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  1. Inu no Sampo on Strangest Japanese Videogame Genres Discussed · · Score: 1

    Besides which, as incredibly stupid as "Inu no Sampo" looks (most Japanese are embarrassed to even try it), it's actually a somewhat fun, somewhat difficult, and somewhat tiring game.

    Speaking of Japanese games, does America have the surfing or skateboarding games where you stand on a surf/skateboard shaped controller and kick/slide/balance to do tricks? (Been over here too long to know what's gotten back home)

  2. Re:Americanized dating sims? on Strangest Japanese Videogame Genres Discussed · · Score: 1

    I'd mod you up if I could. IANJ as well, but I live in Japan, and have for the last 8 years. I also work at a tech company and am fluent in Japanese (part-time translator as well). My friends tend to be non-techy guys. As such, I have a pretty good view of "normal" and "otaku" as it relates to Japan (probably different from America). Most of my normal friends own a console and a computer. None of them play games on the computer (that's what the console's for). When it comes to work, most guys that play computer games play dating games and hentai games. They are the very definition of "otaku". Great guys, but incredible geeks. I know no normal folks with an XBox. 3 guys at work have one. (As do I, but that makes a bit more sense as I'm American).

    Sorry, just wanted to second your comment as being very accurate. Somebody mod Kassiopeia up!

  3. No, not Boonga Boonga on Strangest Japanese Videogame Genres Discussed · · Score: 1

    Sorry to burst anyone's bubble, but there is not an anal poking game in Japan called "Boonga Boonga". A Korean company developed it, and apparently showed it at the Tokyo Game Show in April, but I have yet to see it in a single arcade (including the ones in Akihabara), nor have my coworkers (who, believe me, are quite the gamer types). My guess is that the Korean company pitched it at the game show but couldn't find any buyers.

    Speaking of odd games, however, is the stand-up-comic-duo game Nice Tsukkomi. Japanese stand up comics in Japan tend to work in pairs (think of the Smothers Brothers and you are right on the money). One guy is the straight guy, the other the comedian. In the game, you stand next to a big mockup of a person and you have to either hit the footpedal to agree/go along with him, or slap his chest, head, or forehead when he's being goofy. Onscreen indicators tell you when to hit what, but getting the right comedic timing is pretty darn hard. The comedy routines are provided by 9 young comedy duos (at least one of which is now pretty famous), and vary from blah to pretty damn funny.

    But, just to give you perspective, even Japanese think this game is weird. Good, but weird.

  4. Re:Not really... on Xbox Japan Boss Explains New Price Cuts · · Score: 1

    The point is exactly that! In Japan, there is a tendency to have exclusives, as opposed to multiplatform releases. That's the whole argument! Since most companies here (uh, I should clarify: Here=Japan) release for only 1 platform, it's a cinch to figure out which platform gets all the games: the PS2. If there were more multiplatform games, XBox in Japan would have more than the pitiful 120 games it currently has. For reference, the US XBox has 322 games. While most of those American games (Tony Hawk, Splinter Cell, etc.) are multiplatform, the vast majority of the XBox Japan games are XBox exclusives. If, like American game producers, Japanese game producers tended to avoid exclusives, there would be a much more appealing software library for the XBox, and, presumably, for the GC as well.

    Off topic (sorry), but just to give you an idea of the game localization situation for XBox Japan (sorry to go on about XBox, but since it's the one I own, it's the one I know): think of your favorite XBox games. They don't exist in Japan. Looking at IGN's top-rated XBox games (in ranking order):

    Halo - Released
    Prince of Persia - Not released in Japan
    Splinter Cell - Released
    KOTOR - Not released in Japan
    Tony Hawk 3 - Not released in Japan
    Dead or Alive 3 - Released
    Morrowind - Released but not translated
    GTA - Not released in Japan
    Madden 2004 - Not released in Japan
    NBA Street 2 - Not released in Japan
    SSX 3 - Not released in Japan
    Deathrow - Not released in Japan
    ESPN Football - Not released in Japan
    ESPN Hockey - Not released in Japan
    Rainbow 6 3 - Not released in Japan
    Castle Wolfenstein - To be released untranslated
    etc.etc.etc.

