Martin made it much easier for me to come out. When I ran across his mailing lists and found how casually he could joke about these things, and how nobody else seemed offended or attacked him for it, I was floored.
Say what you will about the open software community. Some people may be hot tempered, some may be exclusionary or quick to criticize, but I've yet to find a group so willing to accept people from all walks of life.
Thanks to more than Martin and OSI. Thank you to everyone for making open source a true open community!
Debian is a server-oriented distro, not a desktop one, so adjust your expectations accordingly. Insert the CD-ROM and run the installer and all you get is a kernel and single-user mode. No hardware detection to speak of, and no X. You need to go and find (in advance) all the drivers you need for the hardware (I'm unclear about how to tell the installer that you have them, and where to put them). No graphical install that I can find (not that that's a problem, but the lack of hardware detection is a *big* minus). Once it's running you can log in and apt-get everything else you need, but the process is wholly manual, as is all the subsequent setup. There is no way I can find of Debian leaving you with a fully functional working system and an X login with all the toys installed like RH does.
I don't want to start a holy war here, but what is the deal with you Mac fanatics? I have recently upgraded from a Mac 8600/300 w/64 Megs of RAM to a new G5 dual 2GHz with AGP 8X and PCI-X to help me at my freelance gig where I needed to copy a 17 Meg file from my home network to a desktop folder. On the G5 it took about 20 minutes. At home, on my Pentium Pro 200 running NT 4, which by all standards should be a lot slower than this Mac, the same operation would take about 2 minutes. If that.
In addition, during this file transfer, my iPod will not work. And everything else has ground to a halt. Even Safari is straining to keep up as I type this.
I won't bore you with the laundry list of other problems that I've encountered while working on various Macs, but suffice it to say there have been many, not the least of which is I've never seen a Mac that has run faster than its Wintel counterpart, despite the Macs' faster chip architecture. My 486/66 with 8MB of ram running MS Windows for Workgroups 3.11 is faster than this G5 dual 2GHz machine at times. From a productivity standpoint, I don't get how people can claim that the Macintosh is a superior machine.
Mac addicts, flame me if you'd like, but I'd rather hear some intelligent reasons why anyone would choose to use a Mac over other faster, cheaper, more stable systems.
Nice language, bad motives
on
How C# Was Made
·
· Score: 2, Insightful
why trust your development to a language designed to lock you in to Windows? C#, for all its niceities is just a way of getting you to buy more Windows 2003 Server licenses.
The Rosetta project is part of the Long Now Foundation's mission to document as many different languages as possible. It's thought that 50 - 90% of the world's languages could die out by the next century, and this project is hoped to highlight the importance of saving native languages.
While I certainly appreciate the Long Now's aims, I think there is probably a cheaper way of publicising this issue. Money that could be ploughed into encouraging indigenous societies to use their own languages, or to document them properly. Also, why the bible for fuck's sake? Just imagine, if (and this is a big if) some alien cunts were able to decipher one of the languages on the disk, and then had the dubious joy of reading the first three chapters of Genesis. If they manage to stay awake they will certainly conceive of some very strange notions about us.
I'm sure they will wonder how we created space flight when we appear to believe that some Deity created the world in seven days. Or turn up asking us who this God dude is, and can they commission him to create some more worlds. They'd have been better off using some other work or fiction or mythology.
To achieve valuable personal integration, people typically need a significant measure of security from invasions of their private space as well as their private records and information. In fact, they need more than immunity from invasion: they need time for reflection, time when they are not in co-operation with others or distracted by other commitments. In this sense, the right to privacy really is concerned with valuable (i.e. morally upright) individual self-development.
Whenever I visit a tourist attraction that has a guest register, I always sign it. After all, you never know when you'll need an alibi.
I've been doing this since I was a kid, but these days you don't have to take any positive action to leave a trail behind. Almost everything we do is recorded. Closed-circuit cameras watch us in most public places. Our credit-card purchases, japanese schoolgirl tentacle porn, telephone calls and Web surfing are all tracked these days.
Editorialists have decried these losses of privacy, as if it were the most sacred of human rights. But just what is the value of privacy? Do we really need it? And, indeed, can we afford it? After all, everything from your son's shoplifting to the destruction of the towers at the World Trade Center could have been prevented if we had less of an ability to do things in secret.
Level design as we know it these days is a tricky thing.
To most people, success in level design is creating places with killer gameplay and great looks and ambience.
To me, real level design is the best way to script your own movies - be your own hollywood director. This of course is valid when trying to create gameplay experiences akin to the first time you played through the amazing Half-Life. But it is most definately what needs to go on when designing your multiplayer level, and balancing it to make it as fun as can be. You are always scripting a movie, and I'm sure that the hard work pays off the most when you get to see that movie come to life in the game, whether you are a player, or just a spectator.
Thats why I believe you can never accept anything but your own personal level of perfection in your work. As the game 'director', if its not as great as you can make it, if you can see the gaping anus, then you owe it to yourself to make it perfect. And always your own level of perfection, not someone elses.
If you follow this way of thinking, then I can't see how the overwhelming level of detail and work required for modern level design can ever be out of reach.
Martin made it much easier for me to come out. When I ran across his mailing lists and found how casually he could joke about these things, and how nobody else seemed offended or attacked him for it, I was floored.
