New DOOM III Shots
Warrior-GS writes "There are some new DOOM III screens on GameSpy coming from QuakeCon 2002 in Texas. There are also new screens of Elite Force II, the Return to Castle Wolfenstein expansion pack Enemy Territory and Return to Castle Wolfenstein for the PS2. Carmack is also scheduled to speak tomorrow for about two hours."
I haven't a terrible amount of innovation from first person shooters in the last few years (Other than graphics). Hopefully Doom 3 won't just be one of those "but it looks cooler" games. I'm counting on some innovative gameplay, not just the best graphics I've ever seen.
Wow finally some new pics to get off on. Guess it is time to tame the one eyed snake
Never could figure out why my girl liked my bitch tits, then I found out she was a lesbian.
[insert cultish praise to carmack here]
MARIJUANA, SHROOMS, X: ONLINE?! - E
This game makes me want to squirt in my pants.
Just what I need another thing to keep me from working.... Has anyone done a study on the effect of productivity as new games come out?
wow, they sure did give a low picture quality for those. anybody know of some TGA's to see?
i think i've seen other screen shots from Doom 3 that look WAY better... am i crazy?
I thought Windows XP2 was out, sorry...
If at first you don't succeed, then sky diving definitely isn't for you.
Hopefully someone can grab a sample of some of the music in doom3... Im curious as to what Trent has created
- what is the definition of simultanagnosia?! I've been meaning to look it up!
The one on the right looks a lot like a picture I took of my dog. Scary.
I just don't remember that background....
room101 -- how much can you stand before they break you?
(they always break you eventually)
I mean, there must be more bug-eyed monsters in the game than that.....
Time to buy a new video card! Ouch.
The Right Reverend K. Reid Wightman,
So what exactly is the point in taking such high res screenshots and then destroying the quality by overcompressing them?
That first shot has large square blocks of red lossy compression crap all over the character, and the second's not that much better. It's not the best way to present what would otherwise have been impressive visuals.
800x600 with less destructive compression would have been preferable and would also actually been visible on my 1024x768 desktop.
Can I sleep in your bed tonight?
M@
Krispy Cream is people
I'll probably get modded into the basement for saying this but...is it me, or do those shots not look that impressive? Part of it is the JPG artifacts, which we should disregard. But even still, it doesn't look "next generation" to me.
Am I alone in thinking this?
:wq
Does anybody know what kind of hardware produced those screenshots? Or even what the video settings were?
"This game makes me want to squirt in my pants."
One word: Depends
You're right, Doom has poisoned the minds of the young. Why look how it has possibly lead maybe 6 teens to violence, that's almost .001% of the United States population. It has certainly corrupted our way of life. I for one am thinking of moving to Palestine, they don't have doom there, and look how peaceful it is.
I remember one time I downloaded a map of someone's house, and after playing it, all I could think about was grabbing the chain gun they keep on the toilet and blowing away his fireball throwing wife and kids. I was pretty scared that I could have those thoughts. Sure, his wife was over 11' tall and had hooves, but I'm sure she was a decent human being.
Xaotik Designs
Ok. I'll bite.
w fu.edu/lawreview/v33n3/W07-ZIMRING .pdf
You say there is an all around increase in violence, but you don't back that up with anything. In the US, television news makes it seem like violence is getting out of hand, but then they only present what keeps people watching.
Do a search for the numbers and they don't reflect what the media presents.
I did a quick search and found the following pages:
http://www.cjcj.org/themyth/
http://www.abffe.com/myth1.htm
http://www.law.
-ec
From a game developer's view, yes it is wise. Violent games sell, nice games do not. Look at TV, look at movies, there are filled with violence and sex for a reason. From a social aspect there are indeed concerns, but you will never see a *company/corporation address them in their newest hot release game/movie/show/album.
Donkey Kong Country
What's the big deal?
It's a gorgeous game engine. I don't know why people act like it's an atrocity that this game looks beautiful and plays like a dream simply because there's no attempt at putting on a backstory or developing a character for them.
Jeebus christ. Here's the backstory: you're a geek, you can remember playing Doom and Doom 2 single-player and being in awe of how cool it was to run around when you weren't jumping out of your skin because a cacodaemon popped out of nowhere in the strobe light to chomp your ass and you remember how cool it was to deathmatch your friends over a 2400 bps modem. Almost a decade after (has it really been that long?) you blew the shit out of Carmack's head, he's back with a JAW-DROPPINGLY GORGEOUS engine.
