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New DOOM III Shots

Warrior-GS writes "There are some new DOOM III screens on GameSpy coming from QuakeCon 2002 in Texas. There are also new screens of Elite Force II, the Return to Castle Wolfenstein expansion pack Enemy Territory and Return to Castle Wolfenstein for the PS2. Carmack is also scheduled to speak tomorrow for about two hours."

209 comments

  1. The real question ... by Fehson · · Score: 4, Insightful

    I haven't a terrible amount of innovation from first person shooters in the last few years (Other than graphics). Hopefully Doom 3 won't just be one of those "but it looks cooler" games. I'm counting on some innovative gameplay, not just the best graphics I've ever seen.

    1. Re:The real question ... by topham · · Score: 2

      Hate to say it but I disagree. I see id as pushing the graphical envelope, while everybody else can license the engine and give it a plot.

      Then agin, I like playing Unreal Tournament, and Halo. So what do I know about plot?

      (Actually, I like the campaign in Halo. Decent plot and I still get to blow stuff up).

    2. Re:The real question ... by Anonymous Coward · · Score: 2, Funny

      I think it was said best on PA.

    3. Re:The real question ... by M37all1cA · · Score: 1

      I used to think that way about all the new games before I upgraded my G400 to GF4-ti4200 three weeks ago. Now the first thing I do with new games is to see how much better it looks with my G4 card.

      Wonder if it's just a coincidence or was the NPC's uniforms in these screen shots modeled after the ones used in STTNG movies?

    4. Re:The real question ... by curtisk · · Score: 1

      I agree, Q3 Arena is a solid game, but basically its just more of the same, just perty-ier! I mean if the speed of the rockets and the physics calculations for rocket jumping are the only thing besides looks thats different between Q2 and Q3, I sure hope its not going to be the same with Doom3.
      I hear the "its a formula that works.." arguement, because it does....
      but c'mon with all the technical know how ID has, they can make a gorgeous, engrossing, game, right???

      --

      Sehr geehrter Toilettenbenutzer!

    5. Re:The real question ... by corwinss · · Score: 1

      Innovation in FPS == jedi outcast.
      Lightsabers and force powers make this one a completely different ballgame than most FPS games.

      --
      "Who am I" and "Why are we here" are not the problems.
      The problem is when someone asks "Why are they here."
    6. Re:The real question ... by startled · · Score: 5, Insightful

      Agreed. The "more jaded than thou" set likes to feign disinterest in id's latest, claiming they don't even need to look at the screenshots because they know the gameplay's going to suck.

      Regardless of the validity of judging a game's gameplay from 15 seconds of video, they're missing the point-- id makes a good chunk of its money licensing its engines. Lots of games used the Quake 2 and 3 engines, and many games will use the Doom 3 engine. If you play the sorts of games that use these engines, you should be interested in id's latest engine because it's a peek into the future.

    7. Re:The real question ... by argStyopa · · Score: 2

      Oh, I'm sure it will be:

      Take the stunningly-rendered totally realistic looking truly curved 8000-polygon red key to the stunningly-rendered totally realistic bump-mapped real-world-physics-based red door.

      See? That's like, light years better than Doom (I).

      --
      -Styopa
    8. Re:The real question ... by Anonymous Coward · · Score: 0

      I've got to agree with that. That's the first fps game I've played in quite some time that I thought was really worth the money I paid for it. (For single player, although more maps and a longer story would have been nice.)

    9. Re:The real question ... by rednaxel · · Score: 1
      Carmack agrees [IEEE]:

      Carmack himself feels that his real innovations peaked with Quake in 1996. Everything since, he says, is essentially refining a theme. Return to Castle Wolfenstein, in fact, was based on the Quake III engine, with much of the level and game logic development work being done by an outside company.

      "There were critical points in the evolution of this stuff," Carmack says, "getting into first person at all, then getting into arbitrary 3-D, and then getting into hardware acceleration....But the critical goals have been met. There's still infinite refinement that we can do on all these different things, but...we can build an arbitrary representational world at some level of fidelity. We can be improving our fidelity and our special effects and all that. But we have the fundamental tools necessary to be doing games that are a simulation of the world."

      --
      If you can read this, thank an english teacher.
  2. Ahh... by Metex · · Score: 0, Funny

    Wow finally some new pics to get off on. Guess it is time to tame the one eyed snake

    --
    Never could figure out why my girl liked my bitch tits, then I found out she was a lesbian.
    1. Re:Ahh... by MicroBerto · · Score: 2

      Tame the one eyed snake?! If I were you, I'd be more worried about taming that crotch-level monster that looks like it's about to feed on your little snake!

      --
      Berto
  3. carmack carmack carmack by edrugtrader · · Score: 1, Flamebait

    [insert cultish praise to carmack here]

    --
    MARIJUANA, SHROOMS, X: ONLINE?! - E
    1. Re:carmack carmack carmack by Anonymous Coward · · Score: 0

      Hey, you stopped complaining about Tyan finally. Woohoo.

  4. Re:DOOM III doesn't kill people.... by uplinkpriest · · Score: 1

    This game makes me want to squirt in my pants.

  5. Great... by soapvox · · Score: 5, Funny

    Just what I need another thing to keep me from working.... Has anyone done a study on the effect of productivity as new games come out?

    1. Re:Great... by krog · · Score: 5, Funny

      naw. some guys were working on it, but then Return to Castle Wolfenstein came out...

    2. Re:Great... by sedawkgrep · · Score: 2

      Wow. I think I could easily tear myself away from gaming if I actually had a job to go to.

      --
      Is that a salami in my pants or am I just happy to be me?
    3. Re:Great... by Moloch666 · · Score: 1

      A job will only make it worse.

      --
      Understanding is a three-edged sword. -- Kosh Naranek
    4. Re:Great... by Trevelyan · · Score: 1

      iirc in Japan the date a Final Fantasy, is released, it is declared a public holiday =)

    5. Re:Great... by Anonymous Coward · · Score: 0

      You're thinking of Dragon Quest, known as Dragon Warrior in the U.S.

    6. Re:Great... by AftanGustur · · Score: 2
      Has anyone done a study on the effect of productivity as new games come out?

      No, but I remember that when the original Doom came out, the internet link between Europe and the USA went down twice during the night that followed.

      The effect on us, the CS students, was turning us into zombies during the day, and pizza and cola gulping freaks during the night..

      --
      echo '[q]sa[ln0=aln80~Psnlbx]16isb572CCB9AE9DB03273snlbxq' |dc
  6. picture quality by PhrostyMcByte · · Score: 0

    wow, they sure did give a low picture quality for those. anybody know of some TGA's to see?

  7. are those pics doing it justice? by kochsr · · Score: 1

    i think i've seen other screen shots from Doom 3 that look WAY better... am i crazy?

    1. Re:are those pics doing it justice? by vsprintf · · Score: 1

      I don't know if it's justice, but after looking at the second pic, all I could think was: so the monsters in Doom III aren't circumcised...

    2. Re:are those pics doing it justice? by XMunkki · · Score: 1

      Why should every screenshot released from a game thats under development be somehow visually and aesthetically more superior than the last? At least if this happened, I would be really scared as I don't think that advances come at such rate (which means they are playing the media & audience).

      When you are playing the game, you are sure to like some areas, monsters and levels more than others. Some show good design on gameplay, some show visually pleasing effects etc. Overall score is still the one that matters (or "the game sucks because one texture they used in one pilar was blocky").

    3. Re:are those pics doing it justice? by EastCoaster · · Score: 1

      I Agree with you. To a degree.

      I think that the monsters hand in the one pic looks blocky.

      Then though, you relize that all the lights are dynamic and that all the textures are bump mapped. This is going to be one pretty game.

    4. Re:are those pics doing it justice? by GutBomb · · Score: 1

      and you realize it is EACH INDIVIDUAL FINGER that looks blocky. when in another game have you had the opportunity to complain about blocky fingers? usually it's just 1 thumb, a trigger finger, and a big block for the rest of the fingers.

  8. oh by sheean.nl · · Score: 1, Funny

    I thought Windows XP2 was out, sorry...

    --

    If at first you don't succeed, then sky diving definitely isn't for you.
    1. Re:oh by Duck_Taffy · · Score: 1

      no no no...Doom III is code-named "Longhorn" :)

      --
      Karma: Ran over your dogma.
  9. Doom 3 Music by mattyohe · · Score: 3, Interesting

    Hopefully someone can grab a sample of some of the music in doom3... Im curious as to what Trent has created

    --
    - what is the definition of simultanagnosia?! I've been meaning to look it up!
    1. Re:Doom 3 Music by jat850 · · Score: 1

      I gotta fully agree with you there. Trent Reznor's Quake soundtrack made the game, gave it atmosphere. All I could listen to while playing Quake for the first while was the Quake soundtrack and Pretty Hate Machine.

      I think Doom III's audio offering will be equally pleasing! Can't wait.

      --
      the blood has stopped pumping, and he's left to decay
      the me that you know is now made up of wires
    2. Re:Doom 3 Music by KlTheKiten · · Score: 1

      music for QUAKE3...
      ftp.idsoftware.com/idstuff/quake3/music/

      Doom3's music may be posted there later..?..

      --

      ...some days you're the dog, some days you're the hydrant...
    3. Re:Doom 3 Music by Anonymous Coward · · Score: 0

      haha you fucking lame goth.
      GRRR GOTH

    4. Re:Doom 3 Music by Anonymous Coward · · Score: 0

      Moreso in a recent plan, id said that Trent was also interested in filtering/sound design. He's assissting that too, so the sound effects will be sweet too. Add the native 5.1 encoding and I'm really tempted to get a ridiculous speaker setup just for this.

