Excuse me for being ignorant, but I just can't comprehend LimeWire and TopMoxie's claims that this is all just a big misunderstanding. At least some of the companies are not flat-out denying their involvement.
If it's so difficult to figure out the type of your variables, then you really are in deep crap, and sticking a few characters in front is not going to cure the underlying cause.
If you're making a little lemonade stand game or a bouncing balls screen saver--- something little like that--- then I could see that it wouldn't be that difficult to figure out the type of your variable. If, on the other hand, you're a serious programmer, working on software that is literally millions of lines long, you're not going to have time to run through searching for declarations every time you want to use an existing variable. Hungarian notation helps.
Hungarian notation simply bandaids over otherwise unreadable code. It's *not* a proper fix
Isn't this backwards? Hungarian notation is meant to make readable and easily reuseable code. If somebody starts using a different convention halfway through a project then I feel bad for the programmers because this doesn't make sense.
This is why you would use iAgeMonth, iAgeMonth, iAgeDays etc. And yes, a programmer may be too lazy to scan 32,768 lines of code to change 52 instances of iAgeMonth to sAgeMonth, but that's the whole point of a philosophy. If you plan on using it, you should plan on sticking by it. If you don't want to use a naming convention, than by all means don't.
I don't understand. Because somebody has a lot of money already, they should just gleefully program the rest of their days for free? I don't know whether you code or not, but it's definitely not all fun and games.
What I don't understand is, what's wrong with buying the system if it has some fun games? Sure, put Linux on it if you really find the need, but is it so awful to buy an XBox and play XBox games on it? Can't most M$ haters put the political shit behind them once in a while?
I remember I used to program software for my high school company which was called Viking Entertainment. I made a few bucks because I designed some QBasic executables that helped copy disks faster than Microsoft's DiskCopy utility at the time.
Anyways, what I remember most about BBS' were the great games. Tradewars 2001, LORD-- it was all good. Plus I liked the Bank feature where I could store my daily minutes and save them up for downloads that would take a long time (like some Apogee demos that ran over 750k).
A company called Mikerosoft, located here in Vancouver, B.C., created a bunch of BBS games and utilities--- back then called Doors--- (the best called Scrawl, a message board where people did nothing but flame each other;-)).
I immediately started work on two of my own games, using Ansi art and coding it in Turbo Pascal. Development went on for about 6 months and before I had decent versions, the Internet exploded and people forgot about BBS'. I still have those Doors on my backup CD's somewhere, and maybe if BBS' catch on again I will have a reason to finish them. R.I.P., Viking Entertainment;-)
"Beyond images, the traits of Radix' characters share strikingly similarities with MIT's proposal. Radix features characters who 'scan' for life forms, wear invincible body armor, can become invisible, and display physical skills enhanced by machinery. MIT described its future solders as 'seemingly invincible warriors protected by armor and endowed with superhuman capabilities such as the ability to leap over 20-foot walls.' MIT also claimed its soldier could become invisible."
Is this an original character? Don't they "scan" for life forms on Star Trek? The Predator can become invisible. Mario and Luigi can become invincible. Displaying physical skills enhanced by machinery was done long ago by Robo-Cop. Leaping over 20 foot walls? Superman could do that, no problem.
Yes I agree that it was poor puzzle design, perhaps the writers were stuck and they had to have some solution.
What I particularly love about LucasArts games as opposed to other companies like Sierra, is the fact that you can't die. You can't screw up as you click and try and do everything. You didn't have to worry about saving, moving, saving, moving etc... I don't mean to trash Sierra though, I do love their Space Quest series!
Full Throttle was a great game I'll admit but it was quite short. One of my favourite adventure game from LucasArts is The Dig--- has anyone ever played that one? The music was amazing because instead of it abruptly changing between scenes, it seemed to "shift"--- amazing technology for the time! And the storyline was so gripping, written with the help of Steven Spielberg.
Anyways, this emulator or whatever it's called is going to be great on my XP machine:-D
The world was a lot different back when Doom was released. People didn't expect a multi-player experience because they barely had any idea what that was (besides the console users with the split screens and the guys who played two-player games using a single keyboard;-))
Sure Kazaa Lite removes all the spyware stuff, but I still get all those annoying ass-bastard pop-up windows when running it!
Which is technically impossible. No judge in the world can stop P2P from taking place.
Excuse me for being ignorant, but I just can't comprehend LimeWire and TopMoxie's claims that this is all just a big misunderstanding. At least some of the companies are not flat-out denying their involvement.
Yeah, I had my $800CA 1x CD-ROM drive in '91. A few years later I almost cried when I couldn't get Rebel Assault to play smoothly ;-)
If it's so difficult to figure out the type of your variables, then you really are in deep crap, and sticking a few characters in front is not going to cure the underlying cause.