    I realize that different games sell well here, but this is ridiculous!

  5. Re:For the unbias... on Xbox Japan Boss Explains New Price Cuts · · Score: 1

    Yes, but O-bon is mainly observed by companies and middle-aged folk, and gifts generally consist of beer, ham, detergent, melons, and the like. I certainly can't imagine anyone giving a console for O-bon or Chugen.

    However, on review, though kids don't get enough money for Christmas even to buy a console, Otoshidama (New Year's gift money) might be something to target. Especially with the way otoshidama are getting bigger lately.

  6. Re:For the unbias... on Xbox Japan Boss Explains New Price Cuts · · Score: 1

    ????????? I repeat: ????????? Japan, a culture without a tradition of giving Christmas gifts, decided to lower its prices for Christmas sales?!?! Why not Halloween sales, or 4th of July sales? They would make about as much sense.

  7. Re:the moral of the story on Which Console Is Leading The Online Race? · · Score: 1

    Agreed.

    I'm in no way chiding anyone for saying their opinions without using XBox Live first, but in this case the you'd really have to understand the functionality to understand where us XBox users are coming from. The standardization is not complete front end standardization. A developer can make a Friends list front end where everyone is represented by a hamster and the friends jump around the screen. What the standards (to my knowledge) dictate is: the universal Friend's list must be accessible. Voice chat support must be accessible. Stuff like that. I suppose a developer could have a reason to make online games that don't offer those features, but playing a game like that is about as enticing to me as buying a car where the blinker stick turns on the windshield wipers or "1st gear" is for going fast, while "5th gear" is for going slowly. I'd personally like the back-end to work reliably so I can concentrate more on the front end, ie. the game.

    I understand where you're coming from, Geno, but I certainly disagree with your initial contention, that back-end standardization has hampered content design. I think a few games using XBox Live would give you an idea of both the usefulness of the feature-set and the lack of relation to content production.

  8. Re:the moral of the story on Which Console Is Leading The Online Race? · · Score: 1

    And, to reiterate, the different functionality EA wanted was primarily that they didn't want Online available for older games. That is, once SSX 3 came out, online functionality for SSX Tricky would have to be halted. Although in principle developer power sounds great, in the XBox Live case it seems that the XBox Live specifications provide developers with the tools to do what they want to do, except for hosing their users, and that is precisely what EA was being stymied at.

    And don't be fooled into thinking that it is because XBox Live prevents developers from taking a cut of the profits. Phantasy Star Online charges an additional users fee that goes to the publisher.

  9. Re:the moral of the story on Which Console Is Leading The Online Race? · · Score: 1

    I suppose I understand where you're coming from, but I do get the feeling that you haven't actually played with XBox Live. The structure that Microsoft has implemented is based, for the most part, on transparency. I suppose if you're coding a game about hacking, you might want the online interface to be very non-standard and elusive, but, for the most part, I assume game makers focus on the game aspects more than if you should press "X" instead of "A" to access XBox Online. The consistency being fostered by XBox Live is closer to the ideas, that, for example, "Ctrl-C" is for copy on a Windows app, and "Ctrl-V" is for paste. Just as I doubt that there are software developers who avoid Windows just because of "Ctrl-C", I doubt that there are content developers who avoid XBox Live because they think that logins should be strenuous, or that people shouldn't be allowed access to Friends lists.

    I understand where you're coming from, but it just doesn't seem like it applies in this case, as the parts being specified are NOT parts that affect interesting aspects of the game. At best they're the equivalent of basic HTML standards or the fact that the "N" key on a keyboard, when pressed, should result in the letter "N", not "D".

  10. Re:Quality VS Quantity? (and a PA quote) on Which Console Is Leading The Online Race? · · Score: 2, Interesting

    Fair comment.

