Microsoft Losing Ground On Windows Store and UWP For Gaming
Vigile writes: Microsoft has big plans to try and merge the experiences of the Xbox One and Windows for gaming but the push back from the community and from major developers and personalities is mounting. Earlier this week PC Perspective posted a story that detailed the controversy around DX12 performance analysis without an exclusive full screen mode, changes to multi-GPU configurations and even compatibility issues with variable refresh that crop up from games from the Windows Store. Microsoft's only official response so far as been that it is listening to feedback and plans to address it with upcoming changes. Now today, Epic's Tim Sweeney has posted an editorial at The Guardian with an even more dramatic tone, saying that UWP (Unified Windows Platform) "can, should, must and will, die..." Clearly the stakes are being placed in the ground and even damage control from Phil Spencer on Twitter isn't likely to hold back angry PC users.
Seriously, 99% of PC users don't even understand what it means to be upset about "around DX12 performance analysis without an exclusive full screen mode, changes to multi-GPU configurations and even compatibility issues with variable refresh that crop up from games from the Windows Store". Or what UWP is. Does it mean that games aren't working? Maybe you mean Game DEVELOPERS are upset.
>> even damage control from Phil Spencer
Who?
>> damage control...on Twitter
Yeah, time to rethink your PR strategy then because no one reads/forwards/retweets apologizes on Twitter. In fact, the only live people left over there seem to be reporters looking for the next drunk/racist/sexist celebrity/politician/athlete tweet, so craft accordingly...
I've yet to see anything touted as "one size fits all" that does.
I left MS because of the abomination that was Windows 8. The last couple of years have proven my initial thoughts correct. MS cannot be trusted. Their products are a privacy nightmare. They screwed the pooch on mobile, they're doing it again here.
I fled to FreeBSD/OpenBSD and Sony PS4 (which also Runs FreeBSD). Never to return...
I dislike Microsoft as much as the next guy but, it's impressive to see a tech giant scrambling to try and remain relevant. So far it seems like their efforts are failing miserably but, I commend them for not just putting their fingers in their ears and chanting, "La La La". In classic Microsoft style, they have instead decided to just give their users and partners the middle finger. Stay classy, Microsoft.
What advantages are there to buying a game on the Windows Store versus Steam or GOG? Seriously, I cannot think of a single one. It has inferior performance, functionality, portability, etc.--I'm literally paying the same for less.
I'd consider myself a "gamer" in a previous life. Nowadays, I have exactly one machine (my media PC) that has a decent-ish GPU that I rarely use to play games. My typical gaming? Plants vs Zombies on an iPad.
There are hordes more like me than there are multi-GPU people. And Microsoft is doing the smart thing here. The "PC gaming gods" that complain about this shit and want to "boycott" it are holding Windows as a whole back a decade. I want a Windows tablet (like the Surface) but I'm forced to admit, the iPad has *way way way* more apps. And part of that reason is because neckbeards who are very vocal but by far in the minority are guiding the platform for the majority of users.
The purpose of the Sherman Anti-Trust Act of 1890 (and later laws) was to keep a single company from having full market share.
The result is that to expand, companies are forced to engage in market stratification. If you own a tire company, you can't own all other tire companies, but you can also start making the cars/tractors/golf carts you put the tires on, and you can buy your own rubber processing plants and your own rubber tree plantations.
Microsoft is simply trying to get to the point where they make the computer that they put their operating system on. In a sense they have already done this through the X-Box. What they will have to fight through is the divergence in the minds of many between a computer and a video game. Realistically there isn't much difference at this point.
I like using Linux for most things, but Windows 7 is my main OS because it plays all my games reliably, Linux is still lacking in this area. I'd love if this UWP fiasco finally pushed gamers and developers off of Windows for good,
Microsoft has been losing grounds in everything but computers
Why are people mad about this? It might potentially mean Halo for PC again.
Just remember that this opinion rant on The Guardian is coming from someone who cannot figure out how to sideload apps on his Android phone, because apparently opening an APK from any number of the existing file explorers out there and then having it directly prompt the user to temporarily enable side loading is a "hidden" feature that makes it difficult, just like how Windows has had UAC for a decade now.
I don't see how this won't fly. They're locking dx12 to it, and it sounds like dx12 is a huge performance boost. I know Vulcan is supposed to compete but I'll believe it when I've got games built of it in my Steam library...
