Cars don't last a long time out of the box. You also have to compare regular maintenance: fluid checks, fuel, brake pads, etc. vs. software version upgrades, bug fixes, tweaks, etc. If we ignore all this, a car would last about 300 km before I run out of fuel, about 2 weeks worth of driving for me. I still have a bare Windows95 machine that's useful.
However, comparing the cost effectiveness of cars and software is still difficult because you'd have to hammer out the values of raw materials and time spent for both. It gets pretty complicated, and don't forget shipping costs and supply. We can probably get away with assuming that the time saved using cars about the same as the time saved using software.
Maybe somebody will work out all the numbers, but perhaps software prices are better compared to something like other software... which seems like what everybody is doing... uh... seems like MS Windows, having a price that's infinitely greater than Linux, is pretty damn expensive.
I didn't realize Pinky and The Brain were aussies, from the accent I thought they were something european.
Re:gaming virtues of handheld mice...
on
Gyroscopic Mouse
·
· Score: 1
I can probably tell you how it would work in quake.
Problem #1: It says somewhere in the review that when you want it to track you must hold down a button and if you don't want to hold down the button you can double click it to make it continuously track. This would cause problems when you're trying to make a huge turn, which would be done by repeatedly aiming the mouse to one side then lifting the button. It might think you're trying to double click the button.
You can try and make the turn in one huge swoop, your arm would be so bent it would be way too awkward to get back into a neutral position again.
So you could maybe turn up the sensitivity a bit. Turning up the sensitivity would mean it would respond a lot more harshly to your natural body vibrations and your aim would be erratic.
Problem #2: From the design it looks like you only have your thumb to operate all 3 buttons plus 1 wheel on the top of it. This would extremely limit your speed when trying to press multiple mouse buttons at the same time. eg: when your mwheeldown is bound to impulse 8, mouse1 is bound to +attack, and you're trying to immediately pin somebody against the ceiling with the lightning gun after firing a rocket at their feet. Moving your thumb from mouse1 to mwheeldown then back again gives the opponent just enough time to shoot you back.
I don't know about you but all my closely available keyboard keys are already bound to something. I can never run out of buttons to use.
So this thing would suck, basically. Besides, you'd need a deskless keyboard (maybe duct tape that nostromo speedpad to your wrist) to be able to make good use of it.
Cars don't last a long time out of the box. You also have to compare regular maintenance: fluid checks, fuel, brake pads, etc. vs. software version upgrades, bug fixes, tweaks, etc. If we ignore all this, a car would last about 300 km before I run out of fuel, about 2 weeks worth of driving for me. I still have a bare Windows95 machine that's useful.
However, comparing the cost effectiveness of cars and software is still difficult because you'd have to hammer out the values of raw materials and time spent for both. It gets pretty complicated, and don't forget shipping costs and supply. We can probably get away with assuming that the time saved using cars about the same as the time saved using software.
Maybe somebody will work out all the numbers, but perhaps software prices are better compared to something like other software... which seems like what everybody is doing... uh... seems like MS Windows, having a price that's infinitely greater than Linux, is pretty damn expensive.
it's right here dumbass.
in the ford focus case gallery page, you can click on the last photo but there's still a "Next" link.
hit that and you get another photo not in the index
this
This doesn't run on the voodoo3 since it doesn't support multitexturing.
I didn't realize Pinky and The Brain were aussies, from the accent I thought they were something european.
I can probably tell you how it would work in quake.
Problem #1:
It says somewhere in the review that when you want it to track you must hold down a button and if you don't want to hold down the button you can double click it to make it continuously track. This would cause problems when you're trying to make a huge turn, which would be done by repeatedly aiming the mouse to one side then lifting the button. It might think you're trying to double click the button.
You can try and make the turn in one huge swoop, your arm would be so bent it would be way too awkward to get back into a neutral position again.
So you could maybe turn up the sensitivity a bit. Turning up the sensitivity would mean it would respond a lot more harshly to your natural body vibrations and your aim would be erratic.
Problem #2:
From the design it looks like you only have your thumb to operate all 3 buttons plus 1 wheel on the top of it. This would extremely limit your speed when trying to press multiple mouse buttons at the same time. eg: when your mwheeldown is bound to impulse 8, mouse1 is bound to +attack, and you're trying to immediately pin somebody against the ceiling with the lightning gun after firing a rocket at their feet. Moving your thumb from mouse1 to mwheeldown then back again gives the opponent just enough time to shoot you back.
I don't know about you but all my closely available keyboard keys are already bound to something. I can never run out of buttons to use.
So this thing would suck, basically.
Besides, you'd need a deskless keyboard (maybe duct tape that nostromo speedpad to your wrist) to be able to make good use of it.