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Videogames Make Better Horror Than Movies?

Wired author Clive Thompson has up an article stating that, with today's jaded audiences, videogames are more effective horror-conveyances than movies. Thompson argues that the removal of the fourth wall, placing the player directly into the story, overcomes the obstacles movie-makers face when telling a scary story. "I'll start down a corridor, hear something freaky up ahead, then freeze in panic. Maybe if I stay quiet the monster will go away? S^!t, maybe it's already headed this way, and I should move! But if I move the monster will hear me ... so maybe I should stay quiet ... gaaaaah! Games already seem like dream states. You're wandering around a strange new world, where you simultaneously are and aren't yourself. This is already an inherently uncanny experience. That's why a well-made horror game feels so claustrophobically like being locked inside a really bad -- by which I mean a really good -- nightmare." Do you agree? Is your favorite scary tale a movie ... or a game? (Silent Hill, I'm looking at you.)

225 comments

  1. no by jollyreaper · · Score: 5, Funny

    The thought of playing a video game in no way fills me with the same sense of horror as the thought of watching a Uwe Boll movie based on the game.

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
    1. Re:no by Skevin · · Score: 2, Funny

      Actually, video games lately have proved to provide much better horror than movies.

      I bought a game recently, with which, my first scare was that it required me to install Steam on my box. I broke out in a cold sweat as it quietly inserted its own root kit and changed several registry entries that an unprivileged user could not otherwise touch. I was kept at the edge of my seat every time it phoned home, and I could only guess who it may have been calling. By the time the lawyers were knocking down my door to subpoena my entire neighborhood for illegally downloading music of bands we've never heard of, of a genre we don't even listen to, I was a gibbering mess. Now that I'm being assumed guilty until I prove my innocence, I'm pretty well horrified well beyond what any movie could do*.

      Solomon

      *This account is satire only, but it could be true for anyone else living in any small US community.

      --
      "Twice half-assed makes an ass whole." --Solomon K. Chang
    2. Re:no by aichpvee · · Score: 1

      If you thought his movies were bad just wait until you play the video game.

      --
      The Farewell Tour II
  2. Absolutely. by oxidiser · · Score: 5, Interesting

    I've never been scared by a movie, ever. But I almost soiled myself the first time I played Resident Evil (the part where the dogs jump through the window in particular).

    1. Re:Absolutely. by rhartness · · Score: 3, Insightful

      I know this may be modded as redundant, but after reading the title of the article I immediately wanted to respond with the exact same comment. Resident Evil set the standard for the horror gaming industry and I doubt we would even have this discussion if the game was never even made.

    2. Re:Absolutely. by iapetus · · Score: 4, Interesting

      You think you had it bad - after seeing the start of Resident Evil for the first time I had to walk home past a graveyard. :)

      That said, the Resident Evil formula (in the early games at least) soured pretty quickly. There's only so many zombies that can come through so many windows before it loses its impact. Silent Hill was a big step up in that, with a far better sense of creeping dread - and one that didn't always lead to a big explosive ZOMBIE THRU TEH WINDOW finale - some of the creepiest sections were those where nothing actually happened at all.

      --
      ++ Say to Elrond "Hello.".
      Elrond says "No.". Elrond gives you some lunch.
    3. Re:Absolutely. by fugu · · Score: 3, Insightful

      To paraphrase Hitchcock, surprise is when you walk by a window and a zombie jumps through. Suspense is when you know there are zombies lurking, you walk past window after window, but nothing happens

    4. Re:Absolutely. by dintech · · Score: 3, Interesting

      I had the same crapping my pants experiences with the original Alone in the Dark game. I'm pretty sure that predates Resident Evil. Also it does it without any incredible Hollywood special effects.

    5. Re:Absolutely. by Serapth · · Score: 1

      Thats a very console specific mindset. Horror video games have been around on the PC for a very long time. Games like Sanitarium, Phantasmagoria, Clive Barkers Undying, System Shock 1 and 2. Having recently played through the medical level of Bioshock, its very obvious to me which is scarier if done right. A few horror movies freaked me out and I have seen a ton. That said, the best horror video games ( like Bioshock ) had me absolutely wired.

    6. Re:Absolutely. by Psmylie · · Score: 1
      No doubt... Silent Hill has the honor of being the first game I've ever played to actually creep me out. Running through the damned mist, those creepy little kid things, etc. One of the scariest parts was when I was walking down a hallway in the school, and there was a lound noise, like a door slamming or something falling. I go to investigate... nothing. They did that just to scare the hell out of me, and it worked :)

      For full impact, play it while alone, at night, with the lights out.

      --

      psmylie's dictionary: Godzillion (noun) Any number large enough to destroy Tokyo

    7. Re:Absolutely. by Puff+of+Logic · · Score: 1

      ...some of the creepiest sections were those where nothing actually happened at all. I heartily second this sentiment. When I was playing F.E.A.R. (which I never finished and should go back to), the sections in which I was creeping along an empty corridor with flickering lights would sometimes actually give me that strange lightheaded fight-or-flight sensation. It probably helps that I play very tactically, rather than blasting through levels at a full sprint. A slow, methodical movement through a level in a crouching position allows plenty of time for tension to build!
      --
      P.P.S. I'm doing Science and I'm still alive.
    8. Re:Absolutely. by lukas84 · · Score: 2, Interesting

      I've finished my first play through Bioshock this weekend, and i wouldn't classify it as a "horror" game - it's a solidly done shooter with several good RPG elements, but it doesn't come close to my System Shock experiences.

      In System Shock, i started out as a hacker that could barely handle a pistol in it's hand. I was weak, ammo was low, scary sounds, scary environment, scary lightning, always low on resources, and then you just wasted a few bullets because you panicked and didn't aim. Very good. Even though after a few levels (i would say about after recreation), you'll also start to become a superhuman, with an assault rifle and plenty of ammo.

      Bioshock is a lot more shooter than SS. And i never had the feeling of being weak. I played on medium, and i always had plenty of ammo, eve, health kits, etc. I didn't die once during the playthrough. I also started out as a superhuman, being able to fire flames and stuff from my hand - the splicers encountered early don't have the same capabilities, so i always better than anyone around me.

      And Phantasmagoria... I got my hands on that game when i was around 12, 13. Very, very scary :)

    9. Re:Absolutely. by cromar · · Score: 1

      Sweet Home is a Famicom game that is, as far as I can tell, credited as being the first survival-horror game released. And, let me tell you, it is quite a bit scary! Scarier than any move I've ever seen :)

      It's worth a play if you have a retro-gaming fetish.

    10. Re:Absolutely. by blahplusplus · · Score: 4, Informative

      "here's only so many zombies that can come through so many windows before it loses its impact. "

      That's the same reason why Doom 3 stopped being scary, Doom 3 nailed darkness and atmosphere but they over-used monster closets, they never made a lot of *rational* use of using monsters intelligently sneaking up on you. It's better when you're scared shitless looking around for sneaky bastards, then knowing the sneaky bastards are just hidden in "closets" behind walls until you hit a trigger. I have to admit though it did work for a while it's too bad they over-used it.

    11. Re:Absolutely. by CastrTroy · · Score: 2, Interesting

      You know a game is good when you get scared, even though they only had 17 polygons to draw a person, and midi sound. Sometimes game developers think too much about flashy graphics, and forget to go back to the old tried and tested methods of creating ambiance with lighting, background music, and building suspense. Metriod Prime is an example of a recent game was great at this. It had pretty good graphics, but I found that was unimportant in drawing you into the game.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    12. Re:Absolutely. by Don_dumb · · Score: 1

      That made me jump (like everyone else) but the bit that really scared me was the cutscene that suddenly appears for the entrance of the superzombies (can't remember the name), the fact that you could see it find its way to the door and start to walk towards your character was horrible, you were smashing the pad in terror hoping that you could regain control in time.

      I was reminded of that moment in HL2, when you get given the shotgun and hear those drainpipes rattle. In fact that level of HL2 is a great example of horror in videogames.

      The fact that you might (and quite often do) die in videogames makes for a more terrifying experience, more so than the knowledge that everyone is going to die apart from the lead nature of film, that just ends up being an attempt to make you jump or gross you out.

      --
      If this were really happening, what would you think?
    13. Re:Absolutely. by Proud+like+a+god · · Score: 2, Insightful

      Polygons? What about the 2d Doom enemies? Pitch black sections except for flickering lights, with Pinky snarls coming from them...

    14. Re:Absolutely. by WhoBeDaPlaya · · Score: 1

      Clive Barker's Undying /discussion

    15. Re:Absolutely. by milkman_matt · · Score: 1

      Y'know which game really did it for me? The Suffering. That one just seemed to get more and more suspenseful as you walked through it. Generally in games I'd run through it just blasting everything in sight, that one I tiptoed around corners and ran backwards while firing and being chased.

      I never got around to playing FEAR until recently either, that seems to be pretty damned creepy too.

      But yeah, the old RE games were great up until 4, I wasn't impressed by 4.

    16. Re:Absolutely. by pigeontheory · · Score: 1

      I believe Alone in the Dark was the first series to capture this horror sensation in a game before Resident Evil. But don't get me wrong, RE was a scary game, the first time I saw those zombies break the window. But I think it was a glorified version of what Alone in the Dark was trying to accomplish.

    17. Re:Absolutely. by hairyfeet · · Score: 1

      I agree. While RE1 was scary,it wasn't nearly as nightmare inducing as walking through the hospital in Silent Hill and have that static radio go off and KNOW there was something out there,only not be able to see it. More games need to let the players imaginations fill in the gaps instead of just piling on the polygons. Your imagination will always be worse than what they think up anyway.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    18. Re:Absolutely. by alxbtk · · Score: 1

      Good list. I'd add Bad Mojo to it.
      http://www.gotgameentertainment.com/badmojo/

      Phantasmagoria made me laugh instead of frightening me, though.

    19. Re:Absolutely. by Anonymous Coward · · Score: 0

      Never played Resident Evil but there were some parts of the Thief series that made me look over my shoulder a couple of times.

    20. Re:Absolutely. by Gulthek · · Score: 1

      You sir, have obviously never gone into a room in Castle Wolfenstein (the *original* Castle Wolfenstein) to woefully discover an SS Trooper waiting for you. They would scream some Atari rendered gibberish german and then begin to methodically chase you from room to room until you are dead, or they are dead, you are alive, but your heartrate is still pegging at 200 bpm.

    21. Re:Absolutely. by cHALiTO · · Score: 4, Interesting

      Agree. I also found Alien vs. Predator (the games, I and II) very scary, especially when you played as the marine, and kept seeing blips in your movement detector getting closer and closer and you couldn't see where the heck they were coming from until you had them on you.

      --
      "Luck is my middle name," said Rincewind, indistinctly. "Mind you, my first name is Bad." -- Terry Pratchett
    22. Re:Absolutely. by Khurath · · Score: 1

      I think the best scare I've had in a very long time comes from Bioshock. (This is intentionally vague to avoid spoilers, so don't worry)

      Scattered throughout the game world are various containers, desks, cabinets, etc that all have goodies in them. On top of that, there are audio diaries throughout the world that contain characters who fill in the backstory about what's going on. These combine to give you strong motivation to search high and low since you really want to listen to subsequent entries to see how thing unfold and what happens to these people.

      The most common enemies in this game are bizarre folks known as Splicers. For much of the game they're a major threat if they close in on you since they can take a hefty amount of lead to finish without any sorts of upgrades. They're also completely and utterly mad, cackling and gibbering like lunatics. This means that when you pick up an audio diary you'll often stand still to listen to it so you can clearly hear the whole thing.

      At a point in the game (I won't say when, part of the fun is that you don't know it's coming) you'll enter a foggy area. I look around and check that the area's clear of threats, then I look for loot. Off in a corner is a desk with an audio diary on it. I grab it and listen to the whole thing. When I turn around, there's a Splicer standing there. No, not at the end of the hallway - six inches from your face, grinning like a demon but otherwise standing there silently. I promptly unloaded a whole clip into it for good measure, but had to stop there for the night. Oh, this is even more fun when it's 1 AM and you're playing alone in a dark room. Not to mention the Splicer is dressed thematically for the area which makes him even more terrifying since this is one of the darker-themed areas of the game.

      There's an area beyond this that contains more scares beyond that even, but I can't think of a way to describe it without spoilers. Most of the game isn't about these sorts of ZOMG KILL IT ARGH! type scares, but rather the creepy ambiance. Still, I can't remember the last movie that kept me up because it instilled that same sense of fear after setting you up to think you had found a brief respite.

    23. Re:Absolutely. by jollyreaper · · Score: 2, Interesting

      The scariest version of Doom was the one with the Aliens sound wad. Turn down the lights, hear those screams in the background, holy shit!

      Really, though, the scariest part of any of these games is how immersive they are, cuz you know a flatmate is going to come and knock on the door or sneak up behind you and say something and you're going to jump twenty feet in the air. "WHAT?!"

      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    24. Re:Absolutely. by TopShelf · · Score: 5, Funny

      There's just no CG replacement for the human imagination.

      A few minutes ago, my low-level @ just rounded a corner and say a host of red a's headed right for him. Backpedaling and missile weapons bought some time, but soon the biting started, the ! began exploding and the ?'s were burning, until the dreaded ASCII tombstone appeared. The horror... the horror...

      --
      Stop by my site where I write about ERP systems & more
    25. Re:Absolutely. by bmwm3nut · · Score: 1

      I *still* get freaked out every morning when I go downstairs to the kitchen and turn on the fluorescent light. It flickers a little before fully lighting and it reminds me of the flickering lights in doom.

    26. Re:Absolutely. by PriceIke · · Score: 2, Interesting

      Oh holy crap. I totally understand and agree. I remember the first game that scared me was played on my Commodore 64, and it was Alien. It wasn't even a very well-implemented game, but it was fairly consistent with the movie .. you were on the Nostromo, you had to get as many things accomplished as you could with the remaining crew, before the Alien got to them and killed them.

      The graphics were pisspoor, but I remember the sound effects and I remember the increase in heartrate when I knew the alien was close by. After a while, I stopped playing that game. It freaked me out too much.

      I have been considering checking out one of these "horror" type games just to check them out. Maybe Eternal Darkness?

      --
      It's not a lie. It's the truth with lossy compression.
    27. Re:Absolutely. by MidVicious · · Score: 1

      I think you have to separate the kinds of horror. I mean sure, Halflife had many moments that made me jump in my seat, but that was more shock value than horror.

      In Halflife 2, Ravenholme, the undead city, even though there were shock value moments, had a much more "horror" aspect which made it difficult to navigate around corners, even though you knew nothing was there.

      I think the video game that did the best job of displaying a horror type atmosphere was Vampire: Bloodlines. I think it was called the Ocean Front Hotel, which depicted a haunted hotel with all the classic spooks. It was ingenious simply because there was absolutely nothing, repeat nothing, to shoot or fight, you were simply trying to retrieve an amulet while finding clues as to what happened years ago in the hotel. I literally had to take several short "breaks" simply because I was so unnerved.

      One example: After creeping around the first floor of the abandoned hotel, you're already on edge. So you decide to walk up a flight of stairs, and the stairs suddenly collapse and drops you in the middle of a dark cellar with no way back up. Cue various sounds including footsteps and a quiet baby crying above and you suddenly wish you hadn't even tried the goddamn stairs.