You want backstory and character development? Read a fucking book. You want innovation in the FPS world (what sort of goddamned criticism is that?)? No one's stopping you from making your own game. Serious Sam has showed us that there's something to be sead for giving us a mindless adrenaline rush and who am I to argue with an even prettier mindless adrenaline rush? Sign me the fuck up.
Easy does it!
This comment has been submitted already, 276865 hours , 59 minutes ago. No need to try again.
if youve played resident evil for the GC youll know what im talking about. if doom can incorporaate all of the lighting tricks, textures and high poly models theyll be all set. i think doom has the textures and lights, but the models are horrible.
but its still in pre prod. so...
I want 2D games back.
Children have fragile minds? That's how we survived as a species through all those years of horrible things like the middle ages, right? Go read some stories about life in London in the 1800's and tell me again about how "Fragile" children's minds are.
7 November 2006: The day Americans realized corruption and incompetence weren't addressing 11 September 2001
Video game graphics don't have to be 'correct', they just have to look 'correct'
You will absoutlely hate this!
Some say these screenshots don't look impressive. Well - in a way they don't, but the actual game does. And the reason why the screenshots don't make the game justice is that the animation, bumpmaps, lighting etc must be seen in motion to have any effect. DOOM III's *realtime* lighting is what makes it a game/engine of the next generation. Wait for official videos...
The point of Doom is to help one another! You sit there, all smug in your living room, never knowing how close to hell you came. If it wasn't for me, you'd be ass-deep in cacodemons right now! And where's the gratitude? Where's the love? I'll admit it, I shot a few things. I shot 10's of 1000's of a lot of things. I'm not proud of it, but when undead biznitches are charging me in some god-forsaken hallway, something I you just gotta whip out that chain gun and cut some demon's in half.
It's the American way.
Finally, math books without any of that base 6 crap in them.
Wrong, re: "Doom map for practice":o m.htm
http://www.snopes.com/spoons/noose/do
Thanks,
--
Matt
I was watching G4 (the video game channel) today, and they had some vid caps of Doom 3 in action. It is hands down the best looking game I've seen. Some of the things that really impressed me were the lighting effects and character movement. I think many video games suffer from an overall smoothness in motion. Even games that use motion capture extensively (i.e. footbal games), still have a certain soul-less motion to them. Think of when you try walking underwater...the water constricts you motion so that you can't make subtle movements. Video games I feel are very similar. And the lighting effects in the game really added to the realism. Sure, the character models have really high polygon counts; but i've always been a much bigger fan of high quality rendering. I think Doom 3 could really usher in a new level or graphics.
Only the meek get pinched. The bold survive.
>>What? Surprised at that last item? Consider this: terrorist children, much like American children, are being raised on a nonstop diet of violence and gore,... and religion
So rise up, all ye lost ones, as one, we'll claw the clouds.
+1 Funny, mod please.. someone.
I'm $rtbl'd.
Dacels Jewelers can't be trusted.
You know, that's one thing I really hope it will have: hallways full of tons and tons of monster corpses to mark the trail of where you've been (or where are the places not to stand in the case of a deathmatch)
Seriously, that's what was so cool about the Doom and Doom II engines; because they were sprite based, they could leave the corpses lying about. Most polygon based shooters don't do that. I supposed some realistic ones might, but those aren't the ones that send hoardes of bad guys to be mowed down like wheat in the first place.
So assuming they "have" to go full-Polygon, I hope they give thought to not pushing the models so much that they have to magically sweep away the dead bodies...
SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
That imp(?) looks a lot more threatening then the old scaled jpegs from back in the day..
Hey troll, check the FBI.gov site. Youth violence in the USA has been going DOWN, not up.
here is a related link.
It's my opinion, and I'm no expert, that crime went down as the economy got better from the 80s to the late 90s. It makes sense to me but, as I said, I am no expert.
I got DEU (Doom Editing Utilities) when it first came out, and the first map I made was of a section of my juniour high school. Yet, here I am, and I haven't murdered anyone. I've been playing FPS for years without any sort of bad effects (aside from being pale and not meeting enough women).
I think it all comes down to being raised well, and having a well defined view as to what is fantasy and what is reality.
It doens't look as good in these pictures as I've seen in others. The NPC's looked blocky, I thought that this was suppose to be smoother than that.
