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User: stratjakt

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  1. Re:More important info from the FAQ on Red Hat Linux Project Merges With Fedora · · Score: 1, Funny

    I admit, I've lost my passion for trolling. It's just too easy, like throwing eggs at a schoolbus full of retarded children.

  2. More important info from the FAQ on Red Hat Linux Project Merges With Fedora · · Score: -1, Troll

    Q: How will The Fedora Project be made available to the public?

    A: Fedora Core releases will be available as ISO images for both CDs and DVDs, and will also be available through other channels such as third-party online sales of physical media; distribution at Linux User Groups, included in magazines and in books, and maybe even handed out at trade shows. The bits may be actively pushed into Linus' anus. (Not all mechanisms will be used for each release, except that ISOs will be freely available for each release.)

  3. Re:Some shocking statements for a '9' on Quicksilver · · Score: 1

    Umm, but this is slashdot and it's NEAL STEPHENSON! Woohoo Neal Frickin Stephenson!

    The guy could write homoerotic DS9/Pokemon crossover fan-fiction and it would get a 9 or 10 out of 10.

    The only way to find out of the book is good or not, is to wait for the movie. If its not good enough to make a movie, it isnt worth reading! And even if it is, what's the point? You can just watch the movie.

  4. Re:Like this on Single-atom Laser Built at Caltech · · Score: 1

    That is a totally outrageous paradigm. Add wifi and we'll take 100,000,000.

  5. Re:Nope on (Yet Another) Mobile Keypad · · Score: 1

    Sez you. It just takes some practice, but a trackball is much more accurate and easy to use, IMO, than those crappy touchpads.

    All those years playing centipede have honed my trackball skills beyond those of mere mortals.

    BTW, there's no law saying trackballs must be operated with your thumb. Put the mouse buttons where the thumb would be while your first two fingers operate the trackball.

  6. Re:Here we go again. on Single-atom Laser Built at Caltech · · Score: -1, Flamebait

    When Apple ships their own version of it, 5 years after the first one is shipped, then slashdot will report it crediting Jobs as the inventor.

    All slashbots will rejoice in its quantum gayness.

  7. Wow on Single-atom Laser Built at Caltech · · Score: 4, Funny

    Hooray

    Quantum computers, sure. I bet they'll even run Duke Nuk'Em Forever lan parties over IPv6.

  8. Nope on (Yet Another) Mobile Keypad · · Score: 2, Interesting

    Get speech recognition, or improve handwriting recognition.

    Scre any and all cheesy ass miniature keyboard thumb twiddling little clusterfuck pain in the ass monkey boards. They'll never come up with something truly usable.

    And I hate those stupid thumbpads and twizzle sticks on laptops too. Put a damn trackball down in the lower right (fuck lefties!), you insensitive clods!

  9. Wow fascinating on The Origin of Murphy's Law · · Score: -1, Offtopic

    Isn't there a new build of linux we can talk about instead?

  10. Re:SUV of chip interconnects? on Sun Unveils Direct chip-to-chip Interconnect · · Score: 1

    The Model T was a production car.

  11. Re:Please don't use NAT! on End Of the Line for SpeakFreely: NATed to Death · · Score: 1

    This message brought to you by the League of People Who Stand To Make Money Deploying IPv6!

    NAT is here to stay, adapt or die.

    Who cares about some models of the 'net sketched up by folks a decade or two ago? They're broken, so what? Einstein broke Newton's models too. Time for new models.

  12. I know I enjoy the added security of a NATed firew on End Of the Line for SpeakFreely: NATed to Death · · Score: 4, Interesting

    There's no added security to NAT. A nat box that blocks incoming connections is no more secure than a router that blocks incoming connections.

    Ipchains used to let udp packets addressed to your internal net pass through untouched. All a hacker need do is guess your internal address space (all signs point to 192.168.0.*) and he could bombard your innards with all kinds of silly shit. And most exploits are emailed/downloaded trojans, not viruses in the old sense.