If you're making a little lemonade stand game or a bouncing balls screen saver--- something little like that--- then I could see that it wouldn't be that difficult to figure out the type of your variable. If, on the other hand, you're a serious programmer, working on software that is literally millions of lines long, you're not going to have time to run through searching for declarations every time you want to use an existing variable. Hungarian notation helps.
Hungarian notation simply bandaids over otherwise unreadable code. It's *not* a proper fix
Isn't this backwards? Hungarian notation is meant to make readable and easily reuseable code. If somebody starts using a different convention halfway through a project then I feel bad for the programmers because this doesn't make sense.
This is why you would use iAgeMonth, iAgeMonth, iAgeDays etc. And yes, a programmer may be too lazy to scan 32,768 lines of code to change 52 instances of iAgeMonth to sAgeMonth, but that's the whole point of a philosophy. If you plan on using it, you should plan on sticking by it. If you don't want to use a naming convention, than by all means don't.
Simonyi was recruited by Microsoft from the XEROX group back in 1981. He is also a good friend of Bill Gates which may explain a lot...
I don't understand. Because somebody has a lot of money already, they should just gleefully program the rest of their days for free? I don't know whether you code or not, but it's definitely not all fun and games.
Oh the hell...
This is why Steve Wozniak had to show his first Apple prototype to HP, his employer at the time, before he could sell it on his own.
So am I an artist and an entrepreneur if I use my artistic songwriting capabilities to create jingles for radio stations for a sum of money?
Wow this seems like a really good idea.
Not to be a little bitch but I am Canadian ;-)
Funny how some Americans just can't comprehend the notion of "losing".
Yeah, war of 1812. Canadians burning down the White House--- booyaw.
I live in Canada, and an XBox runs for around $350CA, which is about $230US. A GameCube will run you around $250CA.
What I don't understand is, what's wrong with buying the system if it has some fun games? Sure, put Linux on it if you really find the need, but is it so awful to buy an XBox and play XBox games on it? Can't most M$ haters put the political shit behind them once in a while?
How does one set up a Linux server on an XBox without buy any peripherals? Don't you need a keyboard??
I remember I used to program software for my high school company which was called Viking Entertainment. I made a few bucks because I designed some QBasic executables that helped copy disks faster than Microsoft's DiskCopy utility at the time.
Anyways, what I remember most about BBS' were the great games. Tradewars 2001, LORD-- it was all good. Plus I liked the Bank feature where I could store my daily minutes and save them up for downloads that would take a long time (like some Apogee demos that ran over 750k).
A company called Mikerosoft, located here in Vancouver, B.C., created a bunch of BBS games and utilities--- back then called Doors--- (the best called Scrawl, a message board where people did nothing but flame each other ;-)).
I immediately started work on two of my own games, using Ansi art and coding it in Turbo Pascal. Development went on for about 6 months and before I had decent versions, the Internet exploded and people forgot about BBS'. I still have those Doors on my backup CD's somewhere, and maybe if BBS' catch on again I will have a reason to finish them. R.I.P., Viking Entertainment ;-)
"Beyond images, the traits of Radix' characters share strikingly similarities with MIT's proposal. Radix features characters who 'scan' for life forms, wear invincible body armor, can become invisible, and display physical skills enhanced by machinery. MIT described its future solders as 'seemingly invincible warriors protected by armor and endowed with superhuman capabilities such as the ability to leap over 20-foot walls.' MIT also claimed its soldier could become invisible."
Is this an original character? Don't they "scan" for life forms on Star Trek? The Predator can become invisible. Mario and Luigi can become invincible. Displaying physical skills enhanced by machinery was done long ago by Robo-Cop. Leaping over 20 foot walls? Superman could do that, no problem.
Yes I agree that it was poor puzzle design, perhaps the writers were stuck and they had to have some solution.
What I particularly love about LucasArts games as opposed to other companies like Sierra, is the fact that you can't die. You can't screw up as you click and try and do everything. You didn't have to worry about saving, moving, saving, moving etc... I don't mean to trash Sierra though, I do love their Space Quest series!
Full Throttle was a great game I'll admit but it was quite short. One of my favourite adventure game from LucasArts is The Dig--- has anyone ever played that one? The music was amazing because instead of it abruptly changing between scenes, it seemed to "shift"--- amazing technology for the time! And the storyline was so gripping, written with the help of Steven Spielberg. Anyways, this emulator or whatever it's called is going to be great on my XP machine :-D
Next we need a sequel to The Dig and Day of the Tentacle. And Sierra needs to do another Space Quest!
the original DOOM was single player oriented
The world was a lot different back when Doom was released. People didn't expect a multi-player experience because they barely had any idea what that was (besides the console users with the split screens and the guys who played two-player games using a single keyboard ;-))