    I think they're just pointing out that, while online works on both, XBox's iteration has that much more polish. Logging on in Madden is a simple process, but logging on to XBox Live...uh, well, you don't have to. Instead of selecting "1 Player" or "Multiplayer", you select "Play Online". For the most part, there is no login.

    They jellybean comment just refers to the fact that the XBox has online capability from the get-go, not as an expansion pack. I don't find it a very useful statement either, though.

    As for multiple folks: you can have guests on XBox online. I forget how it works (not having done it myself), but while person A is playing, people plugged into ports 2, 3, and 4 play as guests 2, 3, and 4. Obviously, if people living in the same house want their own accounts/friends lists/etc., they'd need to pay for it.

    As for the friend's list: with XBox Live, you don't need to connect to a server to do anything. It's an always-on connection. You just turn on the XBox (heck, mine is on 24-7 anyway, so that's even one less step), go to the Live control panel, and you can see the online status of all of your friends, what games they're playing, and invite them directly to play. Sure, you could do the same on computer, but it just doubles the amount of equipment and work you need to do. Plus, the obvious: if they're currently playing, they aren't going to be on the computer to answer your request to play! Yeah, all of this could be done without the XBox, hell, you could call up your friend on the phone, but with the friends list it's all in one place.

    I'm not going to try to convince you to buy one. It's just that your comments remind me of my dad talking about how computers are unnecessary overhead, and that if he wants to tell someone something, he doesn't need newfangled email or instant messaging, he can just call the person on the phone. Yeah, he's right, but the convenience factor is not something to be easily overlooked.

  11. Re:the moral of the story on Which Console Is Leading The Online Race? · · Score: 1

    Much in the same way that the uniform user interface of keyboard and mouse created a lack of computer games? Or that the uniform laws of physics created a lack of ball games?

    The uniform interface that was mentioned refers to the ability to go on-line with any game without entering a user name or password. It refers to having friends lists that you can use to invite friends to play with you, or that you can use for voice chat. It refers to basic functions working predictably across the board so you don't have to reinvent the wheel every time you want to play a game over the net.

    How you can conclude that ease-of-use improvements and accessibility create a lack of content is beyond me.

  12. Re:Article quote on Which Console Is Leading The Online Race? · · Score: 1


    Or his years as a countercultural icon in 1960's San Francisco?

    Oh, wait, that's "ergot".

  13. Re:Why not sample real ringing sounds? on Disposable Cell Phones Arrive · · Score: 1

    I dunno what European or American phones sound like now, but that's precisely what the newer Japanese ones do. The 40 part phones(yes, it's standardized, so there are no 38 part ringers) have vibrato and a few other effects, so they don't sound so bad. The newer ones play actual sound samples, so a lot of people use actual song snippets.

  14. Re:It's not the phone that should be disposable on Disposable Cell Phones Arrive · · Score: 2, Interesting

    Don't worry, the "hey, I'm on the bus!" phase will end as soon as everyone in the States gets over the newness of cheap, popularly available cell phones. One day it will be the equivalent of bragging to people about having a color television.

    Of course, judging from my experience in Japan, the people around cell phone users are half the problem. I've seen people give dirty looks at people talking on the cell phone in a regular voice on the train, even though there are people having much louder face-to-face conversations nearby.

    Personally I think it's just people being annoyed that they can't eavesdrop.

  15. Re:Get a new one everyday. on Disposable Cell Phones Arrive · · Score: 1

    There are two issues at play here: locating illicit users, and identifying illicit users. Triangulation can be used for location (and can occassionally prove useful, such as discovering the hideout of wanted criminals, etc.). However, unless the police already know who is using the phone, they'd have to be pretty lucky to find out the user of a given phone.

    Of course, that isn't too different than the situation with public phones, either.

  16. Re:Is it just me... on Disposable Cell Phones Arrive · · Score: 1

    Depends how you define "godawful ring tones". Personally, I find old cell phone rings with their bad three part melodies to be awfully grating. Give me a decent 40 part melody full synth ring tone any day. At least it sounds like music is playing as opposed to a bootup error.