    What NAT is, is convenient. I have my router box equipped with NAT and DHCP. I can bring home a laptop or plug something in, and presto! I'm online. No calling ISP and asking for another IP, no hoops to jump through.

    I could pay for extra IPs from my ISP, but why? I dont serve anything from home, and neither do most home and small business users - thats what colos are for.

    NAT is just way too convienient and sensible. It's like just plugging a phone into an extension, vs running it's own line.

    And it works 99.9% of the time for me. Transparent proxies (ya mofo i violate RFCs by even transparently proxying http, i'm fucking crazy man, crazy!!) fill the gap for the 0.999%, leaving 0.001% of stuff a pain in the ass, and I can avoid that pain in the ass stuff since it's all warez clients, err p2p applications.

    So, I don't mourn the loss of SpeakFree. Open source needs to be able to adapt to survive, too. NAT is here to stay.

  13. Re:Dont like this trend on Final Fantasy X-2 North American Preview · · Score: 2, Interesting

    Wow, a sequel! How innovative!

    I have a feeling that this is all they'll ever do, just like everyone else. New ideas can fail, its safer to milk your last success.

    Crystal Chronicles is more intriguing to me than this game, having not been so overwhelmingly impressed with FFX as everyone else. I didn't find it to be so much a game as a choose-your-own-adventure movie.

  14. Re:This reminds me of the MegaMan naming on Final Fantasy X-2 North American Preview · · Score: 1

    But Megaman and Megaman X were two different series, the X never stood for 10... It was a whole new game.

    This is just obsession with the letter X, and Square conforming to the rest of the industry - new ideas are dangerous, better off to rehash your last success with a sequel.

    Xtreme Xboxes with X-Factor X-treme X X X X XX

    I hate the letter X so very very much.

  15. Re:Why Not FFVII? on Final Fantasy X-2 North American Preview · · Score: 0, Offtopic

    I'm probably the only person who liked VIII the best.

    I loved the game engine, monsters that levelled up as you did, so it didnt bog down into "run around in this field killing the same imp until you've levelled up enough to finish the game without trying".

    It was consistently challenging all the way through.

    The plots are always hokey anyways so that part of it didn't bother me.

  16. Dont like this trend on Final Fantasy X-2 North American Preview · · Score: 4, Insightful

    After X comes XI, not X 2.

    You start doing sequels in Final Fantasy, you blow the whole thing. Now you have to worry about continuity and whether it fits in character and whatnot. Blah.

    I liked new, completely independant stories. I like that they could completely revamp the game engine, completely change the concept of "magic spells" and whatnot... Truly produce a brand new game that could be enjoyed on its own.

    I could play FF8 without playing FF7, it didnt make a difference.

    Oh well, as long as the carcass hasnt completely rotted, that horse is going to get beaten.

  17. Umm, no on Steal This Computer Book 3 · · Score: 4, Insightful

    Hoffman's book showed that people will buy something they value even when they're told to steal it.

    No, it didnt. Noone ever took the title literally, as a command to steal it. They took it as what it was, a sort of ironic tongue-in-cheek wisecrack. The book didnt empower people to "fight the man", it poked fun at the new mooching generation of hippies, showing how wrong their ideals were.

    This is like saying you were shocked when the end credits rolled after watching The Neverending Story.

  18. Wally Wang on Steal This Computer Book 3 · · Score: 0, Troll

    Heh

    Sounds made up to me.

  19. Link removed due to load on Investigating Infinium Labs · · Score: 1

    Why do you not offer the same courtesy to other websites when they get slashdotted?

    Poor poor roblimo.

    Can dish it out, but can't take it.

  20. Re:So what? on Investigating Infinium Labs · · Score: 2, Insightful

    There's a difference between subscribing for a service than a product.

    Cable, telephone, power, broadband internet are all services. A video game is a product. Playing everquest requires the service you pay for. Would you pay 20 bucks a month to play a single player game like FFX?

  21. Re:So what? on Investigating Infinium Labs · · Score: 3, Insightful

    Yeah, it's doing so well they're going to jack up the cost to stay afloat.