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...AAA industry for developing Windows Only.
There are literally THOUSANDS of games for Linux and Mac on Steam, and for every DirectX/Windows exclusive purchased on launch you could comfortably buy 2-4 of those and get just as much time, enjoyment, story and entertainment if not more.
Reward devs who support the platforms you want to use. Buy their software, and don't buy software from companies who don't want you.
The same goes for hardware. If you reliably buy GPUs that support Linux drivers well, and give feedback wherever possible that it was a contributing factor in your choice, they will do it more.
Vote with your $$
When you have to start paying for XBL to play your PC games online, you will change your tune. When game mods go away and replay value takes a dump, you will care. Well, unless you yourself are not a PC gamer then I don't suppose that you'd care at all.
I think this would be a great opportunity for Vulkan. Run your games on Windows 7 / Linux with no restrictions...
hey developers, if you use open APIs you are no longer at the mercy of one company's "vision" of what a platform should be and can get more users without having to repeatedly porting your code.
Anons need not reply. Questions end with a question mark.
DX12 must die for Vulkan to truly succeed, I hope it happens sooner than later.
and you're surprised their strategy interferes with yours. And this is news to you?! Darwinian business model will sort itself out. The entertainment industry is a joke that feeds off it's own hype and drama. Grow up, get out, and create something meaningful already.
the app store lock down sucks!
Bad headline - it implies they actually held some ground to lose.
The real headline should be, "Microsoft Losing Ground"
For the last decade most of what they've done has been either miserable or an outright disaster...Windows Me, Vista, MSN Messenger, the Zune, the Kin, the Windows Phones, Windows Mobile, Win 8 and 10, the Surface tablet, Bing, their app store....they're doing well with Azure but not a lot else.
Just cruising through this digital world at 33 1/3 rpm...
No one likes MSFT's anti-piracy behavior, nor its stodgy and standards-resistant approach to, well, anything, but -- looking at this objectively -- the idea of allowing one development platform across these different devices is an advancement for us all. Yes, let's stop developing for the idiosyncrasies of devices and start using standards like DirectX for what they were designed for: to free us from hardware, and make code that will run in the future without being trapped in the peculiarities of one chip or another.
$0.02
As long as that hardware is running a Microsoft OS, right?
Tim Sweeney is saying "Microsoft has launched new PC Windows features exclusively in UWP and is effectively telling developers you can use these Windows features only if you submit to the control of our locked-down UWP ecosystem."
What features are these? Is he talking about newer DirectX features being exclusive to UWP or other important features that would put games on, say, Steam at a disadvantage? To create a UWP program you must distribute through the Windows Store, and this could make Vulkan (a competing/alternative graphics API) all the more important, but also could force developers to make tough choices about APIs and distribution together where previously the two were not linked.
Twinstiq, game news
This may well push people to using Linux for their desktop gaming. With the Unity engine able to do Linux builds it makes it a LOT easier for major (and minor) game developer to just do Linux builds without the limitation that MS is trying to use. Steam (along with Steam OS) helps a bit too. But I'm seeing a LOT more titles for Linux in the past two years than every, including AAA rated games. The indies of course were first. Once DRM poisoned games like EA and Ubisoft get on board, MS may need to get worried. There is nothing that MS has that Linux doesn't. Once the hardware vendors get the message (Nvidia has, wish AMD would take it more seriously sooner), it will be a HUGE game changer. Only thing I'm worried about is that bloody PulseAudio. It's latency has issues. I always preferred OSS but I understand the temptation of having that PulseAudio layer (in combination with ALSA, which has up to this day not produced the same sound quality as OSS and I think OSS performs faster too). But MS I think knows it's in a losing battle. The world is starting to drop the MS desktop (Russian, Germany, China, among others) with fear of potentially private/secret/compromising data being sent through the Windows 10 "telemetry" data. The XBox, although the strongest hardware in the console world now I believe, no console will outperform a tower, especially with a mid-high end video card (and decent sound card, although most people don't seem to care nearly as much about that...go figure). At least support for Asus audio cards (which are quite good actually) in Linux is solid. Looking forward to a non-MS dominated gaming environment.
"Imagination is more important than knowledge" - Einstein
All of you modding the parent up as "insightful" are doing so to a post written by someone who clearly did not read the article or disregarded large portions of it, as the article states nowhere that the author was unable to sideload apps on his Android phone, just that the way to do so is made deliberately obscure. "Insightful" indeed, jackass.