    5. Re:Doom 3 Music by Anonymous Coward · · Score: 0

      hi post once your through puberty, kthxbye~~

  10. wow, maybe I took that shot by room101 · · Score: 2, Funny

    The one on the right looks a lot like a picture I took of my dog. Scary.

    I just don't remember that background....

    --
    room101 -- how much can you stand before they break you?
    (they always break you eventually)
  11. 2 pics? by Anonymous Coward · · Score: 0

    I mean, there must be more bug-eyed monsters in the game than that.....

  12. Wunderbar by giminy · · Score: 2

    Time to buy a new video card! Ouch.

    --
    The Right Reverend K. Reid Wightman,
  13. nice jpeg compression - NOT by Anonymous Coward · · Score: 0

    So what exactly is the point in taking such high res screenshots and then destroying the quality by overcompressing them?

    That first shot has large square blocks of red lossy compression crap all over the character, and the second's not that much better. It's not the best way to present what would otherwise have been impressive visuals.

    800x600 with less destructive compression would have been preferable and would also actually been visible on my 1024x768 desktop.

    1. Re:nice jpeg compression - NOT by cheekyboy · · Score: 0

      Mine looked fine, I assume its your ISPs proxy recompressing large jpegs (must have a lot of porn viewers on your ISP) to reduce the 100 GIGs to 10gigs perhaps in their proxy HD.

      --
      Liberty freedom are no1, not dicks in suits.
    2. Re:nice jpeg compression - NOT by Stoutlimb · · Score: 2

      Ok, if the isp is recompressing them... What is everyone getting for filesizes? Mine are 211 and 125 kb respectively...

  14. Daddy... by msheppard · · Score: 0, Offtopic

    Can I sleep in your bed tonight?

    M@

    --
    Krispy Cream is people
  15. Hmm, not terribly impressed... by casio282 · · Score: 3, Interesting

    I'll probably get modded into the basement for saying this but...is it me, or do those shots not look that impressive? Part of it is the JPG artifacts, which we should disregard. But even still, it doesn't look "next generation" to me.

    Am I alone in thinking this?

    --

    :wq
    1. Re:Hmm, not terribly impressed... by jallen02 · · Score: 1

      The environment, minus the monster, seemed quite rich to me. As long as the monsters and players match up to current tech and the environment *completely* immerses me, I am there. Doom III still seems to have that potential.

      Jeremy

    2. Re:Hmm, not terribly impressed... by Plutor · · Score: 4, Insightful

      The real improvements in the Doom3 engine can't be seen in a static image like this. You won't realize what a difference completely dynamic lights and shadows will make until you SEE it.

    3. Re:Hmm, not terribly impressed... by tswinzig · · Score: 3, Informative

      Am I alone in thinking this?

      Yes. Why? Because these are still shots. They cannot compete with beautiful raytraces, etc. You must judge the graphics quality when watching the game in live motion, because much of the quality of a video game's graphics comes from how light/shadow/reflection is handled, how realistically things move and blend in with the world, etc.

      --

      "And like that ... he's gone."
    4. Re:Hmm, not terribly impressed... by Jonny+Ringo · · Score: 3, Funny

      Well, those pics sure scared the hell out of me, especially the one with the monster with the nasty teeth at crotch level.

    5. Re:Hmm, not terribly impressed... by OmniVector · · Score: 1

      Carmack said in one of his interviews that all his engine has been since quake 1 has been a variation on the same theme.

      The difference with this engine is one major fact: Carmack is no longer using hacks to produce lighting effects. The lighting you see in those pictures is done on the fly without hacks. So you'll see more accurate and more detailed shadows and lighting. Perhaps the quality of graphics and AA will improve as well. But compare those two screenshots to quake3 and quake2, you won't see shadows that vivid in most 3d games out right now, and i think that's quite next-gen.

      --
      - tristan
    6. Re:Hmm, not terribly impressed... by BlueFall · · Score: 3, Insightful

      Nope, you're not alone. I can't understand why so many people go nuts over screenshots like these. As long as I see lines and corners where I should see curves, I won't be impressed.

      I'm not saying the games aren't fun, but for me, the graphics don't seem to be any monumental improvement, even over a few years ago.

      My 2 cents.

    7. Re:Hmm, not terribly impressed... by imta11 · · Score: 1

      No I agree. They look worse than Quake III. Games should be cartoony. Lots of better effects are in those type of games, since you have no expectation of that it should look real. You never hear people saying that Mario doesn't look Mario enough. Wheras, those monsters looked like computer monsters with lots of effects. Graphics haven't improved vastly since the half-life engine. That was a big jump. Halo is a good looking game also, and that plays on a regular tv.

    8. Re:Hmm, not terribly impressed... by one9nine · · Score: 5, Funny

      the monster with the nasty teeth at crotch level.

      Reminds me of a company Christmas party I once atteneded

    9. Re:Hmm, not terribly impressed... by Fweeky · · Score: 2

      Don't forget, the engine's having to do a lot more than current FPS's, because the lighting is *all* dynamic, bump mapped, self shadowed, etc. Id's working on removing or reducing the differences between objects in the world and the world itself, and removing things like lightmaps.

      Basically this means that Doom III will be able to do things like have doors with lit rooms behind them cast light onto unlit rooms and for the lighting to actually change as the door opens while everything in the room lights up from it and casts shadows on themselves and everything else. But stills with lighting similar to what you'd get with a normal lightmap will take much more power to render, and hence need to have a lower level of detail.

      Basically it's trading freedom and clever lighting effects for polygons and performance. Eventually this will pay off, but don't expect the average screenshot to necessarily look better than anything else. Expect it to MOVE better in the right maps, though :)

    10. Re:Hmm, not terribly impressed... by nemesisj · · Score: 2

      I agreed with you that the game didn't look that great graphics-wize until I downloaded the video on the making of Doom. Holy crap. It was a night and day difference, and I literally couldn't believe how good it looked as they showed short clips of the game. The jump was on the order of magnitude between Quake1 and Quake3, it was that impressive.

    11. Re:Hmm, not terribly impressed... by alphaseven · · Score: 2
      Am I alone in thinking this?

      Nope, I'm not blown away by the graphics too. What I do like about the Doom III (that you can't tell from still shots) is what they do with shadows, if you see the video of Carmack speaking at some Mac conference there's some nice footage of dynamic shadows moving and overlapping and casting shadows on characters.

      But the models disspoint me, I was much more impressed with the screen shots of Dragon's Lair 3d, not because of the polygons it's pushing, but because it looks like the most realistic attempt yet at imitating the cell animation look in 3d (even better than the upcoming Zelda game). Hopefully in a few years we'll be able to play games that look as impressive as animes like Ghost in the Shell or Akira. Also I was impressed by the PS2 game ICO, whose shadow monsters look and move like nothing I've seen in a game before. The models in Doom III look just like higher polygon models from other games.

      What impresses me more than a "next generation" engine is creative and new effects. Like the rain falling in MGS2, or the deforming snow in VF4, or the beautiful planetscapes in Unreal Tournament. So, I think the game looks pretty good, but I'm hoping they add more interesting environmental effects than Quake II and III had.

    12. Re:Hmm, not terribly impressed... by MicroBerto · · Score: 2

      Your company hired a midget to dress as Santa too?!

      --
      Berto
    13. Re:Hmm, not terribly impressed... by Codifex+Maximus · · Score: 2

      > Basically it's trading freedom and clever lighting
      > effects for polygons and performance. Eventually
      > this will pay off, but don't expect the average
      > screenshot to necessarily look better than
      > anything else.

      I agree. Just like some actesses and supermodels... they look better in motion than in stills. It's a perception thing.

      I'm studying OpenGL myself at the moment and I can understand the phenomenal work that went into just the multi-eyed biped monster model. And, I can't wait to see it in action - in motion.

      --
      Codifex Maximus ~ In search of... a shorter sig.
    14. Re:Hmm, not terribly impressed... by szap · · Score: 1

      I guess screenshots wouldn't do it justice, since it's intended to move. Realism in these engines would be tied more to model animation rather than curves. Put it this way: even when you can't see the lines and corners, if it moves and turns jerkily, it's still going to look bad.

      On the other hand, if you see it walk over a debris strewn floor properly, (ie. interact with environment) you shouldn't even notice the lines.

      Me, I'm keeping up with Doom 3 just for keeping up with real time graphics technology. "Think of the game they could make with this!"

      My own 2 cents.

    15. Re:Hmm, not terribly impressed... by reflective+recursion · · Score: 2

      I'm thinking these aren't the complete, fully polished models and environments. Take a look at some of the Quake3 Team Arena shots and compare to these. The doom3 shots are quite bad compared to q3. I'd expect a huge improvement by the time Doom3 is released. Like others have said too, the big thing with Doom3 will be the real-time shadows and nothing to do with static screenshots.

      --
      Dijkstra Considered Dead
    16. Re:Hmm, not terribly impressed... by wheany · · Score: 1

      I was much more impressed with the screen shots of Dragon's Lair 3d, not because of the polygons it's pushing, but because it looks like the most realistic attempt yet at imitating the cell animation look in 3d

      Holy crap. Now THAT is what I call cell shading. Real outlines, no "kinda 3d shaded" -look. Just flat colors. The animation is a little too smooth to look hand-animated, but otherwise the game looks impressive.

    17. Re:Hmm, not terribly impressed... by iLEZ · · Score: 1

      Hmm. Graphics haven't improved vastly since the half-life engine? Think about that for a moment. True real time shadows cast on models? Integration between the model and the BSP (level)? Bumpmapping? (true BM or not true BM). I wont say anything more since everything i mean is said in posts before this. The Half-Life engine BTW is nothing bore than a bastardized Quake2-engine, with lots of glitches and ugliness in the first versions. Youre right that one bug-eyed monster doesnt make a nextgen game, but take a look at the in-game videos from DooM III and tell me you are not inpressed! =)

      --
      You cant fight in here, its a war room!
    18. Re:Hmm, not terribly impressed... by Darren+Winsper · · Score: 1

      Quake ONE engine. For God's sake, I really wish people would get their facts straight.

