I don't really agree with you.
Sure, context menu is a really powerfull advanced in user interface. But with mouse button getting a reflex in Win world, there are sometime too many things hidden in the context menu.
What I like is when everything is available in the menus and only shortcuts to fonctions are available in the context menu.
I mean that I HATE searching for a feature in all the bars/menus/context state and I want to have a central place where EVERYTHING is available. And smoothly, with experience, I can start using context menus and keyboard shortcus.
With its one mouse button, Mac world wants dev to ease user everyday life instead of building a 'killer app' with 100s of menus and context actived status.
MacMini is shipping with no mouse because the point is to make Win users do the shift (because they own a iPod) and if you can recycle your keyboard/mouse/screen, you do the shift more easily.
While speaking about Carmack, FPS players should have noticed that Doom3 has no ACTION command, unlike all others FPS.
In an article from GamaSutra (or GameDev... or a website in the same kind), they had an interview with Carmack where he tells he had to battle with his team to remove this command. People consider it as obvious and not arguable.
With this ACTION command away, Id made a wonderfull game where you have seamless interfaction with objects. When you arrive next to a CCTV system, you don't 'jump' into CCTV control mode : a 3D TV set displays the camera view and next to it, a console allows you to swicth feeds. When you are pointing an active area, your guns goes away and a hand cursor appears.
The ACTION command was like the 2nd button : it's easier to code with it, but without this second button, you have to think in a way that makes thing even better. That is the MacOS experience Jobs want to achieve.
An exemple of this way of thinking is the dialog box policy from Mac. In Win world, your dialog boxes should have 'Yes', 'No' and 'Cancel' buttons and you have to guess their behaviour from the something confiusing sentence above ('Are you sure you don't like to loose the data you have not saved before ?'). In Mac world, buttons should have action labels : 'Save', 'Do Not Save'.
The aticle is/.ed so I can not read it. But I've aleady read (must have been on/.) that when Jobs borrowed his MacOS interface from Xeros, they showed him only a one button mouse while they already add multiple buttons mouses for quite some time.
AWx
... but not making the move would have been stupid.
The way the 20% shares have been available indicates that EA can't have planned it. Its previous owner needed cash and decided suddently to sell them all at once. EA had the cash, so it would have been stupid not to buy them even if it didn't know what to do after...
You mean "one button touchpad"
I don't really agree with you.
Sure, context menu is a really powerfull advanced in user interface. But with mouse button getting a reflex in Win world, there are sometime too many things hidden in the context menu.
What I like is when everything is available in the menus and only shortcuts to fonctions are available in the context menu.
I mean that I HATE searching for a feature in all the bars/menus/context state and I want to have a central place where EVERYTHING is available. And smoothly, with experience, I can start using context menus and keyboard shortcus.
With its one mouse button, Mac world wants dev to ease user everyday life instead of building a 'killer app' with 100s of menus and context actived status.
MacMini is shipping with no mouse because the point is to make Win users do the shift (because they own a iPod) and if you can recycle your keyboard/mouse/screen, you do the shift more easily.
While speaking about Carmack, FPS players should have noticed that Doom3 has no ACTION command, unlike all others FPS. ... or a website in the same kind), they had an interview with Carmack where he tells he had to battle with his team to remove this command. People consider it as obvious and not arguable.
In an article from GamaSutra (or GameDev
With this ACTION command away, Id made a wonderfull game where you have seamless interfaction with objects. When you arrive next to a CCTV system, you don't 'jump' into CCTV control mode : a 3D TV set displays the camera view and next to it, a console allows you to swicth feeds. When you are pointing an active area, your guns goes away and a hand cursor appears.
The ACTION command was like the 2nd button : it's easier to code with it, but without this second button, you have to think in a way that makes thing even better. That is the MacOS experience Jobs want to achieve.
An exemple of this way of thinking is the dialog box policy from Mac. In Win world, your dialog boxes should have 'Yes', 'No' and 'Cancel' buttons and you have to guess their behaviour from the something confiusing sentence above ('Are you sure you don't like to loose the data you have not saved before ?'). In Mac world, buttons should have action labels : 'Save', 'Do Not Save'.
The aticle is /.ed so I can not read it. But I've aleady read (must have been on /.) that when Jobs borrowed his MacOS interface from Xeros, they showed him only a one button mouse while they already add multiple buttons mouses for quite some time.
AWx
You managed to say exactly what I wanted to say. Poland saved us so far. AWx
when you need to deploy such an insurance. With European Patent refactored, I hope we'll end with a system not requiring such an insurance. AWx
The real prob is to find a system where you don't need to go to european countries with funny names to avoid jail or fine (if you can). AWx
... but not making the move would have been stupid.
...
The way the 20% shares have been available indicates that EA can't have planned it. Its previous owner needed cash and decided suddently to sell them all at once.
EA had the cash, so it would have been stupid not to buy them even if it didn't know what to do after
Is CCD the ONLY way to capture light digitally ???
VERY good tutorial, and for a GF4 too on DeviantPC but it seems thre site is offline right now :(
. sh tml
http://www.deviantpc.com/articles/gf4wcp1/index