But in the end it doesn't matter, FPS's make me sicker than a dog after 30 minutes.
Sean D.
"Hmm. I am to metaphor cheese as metaphor cheese is to transitive verb crackers!"
Sure, his wife was over 11' tall and had hooves, but I'm sure she was a decent human being. Isn't that one of Lumbarg's kids?
Finally, math books without any of that base 6 crap in them.
Acutally, I disagree on this. The best selling games of all time include The Sims and Myst. Those two are not really violent.
I do not mean to agree with not creating something like Doom (or Half-Life which I still play quite actively). But maybe someone should think about controlling it a little bit better. I will look into it once my child comes to the age of playing computer games.
urge to kill, rising!
as the book based on the software titled: Knee-Deep in the Dead. Now that was a classic piece of fiction! It somehow captured the essence of moving forward, shooting, dodging, shooting again, and picking things up off of the floor.
Played JK2: Jedi Outcast? While it's your basic first person shooter for the first 3 levels, once Kyle gets to use the Force, and consequently the Lightsaber, its a whole new ballgame. The lightsaber duels are pretty cool to watch, especially in the "duel" multiplayer mode. Plus you have a 3rd person perspective while using it, yet is seemlessly transitions into 1st person for using regular blasters.
Also, what about Command and Conquer: Renegade? that was pretty innovative, in that it had (if the reviews are correct, I have never actually played it) modes where you could play a pretty close C&C multiplayer game as a FPS.
And then theres SoF2, which has game types not usually seen (AFAIK) in other FPS (demoltion, to name one).
This is my sig. Its pathetic.
Well I hope this doesn't indicate that that jaw-dropping video from E3 is NOT representative of the final game...
I know Carmack has to keep the models relatively low-poly because of the dynamic lighting and shadows, but he had better find a more suitable "medium" other than breathtaking lighting and N64-era models.
Lets hope their poly-count is scalable, at least.
or do those screenshots (the D3 ones)look an awful lot like halflife? I mean, it is really sad if that is what the next generation looks like. Not to be cruel, but I was expected a lot of innovation (perhaps some good use of the new top rate pixel shaders from ATI and nVidia) from the 'new generation' of FPS. Or maybe they just cheated and generated the screenshots from a special halflife MOD...hehe...
====
Crudely Drawn Games
I know you can troll better than this. The last line was too over the top.
Hehehehe.. pretty funny :) I'm a big fan of parody!
But you know, not a lot of children in the middle east are exactly being "raised on a nonstop diet... including Hollywood movies and American video games." If they were causing the wars in the middle east, wouldn't we see some of that violence from American children?
And another troll bytes the dust (and anotherone gone, anotherone gone...)
Moderation: Put your hand inside the puppet head!
By the looks of the graphics it won't even be that much of a leap. They still had many hard edges on beings with rounded body types, etc. I'm looking forward to the day when 3D skins go over 3D muscle-skeletal frames that have real weight and movement like the dinos in JP or other movies. I want grey-matter with head shots and bowels from the belly. Maybe the ability to cut off a major limb and watch them bleed to death. It will be a few years but that will be the next big step in any realism for me.
Do really dense people warp space more than others?
http://www.shacknews.com/ja.zz?comments=22090&page =1, up to 243 comments
2 things make these shots "next generation"
Bump mapping. VERY FEW games up until this point have used it, and I've always thought that was a real shame. A good bump-map can make a world of difference.
Lighting! If you look at the dog-bull-beasty shot again, you'll notice that all the light is coming through in little bars. These bars show up on the beast, and it casts a shadow as well.
The zombie-with-too-damn-many-eyes-beasty shot shows that it is casting shadows on itself. Another cool lighting thing.
Go look again.
Fooz Meister
It's a well-established fact that video-game violence causes violent behavior [jointogether.org]. Yet, somehow, we're still horrified and shocked by the recent string of child abductions, by schoolyard shootings, and by the wars in the Middle East.
Yes, 6-month studies of 219 children do tend to prove things as fact. You're right, that's obviously better than any other study that has come out saying that video games don't cause violence.
Have you ever considered that maybe violent people like (and therefore gravitate) towards violent things? Hell, if I liked hacking people to bits with chainsaws, I'd probably like a game that would let me do the same thing. However, just because I play a game that lets me hack people to bits with chainsaws doesn't mean I like to do it in real life. Take this for example: people who play sports also disproportiately like watching sports. But most of the sport-watching population are lazy out of shape bums (like me). You're taking corrolations for facts my friend, and so is that study.