    19. Re:Hmm, not terribly impressed... by iLEZ · · Score: 1

      *blushes* sorry about that! =)

      --
      You cant fight in here, its a war room!
  16. Quality? by Anonymous Coward · · Score: 0

    Does anybody know what kind of hardware produced those screenshots? Or even what the video settings were?

    1. Re:Quality? by stoolpigeon · · Score: 2

      Yes I do know.

      Hardware: Computer Monitor (CRT Type)

      Settings: On

      That might be a little technical for some so we did not include all the gory details on the site.

      .

      --
      It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
    2. Re:Quality? by Anonymous Coward · · Score: 0

      How childish can you be? A simple question gets balked at by moron who thinks he/she is better than the rest.

      My questions were in relation to hardware (i.e. CPU speed, video card, system memory etc...) and video quality (i.e. gameplay video options)

      The question still stands if anyone knows the answer.

    3. Re:Quality? by spiro_killglance · · Score: 2

      All i can tell is that the shots definitely weren't done with anti-aliasing switched on, jagglies everywhere. Give me Quincunx.

  17. Re:DOOM III doesn't kill people.... by dancote · · Score: 1

    "This game makes me want to squirt in my pants."

    One word: Depends

  18. Re:Is this wise? by Xaoswolf · · Score: 5, Funny

    You're right, Doom has poisoned the minds of the young. Why look how it has possibly lead maybe 6 teens to violence, that's almost .001% of the United States population. It has certainly corrupted our way of life. I for one am thinking of moving to Palestine, they don't have doom there, and look how peaceful it is.
    I remember one time I downloaded a map of someone's house, and after playing it, all I could think about was grabbing the chain gun they keep on the toilet and blowing away his fireball throwing wife and kids. I was pretty scared that I could have those thoughts. Sure, his wife was over 11' tall and had hooves, but I'm sure she was a decent human being.

  19. Re:Is this wise? by Eponymous+Coward · · Score: 2, Insightful

    Ok. I'll bite.

    You say there is an all around increase in violence, but you don't back that up with anything. In the US, television news makes it seem like violence is getting out of hand, but then they only present what keeps people watching.

    Do a search for the numbers and they don't reflect what the media presents.

    I did a quick search and found the following pages:
    http://www.cjcj.org/themyth/
    http://www.abffe.com/myth1.htm
    http://www.law.w fu.edu/lawreview/v33n3/W07-ZIMRING .pdf

    -ec

  20. Re:Is this wise? by xconsulting · · Score: 1

    From a game developer's view, yes it is wise. Violent games sell, nice games do not. Look at TV, look at movies, there are filled with violence and sex for a reason. From a social aspect there are indeed concerns, but you will never see a *company/corporation address them in their newest hot release game/movie/show/album.

  21. Looks exactly like by Anonymous Coward · · Score: 1, Funny

    Donkey Kong Country

    What's the big deal?

  22. (cue jaded geek naysayers) by dave-fu · · Score: 5, Funny

    It's a gorgeous game engine. I don't know why people act like it's an atrocity that this game looks beautiful and plays like a dream simply because there's no attempt at putting on a backstory or developing a character for them.
    Jeebus christ. Here's the backstory: you're a geek, you can remember playing Doom and Doom 2 single-player and being in awe of how cool it was to run around when you weren't jumping out of your skin because a cacodaemon popped out of nowhere in the strobe light to chomp your ass and you remember how cool it was to deathmatch your friends over a 2400 bps modem. Almost a decade after (has it really been that long?) you blew the shit out of Carmack's head, he's back with a JAW-DROPPINGLY GORGEOUS engine.
    You want backstory and character development? Read a fucking book. You want innovation in the FPS world (what sort of goddamned criticism is that?)? No one's stopping you from making your own game. Serious Sam has showed us that there's something to be sead for giving us a mindless adrenaline rush and who am I to argue with an even prettier mindless adrenaline rush? Sign me the fuck up.

    --
    Easy does it!
    This comment has been submitted already, 276865 hours , 59 minutes ago. No need to try again.
    1. Re:(cue jaded geek naysayers) by Anonymous Coward · · Score: 0

      What I remember (and miss) about Doom was the music. *That* is what made you jump out of your skin, that creepy yet sort of death-metal music setting the mood. I thought the compositions were really well done on Doom. A lot better than those for Doom II (sophomore slump?) Nowadays, the music seems better produced, (actual recordings of real instruments
      not a cheezy soundcard synthesized sound) but the compositions don't measure up against those of Doom.

      BTW, where can I find mp3's of Doom's music, I've been wanting to learn some of that stuff on guitar.

      Also, a Sega Genesis game, Herzog Zwei, had really cool music.

    2. Re:(cue jaded geek naysayers) by BiteMyShinyMetalAss · · Score: 1

      Wrong John. The rocket was put in Romero's head, as long as you were able to shoot the rogket through Romero's ego.^H^H^H^Hdemonic visage.

    3. Re:(cue jaded geek naysayers) by masterkool · · Score: 0

      Here are some mp2's: http://depot.wrong.button.com/musicdoom.html and here is believe it or not, the CD: http://www.amazon.com/exec/obidos/ASIN/B00000I6WY/ 102-7975343-4541735

      --
      I once shot a man who posted too many, "Imagine a beowulf cluster of these"
    4. Re:(cue jaded geek naysayers) by G-funk · · Score: 3, Informative

      Almost a decade after ... you blew the shit out of Carmack's head,

      It was romero's head dude.

      --
      Send lawyers, guns, and money!
    5. Re:(cue jaded geek naysayers) by Pfhreakaz0id · · Score: 2

      u mmmm... because I'm not 22 anymore?

    6. Re:(cue jaded geek naysayers) by TheAwfulTruth · · Score: 2

      Yeah, well. Quake ][ looked amazing for it's day, but after playing about 1/3 of it all the great graphics dissapeared and I was left with was nothing of interest. The monsters were all the same, the rooms all looked the same. No interest, no story, no progression == quick boredom. It was no wonder that Quake ]|[ came out with no single player. Id forgot how to make an interesting single player game. Now there is hope for Doom |||. Except we are already seeing signs of there not being a coherent story and the dissapointment is settling in for those of us that want at least a little adventure with our stunning graphics.

      In fact graphics take a back seat to good game play every time. Most fun 3d shooters I've played were all done on slightly older engine tech. The company focused on the game play, not the engine. Though the combination of jaw cropping graphics WITH great gameplay is far better still. But the gameplay quality in the end always wins out in my book.

      Well just have to wait and see though. I still hope to be pleasantly suprised.

      --
      Contrary to popular belief, coding is not all free blow-jobs and beer. Those things cost MONEY!
  23. holy faceted polygons, batman by paradesign · · Score: 1, Interesting
    those characters look like their from the original playststion, just with really awesom textures. unless they bump up the polys on the character models its not going to look good.

    if youve played resident evil for the GC youll know what im talking about. if doom can incorporaate all of the lighting tricks, textures and high poly models theyll be all set. i think doom has the textures and lights, but the models are horrible.

    but its still in pre prod. so...

    --
    I want 2D games back.
    1. Re:holy faceted polygons, batman by Anonymous Coward · · Score: 0

      And I thought Paul Steed no longer works for id...

      Anyway, with games like GTA3 out there, id has NO EXCUSE for limiting their scenes to 1,000 polygons. And those high-resolution screenshots only make it more obvious :(

    2. Re:holy faceted polygons, batman by Anonymous Coward · · Score: 0

      the think with resident evil for the GCN is that all the backgrounds were just pictures so they concentarted all of their graficing power on the characters. doom has to worry about rendering their backgrounds and all sorts of other stuff because there are no prerendered backgrounds

  24. Re:Is this wise? by elmegil · · Score: 1

    Children have fragile minds? That's how we survived as a species through all those years of horrible things like the middle ages, right? Go read some stories about life in London in the 1800's and tell me again about how "Fragile" children's minds are.

    --
    7 November 2006: The day Americans realized corruption and incompetence weren't addressing 11 September 2001
  25. Re:2 hours of.... by qurob · · Score: 1


    Video game graphics don't have to be 'correct', they just have to look 'correct'

  26. If you thought goatse.cx was bad.... by Anonymous Coward · · Score: 0, Insightful
    1. Re:If you thought goatse.cx was bad.... by MicroBerto · · Score: 1, Offtopic

      Wow.. I really can't argue with the current rating of 1, Insightful right now. It sure was a SIGHT allright!

      --
      Berto
  27. DOOM III looks better... by weird+mehgny · · Score: 5, Insightful

    Some say these screenshots don't look impressive. Well - in a way they don't, but the actual game does. And the reason why the screenshots don't make the game justice is that the animation, bumpmaps, lighting etc must be seen in motion to have any effect. DOOM III's *realtime* lighting is what makes it a game/engine of the next generation. Wait for official videos...

    1. Re:DOOM III looks better... by Anonymous Coward · · Score: 0

      There already is an official video that was released to the public. It was a combination of interveiws and game footage. The interviews were interesting and the game footage was jaw-dropping.

  28. Re:Is this wise? by unicron · · Score: 2

    The point of Doom is to help one another! You sit there, all smug in your living room, never knowing how close to hell you came. If it wasn't for me, you'd be ass-deep in cacodemons right now! And where's the gratitude? Where's the love? I'll admit it, I shot a few things. I shot 10's of 1000's of a lot of things. I'm not proud of it, but when undead biznitches are charging me in some god-forsaken hallway, something I you just gotta whip out that chain gun and cut some demon's in half.

    It's the American way.