      I realized this level was amazing immediately after finishing it because when I went into the hotel, I think I had a full clip of bullets in my gun, but when I left, I had no ammo. Embarrassingly, there was nothing to shoot at on this level as I said before, I was just shooting because I was reacting to a scare or because it simply helped alleviate the stress of creeping around the dank, antiquated Stephen King-like floor plan. If a game can do that, then you know it's good, and it's no surprise a video game magazine had named the Ocean Front Hotel as game level of the year in 2005 I believe.

      No movie could ever scare me the way this one video game level had

    28. Re:Absolutely. by Fallingcow · · Score: 4, Interesting

      I think the worst part was that they put a monster in every. single. place. where one could be hidden.

      "Oh, look, a new room with a pillar in it. 10-1 odds there's a monster behind it. In fact, I'll just strafe and fire blind... *BLAM* *GLARG* Yep, sure enough."

      I was never creeped out, because EVERY room had a monster in EVERY possible place that it could. Which is cool if you're going for the, "OMFG monsters everywhere!" chaotic sort of scariness, which Doom1-2 did, but they didn't really do that The hell levels are the only part that consistently succeeded in anything like that, and consequently, are just about the only part of the game that I liked. The rest of the time they seemed to be going for "atmospheric, reading-about-scary-stuff, survival-horror creepy", and failing miserably.

      All the way from the first 10 minutes or so of fighting (I kind of like the opening scenes and initial chaos after the portal is opened, actually) up to the beginning of the hell levels, I was bored out of my mind. To make things worse, the level design wasn't any good from a run-and-gun perspective, either. Lame. I'd have liked it much better if they'd dedicated the first 1/3 or so of the game to watching the place fall apart under the demonic influence, with more NPCs running around for a while. It would have made the isolation later on more frightening, and they wouldn't have had to rely on their (terrible) attempts at "boo" fright for as long, which may have made it tolerable. By the time that was getting old, you'd be in the hell levels, which they could leave more-or-less as-is.

    29. Re:Absolutely. by FlopEJoe · · Score: 2, Funny

      You could have at least put a M rating or warning on this post! Now who's gonna rock me to sleep tonight??!?

    30. Re:Absolutely. by Anonymous Coward · · Score: 0

      ALIENS WAD for DooM did that trick.

      The whole entire first level had no enemies in it. Just you, and occasional random soundclips of a motion tracker and Apone going "Check those corners..."

      Tense as hell.

    31. Re:Absolutely. by mattpointblank · · Score: 1

      Yep, totally. Movies don't really faze me (except maybe the old Dead movies), but hours of Resident Evil on my Gamecube left me a nervous young man, haha. It's really atmospheric and the music and tension is as scary as the zombies-through-the-window shockers.

    32. Re:Absolutely. by Eponymous+Bastard · · Score: 1

      As Izchak says, "Slow down. Think clearly.". In Nethack you can stop, look at your inventory, and think of the best way out, and there is often one or many. Your chances to survive drop if you're full of adrenaline and in fight or flight mode. I know, I've had it happen many times.

      This also applies to most horror games, but it ruins the mood. You have to decide if you're playing to win or to "enjoy" it.

    33. Re:Absolutely. by The_mad_linguist · · Score: 1

      At least he didn't use any ampersands. If he'd done that, the ESRB would have come in & rated it AO.

    34. Re:Absolutely. by magisterx · · Score: 1

      Resident Evil was indeed a fine and horrifying game, and most of its sequels where awesome as well, but for me personally a game is not scary. I cannot totally suspend disbelief as I must always think about what I will do next in terms of it being game. With a movie, I can suspend disbelief far more fully.

    35. Re:Absolutely. by Lord+Crc · · Score: 1

      I've never been scared by a movie, ever.

      I have, several times. Common factor for all occasions: I'm alone, it's dark, and the movie doesn't break the illusion by using some "cheap" special effect monster or similar. Like Session 9, for example.

      However I just can't be scared at all if I watch them with others around me. It just doesn't work at all.

    36. Re:Absolutely. by pipatron · · Score: 1

      when I go upstairs to the kitchen

      There, corrected that for you. This is slashdot, you don't have to pretend you don't live in your mother's basement here.

      --
      c++; /* this makes c bigger but returns the old value */
    37. Re:Absolutely. by AbRASiON · · Score: 1

      You mean the bit ripped straight out of Alone in the Dark?
      Now that was scary,.... I still to this day don't know how I finished it.

    38. Re:Absolutely. by abolitiontheory · · Score: 0

      At college I used to play Doom 3 with all the lights out and the speakers cranked up loud. Three or four guys from the hall would come and watch, cinema style. They would scream and I would scream; sometimes we'd spook each other and sometimes we'd all jump at the sight of something new on the screen. That was a 10 times better way to play that video game than any other scenario I can imagine.

    39. Re:Absolutely. by kalirion · · Score: 1

      Should've stuck to the original... Then all you'd have to do is strip naked, and the A's wouldn't be able to do squat to you. Of course that would be the signal for the T to show up, and then it's Game Over Man.

    40. Re:Absolutely. by repsychal · · Score: 1

      For some us of older folks, there was an Alien mod for Doom that was fantastic and scared the crap out of me. My favorite part: the first level had no Aliens, you walk around waiting for something bad to happen and it teased you. A great way to build up the tension.

    41. Re:Absolutely. by Nathonix · · Score: 1

      the first screen has a text box in it that says "you must escape this house of residing evil" holy precursor batman!

      --
      Soap box, Ballot box, Jury box, Ammo box. Use in that order.
    42. Re:Absolutely. by Anonymous Coward · · Score: 0

      It's true about Doom 3 having monsters in every nook, but It's still the first game I can recall making me jump so hard my mouse flew off the desk.

    43. Re:Absolutely. by vimh42 · · Score: 1

      id made a few mistakes with Doom 3. The scare factor did fade quite a bit. Mainly they relied on the same gag to get you so many times like you said. In addition to that, the other thing that made the game less scary was separating the flash light from your gun. I think it's actually more dramatic to be able to see a the bad guys than to see nothing at all and just die. That of course works well too but if you can never see them while trying to fight, it gets old quick. The game was far better after "taping" a flashlight to your guns.

    44. Re:Absolutely. by Jonner · · Score: 1

      Hey, give the GP the benefit of the doubt. Maybe he lives in his mother's attic.

  3. No. by Xtense · · Score: 4, Interesting

    I don't agree. While you're playing the game, you have some sort of an adrenaline rush, that effectively makes you immune to any kind of scare the developers might devise. That, and the inherent stupidity of the monsters you'll encounter surely makes them less of a threat.

    But, on the bright side, it's easier to make a specific mood in a game, and make the player be afraid of that, for example - I was absolutely scared of playing Ultima Underworld alone when I was about ten or eleven. There was something in those dark corridors, bones lying around, and the music that provided the tension needed to scare the hell out of me. And it works today, too. Not in the way Doom3 would like us to have, but, for example, BioShock manages to capture the freaky atmosphere perfectly, making you look around your shoulder far more often.

    --
    "We are the music makers, and we are the dreamers of dreams [...]."
    1. Re:No. by flitty · · Score: 1

      You make no sense, you say that adrenaline cancels out any sense of being scared, and then proceed to give anecdotes about how games scare you.
      Of course games have more of a scare factor, since it's YOU that is being chased/grabbed. Movies you can totally remove yourself from it. With a game you are forced to attack these frightening creatures and sounds on your own, taking the action to reach into the small crawlspace, rather than just watching some silly teenager do it.

      --
      Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
    2. Re:No. by Xtense · · Score: 1

      What I've meant is in-game you don't ever have the feeling of hopelessness that accompanies good horror movies. Let's take the monster in the lead to TFA for example:

      In a movie: "OMG IT'S GONNA EAT HIM NOOOOOOOO! :("
      In a game: "Ok, time to take out the good ol' Pump Action and try to fill it's belly with lead."

      The difference here is that in a game you have a choice - to kill it, or get out of there as fast as you can, you rarely just sit there thinking "ohshitohshitohshit... maybe it's gone away now..." - most of the time cutscenes force you to do this. And this even includes sneakers like Thief - you learn to listen around corners for guards and things like that, and when they run after you and you hide, you hear exactly what they say while looking for you, giving you an idea when their heads decide you've hid good. You just sit tight in there, waiting for them to go away, no emotional strings attached.

      To sum it up - straightforward danger almost never works in a game, but a certain build-up will make you twitchy.

      --
      "We are the music makers, and we are the dreamers of dreams [...]."
    3. Re:No. by j00r0m4nc3r · · Score: 1

      I agree with you that movies have much more potential to frighten. Video games just aren't REAL enough to scare me. There's nothing scary about fake monsters in a fake space lab on a planet we can't even go to. But take a good scary movie like Jaws where it's based on real places with real creatures and real situations, and it can be incredbly powerful. I was scared of the ocean for a long time after seeing Jaws, as were lots and lots of other people. No videogame could ever do that, because the topics are never simple and real enough to be believable. And if it's not believable then it's not scary. Videogames need to be EXCITING and COHERENT in the time domain. Movies can do cuts and editing to elicit the perfect mood and feeling, where time can be fragmented. But you can't do stuff like that in games, so you lose very important story-telling devices and techniques. It's the story-telling that makes something scary, not just making scary things jump out of dark places at you.

    4. Re:No. by ZombieWomble · · Score: 1
      I really have to agree with you - most games, threats are things to be dealt with. There is rarely something which has a very good chance of catching you and is likely to tear you to little bits - which is understandable, as a game would be rather disheartening if your survival chances were the same as a bit player in a horror movie.

      And once you've killed a couple of any given creature, they're no longer scary, as you have established you're more badass than them - Bioshock being the instance du jour, I was quite paranoid in the very beginning of the demo, as I felt rather lost, had no idea where that creature I just saw disembowel a guy was, and was completely defenseless, depending on the intervention of another to have any chance of making it anywhere.

      Fast forward a little to even the end of the first level, and it's a whole other kettle of fish - I had a handful of potent firearms, and the ability to electrocute things with a gesture. Suddenly these weird zombie-things aren't much of a threat, so they're not really scary any more - they're now just an obstacle to be overcome with the minimal expenditure of resources.

    5. Re:No. by WilliamSChips · · Score: 3, Funny

      But take a good scary movie like Jaws where it's based on real places with real creatures and real situations, and it can be incredbly powerful Marty McFly: "The shark still looks fake!"
      --
      Please, for the good of Humanity, vote Obama.
    6. Re:No. by Xaymot · · Score: 1

      the only scary gameplay moment i can recall was when i played Willow for the NES. there was this weird sound that would play when the monsters would spawn in and rise from the ground... the encounters would occur sporadically and somehow the sound effect created this anxiety and tension inside of me... i had to stop playing the game because the feeling was too weird

    7. Re:No. by jollyreaper · · Score: 1

      I really have to agree with you - most games, threats are things to be dealt with. There is rarely something which has a very good chance of catching you and is likely to tear you to little bits - which is understandable, as a game would be rather disheartening if your survival chances were the same as a bit player in a horror movie. Half-Life, the Blast Pit. That freaky fucking banging tentacle beak thing. Yes, you eventually kill it, but it's immune to your puny weapons. All you can do is try to evade it while prepping the engine to blast. THAT was creepy, scary, and fun. I think there's something to be said for putting enemies in games that cannot be directly defeated, only evaded.
      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    8. Re:No. by FlopEJoe · · Score: 1

      In Half Life 2, the noise those poisonous black spiders always scared the be-jebus out of me.

    9. Re:No. by ZombieWomble · · Score: 1
      Actually, I think the blast pit monster is a wonderful example of my point - yes, it shows up and scares the beejesus out of you with its dismembering of scientists and its invulnerability. But once you sit back and actually pay attention to its range of abilities, you see it's confined to a single room and harmless apart from when you attempt to nip across regions it can reach. With that realisation, it's effectively reduced to a slightly more exciting version of the various flame and electricity jets which restrict your movements in other levels.

      That said, I agree that the encounter is interesting - but what makes it interesting is the uniqueness of the situation - if you fought the tentacles three, four, five more times in the game, with broadly the same approach to killing it each time, would it remain exciting? I would think not. Fear relies to an extent on the unexpected and the mysterious, games can't sustain that without endless unique set pieces, which places a pretty major demand on developer time.

    10. Re:No. by AbRASiON · · Score: 1

      I'm sure you don't agree but it varies from person to person.

      How's this, I am incapable of playing Project Firestart without being scared at 29.
      No, I'm not joking, it's likely you've never heard of it.
      <URL:http://www.the-underdogs.info/game.php?id=370 3>

      I can however sit through ...most scary movies, if it's too scary I make a point of switching that part of my brain off.

    11. Re:No. by Bluraven · · Score: 1

      I do agree that fear relies on the unexpected and the mysterious, and it is for that reason why games scare me more than movies do. I mean, come on, tell me one movie made in the last 20 years (excluding Blair Witch Project) that doesn't have the same predictable formula? I mean, the idea of the "token black guy" or the "token blonde" getting killed in the horror movies has some validity to it because it happens EVERY SINGLE TIME! Horror movies, generally, don't carry that surprise factor; instead they rely on the "who-can-be-a-more-badass-villain" technique. And that villain usually kills in the same way, though with differing means. Conversely, games are constantly seeking new ways to scare and surprise us. There is no "token" character that we already know is going to bite it! And we don't even have the safety of knowing our own character will make it through (something that's practically a given in movies), so there's the suspense of staying alive. This heightens the fear, as you're constantly trying to keep your wits about you and expect the unexpected...which rarely happens. I also fail to see why you mentioned that games are less scary because one is more focused on defeating the enemy....um, they do that in movies too! I mean, every Nightmare on Elm Street, Friday the 13th, Halloween or "Generic-Slasher-Flick" contain the central thesis of finding ways to defeat the respective baddies! Duh! So why, when the same formula appears in a game, does it decrease the scariness? Anyways...when are they gonna make a good Gremlins shooter?!

      --
      According to Bush: You are part of the Rebel alliance and a traitor!
    12. Re:No. by ZombieWomble · · Score: 1

      I also fail to see why you mentioned that games are less scary because one is more focused on defeating the enemy....um, they do that in movies too! Despite the patronising tone, you're completely missing my point - the problem is not with defeating enemies, it is with defeating the same enemies in the similar fashions over and over again. Most games are forced to recycle content because there is a certain expectation of playtime the developer time needed to create it is typically a rather limited resource. The best most FPS-style games do is to vary the environment you fight the opponents in, with the occasional set piece like the tentacles mentioned earlier. And once you've shot a marine/alien/zombie/ghost/all-of-the-above in the face a few dozen times, they lose their oomph, because you realise that you are much more badass than them, and don't have much to fear.

      The fear in horror movies comes from the fact that the antagonist is much better at what they do than the protagonists, and the protagonists keep losing (up until one 'final encounter', perhaps). Imagine a Friday the 13th where Jason repeatedly failed to kill his targets, and even had the snot kicked out of him by them on a regular basis. That's just not going to be a scary movie, and that's the reason most games struggle to maintain an atmosphere of tension and fear successfully.

  4. Most definately by otacon · · Score: 1

    I love horror movies, almost 3/4 of my DVD collection of the horror genre. But they don't really make me scared, it's hard for you to relate to the situation. Games on the other hand put you in the world. I remember when I was playing Condemned and my wife was like how could a video game be scary?. She also didn't understand "how I knew where I was going". Which showed me she didn't understand how emersed one can be in a game.