There's an easy way to control it : don't buy your kid the game. If you don't buy if for them, they most likely won't play it very much (only at friend's houses) until they are old enough to figure out how to get access to it without you.
This counts double if the home computer is in the family room, not their room.
But looks aren't everything...
:D). I just hope they don't get influenced by the direction the gaming industry has been going on about lately. They either want to focus on the single player, or multi-player game only. To do it right, you've got to get both balanced imo...
:D
I remember when unreal first came out... Yes, it had the best eye candy at the time. But the game play pretty much sucked, and don't get me started on the multi-player. It got boring after the first few levels.. The only highlight of the game (other then the graphics) was the point when all the lights start going out and your stuck in a little hall way with the skajhoweveryouspellit.
This sort of sounds like the direction more single player games are going now (take the very still popluar half life, NOLF, and most all of the games based on the quake3 engine), with scripted events. Which we already know that doom3 is going to have. I hope they go more into the direction of do whatever you want to do, just get the job done... Not like you have to use some switch in some hidden room to kill so and so monster...
Since I brought up half life, I also herd that they aren't going to tweak the multi-player much for this installment... I don't know about everyone else, but the multi-player support in doom was one of the best features of the game. Look at half life for instance. Do you think people would still be playing or even buying a game almost 4 years old, if all they could really do is play single player? I bet most people have never even played single player half life. I really didn't like the direction they went with quake3/ta. If I want to play human like players, why don't I just go online and play human players?!? The single player modes were pretty lame in that respect, don't waste my hard drive space with this ai crap...
Don't get me wrong, I'm a very loyal id fan(I own them all but the orignal doom, since ult doom includes it
In any case, I still can't wait to satisfied my sweet tooth for eye candy
It's a well-established fact that religion causes violent behavior. Yet, somehow, we're still horrified and shocked by the recent string of child abductions, by schoolyard shootings, and by the wars in the Middle East.
Please, I urge all of you: boycott religion, or risk thousands more innocent deaths.
---
That was too easy...
__Syowr
Did anyone notice that there is Terminal window open on the computer in the background of the right screenshot? Makes ya wonder what they're going to use it for...
I would create a sig, if only something of value could be said with just 120 chars.
Dang it! I grew up playing these things, and I didn't turn out violent! Comments like this just make me want to blow something up!
All that is necessary for the triumph of good is that evil men do nothing.
Doom 3 has a bunch of big shoes to fill. I know it's unreasonable but I require nothing short of a revolution in computer games to be happy. thank you.
Hard Polygonal Edges
It doesn't matter if the fingers are as round as a triangle or as round as a dodecahedron: it still doesn't look round. What the industry doesn't seem to realize is that the brain is much better at interpolating the details of a fuzzy image than Nvidia is at displaying a kazillion pixels at a gajillion frames per second. The cell structure of animals, humans and whatever twisted monsters come out of the minds of modelers these days should not look like they were drawn on graph paper, from point to point. Whether a face is displayed using 30 polygons or 3,000, there's still the awkward-looking, jagged edges and connections that the use of polygons dictate.
Interactions between models and structures
I'm tired of watching models claw their way across the ground with their feet sliding as if they were a hooved animal walking on butter in a country with a gravity coefficient of 0.5. I've not yet seen a game that shows REALISTIC movement of 3D models. At least in Doom, when the imps were clawing the walls, they were obscured enough that my mind could make up for the lack of detail. But the basic problem of "interacting" things that move vs. things that don't has never been solved very well.
It's the details that really count. Ludwig Mies van der Rohe, the great architect, when told by a frustrated subordinate, "The Devil's in the details!" cooly responded, "No. God is in the details." Details make or break the project. The last 10% of a project--the details part--usually takes as much effort as the first 90%. Perfection is impossible to attain, but to me it's perfectly obvious that a great game is complete when the details are properly completed.
Meanwhile, I'm still waiting for a realistic-looking lifeform that doesn't slide across the room.
Have fun: Join D.N.A. (National Dyslexics Association)
Half Life has a single player mode?
Dude! I gotta try it!
"Live Free or Die." Don't like it? Then keep out of the USA
I'm think that's just as naive as believing that DOOM turns everyone who plays it into a gun-crazy maniac.