    --
    Finally, math books without any of that base 6 crap in them.
  29. Re:Is this wise? by MattRog · · Score: 1

    Wrong, re: "Doom map for practice":
    http://www.snopes.com/spoons/noose/doo m.htm

    --

    Thanks,
    --
    Matt
  30. Doom3 video on G4.TV by TheHouseMouse · · Score: 4, Insightful

    I was watching G4 (the video game channel) today, and they had some vid caps of Doom 3 in action. It is hands down the best looking game I've seen. Some of the things that really impressed me were the lighting effects and character movement. I think many video games suffer from an overall smoothness in motion. Even games that use motion capture extensively (i.e. footbal games), still have a certain soul-less motion to them. Think of when you try walking underwater...the water constricts you motion so that you can't make subtle movements. Video games I feel are very similar. And the lighting effects in the game really added to the realism. Sure, the character models have really high polygon counts; but i've always been a much bigger fan of high quality rendering. I think Doom 3 could really usher in a new level or graphics.

    --
    Only the meek get pinched. The bold survive.
    1. Re:Doom3 video on G4.TV by cheekyboy · · Score: 0

      YEs, but what ive heard about doom3 is that a lot of game is in relatively small set rooms , and you go from room to room, no large expansive arenas, like HALO , or outside environments 100s of meters in length.

      --
      Liberty freedom are no1, not dicks in suits.
    2. Re:Doom3 video on G4.TV by Anonymous Coward · · Score: 0

      There's a video game channel? Is the video game world really indepth enough to have a full 24 hour coverage of it?

    3. Re:Doom3 video on G4.TV by belthezar · · Score: 1

      Well not really yet because there is a lot of repeats on G4. But it's pretty funny to watch all these video games on TV. Makes you feel a little (extra) geeky though. LOL

  31. You forgot one... by IWantMoreSpamPlease · · Score: 1

    >>What? Surprised at that last item? Consider this: terrorist children, much like American children, are being raised on a nonstop diet of violence and gore,... and religion

    --
    So rise up, all ye lost ones, as one, we'll claw the clouds.
    1. Re:You forgot one... by Anonymous Coward · · Score: 0

      yea i agree. those religions fuckheads should get a life. george w bush included.

    2. Re:You forgot one... by Scrameustache · · Score: 1

      Do terrorist children come from the countru of terroria?

      --

      You can't take the sky from me...

  32. Re:Is this wise? by Xerithane · · Score: 1, Offtopic

    +1 Funny, mod please.. someone.

    I'm $rtbl'd.

    --
    Dacels Jewelers can't be trusted.
  33. litter the hallways with corpses? by kisrael · · Score: 5, Interesting

    You know, that's one thing I really hope it will have: hallways full of tons and tons of monster corpses to mark the trail of where you've been (or where are the places not to stand in the case of a deathmatch)

    Seriously, that's what was so cool about the Doom and Doom II engines; because they were sprite based, they could leave the corpses lying about. Most polygon based shooters don't do that. I supposed some realistic ones might, but those aren't the ones that send hoardes of bad guys to be mowed down like wheat in the first place.

    So assuming they "have" to go full-Polygon, I hope they give thought to not pushing the models so much that they have to magically sweep away the dead bodies...

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    1. Re:litter the hallways with corpses? by Bozar · · Score: 1

      Well ID has only recently moved to the "disappearing corpses" act. In previous games (Quake and Quake 2) the corpses stayed, at least in single player. Quake 3 was designed from the ground up for multi player so disappearing corpses make sense. I doubt a game like doom iii, which has such a heavy, famous atmosphere, would sacrifice anything that diminishes that dark feel. Trust id... they always make something that fullfills their goals. Some people might not like quake 3 because it lacked some things (like a single player game ;-) but id's goals were a multiplayer game, and that's what they delivered.

      Honestly i think the limitation of games now is the interface (keyboard and mouse) instead of the graphics. WHERE IS MY VR????

      --
      Free as in *BUUURP!*
    2. Re:litter the hallways with corpses? by teamhasnoi · · Score: 2
      Or rats/big bugs that come and gradually eat away the fallen bodies. They don't need to attack you, but you could see how long something had been there by how large the corpse is, and how many scavengers are on/in it. eww.

      I can't wait. Will this run on my Pentium 60?

    3. Re:litter the hallways with corpses? by Codifex+Maximus · · Score: 2

      > I can't wait. Will this run on my Pentium 60?

      Maybe... if you put in a newer generation 3DLabs Permedia card.. maybe.

      And hey, why don't the just have the monsters turn on their dead buddies for food.

      --
      Codifex Maximus ~ In search of... a shorter sig.
    4. Re:litter the hallways with corpses? by Art+Tatum · · Score: 1
      Maybe... if you put in a newer generation 3DLabs Permedia card.. maybe.

      Yeah. The processor isn't the big deal here. But his P60 mobo has sucky memory capacity and bandwidth (and bus bandwidth too) which is a seriously limiting factor. I hate playing RTCW on my old P2-450/128MB (with a GeForce 3, no less) because the maps take forever to load and it's incredibly laggy even with all the detail and graphic settings turned all the way down (at 800x600). I can stick that same GeForce 3 in my 1.4 GHz Athlon w/512 MB of DDR and turn everything all the way up to max and the big maps load in probably about 20 seconds. And it's smooth as silk--even at high resolutions.

    5. Re:litter the hallways with corpses? by Patrick · · Score: 2
      hallways full of tons and tons of monster corpses to mark the trail of where you've been

      Play Halo. Dozens of enemies at once, many of them clever, all of them messy and bloody when they die. They leave not just corpses, but blood stains, too. Yum.

      I hope they give thought to not pushing the models so much that they have to magically sweep away the dead bodies...

      There's an easy way to do beautiful, complex monster models and still have the corpses: use fewer polygons in the corpse models. They already use fewer polys in models viewed from a distance (levels of detail, or LOD), so why not scale back corpse complexity, too?

    6. Re:litter the hallways with corpses? by kisrael · · Score: 2

      Cool, and the bodies stick around?

      Dang, if only I wasn't such a Nintendo fanboy ;-)

      Still (and not get into too much console advocacy here) that would be the only game I'd be getting the system for. As opposed to Nintendo, where there's maybe 6 or 7 games I bought the system for. (And still waiting for 4 or 5 of those)

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  34. DAAAAAAMN! by RailGunner · · Score: 2
    Man those graphics are killer. As far as game innovation, since it's a retelling of the original DOOM storyline, I would imagine that it's much more immersive, like Deus Ex or System Shock 2.

    That imp(?) looks a lot more threatening then the old scaled jpegs from back in the day..

    /me patiently awaiting Sept 15th when I can go get a Radeon 9700...

    1. Re:DAAAAAAMN! by Art+Tatum · · Score: 2
      Man those graphics are killer.

      Buddy! Dude! Homey! Dude! Buddy! Homey! Duuuuuuuude!

  35. Re:Is this wise? by joshsisk · · Score: 1

    Hey troll, check the FBI.gov site. Youth violence in the USA has been going DOWN, not up.

    here is a related link.

    It's my opinion, and I'm no expert, that crime went down as the economy got better from the 80s to the late 90s. It makes sense to me but, as I said, I am no expert.

  36. Wise? by Anonymous Coward · · Score: 0

    I got DEU (Doom Editing Utilities) when it first came out, and the first map I made was of a section of my juniour high school. Yet, here I am, and I haven't murdered anyone. I've been playing FPS for years without any sort of bad effects (aside from being pale and not meeting enough women).

    I think it all comes down to being raised well, and having a well defined view as to what is fantasy and what is reality.

  37. I'm with you... by FirstNoel · · Score: 1

    It doens't look as good in these pictures as I've seen in others. The NPC's looked blocky, I thought that this was suppose to be smoother than that.

    But in the end it doesn't matter, FPS's make me sicker than a dog after 30 minutes.

    Sean D.

    --
    "Hmm. I am to metaphor cheese as metaphor cheese is to transitive verb crackers!"
  38. Re:Is this wise? by unicron · · Score: 3, Funny

    Sure, his wife was over 11' tall and had hooves, but I'm sure she was a decent human being. Isn't that one of Lumbarg's kids?

    --
    Finally, math books without any of that base 6 crap in them.
  39. Re:Is this wise? by friday2k · · Score: 2

    Acutally, I disagree on this. The best selling games of all time include The Sims and Myst. Those two are not really violent.
    I do not mean to agree with not creating something like Doom (or Half-Life which I still play quite actively). But maybe someone should think about controlling it a little bit better. I will look into it once my child comes to the age of playing computer games.

  40. Where's my BFG? by Col.+Panic · · Score: 1

    urge to kill, rising!

  41. Hopefully it will be as good by twocents · · Score: 4, Funny

    as the book based on the software titled: Knee-Deep in the Dead. Now that was a classic piece of fiction! It somehow captured the essence of moving forward, shooting, dodging, shooting again, and picking things up off of the floor.

  42. I Disagree by LordYUK · · Score: 1

    Played JK2: Jedi Outcast? While it's your basic first person shooter for the first 3 levels, once Kyle gets to use the Force, and consequently the Lightsaber, its a whole new ballgame. The lightsaber duels are pretty cool to watch, especially in the "duel" multiplayer mode. Plus you have a 3rd person perspective while using it, yet is seemlessly transitions into 1st person for using regular blasters.

    Also, what about Command and Conquer: Renegade? that was pretty innovative, in that it had (if the reviews are correct, I have never actually played it) modes where you could play a pretty close C&C multiplayer game as a FPS.

    And then theres SoF2, which has game types not usually seen (AFAIK) in other FPS (demoltion, to name one).

    --
    This is my sig. Its pathetic.
  43. come on id by Anonymous Coward · · Score: 0

    Well I hope this doesn't indicate that that jaw-dropping video from E3 is NOT representative of the final game...