    --
    In a world of acronyms, the words are the real victims.
  5. Don't pick up that gun! by Dr.+Eggman · · Score: 4, Funny

    You know a demon's going to teleport into the closet when you do! Video games just provide a better environment for horror. Yes, the whole forth wall thing, but also the environment you play in. You often play them alone, in a dark room. You choose how long the suspense lasts before you pickup that gun. In the end, however, you do pickup the gun... and when nothing happens; it gets worse because the environment didn't react the way you expected. Until you turn around of course.

    --
    Demented But Determined.
    1. Re:Don't pick up that gun! by antdude · · Score: 1

      That reminds me of this DOOM 3 video.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    2. Re:Don't pick up that gun! by Udderdude · · Score: 1

      Experienced gamers see the gun and grab it anyway, because they want to kill more of whatever happens to be running around that paticular map (people or monsters).

  6. Games are scarier by grub · · Score: 2, Interesting


    The screeches of the monkeys in System Shock 2 always freak me out, no matter how many times I play it. (playing BioShock right now and it's nowhere near as scary as SS2 IMHO)

    Or the sounds Haunts make in the Thief series.. eek.

    --
    Trolling is a art,
    1. Re:Games are scarier by kaellinn18 · · Score: 1

      System Shock 2 is definitely the scariest game I've ever played. I bought it when I was a young teenager when it first came out. I stopped playing it because it freaked me out so badly. I didn't end up beating that game until I was in college. Even then, it was still scary! I had friends on my hall that were captivated by it and would sit in my room and watch me play it. I'm not sure who jumped more, me or them.

      --

      --------
      This isn't the sig you're looking for. Move along.
    2. Re:Games are scarier by hemorex · · Score: 1

      The haunts! They sounded so scary until I saw them, and noted the resemblance to Skeletor...

    3. Re:Games are scarier by JorgeSchmt · · Score: 1

      Wow... the haunts in Thief. I had to turn the game off at that point. Its the only game that ever freaked me out. Played it again years later as a jaded programmer and thought 'I could make that sound in CoolEdit, damnit'

  7. So true.... by ZiakII · · Score: 1

    I never get scared by a movie but when playing F.E.A.R, Doom 3 or even better a mod for doom 3 that makes it play like a Rouge game (Dungeon Doom) I can only play for about 1-2 hours before I just need to pause or stop playing and go do something else, I think its due to the fact you fell so engrossed into what you are going to do you start to over think your decisions and it begins to slowly creep into your mind about whats around the next corner, and how it can be your last move. In movies your just sitting there and watching and you can't do a single thing, so why would someone feel engrossed about some stupid character who just ran up the stairs instead of running out the front door?

  8. It can be better by pthor1231 · · Score: 3, Funny
    Video games can be much more effective, if the player actually gets immersed in the game. Maybe it could also be that horror video games are a relatively new thing compared to horror films. Once you have seen the one millionth horror movie preview, you are like, sure, whatever, it will be boring because the same shit happens. Maybe video horror games will reach that point eventually. Also, obligatory PA reference:

    http://penny-arcade.com/comic/1999/09/29

    1. Re:It can be better by GeckoX · · Score: 1

      But that's where video games fail...because they ARE video games...you aren't forced to sit and watch scary crap occur, you can DO something about it. I don't know about you, but when I'm playing 'scary' games, I'm LOOKING for those 'creepy' moments as a signal so I can turn the tide. When you're in control, why would you cower in fear as opposed to putting the pain to those that would try to scare you and cause you harm? In video games, there IS nothing scarier than you. (Unless it's a rigged, completely unbeatable game or scenario, and then it's just another movie, except you're annoyed because dammit, it's a game and you're supposed to have choices other than getting slaughtered!)

      --
      No Comment.
    2. Re:It can be better by LordVader717 · · Score: 1

      Movies often fail in that regard too. Very often, you're frustrated by the shear stupidity of the characters, that you become distanced from them and don't care any more. And you also know that whatever you do, the movie's still going to end the same way, so you might as well sit back and wait for the ending.

      Also, in many horror games going on rampage against an enemy won't help much, and you're forced to run.
      One of the scariest game scenarios I played was Resident Evil 3, being chased by the Nemesis monster. If he caught you, you were dead, so you had to try as fast as you can to get away, and running through unknown streets didn't help either. One wrong turn and you were history.

  9. Alien Doom Total Conversion by SkunkPussy · · Score: 5, Insightful

    I heard good things about Alien Doom so when I finally downloaded it I turned off the lights to get the most from the experience.

    For the first 20 minutes or so you are creeping through corridors, always wondering what might appear around the next corner. Nothing much actually happens except that the corridors gradually become more and more covered in alien slime. You go through several levels without actually seeing any enemies, even though you know you must be getting closer to their lair.

    All of a sudden an alien jumps at you out of nowhere.

    I have never before and never since been more scared by a computer game.

    --
    SURELY NOT!!!!!
    1. Re:Alien Doom Total Conversion by Dr.+Manhattan · · Score: 1
      The first "Aliens versus Predator" wasn't a perfect game (the AI, for example, was... iffy), but when you play as a Marine you can really get creeped out. The aliens aren't particularly subtle but they are fast - you can't outrun them and you can't take many hits from them when they reach you. The environments are dark and you have to pick between night-vision or the motion detector - and either way the facehuggers are really tough to spot. More like the movie than the movie was, if you follow.

      Playing as an alien is fun in an entirely different way. You can climb on any surface, hide on the ceiling and pounce, etc. More like Spider-Man than any of the Spider-Man games.

      --
      PHEM - party like it's 1997-2003!
    2. Re:Alien Doom Total Conversion by andrewd18 · · Score: 1

      I agree entirely. The Marine campaign was creepy as hell. Killing the Marines in the Alien campaign was just fun, and killing both as the Predator felt like a standard tactical FPS.

    3. Re:Alien Doom Total Conversion by bar-agent · · Score: 1

      The Marine campaign was creepy as hell. Killing the Marines in the Alien campaign was just fun, and killing both as the Predator felt like a standard tactical FPS.

      When you think about, that is exactly what I'd expect. Kudos to the developers!

      --
      i'd hit it so hard, if you pulled me out you'd be the king of britain [bash.org]
    4. Re:Alien Doom Total Conversion by jollyreaper · · Score: 1

      The first "Aliens versus Predator" wasn't a perfect game (the AI, for example, was... iffy), but when you play as a Marine you can really get creeped out. The aliens aren't particularly subtle but they are fast - you can't outrun them and you can't take many hits from them when they reach you. The environments are dark and you have to pick between night-vision or the motion detector - and either way the facehuggers are really tough to spot. More like the movie than the movie was, if you follow.

      Playing as an alien is fun in an entirely different way. You can climb on any surface, hide on the ceiling and pounce, etc. More like Spider-Man than any of the Spider-Man games. Some of the best mood lighting I've ever seen. That first level where you encounter the aliens moving down the corridor, shit! After enough play I got so I could semi-reliably pop their heads off with a short burst as they ran but God help me if my timing was off. Never ceased to be scary. The only thing missing is that the human level needed to have more Marine friendlies doing their bit.
      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    5. Re:Alien Doom Total Conversion by mink · · Score: 1

      AVP2 got me better then the first one did.

      When you first fine the entrance to the area the aliens have been building a hive in, there is nothing. Your tracker makes the occasional noise and there is a lot of steam coming out of ruptured pipes filling the cramped space you are in. My wife and a friend of ours were in the room watching when I swear I saw an alien move in the steam. I started unloading at everything and spun around because those buggers try to get around you.

      That was quite scary and fun.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    6. Re:Alien Doom Total Conversion by TehZorroness · · Score: 1

      While on the subject of doom mods, there is one mod for the zdoom/gzdoom engine (which unfortunately makes it's home on the windows operating system - though zdoom does infact run on gnu/linux) which scared me shitless. Playing it was the first time I have ever been scared by a game. It's called "The Ghoul's Forest" and it works in quite the same way. You find yourself lost in the forbidden woods searching around. You are consumed by the darkness of night and the trees which surround you. You will weave through the forest, unsure of which ghouls are out on the prowl - knowing that they could be hiding behind any tree. The only thing worse then the anticipation (which does a lot of damage on your nerves) is when you actually turn up on one of the bastards.

      grab it here: http://www.doomworld.com/idgames/?id=15030

  10. Doom 3 anyone? by TheJerg · · Score: 1, Insightful

    I used to be scared by movies as a kid... not by what I was seeing on the screen but just of the thought of all of these terrifying monsters coming after me in real life... When I grew up that stopped working on me. On the other hand when I started playing Doom 3 I could only play for short burts at a time because the sense of terror was so tangible. I've played a few other games like F.E.A.R. that can induce that effect as well but no movie recently has caused me to sit and remind myself "It's only a movie. It isn't real." In a game like Doom 3 you don't have time to tell yourself that when a Pinkie wants to eat you and you only have pistol ammo left and it causes for some tense moments.

    1. Re:Doom 3 anyone? by OK+PC · · Score: 1

      It was scary in places but ultimately it was let down by some shoddy level design. By half way through I could successfully predict the spawn points, which took the whole shock out of it. Mind you there's a bit with an elevator and a giant monster which completely caught me off guard

      --
      Did you get that thing I sent ya?
    2. Re:Doom 3 anyone? by Wordsmith · · Score: 2, Insightful

      "They took my baby!" Heebie-jeebie hoo-ha scared all night.

      And the first appearance of the Pinky? "Wow, huh. That looks tough. HOLYCRAPITSCOMINGHOLYCRAPITSCOMING!"

    3. Re:Doom 3 anyone? by TheLink · · Score: 1

      Doom 3 graphics were scary but that was about it, the scares were cheap shots mostly. Hit trigger point and whoopee monsters teleport behind you or whatever. After the first or second time round it gets old and *yawn*. Maybe there were a few scary bits, but I can't remember any of them.

      It's like those crappy movies where they just make a sudden LOUD sound in order to "scare" you. But you're not really scared in those cases just _startled_, because after the movie you laugh and that's it.

      A friend sneaking up behind you and going "Boo!", could make you jump, but doesn't really scare you.

      A scary movie/game is where _after_ watching/playing, you don't really even want to look at a mirror just in case you see something unexpected behind you ;).

      Still, I'm not the horror movie type. Just looking at the direction the world is heading scares me enough already.

      --
    4. Re:Doom 3 anyone? by niteice · · Score: 1

      Hell was really fscking creepy. "Abandon all hope ye who enter here" doesn't even begin to describe it.

      --
      ROMANES EUNT DOMUS
  11. Yes by Alex777 · · Score: 2, Insightful

    The interactivity of a game makes for a scarier and more intense experience than any film can provide, now that graphics are becoming more and more realistic. In a game, the player feels like he's actually a part of the story, rather than merely a spectator.

    1. Re:Yes by garnetlion · · Score: 1

      I find games less scary for that reason - if I'm playing the game, I'm thinking about what I'm doing, and what's going on, whereas I'm much more passive while watching a movie. It's something that happens to me without my control, which I find scarier.

      Disclamer: The last time I gamed regularly was when the Sega Genesis was the hip new thing. I have occasionally since then, but not much. That may alter my perspective somewhat.

  12. Its about time and place and immersion by Anonymous Coward · · Score: 0

    If you had asked me in my pre-cynical days, I would have said movies by a long shot. Now I would say videogames.

    When I was a young neurotic who believed the universe was conspiring to kill me, many films were filled with horror. This was before I was cynical enough to pull apart the special effects, camera shots, and acting. Movies like Alien caused much distress. Jaws had me looking behind my couch for a shark for days. Disaster films like Earthquake, Towering Inferno, and Poseidon Adventure made me scared to pretty much go anywhere or do anything. And caused many nightmares. Most of these films do nothing for me now. Alien still stands up, but I laugh at most of the things I was scared of.

    These days, the only true scares come from videogames. They are immersive, which helps, but mainly movies are public affairs during more normal hours. My videogames get played mostly late night when I am alone, which really gives them an edge over a movie with a hundred people surrounding me.

  13. Games are much better then movies by evaprototype00 · · Score: 0

    I'd say that either Ravenholm in Half-Life2 was pretty scary or the one mission in Thief 3 where you go into the haunted asylum.

  14. Halflife, duh... by nweaver · · Score: 4, Interesting

    The original Half Life was a really classic example of this. You could make a decent monster movie along the same plot, but you wouldn't have quite the tension.

    EG, the tension where you are creeping through the silo with the giant tentacles, the first time you meet the big shark-thingy, the elation and then horror as the marines come, etc....

    A movie wouldn't be nearly as immersive.

    --
    Test your net with Netalyzr
    1. Re:Halflife, duh... by nadamucho · · Score: 1

      Fscking HEADCRABS!!!!

    2. Re:Halflife, duh... by Fyz · · Score: 1

      I would hold to Alien vs Predator instead. Playing that game i had to take breaks every 20 minutes to slow my heart rate...

    3. Re:Halflife, duh... by tortuga78 · · Score: 1

      I completely agree. Halflife is a perfect example of how immersion adds to the overall emotional experience of a game. In a horror movie, you are worried about the main character, and let's face it, you sorta like seeing them get offed. When they open the creepy door, you groan, and, oh surprise, there's the axe murderer. Compare that to a game where you are the character. From the tram ride at the start of HL, you are alone, and you ARE the story. The next thing you know, your health's 54, and your new best friend is a rusty crowbar. You walk up to the creepy door, and heck yeah, you are gonna open it. After all, there's nothing good behind you except for a headcrab that just tried to eat your face. From that point on, you are wrapped up in the game more than any fright flick could ever hope for.

  15. Deep Fear by armada · · Score: 1

    I have never been too scared in movies. Short of a few times as a kid where I had to ride my bike through the woods to get back home I have never felt "horror". When I first played the original Resident Evil on the PS i had broken my hip in a Motocorss accident 2 weeks before so was bed ridden. I lived in a big house along and my mobility was extremely limmited. I remember laying in my bed in the night with only the light from the tv playing one of the first parts of the game. When I went down that first corridor and found the first team member you encounter and the game showed me the first cut scene of the zombie finishing his meal and turning toward me, I was startled. As soon as controll was given back to me and the zombie started heading to me... I was completely FREAKED OUT! I mean I felt real fear. There is no way a movie will ever reach that level of immersion when it comes to fear.

    --
    "This message was sent from an Apple //GS"
    1. Re:Deep Fear by Glonoinha · · Score: 2, Interesting

      If you think the scary parts of Doom3, HL 1/2, FEAR, STALKER, etc are immersive when you are sober, try game night with a two drink minimum. One more reason games are way scarier than movies - you rarely watch movies (at the theater) under the influence, but you play all your games with a few drinks in you (at night with the lights off) and the last bit of disbelief fades away and you are there, living it. There are a few places in Doom3 where (a few glasses of scotch in my system) I had to turn it off and walk around the house turning on lights.

      --
      Glonoinha the MebiByte Slayer
    2. Re:Deep Fear by Nathonix · · Score: 1

      thats the first memory i have of a videogame scaring me, i was maybe 7-8 and i shut the game off and turned on every light i could find. eventually i went back to playing it though. next biggie was playing doom3 directly after watching dawn of the dead, thank you suprnova.