    And 500,000 subscribers is far shy of what they expected. Hell, even the box hype on the starter kit promises "millions". I'm sure a lot more people will start paying 7 bucks a month to play online when PS2 and PC offers the same thing for nothing.

    So you bought xbox live, and you're a fan - good for you. I was a fan of Dreamcast, yet I can accept the fact that it was a failure.

  22. Re:So what? on Investigating Infinium Labs · · Score: 2, Insightful

    That's your opinion, and sales figures seem to bear out the fact that you're in the minority.

    I like my big TV, and sitting on the couch. I like the lower resolution, it makes images look more natural.

  23. Re:It will fail on Investigating Infinium Labs · · Score: 1

    As I see it, they plan to sell regular PC titles over the internet.

    Except PC titles suck as console titles, for the most part.

    And people don't like "paying" for things that dont physically exist (ie; a DVD-ROM or cartridge).

    And downloading a game of the size and scope of a big PS2/XBOX/NGC game (anywhere from 1-9 gigs) would take anywhere hours to days on my 1.5mbit cablemodem. I've given up on warez because the games are so big its a colossal pain in the ass. By the time I leech the hot game of the week, it's in the 19.99 bin at EB.

    Move along, nothing to see here.

  24. Re:next big thing ? on Investigating Infinium Labs · · Score: 3, Insightful

    It's simple.

    Quote specs and buzzwords till you're blue in the face. Only a handful of nerds and fanboys care.

    The games have to be there. The games aren't there for xbox - MSFT has failed it.

    I own all three consoles. Generally in the PS2 or NGC scenes, there's a new "big game" every month or so. One day people are all jazzed about GTA3, the next all jazzed about FFX, the next all jazzed about Devil May Cry. Same for NGC - today its Zelda, tomorrow Wario or Metroid, etc, etc..

    Contrast with Xbox, which has been milking Halo since it's release date. Yeah, Halo was a fine game, but did they think it would hold my attention for two years until Halo 2? The games I listed for PS2 are all now sold as the "classic/platinum whatever" titles, you can get DMC or FFX for 19.99 - cool! Halo? Nope, not a classic - still 50 bucks almost two years later.

    Who'd have thunk that success in the game industry would be about the games? Not Microsoft, thats for sure.

    (Now fanboys can flame away about the other 3 or 4 decent xbox games - my point stands, the ratio of good xbox games to good ps2 games is about 1:1000, and much of the good PS2 games are cheep cheep because they're yesterdays news)

  25. So what? on Investigating Infinium Labs · · Score: 5, Insightful

    What, you dorks seriously thought it was all a big hoax or scam?

    So these guys think they can package PCs as consoles, and sell a subscription based service.

    Good luck to them. They'll fail.

    PC games and console games are practically a world apart. As a rule, console games don't play well on a PC, PC games dont play well on a console.

    Not only do they have PS2/NGC and Xbox to compete with, they're doing so with an inferior product, and one that customers have shown repeatedly they DONT WANT.

    People want to go to the store, buy the game, and own it. They don't want to "liscense" it. They dont want their libraries limited by how much space this thing's hard drive has.

    This is DIVX for the game industry. It'll be stillborn.

    What would be a killer plan, though, would be to revamp the "Sega channel" idea, but do it like this: sell an adaptor for xbox or ps2/ngc with hdd addon, broadcast playable demos on the channel 24/7. No monthly subscriptions - that will kill the idea, people HATE monthly fees. People would rather pay 500 bucks upfront than 10 bucks a month for a year. Think of the channel as a form of advertising. Have publishers pay to have their latest demo broadcast. Hell, you could piggyback the demos on G4 or TechTV or something, come up with a standard so that you could broadcast for different consoles and PCs...

    Ah well, no point in getting all worked up about it. It'll be a long, long time before execs "get it". They're so horny over the idea of a constant, predictable revenue stream that subscriptions offer, they cant see straight. Xbox live is tanking, as will Phantom, as will the uber-mega-next-gen-only-5$-a-month-for blah blah scheme.