One more game my kids won't be playing when they are young. I might, but I don't really believe it's "good" for me either, it's just one of those thing one does despite it not being healthy.
In the end I just believe that everything I consume, with my body or with my mind, influences me, if only ever so slightly. I'm the end product of what I (and others) subject myself to. I'm reasonably healthy, a bag of chips won't kill me. But don't try to tell me that means it's not "bad" for me.
Garbage in, garbage out.
-
Listen. Strange women lying in ponds distributing swords is no basis for a system of government.
You can tell me:
:-) I'm happy.
1) It doesn't have a story line.
2) I need a new PC to run it.
3) It doesn't handle some graphical crap I don't understand.
All I care about is the immersion. Do I feel like I am somewhere else. When Doom was released I felt that. The sounds, the sights, the gameplay all contributed to making you feel like you would die around the next corner.
Fire up Doom ][ and if you feel your stomach quiver when you drop off a very high walkway into acid you'll know what I mean.
I have a firm commitment from the CFO, read wife, that when Doom 3 comes out I get a brand new PC the next day.
Islam, as an inherently peaceful religion, would hardly lead these children to violence by itself. It has taken the corrupting influences of American movies, militarism, and video games to pervert some branches of Islam into their current violent forms.
Does anyone know if the Enemy Territory expansion pack will be out for Linux? I just got RtCW working under Linux and I would be quite happy if I had the latest 'n greatest.
19th century england WAS a good time!
remember the play oliver and that rascal the artful dodger?!
"You've got to pick a pocket or twwwwooooooo!"
"GOOD TIMES"
childrens fragile minds... FEH!
Is this like the "politically correct futuristic no-Nazi-killing" Castle Wolfenstein? What happend to the "war plans", the SS, and the bullet proof vests?
Monsters? What in the hell are electric mega-guns and zombie monsters doing there?
I'd take the 2-D old school Muse Software version over this stuff any day of the week.
Try this 5meg game
http://www.soldat.prv.pl
its a 2d version of Quake/Counterstrike in the form of lemmings, but the firepower/glory of CS/Quake.
Its awesome.
Liberty freedom are no1, not dicks in suits.
Because we are just animals, and in the thirst for instictive survival, we kill the weakest and the strongest survives.
Liberty freedom are no1, not dicks in suits.
I can agree with your point (to a point). London in the 1800's was, for most it appears, a tough, gritty, numbing, and often short-lived existence. Life was cheap, and death was plentiful.
However, the harsh life in 19th century London did not come with a full stomach, an adrenaline-pumping sound track, and bonus points for dismembering everything in sight in the most gruesome manner possible. Just a thought.
Anyone have a mirror for those behind SmartFilter firewalls hiding gaming sites?
I didn't find this funny. In fact, I found it very obvious and cliched.
Do you guys really find this funny?
Will I still be able to run it in a little window on my 486 DX 33?
I ask: wheres the challenge in cooperating? The only difficulty that exists is if someone decides that they don't want to cooperate. Will there be a "coerce" function in this game? Cooperation game... That has to be the strangest idea for a video game. Why don't we make a game where the objective is to publish a violent game despite the protests and whinings of christian groups and others who think that simple games inspire people to kill? Come on people, if the person who plays this is so unbalanced that they are inspired to kill after playing it, its pretty obvious that they are unbalanced enough to kill WITHOUT playing it. Please, stop trying to ruin fun for others simply because you don't believe in it. I don't believe in religion but I don't try to prevent people from praying or making those really crappy christian cartoons...
Tell that to Jack the Ripper
Sorry to open a can of worms but, There is quite
a bit of evidence that crime went down in
80 and 90s due to the legalisation of abortion in the 60s: less poverty striken, badly brought up, unwanted childern, growing up be disfunctional adults.
is simple physics. FOR GOD SAKES If you are strafeing sideways and fire a ballistic weapon at a distant entryway, the "projectile" should propel not just forward but sideways, and end up MISSING the door.
And if I'm riding the Half-Life train and jump up, the train SHOULD NEVER slide from under me. I should instead plop STRAIGHT back down in my seat (unless I bump into the ceiling or the train's speed changes.) How high I jumped doesn't matter. It's simple physics like this that would allow for NEW strategies and skills.
This would be TRUE advancement because ALL games are missing this! (Even 360 games like the Descent(R) series) But yes, EVERY SINGLE GAMER would have to retrain their skills but why not! It'd be added realism that could be turned off with a real_weapon_physics switch for any multiplayer game...