  17. Re:Oops! on Disposable Cell Phones Arrive · · Score: 1

    I think the implication is pretty clear that it will be a problem with people who unintentionally hit the button. Hitting the button when trying to pick up the phone before it stops ringing, people picking up the phone in a grog when it rings in the middle of the night, and, worst of all, drunk travellers who've lost all their manual dexterity.

  18. Re:Um.. not a nice alternative.. on Disposable Cell Phones Arrive · · Score: 1

    Ah, but unless Hop-On are complete idiots, they'll be selling these things at booths in airports...which would logically mean you would be able to turn them in for your $5 refund at the airport as well. Since most business travellers and tourists will want to keep the phone as long as possible, you can bet they'll be taking them to the airport with them.

  19. Re:That and pre-paid SIM cards on Disposable Cell Phones Arrive · · Score: 1

    True, but that's only useful if your current phone uses the same band and is SIM compatible.

  20. Re:Indies? Where? on Alien vs. Predator Movie Trailer Available · · Score: 1

    This would be true if that was what "indie" meant. On the other hand, "American Pie" would be an indie movie if "indie" meant having sex with bakery. As it is, indie means neither, and Schindler's list is the exact diametric opposite of an indie film.

  21. Re:yup on RIAA, This Is Earth, Please Come In! · · Score: 1

    Think about this corollary: A friend of mine bought a CD in Malaysia that had about $3,000 worth of software on it. A software representative would probably insist that because of this, they lost $3,000. But this was a friend of mine during high school. His total yearly income probably wasn't even $3,000. If it weren't free, he wouldn't have bought it. And I suspect that a majority of downloaded files fit that bill.

  22. Re:Maybe in the 80's on Xbox Coming to Arcades · · Score: 1

    Morrowind hasn't been released for the XBox in Japan. Come to think of it, neither has Tony Hawk. Or Unreal. In fact, only about 20% of the XBox games released in America are available in Japan.

  23. Re:References? on Linux to Power Most Motorola Phones · · Score: 1

    Er, well, I certainly didn't mean to imply that. I wasn't referring to Europe in my comment. More that Nokia, in a colossal feat of stupidity, decided to release as their "come-back" phone in Japan an almost exact copy of a Sanyo phone, while at the same time bragging about their technological prowess (I think it's just a matter of them being completely out of touch with the Japanese market).

    And as for Sony and Ericsson...ok, that was a bit of snarkiness on my side. All I really meant is that they're really playing up the Ericsson part of the merger in Japan, despite the fact that the phones look and work just like they did when Sony was doing it solo. Ericsson is providing the capital, but the phones themselves are pure Sony.

    Once again, discussion here all in reference to Japan.

  24. Re:Java phones on Linux to Power Most Motorola Phones · · Score: 1

    Looks like I left out a few.

    Add Casio, Mitsubishi, Fujitsu, NEC, Hitachi, and Kyocera to that list. And a good number of non-Japanese manufacturers, too, from what I see.

  25. Re:References? on Linux to Power Most Motorola Phones · · Score: 2, Interesting
    References?

    Ok, a little tough to slog through, but check here. It's all in Japanese, but if you look to the bottom left you'll see a category labeled Java. The columns to the right show the maximum size for Java applications (I think it's the maximum size for all Java apps, not for individual apps). Along the top are the names of the models (D05, D06, K51, etc.)
    A key for the models:
    • D : Dentsu
    • K : Kenwood
    • N : Nokia
    • P : Panasonic
    • SA: Sanyo
    • SH: Sharp
    • T : Toshiba
    If you look around a bit, you should be able to find better links, but this is the first one that came to mind. Sony doesn't make phones for J-Phone, just Docomo and AU, so they aren't listed.

    Or, just for fun, even though you probably can't read it, check out the phones at J-Phone's official page. Note that non-full-color phones are no longer sold in Japan, and that all J-Phone phones come with built-in cameras. One of the new Docomos has TWO built in cameras (seems a bit excessive to me, though).