    I know Carmack has to keep the models relatively low-poly because of the dynamic lighting and shadows, but he had better find a more suitable "medium" other than breathtaking lighting and N64-era models.

    Lets hope their poly-count is scalable, at least.

  44. Is it just me... by Valar · · Score: 1

    or do those screenshots (the D3 ones)look an awful lot like halflife? I mean, it is really sad if that is what the next generation looks like. Not to be cruel, but I was expected a lot of innovation (perhaps some good use of the new top rate pixel shaders from ATI and nVidia) from the 'new generation' of FPS. Or maybe they just cheated and generated the screenshots from a special halflife MOD...hehe...

    1. Re:Is it just me... by KewlPC · · Score: 1

      1)They are using the pixel and vertex shaders available on newer ATI and nVidia cards.

      2)The lighting is completely dynamic. No more static lightmaps. This also means that the monsters will cast shadows... on themselves, as well as the surrounding environment.

      You have no idea how much these add to the realism until you've seen it in motion, and these static, overcompressed JPEGs don't do the game justice.

  45. Re:We're stuck in the Dark Ages by joshsisk · · Score: 0, Offtopic

    I know you can troll better than this. The last line was too over the top.

  46. Re:We're stuck in the Dark Ages by Marx_Mrvelous · · Score: 1

    Hehehehe.. pretty funny :) I'm a big fan of parody!

    But you know, not a lot of children in the middle east are exactly being "raised on a nonstop diet... including Hollywood movies and American video games." If they were causing the wars in the middle east, wouldn't we see some of that violence from American children?

    And another troll bytes the dust (and anotherone gone, anotherone gone...)

    --

    Moderation: Put your hand inside the puppet head!
  47. Don't count on it by D3 · · Score: 2

    By the looks of the graphics it won't even be that much of a leap. They still had many hard edges on beings with rounded body types, etc. I'm looking forward to the day when 3D skins go over 3D muscle-skeletal frames that have real weight and movement like the dinos in JP or other movies. I want grey-matter with head shots and bowels from the belly. Maybe the ability to cut off a major limb and watch them bleed to death. It will be a few years but that will be the next big step in any realism for me.

    --
    Do really dense people warp space more than others?
    1. Re:Don't count on it by Jim+Norton · · Score: 1
      By the looks of the graphics it won't even be that much of a leap.

      It isn't really. Back just before the Geforce 3 was released it looked GREAT (at low-res, mind you) ... now it's maybe slightly better than Morrowinds engine. Morrowind was somewhat of a leap, I thought, and Doom 3 seems to have a similar polygon count with better Transforming and Lighting effects.

      --
      -- Jim
    2. Re:Don't count on it by Nameles · · Score: 1

      I'm begining to think my GF3 can't even push that at 1024x768, which would suck running 8x6 on a 19" monitor

    3. Re:Don't count on it by talonyx · · Score: 2

      "Won't even be that much of a leap"?

      You, buddy, sure haven't read anything about this engine. Let me give you a hint: Every object casts realistic shadows from Every light. Not only on other objects, but on themselves. And it's fully coordinated with the bumpmaps.

      You'll see the difference. Until then, have faith in Carmack. I want "crazy super ultra-violence realism" too, but it's not going to happen for at least another five - ten years.

  48. Shacknews comments by Anonymous Coward · · Score: 0
  49. Are we looking at the same screenshots? by mstorer3772 · · Score: 2, Insightful

    2 things make these shots "next generation"

    Bump mapping. VERY FEW games up until this point have used it, and I've always thought that was a real shame. A good bump-map can make a world of difference.

    Lighting! If you look at the dog-bull-beasty shot again, you'll notice that all the light is coming through in little bars. These bars show up on the beast, and it casts a shadow as well.

    The zombie-with-too-damn-many-eyes-beasty shot shows that it is casting shadows on itself. Another cool lighting thing.

    Go look again.

    --
    Fooz Meister
  50. Re:We're stuck in the Dark Ages by Anonymous Coward · · Score: 0

    It's a well-established fact that video-game violence causes violent behavior [jointogether.org]. Yet, somehow, we're still horrified and shocked by the recent string of child abductions, by schoolyard shootings, and by the wars in the Middle East.

    Yes, 6-month studies of 219 children do tend to prove things as fact. You're right, that's obviously better than any other study that has come out saying that video games don't cause violence.

    Have you ever considered that maybe violent people like (and therefore gravitate) towards violent things? Hell, if I liked hacking people to bits with chainsaws, I'd probably like a game that would let me do the same thing. However, just because I play a game that lets me hack people to bits with chainsaws doesn't mean I like to do it in real life. Take this for example: people who play sports also disproportiately like watching sports. But most of the sport-watching population are lazy out of shape bums (like me). You're taking corrolations for facts my friend, and so is that study.

  51. Re:Is this wise? by joshsisk · · Score: 1

    There's an easy way to control it : don't buy your kid the game. If you don't buy if for them, they most likely won't play it very much (only at friend's houses) until they are old enough to figure out how to get access to it without you.

    This counts double if the home computer is in the family room, not their room.

  52. Sure looks nice... by bartman1847 · · Score: 2, Insightful

    But looks aren't everything...

    I remember when unreal first came out... Yes, it had the best eye candy at the time. But the game play pretty much sucked, and don't get me started on the multi-player. It got boring after the first few levels.. The only highlight of the game (other then the graphics) was the point when all the lights start going out and your stuck in a little hall way with the skajhoweveryouspellit.

    This sort of sounds like the direction more single player games are going now (take the very still popluar half life, NOLF, and most all of the games based on the quake3 engine), with scripted events. Which we already know that doom3 is going to have. I hope they go more into the direction of do whatever you want to do, just get the job done... Not like you have to use some switch in some hidden room to kill so and so monster...

    Since I brought up half life, I also herd that they aren't going to tweak the multi-player much for this installment... I don't know about everyone else, but the multi-player support in doom was one of the best features of the game. Look at half life for instance. Do you think people would still be playing or even buying a game almost 4 years old, if all they could really do is play single player? I bet most people have never even played single player half life. I really didn't like the direction they went with quake3/ta. If I want to play human like players, why don't I just go online and play human players?!? The single player modes were pretty lame in that respect, don't waste my hard drive space with this ai crap...

    Don't get me wrong, I'm a very loyal id fan(I own them all but the orignal doom, since ult doom includes it :D). I just hope they don't get influenced by the direction the gaming industry has been going on about lately. They either want to focus on the single player, or multi-player game only. To do it right, you've got to get both balanced imo...

    In any case, I still can't wait to satisfied my sweet tooth for eye candy :D

  53. Re:We're stuck in the Dark Ages by Syowr · · Score: 1

    It's a well-established fact that religion causes violent behavior. Yet, somehow, we're still horrified and shocked by the recent string of child abductions, by schoolyard shootings, and by the wars in the Middle East.

    Please, I urge all of you: boycott religion, or risk thousands more innocent deaths.

    ---
    That was too easy...

    __Syowr

  54. Innovation? by deadb0lt · · Score: 1

    Did anyone notice that there is Terminal window open on the computer in the background of the right screenshot? Makes ya wonder what they're going to use it for...

    --
    I would create a sig, if only something of value could be said with just 120 chars.
    1. Re:Innovation? by joebp · · Score: 1
      The real innovation here is that the terminal you can see runs bash, native for the Linux version and cygwin for the Windows version. Thus, you can check your mail via pine from within Doom III, while fighting off an Imp or three.

      Truly revolutionary!

  55. Re:Is this wise? by Creedo · · Score: 1

    Dang it! I grew up playing these things, and I didn't turn out violent! Comments like this just make me want to blow something up!

    --
    All that is necessary for the triumph of good is that evil men do nothing.
  56. Not gonna buy a new card for this one by Anonymous Coward · · Score: 1, Funny

    Doom 3 has a bunch of big shoes to fill. I know it's unreasonable but I require nothing short of a revolution in computer games to be happy. thank you.

  57. That *little something* still missing by dmccarty · · Score: 5, Insightful
    Somewhere along the FPS industry's quest to make the photorealistic game, there are still two items in the 3D world that have never looked better than the old side-scrolling, sprite-based games:
    • Hard polygonal edges
    • Interactions between models and structures

    Hard Polygonal Edges
    It doesn't matter if the fingers are as round as a triangle or as round as a dodecahedron: it still doesn't look round. What the industry doesn't seem to realize is that the brain is much better at interpolating the details of a fuzzy image than Nvidia is at displaying a kazillion pixels at a gajillion frames per second. The cell structure of animals, humans and whatever twisted monsters come out of the minds of modelers these days should not look like they were drawn on graph paper, from point to point. Whether a face is displayed using 30 polygons or 3,000, there's still the awkward-looking, jagged edges and connections that the use of polygons dictate.

    Interactions between models and structures
    I'm tired of watching models claw their way across the ground with their feet sliding as if they were a hooved animal walking on butter in a country with a gravity coefficient of 0.5. I've not yet seen a game that shows REALISTIC movement of 3D models. At least in Doom, when the imps were clawing the walls, they were obscured enough that my mind could make up for the lack of detail. But the basic problem of "interacting" things that move vs. things that don't has never been solved very well.

    It's the details that really count. Ludwig Mies van der Rohe, the great architect, when told by a frustrated subordinate, "The Devil's in the details!" cooly responded, "No. God is in the details." Details make or break the project. The last 10% of a project--the details part--usually takes as much effort as the first 90%. Perfection is impossible to attain, but to me it's perfectly obvious that a great game is complete when the details are properly completed.

    Meanwhile, I'm still waiting for a realistic-looking lifeform that doesn't slide across the room.

    --
    Have fun: Join D.N.A. (National Dyslexics Association)
    1. Re:That *little something* still missing by Anonymous Coward · · Score: 0

      Great dude, and id can expect code from you when...?