      --
      Soap box, Ballot box, Jury box, Ammo box. Use in that order.
    3. Re:Deep Fear by RESPAWN · · Score: 1

      you rarely watch movies (at the theater) under the influence *sigh* Yet another thing I miss about New Orleans: daquiri machines at the concession stand. Combine that with the flask of whiskey in my pocket, and, well I really don't remember some of the movies I went to see.
      --

      If Murphy's Law can go wrong, it will.

  16. Thief 3. by Moryath · · Score: 2, Interesting

    While it didn't have the whole game, there's a level in it - The Cradle - that's absolutely, completely spooky. Running around a burned-out building that used to be both an insane asylum AND an orphanage...

    1. Re:Thief 3. by RSquaredW · · Score: 1

      Looking Glass did an amazing job with all of their hybrid FPSes - the Thief and System Shock games (I hear good stuff about BioShock too). I didn't even finish Thief the first time I played through - I was stuck in the catacombs where the undead keep coming back to life and there are traps all over the damn place, and I just couldn't stand to keep going because my save was low on life and out of arrows. Only game that ever made me quit in fear (granted, I was 13 at the time).

      I eventually came back to it a few years later and managed to get through, then play through Thief 2 (not as scary, IMO) and 3. I still remember the Cradle level with a shudder.

      System Shock 2, which I was just playing through recently in preparation for BioShock, does a great job with their semirandom respawns and Resident Evil-esque ammo supply. Granted, it forces you to use the damned wrench for most of the early game, but the sound effects were incredible - suddenly you've got a hybrid right behind you moaning, "Runnn..." and swinging a pipe at your face. Too bad the later levels were rushed and didn't capture that same feeling - once you're carrying around an automatic rifle and power armor, there's much less fear and much more run-n-gun.

      More FPS publishers would do well to emulate Looking Glass.

      --
      In accordance with E.O. 12958, this post is marked Unclassified.
    2. Re:Thief 3. by nomadic · · Score: 2, Insightful

      While it didn't have the whole game, there's a level in it - The Cradle - that's absolutely, completely spooky. Running around a burned-out building that used to be both an insane asylum AND an orphanage...

      The Cradle level makes every other "scary" game I've played look like a walk through a daisy-filled park at noon.

    3. Re:Thief 3. by Methuseus · · Score: 1

      How about when a zombie jumps out from under the daisies to latch onto your heels? ever thought about that scenario? Bet daisy-filled parks are not so harmless now, huh? ;)

      --
      Two things are infinite: the universe and human stupidity, though I'm not yet sure about the universe. - A Einstein
    4. Re:Thief 3. by nomadic · · Score: 1

      That still wouldn't be as scary as the Cradle!

    5. Re:Thief 3. by jfodale · · Score: 1

      I still can't play through this game because of this level. The first time one of those god damned residents sees you is bone chilling. The scream they make as they unnaturally chase after you is the stuff of nightmares. Too scared to play a video game. That's pretty funny and/or sad. A shame because I absolutely love every game of the Theif series and I wanted to see the ending to #3.

      --
      Waiting for Warhammer Online.
  17. I disagree. by MaWeiTao · · Score: 4, Insightful

    Why exactly would a game be inherently better than a movie for the horror genre? Hell, a novel could be just as effective as either one of those mediums.

    It comes down to good writing. The reason most horror movies aren't particularly effective is because the writing is such garbage. If these writes were to produce scripts for games those games would be equally ineffective at being scary.

    If anything, I'd argue that it's easier to make a good horror movie than it is to produce a scary game. It's very easy to manage pacing in a movie. The entire thing is nicely packaged and the director has complete control over the movie. With a game, in addition to the underlying plot a creator has to be concerned with how the gamer interacts with the game. How to convey the proper atmosphere and provide appropriate challenges without making the game tedious.

    Ultimately, this is the problem I've found with nearly all horror games, including the Resident Evil series. The game hits a point where they're wandering back and forth trying to find something, or are given these odd tasks for the sake of providing some level of gameplay ultimately reminding me that I'm just playing a game. With a movie or a novel, I know it's fake, but I don't have to worry about some gameplay mechanic disrupting the experience and thus it's easier for me to become engrossed in the story.

    1. Re:I disagree. by blahplusplus · · Score: 1

      "It comes down to good writing. The reason most horror movies aren't particularly effective is because the writing is such garbage."

      I wouldn't say that exactly, it's not always about good writing. Sometimes it's about presentation, and really driving home the visuals and horror of violence to people. It depends on what the PURPOSE or INTENT of the author is, I saw "Saw 3" and I was pretty damn impressed (not having seen the previous two), it took peoples worse fears and made them real and put man against man, in a kind of sick torture changer-esque way that gave me new respect for what happens to people who are tortured by Intelligence agencies and other unknown agencies and groups (terrorist, criminal, or not) around the world.

    2. Re:I disagree. by Anonymous Coward · · Score: 0

      Fear in a novel will never equal fear in a game regardless of how well-written the novel is. In a novel, your senses of sight and sound are not directly involved. You must rely on a translation of the words into your imagination.

      Reading something like "Suddenly without warning, a shriek like nails on a chalkboard erupts as a ringwraith explodes through the stone wall and grabs your wrist.", will never compete with HEARING the sound when you least expected it, and SEEING the evil being suddenly appear in front of you, especially if the volume is up loud enough and you have a subwoofer and actually FEEL the sound.

      In that respect, movies and games are similar, and both far ahead of novels.

      One area (there are others) where games have added to the fear factor for me in the past is the sense of disorientation that some movies or novels try to convey when something unexpected happens. In the movie, the camera is shaking around wildly, trying to find a way out. When you play the game, YOU are the one shaking the camera trying to find a way out. The immersion and control (or lack of control in this case) adds to the fear.

    3. Re:I disagree. by DigitalWallaby · · Score: 1

      A good author will set up a situation where you fear for the characters in the situation, not for yourself. I've read dozens of novels where I couldn't put the book down because I needed to see how the protagonist was going to get out of the situation. Oh, and as for personal fear. Try reading Stephen King. I was reading Pet Cemetary one night before turning the lights out and had to stop. Damn book gave me nightmares too. King knows how to make you afraid.

  18. Very different experiences by Rob+T+Firefly · · Score: 4, Interesting

    For me the experience of watching a movie is usually so far removed from that of playing a game that I can't directly compare them. While a movie can use a particular character or characters as surrogates for the audience, youre essentially watching things happen to other people. You can be sympathetically scared for them, but you don't really feel scared for yourself.

    When you're playing a game, that avatar on the screen is, for all intents and purposes, you. You're not just watching some movie star go down the stairs to their doom, you have to choose to go down those stairs yourself. The experience of that sort of scare is very different, and to me much more personal, than the one-sided character/spectator relationship in films and such.

    The only experience that for me sort of blurs that line between those two types of scares is listening to an audio play, such as radio drama or Big Finish Productions' audio CDs. When I'm listening to one of those I usually have my eyes closed and my imagination turned up high, and thus tend to see things from more of a first-person perspective in my mind's eye. A good horror story on audio can therefore approach the levels of immersion that a good video game provides, without being interactive.

  19. Half Life by hardburn · · Score: 1

    I can count the number of times a movie made me jump out of my seat on one hand (notably, three of them came from "The Forgotten"), but Half Life's head crabs still give me chills. They weren't even that threatening, really, but somehow they always scare me. Even when I was sure the developers had put a head crab in the dark hallway just around the corner, and even after a few replays, they still managed to make me jump.

    Half Life 2's head crabs never struck me the same way, but seeing the fast zombie leaping at me in Ravenholm for the first time sure did it.

    --
    Not a typewriter
    1. Re:Half Life by Xentor · · Score: 1

      Oh hell yeah... That first super-fast, wall-climbing bastard in Ravenholm practically made me jump out of my seat.

      --
      "The amount of intelligence on this planet is a constant. The population is growing." -Cole's Axiom
    2. Re:Half Life by Turn-X+Alphonse · · Score: 1

      Half-life 2 had the poisonous head crabs, those things screams sent me running in fear. Was insanely hard for one to kill you, but one of them and anything support wise and you were struggling to survive. Absolute nightmare and one hell of a rush.

      --
      I like muppets.
  20. Bioshock.. Houdini Splicers by darkmayo · · Score: 1

    First time you run into one of those... they got me good. I jumped and sprayed bullets everywhere.

    I love horror movies, very few have actually scared me. FEAR creeped me out.. Call Of Cthulu Dark Side of the Earth, that creeps me out havent finished it yet. System Shock 2 gave me some good jumps (back in the day) Clive Barkers undying had me going good. The original Alone in the Dark... yea that was creepy.

    Video games are full of titles that I got scared from, horror movies not so much. But damn, I love well done special effects, so I keep watching horror.

    --
    "I am a kernel in the linux army"
  21. Silent Hill by Spy+der+Mann · · Score: 1

    One of the things that make survival horror games so attracting is that you can die in many horrendous ways. I still remember Harry Mason of SH1 getting caught and eaten by that tentacle thing in the kitchen. Or how Heather's body was dragged by Vatiel after being killed.

    Another thing is the first-person perspective, and the fear you experience from having "lived" similar situations in the past. You hear some dogs howling, you can't see barely anything, while your radio keeps playing that static louder and louder.

    You just can't make these things happen in a movie. You don't know how the character is going to get killed, because you can't replay. You don't face the consequences of making a decision (left or right?), and are only limited to being a mere witness of the events. In a movie you can't feel the fear of getting killed after realizing you're out of healing items.

    Videogames are simply the best of the "worst" that has happened in the horror genre.

    To summarize, I'd like to quote the motto for the Silent Hill 3 propaganda: "Everything you never wanted to see."

    1. Re:Silent hill by Spy+der+Mann · · Score: 1

      Where as in a game you take control and must continue the fear to continue the plot.

      BTW, Have you guys thought that making a Silent Hill series (a-la "24" or "Lost") would be a hit?

    2. Re:Silent hill by WilliamSChips · · Score: 1

      Depends, will its plot gradually decline over seasons like 24 and Lost?

      --
      Please, for the good of Humanity, vote Obama.
    3. Re:Silent hill by Turn-X+Alphonse · · Score: 1

      No, because it would drag on too long and the tension would be lost. If it was a mini series of 3-4 episodes it would work, but as a full series not really.

      --
      I like muppets.
    4. Re:Silent Hill by What+Is+Dot · · Score: 1

      I have to agree that being responsible for your own destruction is a very terrifying prospect. While the Resident Evil games are more cinematic in their presentation, they rely on the "shock and surprise" type of fear in order to create future anxiety ("What else will jump out at me...?!"). Silent Hill makes me think I'm reading a book because they took a more psychological approach through storytelling and visual/audio cues ("I heard a noise, but there's nothing there...?!").

      Films can be as scary too. The films that scare me the most are they nightmare-come-to-life type films, like Evil Dead 2. Not knowing what to expect is one of the elements of a scary story, which spoils it the second time around. Good games, however, have multiple endings. That's what I enjoy most about games.

      As for the scariest game I've played, I would have to say Silent Hill 4. While this is a Silent Hill game in name only (IMHO) the setting/plot of this game is so terrifying that I literally don't want to play it anymore. I finished the game and haven't touched it since. I'm sure that being a single male living in a single apartment doesn't help matters (part of the game plot).

    5. Re:Silent hill by robson · · Score: 1

      One thing I would note is the cultural differences, Japanese horror tends to work on tension and supernatural things. Ghosts, bumps in the night, general feeling of unease. Where as Western horror tends to be more gore and shock, the gore and shock has long ago lost it's shock value to us adults, where as the feeling of tension is very hard to break no matter what.

      Compare Resident evil (Western horror style) with Silent Hill (Japanese horror style) and you'll see one is scary for a while, where as the other continues to be scary even if you're in a safe room with nothing creepy ever.

      Whoah, slow down there. You had me up until you imposed an East vs. West template on it. I don't think that fits.

      I've never thought there was anything remotely Western about the Resident Evil games, aside from the characters and setting. Gore and shock, I'd say, have less to do with Western horror than they do with a particular style of horror.

      Some Western horror games that I'd say relied as much on atmosphere and tension as they did on gore and shock:
      *Undying
      *Call of Cthulhu - DCotE
      *The Suffering and its sequel
      *Eternal Darkness

      And if you want to stay loose with your definition of "horror":
      *Half-Life
      *Half-Life 2
      *FEAR
      *Condemned
      *STALKER

      Also, obviously there are lots and lots of Western horror *films* that are more about atmosphere than gore.

  22. System Shock 2 by Anonymous Coward · · Score: 0

    You do the tutorial, then you're in the ship and most everyone else dies, and you're wandering totally alone in a freaky environment armed only with a wrench, until all the sudden you start hearing these freaky screeching noises and your health goes down.

    You have to look down at the ground to even notice the fucking radioactive monkey clawing away at you.

    1. Re:System Shock 2 by Avacar · · Score: 1

      To this day, the sound of a monkey followed by the sound of -- what we would most likely consider -- an energy discharge still has me clawing to switch from my wrench over to my gun. Those monkeys were evil.

      In a game where every bullet was precious, using them on those monkeys was well spent. System Shock 2 is still, at least in my memory, the best survival horror game I've ever played. (Note: I have not tried Bioshock yet). I felt completely involved with the character and the world. It wasn't some representation I was following around on screen, it was me walking through those corridors.
    2. Re:System Shock 2 by MonorailCat · · Score: 1

      No comments about the semi-invisible spiders in SS2?

      Those things upset me to no end, mostly because you often heard that rattling long before you ever saw anything.

      I don't know if games or movies are scarier, but I don't enjoy horror movies, horror games OTOH are great.

    3. Re:System Shock 2 by Rallion · · Score: 1

      Bioshock isn't as Scary as SS2. I would argue that it's better as a shooter, and the improved tech is used to incredible effect at producing a better overall atmosphere. However, it's worse as an RPG, and I'd say the atmosphere it creates is more 'creepy' than System Shock's flat-out 'scary'.

      Still, Bioshock certainly has it's moments. (Dentist.)

    4. Re:System Shock 2 by Chmcginn · · Score: 1
      The first Houdini. The way he kept talking like he wasn't a splicer, but just trying to stay alive... I kept wondering why I couldn't find him, and then I was on fire. It was kinda scary.

      System Shock had some rather creepy points, too - the voice/appearance of The Many, and Cortex Reavers (well, really, any of SHODAN's 'forced' Cyborgs) come to mind.

      --
      Have you been touched by his noodly appendage?
  23. Bioshock by PIPBoy3000 · · Score: 1

    I had dreams about Bioshock the night after playing, not scary precisely, but full of a sense of dread and loss. Dreams aren't entirely unusual (I dreamed about yellow dragons after playing lots of Adventure as a kid). Still, it's rare enough that it means I was brought into the world of Bioshock more fully than others in recent memory.

    The unique aspect of Bioshock is that the fear of death has been removed. Respawning is fairly painless and I'm armed with a variety of tricks against even the toughest enemies. What's left is a sense of horror at what humanity is capable of, of hubris and atrocities committed for a supposedly just cause. That's a deeper dread, perhaps, than demons leaping out of closets, but just as effective.

    1. Re:Bioshock by Xtense · · Score: 1

      And that's exactly why I think movies have a bit of an advantage :) . They might not immerse you so totally like a game does, but they get both ends of the stick - they can both scare you in that BLAAARGHAGH!!!111 I AM A SCARY MONSTER! sort of way, AND they can create an incredible atmosphere. It's also exactly why making a good horror movie is a challenge - you need both the sense of immediate danger, and a good background to boot, which requires great writing and acting.