And Yes--one could still have "homing" missiles that fly to the exact spot your cursor was pointing at the time you pulled the trigger. (But even here, they wouldn't fly straight but at an ARC. The front of the projectile would try to point the opposite way of the sideway force, whipping the tail end back, etc.)
Cover your eyes and click this link!
Also I would like to add..
Until the above is done, no MOD maker can claim to have "real weapon physics." The engine must implement real physics first (as stated previously). Creating a server switch that enables or disables the option to account for side forces on projectiles would give MOD makers true freedom!!!! Right now, the physics are silly.
Cover your eyes and click this link!
AC posts are designed to protect the ignorant as well as the guilty.
Woohoo!! shots of EF2!! I say this as I've been getting into the original EF - if you like the Star Trek franchise and FPS games, you will like this.
Just wondering are they going to bring back the teleporters? Telefragging was a blast especailly when you do it to the self called "bigshot" over and over again.
You're right. it's much easier to simply throw a binch of blood 'n guts on the screen than develop an interesting story, plot, characters, etc.
id has made millions doing this. Of course, the fact that they are graphics gurus extraordinaire counts for a lot too. I think they really have the best business plan of all, the real money is in licensing the engines, but as far as the gameplay goes, the last original thing they did was Doom.
p.s. Rollercoaster Tycoon didn't do too poorly... no sex or violence there, unless you count deliverately making roller coasters that crash.
You are in a maze of twisty little passages, all alike.
Does that mean I want my 10 year old playing GTA and Doom etc.? No. Does that mean that its somehow someone else's responsibility if I don't exercise parental authority over my 10 year old? Absofreakinglutely not.
7 November 2006: The day Americans realized corruption and incompetence weren't addressing 11 September 2001
mmmmmmmm, just imagine Deus Ex 3 using the Doom 3 engine (or even Deus Ex 2, even though the Unreal Engine will be great). Guaranteed eye candy and a great dose of gameplay.
Oh well, just have to wait until Deus Ex 2, and Unreal Tourney 2003 comes out to whet my appetite in the meantime.
Are you local? There's nothing for you here!
You beat me to the punch. I was about to say that we'll probably see 2300 posts about "how much more realistic can render engines go before there's nowhere left?" A hell of a lot more realistic, that's what. I enjoy RTCW as much as the next addict, but it's *not* fooling me. When I get a holodeck and crap in my pants after actually feeling the heat from the Panzer that just hit 100 feet away, *then* we'll talk about nowhere left to go.
Regardless, violent movies and videogames haven't made violence go up.
Do I believe that Doom won't influence you, of corse not, do I think that it would make someone go to school and shoot up the place, no. The only people that are going to shoot up the schools are people that are predisposed to shooting up schools, it just so happens that these people also enjoy games that allow you to shoot big guns. I wouldn't be supprised if there were a copy or two of some of those big game hunting games installed on those columbine kids computers. You'd never hear about that though, because it is not sensational.
As for kids, if by the time my kids are old enough to play doom, and I mean play, I can sit a two year old infront of a computer with doom running and watch him drool on the mouse all day, doesn't mean he's actually playing, and they can't tell that it's a game and not real, then I did something rather wrong in the upbringing of my children.
As for it not being good for you, I don't really see how it is bad for you. It is a game, it can help releive stress, you can play it with a group of freinds and have a good time. As long as you still remember to eat and got to work in the morning, it isn't causing any harm. The only people that the game can harm, are people that are screwed up to begin with, and when people are to that level, even a butter knife is dangerous in their hands.
Xaotik Designs
What's your view of that, then?
:)
It's an interesting mix of high poly and low poly. Then there's the fact that the monsters walk, not slide
GPL Deconstructed
evertime i see screenshots of games and everybody hypes them up, i can't but help wonder the EXACT source of them...
as you are all well aware, any decent game these days has a horde of PRE-RENDERED animations. personally i feel that the content of all the screenshots we've seen have been animation rather than in-game-action.
can anyone shed any light on whether these new shots are pre-rendered?
Just look at what they have done to the phasers! They have muzzles now. With holes. God, I think I might actually feel better if those turn out to be photon grenade tubes or something.
Some people tend to get obese a lot easier as well.
If you expect your kids to reason and disconnect themselves as easily as you, well...