    2. Re:That *little something* still missing by G-funk · · Score: 5, Funny

      Meanwhile, I'm still waiting for a realistic-looking lifeform that doesn't slide across the room.

      Get the house carpeted, and trade in your cat for a dog.

      --
      Send lawyers, guns, and money!
    3. Re:That *little something* still missing by Ramses0 · · Score: 2

      Doom3 looks like it has a full physics/sound effects engine. I was lucky enough to see the ingame booth-demo at Quake Con this year. First of all, Doom3 really will kick it up a notch as far as engines go. Second of all, during several points in the *entirely rendered on the fly* demo, they had swinging, flashing, multicolored, multi-angle lights (complete with self-shadowing bump-mapped, reflected and distorted into the glass that you're looking into enemy model/polygons). But also, remember those big burly monsters with the chainsaws in Quake1? The demo player shot one with a big shotgun while he was at the top of the stairs, and the guy's head knocked on the floor, rolled over a little bit, neck deformed, legs moved, etc. as he slid and *rolled* (with realistic looking torsion!) down the stairs. Empty barrels sound empty and bounce, ding, and dong realistically as they also fall down stairs. It'll be wild, and is definitely worth checking out. (hardware for the demo was 2.2ghz pentium, and the ATI 9700 (unreleased?) video card. Looked niice, and once again putting ID at the forefront of Why I Need to Upgrade my Computer(tm).

      --Robert

    4. Re:That *little something* still missing by jtdubs · · Score: 2

      I don't understand what you are trying to say about hard polygonal edges?

      Polygons, decomposed into triangles, were chosen for a reason. What do you suggest?

      A gaussian blur pass over the image before it's put on the screen?

      Good lord. Imagine the headaches we'd all have after staring at that for a few hours.

      Justin Dubs

    5. Re:That *little something* still missing by ColonBlow · · Score: 1

      The hard edge aspect of the 3d polygons can be rectified by using ATI's Truform technology which creates curved sufaces through 3d points as opposed to the the flat planes normally created. The software has to support this feature, such as Serious Sam does, so it's not a cure all, but it looks more organic if it's used.

      On a related note, I wonder if the new generation games like Doom III and UT 2003 will bring back the familiar cycle of upgrading my whole system in order to play a new game. I haven't had to do that since Half-life. I'm sure that if that were the case, if a software company like id pushed the minimum requirements up enough to force a lot of new hardware purchases, there would be a resurgence in the whole hardware market. I mean, my credit card debts truly started after I got Mechwarrior 2 for christmas. I could see hardware companies hoping for this.

      --
      free online diet tracking.
  58. Half-Life has WHAT??? by doublem · · Score: 3, Funny

    Half Life has a single player mode?

    Dude! I gotta try it!

    --
    "Live Free or Die." Don't like it? Then keep out of the USA
    1. Re:Half-Life has WHAT??? by Anonymous Coward · · Score: 0

      Only the best single player mode ever...

    2. Re:Half-Life has WHAT??? by TheWickedKingJeremy · · Score: 1

      Parts of it were good... until you got to that wacky-pinball-DisneyLand-outOfThisWorld part... I lost interest realllll quick.

      --

      my religion lies somewhere between buddhism and super monkey ball - pamphlet?
  59. Re:Is this wise? by vague · · Score: 1
    So what you are trying to say, in your own witty, sarcastic way, is that you aren't influenced by anything you see or hear? Or at least not by anything that isn't "real"? And that kids work the same way?


    I'm think that's just as naive as believing that DOOM turns everyone who plays it into a gun-crazy maniac.


    One more game my kids won't be playing when they are young. I might, but I don't really believe it's "good" for me either, it's just one of those thing one does despite it not being healthy.


    In the end I just believe that everything I consume, with my body or with my mind, influences me, if only ever so slightly. I'm the end product of what I (and others) subject myself to. I'm reasonably healthy, a bag of chips won't kill me. But don't try to tell me that means it's not "bad" for me.


    Garbage in, garbage out.

    --

    -
    Listen. Strange women lying in ponds distributing swords is no basis for a system of government.

  60. Nothing Matter to Me by pgrote · · Score: 3, Insightful

    You can tell me:

    1) It doesn't have a story line.
    2) I need a new PC to run it.
    3) It doesn't handle some graphical crap I don't understand.

    All I care about is the immersion. Do I feel like I am somewhere else. When Doom was released I felt that. The sounds, the sights, the gameplay all contributed to making you feel like you would die around the next corner.

    Fire up Doom ][ and if you feel your stomach quiver when you drop off a very high walkway into acid you'll know what I mean.

    I have a firm commitment from the CFO, read wife, that when Doom 3 comes out I get a brand new PC the next day. :-) I'm happy.

    1. Re:Nothing Matter to Me by MicroBerto · · Score: 2
      I have a firm commitment from the CFO, read wife, that when Doom 3 comes out I get a brand new PC the next day. :-) I'm happy.

      Good, otherwise I'd have to suggest demoting her to receptionist and cleaning crew :)

      --
      Berto
    2. Re:Nothing Matter to Me by Kashif+Shaikh · · Score: 1

      I have a firm commitment from the CFO, read wife, that when Doom 3 comes out I get a brand new PC the next day. :-) I'm happy. Aren't you lucky? By the time Doom3 comes out I'll be married by then...the last thing my wife will want to see is me playing video games like a child.

    3. Re:Nothing Matter to Me by Flowers_By_Irene · · Score: 0

      I thought the really seminal thing about Doom (apart from the graphical stuff) was FEAR. PLaying Doom back in the good ol' days you felt a definite shiver when you were about to go in a room where you could HEAR THEM. Hopefully Doom 3 will be more disturbing - then I'll be happy!

    4. Re:Nothing Matter to Me by davew2040 · · Score: 1

      Oh boy, I bet you have a long life of suffering and tedium ahead of you! :D

    5. Re:Nothing Matter to Me by pgrote · · Score: 2

      That would require a vote from the board. Of course, I am not *on* the board. :-)

  61. Religion is a red herring by Steve+Richards · · Score: 0
    Hardly:


    At the beginning of the 20th century, nearly every single Muslim intellectual was in love with the west, admired its modern society, and campaigned for democracy and constitutional government in their own countries. Instead of seeing the West as their enemy, they recognized it as compatible with their own traditions. We should ask ourselves why we have lost this goodwill.


    Islam, as an inherently peaceful religion, would hardly lead these children to violence by itself. It has taken the corrupting influences of American movies, militarism, and video games to pervert some branches of Islam into their current violent forms.
    1. Re:Religion is a red herring by plugger · · Score: 1

      Try 'oil'.

    2. Re:Religion is a red herring by noewun · · Score: 1
      Actually, it's just taken the greed of largely secular "Islamic" leaders who use the religion as an excuse for nation-building and ethnic genocide.

      Or, as we call in on Planet Earth, human nature.

      --
      I am a believer of momentum and curves.
  62. Enemy Territory for Linux by istewart · · Score: 1

    Does anyone know if the Enemy Territory expansion pack will be out for Linux? I just got RtCW working under Linux and I would be quite happy if I had the latest 'n greatest.

    1. Re:Enemy Territory for Linux by Codifex+Maximus · · Score: 2

      Welcome to Nirvana! RTCW on Linux is pretty damn good. I've played it in Linux since what... October last year 2001 and both the Multiplayer and the SinglePlayer version rock.

      I started out on a AMD 500 with a Voodoo 3 3000 AGP card and 64MB o' RAM and got pretty good... then went to the AMD 1200 with a GeForce 4 and 512MB o' RAM and the angels began singing.

      I'd place bets that the Enemy Territory expansion will be available for Linux.

      "You Fool! You know as well as I that I cannot be defeated!" - Heinrich I

      --
      Codifex Maximus ~ In search of... a shorter sig.
  63. Re:Is this wise? by pauly_thumbs · · Score: 2, Funny

    19th century england WAS a good time!
    remember the play oliver and that rascal the artful dodger?!

    "You've got to pick a pocket or twwwwooooooo!"

    "GOOD TIMES"

    childrens fragile minds... FEH!

  64. Wolfenstein? Where the fudge are the Germans? by Deal-a-Neil · · Score: 1

    Is this like the "politically correct futuristic no-Nazi-killing" Castle Wolfenstein? What happend to the "war plans", the SS, and the bullet proof vests?

    Monsters? What in the hell are electric mega-guns and zombie monsters doing there?

    I'd take the 2-D old school Muse Software version over this stuff any day of the week.

  65. Nah, i have a better game... readon by cheekyboy · · Score: 0

    Try this 5meg game

    http://www.soldat.prv.pl

    its a 2d version of Quake/Counterstrike in the form of lemmings, but the firepower/glory of CS/Quake.

    Its awesome.

    --
    Liberty freedom are no1, not dicks in suits.
  66. Re:Is this wise? by cheekyboy · · Score: 0

    Because we are just animals, and in the thirst for instictive survival, we kill the weakest and the strongest survives.

    --
    Liberty freedom are no1, not dicks in suits.
  67. Re:Is this wise? by vsprintf · · Score: 1

    I can agree with your point (to a point). London in the 1800's was, for most it appears, a tough, gritty, numbing, and often short-lived existence. Life was cheap, and death was plentiful.

    However, the harsh life in 19th century London did not come with a full stomach, an adrenaline-pumping sound track, and bonus points for dismembering everything in sight in the most gruesome manner possible. Just a thought.

  68. Mirror? by Anonymous Coward · · Score: 0

    Anyone have a mirror for those behind SmartFilter firewalls hiding gaming sites?

  69. Re:Is this wise? by whirred · · Score: 1

    I didn't find this funny. In fact, I found it very obvious and cliched.