      --
      "We are the music makers, and we are the dreamers of dreams [...]."
    2. Re:Bioshock by GeckoX · · Score: 1

      Totally agreed.

      Movies can set up every little thing about a scary situation, and you have ZERO control.

      But in a game, even if they manage to set up everything just right...when it comes right down to it, you're there to kick the ever loving snot out of whatever 'scary' thing might be around the next corner. You KNOW you're going to get your chance to beat that thing, whereas in a movie, you are completely helpless.

      Now, I do have a bit of a bias in that I've never been scared by anything in a movie or in a game...startled, yes, but scared? No. I've always had a pretty solid grasp of fiction vs reality.

      --
      No Comment.
    3. Re:Bioshock by ShadowsHawk · · Score: 1

      I'm playing through Bioshock right now and almost crapped my pants in the dentist's office. I picked up a new plasmid and it played a short video. I turn around to leave and the dentist is standing directly behind. Just standing there waiting for me. I literally knocked over my chair. I thought it was scripted, so I reloaded to test it out. It seems that it was simply a freak occurrence, but it still scared me far more than any movie has ever done.

  24. Mod parent insightful! by Spy+der+Mann · · Score: 1

    (ok who was the idiot who modded it funny?)

    I've also played the Alien Doom mod, and i loved it. Altho i also felt the same fear by playing the Aliens game in the C64, stage 2. You know you had to go through an alien area, that aliens come out of everywhere and you can't run away. And still, you have to go there.

    1. Re:Mod parent insightful! by GeckoX · · Score: 1

      "And still, you have to go there."

      What, you mean you'd choose to NOT go there if you could? Why? You're there to kick some alien butt, why on earth would you be scared? Silliness.

      --
      No Comment.
  25. Resident Evil by unfunk · · Score: 1

    I jumped about six feet in the air when those dogs jumped through the window. Was NOT expecting that.
    Doom 3 also had me screaming loud enough to wake up my flatmate at 3am when a bunch of crap on a table levitated and flew at me through the window (in the game)...

  26. Wheel of Time by Verteiron · · Score: 1

    First game that ever scared me was the Wheel of Time game. Second level, inside the "deserted" city of Shadar Logoth at night (which, if you're familiar with the books, you know is a bad place to be). Everywhere you go, there's the sound of gravel crumbling, as if something just ducked out of sight. Whispering noises fill the air, and every now and again there's a faint cry, as if something horrible were in pain. You drop into a darker area, and a voice whispers "Staaaaaaaay" right in your ear, and THEN you see the tendril of fog reaching out to you from a crack in the ground. I actually yelped out loud.

    Second game that ever scared me was the FEAR demo. The glimpses of the little girl were already freaking me out, and then at one point I backtracked a bit, climbed a ladder, and she was STANDING RIGHT THERE!

    I actually said "yeeeAGGG" and jumped off the ladder.

    --
    End of lesson. You may press the button.
    1. Re:Wheel of Time by darkmayo · · Score: 1

      THE WAYS.... oh man I forgot about Wheel of Time.. Shadar Logoth was creepy.. effin Mashadar.. but when I got to where you Travel the Ways and the black wind is coming at you.. ooooh damn.. that is creepy.

      --
      "I am a kernel in the linux army"
    2. Re:Wheel of Time by Rallion · · Score: 1

      Second game that ever scared me was the FEAR demo. The glimpses of the little girl were already freaking me out, and then at one point I backtracked a bit, climbed a ladder, and she was STANDING RIGHT THERE!


      Yes. That was the most awesome moment in the whole game.

      There's a very similar part in Bioshock. Works every time!
  27. The scariest experience I'd ever had by Alzheimers · · Score: 2, Interesting

    ...was playing Fatal Frame in the pitch black of night. No movie has ever terrified me more than the tension that builds up with the ambient soundtrack and the tiny light that tells you something is near, to activate the camera and go into 1st person mode, creeping along to find the ghostly image before it jumps out at you.

    Anyone who's played it will no doubt remember the chilling moment while you tiptoe down the Rope Hallway and the red light comes on, looking up and coming face to face with Vengeance.

    1. Re:The scariest experience I'd ever had by AdamWeeden · · Score: 1

      Had a similar experience with Fatal Frame 2. In the beginning. When your sister puts her hand on your shoulder.

      *shudder*

      Fatal Frame series == pooped pants

      --
      I was quoted out of context in my autobiography...
    2. Re:The scariest experience I'd ever had by Anonymous Coward · · Score: 0

      Fatal Frame is awesome. You get all the trappings of a traditional horror game, plus it forces you to restrict your view to get those unmistakable cinematic moments. I LOVE those games. LOVE them, I tells ya! They scare the ever-living shit out of me.

    3. Re:The scariest experience I'd ever had by Anonymous Coward · · Score: 0

      Yes, I was thinking of Fatal Frame as soon as I saw the headline. Great game and really creepy/scary. My favorite horror game is Silent Hill 2, though, but not because it's scarier than Fatal Frame, rather it's because it has a great storyline built into it where the ending (and thus the initial motivation of James and how you should interpret the entire story) changes depending on how you play it.

  28. Re:Bioshock.. Houdini Splicers by Skiboricus · · Score: 1

    UNDYING.... seriously one of the scariest experiences I have ever had. Playing alone and in the dark I would find myself thinking "I have GOT to get out of this freaking house..." Only to later realize I simply had to turn off the game. Movies can scare but never on the same level as Undying. I was stressed out almost from start to finish.

  29. Silent hill by Turn-X+Alphonse · · Score: 4, Insightful

    Silent hill sums it up perfectly, the movie wasn't too far removed from the games, but the movie isn't scary compared to the games and it's for 1 simple reason. Movies will continue no matter what, you can walk away and shrug and they will still play. Where as in a game you take control and must continue the fear to continue the plot.

    Silent Hill games make you feel like at any moment you could be jumped by some insanely powerful monster and then it toys with you with the radio, a little noise here, a little growl there, is it just random noise or is a complete freak out monster about to maim you? who knows? These things get to us, we have no idea -how- to rationally deal with these things because they are beyond all logic, movies we can go "CGI" "Make up" "hero must survive" and then we play silent hill and suddenly it's "oh fuck, what the hell is going on?"

    One thing I would note is the cultural differences, Japanese horror tends to work on tension and supernatural things. Ghosts, bumps in the night, general feeling of unease. Where as Western horror tends to be more gore and shock, the gore and shock has long ago lost it's shock value to us adults, where as the feeling of tension is very hard to break no matter what.

    Compare Resident evil (Western horror style) with Silent Hill (Japanese horror style) and you'll see one is scary for a while, where as the other continues to be scary even if you're in a safe room with nothing creepy ever.

    And just because it needs mentioning. The mannequin beheading event in Silent hill 3 is the scariest moment I've ever had in a game, just insanely creepy even though it presented no danger to me, it felt like I HAD to leave that room or something would behead me next.

    --
    I like muppets.
  30. Horror... even in MMORPGs by uofitorn · · Score: 1

    Sure, it didn't involve a dark hallway in a haunted mansion with Zombies around every corner, but the scariest game I ever played was Everquest. Because of the large penalty for dying that possibly involved both a long corpse run and a significant experience point reduction, one truly feared death (at least in the first year or two). When you were deep inside a dungeon, or exploring a new location for the first time, the sense of trepidation and consternation was palpable.

    Even though I no longer play EQ, when I think back to those days, I have much more vivid memories of the close encounters and adrenaline induced situations in EQ than I do from any other MMORPG I've played since, including WoW, Vanguard, etc. I attribute that in no small way to the real and legitimate death penalty in the game.

    --
    "What kind of music do pirates listen to?" -Paul Maud'dib
    "Yeeeaaarrrrr n' Bee!!" -Stilgar, Leader of Sietch Tabr
  31. Agreed by MobyDisk · · Score: 1

    I played Doom 3 with a good surround-sound setup and a group of people watching. People's reactions were stupendous, and it just fed my adrenaline. The key is to play it on a hard setting - the idea is to be afraid, and be cautious - not to be Rambo. There is tension when you have to count your ammo and walk slowly to avoid being surprised.

    It also helps to be very comfortable with the controls. I've played FPS's long enough that the controls are extension to my brain. I think forward and my character moves forward. If you look down at the keyboard and have to think about it then it becomes more like watching a play from a distance -- you see the stage, the guy on the light board, etc. You can't get as emotionally involved.

    I remember two particular events in the early levels of Doom 3:

    1) I approached a staircase in a dark room. You approach the stairs and you hear metal screeching and you barely perceive movement. Then a demon leaps out. It was brilliant: First you hear "something" but are unsure what, then you're eyes perceive movement so you strain to look closer, then something large and frightening appears. It was very "cinematic"

    2) Personal involvement can make the game more interesting in ways that would not work in a movie. Example: I returned to a room I was already in and said aloud "okay, I've already been through here and there's no other way in so I'm safe" and I started to run for it. Suddenly, a body falls from the ceiling right in front of me and I look up just in time to see a demon come down and nearly land on me. The adrenaline hits and I managed to duck a fireball and fire a shotgun blast at pointblank range. After that, everyone looked at me and said "nice job" -- That could not have been played out in a movie. If the character said something that obvious everyone would KNOW something is about to happen. And if the character did something superb in response it would be unbelievable. But when it wa the person right there playing the game it went from cheesy and unbelievable to a combination of fully and cool.

    I know Doom 3 was not popular since it just re-hashed old concepts, but it was moments like these that made it one of the most fun games I've ever played.

  32. Movies rule by Charlie+Kane · · Score: 2, Insightful

    I'd have to vote for the moment when the green alien dude (whom you've mistaken for a fellow astronaut in need of rescue from a forbidding otherworldly fractal-scape) pops up in front of your damn windshield and starts banging his way into your spaceship in Rescue on Fractalus, one of the first games ever to come out of Lucasarts. I used to play that on an Atari 800XT and it used to scare the hell out of me.

    But there's a difference between that (relatively) easy videogame shock and the sense of deep disquiet that a really good horror movie can instill in you. It's true that the average scary game may make you jump more often than the average scary movie -- which rarely seems interested in the kind of classic horror-movie atmospherics that inform current game design -- but that's because the average scary movie really, really sucks. They're targeted at an audience of high-schoolers and/or gorehounds. Rob Zombie's movies may be *meaner* than anything this side of Manhunt, but they're certainly not scarier.

    But the best scary movies are about something bigger than jolts. It may be hard, after several decades' fetishization of H.R. Giger's designs for the original Alien, to understand just how deeply creepy those insectoid, vaguely sexual, shapes up on screen were. It's easy to forget, watching the original Halloween at home on a letterboxed Anchor Bay DVD, what that movie looked and felt like, back in the day, when it was playing up on the big Panavision-sized screen in the kind of cavernous movie house that doesn't exist anymore.

    There are some contemporary examples as well. Before their visual tropes became the stuff of cliché, Japanese horror movies like Ringu and Kairo brought the scary pretty effectively. 28 Weeks Later spun anxiety about avian flu and the Iraq war into a haunting zombie yarn about the dissolution of the family unit and wartime theatrics. The Descent had some real white-knuckle moments involving strangely deformed creatures in the near-total darkness. I love Bioshock and the immersive experience it provides in all its Dolby Digital 5.1 glory but the seams show -- the lines of dialogue spoken by the splicers are repeated too often, the gamepad mechanics are a little too abstract, the high-polygon creatures and texture-mapped environments just a little too uncanny-valley. Shocks-per-minute rate aside, the movies provide by far the more enveloping -- and aesthetically compelling -- psychological experience.

  33. Deus Ex by Anxarcule · · Score: 1

    Surprised nobody mentioned Deus Ex yet. That's a VERY immersive game and one I would recommend people try even though it's got to be about 5 or 6 years old by now. They got a lot of things right in that game. You can download the 1st mission demo freely online.

    The 1st mission isn't so scary, but... I can think of several times that I just got totally freaked out. Icarus talking to you through the infolink, MiB's bursting through the apartment door, pretty much all of Area 51...

  34. apples to apples please by jadin · · Score: 1

    You have to compare the best of each in order to make a somewhat balanced comparison. Comparing the best horror video game isn't very fair if you use your average horror film. That said the scariest (IMO) films have been the psychological. The ones where the scare factor isn't just a creepy thing jump at the right moment with a loud noise to emphasize it. The ones where you're thinking about how scary that was the rest of the night (or longer).

    The examples I can think of are The Ring, Blair Witch Project, (I'm told The Exorcist belongs here but haven't seen it.)

    Now video games on the other hand have been the "creepy thing jumps at you" type for the most part. Off the top of my head I haven't played any games where the psychological impact was what freaked me out. Once a video game truly taps into this it could be insanely scary. However, to my limited knowledge (hint hint /.ers) noone has accomplished this yet.

  35. Just last night... by JFMulder · · Score: 2, Interesting

    ... I was playing Bioshock. I had just killed my first big daddy. I was badly injured, I had almost no ammo left. I looked for a vending machine to buy some ammo and health when a SECOND big daddy comes around. I hid under the stairs in the game and hoped he wouldn't see me because I was so low on everything. I saved and went to bed.

    Let me breathe a bit after that first encounter. That was brutal.

    1. Re:Just last night... by Rycross · · Score: 1

      Just so you know, Big Daddies won't actually attack you unless a) they have a Little Sister around or b) you attack them. I did the same thing as you, until I made a save game, screwed around, and found out that they wouldn't attack me.

    2. Re:Just last night... by Tjebbe · · Score: 1

      even with a littl'un around they aren't very likely to attack you. makes it very easy to get nice pictures for your research stats :)

    3. Re:Just last night... by vimh42 · · Score: 1

      They will not harm you if you don't harm them (or the little sisters). The initial level made that fairly clear. For example I was in combat with several splicers and a big daddy (no little sister present) wandered into the room. He did not bother with me (or the splicers) until I accidentally hit him (using telekinesis and a dead splicers body).

  36. Great for immersion, not so much for storytelling by pmatchstick · · Score: 1

    Depends what you want from your horror. The author seems to want a roller coaster ride, which games excel at giving you... Video games are certainly much more immersive and are better at creating an atmosphere. Whether they're first or third person whatever happens on that screen feels like it's happening to you.

    But if you want to talk about horror from a storytelling standpoint... The best horror games are still cartoonish, sophmoric and one-dimensional compared to the best horror movies (and books for that matter.) For whatever reason the quality of writing just hasn't evolved yet. I'm not saying it can't be done, though I am beginning to suspect that there are some pretty big roadblocks. For example the character you inhabit has to be in many ways a blank slate, so it's a strange hybrid of your mind and decision making powers and someone else's background-- great for immersion, not so great for character development.

  37. Video games and movies are completely different by Ynsats · · Score: 1

    A movie will not scare me at all. Most horror movies that get pawned off as horror use simple parlor tricks like flashing lights, loud sounds, loud music and fast movement to give the audience a thrill. There is no real horror in a movie anymore. There is no sense of impending doom that keeps you on your toes and the hair on the back of your neck standing up. Even with surround sound and a complete multi-channel soundtrack, the movies just don't do it anymore. The mystique is gone.