The hardware has to run Win10 or later, you are already trapped if you use win 7 win 8/8.1. All apps designed for UWP have to use DX12, The future trappings you are referring to only exist in a closed system with closed API"s with closed code on a locked down walled garden platform. But yeah we are better off for it?
What did people think would happen if you invest in a platform you don't control.
MS have a long history of screwing partners, especially if the partner has started to make real money in an area.
My sympathy for these developers is limited, yes release on Windows but you maybe want to do another platform so you have a plan B.
It's a bit more complicated than that. The 'app stores' are the antithesis of freedom.
Microsoft is obviously trying to reinvent how they make money. Since giving away Windows 10 was a obvious ploy to get users locked into a ecosystem and the Xbox One is basically part of that locked system. Steam has its issues, but at least its better then what PC gamer's had in the past. I do not like the future Microsoft is trying to do with Windows.
is a disease that needs to be cured and eradicated, with every new version it try's to spread to a different organism using all possible method, hijack, kill, capture - it's time to kill it once and for all
time is now - kill windows!
This is their play to get their own app store. If they can get a 30% cut on all games involving DX14 for example (by obliging DX14 games to use their app store), then they will be raking it in. There is no way they will give up on this strategy, as the benefits are too high.
Personally I say fuck them, they shit on PC gaming with GfWL because they were focusing on xbox, so I'm glad that Steam ate their lunch while they weren't looking. To add insult to injury, there are games now that are defunct because they relied on GfWL which was then abandoned by MS.
It turns out that Gaben was right all along about the need for SteamOS.
SURELY NOT!!!!!
My theory is that eventually GPU's will reach a similar point to CPU's: by which I mean that the average/low end is far more than most gamers will realistically need.
Intel's Iris Pro work is a good step towards that.
I imagine the advantages are for the developers. You have one build system, which makes it easy to make a game that works on PC, Xbox One, Tablet, and phone. Microsoft takes care of all the retail, and billing stuff. Sounds like it could save a lot of time, and frustration for a small dev.
As for the user, I don't see a benefit.
Linux is too small a share for devs to support it and make a profit. Unless Linux can find a way in the door and not have it slammed shut by Microsoft throwing their weight around (netbooks anyone) then it's not going anywhere. If all else fails Microsoft just refuses to support dual boot computers like they did when Hitachi shipped a dual boot BeOS computer. OEMs have a long history of depending on Microsoft to dump their tough support calls on, so that's a death knell right there. Oh, and Linux is still a nightmare to install anything on that's not open source. Yeah, you can apt-get anything in the repository, but life gets tough when you have to redistribute closed source software; and games are closed source. Maybe SteamOS will fix all that. We'll find out in about 3 years when the hardware gets cheap enough.
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I agree, Microsoft is being smart, by making it easy to write an application once, and sell it electronically on PC, Xbox one, tablet, and phone.
However, for the PC, the software I buy, I pay >$50 for it, and buy it at a store. I don't want to use it on a tablet. For the tablet, there are small, cheap applications, which I buy easily. I don't want to use those apps on a PC. I don't want to use apps on my PC. I don't want to use PC programs on my tablet. I think it will be a small market, but people will continue to buy big PC only software in the store.
It's different in most of their apps & games suck in comparison to their iOS or Android equivalents. Even for some apps that are available on ALL platforms, the Windows versions are often crippled. Example is banking apps where the Windows versions can't deposit checks, even though the Android or iOS versions can.
Apps are for cows. Moo!
XNA was focused on .NET-based games development for Xbox and Windows and got abandoned by Microsoft in 2013. UWP is supposed to be a generic application development system, not games-specific, so how long will it really last?
What is to stop GPU drivers, and Windows, from being hacked, and enabling some of these features for boxed software?
Walled gardens have never kept me trapped inside. The walls always kept me out.
Is turn SteamOS libs into a portable runtime that also works on Windows, helping devs bring games to a format that works well on Linux
Twinstiq, game news
fuck you, install linux today!
...but...
the sideloading in windows and android certainly isn't really buried and/or obfuscated... ..and win32 NEEDS to die. Continued development of 32b apps should be discouraged, and i wish that ms would just kill the 32b windows skus.