Hmm. Graphics haven't improved vastly since the half-life engine? Think about that for a moment.
True real time shadows cast on models?
Integration between the model and the BSP (level)?
Bumpmapping? (true BM or not true BM).
I wont say anything more since everything i mean is said in posts before this. The Half-Life engine BTW is nothing bore than a bastardized Quake2-engine, with lots of glitches and ugliness in the first versions.
Youre right that one bug-eyed monster doesnt make a nextgen game, but take a look at the in-game videos from DooM III and tell me you are not inpressed! =)
Why not Reason? (http://www.propellerheads.se).
Its simply the greatest morph between "cubase-type" programs and "Rebirth type" programs.
That surely would make _me_ turn from Windows without looking back.
Hmm. Graphics haven't improved vastly since the half-life engine? Think about that for a moment. True real time shadows cast on models? Integration between the model and the BSP (level)? Bumpmapping? (true BM or not true BM). I wont say anything more since everything i mean is said in posts before this. The Half-Life engine BTW is nothing bore than a bastardized Quake2-engine, with lots of glitches and ugliness in the first versions. Youre right that one bug-eyed monster doesnt make a nextgen game, but take a look at the in-game videos from DooM III and tell me you are not inpressed! =)
Why not Reason? (http://www.propellerheads.se). Its simply the greatest morph between "cubase-type" programs and "Rebirth type" programs. That surely would make _me_ turn from Windows without looking back.