    Now a video game, think about it. They have the same surrounding, multi-channel soundtrack and you are usually sitting within inches of a screen that will fill your entire field of vision and unlike the movies, you have to make decisions that directly impact the outcome of the game. In a movie theater, you are sitting on your butt stuffing your face with popcorn and candy in a cushy chair, usually with a person next to you and thinking about how much you have to pee because you polished off that $16 64 oz soda. The video game, you are usually not eating anything because it requires both hands and you need to concentrate because you are looking for clues to attain your next goal in the game. In a movie all you have to focus on is what alien or monster or whatever is gonna jump out next. If you are concentrating of accomplishing a task in a game, a monster jumping out and trying to cause you harm is unnerving. Add to that the music and sound effects and the fact that your monitor is filling your entire field of vision and you get buried in the game and you become part of it.

    It amounts to sensory overload and your brain gets into fight or flight mode when it's trying to process all that information. Consequently when a flaming skull comes flying at you out of the fog, you bug out because it's just doubled the amount of sensory input you received and your brain is in self-preservation mode. your adrenalin spikes, your heart rate goes up and if you are like me, you yell profanities at the game and start pushing mouse and keyboard buttons harder than you need to. I don't ever recall getting those sensations in a movie theater. There is just too much information not related to the topic of the movie to distract you. A video game gives you the ability minimize those distractions by shrinking the environment in which you are interacting with the video game. It's hard to be scared in a movie theater full of silly, screaming teenage girls jumping and holding on to equally silly, laughing teenage boys. Now, in your home, in a dark room with nothing but your and your glowing box of a monitor, yeah, that'll spook you out.

  38. Absolutely condemned. by Anonymous Coward · · Score: 0

    You left out Condemned

    1. Re:Absolutely condemned. by Anonymous Coward · · Score: 0

      That game seriously freaked me out. The combination of how slowly you move, the freaky enemies, and the atmosphere really did it for me. I was relieved to get to a part where I had to solve a puzzle because I could relax a bit.

  39. Depends on your tastes, I guess by Moraelin · · Score: 1

    As in anything that depends on taste, I'd actually expect quite a bit of variation. There is no "better" or "worse" as such, there's only "better" or "worse" for a given taste or personality type. At best, you can say more people like X than Y.

    E.g., if I'm allowed to give a counter-anecdote to your anecdote, I'm the exact opposite.

    Resident Evil never did much for me. The only "horror" in it for me were the awkward rotational controls and artificial view limitations because of the fixed camera. There was an additional (and for my taste unnecessary) extra learning curve and extra difficulty caused just by dealing with the weird control scheme. The decision to have limited saves was yet another thing that just said "artificial". Worse yet, it tripped my suspension of disbelief, because I had that artificial stuff in my face all the time and had to think about it instead of getting immersed in the world. Having to wrestle the controls doesn't make me go "OMG, I'm so scared", it makes me go "oh, FFS..."

    I'm sure someone will mod that "troll" because it badmouths his favourite game, but it's not. I'm _not_ saying "Resident Evil is bad", I'm just saying that different people have wildly different tastes. The same game can be "bad" for some, but "bestest game evar" for some others.

    And so it is with games vs movies too. I don't get scared by most movies, but a couple did manage to trip a particular phobia of mine big time. Still, I find well-done horror movies entertaining in their own non-scary way. I can't remember any game that triggered a similar response to either, so (while most were otherwise entertaining as a game) I wouldn't count any game I've played so far as truly a replacement to horror movies. More like something different, that can coexist. Again, I expect that for different people your mileage might vary. A lot.

    Also as a handicap in proclaiming games as the total replacement there, is the factor that _most_ video game designers can't write a good story or choreograph it well if their life depended on it. A couple of them can, no doubt, but, honestly, most video game plots and stories don't hold a candle to a good movie. At least half are barely more than a vague background story as to why are you killing those monsters there, and you just give it a nod as you happily shoot zombies or whatnot in the head.

    And at least half the rest are made by people who don't really understand whatever genre they're making, they don't even like it, but they figured they'd make a clone of whatever sold last year. And it shows. There is no mathematical formula or algorithm to make a fun game or a scary game, just some vague hypotheses and a lot of taking guesses and using your own gut feeling. Someone who doesn't really fall in the same market segment, just won't have the same "gut feeling" as to what should be fun. As I was saying, different people like different things. If you're different from your target market, well, you won't like the same things they like.

    Now admittedly, (A) there have been exceptions, and (B) the situation _is_ (very) slowly improving, and (C) Hollywood makes plenty of duds too. Still, on the whole, I'd say it'll be a few more years before games are really a reliable replacement for any movie genre. Don't get me wrong, they're fun in their own right, as _games_, but I see that really as more of a different kind of entertainment at the moment, rather than something set to replace movies altogether.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Depends on your tastes, I guess by Methuseus · · Score: 1

      I can completely jive with your point about controls in RE. My friends got RE0 on opening day and wanted me to play with them, as I had never played an RE game before. We handed off the controller, each of us taking a turn. It scared me shitless, but I played very little cause I couldn't get used to the control scheme. We got through the game in only like two days though. Same story with RE1. The controls are atrocious. I thought about playing RE4, with the better control scheme, but haven't gotten around to it yet.

      That said, some movies have gotten to me horror-wise, but more games have. My favorite is Eternal Darkness for GC. So many things it that game screw with your mind.

      --
      Two things are infinite: the universe and human stupidity, though I'm not yet sure about the universe. - A Einstein
    2. Re:Depends on your tastes, I guess by Phoenix00017 · · Score: 1

      I have to second Eternal Darkness as one of the most immersing games out there. For those who don't know, ED has a "sanity meter" in addition to your normal mana and health meters. As your insanity goes down, you start to hallucinate. But see, when I say "you", I really mean "you, the player". The hallucinations are so realistic sometimes that I really wasn't always sure what was part of the game and what was really happening in my living room. It starts out simple, with the entire screen tilting only 2-3 degrees off level, and a slight echo occurring in the sound. You hardly notice it. But then it starts to get much more intense. You'll see blood dripping from the ceiling. Your head will spontaneously explode, you'll die, and then you'll suddenly appear back where you were. One time a completely realistic cockroach crawled right across my television set. I don't care how many times I see that, it still freaks me out. And then the blue screen of death. Holy crap I thought I had broken my freakin' Gamecube. It was the best player immersion I have seen this side of Metal Gear Solid.

    3. Re:Depends on your tastes, I guess by mink · · Score: 1

      The most heartstopping is when it pretends to format your memory card. I was halfway across the room before I realized it was just screwing with me. They spring that one on you after you go into the save screen, tricking you into thinking instead of saving you screwed yourself.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  40. YES by Maximilianop · · Score: 1

    I vote a soundly YES! When I played Eternal Darkness I was so much more scared at sounds, images and inexpected events than I were with any movie.

    --
    The Universe is shrinking all around my head.
  41. Video Games Don't Scare Me. Movies Scare Me. by Anonymous Coward · · Score: 0

    No video game has topped the flexing door scene from the original Haunting. They're not going to match the incredibly bleak ending of the (again, original) Night Of the Living Dead. None could, unless video games suddenly get psychological depth. And they can't have psychological depth, because hitting things (or opening doors, or running down corridors) is a really, really small part of what we do every day. Good horror plays on multiple levels, only a few of which are accessible to the video game maker.

    I remember jumping out of my skin, playing Doom II (for Christ's sake!), the first time I heard the Cyber-demon bellow. On the other hand, it never made me lie awake at night, wondering what will happen to me when I'm dead. Admittedly, no Resident Evil movie's going to send me into an existential crisis either, unless I get so bored I slit my wrists halfway through.

    Video games rely on horror levels 1&2- Bears and Lightning. Bad horror movies stay on that level, too, because even rubber monsters are easier to fake than tension. Good horror movies have the full range- Bears and Lightning are joined by scary things like Shame, Shit, Disease, Getting Old, Falling in Love, Going Crazy, Telling Lies, Betrayal, Weird People, and Does God Exist? among others. These themes are very hard to depict well, and frighteningly, in a video game. Can you imagine playing The Stone Tape video game?

    Even films that are full of Big Loud Horribles, like the (again, original) Texas Chainsaw Massacre, can have every kind of fear baked into them. Video game makers have never even approached the terrifying complexity of the real world.

  42. Re: here's some horror for you... by Anonymous Coward · · Score: 0

    Most definately (Score:2)
    by otacon (445694) on Tuesday August 28, @12:33PM (#20385749)
    (http://aaronownsyou.blogspot.com/)

    http://d-e-f-i-n-i-t-e-l-y.com/

    Aaron just got owned by a grue.

  43. Eternal Darkness by Leo+Sasquatch · · Score: 1

    hands-down winner of the 'messing-with-your-head' game.

    The adrenalin jolt at the very beginning where the cut-scene with the room full of zombies stops being a cut-scene, but there's nothing to tell you this. The warping graphics the more insane you became, which actually made it difficult to navigate, and just gave you a feeling that everything was wrong because perspective had shifted. The first time I saw the big fly walking around on the screen, and when I went to the TV to brush it off, it was on the *inside*...

    Pissed all over the Resident Evil series from a great height in all respects, but didn't get the marketing. I don't like the REvil games much, not because they're scary, but because they're difficult for some silly reasons. Static save points, little or no ammo, guns so feeble they're practically useless, inabilty to improvise weapons and endless schlepping around on pointless fetch-quests. Fuck the gun, give me a sharpened spade, and let's see how scary these zombies are with no heads.

    1. Re:Eternal Darkness by zombie_striptease · · Score: 1

      I came here to give props to Eternal Darkness, too. Not only does it play on in-game fears, it actually gleefully strikes out at you, the player. Read no further if you don't want to be spoiled, but aside from the fly-on-screen, blood-on-walls and such, there are points at which it breaks the fourth wall even further to make you think you're having a technical problem with the game and/or system itself. From problems where your controls don't work, to seeing all your progress erased at a save point, to seeing an advertising screen pop up to say the game is over and you should go out and grab Eternal Darkness 2. Genius. Though I think I was still most affected by the hallucinatory sequences that you had just enough time to explore and be confused by before you snapped back to yourself and saw that you hadn't even entered the room yet.

    2. Re:Eternal Darkness by Tjebbe · · Score: 1

      another thing that made my hit my head on the ceiling in eternal darkness was the first time when i lost more sanity and the game made the sound of someone pounding on the door. You just gotta love playing these games with full sound in the middle of the night :)

      unfortunately, most of the horror games just have the problem of thinking 'monster == scary so more monsters == more scary' which is very untrue.

    3. Re:Eternal Darkness by Killjoy_NL · · Score: 1

      Offtopic but: Heel erg flauwe, dus leuke website Tjebbe :D

      --
      This is the sig that says NI (again)
  44. I'm really dating myself here... by Commander+Doofus · · Score: 2, Interesting

    ...but a great original 1985-era scary game was Rescue on Fractalus (it used actual fractals to generate an alien landscape, hence the title). You'd rescue downed pilots, who would see you land, run under your ship disappearing from view and (pause) there'd be a taptaptap to let them in. The trick was sometimes, after the pilot had disappeared from view, the "pilot" was really an alien and it'd SUDDELNY JUMP UP ON YOUR WINDSHIELD COMPLETE WITH SCARY MUSIC AND IT'S BANGING TO GET IT KILLITKILLITKILLIT!!! Great times, I'd play it with a friend and we'd both about wet ourselves.

    --
    Want to improve your life? This guy will show you how!
    1. Re:I'm really dating myself here... by s7uar7 · · Score: 1

      I'm really dating myself here You and half the people on Slashdot ;)
  45. My vote goes to.... by UncleTogie · · Score: 2, Insightful

    one little section in Max Payne... That dreamish sequence where he walks into the dark on that vine-ish looking tightrope... Mayhaps it's jus' 'cause I'm a parent, but hearing that dead baby cry and call out while surrounded by darkness gave my goosebumps goosebumps.

    --
    Don't tell me to get a life. I'm a gamer; I have LOTS of lives!
  46. Project Firestart. by Spy+der+Mann · · Score: 1

    I'd have to vote for the moment when the green alien dude (whom you've mistaken for a fellow astronaut in need of rescue from a forbidding otherworldly fractal-scape) pops up in front of your damn windshield and starts banging his way into your spaceship

    That reminds me of this other survival horror game in the 80's. Project Firestart. Has anyone here played it?

  47. Game.... by kurokaze · · Score: 1

    While The Ring and The Grudge had its moments, it was more shock and horror (the cat bay notwithstanding).

    BUT, Silent Hill 3 was so creepy that I couldn't get myself to play past the first room... yes.. it freaked me out that much. There was a feeling of dread that I couldn't keep going.. yikes..

    1. Re:Game.... by kurokaze · · Score: 1

      Cat BOY.. not Cat Bay... thats what I get for not reading my posts properly...

    2. Re:Game.... by mink · · Score: 1

      For me the Japanese versions of those films were much more scary then the US version.

      In one of the grudge films, early on, a character is sitting at a table and her teacup is misteriously knocked over. Later on you find out why. The reason why causes you to think about the whole film up to that point. Now that you understand the timing of events and start to put things together, your end realization is that the events you were watching have much more horrific implications all of the sudden.

      That worked really well for me.

      The American version of the Grudge and both Ring films were not scary to me (I saw the Japanese versions after the US versions).

      I also found the plot/story of the two Japanese Ring films better then our IMO whitewashed ones.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  48. Horror Videogames FTW by Soiden · · Score: 1

    The only movie that scares me is 'The Exorcist', and you can note that's a 30-years old movie. In contrast, I find Silent Hill series and Resident Evil series very nice in terror effectiveness.

    --
    Minti: What's that huge shuriken in your back?! Kin: It's the instrument of my victory.
  49. Well.. by mikkelm · · Score: 2, Informative

    Look at you, Hacker. A pathetic creature of meat and bone, panting and sweating as you run through my corridors. How can you challenge a perfect, immortal machine?

    1. Re:Well.. by mink · · Score: 1

      When I got to the room that had the body of my helper and then realized I had been trapped by Shodan, I unloaded into the walls as she started to manipulate the video screens. I knew it wouldnt do anything, but it was the result of my adversarial relationship with her and the buildup of events.

      I liked to talk back to her while playing. Her taunts always reminded me of Daleks going on about being superior beings and all that, but not being able to go outside of handicapped access equiped areas (yes I know about the whole leveling the building thing).

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  50. Doom 3, anyone? by r_jensen11 · · Score: 1

    Even with my crapp-assed Radeon X300SE, as long as the lights were off and the speakers cranked, that game nearly scared the shit out of me at times.

  51. They Hunger by hairyfeet · · Score: 1
    One of the scariest games I've played is a mod for the original Half Life called "They Hunger".The graphics are of course dated today,but the author really knew how to make a scary game, and not just in that "something just jumped out at me" sense. The sounds,the creepy locales,all came together to make for a VERY scary game.If you haven't given it a try,you're in for a treat-

    http://mods.moddb.com/155/they-hunger/downloads/

    --
    ACs don't waste your time replying, your posts are never seen by me.
    1. Re:They Hunger by Fallingcow · · Score: 1

      Yippee! So I'm not the only person who's played that!

      Of course, I, uh, only got around to playing it maybe a year ago... I'm behind the times, I know.

      On the topic of HL zombie mods, have you tried Heart of Evil?

      Also, for the original Unreal Tournament, Spatial Fear was a pretty good horror SP mod. Some of the enemies (especially the early ones) are kind of cheesy, but considering that it's just a mod for an old-ass multiplayer FPS, it occupies quite a few of the "most memorable gaming experiences" slots in my brain.

