Just slap Debian on the machines, use emacs (not xemacs) and get them to build up their own X11 implementation, window manager and implement OpenGL interfaces to create their own games.
I think that's because otherwise there would have to be some massive car-swap for drivers and a lot more speeding fines for people with the always lame excuse.
Yet there is only one highway in the US that uses it.
Also, they have not made the metric system the primary system that they use (which would make the imprerial system almost illegal for many commercial aspects (there was a case in the UK a while ago about this)).
Because the metric system makes a bit more sense when using it (especially in the mathematical or scientific sense). It's easy to remember how many mm in a cm and how many cm in a m. Also the naming scheme is global and makes sense.
A leap year is just because somebody screwed up with time (which I personally think that if we could accept the 1.25 year year, then we'd be a lot better for it)
I've got an MSDN subscription (DON'T FLAME!) and every month a new box of replacement CDs arrive, this allows me to collect all of the slips from the old CDs (or any CD that I don't want) and use that.
The cases are quite good quality (for an MS product).
But Sony doesn't seem concerned as they promote their Linux kit (and previously the Yaroze) as a good kit to get started. It helps to bring people into their console (which they don't really need) and since the playability of the games are limited to other Linux/Yaroze users there is no big threat of "contamination" as a bad gaming brand.
They also don't seem to care about the profits because the Linux kit costs about as much as the PS2 itself (over here at least) and it helps to increase the developer pool for their system to help encourage companies to develop faster.
I think MS had it easy for this though - Take a PC and wrap it in a new case.
But since the XBox is the only semi-large console to come out of somewhere other than asia, it would make sense that the design process it probably done more in-house (ie. what the need and the basics of how to achieve it) and the rest is handled by the 7-year olds working 32-hour days.
Programming for consoles ranges from very easy to very hard. Some manufacturers (only Sony so far) provide specific platforms to aid in game developers. Sony's PS2-Linux kit is basically the same as their $10k professional TOOL product, but it's missing support, printed manuals and one of he others (and your games only run on other Linux kits). Others (for nintendo consoles I think) need to be bought from stores like Lik Sang. Finally, there are companies like MS who force you to shell out for the console and if you haven't signed a deal in a few months you have to give it all back. I would say that developing for a console using these tools is invaluable, sure companies may not regard years of PS2-Linux programming as actual "experience" but it will give you a headstart in the industry if you already know how to program for the platform.
The hardware side - I know hardly anything about this, but companies usually don't expose themselves that much in this area. But I suppose that you could find a job there and work your way up the chain until you're working on the next PS.
Japanese - This one is a bit more difficult as it depends on where you want to work. For the game console (hardware) development, then we all know that the life of this spawns from Japan, so learning Japanese would be a must. Programming is a bit different as although some of the best games come from Japan, a lot still come from the English-speaking countries, so it really depends. But if you like learning it, why give it up?
Yet, you can boot an entire Mac from an iPod.
Just slap Debian on the machines, use emacs (not xemacs) and get them to build up their own X11 implementation, window manager and implement OpenGL interfaces to create their own games.
I think that's because otherwise there would have to be some massive car-swap for drivers and a lot more speeding fines for people with the always lame excuse.
And I don't even live in Europe, so sure, they can go f*ck up too!
What's even wittier is the ability to first blame the europeans.
I'm scared of anything that my maths teacher is for.
Well, the haven't dumped the sterling yet.
That's because they tried to guess how dumb the americans would be.
But who really cares about them anyway? (no offense to Liberia and Burma readers)
Base-12 is where it's at.
Base-12? HAH! Base-912, that's where it's all at!
I am curious about this, which countries are still using it because I have heard several times that it's just the US.
both 3 and 4, without having to get all mired in floating point arithmetic.
Are you scared of decimal places or something? I find floating pt math a lot easier than using fractions.
Add to it that the rotation is slowing down (along with the speed of light) and we've got more than just a weight problem.
For example....?
Yet there is only one highway in the US that uses it.
Also, they have not made the metric system the primary system that they use (which would make the imprerial system almost illegal for many commercial aspects (there was a case in the UK a while ago about this)).
And Europeans laughing at fat Americans but smoke like chimneys.
Luckily, I can laugh at fat Americans while remaining smoke-free.
All countries, EXCEPT the US use the metric system. The UK made a change a few years ago (they also kinda outlawed the imperial system).
Because the metric system makes a bit more sense when using it (especially in the mathematical or scientific sense). It's easy to remember how many mm in a cm and how many cm in a m. Also the naming scheme is global and makes sense.
A leap year is just because somebody screwed up with time (which I personally think that if we could accept the 1.25 year year, then we'd be a lot better for it)
Then maybe america should move out of the dark ages sometime.
I've got an MSDN subscription (DON'T FLAME!) and every month a new box of replacement CDs arrive, this allows me to collect all of the slips from the old CDs (or any CD that I don't want) and use that.
The cases are quite good quality (for an MS product).
I wonder where the brains are that thought of this scheme. Probably expired after their 48-hour use period.
But Sony doesn't seem concerned as they promote their Linux kit (and previously the Yaroze) as a good kit to get started. It helps to bring people into their console (which they don't really need) and since the playability of the games are limited to other Linux/Yaroze users there is no big threat of "contamination" as a bad gaming brand.
They also don't seem to care about the profits because the Linux kit costs about as much as the PS2 itself (over here at least) and it helps to increase the developer pool for their system to help encourage companies to develop faster.
I know, I know, it sells OK-ish everywhere but Japan (3rd in the world).
I've still got two atari's here and back in the '70s and '80s Japan wasn't really in a position to market a console.
I think MS had it easy for this though - Take a PC and wrap it in a new case.
But since the XBox is the only semi-large console to come out of somewhere other than asia, it would make sense that the design process it probably done more in-house (ie. what the need and the basics of how to achieve it) and the rest is handled by the 7-year olds working 32-hour days.
On becoming a game programmer -
Programming for consoles ranges from very easy to very hard. Some manufacturers (only Sony so far) provide specific platforms to aid in game developers. Sony's PS2-Linux kit is basically the same as their $10k professional TOOL product, but it's missing support, printed manuals and one of he others (and your games only run on other Linux kits). Others (for nintendo consoles I think) need to be bought from stores like Lik Sang. Finally, there are companies like MS who force you to shell out for the console and if you haven't signed a deal in a few months you have to give it all back.
I would say that developing for a console using these tools is invaluable, sure companies may not regard years of PS2-Linux programming as actual "experience" but it will give you a headstart in the industry if you already know how to program for the platform.
The hardware side -
I know hardly anything about this, but companies usually don't expose themselves that much in this area. But I suppose that you could find a job there and work your way up the chain until you're working on the next PS.
Japanese -
This one is a bit more difficult as it depends on where you want to work. For the game console (hardware) development, then we all know that the life of this spawns from Japan, so learning Japanese would be a must. Programming is a bit different as although some of the best games come from Japan, a lot still come from the English-speaking countries, so it really depends. But if you like learning it, why give it up?