I remember Pathways, but I doubt many others do...mac only, if I recall correctly. The graphics were kinda cartoony, but it was definitely better than the alternatives at the time...I think wolfenstein 3d and the original Doom. Nothing compared with Marathon though. That game scared the shit out of me...the pfhor used to sneak up on you from everywhere, with that creepy as hell little wailing battlecry. The Bobs just added to the chaos, because even though they made you feel like you weren't really alone, you were still very much alone.
THEY'RE EVERYWHERE!
The great thing about using a mac is the cool shareware stuff. We've got some of the best developers (Ambrosia, Pangaeasoft, they're everywhere) and we get some great games. Here are a couple of great ones...
As far as commercial games go, Halo is a great choice, you can pick up UT, EverQuest, Warcraft III...There are a ton, and more coming thanks to great porting houses like Westlake.
I'm personally hooked on EQ right now, and it's great...not nearly as many people per server, but it's become a nice community without the assholes that plague the pc version. If you don't know what I mean by that, think your typical battlenet user.
I'm not sure, but I think it might need some space to expand the images.
I tried to install a large update on my Wallstreet (the Wallstreet requires the OS be on the first 8gb of the partition) on a partition that had a good 500mb free, a consequent of poor planning on my part. It told me that for a 97mb download, I needed about 699mb free. Kind of disappointing, but a reformat/repartitioning fixed that, and it's all good now.
Did any of you take a look at the Astrobiology Headlines while you were there? It looked like a blink tag inside of some weird schizophrenia tag...makes my head hurt to look at it and try and read it...
This game by Delta Tao got it's start in 1997 as an MMORPG and has been going strong ever since. It's catering to more of a niche and underrated market of course, the Macintosh platform, but they were able to create a highly addictive, playable game that was able to establish a real sense of community. It's something larger companies like Blizzard and Sony aren't capable of due to the fact that they can't possibly listen to all of their customers and customize the game to suit the individual's taste.
I definitely agree with the previous poster that the Macintosh platform is an untapped market. If you've millions of users with hundreds of choices, you're less likely to succeed, even if your game is awesome. There will always be something better. If you're working on a platform with less users, still millions, but with maybe 2 or 3 choices, you're far more likely to make money.
As far as I know, it was M$'s and Office's problems with OSX. They relied on Apple to fix it. Not sure if it was their problems with the way they initially wrote the code though.
I remember Pathways, but I doubt many others do...mac only, if I recall correctly. The graphics were kinda cartoony, but it was definitely better than the alternatives at the time...I think wolfenstein 3d and the original Doom. Nothing compared with Marathon though. That game scared the shit out of me...the pfhor used to sneak up on you from everywhere, with that creepy as hell little wailing battlecry. The Bobs just added to the chaos, because even though they made you feel like you weren't really alone, you were still very much alone. THEY'RE EVERYWHERE!
if it's any consolation, good post. i'm without points, or i'd mod you up.
it was up on a hill, and the brakes malfunctioned...
The great thing about using a mac is the cool shareware stuff. We've got some of the best developers (Ambrosia, Pangaeasoft, they're everywhere) and we get some great games. Here are a couple of great ones...
enigmo
escape velocity nova
As far as commercial games go, Halo is a great choice, you can pick up UT, EverQuest, Warcraft III...There are a ton, and more coming thanks to great porting houses like Westlake.
I'm personally hooked on EQ right now, and it's great...not nearly as many people per server, but it's become a nice community without the assholes that plague the pc version. If you don't know what I mean by that, think your typical battlenet user.
I'm not sure, but I think it might need some space to expand the images.
I tried to install a large update on my Wallstreet (the Wallstreet requires the OS be on the first 8gb of the partition) on a partition that had a good 500mb free, a consequent of poor planning on my part. It told me that for a 97mb download, I needed about 699mb free. Kind of disappointing, but a reformat/repartitioning fixed that, and it's all good now.
Did any of you take a look at the Astrobiology Headlines while you were there?
It looked like a blink tag inside of some weird schizophrenia tag...makes my head hurt to look at it and try and read it...
This game by Delta Tao got it's start in 1997 as an MMORPG and has been going strong ever since. It's catering to more of a niche and underrated market of course, the Macintosh platform, but they were able to create a highly addictive, playable game that was able to establish a real sense of community. It's something larger companies like Blizzard and Sony aren't capable of due to the fact that they can't possibly listen to all of their customers and customize the game to suit the individual's taste.
I definitely agree with the previous poster that the Macintosh platform is an untapped market. If you've millions of users with hundreds of choices, you're less likely to succeed, even if your game is awesome. There will always be something better. If you're working on a platform with less users, still millions, but with maybe 2 or 3 choices, you're far more likely to make money.
Hopefully soon...It'd rock if they took M$ with them.
IBM has had one for a while, it's called the MetaPad. See it here
As far as I know, it was M$'s and Office's problems with OSX. They relied on Apple to fix it. Not sure if it was their problems with the way they initially wrote the code though.