    2. Re:They Hunger by hairyfeet · · Score: 1
      I actually found an old cd compilation that has all the Half Life single player mods,and heart of evil was one of the featured.Very good mod.I'll have to see if I still have Unreal tournament so I can try the Spatial mod.For me though,the original Half Life was the king of SP mods.Sweet Half Life,They Hunger,Blue Shift,etc.There was just so many great experiences to be had with that engine

      I keep an old 733 around for when the weather is bad and I don't want to risk frying the gamer rig,and Half Life 1 with the SP mods has a permanent place on it.Still great after all these years.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  52. Psychological thrillers by Spy+der+Mann · · Score: 1

    Good horror movies have the full range- Bears and Lightning are joined by scary things like Shame, Shit, Disease, Getting Old, Falling in Love, Going Crazy, Telling Lies, Betrayal, Weird People, and Does God Exist? among others.

    And who says videogames don't have that? In Silent Hill 1, due to bad decisions in the game, I had to kill Cybil (a cop in the game who helped you go through a lot of stuff) because she went zombie.

    As I approached and she tried to give me a last shot, I had to give her the final blow. Later this followed a scene where Charles was depressed (or was it my imagination / distorted memory? Even better) because he had killed her. Congratulations! You're now a murderer.

    In SH3, Heather has a dicussion with this guy in glasses, where he hints at the possibility that heather might not be killing monsters, but other human beings.

    Videogames can force you to do evil things JUST FOR THE SAKE OF CONTINUING THE GAME. Personally, I don't like those kind of decisions in the games, but the point is that videogames can do everything movies do to mess with your head. If they don't, it's because of stupid corporate decisions and that old "but that doesn't sell" crap.

  53. Yes by Quiet_Desperation · · Score: 2, Insightful

    Best horror "movie" out right now is Bioshock. :)

    I think there's three reasons:

    1. A game is more immersive.
    2. The game probably gets a lot more thought put into it than a horror movie.
    3. The horror movie genre has become the "virtual snuff film" genre and caters to sick fucks.

    Mod me flame bait for #3 if you must, but I completely stand by it.

    They're releasing a "Art Of Bioshock" book. I wouldn't hold my breath waiting for an "Art Of Hostel" or "Art Of Saw" book.

  54. Dark Seed by skinfaxi · · Score: 1

    A 1992 computer game based around Giger's art, you play a guy who has bought a house that has connections to an alternate world... I never did finish it. It was really easy to lose and die, and the dying was pretty frightening! http://en.wikipedia.org/wiki/Dark_Seed_(computer_g ame)

  55. Silent Hill 4 by steveo777 · · Score: 1
    I have to hand it to Silent Hill 4: The Room. They took the one spot that you were 'safe', your apartment, and slowly whittled away at even that small sanctuary. To the point where you can't even be there without hearing the static, or being harmed.

    I'm also casting my vote for Eternal Darkness. Excellent game. It did an amazing job with wearing down your nerves in time to punch you in the gut with something that makes you wish you had put plastic on your couch. Of particular note is when you 'see' yourself in the bathtub having slashed your own wrists.

    None of the Resident Evil games ever did it for me, though. Not sure why, but I never found them scary. Unless you count the voice acting from the first few.

    Try Parasite Eve. It's also has its moments.

    --
    This sig isn't original enough, it's time to come up with something witty...
    1. Re:Silent Hill 4 by Spudtrooper · · Score: 1

      I'm also casting my vote for Eternal Darkness. Excellent game. It did an amazing job with wearing down your nerves in time to punch you in the gut with something that makes you wish you had put plastic on your couch. Of particular note is when you 'see' yourself in the bathtub having slashed your own wrists. I knew someone had to have brought up Eternal Darkness. Hands down the scariest and most immersive game I've ever played. Where's my sequel already, Silicon Knights???
    2. Re:Silent Hill 4 by Turn-X+Alphonse · · Score: 1

      I have PE2, it's a good game :)

      SH4 gave you candles which would let you be safe though, it wasn't great but it would sop you being hurt even if that room was uber creepy still.

      --
      I like muppets.
    3. Re:Silent Hill 4 by mink · · Score: 1

      Another good one (more of a combat horror game) was Kuon.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  56. They Hunger by Dr.+Manhattan · · Score: 1

    The start of the Half-Life mod They Hunger is like that. Your car goes off the road and you spend quite a while walking through a large deserted graveyard. You think to yourself, "Man, I'd hate to have to fight my way out through all this." And then corpses start animating, and you realize... you actually do.

    --
    PHEM - party like it's 1997-2003!
  57. System Shock 2 for me by fiordhraoi · · Score: 1

    Had some of the best atmosphere ever. Hearing the zombified worm-infested crewmates down the corridor as they look for you, the weird voices of the Many, etc. Want to get Bioshock on payday this week, must try! :D

  58. Totally agree. Here's my favorites. by ZirbMonkey · · Score: 1

    In no particular order:
    F.E.A.R. - As soon as you hit a paranormal flash, it's "oh crap, what's behind me"
    Half-Life - Friggin head crabs!
    Half-Life 2 - Ravenholm!
    System Shock 2 - Highest "creepy" factor of any game I've ever played. Totally immersive for the technology of the time.
    Doom 3 - Fear those dark places, because you know it's a trap.
    ...
    As long as you got a descent computer to handle the game, which includes a solid speaker setup, video games can be 10x as immersive as a horror movie in the theater. That 1st person feel, and knowing you directly control the character in is like being inside the chaos. I've broken mice and knocked my keyboard off the desk from playing games too excitedly.

    Watching movies rarely makes me yell out obsenities and jump in my seat. But maybe it's because I'm not black.

  59. Silent Hill 2 by brother_b · · Score: 1

    I haven't played Silent Hill, but Silent Hill 2 creeps me right the f@(% out. The sounds you hear in certain parts of the game that sound like footsteps near you, or other weird unnatural sounds are incredibly creepy - even if you KNOW there is nothing there. Playing on "Beginner" mode, where you can't actually die, is still scary from the atmosphere and not the threat of Game Over. The music in Silent Hill 2 (and I imagine the other games in the series, as the music is all done by Akira Yamaoka) can really put you on edge with the scrapey and creaky industrial noises.

    There is one room in the apartments near the beginning of the game that has nothing in it, but the music that plays in there is enough to make me want to get out of there as quickly as possible.

    The harmless "prisoner" monsters in the jail that you can't actually see (they are just noises coming from outside the camera's view) scared the bejesus out of me and I wasted a few rounds of ammo just to make the sounds go away. Another open area in the jail has noting in it monster-wise, but the intermittent sounds of what appears to be running steps or muffled horse gallops coming from somewhere behind you is freaky. The scariest part of the game isn't really the monsters you have to fight or avoid, it's the whole damn town itself.

    Then there is Pyramid Head. He won't die from anything you inflict on him, and all you can do is just hope he will go away.

    1. Re:Silent Hill 2 by welkin · · Score: 1

      IMHO Silent Hill 2 is scarier than Silent Hill throughout...Silent Hill does have moments that outpace SH2 in scariness though, particularly the first trips through Midwich Elementary and the hospital on the Eastern map. Maybe it's due to the graphics and art direction but I think the "normal" Silent Hill, in SH1 anyway, is scarier than the "nightmare" version of SH1. SH2's "nightmare" world is as scary as its "normal" world...that first walk into town, with the blood marks on the street and the faint scratchings of the Patient Demons in the distance, ah. The long walk down the tunnel beneath the Silent Hill Historical Society is great for scraping up your nerves...I could go on & on about SH2...

  60. Apples and Oranges by spocksbrain · · Score: 1
    I enjoy horror entertainment in all forms, but if you wanted to know which I would prefer, I would have to say games make for a more frightening experience in most cases.


    I like the fact that in a game I have to choose to walk into the next room, knowing full well that demons and zombies are bound to jump out of the vents and closets when I get there. The dread comes from having to choose to put yourself in harms way so as to progress in the game. On top of that you are playing in the perspective of the character, rather than a third party merely observing the scene. This makes it easier to relate to the hero on a more personal level.

    In a movie I often choose to not care about the cast, as the characters of horror films often do stupid things to get themselves in scarey situations, so I end up being more amused by their impending fate rather than fearful.

  61. They're each unique in their own ways by llevity · · Score: 1

    It's hard to say one is better, or more scary than the other. Each media has its own distinct differences that the other cannot really emulate.

    As has been stated already, video games can be more immersive. You're actually controlling a lot of the action. So in a sense, you have a more vested interest in preserving your life. So when that zombie jumps through the window, it's more tense reacting to and dealing with it.

    But what movies have going from them is the helpless lack of control. Take the Resident Evil example. You're confronted with the zombie through the window. While you are initially shocked, you can deal with the situation. You have a gigantic shotgun and tons of ammo, so your reaction to the shock is to go aggressive and blast the zombie.

    Movies however can set you up in a helpless situation. You can see the zombie creeping up on the hero, but the hero doesn't see him. There's nothing you can do except watch. That's its own unique type of horror -- a sense of helplessness to prevent or react to what's going on.

  62. Eternal Darkness by Mi1ez · · Score: 1

    Eternal Darkness was probably my favorite example of this. The game intentionally made you think you were going nuts as a game PLAYER while you were playing--psychological tricks like suddenly dying and losing the game just to flash to your character realizing it wasn't real, system error messages making you think your game just crashed just to have your character wake up and ask, 'What the hell was that?' and so on. :) It wasn't just a horror game--which it was, dark and disturbing--but it was also psychological and aimed at the player rather than only telling you the story of an on-screen character.

  63. Survival Horror by SpaceToast · · Score: 1

    While all genres have made their way into videogames, horror is the only one I can think of that's grown its own significant subgenre there: Survival Horror. There is precident for survival horror in films, especially Romero's movies, but true survival horror seems to require interaction. It's not enough to emote with a character onscreen making choices with uncertain outcomes, it's when those choices are yours to make that the hair really stands up on the back of your neck.

  64. It were uphill both ways and still scary! by Dogtanian · · Score: 1

    You know a game is good when you get scared, even though they only had 17 polygons to draw a person You think that's basic? Ha ha ha ha ha ha.......

    I'd be lying if I said I was absolutely ******* terrified after playing 3D Monster Maze on the ZX81... but it certainly did a good job of getting you panicking when you saw Rex coming down the corridor at you. (Shame the guy in that video turns just before he gets eaten, so you don't see Rex close-up).

    The ZX81 didn't have "polygons".... it didn't even have colour or high-resolution graphics (and those were the days when 256 x 200 was considered "high resolution"). It didn't even have bloody sound!.... Midi would have been an incredible luxury (seriously). This might sound like the "Three Yorkshiremen sketch", but it's absolutely true.

    And I remember my Dad jumping the first time this happened on "Rescue on Fractalus".
    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    1. Re:It were uphill both ways and still scary! by Dogtanian · · Score: 2, Informative

      I'm sorry, the link to the "3D Monster Maze" video was incorrect; here it is. Don't have nightmares! :-)

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  65. Weak horror films...games filling the void by Avatar8 · · Score: 2, Insightful
    *** warning - a few horror film spoilers here if you haven't seen them. ***


    I really enjoy horror films. It's a shame there are so few good ones. Blood and gore aren't scary, they're just gross. Pulling your audience in, making them believe one thing and then jerking the carpet out from under them leaves a much deeper impact. The gaming industry is learning this.

    I thoroughly enjoyed "Saw" for it's suspense. It wasn't really a gory film at all despite what the author of TFA says. I'd wager only a few gallons of fake blood were used in both Saw movies. "Saw II" and the pit of needles... that freaked me out enough that I was squirming in the theater seat and turning my head away from the screen. We each have our own deepest fears. "Dusk til Dawn" had blood by the 55 gallon drum, but it wasn't scary at all. "Hostel," rated as the scariest movie of 2006, was pathetically tame and generally stupid. (Push the eye back in, idiot, don't snip it off.) The wife discovering her husband had killed in "What Lies Beneath" or the little boy's reaction of "You weren't supposed to help her," in "The Ring" were classic, gut-wrenching twists.

    I played the BioShock demo. Once I got past the immature gore, it did develop into a layered, creepy environment with a fairly original story. I didn't like it well enough to buy it, but with the lack of quality horror films, I may start turning to horror games more often. I just hope they aren't all FPS since that's my least favorite genre.

    Any wagers on a Cthulu MMO?

  66. Sure it can. by ChaosDiscord · · Score: 1

    I don't agree. While you're playing the game, you have some sort of an adrenaline rush, that effectively makes you immune to any kind of scare the developers might devise. That, and the inherent stupidity of the monsters you'll encounter surely makes them less of a threat.

    Mind you, if your adrenaline is kicking in, it's because you're scared and your body is entering a fight-or-flight response. So, yeah, video games can be scary.

    That said, really good video games horror requires good pacing and design. In lots of games, yeah, it's all action. But it doesn't need to be that way. F.E.A.R. did a great job on pacing, intermixing the terror and adrenaline of high speed combat with the creeping dread and occasional scares in the slower parts. And while I was downright bored with Resident Evil 4 by the end, the initial buildup was great. The first time the true nature of the situation appeared, it scared the hell out of me. Call of Cthulhu: Dark Corners of the Earth has an hour or two of great dread at the beginning before the "real" action starts. The transition from buildup to action in the hotel is full of adrenaline, but it's very much a "oh crap, oh hell, what next" scared sort of adrenaline. (It does lose a lot of it's scariness after then 10th time you've retried it. It's a bit unforgiving.) The original Call of Duty was amazingly good at scaring me, not in a traditional horror sense, but in making me fearful and cautious with brief spasms of terror as things seemed to go to hell. Meanwhile, you can totally avoid the adrenaline rush if you're willing to play games with slower pace. I highly recommend Anchorhead, which is the finest horror game I've ever played. For the first three quarters of the game, it's relatively slow paced and all about the slow buildup of information as you discover the terrible things going on, and then discovering that it's worse than it originally seemed.

  67. scary by Jerzakie · · Score: 1

    DOOM 3 (if you play in a dark room w/only the game going)
    Condemned : Criminal Origins

    those games are freaky and fun.

  68. One word: Bioshock by Draconix · · Score: 1

    I've played a couple of the Silent Hill games, and they were damn scary, more than any movie I've seen. But Bioshock even surpasses them. Stuff like fighting a Big Daddy, running through a door and waiting for it to come, then checking to find it right there ready to attack you, or running from one and getting boxed into a corner, frantically trying to get out and run to a safer distance can get pretty terrifying. And the most terrifying experience in any video game I've ever played was walking into a room which filled with steam. The steam cleared, and there was a splicer standing right in front of me, _staring_ at me. I reacted first and shot the hell out of it out of "OMG WTF!!!" reflexes, and now I wonder what would have happened if I'd waited just a little longer.

    --
    By reading this you acknowledge that you have read it.
    1. Re:One word: Bioshock by YossarianSnowden · · Score: 1

      A very similar thing occurs very early in the medical pavilion,

      SUSPENSE SPOILER

      in the side room where you need to wade through a giant pool of water to get into a back room where you see a huge shadow apparently operating on something, and the lights go right out (such that you are COMPLETELY in the dark if you look in that direction). When they come back, he's not there anymore, and he's not even behind you. You can ransack the place (it had a gene tonic I think), and he STILL was nowhere to be seen, even when you were in the water (and hence totally vulnerable). I had to walk all the way up to the operating slab after the watery area, and then POOF, this doctor splicer was standing right next to me.