    Do you guys really find this funny?

  70. 486 by Anonymous Coward · · Score: 0

    Will I still be able to run it in a little window on my 486 DX 33?

  71. Re:Is this wise? by meowwmixx · · Score: 1

    I ask: wheres the challenge in cooperating? The only difficulty that exists is if someone decides that they don't want to cooperate. Will there be a "coerce" function in this game? Cooperation game... That has to be the strangest idea for a video game. Why don't we make a game where the objective is to publish a violent game despite the protests and whinings of christian groups and others who think that simple games inspire people to kill? Come on people, if the person who plays this is so unbalanced that they are inspired to kill after playing it, its pretty obvious that they are unbalanced enough to kill WITHOUT playing it. Please, stop trying to ruin fun for others simply because you don't believe in it. I don't believe in religion but I don't try to prevent people from praying or making those really crappy christian cartoons...

  72. Re:Is this wise? by Anonymous Coward · · Score: 0

    Tell that to Jack the Ripper

  73. Re:Is this wise? by spiro_killglance · · Score: 2

    Sorry to open a can of worms but, There is quite
    a bit of evidence that crime went down in
    80 and 90s due to the legalisation of abortion in the 60s: less poverty striken, badly brought up, unwanted childern, growing up be disfunctional adults.

  74. What all 3D games are really missing by xintegerx · · Score: 5, Insightful

    is simple physics. FOR GOD SAKES If you are strafeing sideways and fire a ballistic weapon at a distant entryway, the "projectile" should propel not just forward but sideways, and end up MISSING the door.

    And if I'm riding the Half-Life train and jump up, the train SHOULD NEVER slide from under me. I should instead plop STRAIGHT back down in my seat (unless I bump into the ceiling or the train's speed changes.) How high I jumped doesn't matter. It's simple physics like this that would allow for NEW strategies and skills.

    This would be TRUE advancement because ALL games are missing this! (Even 360 games like the Descent(R) series) But yes, EVERY SINGLE GAMER would have to retrain their skills but why not! It'd be added realism that could be turned off with a real_weapon_physics switch for any multiplayer game...

    And Yes--one could still have "homing" missiles that fly to the exact spot your cursor was pointing at the time you pulled the trigger. (But even here, they wouldn't fly straight but at an ARC. The front of the projectile would try to point the opposite way of the sideway force, whipping the tail end back, etc.)

    1. Re:What all 3D games are really missing by tbarrett · · Score: 1

      The problem with this idea is that it isn't just the weapon physics that have a problem. Things like changing direction instantaneously, jumping huge vertical distances etc, while they adding to ease and fun of playing the games are completely inhuman stunts. With correct projectile physics it means that jumping and firing a weapon would result in the projectile hitting the ceiling.

      As for retraining your skills I'm going to assume you haven't actually tried playing in this type of environment. With fanciful weapons used in quake like games you can almost strafe as fast some of the projectiles. It's extremely hard to aim a projectile that heads at 45 degrees from its intended path and it's not particularly enjoyable.

      Basically while the train scenario could be improved, due to the inhuman actions of the avatars in even realistic games it's not likely you'll ever see correct physics used throughout a game.

    2. Re:What all 3D games are really missing by Rothron+the+Wise · · Score: 1

      Physics is infact the next big thing in gaming.

      There are several real time physics libraries out there which several game companies have licensed. Expect to see them in action in Deus Ex 2, and Doom3 (But I suspect Ids making their own phyisics package, at least I haven't heard that they've licensed one).

      The first things we'll see are objects falling over in a realistic way. Often referred to as rigid body dynamics, which is exactly what it sounds like.

      Ragdoll physics for bodies which will now tumble violantly down staircases, rest against walls instead of falling into them, etc. Realistic particle physics that will let steam and smoke move and be affected by the turbulence caused by the characters or missiles (seriously simplified, but still pretty
      darn cool)

      All these features are already in the new Unreal Engine. Also expect to see some soft body dynamics like cloth, rubber and jello for the next iteration of physics engines. The features are there already, but are currently a bit too computationally intensive for todays games.

      Some links.

      Havok
      Open Dynamics Engine
      Mathengine

      --
      A witty .sig proves nothing
    3. Re:What all 3D games are really missing by Zathrus · · Score: 2

      Most realistic physics causes the game to cease being fun. And that's what the entire point is after all.

      Most of what you mention is trivial to do. It's not a new graphics effect, it's just a minor calculation. And various designers have played around with more realistic physics models, only to discover that they made the game suck (this was mostly done around the Q2/Q3 timeframe, which well postdates Half-Life).

      A couple of specific points -- if you're going for real world physics, then your horizontal momentum is going to make nearly no difference to that rocket. It would put the aim off by a couple centimeters at most. Of course, we're playing with comic physics, where the players move nearly as fast as the projectiles, so it's another matter entirely at that point.

      As far as "real" space flight physics -- there was one game that implemented this. I don't recall the title anymore, because I played it once and said "wow, this sucks" -- because it did. It had a true vectoring physics model (sans gravity) where you had to counterthrust to cancel your momemntum. It was impossible to do dogfights, to fly anywhere, or get anything done. Could I have retrained myself? Sure. But it was too much of a pain in the ass, and just wasn't fun.

    4. Re:What all 3D games are really missing by paradesign · · Score: 2

      Also expect to see some soft body dynamics like cloth, rubber and jello for the next iteration of physics engines. Dead or Alive has been doing these for years, well at least the jello part.

      --
      I want 2D games back.
    5. Re:What all 3D games are really missing by Anonymous Coward · · Score: 0

      Play tribes with disc launcher for a while, your x+y+z+ your aim x+y+z = discs trj, discs normally take 1 second to reach target, this is enough time for it to get 3-4 radiuses off course, in some situations you can completly miss the building you were aiming for if you don't take your trj into account.

      It adds a whole new dimension to aiming

    6. Re:What all 3D games are really missing by xintegerx · · Score: 1

      Yeah, I would think that because it would be relatively easy for Carmack to implement, he should. So that, if not he, the other mod makers/licensees could take advantage of it.

    7. Re:What all 3D games are really missing by xintegerx · · Score: 1

      A couple of specific points -- if you're going for real world physics, then your horizontal momentum is going to make nearly no difference to that rocket

      I have to disagree here. It's not really the momentum that affects the projectiles and Half-Life train. And it's also not the gravity. What I was describing, but forgot to name, is called INERTIA. "A body in motion stays in motion." So if it was going sideways, it will continue going sideways (the force would eventually slow to nill due to air resistance, but AR is not a big factor.) And in games like Descent, some projectiles are slow enough to be affected. FYI Descent is a game where you control a ship in freespace unaffected by gravity. However there is INERTIA even in space :)

    8. Re:What all 3D games are really missing by xintegerx · · Score: 1

      "I'm going to assume" you only play games like Quake that have lots of missiles. Some mod maker / game company might want to use an engine to have only one missile shooting weapon, but one that shoots totally realistic. Obviously, it would be a very good idea in this case if all other weapons are not ballistic--just bullets--and you are striving for realism.

      There's a 2D game where physics are 100% realistic and it's fun fun fun! You take advantage of them and it's fun fun fun! Yes maybe you think I'm thinking of SubSpace but there's another one too...

  75. ^^^ Until the above is done we lose out by xintegerx · · Score: 1

    Also I would like to add..

    Until the above is done, no MOD maker can claim to have "real weapon physics." The engine must implement real physics first (as stated previously). Creating a server switch that enables or disables the option to account for side forces on projectiles would give MOD makers true freedom!!!! Right now, the physics are silly.

    1. Re:^^^ Until the above is done we lose out by Art+Tatum · · Score: 2
      I fear that you'll find this coming down to economics. It's very much like the Flight Simulator field. No "game" flight sim (like MSFS) can afford to be as realistic as an FAA-approved flight simulator. Because: 1) Most people want something "simple" rather than "real"; and 2) The time and effort (read cost) of producing realistic simulations is something that 14 year old Bobby next door can't afford.

      You'll notice that Flight Gear is giving it a good shot; but Flight Gear, being Free Software, sidesteps the cost issue by being volunteer work (and having some absolutely mind-boggling volunteers on the project). Plus, I doubt you'll ever see Flight Gear being viewed by anyone as a game.

    2. Re:^^^ Until the above is done we lose out by NeuroKoan · · Score: 1

      Do you remember Xcar? It was too realistic, it just wasn't fun. It was technically amazing, but you had to tweak the hell out of your car before it became interesting. Too much realism can take away from gameplay (which is arguably more important).

      --

      "However," replied the universe, "The fact has not created in me A sense of obligation."
    3. Re:^^^ Until the above is done we lose out by Art+Tatum · · Score: 1

      Yep. RTCW is fun to play because the game keeps moving. A real war is mostly sitting around waiting for something to happen. Although, I do think there is a lot of room for improvement in the gameplay department. Some things could be more challenging and intricate.

  76. Re:Is this wise? by vsprintf · · Score: 1

    AC posts are designed to protect the ignorant as well as the guilty.

  77. Elite Force II by Anonymous Coward · · Score: 0

    Woohoo!! shots of EF2!! I say this as I've been getting into the original EF - if you like the Star Trek franchise and FPS games, you will like this.

  78. TeleFrag? by Anonymous Coward · · Score: 0

    Just wondering are they going to bring back the teleporters? Telefragging was a blast especailly when you do it to the self called "bigshot" over and over again.

  79. Re:Is this wise? by ConceptJunkie · · Score: 2

    You're right. it's much easier to simply throw a binch of blood 'n guts on the screen than develop an interesting story, plot, characters, etc.

    id has made millions doing this. Of course, the fact that they are graphics gurus extraordinaire counts for a lot too. I think they really have the best business plan of all, the real money is in licensing the engines, but as far as the gameplay goes, the last original thing they did was Doom.

    p.s. Rollercoaster Tycoon didn't do too poorly... no sex or violence there, unless you count deliverately making roller coasters that crash.

