You don't, an thats what makes them so much better. Theres so few people with leech access, the quality remains great. You (and the authorities) can't find out about them, because even people with accounts dont always know the real ip (they connect through a BNC). It just works better.
The DMCA cases against 2600 for distributing decss.c say linking counts as distribution. Of course the work around was linking to sites that link. As I said in another post though, I hate bittorrent, and I'll be happy when it goes away. Piracy should not be for the masses, that hurts the companys that make our software, music, and movies. When it becomes just as easy for your mom to download windows as it is to buy it, shes not going to buy it. We'll never have bought it anyways, but some people would have-- and theyre the type that use mainstream pirating methods, while the rest of us were using BBS's, usenet, FTPs, and many other methods before it became popular to not pay for things.
The only mainstream-ish type of piracy i'd like to see is an easy distributed filesystem type thing. Where you and a bunch of friends all add yourselfs as peers to the system, and mount a virtual drive where all files are shared among hosts. You allocate, say, 40gigs for this. * 10 friends, you have 400gigs to spread around. Then you copy a few mp3s, movies, or what have you and it mirrors itself across the mesh drive. Accessing would buffer as much as it could by downloading from multiple sources, while using the fastest source as a primary host. I doubt anyone will make anything like this until we all have atleast 1mbit upstream, but all p2p methods suffer from lack of upstream-- I can get 5mbit down from roadrunner, but still only 356kbit up. How can you not be a leech when it takes about 16* as long to upload as it does to download?
torrents are pointless, anything worth getting is scene released and sitting on tons of private ftps. You can shut one down, but you wont really hurt much. Death to transfers that stop at 99.8%, sit around with 10x more uploading than downloading on a connection that does 3mbit/356kbit, and the horrible memory usage of bittorrent.
They were lampooning American Mcgee's sick mind (that produced such a great game as Alice). They did so with one of American Greetings' characters, and got C&D letters, hence the followup 'american greetings = nazis' comic.
Anyone can seed the torrent, not just the people downloading it.
Instead of running 20 100mbit HTTP/FTP mirrors, run 20 100mbit HTTP/FTP mirrors that each seed the torrent adding 2gbit of bandwidth for everyone downloading.
By now, pretty much all of the hl2 client has been leaked in some way or another. Be it the CS:Source leak, the Hl2 alpha builds, the HL2 Sourcecode.. All it takes is someone to peace them together and glue it up. I'd personally do it if I had a copy of hl2, but I'm not paying $80 just to be the first person valve targets with legal threats.
Its a 128bit RSA encryption. You can spot the key inside your ClientRegistry.Blob file. Anyone that really wants it cracked can do so, but theres usually easier ways to pirate stuff from Valve.
Like hypotheticly when Condition Zero first came out and I may or may not have downloaded the HLDS(dedicated server) update tool and told it to download all of czero/ so that I could run a server..then proceded to copy the dir into Half-life/ like it was a mod..and then played it online first day it was out.... Hypotheticly of course;)
As for BT.. Valve hired the guy that coded it, but so far the only BT valve has used is when they bundled steaminstall.exe with the game content
Oh, its already been cracked months ago. Valve even did it for us, really. The HL SDK comes with a local steam client/server for debugging your mods. Its how you could play cs:s, cz, or any of the other leaked copies of hl.
You could play online through a bug in steam, but its nothing valve couldnt fix. Basicly, you'd create a new steam account with no games attached, try to register for Condition Zero saying you already own the boxed game, give them a keygenned key, then kill steam.exe after it starts to auth but before it gets denied. then you use that steam cookie to get into cz servers or even CS:S.
Not as bad as their dupe google story they went as far as deleting (after it racked up about 25 comments, pretty much all flaming slashdot for posting a dupe within 3 hours of the original).
My post to it was still in my comment history for a few hours after, then I guess they realised they needed to trash all references to the SID or the next story would carry its posts.
Still have my moderation history in my messages though,
TACO - LET THE GNAA BE EDITORS., posted to Google Cranks Up Index, has been moderated Funny (+1).
It is currently scored Funny (2).
Re:great but where are the .txt and directories?
on
Google Index Doubles
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· Score: 1
You get better results with intitle:"Index Of" Saves you from some spam traps, anyways.