      It took me a few seconds after downing the bastard to realize he apparently popped out of a freezer.

      END

      Honestly, situations like that are even better than somewhat analogous scenarios in System Shock 2. I actually consider SS2 to be somewhat less suspenseful than Bioshock, for a few simple reasons. One of them is the "frightening spawn" of hybrids. There was one part where you need to walk through a bunch of large doorways to reach some area, and in that area I had very low life and just about no ammo, and hybrids more or less just began using shotguns, so I had to tip toe and conserve EVERYTHING. Considering how slow I was going, it was no surprise that I got jumped often. Problem is, the hybrids basically spawn DIRECTLY behind you, with no real regard to their tactical or even visual position when they do it. They're just there. Worse, if you just stand in place, you can be sure you'll get one. Eventually. It definitely takes the edge off when the appearance of a hybrid isn't preceded by tension... it's just surprise. And it ceases to even be a startling event when you become incredibly proficient at spinning right around and clubbing the bastard in the head with the wrench almost on reflex.

      I know Bioshock also has random spawns, but so far in the game (and I'll admit I haven't been at it for very long), the random spawns aren't always near you, and they aren't constant. It's much more frightening if an enemy can at any random point come through any random door than it is when an enemy will always constantly come right up from behind as if they were magically teleported. The tension is knowing that, given the nature of enemy appearances, you COULD in theory spot them and get out of harm's way. Also, their more natural appearances make you forget you're playing a game. In SS2, the hybrids would pop up right behind you while you were standing between two closed, giant doors that took a few seconds to open.

    2. Re:One word: Bioshock by ShadowsHawk · · Score: 1

      Agreed. I almost crapped my pants when I saw him. What made it even worse was that he deposits a corpse in the chair when the room fogs up. *skitter* *skitter* "Holy shit it's a body!"

  69. Diablo 1 by Anonymous Coward · · Score: 0

    I would have to vote for Diablo 1. The Butcher's Lair with bodies everywhere, small square room covered in blood and just a few words in a deep evil voice "Ahh, fresh meat!". You better be prepared to defend yourself against a fat man with a huge rusty cleaver.

  70. Games can lead to property damage... by nadamucho · · Score: 1

    Even the most menial FPS game, like Medal of Honor.

    I was playing Multiplayer MOH:AA. At the time I had a slide out keyboard tray with a slide out mouse tray beneath it. Some Nazi startled the hell out of me so badly that I slammed my mouse into the metal rail of the keyboard tray, splitting the top and bottom half apart.

  71. Still getting the shivers from Bioshock by 32771 · · Score: 1

    Well not now but during the game. It puts you into the role of a serial killer who is encouraged to photograph his victims on occasion. This interpretation goes slightly beyond the game authors intentions I suppose, but probably is not too far off. Replayability has gone out the window for me. I'll stick to Lost Coast it is short and fits into this much more positive Half Life 2 setting.

    Oops now that I've read the article I notice that he also wrote about Bioshock - no surprise really.

    The fact that you are more physically engaged in a game, you are at least pushing the keys and moving the mouse, and that the game responds to your actions certainly makes it more immersive than some horror flick. It is not even possible that you can loose track as might happen when watching a movie. You are always in sync with what is happening, thereby allowing optimal use of your input bandwidth. Bioshock really reaches a good trade off between forcing you into a role and letting you control the flow of the action. This is a fairly new quality compared to some horror movies where you can be scared if you like but you don't take part so to speak.

    One might argue that one should be able separate between the imaginary world of a game and real life, but when all effort is made to draw you into it you can still be disgusted about it I suppose. Or view it from a different perspective, if a game can reach as far as to make you feel uncomfortable about a role you are playing it certainly is the better game than one which doesn't allow you to make that connection to the real world but still racks up the body count.

    --
    Je me souviens.
  72. Fatal Frame? by Now.Imperfect · · Score: 1

    I have to agree, the horror games I've played are much more intense than any movie. I had to play through Fatal Frame: Crimson Butterflies in 15 minute increments.

  73. Unreal, SS2, BioShock by Dixie_Flatline · · Score: 1

    Unreal -- the first one -- surprisingly had lots of really scary moments. In the first few areas, there's a place where you have to shut the power down. You start hearing a loud 'thunk' noise, but it's hard to tell where it's coming from. When you start to leave, the way is barred, and you start wondering if you took a wrong turn.

    Then the light start going out.

    Pretty soon, you're in the dark, and you realize that there's no music or sound or anything. If you've still got your wits about you, you'll toss a couple of flares out, but man, who remembers to do that the first time.

    Then the emergency lights come on, the music and sound start pounding, and there's a green thing leaping out of the wall at you and you flail around and blast away blast away oh god what the hell is it dead?

    Then the lights come on and you reload the game so you can do it again without losing half your life, but DAMN, that was a hell of a thing.

    System Shock 2 was creepy as hell; I couldn't finish it. BioShock is many kinds of awesome.

    The thing that all the games have in common is ATMOSPHERE. They've got a particular kind of ambiance that really draws you in. The music and the sounds are all part of it. Water drips, things are in disarray, and you're constantly set upon by low moaning caricatures of humanity. Hearing a zombie in SS2 moan, "I'm sorry," before clubbing you is creepy. Hearing a slicer mumble to himself about how he JUST NEEDS SOMEONE TO TALK TO is really creepy.

    The whole package is amazing if it's put together right. The visuals, setting, and sound all come together and leave you to fill in the action. How in the world could a movie be as scary? It's not you being attacked. Your own self-preservation kicks in because you're role-playing someone in a desperate situation.

    It's fantastic. I'm so glad BioShock came out. I'm gonna play it to death.

  74. Different Bioshock Anecdote .. by Brigade · · Score: 1

    For the sake of background .. I can honestly attest to the fact that horror movies and even haunted houses have maybe made me "jump" at most a dozen times combined during my lifetime. However .. Bioshock nailed me quite a few times. Playing through the game on hard (and then again on easy for achievements) .. even the second time around it still caught me. The first time I experienced what might be classified as "dread" and "horror" was honestly when my roommate insisted that I tried harvesting the little girl instead of rescuing her. Not only did I feel remorse about even contemplating the action, but once it got underway it really got to me. (I still almost can't stand listening to them cry over fallen Big Daddies) .. when you get to the Orphanage later on in the game .. let's just say the decor in some of those rooms really got to me. The other notable experience I had was in Fort Frolic .. fair warning: Not much of a spoiler but maybe an experience you might not want to lose follows. I was running around in a downstairs room that was flooded. Throughout the level there are a lot of what I can only describe as "statues" of dead people in different poses, but they look like they have been frosted white. I was creeping through this room (and the game is brilliant for that alone .. you don't run and gun this ride), and completely ignoring these statues (I knew them to be benign .. I already finished the level and was hunting down things after the fact) .. I tracked down an item in the corner and when I turned around some of the statues had disappeared. I wondered a bit about it, then made my way out when I heard a splash behind me (5.1 sound) .. I spun around and nothing was there. Turns out some of the "Spider Slicers" that I thought were inanimate were anything but .. it was freaky. Later on in the level I spotted a few of them crawling around on the ceilings in another area .. just creeping away from me (even after taking a few potshots).

  75. A.I.M. 2 by Meneth · · Score: 1

    The last part of the underground sequence in the Russian first-person action RPG was pretty scary, in a good way. :) The game really feels like a second life; the atmosphere is very good.

  76. Games can inspire true horror by Andreaskem · · Score: 1

    Just think of Daikatana.

  77. Agreed by FoamingToad · · Score: 1

    They got the poison headcrabs just right in HL2. From the sound effects, to the tarantula-inspired banding on the legs and the hairiness... urgh.

    I recently bought a HD-Tv - explicitly for Bioshock. While waiting for my copy to arrive, I put HL2 back on and raced through the first couple of levels. I ended up having to switch off partway through Ravenholm - even though I've completed the game a few times previously. The bigger visuals, more expansive sub and sensory overload drew me in just as effectively as it did first time around.

    [Still, I remember screaming like a girl at the Scrags in "The Air Tunnels" in Quake 1, many years ago.]

    F_T

  78. personal experience vs narrated experience by OldZombie · · Score: 1

    I know this might sound a bit different to give as an analogy, but here goes. Remember the haunted houses (the really well done ones) during Halloween that you and some of your friends you used to walk through knowing fully well that this house is full of creepy/scary things that are meant to pounce on you. Well now imagine the difference between you actually walking through the house all by yourself and having to fend for yourself all along with everything that goes pop as against a friend of yours telling his/her experience in the most dramatic fashion with all the visual/audio effects and creating the atmosphere of tension for you. If you can get this picture in your head (I tried this with a friend was not very successful) then you know the difference between what a game does for you compared to a movie.

    Personally the scariest moment for me has been a game, the game being FEAR was playing it one night alone in my office with the lights off and the scene where the ghost of the kid comes up the first time scared the crap out of me so much so that I switched on the lights and had to take a walk around before resuming the game again.

    --
    This is not a signature...no seriously!
  79. Doom3, power outage. by Tinfoil · · Score: 1

    One night I had a few friends over for some beers. Now, I live out in the country where it takes very little to loose 'lectricity. A couple of us were outside whilst the other fellow was inside playing Doom3, since as a console gamer he had not played yet. At some point the power went out, but I do have roughly 1.5kVa worth of battery backup so the computer, monitor and other stuff was still on. It happened at just that point one of the baddies was in the process of jumping out from a hidden panel, as they are wont to do in D3.

    Said friend had a couple beers in him and wasn't the brightest to begin with so he thought it was part of the game and came running outside looking as though he had seen a ghost. It was worth a few laughs, though it's a pitty he hadn't pissed himself.

  80. Pathways into Darkness by Cornflake917 · · Score: 1

    I'm surprised no one has mentioned Pathways into Darkness by Bungie. The monsters in that game were difficult to kill, snuck up on you, and looked scary as hell. It was a really challenging game as well. I just remember playing it as a kid and jumping out of my seat every time one of those dinosaur things jumped out of a corner.

    1. Re:Pathways into Darkness by rackniraz · · Score: 1

      I remember Pathways, but I doubt many others do...mac only, if I recall correctly. The graphics were kinda cartoony, but it was definitely better than the alternatives at the time...I think wolfenstein 3d and the original Doom. Nothing compared with Marathon though. That game scared the shit out of me...the pfhor used to sneak up on you from everywhere, with that creepy as hell little wailing battlecry. The Bobs just added to the chaos, because even though they made you feel like you weren't really alone, you were still very much alone. THEY'RE EVERYWHERE!

  81. Friday the 13th for NES by brenddie · · Score: 1

    It was a crappy game but it could surely scare you every time Jason jumped in front of you while you were snooping around the cabins rooms.

    --
    The best test environment is production. - Me
    chrome://browser/content/browser.xul
  82. Agreed on AVP by phorm · · Score: 1

    The first levels in AVP1 were the most freaky, since you were pretty much waiting for aliens to jump out of nowhere... (although it helps to have watched the movie first, I think). I still remember deathmatching a few buddies late at night on AVP2, and hearing them complain that hearing the tickety-tick of my facehugger's claws had them looking around frantically and getting more than a little freaked out in real life

  83. Clive Barker's Undying by Loosifur · · Score: 0

    Now that game was great, really atmospheric but had enough twitchy sections to keep you engaged. I find that video games tend to be "boo-scary", which works well in the short term, but they tend (with some exceptions) to be light on truly ominous atmosphere and literal horror. Most main-stream American horror is the same way. Gore aside, because that's kind of its own phenomenon, a thing is scary because it's both threatening and unexpected. For example, a monster jumping out of a closet behind you is scary. Horror is more subtle, but longer lasting. For example, hiding in a dark room from a monster scratching at the door and falling asleep, only to wake up the next day and notice that the scratch marks are on the inside. Good horror movies do a little of both, and because you're watching a movie to be entertained (whereas you play a game to entertain yourself) you're more open to allowing the story and the mood to be established at a slower pace than if you were playing a game. A game's got to grab you quickly and keep you involved, which is effective in it's own right if it makes you feel as if the events in the game are or could be happening to you, but a movie can take its time and establish backstory, characters, plot, mood, all without having to do double duty as an entertaining game.

    For example, try to make a game out of The Omen that produces the same impact as the movie.

    --
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  84. Phantasmagoria by Telepathetic+Man · · Score: 1

    The last time any type of fictional material creeped me out in any way, was when I found the dead body in the large flower pot in the classic Sierra game Phantasmagoria. I'm not easily disturbed, but that scene got me. Of course I was a lot younger then. Nothing I have seen since, as far as fictional material goes, has had that affect.

    --
    Just because you can, does not mean you should.
  85. Two words by shmackie · · Score: 0

    Alma Wade http://www.youtube.com/watch?v=I4NmNwKaHj8&mode=re lated&search= WARNING: Contains all the scenes from the game where Alma visits. Don't watch if you have a heart condition. This game freaked me out, in the last two levels I could only play 5 minutes at a time. I was so stressed out, that after playing I felt exhausted. But, it's by far the best experience I've ever had playing a game. So immersive, so freaky. I got chills just watching the Youtube clip. Don't watch if you haven't played the game, just grab the game and play it :)

    1. Re:Two words by shmackie · · Score: 0

      Also, after playing F.E.A.R the two sounds that scare me the most is those metal on metal shrieks, and the sound of static in your earpiece.

  86. The Longer you play the scarier it is by XavidX · · Score: 1

    Well I always find when I play even games like Oblivion and Im doing the Dark Brotherhood guild I will start off playing happily.

    But after an hour or to when all lifes problems have dissapeared and I am fully consumed by the game a ghost will come popping out of a side hallway and it will scare the crap out of me. Now if I were just miniutes into the game it would not have had the same effect.

    So it is true the more you become immersed within the game the more the game elements affects your emotions including fear.

  87. Interesting (damn you ajax mod system) by voidstin · · Score: 1

    I slipped and modded him troll, when I meant Interesting. So, I'm undoing the Troll with this post.

    Damn you, AJAX! If we're gonna build web apps, we need undo.

  88. Agreed by Anonymous Coward · · Score: 0

    I have never found horror movies scary, but I will never forget the first time I played the original Resident Evil... creeping down that one hallway, it's deadly quiet, and then those dog things crashed through the window and I nearly shit my pants.

    The immersion factor FTW.

  89. RE Fear by GlueyPorchBoy · · Score: 1

    As a writer and lover of well-written English, I agree: The First Resident Evil is terrifying. "Now it's Wesker's time to disappear!"

  90. Opinion by Sly-Ry · · Score: 1

    The simple truth of this discussion is there is no right answer. It comes down to the individual. What do you find to be a more involving experience? Most horror movies that try to build up a scary atmosphere and have lots of boo scares and jumps and monsters tend to turn into silly action romps or simply fail to engage me in the way the game did. Resident Evil the game is way more intense than the movie. Same goes for Doom. Also, games can be intense in a visceral sense, but hardly in an emotional or psychological sense, whereas a good deal of well made horror films have more to do with the characters portrayed than the number of scares they can elicit from the audience. In short, pick your own poison, but especially with the current trend in silly horror films, I find certain games to be far more frightening than many movies I've seen.