    --
    You are in a maze of twisty little passages, all alike.
  80. Re:Is this wise? by elmegil · · Score: 1
    Children saw people hanged on a regular basis in full glory with no one thinking anythign of it. Worse (impalings anyone?) at other times of history. If they had "fragile minds" this would not have done well for the survival of the species.

    Does that mean I want my 10 year old playing GTA and Doom etc.? No. Does that mean that its somehow someone else's responsibility if I don't exercise parental authority over my 10 year old? Absofreakinglutely not.

    --
    7 November 2006: The day Americans realized corruption and incompetence weren't addressing 11 September 2001
  81. Deus Ex by T-Kir · · Score: 1

    mmmmmmmm, just imagine Deus Ex 3 using the Doom 3 engine (or even Deus Ex 2, even though the Unreal Engine will be great). Guaranteed eye candy and a great dose of gameplay.

    Oh well, just have to wait until Deus Ex 2, and Unreal Tourney 2003 comes out to whet my appetite in the meantime.

    --
    Are you local? There's nothing for you here!
  82. Muahahahaha by Art+Tatum · · Score: 2

    You beat me to the punch. I was about to say that we'll probably see 2300 posts about "how much more realistic can render engines go before there's nowhere left?" A hell of a lot more realistic, that's what. I enjoy RTCW as much as the next addict, but it's *not* fooling me. When I get a holodeck and crap in my pants after actually feeling the heat from the Panzer that just hit 100 feet away, *then* we'll talk about nowhere left to go.

    1. Re:Muahahahaha by Com2Kid · · Score: 1

      When I get a holodeck and crap in my pants after actually feeling the heat from the Panzer that just hit 100 feet away, *then* we'll talk about nowhere left to go.

      {insert comment about what happens if you actualy got it}

  83. Re:Is this wise? by joshsisk · · Score: 1

    Regardless, violent movies and videogames haven't made violence go up.

  84. Re:Is this wise? by Xaoswolf · · Score: 2

    Do I believe that Doom won't influence you, of corse not, do I think that it would make someone go to school and shoot up the place, no. The only people that are going to shoot up the schools are people that are predisposed to shooting up schools, it just so happens that these people also enjoy games that allow you to shoot big guns. I wouldn't be supprised if there were a copy or two of some of those big game hunting games installed on those columbine kids computers. You'd never hear about that though, because it is not sensational.
    As for kids, if by the time my kids are old enough to play doom, and I mean play, I can sit a two year old infront of a computer with doom running and watch him drool on the mouse all day, doesn't mean he's actually playing, and they can't tell that it's a game and not real, then I did something rather wrong in the upbringing of my children.
    As for it not being good for you, I don't really see how it is bad for you. It is a game, it can help releive stress, you can play it with a group of freinds and have a good time. As long as you still remember to eat and got to work in the morning, it isn't causing any harm. The only people that the game can harm, are people that are screwed up to begin with, and when people are to that level, even a butter knife is dangerous in their hands.

  85. Metal Gear Solid by 2nd+Post! · · Score: 2

    What's your view of that, then?

    It's an interesting mix of high poly and low poly. Then there's the fact that the monsters walk, not slide :)

  86. are those real-time by mydigitalself · · Score: 1

    evertime i see screenshots of games and everybody hypes them up, i can't but help wonder the EXACT source of them...

    as you are all well aware, any decent game these days has a horde of PRE-RENDERED animations. personally i feel that the content of all the screenshots we've seen have been animation rather than in-game-action.

    can anyone shed any light on whether these new shots are pre-rendered?

    1. Re:are those real-time by entrager · · Score: 1

      I believe I read previously that Doom 3 will have no pre-rendered work in it. All the cinematics will be rendered real-time. But, of course, I'm not 100% sure.

  87. Ye flipping gods! by parkanoid · · Score: 1

    Just look at what they have done to the phasers! They have muzzles now. With holes. God, I think I might actually feel better if those turn out to be photon grenade tubes or something.

  88. Re:Is this wise? by vague · · Score: 1
    While a bag of potato chips won't turn you obese, a thousand ones will. And so since I believe that violent games/movies/books influence one just as everything else does, I also believe that consuming too much of it can be hazardous for your mental health. Obviously, for most normal and healthy individuals, that dosage is extremly high for achiving something as drastic as you suggest. But for kids and people who for some reason aren't as mentally stable to begin with...


    Some people tend to get obese a lot easier as well.


    If you expect your kids to reason and disconnect themselves as easily as you, well...


    So, practising restraint in this respect is just like avoiding too much junk food. It keep one healthier and your mind clearer. Ofcourse, you won't make as good a crazy suffering artist. Those are the shots... =)

    --

    -
    Listen. Strange women lying in ponds distributing swords is no basis for a system of government.

  89. Re:We're stuck in the Dark Ages by TheWickedKingJeremy · · Score: 1

    It's a well-established fact that religion causes violent behavior. Yet, somehow, we're still horrified and shocked by the recent string of child abductions, by schoolyard shootings, and by the wars in the Middle East.

    *sigh*

    Look - Religion is not without fault for some of these problems, but it does not inherintly cause violence... You are grossly over-simplifying the situation. My next-door neighboors are extremely religious and would not hurt a fly... Your "well-established fact" is easily defeated.

    I think you will find that most of these "religious wars" are in fact caused by other factors, most often the control-of-land and poverty. Even the greatest "religious war" of all time - the Crusades - were in fact about reclaiming a conquered territory... Both sides (Christian and Muslim) hired mercenaries from the opposition to fight on their side... (look it up). Its nice to think that religion causes wars and that we are somehow putting all of this in the past, so I understand why people say these things.

    What role does religion play in wars you ask? Control. It gives people with "motives" control over people, and also supresses their ability to question the acts of the leaders. Why should you fight for me? Because God wants us to take back the Holy Land, thats why - end of story. It also gives a suffering/poor people a reason to live - or so they believe.

    To use your example of the wars in the Middle East... Think about it - If it was really a war of two opposing religions, how come the Muslims do not wage war on the buddhist monks, or against the voodoo pactictioners and witches? I am sure eskimos have an opposing religious view as well, yet they are probably not on Osama Bin Ladin's radar. - They are fighting over the land, plain and simple... If you moved the entire population of Isreal into Alaska, do you think the Muslims would follow and launch attacks up there? The funny thing is that Osama Bin Ladin himself has even told why he fights the US: our soldiers stationed in Saudi Arabia, and our biased support for Isreal.... Then, after saying this, he turns right around and tells his own people that its a "Muslim vs Christian" conflict to rile them up for his cause.

    --

    my religion lies somewhere between buddhism and super monkey ball - pamphlet?
  90. We need Drum'n'Bass in doom III by Anonymous Coward · · Score: 0

    we need some Drum'n'Bass !!!

  91. Re:We're stuck in the Dark Ages by TheWickedKingJeremy · · Score: 1

    Greetings Troll.

    terrorists even use games such as Flight Simulator and Quake III to train themselves for the acts of violence they commit!

    Yeah, last time I checked Flight Simulator was incredibly violent... Newsflash: Do you know who else uses flight simulators? Pilots... So if you outlaw simulators, you are hurting the very people who fly you to your weekly moron-meetings.

    Also, for the record terrorists do not "train" with Quake3.. The have *real life* training camps with *real life* weapons... Shooting a bunch of aliens with wildly unrealistic physics and weapons damage would not help them in their struggle... Also, I find it hard to believe that any mouse-keyboard skills picked up on a local Q3-DM would translate well into a real-life battle situation. If it did than I might as well join the Marines because I must be roughly as dangerous as Rambo.

    --

    my religion lies somewhere between buddhism and super monkey ball - pamphlet?
  92. Re:Is this wise? by Dr.+Spork · · Score: 1
    Look, I'm sorry. If you had any idea of what games actually were selling, you'd know that the biggest ones are all like the Sims and Rollercoaster Tycoon.

    The reason why FPS games have lots of violence is that they would not be any fun without it. It's not that id is selling out to the market and putting in violence despite having a more subtle artistic vision. Like everybody else, they are trying to make a fun game. Their other stuff has been fun, and this one will be too.

  93. Re:Is this wise? by ukyoCE · · Score: 2

    ohh yea. I thought it was hilarious. The very idea that Doom causes school shooting is seriously flawed. If kids tried to copy the game, they would be hunting down evil demons, not shooting up innocent classmates. I could at least slightly understand the gasping idiot-parents if it was a game that had you running around a school shooting children. But like the parent post said, unless your teacher is 11 foot tall with hooves and shooting fireballs, Doom didn't let you shoot it.

    I'd be way more worried about people letting their kids take REAL guns and shoot REAL innocent wildlife. That is MUCH more comparable to school shootings than clicking a mouse in Doom hunting evil zombie-demons in self-defense. I play first person shooters where you could say that I am shooting my girlfriend. It's no more harmful than laser tag. I'm also vegan. That should tell you how very distinct these games are from the morals of shooting(or eating) living beings.

  94. A technical question to Mr. Carmack by frag.machine · · Score: 1

    Something that I havent heard about is if DOOM III will support SMP or any kind of multiple CPU architeture at all. I am considering to upgrade to a dual Athlon, and would like to know if D3 would have any *real* performance boost on such configuration.

  95. Re:That *little something* still missing QWZX by Anonymous Coward · · Score: 0

    Polygons, decomposed into triangles, were chosen for a reason. What do you suggest?

    What he's looking for (and apparently doesn't realize it) is antialiasing. What that means is that the edges of polygons are blended with the background so that the edges aren't as "jaggy".

    Fortunately, there are a number of cards that support antialiasing at the hardware level.