Hrm, I hadn't heard about the remote control mode, but that could work out nicely. Especially if the website was all XSL that could output to xhtml for normal browsers, or XUL for gecko browsers
Thats how I do it, even on windows. But to truely replace winamp, you're going to need to make it much easier to use, as it is it can't even generate its own playlists (that I know of -- And no, mplayer *.mp3 doesnt count, because anyone with thousands of mp3s will tell you that theres a limit to cmdline args.)
Management is in on pirating too. All they have to do is turn the antipirating device off at night when they close at normal hours (incase it logs its own use), then play the movie one more time without it.
Or they can grab the reel and pop it in a telecine machine.
As for watermarking..they do that with video now and we get past it. Doing it with audio is even easier to bypass. All you need is two recordings from seperate theaters to compare against. If you're just doing audio, one can be done with a simple tape recorder plugged into the hearing impaired headphone jack.
How well you do on a public server is entirely dependant on your team (if its a team based game) and your enemy(s). Any pub hero can fail under a real challenge, or even just real pressure.
As Brian "DKT/Destrukt" Flanders (Great q3/CS/probably cod now but I'm just guessing player who has his own mousepad(DKTpad)) once said, "Do it when it counts"
The only time stats are important are when the game is entirely under your control -- No teammates to give you an advantage, No unskilled enemy to take advantage of. The only way this can matter in a non-leauge setting is if you're dueling in a 1on1 game, but even then that only works if the other person is both good and trying to win (not trying a new trick out).
Note: This is all relating to First Person Shooters. I suppose in an RTS your wins/loses/ties might matter some, but theres still the problem of playing against someone thats actually hard to beat (again, skilled player whos playing their best game).
You don't, an thats what makes them so much better. Theres so few people with leech access, the quality remains great. You (and the authorities) can't find out about them, because even people with accounts dont always know the real ip (they connect through a BNC). It just works better.
The DMCA cases against 2600 for distributing decss.c say linking counts as distribution. Of course the work around was linking to sites that link.
As I said in another post though, I hate bittorrent, and I'll be happy when it goes away. Piracy should not be for the masses, that hurts the companys that make our software, music, and movies. When it becomes just as easy for your mom to download windows as it is to buy it, shes not going to buy it. We'll never have bought it anyways, but some people would have-- and theyre the type that use mainstream pirating methods, while the rest of us were using BBS's, usenet, FTPs, and many other methods before it became popular to not pay for things.
The only mainstream-ish type of piracy i'd like to see is an easy distributed filesystem type thing. Where you and a bunch of friends all add yourselfs as peers to the system, and mount a virtual drive where all files are shared among hosts. You allocate, say, 40gigs for this. * 10 friends, you have 400gigs to spread around. Then you copy a few mp3s, movies, or what have you and it mirrors itself across the mesh drive. Accessing would buffer as much as it could by downloading from multiple sources, while using the fastest source as a primary host.
I doubt anyone will make anything like this until we all have atleast 1mbit upstream, but all p2p methods suffer from lack of upstream--
I can get 5mbit down from roadrunner, but still only 356kbit up. How can you not be a leech when it takes about 16* as long to upload as it does to download?
torrents are pointless, anything worth getting is scene released and sitting on tons of private ftps. You can shut one down, but you wont really hurt much.
Death to transfers that stop at 99.8%, sit around with 10x more uploading than downloading on a connection that does 3mbit/356kbit, and the horrible memory usage of bittorrent.
Just don't do anything you wouldn't want them to do. Legally you're already fine, but thats the best moral test.
but atleast theres finally a hl2 leak.
still waiting for hl2 warezed.
Its what happens when the story goes live but isnt on all of the slashdot servers (theres an array of machines)
Much easier to FP when most people are stuck with that message, though.
someone hurry up and warez hl2, I'm bored.
They were lampooning American Mcgee's sick mind (that produced such a great game as Alice). They did so with one of American Greetings' characters, and got C&D letters, hence the followup 'american greetings = nazis' comic.
"but the problem is that there is no way to prevent people from writing malware."
Sign all executables. Refuse to run unsigned executables. Dont sign malware.
Anyone can seed the torrent, not just the people downloading it.
