then being half-assed ported to PC to cash in again
the PC is an afterthought due to the buying habits of PC gamers themselves. Some guy buying Skyrim for $5 on some steam Sale in 2016, isn't going to be a target customer for Bethesda. Neither are all the pirates in Eastern Europe.
It's not a technical limitation that restricts PC games and console gamers from playing together. It's a difference in control hardware, which ends up making console and PC games very different games with respect to control schemes, and thus game design.
I think you're referring to "competitive FPS games" because PC and console players DO play together already in other genres. Besides, there's nothing stopping a console game from supporting multiple methods of control and I have several console games that DO.
For instance, pit a PC FPS player against a console player, and everyone knows who's going to generally have a huge advantage.
Yeah in a "headshot from a mile away centric" FPS, but there are multiple types of FPS. But I'd take analog movement over WASD any day of the week, so I like hybrid control methods and prefer using them when supported. In that instance you use an an analog stick to move, but a mouse to aim.
But then again, in a vehicle game...well the WASD players are going to have trouble.
Same thing with a RTS
Which is funny, because the first RTS was a console game.
https://en.wikipedia.org/wiki/...
That was the game that inspired Westwood's Dune II...which was also released on the Genesis..
RTS as a genre was invented to create a faster paced strategy game that would appeal to more console players than the turned based Romance of the Three Kingdoms style games. Base-centric RTS where you don't need to micromanage every individual unit work fairly well on consoles. However recent RTS go for APM obsessed actiony micromanage-y RTS game market instead.
Though every console RTS I own has mouse support as an option.
Mouse aiming IS easy mode. The guys who played pre-mouse-aming FPS games called it that themselves.
And not limited to 2048x2048 resolution like with Photos (if you want free unlimited storage)
(Don Draper moment) What? (/Don Draper moment) Photos has a resolution limit? What sort of koosbane is Google on?