Say what you will about the open software community. Some people may be hot tempered, some may be exclusionary or quick to criticize, but I've yet to find a group so willing to accept people from all walks of life.
Thanks to more than Martin and OSI. Thank you to everyone for making open source a true open community!
Debian is a server-oriented distro, not a desktop one, so adjust your
expectations accordingly. Insert the
CD-ROM and run the installer and all you get is a kernel and single-user
mode. No hardware detection to speak of, and no X. You need to go and
find (in advance) all the drivers you need for the hardware (I'm unclear
about how to tell the installer that you have them, and where to put
them). No graphical install that I can find (not that that's a problem,
but the lack of hardware detection is a *big* minus). Once it's running
you can log in and apt-get everything else you need, but the process is
wholly manual, as is all the subsequent setup. There is no way I can
find of Debian leaving you with a fully functional working system and
an X login with all the toys installed like RH does.
Can anyone help with this?
I don't want to start a holy war here, but what is the deal with you Mac fanatics? I have recently upgraded from a Mac 8600/300 w/64 Megs of RAM to a new G5 dual 2GHz with AGP 8X and PCI-X to help me at my freelance gig where I needed to copy a 17 Meg file from my home network to a desktop folder. On the G5 it took about 20 minutes. At home, on my Pentium Pro 200 running NT 4, which by all standards should be a lot slower than this Mac, the same operation would take about 2 minutes. If that.
In addition, during this file transfer, my iPod will not work. And everything else has ground to a halt. Even Safari is straining to keep up as I type this.
I won't bore you with the laundry list of other problems that I've encountered while working on various Macs, but suffice it to say there have been many, not the least of which is I've never seen a Mac that has run faster than its Wintel counterpart, despite the Macs' faster chip architecture. My 486/66 with 8MB of ram running MS Windows for Workgroups 3.11 is faster than this G5 dual 2GHz machine at times. From a productivity standpoint, I don't get how people can claim that the Macintosh is a superior machine.
Mac addicts, flame me if you'd like, but I'd rather hear some intelligent reasons why anyone would choose to use a Mac over other faster, cheaper, more stable systems.
why trust your development to a language designed to lock you in to Windows? C#, for all its niceities is just a way of getting you to buy more Windows 2003 Server licenses.
While I certainly appreciate the Long Now's aims, I think there is probably a cheaper way of publicising this issue. Money that could be ploughed into encouraging indigenous societies to use their own languages, or to document them properly. Also, why the bible for fuck's sake? Just imagine, if (and this is a big if) some alien cunts were able to decipher one of the languages on the disk, and then had the dubious joy of reading the first three chapters of Genesis. If they manage to stay awake they will certainly conceive of some very strange notions about us.
I'm sure they will wonder how we created space flight when we appear to believe that some Deity created the world in seven days. Or turn up asking us who this God dude is, and can they commission him to create some more worlds. They'd have been better off using some other work or fiction or mythology.
To achieve valuable personal integration, people typically need a significant measure of security from invasions of their private space as well as their private records and information. In fact, they need more than immunity from invasion: they need time for reflection, time when they are not in co-operation with others or distracted by other commitments. In this sense, the right to privacy really is concerned with valuable (i.e. morally upright) individual self-development.
Whenever I visit a tourist attraction that has a guest register, I always sign it. After all, you never know when you'll need an alibi.
I've been doing this since I was a kid, but these days you don't have to take any positive action to leave a trail behind. Almost everything we do is recorded. Closed-circuit cameras watch us in most public places. Our credit-card purchases, japanese schoolgirl tentacle porn, telephone calls and Web surfing are all tracked these days.
Editorialists have decried these losses of privacy, as if it were the most sacred of human rights. But just what is the value of privacy? Do we really need it? And, indeed, can we afford it? After all, everything from your son's shoplifting to the destruction of the towers at the World Trade Center could have been prevented if we had less of an ability to do things in secret.
Level design as we know it these days is a tricky thing.
To most people, success in level design is creating places with killer gameplay and great looks and ambience.
To me, real level design is the best way to script your own movies - be your own hollywood director. This of course is valid when trying to create gameplay experiences akin to the first time you played through the amazing Half-Life. But it is most definately what needs to go on when designing your multiplayer level, and balancing it to make it as fun as can be. You are always scripting a movie, and I'm sure that the hard work pays off the most when you get to see that movie come to life in the game, whether you are a player, or just a spectator.
Thats why I believe you can never accept anything but your own personal level of perfection in your work. As the game 'director', if its not as great as you can make it, if you can see the gaping anus, then you owe it to yourself to make it perfect. And always your own level of perfection, not someone elses.
If you follow this way of thinking, then I can't see how the overwhelming level of detail and work required for modern level design can ever be out of reach.
Uh, yeah. Neither ssh or ssl are vulnerable to MITM attacks.
Give Microsoft SharePoint a go. I've set it up for my grandparents and they love it!
Hey, this is the only website in America that's not afraid to tell the truth, that everything is just fine.
You must be new here.
This has been noted before.
Heh - nice one. You're not marked as a troll yet but I'm sure that's the idea. BTW, why the hell is this comment marked off-topic?
I've found the F-Secure products to be very good. They also have excellent documentation and tech support.