Instead of running 20 100mbit HTTP/FTP mirrors, run 20 100mbit HTTP/FTP mirrors that each seed the torrent adding 2gbit of bandwidth for everyone downloading.
By now, pretty much all of the hl2 client has been leaked in some way or another. Be it the CS:Source leak, the Hl2 alpha builds, the HL2 Sourcecode.. All it takes is someone to peace them together and glue it up. I'd personally do it if I had a copy of hl2, but I'm not paying $80 just to be the first person valve targets with legal threats.
Yeah. Microsoft doesn't ship code it doesnt trust.
Free Britney Spears cd with every vote for Jeb Bush in 2008?
Its a 128bit RSA encryption. You can spot the key inside your ClientRegistry.Blob file. Anyone that really wants it cracked can do so, but theres usually easier ways to pirate stuff from Valve.
;)
Like hypotheticly when Condition Zero first came out and I may or may not have downloaded the HLDS(dedicated server) update tool and told it to download all of czero/ so that I could run a server..then proceded to copy the dir into Half-life/ like it was a mod..and then played it online first day it was out.... Hypotheticly of course
As for BT.. Valve hired the guy that coded it, but so far the only BT valve has used is when they bundled steaminstall.exe with the game content
Someone who doesnt own any DVDs?
Oh, its already been cracked months ago. Valve even did it for us, really. The HL SDK comes with a local steam client/server for debugging your mods. Its how you could play cs:s, cz, or any of the other leaked copies of hl.
You could play online through a bug in steam, but its nothing valve couldnt fix. Basicly, you'd create a new steam account with no games attached, try to register for Condition Zero saying you already own the boxed game, give them a keygenned key, then kill steam.exe after it starts to auth but before it gets denied. then you use that steam cookie to get into cz servers or even CS:S.
Probably still works.
Not to mention SMS is only really usful for phone to phone. What good is your SMS if you want to contact someone who has no phone, but has aim?
Not as bad as their dupe google story they went as far as deleting (after it racked up about 25 comments, pretty much all flaming slashdot for posting a dupe within 3 hours of the original).
My post to it was still in my comment history for a few hours after, then I guess they realised they needed to trash all references to the SID or the next story would carry its posts.
Still have my moderation history in my messages though,
TACO - LET THE GNAA BE EDITORS., posted to Google Cranks Up Index, has been moderated Funny (+1).
It is currently scored Funny (2).
You get better results with intitle:"Index Of"
Saves you from some spam traps, anyways.
Hrm, I hadn't heard about the remote control mode, but that could work out nicely. Especially if the website was all XSL that could output to xhtml for normal browsers, or XUL for gecko browsers
Thats how I do it, even on windows. But to truely replace winamp, you're going to need to make it much easier to use, as it is it can't even generate its own playlists (that I know of -- And no, mplayer *.mp3 doesnt count, because anyone with thousands of mp3s will tell you that theres a limit to cmdline args.)
Management is in on pirating too. All they have to do is turn the antipirating device off at night when they close at normal hours (incase it logs its own use), then play the movie one more time without it.
Or they can grab the reel and pop it in a telecine machine.
As for watermarking..they do that with video now and we get past it. Doing it with audio is even easier to bypass. All you need is two recordings from seperate theaters to compare against. If you're just doing audio, one can be done with a simple tape recorder plugged into the hearing impaired headphone jack.
Whoever is the first to wrap a good UI over Mplayer (So far all the guis have been buggy, less than optimal, or just generally sucks.)
How well you do on a public server is entirely dependant on your team (if its a team based game) and your enemy(s). Any pub hero can fail under a real challenge, or even just real pressure.
As Brian "DKT/Destrukt" Flanders (Great q3/CS/probably cod now but I'm just guessing player who has his own mousepad(DKTpad)) once said, "Do it when it counts"
The only time stats are important are when the game is entirely under your control -- No teammates to give you an advantage, No unskilled enemy to take advantage of. The only way this can matter in a non-leauge setting is if you're dueling in a 1on1 game, but even then that only works if the other person is both good and trying to win (not trying a new trick out).
Note: This is all relating to First Person Shooters. I suppose in an RTS your wins/loses/ties might matter some, but theres still the problem of playing against someone thats actually hard to beat (again, skilled player whos playing their best game).