So, practising restraint in this respect is just like avoiding too much junk food. It keep one healthier and your mind clearer. Ofcourse, you won't make as good a crazy suffering artist. Those are the shots... =)
-
Listen. Strange women lying in ponds distributing swords is no basis for a system of government.
It's a well-established fact that religion causes violent behavior. Yet, somehow, we're still horrified and shocked by the recent string of child abductions, by schoolyard shootings, and by the wars in the Middle East.
*sigh*
Look - Religion is not without fault for some of these problems, but it does not inherintly cause violence... You are grossly over-simplifying the situation. My next-door neighboors are extremely religious and would not hurt a fly... Your "well-established fact" is easily defeated.
I think you will find that most of these "religious wars" are in fact caused by other factors, most often the control-of-land and poverty. Even the greatest "religious war" of all time - the Crusades - were in fact about reclaiming a conquered territory... Both sides (Christian and Muslim) hired mercenaries from the opposition to fight on their side... (look it up). Its nice to think that religion causes wars and that we are somehow putting all of this in the past, so I understand why people say these things.
What role does religion play in wars you ask? Control. It gives people with "motives" control over people, and also supresses their ability to question the acts of the leaders. Why should you fight for me? Because God wants us to take back the Holy Land, thats why - end of story. It also gives a suffering/poor people a reason to live - or so they believe.
To use your example of the wars in the Middle East... Think about it - If it was really a war of two opposing religions, how come the Muslims do not wage war on the buddhist monks, or against the voodoo pactictioners and witches? I am sure eskimos have an opposing religious view as well, yet they are probably not on Osama Bin Ladin's radar. - They are fighting over the land, plain and simple... If you moved the entire population of Isreal into Alaska, do you think the Muslims would follow and launch attacks up there? The funny thing is that Osama Bin Ladin himself has even told why he fights the US: our soldiers stationed in Saudi Arabia, and our biased support for Isreal.... Then, after saying this, he turns right around and tells his own people that its a "Muslim vs Christian" conflict to rile them up for his cause.
my religion lies somewhere between buddhism and super monkey ball - pamphlet?
we need some Drum'n'Bass !!!
Greetings Troll.
terrorists even use games such as Flight Simulator and Quake III to train themselves for the acts of violence they commit!
Yeah, last time I checked Flight Simulator was incredibly violent... Newsflash: Do you know who else uses flight simulators? Pilots... So if you outlaw simulators, you are hurting the very people who fly you to your weekly moron-meetings.
Also, for the record terrorists do not "train" with Quake3.. The have *real life* training camps with *real life* weapons... Shooting a bunch of aliens with wildly unrealistic physics and weapons damage would not help them in their struggle... Also, I find it hard to believe that any mouse-keyboard skills picked up on a local Q3-DM would translate well into a real-life battle situation. If it did than I might as well join the Marines because I must be roughly as dangerous as Rambo.
my religion lies somewhere between buddhism and super monkey ball - pamphlet?
The reason why FPS games have lots of violence is that they would not be any fun without it. It's not that id is selling out to the market and putting in violence despite having a more subtle artistic vision. Like everybody else, they are trying to make a fun game. Their other stuff has been fun, and this one will be too.
ohh yea. I thought it was hilarious. The very idea that Doom causes school shooting is seriously flawed. If kids tried to copy the game, they would be hunting down evil demons, not shooting up innocent classmates. I could at least slightly understand the gasping idiot-parents if it was a game that had you running around a school shooting children. But like the parent post said, unless your teacher is 11 foot tall with hooves and shooting fireballs, Doom didn't let you shoot it.
I'd be way more worried about people letting their kids take REAL guns and shoot REAL innocent wildlife. That is MUCH more comparable to school shootings than clicking a mouse in Doom hunting evil zombie-demons in self-defense. I play first person shooters where you could say that I am shooting my girlfriend. It's no more harmful than laser tag. I'm also vegan. That should tell you how very distinct these games are from the morals of shooting(or eating) living beings.
Something that I havent heard about is if DOOM III will support SMP or any kind of multiple CPU architeture at all. I am considering to upgrade to a dual Athlon, and would like to know if D3 would have any *real* performance boost on such configuration.
Polygons, decomposed into triangles, were chosen for a reason. What do you suggest?
What he's looking for (and apparently doesn't realize it) is antialiasing. What that means is that the edges of polygons are blended with the background so that the edges aren't as "jaggy".
Fortunately, there are a number of cards that support antialiasing at the hardware level.